I'm going to post my code first since it is short and easy to understand, then i'll ask my question.
public class BatteryLabel : Control
{
private Color _captionColor = SystemColors.Control;
private Color _textColor = SystemColors.Info;
private Color _failColor = Color.Red;
private Color _passColor = Color.Green;
private string _caption;
string text2;
string text3;
bool battery1Fail = false;
bool battery2Fail = false;
bool battery3Fail = false;
public BatteryLabel()
{
}
public Color BackgroundTextColor
{
get{ return _textColor;}
set{_textColor = value; Invalidate();}
}
public string Caption
{
get
{
return _caption;
}
set
{
_caption = value;
Invalidate();
}
}
public override string Text
{
get
{
return base.Text;
}
set
{
base.Text = value;
Invalidate();
}
}
public string Text2
{
get { return text2; }
set { text2 = value; Invalidate(); }
}
public string Text3
{
get { return text3; }
set { text3 = value; Invalidate(); }
}
public bool Battery1Fail
{
get { return battery1Fail; }
set { battery1Fail = value; Invalidate(); }
}
public bool Battery2Fail
{
get { return battery2Fail; }
set { battery2Fail = value; Invalidate(); }
}
public bool Battery3Fail
{
get { return battery3Fail; }
set { battery3Fail = value; Invalidate(); }
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
e.Graphics.DrawRectangle(Pens.Black, 0,0, Width-1, Height-1);
var x1 = 50;
var x2 = 98;
var x3 = 146;
var color1 = battery1Fail?_failColor:BackgroundTextColor;
var color2 = battery2Fail?_failColor:BackgroundTextColor;
var color3 = battery3Fail?_failColor:BackgroundTextColor;
e.Graphics.FillRectangle(new SolidBrush(color1),x1+1, 1, 47, Height-2);
e.Graphics.FillRectangle(new SolidBrush(color2),x2+1, 1, 47, Height-2);
e.Graphics.FillRectangle(new SolidBrush(color3),x3+1, 1, 47, Height-2);
e.Graphics.DrawLine(Pens.Black, x1,0, x1, Height-1);
e.Graphics.DrawLine(Pens.Black, x2,0, x2, Height-1);
e.Graphics.DrawLine(Pens.Black, x3,0, x3, Height-1);
var BoldFont = new Font(this.Font, FontStyle.Bold);
e.Graphics.DrawString(Caption, BoldFont, new SolidBrush(ForeColor), 0,0);
e.Graphics.DrawString(Text, this.Font, new SolidBrush(ForeColor), x1,0);
e.Graphics.DrawString(Text2, this.Font, new SolidBrush(ForeColor), x2,0);
e.Graphics.DrawString(Text3, this.Font, new SolidBrush(ForeColor), x3,0);
}
}
The controls size is meant to be 195,14 just in case you decide to try to use it. I have 8 of these in a panel that is 200,200 running on a 1.6Ghz atom processor. It is used to display values from up to 3 batteries on a computer. The labels get refreshed every 500ms. As you may have gathered there is a little bit of flickering, but it is tolerable. I'd just like to have even less if possible. So I started looking into using Update, and moving some of my code around such as the background bit I thought maybe i should move that to OnPaintBackground(), but in a test frame that i made up the Update method does not change anything, and when I use Invalidate method it runs both OnPaintBackground and OnPaint. Here is what I tried in that case.
public class InformationLabel : Control
{
Random r = new Random();
protected override void OnPaintBackground(PaintEventArgs e)
{
base.OnPaintBackground(e);
Color randomCOlor = Color.FromArgb(r.Next());
e.Graphics.FillRectangle(new SolidBrush(randomCOlor),0,0, Width-1, Height-1);
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Color randomCOlor = Color.FromArgb(r.Next());
e.Graphics.FillPie(new SolidBrush(randomCOlor),15,15,15,15, 0.0f, 120.0f);
}
}
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
void Button1Click(object sender, EventArgs e)
{
informationLabel1.Update();
}
void Button2Click(object sender, EventArgs e)
{
informationLabel1.Invalidate();
}
}
I made that one usercontrol about 300,300 so i could be sure of what i was seeing. I forgot to mention that in the battery control in my 500ms timer i just renew text, text2, and text3. I'm thinking that if the value of that text is out of spec that I'll set the battery fail flag and then invalidate.. but i'm not sure. So how should I go about updating only the text???
You can get rid of the flickering by adding this line in your constructor:
SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.UserPaint | ControlStyles.Opaque | ControlStyles.AllPaintingInWmPaint, true);
Now paint both background and everything else in your paint handler.
Optimizing can be done by passing a Rectangle to Invalidate for only the area that needs repainting. Then in your OnPaint override you use e.ClipRectangle to figure out what to draw. This is probably not necessary for such a simple drawing.
