Enumerating composite device nodes - c#

I have the following class that enumerates all COM ports on the local PC, finding and storing only those with a friendly name that starts with the given prefix.
Now, assuming I know such COM ports are part of a composite device and that the composite device also has a network adapter, how can I find the network adapter associated with the given device? I'm sure there must be a relatively simple way of doing this (both devices will have the same parent node I think), but I'm not sure what the non-interop method would be... Can anyone assist?
Here is the class:
/// <summary>
/// A class to enumerate all COM ports through USB.
/// </summary>
public class SerialPortUSB
{
/// <summary>
/// Structure to store a port name and details.
/// </summary>
public struct PortName
{
public string Port;
public string Fullname;
public bool HadPrefix;
};
/// <summary>
/// Function to return all ports with the given prefix.
/// </summary>
/// <param name="prefix"></param>
/// <returns></returns>
static public List<PortName> PortsWithPrefix(string prefix)
{
List<PortName> ports = new List<PortName>();
try
{
// Select all COM ports.
ManagementObjectSearcher searcher = new ManagementObjectSearcher( "root\\CIMV2",
"SELECT * FROM Win32_SerialPort");
// Now iterate results looking for those that start with the prefix.
foreach (ManagementObject item in searcher.Get())
{
string friendlyName = (string)item["Caption"];
if (!friendlyName.StartsWith(prefix))
{
continue;
}
// Construct an item for this.
PortName name = new PortName();
int start = friendlyName.LastIndexOf('(') + 1, end = friendlyName.LastIndexOf(')');
name.HadPrefix = true;
name.Port = friendlyName.Substring(start, end - start);
name.Fullname = friendlyName;
ports.Add(name);
}
}
catch (ManagementException e)
{
// Failed to find any...
}
// Return the list of ports.
return ports;
}
}

Thought I'd reply to my own, rather than deleting the question just in case someone else finds the answer useful.
It turns out the PNPDeviceID, a property present in both Win32_SerialPorts and Win32_NetworkAdapters contains an ID unique to the device, so it's possible to identify them both. The solution is first to enumerate the serial ports, then extract the unique part of the PNPDeviceID and then to find all network adapters that are LIKE '%value%', where value is part of the PNPDeviceID.
Turns out the number is the same for both, i.e.:
Serial Port PNPDeviceID = USB\VID_17DC&PID_0500&MI_02\8&18F2972&0&0002"
and
Network Adapter PNPDeviceID = USB\VID_17DC&PID_0500&MI_00\8&18F2972&0&0000"
, where the common ID is 18F2972.

Related

Retrieving Subnet Mask Address From .NET HttpRequest class

Giving an object instance from the class System.Web.HttpRequest, say myRequest, then using the property System.Web.HttpRequest.UserHostAddress I can retrieve the IP address of the remote client:
string myIp = myRequest.UserHostAddress;
(...)
My need is to retrieve the IP address of the subnet mask of the remote client exclusively from the instance myRequest.
I know that the following is not possible but I would like to accomplish something similar:
string myMaskIp = myRequest.UserHostMaskAddress;
(...)
This because I can't check the local device network interfaces as I could with System.Net.NetworkInformation namespace, so my only available object to probe is the http request made from the remote client to the server.
Thank you very much for your help
I'm pretty sure you can not determine a subnet mask by simply making a request to a remote host - even if the remote host is you.
Oldyis is right for the general case, however it is possible to determine a classful subnetmask from the IPv4 address. Without any further information, determining an classless subnetmask is indeed impossible.
Keep in mind that the classful adressing scheme is virtually not used any more.
Here is an example from this project:
/// <summary>
/// Returns the classfull subnet mask of a given IPv4 network
/// </summary>
/// <param name="ipa">The network to get the classfull subnetmask for</param>
/// <returns>The classfull subnet mask of a given IPv4 network</returns>
public static Subnetmask GetClassfullSubnetMask(IPAddress ipa)
{
if (ipa.AddressFamily != AddressFamily.InterNetwork)
{
throw new ArgumentException("Only IPv4 addresses are supported for classfull address calculations.");
}
IPv4AddressClass ipv4Class = GetClass(ipa);
Subnetmask sm = new Subnetmask();
if (ipv4Class == IPv4AddressClass.A)
{
sm.MaskBytes[0] = 255;
}
if (ipv4Class == IPv4AddressClass.B)
{
sm.MaskBytes[0] = 255;
sm.MaskBytes[1] = 255;
}
if (ipv4Class == IPv4AddressClass.C)
{
sm.MaskBytes[0] = 255;
sm.MaskBytes[1] = 255;
sm.MaskBytes[2] = 255;
}
return sm;
}
(Think of the SubnetMask class as a byte array of length four)

What is the most efficient way to make an application handle hundreds of simultaneous file open requests from Windows Explorer in a single instance?

