I am using Entity Framework 4.3 Code First, and I have problem with updating many-to-many relationships.
I defined the following classes:
public abstract class Entity
{
[Column(Order = 0)]
[Key]
public int Id { get; set; }
[Timestamp]
[Column(Order = 1)]
public byte[] Version { get; set; }
}
public class Video : Entity
{
public string Title { get; set; }
public string Description { get; set; }
public TimeSpan Length { get; set; }
public virtual ICollection<Coworker> Coworkers { get; set; }
}
public class Coworker : Entity
{
public string FirstName { get; set; }
public string LastName { get; set; }
public virtual ICollection<Video> Videos { get; set; }
}
When the database is created, the schema look right:
There is a Videos, Coworkers and VideoCoworkers table too, without
I use repository pattern in an N-Tier application to access database, my Insert and Update method looks like this:
public T Insert(T entity)
{
//Creates database context. When it disposes, it calls context.SaveChanges()
using (var session = new DatabaseSession())
{
session.Context.Set<T>().Add(entity);
}
}
public T Update(T entity)
{
//Creates database context. When it disposes, it calls context.SaveChanges()
using (var session = new DatabaseSession())
{
entity = session.Context.Set<T>().Attach(entity);
session.Context.Entry(entity).State = EntityState.Modified;
}
return entity;
}
When I update an entity, I create the entity object from a DTO, that's why use DbSet.Attach instead of selecting it and updating the properties one-by-one.
When I initialize the database, I add some test data:
Create 3 Coworkers, where I set first and last name. (A, B, C)
Create 3 Videos, where I set title, description and length, and also set some coworkers. First video has A,B, second has B,C and third has A,C.
When I list the Videos from code, I can see that Video.Coworkers collection is filled with good values, and when I query the link table (VideoCoworkers) in SQL Server Management Studio, it also looks good.
My problem is
when I update for example the title of the Video, it works. But when I try to delete from Video2 the existing coworkers (B and C), and try to add coworker A, then the relationship is not updated. It also does not work when I only try to add new coworker, or only try to delete one. I create the entity which is used as the parameter of the Update() method by creating a new Video entity with a new collection of Coworkers (which are selected from the database with Find() method by Id).
What is the correct way to update many-to-many relationships?
But when I try to delete from Video2 the existing coworkers (B and C),
and try to add coworker A, then the relationship is not updated.
Without using a generic repository the correct procedure would be:
using (var session = new DatabaseSession())
{
video2 = session.Context.Set<Video>().Include(v => v.Coworkers)
.Single(v => v.Id == video2Id);
coworkerA = new Coworker { Id = coworkerAId };
session.Context.Set<Coworker>().Attach(coworkerA);
video2.Coworkers.Clear();
video2.Coworkers.Add(coworkerA)
session.Context.SaveChanges();
}
The essential part is that you must load or attach the entity in its original state, change the entity, i.e. remove and add children, and then save the changes. EF's change detection will create the necessary INSERT and DELETE statements for the link table entries. The simple procedure to set the state to Modified you are trying in your generic Update method is suited only for updating scalar properties - like changing the video title - but won't work for updating relationships between entities.
For solve this problem:
attach the entity to context
load the collection(the collection is not loaded, because )
change the state of entity to modified
save changes
So your code for update should be like this:
public Video Update(Video entity)
{
//Creates database context. When it disposes, it calls context.SaveChanges()
using (var session = new DatabaseSession())
{
entity = session.Context.Set<Video>().Attach(entity);
session.Context.Entry(entity).Collection(p => p.Coworkers).Load();
session.Context.Entry(entity).State = EntityState.Modified;
}
return entity;
}
Please refer here to see how to save master detail in asp.net mvc with database first. Hopefully it will give you the idea about the code first. You may also have a look at knokout.js example
Related
Problem
I have a situation whereby I need to use Entity Framework 6, Code First, with a legacy database structure which cannot be changed. The database has a very generic table which stores text based data alongside some non key data which can be used to relate the record back to another table.
