Compare Lists with custom objects, which have a common superclass - c#

I have a Metamodel that's built like this:
class ModelElement
{
string id;
}
class Package : ModelElement
{
List<Package> nestedPackages;
List<Class> ownedClasses;
}
class Class : ModelElement
{
}
Now I've built two Models and I want to check if they're identical. I'd like to compare the ID's of the Elements and I don't want to write a method for any type of Element.
Package a; //pretend both have classes
Package b; //and nested packages
compare(a.nestedPackages, b.nestedPackages);
compare(a.ownedClasses; b.OwnedClasses);
Since Class and Package both inherit from ModelElement, both have IDs. So I want to write a Function "compare" which compares the IDs. I thought of using Generics but the generic datatype doesn't have the attribute "id". Any ideas?

You could look at Enumerable.SequenceEqual, combined with a custom comparer.
bool equal = Enumerable.SequenceEqual(a.nestedPackages, b.nestedPackages,
new ModelElementComparer());
public class ModelElementComparer : IEqualityComparer<ModelElement>
{
public bool Equals(ModelElement x, ModelElement y)
{
return x.id == y.id;
}
public int GetHashCode(ModelElement obj)
{
return x.id;
}
}
Here are MSDN links to this particular SequenceEqual override and the IEqualityComparer interface.

Instead of writing a compare method, you could override the Object.Equals() method on the ModelElement class
public override bool Equals(Object obj)
{
//Check for null and compare run-time types.
if (obj == null || GetType() != obj.GetType())
return false;
ModelElement m = (ModelElement)obj;
return (id == m.id);
}
You will also need to override Object.GetHashCode() as well if you do this.

Something like Linq's Except with a custom comparer might work here:
http://msdn.microsoft.com/en-us/library/system.linq.enumerable.except.aspx
An empty resulting enumerable will mean there are no differences.

Related

How to compare 2 instance of a class such that they are equal if at-most there Id differ? [duplicate]

I have a class like this
public class TestData
{
public string Name {get;set;}
public string type {get;set;}
public List<string> Members = new List<string>();
public void AddMembers(string[] members)
{
Members.AddRange(members);
}
}
I want to know if it is possible to directly compare to instances of this class to eachother and find out they are exactly the same? what is the mechanism? I am looking gor something like if(testData1 == testData2) //Do Something And if not, how to do so?
You should implement the IEquatable<T> interface on your class, which will allow you to define your equality-logic.
Actually, you should override the Equals method as well.
public class TestData : IEquatable<TestData>
{
public string Name {get;set;}
public string type {get;set;}
public List<string> Members = new List<string>();
public void AddMembers(string[] members)
{
Members.AddRange(members);
}
// Overriding Equals member method, which will call the IEquatable implementation
// if appropriate.
public override bool Equals( Object obj )
{
var other = obj as TestData;
if( other == null ) return false;
return Equals (other);
}
public override int GetHashCode()
{
// Provide own implementation
}
// This is the method that must be implemented to conform to the
// IEquatable contract
public bool Equals( TestData other )
{
if( other == null )
{
return false;
}
if( ReferenceEquals (this, other) )
{
return true;
}
// You can also use a specific StringComparer instead of EqualityComparer<string>
// Check out the specific implementations (StringComparer.CurrentCulture, e.a.).
if( EqualityComparer<string>.Default.Compare (Name, other.Name) == false )
{
return false;
}
...
// To compare the members array, you could perhaps use the
// [SequenceEquals][2] method. But, be aware that [] {"a", "b"} will not
// be considerd equal as [] {"b", "a"}
return true;
}
}
One way of doing it is to implement IEquatable<T>
public class TestData : IEquatable<TestData>
{
public string Name {get;set;}
public string type {get;set;}
public List<string> Members = new List<string>();
public void AddMembers(string[] members)
{
Members.AddRange(members);
}
public bool Equals(TestData other)
{
if (this.Name != other.Name) return false;
if (this.type != other.type) return false;
// TODO: Compare Members and return false if not the same
return true;
}
}
if (testData1.Equals(testData2))
// classes are the same
You can also just override the Equals(object) method (from System.Object), if you do this you should also override GetHashCode see here
There are three ways objects of some reference type T can be compared to each other:
With the object.Equals method
With an implementation of IEquatable<T>.Equals (only for types that implement IEquatable<T>)
With the comparison operator ==
Furthermore, there are two possibilities for each of these cases:
The static type of the objects being compared is T (or some other base of T)
The static type of the objects being compared is object
The rules you absolutely need to know are:
The default for both Equals and operator== is to test for reference equality
Implementations of Equals will work correctly no matter what the static type of the objects being compared is
IEquatable<T>.Equals should always behave the same as object.Equals, but if the static type of the objects is T it will offer slightly better performance
So what does all of this mean in practice?
As a rule of thumb you should use Equals to check for equality (overriding object.Equals as necessary) and implement IEquatable<T> as well to provide slightly better performance. In this case object.Equals should be implemented in terms of IEquatable<T>.Equals.
For some specific types (such as System.String) it's also acceptable to use operator==, although you have to be careful not to make "polymorphic comparisons". The Equals methods, on the other hand, will work correctly even if you do make such comparisons.
You can see an example of polymorphic comparison and why it can be a problem here.
Finally, never forget that if you override object.Equals you must also override object.GetHashCode accordingly.
I see many good answers here but just in case you want the comparison to work like
if(testData1 == testData2) // DoSomething
instead of using Equals function you can override == and != operators:
public static bool operator == (TestData left, TestData right)
{
bool comparison = true; //Make the desired comparison
return comparison;
}
public static bool operator != (TestData left, TestData right)
{
return !(left == right);
}
You can override the equals method and inside it manually compare the objects
Also take a look at Guidelines for Overloading Equals() and Operator ==
You will need to define the rules that make object A equal to object B and then override the Equals operator for this type.
http://msdn.microsoft.com/en-us/library/ms173147(v=vs.80).aspx
First of all equality is difficult to define and only you can define as to what equality means for you
Does it means members have same value
Or they are pointing to same location.
Here is a discussion and an answer here
What is "Best Practice" For Comparing Two Instances of a Reference Type?
Implement the IEquatable<T> interface. This defines a generalized method that a value type or class implements to create a type-specific method for determining equality of instances. More information here:
http://msdn.microsoft.com/en-us/library/ms131187.aspx