When I select a bunch of files in Explorer and right click open them (or press enter) I want all the files to be passed to a single instance of my application. I've used named pipes before to pass arguments from secondary instances to an existing global instance, but it seems like doing this for hundreds of program instances simultaneously (not to mention actually loading the application hundreds of times) is far from optimal. Is there a way to get explorer to concatenate the arguments on its own?
edit: I found a copy of the Paint.net 3.36 source code and it uses a memory mapped file to communicate between instances. That seems even more bloated than named pipes though (although it's not as likely to open hundreds of images for editing).
You can do it with shell extension.
Check out Creating Shortcut Menu Handlers
and
Create Namespace Extensions for Windows Explorer with the .NET Framework
I couldn't figure out the shell extension so I went with the named pipes. It seems to perform reasonably well, especially since there seems to be a limit in Windows 7 of how many files you can open with multi-select (although this will solve that: open-more-than-15-files-at-once-on-windows-7)
It took me forever to figure out how to get the timeout behavior to work (had to use a manual signal instead of AsyncWaitHandle). Hopefully this will save somebody some time:
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// The Original Code is the IDPicker project.
//
// The Initial Developer of the Original Code is Matt Chambers.
//
// Copyright 2011 Vanderbilt University
//
// Contributor(s):
//
using System;
using System.IO;
using System.IO.Pipes;
using System.Text;
using System.Threading;
using System.ComponentModel;
using System.Collections.Generic;
/// <summary>
/// A handler for an application to consolidate arguments from multiple instances
/// (within a Timeout period) into a single instance.
/// </summary>
public sealed class SingleInstanceHandler
{
/// <summary>
/// Occurs when the Timeout period has elapsed: the single instance is launched with the consolidated argument list.
/// </summary>
public event EventHandler<SingleInstanceEventArgs> Launching;
/// <summary>
/// Time to wait in milliseconds for additional instances to add their arguments to the first instance's.
/// </summary>
public int Timeout { get; set; }
/// <summary>
/// Constructs a handler for an application to consolidate arguments from multiple instances
/// (within a Timeout period) into a single instance.
/// </summary>
/// <param name="uniqueID">A unique string for the application.</param>
public SingleInstanceHandler (string uniqueID)
{
var rng = new Random(uniqueID.GetHashCode());
byte[] ipcMutexGuidBytes = new byte[16];
byte[] ipcNamedPipeGuidBytes = new byte[16];
rng.NextBytes(ipcMutexGuidBytes);
rng.NextBytes(ipcNamedPipeGuidBytes);
ipcMutexGuid = new Guid(ipcMutexGuidBytes).ToString().Trim('{', '}');
ipcNamedPipeGuid = new Guid(ipcNamedPipeGuidBytes).ToString().Trim('{', '}');
Timeout = 500;
}
/// <summary>
/// Launch a new instance using 'args' or consolidate 'args' into a recent instance.
/// </summary>
public void Connect (string[] args)
{
if (Launching == null)
return; // nothing to do
// create global named mutex
using (ipcMutex = new Mutex(false, ipcMutexGuid))
{
// if the global mutex is not locked, wait for args from additional instances
if (ipcMutex.WaitOne(0))
waitForAdditionalInstances(args);
else
sendArgsToExistingInstance(args);
}
}
private void waitForAdditionalInstances (string[] args)
{
var accumulatedArgs = new List<string>(args);
while (true)
{
var signal = new ManualResetEvent(false);
using (var pipeServer = new NamedPipeServerStream(ipcNamedPipeGuid, PipeDirection.In, -1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
{
pipeServer.BeginWaitForConnection(x =>
{
// if timed out, stop waiting for a connection
if (signal.WaitOne(0))
{
signal.Close();
return;
}
pipeServer.EndWaitForConnection(x);
signal.Set();
}, null);
// no client connected to the pipe within the Timeout period
if (!signal.WaitOne(Timeout, true))
{
signal.Set();
break;
}
using (var sr = new StreamReader(pipeServer))
{
int length = Convert.ToInt32(sr.ReadLine());
for (int i = 0; i < length; ++i)
accumulatedArgs.Add(sr.ReadLine());
}
}
// new args have been added to accumulatedArgs, continue loop to listen for another client
}
Launching(this, new SingleInstanceEventArgs(accumulatedArgs.ToArray()));
}
private void sendArgsToExistingInstance (string[] args)
{
var pipeClient = new NamedPipeClientStream(".", ipcNamedPipeGuid, PipeDirection.Out);
// try to connect to the pipe server for the Timeout period
try
{
var sb = new StringBuilder();
sb.AppendLine(args.Length.ToString());
foreach (string arg in args)
sb.AppendLine(arg);
byte[] buffer = Encoding.ASCII.GetBytes(sb.ToString());
pipeClient.Connect(Timeout);
// can this ever happen? if it does, don't handle it like a timeout exception
if (!pipeClient.IsConnected)
throw new Exception("did not throw exception");
pipeClient.Write(buffer, 0, buffer.Length);
}
catch (Exception e)
{
if (!e.Message.ToLower().Contains("time"))
throw;
// no server was running; launch a new instance
Launching(this, new SingleInstanceEventArgs(args));
}
}
private string ipcMutexGuid;
private string ipcNamedPipeGuid;
private Mutex ipcMutex;
}
/// <summary>
/// Stores the consolidated argument list from one or more instances of an application.
