Hey guys I am new to Unity and finding it really hard to adapt to the concept of things. My problem is that I have a method that returns a string , and another method in a different class which calls on the method to get that string any time I try implement this the string is never accessed from the other class.
here is the method that returns the string
public string getString(){
string hi = "why hello";
return hi;
}
And here is the method which prints the above string when a button is clicked
void OnMouseUp(){
firstScript log = (firstScript)FindObjectOfType(typeof(firstScript));
string hello = log.getString()
print (hello);
}
You need to reference to the GameObject where you have the class on:
firstScript log =GameObject.find("NameOfGameObject").GetComponent<firstScript>();
Debug.Log(log.GetString());
Related
I do almost all of my programming in VB.net (all flavors). I am now been assigned a task to make a new routine in an existing C# application. What I want to be able to do is pass a string variable to a class where I can figure out device type of a symbol handheld and figure out where an executable resides on device.
I am trying to keep the class to contain changes we make going forward in one place.
so a brief description is on a screen there will be a button. on that button click I want pass the text of the button to a (what would be a module in VB) a class and depending on text being passed and device type call a separate executable that lives on the device.
Everything I have tried so far has thrown errors.
On my button click i have
String Reponse = clsCallAction("Activity");
but that gets a message that clsCallAction is a type but is used like a variable.
here is the smaple of clsCallaction
internal static partial class clsCallAction
{
public static object GetPath(object lAppName)
{
string resp = "";
if (lAppName.Equals("Activity"))
{
resp = #"\application\activity.exe";
}
return resp;
}
}
If I put new in front of the clsCallAction("Activity") on button click I get a
cannot create instance of the static class 'clsCalACtion'
appreciate any pointers. very new at C#
It would look something like this:
public static class CallAction
{
public static object GetPath(object lAppName)
{
string resp = "";
if (lAppName.Equals("Activity"))
{
resp = #"\application\activity.exe";
}
return resp;
}
}
And would be used like this:
String Reponse = CallAction.GetPath("Activity");
Don't prefix classes with cls
Avoid using object if possible - it just makes everything harder work than it needs to be.. Kinda like calling everything "thing" - ("Put the thing in the thing and open the thing" is harder to understand than "put the key in the lock and open the door")
Greeting fellow programmers!
I am currently studying software development (I started not a month ago) and I have a problem that needs a solution. Underneath you can find the code and as you can see, the method WriteNumber needs help. I need to write the code in a way that when I run the program, on the console screen the following two lines will be shown:
Hello World!
81
The Main method code cannot be changed and also I cannot add more methods to the class Calculator so the code needs to be done only within the WriteNumbers method. I have tried a lot of things but I am still grasping how everything works so any help is welcome! Thank you in advance for your time.
Namespace CalculatorTest
{
class Calculator
{
public static string WriteText (string input)
{
return "" + input;
}
public static string WriteNumber()
{
}
}
class Program
{
static void Main(string[] args)
{
string s = Calculator.WriteText("Hello World!");
Console.WriteLine(s);
string n = Calculator.WriteNumber(53 + 28);
Console.WriteLine(n);
Console.Read();
}
}
Not to do your homework for you to just be copied/pasted, hopefully I can give you some hints...
Notice how the method is being invoked:
Calculator.WriteNumber(53 + 28)
The 53 + 28 part happens first, then the result of that operation is passed to the method. That result, naturally, is 81. What's important about that is its type, which is an integer.
So, reasonably, the method signature needs to accept an int as a parameter. This would be done very similarly to how the other method accepts a string as a parameter:
public static string WriteText(string input)
What, then, does that method need to do with that input? Well, it's only a single value, so there aren't any calculations to be performed on it. It would appear that the method simply needs to return the value as a string. (It's your homework so you tell me, is that correct?)
This can be done with exactly two things:
Calling .ToString() on the value
Using the return keyword to return the result of that operation
(Note: The .ToString() operation does something very intuitive on value types, such as int or double or bool. As you progress into using reference types, you're going to find that it does something very different. Any time you have a custom class on which you want to call .ToString(), you'll need to override the .ToString() method on that class first.)