ObservableCollection.Remove doesn't work, even if the object is in the list

I'm working in C#. I want to remove a Catalog (an object type i've defined earlier) from an ObservableCollection<Catalog>.
I know that when you call Remove,Contains or Add... the VM calls Equals to "locate" the object you want to add or remove. So here are my Catalog.Equals definitions :
public override bool Equals(object obj)
{
Catalog cat = (Catalog)obj;
return (this.Name.Equals(cat.Name));
}
public bool Equals(Catalog cat)
{
return (this.Name.Equals(cat.Name));
}
But when I execute myCollection.Remove(catlg) (catlg is of type Catalog), I get an InvalidCastException on the following line : Catalog cat = (Catalog)obj.
Why an invalid cast here ? And why Equals(Catalog cat) isn't called here, instead of Equals(object obj) definition ?
Of course, Remove doesn't work, even if Console.WriteLine(myCollection.Contains(catlg)) is true.
Try implementing the IEquatable<Catalog>.
And get rid of the override perhaps?
One Solution could be to use the linq extension methods.
var catalogToRemove = Catalogs.Single(p => p.Name == catalogName);
Catalogs.Remove(catalogToRemove);
An other could be to implement IEquatable
public class Catalog : IEquatable<Catalog>
{
public string Name { get; set; }
public bool Equals(Catalog other)
{
return Name == other.Name;
}
}
The second sulotion is good if you do not have the exact object you want to remove.
For example you could create a new Catalog object, set the name to the object you want to remove and use that new object in the Remove method of the collection. If you do not implement IEquatable this will not work since the new object is not exactly the same object that is contained in your collection.
Since you didn't implement IEquatable, the default for the Remove method is to use the Object.Equals method, and not your generic Equals(Catalog);
This is what the documentation states for IList.Remove:
If type T implements the IEquatable generic interface, the equality
comparer is the Equals method of that interface; otherwise, the
default equality comparer is Object.Equals.
This is what the MSDN documentation states about the IEquatable<T>.Equals:
If you implement Equals, you should also override the base class
implementations of Object.Equals(Object) and GetHashCode so that their
behavior is consistent with that of the IEquatable.Equals method.
If you do override Object.Equals(Object), your overridden
implementation is also called in calls to the static
Equals(System.Object, System.Object) method on your class. In
addition, you should overload the
There might be a compare somewhere in your code, where Equals(object) is called with another type that is not a Catalog, via the Equals(System.Object, System.Object), which causes the InvalidOperationException.
Use the as keyword instead of an explicit cast, and make sure you implement IEquatable<Catalog>:
public override bool Equals(object obj)
{
Catalog cat = obj as Catalog;
if (cat == null)
{
return;
}
return (this.Name.Equals(cat.Name));
}
You must implement GetHashCode (link)
public override bool Equals(object obj)
{
Catalog cat = obj as Catalog;
if (cat == null)
{
return false;
}
return (this.Name.Equals(cat.Name));
}
I'm using a different cast than you. With the as, you can check if it'is correct.
public bool Equals(Catalog cat)
{
return (this.Name.Equals(cat.Name));
}
public int GetHashCode(object obj)
{
// implement your hash code logic here
return obj.ToString().GetHashCode();
}