/// </summary>
public sealed class SingleInstanceEventArgs : EventArgs
{
public SingleInstanceEventArgs (string[] args) { Args = args; }
/// <summary>
/// The consolidated argument list from one or more instances of an application.
/// </summary>
public string[] Args { get; private set; }
}
How to use it:
static void Main (string[] args)
{
var singleInstanceHandler = new SingleInstanceHandler(Application.ExecutablePath) { Timeout = 200 };
singleInstanceHandler.Launching += (sender, e) =>
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm(e.Args));
};
singleInstanceHandler.Connect(args);
}

Check for internet connection constantly

How can I check for an internet connection constantly in my application and respond if the connection is not available?
Currently I am using:
while(true) {
if(HasConnection()) {
//doSomething..
}
//stop app by 1sec
}
but it seems rather inelegant.
The accepted answer to this question on superuser describes the way the Windows determines if it has network access. You could use a similar method, but I would spawn a separate thread when your application starts that is responsible for doing the check. Have the separate thread perform the check in whatever manner you feel is the best and raise an event if the connection status changes.
You're looking for the NetworkAvailabilityChanged event.
To check for internet connectivity, you can ping a reliable website, such as Google.com.
Note that it is not possible to be notified of every change in internet connectivity (such as an ISP outage).
Use the following code:
public static class LocalSystemConnection
{
[DllImport("wininet.dll", SetLastError=true, CallingConvention = CallingConvention.ThisCall)]
extern static bool InternetGetConnectedState(out ConnectionStates lpdwFlags, long dwReserved);
/// <summary>
/// Retrieves the connected state of the local system.
/// </summary>
/// <param name="connectionStates">A <see cref="ConnectionStates"/> value that receives the connection description.</param>
/// <returns>
/// A return value of true indicates that either the modem connection is active, or a LAN connection is active and a proxy is properly configured for the LAN.
/// A return value of false indicates that neither the modem nor the LAN is connected.
/// If false is returned, the <see cref="ConnectionStates.Configured"/> flag may be set to indicate that autodial is configured to "always dial" but is not currently active.
/// If autodial is not configured, the function returns false.
/// </returns>
public static bool IsConnectedToInternet(out ConnectionStates connectionStates)
{
connectionStates = ConnectionStates.Unknown;
return InternetGetConnectedState(out connectionStates, 0);
}
/// <summary>
/// Retrieves the connected state of the local system.
/// </summary>
/// <returns>
/// A return value of true indicates that either the modem connection is active, or a LAN connection is active and a proxy is properly configured for the LAN.
/// A return value of false indicates that neither the modem nor the LAN is connected.
/// If false is returned, the <see cref="ConnectionStates.Configured"/> flag may be set to indicate that autodial is configured to "always dial" but is not currently active.
/// If autodial is not configured, the function returns false.
/// </returns>
public static bool IsConnectedToInternet()
{
ConnectionStates state = ConnectionStates.Unknown;
return IsConnectedToInternet(out state);
}
}
[Flags]
public enum ConnectionStates
{
/// <summary>
/// Unknown state.
/// </summary>
Unknown = 0,
/// <summary>
/// Local system uses a modem to connect to the Internet.
/// </summary>
Modem = 0x1,
/// <summary>
/// Local system uses a local area network to connect to the Internet.
/// </summary>
LAN = 0x2,
/// <summary>
/// Local system uses a proxy server to connect to the Internet.
/// </summary>
Proxy = 0x4,
/// <summary>
/// Local system has RAS (Remote Access Services) installed.
/// </summary>
RasInstalled = 0x10,
/// <summary>
/// Local system is in offline mode.
/// </summary>
Offline = 0x20,
/// <summary>
/// Local system has a valid connection to the Internet, but it might or might not be currently connected.
