"Hiding" System Cursor - c#

BACKGROUND:
I'm trying to create a "mouse hiding" application that hides the user's mouse from the screen after a set amount of time.
I've tried many things, and using SetCursor only hides the mouse from the current application, mine must be able to sit in the tray (for example) and still function.
I think I've found a solution with SetSystemCursor except for one problem.
MY PROBLEM:
I need to be able to capture any kind of mouse cursor, and replace the exact same kind of mouse cursor.
When replacing the mouse, I need to provide the id of the type of mouse I'd like to replace with the mouse referenced by the handle, but none of the functions I'm using provide me with the copied mouse's id (or type).
MY QUESTION:
Would it be sufficient to continue doing it this way, but move the mouse to 0,0 first, hiding it, and moving it back to it's original location upon un-hiding? (Unhiding is accomplished by simply moving the mouse)
Would a mouse at 0,0 always be an OCR_NORMAL mouse? (The standard arrow.)
If not, how could the mouse type/id be found to enable me to replace the proper mouse with the proper handle?
SOURCE:
[DllImport("user32.dll")]
public static extern IntPtr LoadCursorFromFile(string lpFileName);
[DllImport("user32.dll")]
public static extern bool SetSystemCursor(IntPtr hcur, uint id);
[DllImport("user32.dll")]
static extern bool GetCursorInfo(out CURSORINFO pci);
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public Int32 x;
public Int32 y;
}
[StructLayout(LayoutKind.Sequential)]
struct CURSORINFO
{
public Int32 cbSize; // Specifies the size, in bytes, of the structure.
// The caller must set this to Marshal.SizeOf(typeof(CURSORINFO)).
public Int32 flags; // Specifies the cursor state. This parameter can be one of the following values:
// 0 The cursor is hidden.
// CURSOR_SHOWING The cursor is showing.
public IntPtr hCursor; // Handle to the cursor.
public POINT ptScreenPos; // A POINT structure that receives the screen coordinates of the cursor.
}
private POINT cursorPosition;
private IntPtr cursorHandle;
private bool mouseVisible = false;
private const uint OCR_NORMAL = 32512;
//Get the current mouse, so we can replace it once we want to show the mouse again.
CURSORINFO pci;
pci.cbSize = Marshal.SizeOf(typeof(CURSORINFO));
GetCursorInfo(out pci);
cursorPosition = pci.ptScreenPos;
cursorHandle = CopyIcon(pci.hCursor);
//Overwrite the current normal cursor with a blank cursor to "hide" it.
IntPtr cursor = LoadCursorFromFile(#"./Resources/Cursors/blank.cur");
SetSystemCursor(cursor, OCR_NORMAL);
mouseVisible = false;
//PROCESSING...
//Show the mouse with the mouse handle we copied earlier.
bool retval = SetSystemCursor(cursorHandle, OCR_NORMAL);
mouseVisible = true;

One application can't affect another applications cursor. You'd have to write a mouse driver of some sort in order to do this.

I found a good workaround for hiding system cursor temporarily that doesn't involve screwing around with setsystemcursor().
SetSystemCursor() is dangerous, because if the app crashes or otherwise throws a bug, the cursor will be changed permanently until the next reboot.
Instead, I implemented a transparent window over the whole desktop, and that window hides the cursor when needed. The method to use is ShowCursor from Win32.
The transparent window can be something like this:
http://www.codeproject.com/Articles/12597/OSD-window-with-animation-effect-in-C
[DllImport("user32.dll")]
static extern int ShowCursor(bool bShow);
ShowCursor(false);

