I want to write temperature in my textbox for example:"38.8". But I dont want to use maskedTextbox.
My code:
private void textBox_TextChanged()
{
if(textbox. text. length() == 3)
{
textbox. Text += "." ;
}
}
But it doesnt work. I would like that the backspace key avoid comma. How to do that?
Not the best way but will do the job. You can use KeyPress event for your textbox
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (!char.IsControl(e.KeyChar) && !char.IsDigit(e.KeyChar))
{
e.Handled = true;
}
if ((e.KeyChar != (char)System.Windows.Forms.Keys.Back))
{
if ((sender as TextBox).Text.Length == 2)//set dot(.) after 2 numbers.
{
(sender as TextBox).Text += ".";
(sender as TextBox).SelectionStart = this.Text.Length;
}
}
}
I have a code like below
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
if (!textBox1.AcceptsReturn)
{
button1.PerformClick();
}
}
}
After I hit Enter, it'll send a message to another textbox and begin a new line. Can anyone help me to bring the cursor back to its first line?
I tried textBox1.SelectionStart, SelectionLength and Focus but it doesn't work, is there any another way?
You can prevent that the keypress is passed on to the control by setting the KeyPressEventArgs.Handled property to true:
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
if (!textBox1.AcceptsReturn)
{
button1.PerformClick();
e.Handled = true;
}
}
}
As you mentioned in a comment that you are implementing a chat app, you also might want to implement the typical behavior of Shift+Return inserting a new line:
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyValue == 13 && !e.Shift)
{
if (!textBox1.AcceptsReturn && !string.IsNullOrEmpty(textBox1.Text))
{
button1.PerformClick();
textBox1.Text = "";
e.Handled = true;
}
}
}
To set cursor position to the beginning of a textbox, use the following...
I will hazard a guess that you didn't use these in combination with each other...
textBox1.SelectionStart = 0;
textBox1.SelectionLength = 0;
I have a lot of TextBox controls. For every TextBox control I get their text_Changed and key_Press events. Because of this my Form.cs becomes too crowded. My question is this, is it possible to make this more space free? Some events only consist of one function.
Sample Code:
private void txtItem_TextChanged(object sender, EventArgs e)
{
showButtonSave();
}
private void txtItem_KeyPress(object sender, KeyPressEventArgs e)
{
showButtonSave();
char ch = e.KeyChar;
if (ch == (char)Keys.Enter)
e.Handled = true;
}
private void txtItem2_TextChanged(object sender, EventArgs e)
{
showButtonSave();
}
private void txtItem2_KeyPress(object sender, KeyPressEventArgs e)
{
showButtonSave();
char ch = e.KeyChar;
if (ch == (char)Keys.Enter)
e.Handled = true;
}
On your txtItem2 you can go to its properties and there where it says ontextchange you should see it is set to txtItem2_KeyPress change that to txtItem_KeyPress then they will both use
private void txtItem_KeyPress(object sender, KeyPressEventArgs e)
{
showButtonSave();
char ch = e.KeyChar;
if (ch == (char)Keys.Enter)
e.Handled = true;
}
You can create one event for each type(txtItem_TextChanged / txtItem_KeyPress)and map it to all TextBox. With the help of sender you can get the actual control and manipulate as you want.
How can I make a TextBox only accept alphabetic characters with spaces?