Comparing objects

I have a class it contains some string members, some double members and some array objects.
I create two objects of this class, is there any simplest, efficient way of comparing these objects and say their equal? Any suggestions?
I know how to write a compare function, but will it be time consuming.
The only way you can really do this is to override bool Object.Equals(object other) to return true when your conditions for equality are met, and return false otherwise. You must also override int Object.GetHashCode() to return an int computed from all of the data that you consider when overriding Equals().
As an aside, note that the contract for GetHashCode() specifies that the return value must be equal for two objects when Equals() would return true when comparing them. This means that return 0; is a valid implementation of GetHashCode() but it will cause inefficiencies when objects of your class are used as dictionary keys, or stored in a HashSet<T>.
The way I implement equality is like this:
public class Foo : IEquatable<Foo>
{
public bool Equals(Foo other)
{
if (other == null)
return false;
if (other == this)
return true; // Same object reference.
// Compare this to other and return true/false as appropriate.
}
public override bool Equals(Object other)
{
return Equals(other as Foo);
}
public override int GetHashCode()
{
// Compute and return hash code.
}
}
A simple way of implementing GetHashCode() is to XOR together the hash codes of all of the data you consider for equality in Equals(). So if, for example, the properties you compare for equality are string FirstName; string LastName; int Id;, your implementation might look like:
public override int GetHashCode()
{
return (FirstName != null ? FirstName.GetHashCode() : 0) ^
(LastName != null ? LastName.GetHashCode() : 0) ^
Id; // Primitives of <= 4 bytes are their own hash codes
}
I typically do not override the equality operators, as most of the time I'm concerned with equality only for the purposes of dictionary keys or collections. I would only consider overriding the equality operators if you are likely to do more comparisons by value than by reference, as it is syntactically less verbose. However, you have to remember to change all places where you use == or != on your object (including in your implementation of Equals()!) to use Object.ReferenceEquals(), or to cast both operands to object. This nasty gotcha (which can cause infinite recursion in your equality test if you are not careful) is one of the primary reasons I rarely override these operators.
The 'proper' way to do it in .NET is to implement the IEquatable interface for your class:
public class SomeClass : IEquatable<SomeClass>
{
public string Name { get; set; }
public double Value { get; set; }
public int[] NumberList { get; set; }
public bool Equals(SomeClass other)
{
// whatever your custom equality logic is
return other.Name == Name &&
other.Value == Value &&
other.NumberList == NumberList;
}
}
However, if you really want to do it right, this isn't all you should do. You should also override the Equals(object, object) and GetHashCode(object) methods so that, no matter how your calling code is comparing equality (perhaps in a Dictionary or perhaps in some loosely-typed collection), your code and not reference-type equality will be the determining factor:
public class SomeClass : IEquatable<SomeClass>
{
public string Name { get; set; }
public double Value { get; set; }
public int[] NumberList { get; set; }
/// <summary>
/// Explicitly implemented IEquatable method.
/// </summary>
public bool IEquatable<SomeClass>.Equals(SomeClass other)
{
return other.Name == Name &&
other.Value == Value &&
other.NumberList == NumberList;
}
public override bool Equals(object obj)
{
var other = obj as SomeClass;
if (other == null)
return false;
return ((IEquatable<SomeClass>)(this)).Equals(other);
}
public override int GetHashCode()
{
// Determine some consistent way of generating a hash code, such as...
return Name.GetHashCode() ^ Value.GetHashCode() ^ NumberList.GetHashCode();
}
}
Just spent the whole day writing an extension method looping through reflecting over properties of an object with various complex bits of logic to deal with different property type and actually got it close to good, then at 16:55 it dawned on me that if you serialize the two object, you simply need compare the two strings ... duh
So here is a simple serializer extension method that even works on Dictionaries
public static class TExtensions
{
public static string Serialize<T>(this T thisT)
{
var serializer = new DataContractSerializer(thisT.GetType());
using (var writer = new StringWriter())
using (var stm = new XmlTextWriter(writer))
{
serializer.WriteObject(stm, thisT);
return writer.ToString();
}
}
}
Now your test can be as simple as
Asset.AreEqual(objA.Serialise(), objB.Serialise())
Haven't done extensive testing yet, but looks promising and more importantly, simple. Either way still a useful method to have in your utility set right ?
The best answer is to implement IEquatable for your class - it may not be the answer you want to hear, but that's the best way to implement value equivalence in .NET.
Another option would be computing a unique hash of all of the members of your class and then doing value comparisons against those, but that's even more work than writing a comparison function ;)
Since these are objects my guess is that you will have to override the Equals method for objects. Otherwise the Equals method will give you ok only if both objects refering to the same object.
I know this is not the answer you want. But since there is little number of properties in your class you can easily override the method.