Related

MonitorFromWindow(DefaultToNearest) doesn't work during drag

I'm using the Windows API method MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) as part of some overridden maximize functionality in my WPF application. One issue we've had with it is that the "nearest" window does not updating during drag operations (triggered by DragMove on the Window instance).
Suppose you drag the window between two screens of differing resolution and trigger the Aero Snap functionality on the second screen. This triggers a query on the window size (message WM_GETMINMAXINFO). Using MonitorFromWindow in this scenario returns the wrong screen. It's as if the data used by MONITOR_DEFAULTTONEAREST is not updated until the drag operation completes, and that doesn't complete until the resize function triggered by the Aero Snap completes. Is there some way to flush the current window position before answering the WM_GETMINMAXINFO query?
Since snapping is based on the mouse position, a solution to the problem would be to use GetCursorPos to get the current mouse position. Then pass that point to MonitorFromPoint to obtain the handle for the monitor that currently contains the mouse pointer.
A simple example:
[DllImport("User32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetCursorPos(ref Point lpPoint);
public const int MONITOR_DEFAULTTONEAREST = 2;
[DllImport("User32.dll")]
public static extern IntPtr MonitorFromPoint(Point pt, UInt32 dwFlags);
public IntPtr GetCurrentMonitor()
{
Point p = new Point(0,0);
if (!GetCursorPos(ref p))
{
// Decide what to do here.
}
IntPtr hMonitor = MonitorFromPoint(p, MONITOR_DEFAULTTONEAREST);
// validate hMonitor
return hMonitor;
}

Cannot Make GetWindowRect() API Call To Work Properly

I require the ability to get the height of the on screen keyboard for Windows 8.1, "TabTip.exe." So far I've managed to open and close it at will, but now I also need to get it's height so I can compensate for it in my app. I have TextBox controls near the very bottom of the Window that get covered up by the keyboard.
All attempts to utilize the Win API call "GetWindowRect" have failed.
Code placed just inside the beginning of the class definition:
private const string OnScreenKeyboardName = "TabTip";
DllImport("user32.dll")]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool GetWindowRect(HandleRef hWnd, ref RECT lpRect);
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left; // x position of upper-left corner
public int Top; // y position of upper-left corner
public int Right; // x position of lower-right corner
public int Bottom; // y position of lower-right corner
}
code placed inside one of the event handlers in the Window:
RECT rct = new RECT();
if (Process.GetProcessesByName(OnScreenKeyboardName).Length > 0)
{
Process[] Processes = Process.GetProcessesByName(OnScreenKeyboardName);
foreach (Process pOnScreenKeyboard in Processes)
{
if (!GetWindowRect(new HandleRef(this, pOnScreenKeyboard.Handle), ref rct))
{
MessageBox.Show("ERROR");
return;
}
MessageBox.Show(rct.ToString());
}
}
Consistent with most examples, I had originally been using a call to "FindWindow" to get the handle for the TabTip.exe Window. That seemed to work great for a while, but it stopped working all of a sudden within the last few days, and so I switched to "Process.FindByName..."
My test case involves placing the code (second part) above into the Window's "MouseMove" event handler. Then I make sure the on screen keyboard is showing, and then I move the mouse. This causes the event to fire and then it always shows the "ERROR" MessageBox, which indicates that "GetWindowRect" returns false (or has some kind of error?
I've spent a lot of time on Google searches, p/invoke, etc. This is frustrating because there seem to be very few examples of how to properly do this. And it seems there is some new thing called a HandleRef (am I using that properly? - there are basically no examples for that either!!!)
I really need to get this working. Can someone please tell me where I'm going wrong? Thanks!
You are passing the process handle (pOnScreenKeyboard.Handle) to GetWindowRect where GetWindowRect expects a window handle (HWND). Finding the process isn't sufficient - a process can create many windows, so you need to find the onscreen keyboard's window handle. You can try using pOnScreenKeyboard.MainWindowHandle, but from this post, you might find that it's null. You said you had a previous solution using FindWindow. I would go back to that and figure out why it stopped working.

PointerMoved event not firing

I have a Windows store app that draws an image under the system's cursor. I capture all the cursor movements using:
var window = Window.Current .Content;
window .AddHandler(PointerMovedEvent, new PointerEventHandler (window_PointerMoved), true);
And this is working fine if I use my mouse to move the cursor.
However, I have another application - a desktop application -, that changes the position of the system's cursor. I'm using this method to set the position of the cursor programatically:
[DllImport("user32")]
private static extern int SetCursorPos(int x, int y);
However, when the cursor is moved programatically, the PointerMovedEvent on the store app does not fire!
Does anyone know how I can solve this problem?
I thought I could not use System.Runtime .InteropServices on Windows store apps, but it is allowed. Therefore, I've managed to achieve the desired behavior by having a thread that actively checks the cursor's current position using:
[ DllImport("user32.dll" )]
private static extern bool GetCursorPos(ref Win32Point pt);
It's not the most elegant solution, but it works!