You could use the following snippet:
private void textBox1_TextChanged(object sender, EventArgs e)
{
if (!System.Text.RegularExpressions.Regex.IsMatch(textBox1.Text, "^[a-zA-Z ]"))
{
MessageBox.Show("This textbox accepts only alphabetical characters");
textBox1.Text.Remove(textBox1.Text.Length - 1);
}
}
You can try by handling the KeyPress event for the textbox
void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = !(char.IsLetter(e.KeyChar) || e.KeyChar == (char)Keys.Back);
}
Additionally say allow backspace in case you want to remove some text, this should work perfectly fine for you
EDIT
The above code won't work for paste in the field for which i believe you will have to use TextChanged event but then it would be a bit more complicated with you having to remove the incorrect char or highlight it and place the cursor for the user to make the correction Or maybe you could validate once the user has entered the complete text and tabs off the control.
private void textbox1_KeyDown_1(object sender, KeyEventArgs e)
{
if (e.Key >= Key.A && e.Key <= Key.Z)
{
}
else
{
e.Handled = true;
}
}
The simplest way is to handle the TextChangedEvent and check what's been typed:
string oldText = string.Empty;
private void textBox2_TextChanged(object sender, EventArgs e)
{
if (textBox2.Text.All(chr => char.IsLetter(chr)))
{
oldText = textBox2.Text;
textBox2.Text = oldText;
textBox2.BackColor = System.Drawing.Color.White;
textBox2.ForeColor = System.Drawing.Color.Black;
}
else
{
textBox2.Text = oldText;
textBox2.BackColor = System.Drawing.Color.Red;
textBox2.ForeColor = System.Drawing.Color.White;
}
textBox2.SelectionStart = textBox2.Text.Length;
}
This is a regex-free version if you prefer. It will make the text box blink on bad input.
Please note that it also seems to support paste operations as well.
Write Code in Text_KeyPress Event as
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (!char.IsLetter(e.KeyChar))
{
e.Handled = true;
}
}
This one is working absolutely fine...
private void manufacturerOrSupplierTextBox_KeyPress(object sender, KeyPressEventArgs e)
{
if (char.IsControl(e.KeyChar) || char.IsLetter(e.KeyChar))
{
return;
}
e.Handled = true;
}
This solution uses regular expressions, does not allow invalid characters to be pasted into the text box and maintains the cursor position.
using System.Text.RegularExpressions;
int CursorWas;
string WhatItWas;
private void textBox1_Enter(object sender, EventArgs e)
{
WhatItWas = textBox1.Text;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
if (Regex.IsMatch(textBox1.Text, "^[a-zA-Z ]*$"))
{
WhatItWas = textBox1.Text;
}
else
{
CursorWas = textBox1.SelectionStart == 0 ? 0 : textBox1.SelectionStart - 1;
textBox1.Text = WhatItWas;
textBox1.SelectionStart = CursorWas;
}
}
Note: textBox1_TextChanged recursive call.
if (System.Text.RegularExpressions.Regex.IsMatch(textBox1.Text, "^[a-zA-Z]+$"))
{
}
else
{
textBox1.Text = textBox1.Text.Remove(textBox1.Text.Length - 1);
MessageBox.Show("Enter only Alphabets");
}
Please Try this
private void textBox2_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar >= '0' && e.KeyChar <= '9')
e.Handled = true;
else
e.Handled = false;
}
Try This
private void tbCustomerName_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = !(char.IsLetter(e.KeyChar) || e.KeyChar == (char)Keys.Back||e.KeyChar==(char)Keys.Space);
}
It Allows White Spaces Too
you can try following code that alert at the time of key press event
private void tbOwnerName_KeyPress(object sender, KeyPressEventArgs e)
{
//===================to accept only charactrs & space/backspace=============================================
if (e.Handled = !(char.IsLetter(e.KeyChar) || e.KeyChar == (char)Keys.Back || e.KeyChar == (char)Keys.Space))
{
e.Handled = true;
base.OnKeyPress(e);
MessageBox.Show("enter characters only");
}
Here is my solution and it works as planned:
string errmsg = "ERROR : Wrong input";
ErrorLbl.Text = errmsg;
if (e.Handled = !(char.IsLetter(e.KeyChar) || e.KeyChar == (char)Keys.Back || e.KeyChar == (char)Keys.Space))
{
ErrorLbl.Text = "ERROR : Wrong input";
}
else ErrorLbl.Text = string.Empty;
if (ErrorLbl.Text == errmsg)
{
Nametxt.Text = string.Empty;
}
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (!char.IsControl(e.KeyChar) && !char.IsLetter(e.KeyChar) &&
(e.KeyChar !='.'))