/// </summary>
Configured = 0x40,
}
if you only need to know if at least one connection is available you can try this:
InternetGetConnectedStateEx()
http://msdn.microsoft.com/en-us/library/aa384705%28v=vs.85%29.aspx
if you want to check continuously then use timer
private Timer timer1;
public void InitTimer()
{
timer1 = new Timer();
timer1.Tick += new EventHandler(timerEvent);
timer1.Interval = 2000; // in miliseconds
timer1.Start();
}
private void timerEvent(object sender, EventArgs e)
{
DoSomeThingWithInternet();
}
private void DoSomeThingWithInternet()
{
if (isConnected())
{
// inform user that "you're connected to internet"
}
else
{
// inform user that "you're not connected to internet"
}
}
public static bool isConnected()
{
try
{
using (var client = new WebClient())
using (client.OpenRead("http://clients3.google.com/generate_204"))
{
return true;
}
}
catch
{
return false;
}
}
I know this is an old question but this works great for me.
System.Net.NetworkInformation.NetworkChange.NetworkAvailabilityChanged += NetworkChange_NetworkAvailabilityChanged;
private async void NetworkChange_NetworkAvailabilityChanged(object sender, System.Net.NetworkInformation.NetworkAvailabilityEventArgs e)
{
//code to execute...
}
I subscribe to the event to a listener and it constantly checks for connection. this you can add a If statement such as:
if (System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable())
{
//Send Ping...
}
else
{
//other code....
}
How will you know if you have an Internet Connection? Is it enough that you can route packets to a nearby router? Maybe the machine has only a single NIC, a single gateway, and perhaps that Gateway's connection goes down but the machine can still route to the gateway and local network?
Maybe the machine has a single NIC and a dozen gateways; maybe they come and go all the time, but one of them is always up?
What if the machine has multiple NICs, but only a single gateway? Perhaps it can route to some subset of the Internet, but still has an excellent connection to a local network not connected to the Internet?
What if the machine has muliple NICs, multiple gateways, but for administrative policy reasons, still only portions of the Internet are routeble?
Do you really only care if clients have connectivity to your servers?
What kind of latency between packets is acceptable? (30ms is good, 300ms is pushing the limits of human endurance, 3000ms is intolerable long time, 960000ms is what would be required for a connection to a solar probe.) What kind of packet loss is acceptable?
What are you really trying to measure?
This would be a start but as sarnold has mentioned there are a lot of things you need to consider
You can test internet connectivity by pinging to some website like:
public bool IsConnectedToInternet
{
try
{
using (System.Net.NetworkInformation.Ping ping = new System.Net.NetworkInformation.Ping())
{
string address = #"http://www.google.com";// System.Net.NetworkInformation.PingReply pingReplay = ping.Send(address);//you can specify timeout.
if (pingReplay.Status == System.Net.NetworkInformation.IPStatus.Success)
{
return true;
}
}
}
catch
{
#if DEBUG
System.Diagnostics.Debugger.Break();
#endif//DEBUG
}
return false;
}
This code will life-saving for you.. it not only checks real internet connection but also handle the exception with indication on the console window...
after every 2 seconds
using System;
using System.Net;
using System.Threading;
using System.Net.Http;
bool check() //Checking for Internet Connection
{
while (true)
{
try
{ var i = new Ping().Send("www.google.com").Status;
if (i == IPStatus.Success)
{ Console.WriteLine("connected");
return true;
}
else { return false; }
}
catch (Exception)
{
Console.WriteLine("Not Connected");
Thread.Sleep(2000);
continue;
}
}
};
check();
using the NetworkChange.NetworkAvailabilityChanged is the most misleading answer. It check the network availablity change not the internet connection change.
we can monitor the internet connection using Windows NLM API.
using System;
using System.Runtime.InteropServices.ComTypes;
using NETWORKLIST;
namespace Components.Network.Helpers
{
public class InternetConnectionChecker : INetworkListManagerEvents, IDisposable
{
private int _cookie;
private IConnectionPoint _connectionPoint;
private readonly INetworkListManager _networkListManager;
public InternetConnectionChecker()
{
_networkListManager = new NetworkListManager();
}
public bool IsConnected()
{
return _networkListManager.IsConnectedToInternet;
}
public void StartMonitoringConnection()
{
try
{
var container = _networkListManager as IConnectionPointContainer;
if (container == null)
throw new Exception("connection container is null");
var riid = typeof(INetworkListManagerEvents).GUID;
container.FindConnectionPoint(ref riid, out _connectionPoint);
_connectionPoint.Advise(this, out _cookie);
}
catch (Exception e)
{
}
}
public void ConnectivityChanged(NLM_CONNECTIVITY newConnectivity)
{
if (_networkListManager.IsConnectedToInternet)
{
// do something based on internet connectivity
}
}
public void Dispose()
{
_connectionPoint.Unadvise(_cookie);
}
}
}

Can't parse domain into IP in C#?

I have this code:
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse(txtBoxIP.Text), MainForm.port);
When I have an IP in the txtBoxIP (192.168.1.2) for example, it works great.
But if I want to put a DNS? like I'm putting (my.selfip.com) I get:
System.FormatException: An invalid IP address was specified.
at System.Net.IPAddress.InternalParse(String ipString, Boolean tryParse)
How can I make it support both IP and DNS ?