I believe you are looking in the wrong place to eliminate flicker. I can use your BatteryLabel to get flickerless updating of the text with basically a single line. Change your constructor to look like this:
public BatteryLabel()
{
this.SetStyle(ControlStyles.OptimizedDoubleBuffer,true);
}
This tells the control to double-buffer its graphics, which makes the flicker go away.
To test with a 100ms refresh interval:
Timer t;
public Form1()
{
InitializeComponent();
t = new Timer();
t.Interval = 100;
t.Tick += new EventHandler(t_Tick);
t.Start();
}
void t_Tick(object sender, EventArgs e)
{
string ticks = DateTime.Now.Ticks.ToString();
string ticks1 = ticks.Substring(ticks.Length-4),
ticks2 = ticks.Substring(ticks.Length - 5,4),
ticks3 = ticks.Substring(ticks.Length - 6,4);
batteryLabel1.Text = ticks1;
batteryLabel1.Text2 = ticks2;
batteryLabel1.Text3 = ticks3;
batteryLabel1.Battery1Fail = ticks1.StartsWith("1");
batteryLabel1.Battery2Fail = ticks2.StartsWith("1");
batteryLabel1.Battery3Fail = ticks3.StartsWith("1");
}
Does this help, or have I misunderstood you?
Related
I'm trying to change the border color of a ListBox.
I made this custom control where i have a function that makes the border by drawing.
After had it working, noticed that can't use ListBox.Items anymore, methods such as .Add() or .Clear().
Code of the Custom ListBox:
class CustomListBox : UserControl
{
//Fields
private Color borderColor = Color.MediumSlateBlue;
private int borderSize = 1;
//Items
private ListBox Listb;
//Properties
[Category("Custom")]
public Color BorderColor
{
get { return borderColor; }
set
{
borderColor = value;
}
}
[Category("Custom")]
public int BorderSize
{
get { return borderSize; }
set
{
borderSize = value;
this.Padding = new Padding(borderSize);//Border Size
AdjustListBoxDimensions();
}
}
public CustomListBox()
{
Listb = new ListBox();
this.SuspendLayout();
// ListBox
Listb.BorderStyle = BorderStyle.None;
Listb.DrawMode = DrawMode.OwnerDrawFixed;
Listb.ForeColor = Color.FromArgb(((int)(((byte)(249)))), ((int)(((byte)(249)))), ((int)(((byte)(249)))));
Listb.FormattingEnabled = true;
Listb.ItemHeight = 24;
Listb.Location = new Point(567, 64);
Listb.Name = "CustomListBox";
Listb.Size = new Size(235, 936);
Listb.DrawItem += new DrawItemEventHandler(Listb_DrawItem);
this.MinimumSize = new Size(200, 30);
this.Size = new Size(200, 30);
this.Padding = new Padding(borderSize);//Border Size
this.Font = new Font(this.Font.Name, 12F);
this.ResumeLayout();
AdjustListBoxDimensions();
}
// Highlight event
private void Listb_DrawItem(object sender, DrawItemEventArgs e)
{
Color backgroundColor = Color.FromArgb(50, 50, 50);
Color horizontalColor = Color.FromArgb(100, 100, 100);
if (e.Index >= 0)
{
SolidBrush sb = new SolidBrush(((e.State & DrawItemState.Selected) == DrawItemState.Selected) ? horizontalColor : backgroundColor);
e.Graphics.FillRectangle(sb, e.Bounds);
string text = Listb.Items[e.Index].ToString();
SolidBrush tb = new SolidBrush(e.ForeColor);
e.Graphics.DrawString(text, e.Font, tb, Listb.GetItemRectangle(e.Index).Location);
}
}
//Adjust Dimension (Still in test)
private void AdjustListBoxDimensions()
{
Listb.Location = new Point()
{
X = this.Width - this.Padding.Right - Listb.Width,
Y = Listb.Height
};
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Graphics graph = e.Graphics;
//Draw border
using (Pen penBorder = new Pen(borderColor, borderSize))
{
penBorder.Alignment = PenAlignment.Inset;
graph.DrawRectangle(penBorder, 0, 0, this.Width - 0.5F, this.Height - 0.5F);
}
}
}
My problem is that i can't use the ListBox properties/methods, is there a way to inherit them?
Since you've made your own control, you have to make your own properties and methods, calling Listbox's methods and getters/setters
something like this:
public void Add(object item)
{
this.Listb.Items.Add(item);
}
public ObjectCollection ListItems
{
get
{
return this.Listb.Items;
}
set
{
this.Listb.Items.AddRange(value);
}
}
//etc...
public void Add(object item)
{
this.Listb.BeginUpdate();
this.Listb.Items.Add(item);
this.Listb.EndUpdate();
}
public void Clear()
{
this.Listb.BeginUpdate();
this.Listb.Items.Clear();
this.Listb.EndUpdate();
}
public int SelectedIndex()
{
return this.Listb.SelectedIndex;
}
public object Item(int index)
{
return this.Listb.Items[index];
}
Add to code:
Dock=Fill
This.control.add(listb)
Good time of day.