Please read David's answer, it's important that you make the effort to understand why this works the way it does. That being said:
public static string WriteNumber(int number)
{
return number.ToString();
}
Thank you all for your valuable input but special thanks to David because he showed where I made my error. I forgot that the two numbers in the main function will be summed up FIRST and THEN forwarded to the method in the class Calculator. After that got cleared up, it was easy to understand what to do (basically adjust the type of the input parameter to int).
namespace CalculatorTest
{
class Calculator
{
public static string WriteText (string input)
{
return "" + input;
}
public static string WriteNumber(int sumOfNumbers)
{
return "" + sumOfNumbers;
}
}
class Program
{
static void Main(string[] args)
{
string s = Calculator.WriteText("Hello World!");
Console.WriteLine(s);
string n = Calculator.WriteNumber(53 + 28);
Console.WriteLine(n);
Console.Read();
}
}
}
I' m trying to do something but I'm not sure if it is allowed in c# here is what I'm tring:
I have a Web Method which is not a static here it is:
[WebMethod]
public Byte[] recStuff(Byte[] recstuffile)
{
myfile = Unzip(muStuff);
return null;
}
and here is my client:
public static XmlDataService.StufServiceSoapClient lhaservice = null;
public static void Autoupload()
{
string fileContents = File.ReadAllText(XMLStuffName);
string text = fileContents;
byte r2 = Zip(text);
lhaservice.recStuff(r2);
}
I am getting Error that:
Object reference not set to an instance of an object.
what can I do here?
It is very logical. lhaservice = null. Initialize it.
In any case you have to instantiate lhaservice first before you use it in your (static) constructor:
lhaservice = new XmlDataService.StufServiceSoapClient();
...but unless you show all your relevant code we don't really know for sure what the problem could be in your code.
Note: avoid static classes and operations if they don't make any sense. Make them non-static and create an instance before using the Autoupload operation. Your code will become more flexible and testable. So you might want to rethink your code.
PHP has a function called print_r() and var_dump() that will display all the contents of an item. It makes it very easy to figure out what things are.
Is there something like that in C#?
I know there is a Console.WriteLine("Hello"); in C#, but does this work in the MVC? Can I do some type of debug.trace() like flash does into a debug console while I run the application?
System.Diagnostics.Debug.WriteLine("blah");
and in order to show all variables in the object you would have to override its ToString() method or write a method which returns all the info you need from the object.
i.e.
class Blah{
string mol = "The meaning of life is";
int a = 42;
public override string ToString()
{
return String.Format("{0} {1}", mol, a);
}
}
System.Diagnostics.Debug.WriteLine(new Blah().ToString());
In short there is nothing in built but it can be done.
If you must print ALL the objects info without overriding or adding logic on a class by class level then you are in the realms of reflection to iterate the objects PropertInfo array
I just started using C# this afternoon, so be a little gentle.
Currently I am working on a type of "template engine" where one of the callbacks needs to generate a globally unique ID. I am using delegates to manage the callbacks.
Currently the code looks like this (though I have also tried an anonymous function & returning NewGuid directly w/o a variable):
static string UID(List<string> p)
{
string s = Guid.NewGuid().ToString();
return s;
}
Which, when called directly, works fine. However if I try to call it via the delegate (added to a StringDictionary via addCallback("generate UID", new CallbackWrapper(UID))), the program will generate the same GUID regardless of how many times I duplicate it; even though calling the method directly both before & after the event occurs results in a unique ID as expected. I'v
No doubt it's just something simple I've missed, inevitably stemming from me being relatively inexperienced at C#.
Any help would be appreciated.
Thanks.
Well, I've now tried Dictionary with the same result.
CallbackWrapper is just the delegate, it's defined like this:
delegate string CallbackWrapper(List<string> parameters);
The remainder of the work is done in another class, which looks like this:
class TemplateParser
{
private Dictionary<string, CallbackWrapper> callbackMap;
public TemplateParser(string directivePrefix, string directiveSuffix)
{
...
callbackMap = new Dictionary<string,CallbackWrapper>();
}
public TemplateParser() : this("<!-- {", "} -->") {}
{
callbackMap.Add(name, callback);
}
public string parse(string filename)
{
...
string replacement =
callbackMap[directiveName](new List<string>(parameters.Split(new string[] { ";", " " }, StringSplitOptions.RemoveEmptyEntries));
...
}
}
I've stripped out the majority of the string handling code to save some space.
The issue is in your calling code, not in the code itself, nor in the delegate.
Using delegates here definitely works if called correctly.
Furthermore, your code can be slightly simplified:
static string UID(List<string> p)
{
return Guid.NewGuid().ToString();
}
(The variable is utterly redundant.)
use delegate.invoke
The difference between direct function call and delegate.invoke is here
http://social.msdn.microsoft.com/Forums/en/csharplanguage/thread/f629c34d-6523-433a-90b3-bb5d445c5587
StringDictionary will automatically cast your CallbackWrapper to a string, meaning it will only run once and store the output of CallbackWrapper.ToString(). This is probably not what you want.
Try using Dictionary<string, CallbackWrapper> instead.