IPAddress ipAddress;
if (!IPAddress.TryParse (txtBoxIP.Text, out ipAddress))
ipAddress = Dns.GetHostEntry (txtBoxIP.Text).AddressList[0];
serverEndPoint = new IPEndPoint(ipAddress, MainForm.port)
Don't forget the error handling.
A DNS name isn't an IP address. Look at Dns.GetHostEntry() for DNS resolution.
Edited to add: Here's what I've done:
public static IPEndPoint CreateEndpoint( string hostNameOrAddress , int port )
{
IPAddress addr ;
bool gotAddr = IPAddress.TryParse( hostNameOrAddress , out addr ) ;
if ( !gotAddr )
{
IPHostEntry dnsInfo = Dns.GetHostEntry( hostNameOrAddress ) ;
addr = dnsInfo.AddressList.First() ;
}
IPEndPoint instance = new IPEndPoint( addr , port ) ;
return instance ;
}
DNS to IP List
IPHostEntry nameToIpAddress;
nameToIpAddress = Dns.GetHostEntry("HostName");
foreach (IPAddress address in nameToIpAddress.AddressList)
Console.WriteLine(address.ToString());
Then you can use the IP's in the AddressList.
Here is a great article
var input = txtBoxIP.Text;
IPAddress ip;
// TryParse returns true when IP is parsed successfully
if (!IPAddress.TryParse (input, out ip))
// in case user input is not an IP, assume it's a hostname
ip = Dns.GetHostEntry (input).AddressList [0]; // you may use the first one
// note that you'll also want to handle input errors
// such as invalid strings that are neither IPs nor valid domains,
// as well as hosts that couldn't be resolved
var serverEndPoint = new IPEndPoint (ip, MainForm.port);
Note: No, it is not déjà vu, this answer is the exact same I provided on another duplicate question... I wanted to make the author of this one aware of the other so the best way I've found was to add it again here as just linking to other answers is frowned upon on Stack Overflow.
I've got a very neat extension method for just that!
I takes into account that an IPV6 may be returned as the first address in the list of addresses returned by the DNS class and allows you to "favor" an IPV6 or IPV4 on the result. Here is the fully documented class (only with the pertinent method for this case for reasons of brevity):
using System;
using System.Linq;
using System.Net;
using System.Net.Sockets;
/// <summary>
/// Basic helper methods around networking objects (IPAddress, IpEndPoint, Socket, etc.)
/// </summary>
public static class NetworkingExtensions
{
/// <summary>
/// Converts a string representing a host name or address to its <see cref="IPAddress"/> representation,
/// optionally opting to return a IpV6 address (defaults to IpV4)
/// </summary>
/// <param name="hostNameOrAddress">Host name or address to convert into an <see cref="IPAddress"/></param>
/// <param name="favorIpV6">When <code>true</code> will return an IpV6 address whenever available, otherwise
/// returns an IpV4 address instead.</param>
/// <returns>The <see cref="IPAddress"/> represented by <paramref name="hostNameOrAddress"/> in either IpV4 or
/// IpV6 (when available) format depending on <paramref name="favorIpV6"/></returns>
public static IPAddress ToIPAddress(this string hostNameOrAddress, bool favorIpV6=false)
{
var favoredFamily = favorIpV6 ? AddressFamily.InterNetworkV6 : AddressFamily.InterNetwork;
var addrs = Dns.GetHostAddresses(hostNameOrAddress);
return addrs.FirstOrDefault(addr => addr.AddressFamily == favoredFamily)
??
addrs.FirstOrDefault();
}
}
Don't forget to put this class inside a namespace! :-)
Now you can simply do this:
var server = "http://simpax.com.br".ToIPAddress();
var blog = "http://simpax.codax.com.br".ToIPAddress();
var google = "google.com.br".ToIPAddress();
var ipv6Google = "google.com.br".ToIPAddress(true); // if available will be an IPV6
You'll have to look up the IP of the hostname yourself:
string addrText = "www.example.com";
IPAddress[] addresslist = Dns.GetHostAddresses(addrText);
foreach (IPAddress theaddress in addresslist)
{
Console.WriteLine(theaddress.ToString());
}
Edit
To tell the difference between the two (BTW this uses some features of C# that may be in 3.5 and above):
bool isDomain = false;
foreach(char c in addrText.ToCharArray())
{
if (char.IsLetter(c)){
isDomain = true;
break;
}
if (isDomain)
// lookup IP here
else
// parse IP here

How to auto-detect Arduino COM port?

I'm using an Arduino with the Firmata library for communication to a C# application, and I want to eliminate a COM port configuration component since it can change from machine to machine...