To illustrate:
Assume the Notes table has a model as follows:
[Table("Notes")]
public class Notes
{
[Key]
public int RecordId { get; set; }
[Required]
public string RelatedTableName { get; set; }
[Required]
public int RelatedTableRecordId { get; set; }
[Required]
public string NotesText { get; set; }
}
I then have another model which could look like so:
[Table("Drivers")]
public class Drivers
{
[Key]
public int RecordId { get; set; }
[Required]
public string DriverName { get; set; }
public ICollection<Notes> DriverNotes { get; private set; }
}
There is no foreign key which links the tables. The Drivers table is linked to the Notes table by way of the RelatedTableName and RelatedTableRecordId fields.
I do not have a problem reading data from the database and hydrating the models using entity framework.
The problem I have is that I want to be able to save a new Driver and its newly created Notes in one transaction and have the RelatedTableRecordId field set to the primary key of the Driver.
If a foreign key existed entity framework would know to back fill the property but in this case it doesn't know about the relationship.
Key Points
Database Structure must not change.
Must use Entity Framework 6 Code First
Must be able to use an Execution Strategy.
Require a relationship between non key fields.
Need to be able to persist all data in a single transaction.
What I've Tried
I had a similar issue with Audit type data and solved it by doing something similar to the following (note that this is very pseudo here):
public override int SaveChanges()
{
int changes = 0;
//Disable the current execution strategy as the default ones do not support user instantiated transactions.
this.ContextConfiguration.SuspendExecutionStrategy();
try
{
//Wrap a whole transaction inside an execution strategy so that auditing can be combined with regular saving of changes.
this.ExecutionStrategy.Execute(
() =>
{
using (var transaction = this.Database.BeginTransaction())
{
//Reset the change count so that it doesn't increase each time the transaction fails.
changes = 0;
//Remove any audit records created by previous failed transactions.
this.AuditTableChanges.Local.Clear();
//Evaluate the change tracker to identify entities which will potentially require an audit trail.
var insertedEntities = this.ChangeTracker.Entries().Where(entryEntity => entryEntity.State == EntityState.Added).ToList();
//Save all changes to get identities.
changes = base.SaveChanges();
//Create the audit trail for inserted entities. This step must occur after the initial call to SaveChanges() so that the identities are set.
foreach (DbEntityEntry entryEntity in insertedEntities)
{
//For each inserted record, get the audit record entries and add them
foreach (AuditTableChange auditTableChange in GetAuditRecords(entryEntity, AuditTableChangeType.Insert).Result)
this.AuditTableChanges.Add(auditTableChange);
}
//Save the audit trail for inserted entities.
changes += base.SaveChanges();
//Commit all changes to the database
transaction.Commit();
}
});
}
finally
{
//Re-enable the execution strategy so that other calls can benefit from the retry policy.
this.ContextConfiguration.UnSuspendExecutionStrategy();
}
return changes;
}
This worked fine for the Audit data as the implementation was hidden away in the framework. I do not want my development team to have to do all of the above each time they persist records.
In its simplistic form this is as much as I'd want people to be doing:
public void CreateDriver()
{
using (MyContext context = new MyContext())
{
Drivers driver = new Drivers();
driver.DriverName = "Joe Bloggs";
Notes driverNote = new Notes();
driverNote.RelatedTableName = "Drivers";
driverNote.NotesText = "Some very long text";
driver.DriverNotes.Add(driverNote);
context.Drivers.Add(driver);
context.SaveChanges();
}
}
In a way I want a foreign key which exists in code but not in the database so that entity framework knows to fill in the RelatedTableRecordId field. I've read some articles on hacking the EDMX but this project is purely Code First only.
There are older questions on stack overflow which are similar but relate to older versions of entity framework and don't help much or have as much detail as the above.
I'm hoping that someone may have experienced a similar problem and has an answer which may involve perhaps some custom mapping/metadata or some overrides to entity framework logic.
Any help would be appreciated.
Thanks,
Greg
So perhaps I'm addressing this problem the wrong way, but I wanted to get the opinion from you fine people on StackOverflow about how to more correctly do this.
I've got a program that has to retrieve information from a repository around an Entity Framework 6.0 code-first context, do some work on the information contained and then it adds a new record to the database.