{
e.Handled = true;
MessageBox.Show("Only Alphabets");
}
}
Try following code in KeyPress event of textbox
if (char.IsLetter(e.KeyChar) == false &
Convert.ToString(e.KeyChar) != Microsoft.VisualBasic.Constants.vbBack)
e.Handled = true
works for me, even though not the simplest one.
private void Alpha_Click(object sender, EventArgs e)
{
int count = 0;
foreach (char letter in inputTXT.Text)
{
if (Char.IsLetter(letter))
{
count++;
}
else
{
count = 0;
}
}
if (count != inputTXT.Text.Length)
{
errorBox.Text = "The input text must contain only alphabetic characters";
}
else
{
errorBox.Text = "";
}
}
This works fine as far as characters restriction, Any suggestions on error msg prompt with my code if it's not C OR L
Private Sub TXTBOX_TextChanged(sender As System.Object, e As System.EventArgs) Handles TXTBOX.TextChanged
Dim allowed As String = "C,L"
For Each C As Char In TXTBOX.Text
If allowed.Contains(C) = False Then
TXTBOX.Text = TXTBOX.Text.Remove(TXTBOX.SelectionStart - 1, 1)
TXTBOX.Select(TXTBOX.Text.Count, 0)
End If
Next
End Sub
Try this one. Spaces and shortcut keys work
if (!char.IsControl(e.KeyChar) && !char.IsLetter(e.KeyChar) && !char.IsSeparator(e.KeyChar))
{
e.Handled = true;
}
I have magnetic card reader, It emulates Keyboard typing when user swipes card. I need to handle this keyboard typing to one string, when my WPF window is Focused. I can get this typed Key list, but I don't know how to convert them to one string.
private void Window_KeyDown(object sender, KeyEventArgs e)
{
list.Add(e.Key);
}
EDIT: Simple .ToString() method not helps. I've tried this already.
Rather than adding to a list why not build up the string:
private string input;
private bool shiftPressed;
private void Window_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.LeftShift || e.Key == Key.RightShift)
{
shiftPressed = true;
}
else
{
if (e.Key >= Key.D0 && e.Key <= Key.D9)
{
// Number keys pressed so need to so special processing
// also check if shift pressed
}
else
{
input += e.Key.ToString();
}
}
}
private void Window_KeyUp(object sender, KeyEventArgs e)
{
if (e.Key == Key.LeftShift || e.Key == Key.RightShift)
{
shiftPressed = false;
}
}
Obviously you need to reset input to string.Empty when you start the next transaction.
...or you can try this:
string stringResult = "";
list.ForEach(x=>stringResult+=x.ToString());
EDIT:
After good Timur comment I decided to suggest this:
you can use keyPress event to everything like this:
string stringResult = "";
private void Window_KeyPress(object sender, KeyPressEventArgs e)
{
stringResult += e.KeyChar;
}
Listen To PreviewTextInput Event Instead ...
the TextCompositionEventArgs has a property called "Text" which give you the text representation for key
for example Key.D2 will be just "2" ...i think it will
do the purpose
private void MainWindow_OnPreviewTextInput(object sender, TextCompositionEventArgs e)
{
list.Add(e.Text);
}
You could have a member variable which is a StringBuilder.
something like
class A
{
StringBuilder _contents = new StringBuilder();
private void Window_KeyDown(object sender, KeyEventArgs e)
{
_contents.Append(e.Key.ToString());
}
}
You would have to create a new StringBuilder each time a new card was swiped and then to get the string you would use _contents.ToString();
String combined = String.Empty;
private void Window_KeyDown(object sender, KeyEventArgs e)
{
combined = combined + e.Key.ToString();
}