Is it possible to:
Enumerate list of COM ports in the system? (In my googling I've seen some fairly ugly Win32 API code, hoping there's maybe a cleaner version now)
Auto-detect which COM port(s) are connected to an Arduino?
This little bit of code has performed very well for this (returns the COM port string, i.e. "COM12" if Arduino is detected):
private string AutodetectArduinoPort()
{
ManagementScope connectionScope = new ManagementScope();
SelectQuery serialQuery = new SelectQuery("SELECT * FROM Win32_SerialPort");
ManagementObjectSearcher searcher = new ManagementObjectSearcher(connectionScope, serialQuery);
try
{
foreach (ManagementObject item in searcher.Get())
{
string desc = item["Description"].ToString();
string deviceId = item["DeviceID"].ToString();
if (desc.Contains("Arduino"))
{
return deviceId;
}
}
}
catch (ManagementException e)
{
/* Do Nothing */
}
return null;
}
You can use SerialPort.GetPortNames() to return an array of string COM port names.
I dont think you can auto detect the ports, youd have to ping the device in order to see if the device is connected.
Taking the WMI Management route a bit further, I've come up with a wrapper class which hooks on to the Win32_SerialPorts events and dynamically populated a list of SerialPorts for Arduino and Digi International (X-Bee) devices, complete with PortNames and BaudRates.
For now, I've used the devices Description field in the Win32_SerialPorts entry as the Key for the Dictionary, but this can easily be changed.
It has been tested to a limited capacity with an Arduino UNO and it seems to be stable.
// -------------------------------------------------------------------------
// <copyright file="ArduinoDeviceManager.cs" company="ApacheTech Consultancy">
// Copyright (c) ApacheTech Consultancy. All rights reserved.
// </copyright>
// <license type="GNU General Public License" version="3">
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses
// <license>
// -------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO.Ports;
using System.Linq;
using System.Management;
using System.Runtime.CompilerServices;
// Automatically imported by Jetbeans Resharper
using ArduinoLibrary.Annotations;
namespace ArduinoLibrary
{
/// <summary>
/// Provides automated detection and initiation of Arduino devices. This class cannot be inherited.
/// </summary>
public sealed class ArduinoDeviceManager : IDisposable, INotifyPropertyChanged
{
/// <summary>
/// A System Watcher to hook events from the WMI tree.
/// </summary>
private readonly ManagementEventWatcher _deviceWatcher = new ManagementEventWatcher(new WqlEventQuery(
"SELECT * FROM Win32_DeviceChangeEvent WHERE EventType = 2 OR EventType = 3"));
/// <summary>
/// A list of all dynamically found SerialPorts.
/// </summary>
private Dictionary<string, SerialPort> _serialPorts = new Dictionary<string, SerialPort>();
/// <summary>
/// Initialises a new instance of the <see cref="ArduinoDeviceManager"/> class.
/// </summary>
public ArduinoDeviceManager()
{
// Attach an event listener to the device watcher.
_deviceWatcher.EventArrived += _deviceWatcher_EventArrived;
// Start monitoring the WMI tree for changes in SerialPort devices.
_deviceWatcher.Start();
// Initially populate the devices list.
DiscoverArduinoDevices();
}
/// <summary>
/// Gets a list of all dynamically found SerialPorts.
/// </summary>
/// <value>A list of all dynamically found SerialPorts.</value>
public Dictionary<string, SerialPort> SerialPorts
{
get { return _serialPorts; }
private set
{
_serialPorts = value;
OnPropertyChanged();
}
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
// Stop the WMI monitors when this instance is disposed.
_deviceWatcher.Stop();
}
/// <summary>
/// Occurs when a property value changes.
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Handles the EventArrived event of the _deviceWatcher control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArrivedEventArgs"/> instance containing the event data.</param>
private void _deviceWatcher_EventArrived(object sender, EventArrivedEventArgs e)
{
DiscoverArduinoDevices();
}
/// <summary>
/// Dynamically populates the SerialPorts property with relevant devices discovered from the WMI Win32_SerialPorts class.
/// </summary>
private void DiscoverArduinoDevices()
{
// Create a temporary dictionary to superimpose onto the SerialPorts property.
var dict = new Dictionary<string, SerialPort>();
try
{
// Scan through each SerialPort registered in the WMI.
foreach (ManagementObject device in
new ManagementObjectSearcher("root\\CIMV2", "SELECT * FROM Win32_SerialPort").Get())
{
// Ignore all devices that do not have a relevant VendorID.
if (!device["PNPDeviceID"].ToString().Contains("VID_2341") && // Arduino
!device["PNPDeviceID"].ToString().Contains("VID_04d0")) continue; // Digi International (X-Bee)
// Create a SerialPort to add to the collection.
var port = new SerialPort();
// Gather related configuration details for the Arduino Device.
var config = device.GetRelated("Win32_SerialPortConfiguration")
.Cast<ManagementObject>().ToList().FirstOrDefault();
// Set the SerialPort's PortName property.
port.PortName = device["DeviceID"].ToString();
// Set the SerialPort's BaudRate property. Use the devices maximum BaudRate as a fallback.
port.BaudRate = (config != null)
? int.Parse(config["BaudRate"].ToString())
: int.Parse(device["MaxBaudRate"].ToString());
// Add the SerialPort to the dictionary. Key = Arduino device description.
dict.Add(device["Description"].ToString(), port);
}
// Return the dictionary.