checking two object instances to see if they are the same

i need to compare two objects but compare a number of their properties in one hit.
this is not for sorting, but instead to confirm whether anything has changed; as one is the old saved instance, and the second is a newly imported instance of the same thing
i assume this is best served by writing a custom comparer. just am a bit confused as to whether to do IComparer, or IComparable, or what tbh.
thanks
nat
If you only have a single definition of equality for your class, you don't really need to implement any interface: simply override the Equalsmethod. Best practice though, would be to implement IEquatable<T>and to override GetHashCode sensibly (if you don't override the hash-code, equality will misbehave when collection classes, LINQ methods etc. use it as a pre-condition for equality). Here's a sample implementation:
public class Person : IEquatable<Person>
{
public string Name { get; set; }
public int Age { get; set; }
public override int GetHashCode()
{
return (Name == null ? 0 : Name.GetHashCode()) ^ Age;
}
public override bool Equals(object obj)
{
return Equals(obj as Person);
}
public bool Equals(Person other)
{
return other != null && other.Name == Name && other.Age == Age;
}
}
This will allow you to do:
Person savedPerson = ...
Person importedPerson = ...
bool hasChanged = !savedPerson.Equals(importedPerson);
If, on the other hand, you do have lots of different definitions of equality for different circumstances, your best bet would be to write up different IEqualityComparer<T>implementations. Here's a sample implementation:
public class AgeComparer : IEqualityComparer<Person>
{
public bool Equals(Person x, Person y)
{
return (x == null || y == null) ? x == y : x.Age == y.Age;
}
public int GetHashCode(Person obj)
{
return obj == null ? 0 : obj.Age;
}
}
In this case, the check will look like:
Person savedPerson = ...
Person importedPerson = ...
IEqualityComparer<Person> comparer = ...
bool hasChanged = !comparer.Equals(savedPerson, importedPerson);
As you have alluded to IComparable is typically used for sorting.
In this case you would want to overload the comparison operator: ==
Because the reverse comparison should also be valid, this implies you must also overload the != operator.
When you overload == and !- you are also expected to override Equals and GetHashCode.
A decent C# book should explain the details.
An alternative to implementing the IComparable interface would be to override the Equals and GetHashCode functions.
That is about how you want to perform compare operation. You can do the operation in both ways:
public void Method()
{
Foo p1 = new Foo();
Foo p2 = new Foo();
p1.CompareTo(p2);
FooComparer c = new FooComparer();
c.Compare(p1, p2);
}
class Foo : IComparable
{
public int CompareTo(object obj)
{
throw new NotImplementedException();
}
}
class FooComparer : IComparer<Foo>
{
public int Compare(Foo x, Foo y)
{
throw new NotImplementedException();
}
}
I prefer using IComparer as seperation of concerns. Foo is my class, I have some busines needs on it. If I want to compare some Foos, I use FooComparer. For your situation you can return the number of changed properties from Compare method. If Compare method return 0. Then two Foos are same.
As I said. That is completely how you want to perform the action I think. Overriding Equality Operators are also good solution. Implementing IEqualityComparer<T> is another solution.
Yes you will need your type to implement IComparable. Here is a sample on how to do it.