Making a corner of the desktop activate screensaver

I am trying to write a simple application to activate my screensaver when the mouse in at the top right corner of the screen. I have found an answer to controlling the screensaver from C# however I am having trouble working out how to do a "hot corner" type check for the mouse position. This is the only part I am stuck with, any help would be appreciated.
This Activates the screensaver
[DllImport("user32.dll", EntryPoint = "GetDesktopWindow")]
private static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, int wParam, int lParam);
private const int SC_SCREENSAVE = 0xF140;
private const int WM_SYSCOMMAND = 0x0112;
public static void SetScreenSaverRunning()
{
SendMessage(GetDesktopWindow(), WM_SYSCOMMAND, SC_SCREENSAVE, 0);
}
You could use the System.Windows.Form.Screen class to get the current resolution (take a look at this answer). Then use Cursor.Position.Property to determine where the cursor is currently located (i.e. is it within the boundaries of some predefined rectangle that should activate it).
I have made the exact same thing, only it loads in the top left. What I did was just make the form size 1px by 1px with no border, and just activate the screensaver when the mouse stays over the form for a second. Doing it this way requires that you find all ways to keep the form on top of everything.
Another option would be mouse hooking and just watching for (0,0) mouse position, or for the top right - (0, screen.width)
You could also try ScrHots from Lucian Wischik. It's freeware and does exactly what you need, and also has hot-corners for "never activate the screensaver" capability. All four corners can be programmed to do either function. I've used this one for years, and it works great.
http://www.wischik.com/scr/savers.html (ScrHots3, under the "Utilities" section)
Hope this helps someone.

How can I tell if the mouse is over a top-level window?

How can I efficiently tell if the mouse is over a top-level window?
By "over", I mean that the mouse pointer is within the client rectangle of the top-level window and there is no other top-level window over my window at the location of the mouse pointer. In other words, if the user clicked the event would be sent to my top-level window (or one of its child windows).
I am writing in C# using Windows Forms, but I don't mind using p/invoke to make Win32 calls.
You could use the WinAPI function WindowFromPoint. Its C# signature is:
[DllImport("user32.dll")]
static extern IntPtr WindowFromPoint(POINT Point);
Note that POINT here is not the same as System.Drawing.Point, but PInvoke provides a declaration for POINT that includes an implicit conversion between the two.
If you don’t already know the mouse cursor position, GetCursorPos finds it:
[DllImport("user32.dll")]
static extern bool GetCursorPos(out POINT lpPoint);
However, the WinAPI calls lots of things “windows”: controls inside a window are also “windows”. Therefore, you might not get a top-level window in the intuitive sense (you might get a radio button, panel, or something else). You could iteratively apply the GetParent function to walk up the GUI hierarchy:
[DllImport("user32.dll", ExactSpelling=true, CharSet=CharSet.Auto)]
public static extern IntPtr GetParent(IntPtr hWnd);
Once you find a window with no parent, that window will be a top-level window. Since the point you originally passed in belongs to a control that is not covered by another window, the top-level window is necessarily the one the point belongs to.
After you obtain the window handle you can use Control.FromHandle() to get a reference to the control. Then check the relative mouse position to see if its it is the client area of the form or control. Like this:
private void timer1_Tick(object sender, EventArgs e) {
var hdl = WindowFromPoint(Control.MousePosition);
var ctl = Control.FromHandle(hdl);
if (ctl != null) {
var rel = ctl.PointToClient(Control.MousePosition);
if (ctl.ClientRectangle.Contains(rel)) {
Console.WriteLine("Found {0}", ctl.Name);
return;
}
}
Console.WriteLine("No match");
}
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern IntPtr WindowFromPoint(Point loc);

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