SerialPorts = dict;
}
catch (ManagementException mex)
{
// Send a message to debug.
Debug.WriteLine(#"An error occurred while querying for WMI data: " + mex.Message);
}
}
/// <summary>
/// Called when a property is set.
/// </summary>
/// <param name="propertyName">Name of the property.</param>
[NotifyPropertyChangedInvocator]
private void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
var handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
Try this, I'm working on a very similar project, also anyone please feel free to edit this!
In the setup portion of the Arduino code, I have it call a setupComms() method, this method simply prints an "A" until it receives an "a". Once "a" is received it jumps to the main loop() function. So the C# portion checks each available port for "A" and if "A" is found we know that we have opened the port to the Arduino!
Again, this may not be very clean but it does work, I am open to any comments and suggestions!
foreach (string s in SerialPort.GetPortNames())
{
com.Close(); // To handle the exception, in case the port isn't found and then they try again...
bool portfound = false;
com.PortName = s;
com.BaudRate = 38400;
try
{
com.Open();
status.Clear();
status.Text += "Trying port: " + s+"\r";
}
catch (IOException c)
{
status.Clear();
status.Text += "Invalid Port"+"\r";
return;
}
catch (InvalidOperationException c1)
{
status.Clear();
status.Text += "Invalid Port" + "\r";
return;
}
catch (ArgumentNullException c2)
{
// System.Windows.Forms.MessageBox.Show("Sorry, Exception Occured - " + c2);
status.Clear();
status.Text += "Invalid Port" + "\r";
return;
}
catch (TimeoutException c3)
{
// System.Windows.Forms.MessageBox.Show("Sorry, Exception Occured - " + c3);
status.Clear();
status.Text += "Invalid Port" + "\r";
return;
}
catch (UnauthorizedAccessException c4)
{
//System.Windows.Forms.MessageBox.Show("Sorry, Exception Occured - " + c);
status.Clear();
status.Text += "Invalid Port" + "\r";
return;
}
catch (ArgumentOutOfRangeException c5)
{
//System.Windows.Forms.MessageBox.Show("Sorry, Exception Occured - " + c5);
status.Clear();
status.Text += "Invalid Port" + "\r";
return;
}
catch (ArgumentException c2)
{
//System.Windows.Forms.MessageBox.Show("Sorry, Exception Occured - " + c2);
status.Clear();
status.Text += "Invalid Port" + "\r";
return;
}
if (!portfound)
{
if (com.IsOpen) // Port has been opened properly...
{
com.ReadTimeout = 500; // 500 millisecond timeout...
sent.Text += "Attemption to open port " + com.PortName + "\r";
try
{
sent.Text += "Waiting for a response from controller: " + com.PortName + "\r";
string comms = com.ReadLine();
sent.Text += "Reading From Port " + com.PortName+"\r";
if (comms.Substring(0,1) == "A") // We have found the arduino!
{
status.Clear();
status.Text += s + com.PortName+" Opened Successfully!" + "\r";
//com.Write("a"); // Sends 0x74 to the arduino letting it know that we are connected!
com.ReadTimeout = 200;
com.Write("a");
sent.Text += "Port " + com.PortName + " Opened Successfully!"+"\r";
brbox.Text += com.BaudRate;
comboBox1.Text = com.PortName;
}
else
{
sent.Text += "Port Not Found! Please cycle controller power and try again" + "\r";
com.Close();
}
}
catch (Exception e1)
{
status.Clear();
status.Text += "Incorrect Port! Trying again...";
com.Close();
}
}
}
}
All of the Try Catch statements are in there from when I was originally testing, this has worked for me so far. Good luck!
I just had a similar challenge with a Teensyduino communicating with a PC based processing language program. It may be useful for someone working with something Java or processing language rather than C#.
The basic idea of this solution was to send a handshake request ("!sh\n") to each Serial port and then listen for a response ("$h\n") from each device until the correct handshake response was received. Thereby showing which of the ports was the device I was seeking.
Also, I'm quite new to StackOverflow so please forgive and educate me if I'm breaking any StackOverflow etiquette in this answer.