Anyway, here's the simplified look at the class I'm retrieving from EF through the repository:
public class Product
{
public int Id { get;set; }
public virtual ProductCategory Category { get;set; }
public string Name { get;set; }
}
I then build a ProcessedProduct with the following definition and pass in the previously retrieved Product as the BaseProduct:
public class ProcessedProduct
{
public int Id { get;set; }
public virtual Product BaseProduct { get;set; }
}
I use a repository layer that I saw on an EF lesson on Pluralsight and have purposed here. I've added all the relevant bits below:
public class MyContext : BaseContext<MyContext>, IMyContext
{
//Lots of IDbSets for each context
public void SetModified(object entity)
{
Entry(entity).State = EntityState.Modified;
}
public void SetAdd(object entity)
{
Entry(entity).State = EntityState.Added;
}
}
public class MyRepository : IMyRepository
{
private readonly IMyContext _context;
public MyRepository(IUnitOfWork uow)
{
_context = uow.Context as IMyContext;
}
public ProcessedProduct FindProcessedProduct(int id)
{
return _context.ProcessedProducts.Find(id);
}
public ProductCategory FindCategory(int id)
{
return _context.Categories.Find(id);
}
public int AddProcessedProductWithoutProduct(ProcessedProduct newRecord)
{
newRecord.Product = null;
Save();
return newRecord.Id;
}
public int UpdateProcessedProductWithProductButWithoutChildProperties(int processedProductId, int productId)
{
var processedProduct = FindProcessedProduct(processedProductId);
processedProduct.BaseProduct = FindProduct(productId);
processedProduct.BaseProduct.Category = null;
_context.SetModified(product);
Save();
return processedProduct.Id;
}
public int UpdateProductChildren(int processedProductId, int categoryId)
{
var processedProduct = FindProcessedProduct(processedProductId);
var category = FindCategory(categoryId);
processedProduct.BaseProduct.Category = category;
_context.SetModified(product);
Save();
return processedProduct.Id;
}
}
And finally, here's the portion that pulls it all together:
try
{
//Create the processed product without the product instance
var processedProductId = repo.AddProcessedProductWithoutProduct(finishedProduct);
//Now, update this processed product record with the product. This way, we don't create a
//duplicate product.
processedProductId = repo.UpdateProcessedProductWithProductButWithoutChildProperties(processedProductId, product.Id);
//Finally, update the category
processedProductId = repo.UpdateProductChildren(processedProductId, product.Category.Id);
//Done!
}
When I attempt to insert this ProcessedProduct into EF, it correctly creates the ProcessedProduct record, but it also creates a new Product and new Category row. I've tried manually changing the change tracking for each object so ProcessedProduct would be 'added' and the others would be either 'modified' or 'unchanged', but I would get foreign key reference exceptions thrown by Entity Framework.
My "fix" was to simply break this up into a number of different calls:
I create the new ProcessedProduct record, but I assign the Product value to null.
I query for that ProcessedProduct record with the Id, query for the appropriate Product with its Id and assign that Product to the newly retrieved ProcessedProduct record. However, I have to null out the Category property or else this will add a new duplicate Category record. I save and the ProcessedProduct record is modified.
Finally, I query the ProcessedProduct once more as well as the ProductCategory and then assign that ProductCategory to the Category property of the ProcessedProduct.BaseProduct. I can save once more and now I've created all the records I need without making any of the duplicates.
However, this approach seems quite convoluted since all I originally wanted to do is save the new parent record and simply not create duplicate child records. Is there a better way to go about doing this that I'm missing? Thanks!
Edit: And I guess the larger question is say I have a complex object with a whole bunch of these child complex objects. What's the easiest way to create a new parent without having to go through the entire graph of child objects to update the parent with them one layer at a time?
I highly recommend not setting Product & Category as navigation properties when editing. As you saw when you add the graph of processed product (with a product & category attached) to the EF context, it's marking everything in the graph as added and does inserts on everything.
The pattern I always recommend (and Nikolai also suggested in his comment, so up-vote his comment like I did :)) is to include the FK IDs in your entity and set those values, not the navigations. e.g.
newRecord.ProductId=theProductIdValue.