Complex object comparison in C# [duplicate]

This question already has answers here:
C# implementation of deep/recursive object comparison in .net 3.5
(6 answers)
Closed 8 years ago.
I have two complex objects of the same type. I want to compare both the objects to determine if they have the exact same values. What is the efficient way of doing this ?
sample class structure given below:
class Package
{
public List<GroupList> groupList;
}
class GroupList
{
public List<Feature> featurelist;
}
class Feature
{
public int qty;
}
Okay, so you want deep unordered structural comparison. The "unordered" part is tricky, and in fact it is a strong hint that your classes are not designed right: List<T> is inherently ordered, so perhaps you would rather want to use a HashSet<T> there (if you don't expect to have any duplicates). Doing so would make the comparison both easier to implement, and faster (though insertions would be slower):
class Package
{
public HashSet<GroupList> groupList;
public override bool Equals(object o)
{
Package p = o as Package;
if (p == null) return false;
return groupList.SetEquals(p.groupList);
}
public override int GetHashCode()
{
return groupList.Aggregate(0, (hash, g) => hash ^ g.GetHashCode());
}
}
class GroupList
{
public HashSet<Feature> featureList;
public override bool Equals(object o)
{
GroupList g = o as GroupList;
if (g == null) return false;
return featureList.SetEquals(g.featureList);
}
public override int GetHashCode()
{
return featureList.Aggregate(0, (hash, f) => hash ^ f.GetHashCode());
}
}
class Feature
{
public int qty;
public override bool Equals(object o)
{
Feature f = o as Feature;
if (f == null) return false;
return qty == f.qty;
}
public override int GetHashCode()
{
return qty.GetHashCode();
}
}
If you want to keep using List<T>, you'll need to use LINQ set operations - note, however, that those are significantly slower:
class Package
{
public List<GroupList> groupList;
public override bool Equals(object o)
{
Package p = o as Package;
if (p == null) return false;
return !groupList.Except(p.groupList).Any();
}
}
class GroupList
{
public List<Feature> featureList;
public override bool Equals(object o)
{
GroupList g = o as GroupList;
if (g == null) return false;
return !featureList.Except(f.featureList).Any();
}
}
For complex objects, I would consider operator overloading.
On the overloaded operator, I would define my condition for equality.
http://msdn.microsoft.com/en-us/library/aa288467%28VS.71%29.aspx
We always just end up writing a method on the class that goes through everything and compares it. You could implement this as IComparable, or override Equals.
As the comment said, depends on how "exact" you want to measure.
You could just override equality and implement a GetHashCode method, however this does not guarantee they are exact matches. Will however ensure they are "very likely" an exact match.
Next thing you could do, is to go through every property/field in the class and compare those hash values. This would be "extremely likely" an exact match.
And to truly get an exact match, you have to compare every field and member in a recursive loop...not recommended.
If I were you, I would implement the IComparable Interface on the two types:
http://msdn.microsoft.com/en-us/library/system.icomparable.aspx
From there you can use .CompareTo, and implement the exact comparisons required under your circumstances. This is a general best practice within .NET and I think applies well to your case.
Depends on what you what you want to do with comparison. Like others have pointed out IComparer is a good choice. If you are planning on using lambdas and LINQ, I would go with IEqualityComparer
http://msdn.microsoft.com/en-us/library/system.collections.iequalitycomparer.aspx
In general, you need a method to check the two, regardless of whether or not you overload equals, or use IComparer.
You asked how to do it most efficiently, here are some tips:
Your equality method should try to give up quickly, e.g. check if the size of the lists are the same, if they are not then return false right away
If you could implement an efficient hashCode, you could compare the hashes first, if they are not equal then the objects are not equal, if they are equal, then you need to compare the objects to see if the objects are equal
So in general, do the fastest comparisons first to try to return false.
Here is a somewhat simplified way to do it, using reflection. You will probably need to add other checks of datatypes for specific comparisons or loop through lists etc, but this should get you started.
void Mymethod(){
Class1 class1 = new Class1();
//define properties for class1
Class1 class2 = new Class1();
//define properties for class2
PropertyInfo[] properties = class1.GetType().GetProperties();
bool bClassesEqual = true;
foreach (PropertyInfo property in properties)
{
Console.WriteLine(property.Name.ToString());
if (property.GetValue(class1, null) != property.GetValue(class2, null))
{
bClassesEqual = false;
break;
}
}
}

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