Processing Language Code:
import processing.serial.*;
int ellipticalWalkerTeensyIndex; /* Represents Elliptical Walker Serial Port index in the Serial.list() String array. */
boolean latch;
String[] serialPortList = Serial.list();
int serialPortCount = serialPortList.length;
Serial[] ports = new Serial[serialPortCount];
int[] serialConnected = new int[serialPortCount];
void setup(){
for (int z = 0; z < serialPortCount; ++z) { /* Initialise serialConnected array to 0; Anything not marked to 1 later will be ignored. */
serialConnected[z] = 0;
}
ellipticalWalkerTeensyIndex = -1; /* Initialise ellipticalWalkerTeensyIndex to -1, as the correct serial port is not yet known. */
latch = false;
for (int z = 0; z < serialPortCount; ++z) {
try {
ports[z] = new Serial(this, serialPortList[z], 9600);
serialConnected[z] = 1; /* Mark this index as connected. */
ports[z].write("!sh"); /* Send handshake request; Expected response is "$h\n" */
}catch (Exception e){
println("Could not connect to "+Integer.toString(z)+" exception details: "+e);
}
}
}
void draw(){
if (ellipticalWalkerTeensyIndex < 0) {
for (int z = 0; z < serialPortCount; ++z) {
if(serialConnected[z]>0){ /* Only attempt communication if we have marked this serial port as connected during the setup routine. */
if (ports[z].available()>0) { /* Read from serial port 'z' if data is available. */
String lineOfData = ports[z].readStringUntil('\n');
if(lineOfData.charAt(0)=='$' && lineOfData.charAt(1)=='h'){ /* Check if received response matches expected handshake response */
ellipticalWalkerTeensyIndex = z; /* Note the correct serial port for the teensy. */
}
}
}
}
}else{
if (!latch) {
println("The teensyduino is on serial port: "+serialPortList[ellipticalWalkerTeensyIndex]);
latch = true;
exit();
}
}
}
Runtime results:
PS C:\repos\elliptical_walker> processing-java --sketch=c:\repos\elliptical_walker\EW0 --run
The teensyduino is on serial port: COM3
Finished.
I've noticed that my Chinese clone of Arduino nano shows up the COM port correctly in Devices Manager, but it doesn't show on the C# app dorp down list when you try and get all ports using this command:
using (var searcher = new ManagementObjectSearcher("SELECT * FROM WIN32_SerialPort"));
However, it is shown correctly when executing:
foreach (string z in SerialPort.GetPortNames())
So I have 2 lists: one with output of 1st code, and one with output from 2nd code. When comparing both, it will find the correct COM port. Obviously, when using Original Andurino Uno both commands displays port correctly so this solution will only work for Chinese clones which, for some odd reason, are invisible to using (var searcher = new ManagementObjectSearcher("SELECT * FROM WIN32_SerialPort"));
This method does not help you find out which port your arduino is connected to your computer
SerialPort.GetPortNames Method ()
// Get a list of serial port names.
string[] ports = SerialPort.GetPortNames();
Console.WriteLine("The following serial ports were found:");
Console.WriteLine("Aşşağıda Seri Bağlantı Noktaları Bulundu:");//For Turkish
// Display each port name to the console.
foreach(string port in ports)
{
Console.WriteLine(port);
}
Console.ReadLine();
With this php script you can transmit and receive data from arduino
<?php
/**
* Remember to go to Device Manager> Ports (COM & LPT)>Arduino XXX (COMXX)>right
* click>Properties>
* Port Settings>Advanced>uncheck "use FIFO buffers ........."
* In other hand, remeber that the Tx speed has to be the same in PhpConnect.php, in
* Arduino sketch and in the COM
* properties in Device manager, I selected 115200 b/s.
*
*/
// RX form PC**************
$t = $_POST['text1'];
include 'PruebaBatchCOM.php';
$puerto = escapeshellarg($usbCOM);
$dato = escapeshellarg($t);
exec("node C:\\xampp\\htdocs\\DisenoWEBTerminados\\BatteryTester\\Scripts\\writeandread.js {$puerto} {$dato} 2>&1", $output1);
$str = implode($output1);
$str1 = explode(",",$str);
$myJSON = json_encode($str1);// this is the response to AJAX
echo $myJSON;
?>
PruebaBatchCOM.php is
<?php
$puerto = array();
$file111 = "PruebaCOMRetrieve.bat";
exec($file111, $puerto);
$usbCOM = implode(",",$puerto);
?>
PruebaCOMRetrieve.bat
#echo off
setlocal
for /f "tokens=1* delims==" %%I in ('wmic path win32_pnpentity get caption
/format:list ^| find "Arduino Uno"') do (
call :setCOM "%%~J"
)
:: end main batch
goto :EOF
:setCOM <WMIC_output_line>
:: sets _COM#=line
setlocal
set "str=%~1"
set "num=%str:*(COM=%"
set "num=%num:)=%"
set port=COM%num%
echo %port%

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