I've had many people cry "but foreign keys? ewwww! They will make my classes so dirty and impure!" but after they see how much easier it is to code things without tangling with the navigations in these scenarios, they have come back to say "okay, it was worth it!"
BTW if you are talking about my EF in the Enterprise course, I have a whole module about dealing with this problem...it's called something bout graphs in disconnected scenarios. :)
Well, I have the following model structure: I have one class - DatabaseEntity which is basically
public class DatabaseEntity
{
public int Id { get; set; }
}
so each entity like product, category etc will inherit DatabaseEntity and have Id property. Also I have typical EntityFramework repository class with InsertOrUpdate method:
private readonly DbContext _database;
public void InsertOrUpdate<TObject>(TObject entity) where TObject : DatabaseEntity
{
if(entity.Id == default(int))
{
// New entity
DbSet<TObject>().Add(entity);
}
else
{
// Existing entity
_database.Entry(entity).State = EntityState.Modified;
}
_database.SaveChanges();
}
Then I download from eBay via eBay api list of categoies I have to add to database. Basically category is:
public class EbayCategory : DatabaseEntity
{
// It has Id since it inherits DatabaseEntity
public string Name { get; set; }
// ... some other properties
}
But, the problem is, when I download those categories I download and their Id properties, which, of course, already have values. And when I try to save them to database like:
public void UpdateCategories(IEnumerable<EbayCategory> newCategories)
{
foreach (var newCategory in newCategories)
{
_repository.InsertOrUpdate(newCategory);
}
}
I face some issues... First of all, entity.Id != default(int) because it has value, so repository tries to update this entity, instead of adding, but it is not in the database or context so it throws the following exception:
System.Data.Entity.Infrastructure.DbUpdateConcurencyException
"Store update, insert, or delete statement affected an unexpected number of rows (0). Entities may have been modified or deleted since entities were loaded. Refresh ObjectStateManager entries."
... because it thinks that someone else deleted entity which I am trying to update. How can I save this InsertOrUpdate logic, since a lot of projects are based on it, and be able to add items (EbayCategories) with primary key (Id) to database and then update/delete them like other entities without discarding EbayCategory.Id value?
To allow you to manually generate Ids you need a class that has a manually generated ID - so it cannot inherit from DatabaseEntity
public class EbayCategory
{
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public int Id { get; set; }
public string Name { get; set; }
// ... some other properties
}
Now you will need a different InsertOrUpdate to handle entities that have manually generated keys:
public void InsertOrUpdate(EbayCategory entity)
{
if(Find(entity.ID == null)
{
// New entity
DbSet<EbayCategory>().Add(entity);
}
else
{
// Existing entity
_database.Entry(entity).State = EntityState.Modified;
}
_database.SaveChanges();
}
Colin's answer above quite correctly shows how to achieve this setting using data annotations.
But in the presented problem the entity is a subclass so you can't add the annotation without changing the entity class.
There is an alternative configuration method: Fluent Configuration. Here's my example using an EntityTypeConfiguration class:
public class LookupSchoolsConfiguration : EntityTypeConfiguration<LookupSchools>
{
public LookupSchoolsConfiguration()
{
Property(l => l.Id).HasDatabaseGeneratedOption(DatabaseGeneratedOption.None);
}
}
You can also add configuration directly to the modelBuilder as per this post: https://stackoverflow.com/a/4999894/486028
I'm using EF 6.0 and code-first approach.
I have problem with create and update data in db via Entity Framework. I'm not sure if I need to make db.Groups.Attach(student.Group) before storing Student. Without this after saving Student I also have new Group with the same Name but other GroupId.
Moreover I can't update student because I'm getting exception: The relationship between the two objects cannot be defined because they are attached to different ObjectContext objects.
public class Student {
[Key]
public int StudentId {get; set;}
public string Name {get; set;}
public Group Group {get; set;}
}
public class Group {
[Key]
public int GroupId{ get; set;}
public string Name {get; set;}
public virtual ICollection<Student> Students {get; set;}
}
.
public class StudentDao {
public void createStudent(Student student) {
using (var db = new StorageContext()) {
// without this also creates new Group.
db.Groups.Attach(student.Group);
db.Students.Add(student);
db.SaveChanges();
}
}
public void updateStudent(Student student) {
using (var db = new StorageContext()) {
var original = db.Students.Find(student.StudentId);
if (original != null) {
original.Name = student.Name;
original.Group = student.Group;
db.SaveChanges(); //exception
}
}
}
}
Without this (db.Groups.Attach(student.Group)) after saving Student I also have new Group
That's because Adding an entity to a DbSet marks all adhering entities that are not yet tracked by the context as Added. This is an EF feature, like it or not, so you have to first attach the entities you don't want to re-insert.
Moreover I can't update student because I'm getting exception
For some reason, in the update method the student and its group are still attached to a context. Apparently, there is some other context active in the StudentDao class. You have to make sure this context's lifespan is over when you update the student or else (second best) detach the student and the group from it.
An off-topic advice: if you can, abandon this DAO pattern. EF works much better when you use the DbContext and its DbSets in service-like methods that handle one unit of work. With these DAO's it's impossible to work transactionally and they cause piles of repeated code.
Been a while since I worked on Entity but from what I remember you can't just change the Group, you have to give it a GroupID field as well, change that instead and then reload/update the Student object from the database so that the Group object gets loaded and assigned from within the same context.
This is just one of the reasons I use NHibernate.
I have two classes:
public class Company
{
public int Id { get; set; }
public string Name { get; set; }
public virtual ICollection<User> Users { get; set; }
}
public class User
{
public int Id { get; set; }
public string Email { get; set; }
public virtual ICollection<Company> Companies { get; set; }
}
In my MVC application controller get new Company from post. I want to add current user to created Company in something like this.
User user = GetCurrentLoggedUser();
//company.Users = new ICollection<User>(); // Users is null :/
company.Users.Add(user); // NullReferenceException
companyRepository.InsertOrUpdate(company);
companyRepository.Save();
How it should look like to work properly? I don't know it yet but after adding user to collection I expect problems with saving it to database. Any tips on how it should look like would be appreciated.
Use this approach:
public class Company
{
public int Id { get; set; }
public string Name { get; set;}
private ICollection<User> _users;
public ICollection<User> Users
{
get
{
return _users ?? (_users = new HashSet<User>());
}
set
{
_users = value;
}
}
}
HashSet is better then other collections if you also override Equals and GetHashCode in your entities. It will handle duplicities for you. Also lazy collection initialization is better. I don't remember it exactly, but I think I had some problems in one of my first EF test applications when I initialized the collection in the constructor and also used dynamic proxies for lazy loading and change tracking.
There are two types of entities: detached and attached. An attached entity is already tracked by the context. You usually get the attached entity from linq-to-entities query or by calling Create on DbSet. A detached entity is not tracked by context but once you call Attach or Add on the set to attach this entity all related entities will be attached / added as well. The only problem you have to deal with when working with detached entities is if related entity already exists in database and you only want to create new relation.
The main rule which you must understand is difference between Add and Attach method:
Add will attach all detached entities in graph as Added => all related entities will be inserted as new ones.
Attach will attach all detached entities in graph as Unchanged => you must manually say what has been modified.
You can manually set state of any attached entity by using:
context.Entry<TEntity>(entity).State = EntityState....;
When working with detached many-to-many you usually must use these techniques to build only relations instead of inserting duplicit entities to database.
By my own experience working with detached entity graphs is very hard especially after deleting relations and because of that I always load entity graphs from database and manually merge changes into attached graphs wich are able to fully track all changes for me.
Be aware that you can't mix entities from different contexts. If you want to attach entity from one context to another you must first explicitly detach entity from the first one. I hope you can do it by setting its state to Detached in the first context.
In your constructor for the Company entity you can create an empty collection on the Users property.
public class Company
{
public Company() {
Users = new Collection<User>();
}
public int Id { get; set; }
public string Name { get; set; }
public virtual ICollection<User> Users { get; set; }
}
As far as saving to the database is concerned, I asked a related question a few days ago and was assured that Entity Framework is able to track the changes made to related entities. Read up on that here:
Are child entities automatically tracked when added to a parent?