The problem is very strange and incomprehensible.
After successfully creating the button, and then using it, I noticed a very unpleasant bug, flickering buttons.
Namely, it is played very easily, open the project, and press the ALT button.
For some reason, the buttons blink once, and that's it. I don't understand why this happens and how to fix it.
Please help.
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace TestProject
{
public class RoundButton : Control
{
public Color BackColor2 { get; set; }
public Color ButtonBorderColor { get; set; }
public int ButtonRoundRadius { get; set; }
public Color ButtonHighlightColor { get; set; }
public Color ButtonHighlightColor2 { get; set; }
public Color ButtonHighlightForeColor { get; set; }
public Color ButtonPressedColor { get; set; }
public Color ButtonPressedColor2 { get; set; }
public Color ButtonPressedForeColor { get; set; }
private bool IsHighlighted;
private bool IsPressed;
public RoundButton()
{
Size = new Size(100, 40);
ButtonRoundRadius = 30;
BackColor = Color.Gainsboro;
BackColor2 = Color.Silver;
ButtonBorderColor = Color.Black;
ButtonHighlightColor = Color.Orange;
ButtonHighlightColor2 = Color.OrangeRed;
ButtonHighlightForeColor = Color.Black;
ButtonPressedColor = Color.Red;
ButtonPressedColor2 = Color.Maroon;
ButtonPressedForeColor = Color.White;
}
protected override CreateParams CreateParams
{
get
{
CreateParams createParams = base.CreateParams;
createParams.ExStyle |= 0x00000020; // WS_EX_TRANSPARENT
return createParams;
}
}
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
var foreColor = IsPressed ? ButtonPressedForeColor : IsHighlighted ? ButtonHighlightForeColor : ForeColor;
var backColor = IsPressed ? ButtonPressedColor : IsHighlighted ? ButtonHighlightColor : BackColor;
var backColor2 = IsPressed ? ButtonPressedColor2 : IsHighlighted ? ButtonHighlightColor2 : BackColor2;
using (var pen = new Pen(ButtonBorderColor, 1))
e.Graphics.DrawPath(pen, Path);
using (var brush = new LinearGradientBrush(ClientRectangle, backColor, backColor2, LinearGradientMode.Vertical))
e.Graphics.FillPath(brush, Path);
using (var brush = new SolidBrush(foreColor))
{
var sf = new StringFormat { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center };
var rect = ClientRectangle;
rect.Inflate(-4, -4);
e.Graphics.DrawString(Text, Font, brush, rect, sf);
}
base.OnPaint(e);
}
protected override void OnPaintBackground(PaintEventArgs e)
{
}
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseEnter(e);
IsHighlighted = true;
Parent.Invalidate(Bounds, false);
Invalidate();
}
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
IsHighlighted = false;
IsPressed = false;
Parent.Invalidate(Bounds, false);
Invalidate();
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
IsPressed = true;
Parent.Invalidate(Bounds, false);
Invalidate();
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
Parent.Invalidate(Bounds, false);
Invalidate();
IsPressed = false;
}
protected GraphicsPath Path
{
get
{
var rect = ClientRectangle;
rect.Inflate(-1, -1);
return GetRoundedRectangle(rect, ButtonRoundRadius);
}
}
public static GraphicsPath GetRoundedRectangle(Rectangle rect, int d)
{
var gp = new GraphicsPath();
gp.AddArc(rect.X, rect.Y, d, d, 180, 90);
gp.AddArc(rect.X + rect.Width - d, rect.Y, d, d, 270, 90);
gp.AddArc(rect.X + rect.Width - d, rect.Y + rect.Height - d, d, d, 0, 90);
gp.AddArc(rect.X, rect.Y + rect.Height - d, d, d, 90, 90);
gp.CloseFigure();
return gp;
}
}
}
When pressing the ALT key the OnPaint() event gets called and the control is redrawn (if you put a breakpoint you will see it).
It comes from the base class of Control class.
you can solve this by adding this method to the parent form of the custom control:
protected override void WndProc(ref Message msg)
{
if (msg.Msg == 0x128) return;
base.WndProc(ref msg);
}
I guess the reason is that ALT key is used for other functionality of Control,
for example, selecting a menu item from MenuStrip control.
I am developing a custom combobox control dervied from the standard combobox that will look flat and borderless based on the article here:
http://www.codeproject.com/Articles/6971/Making-Standard-ComboBox-appear-flat
According to various sources I will have to override the windows procedure to do that so here is my WndProc override where I have blocked several messages from reaching the control:
protected override void WndProc(ref Message m)
{
IntPtr hDC = IntPtr.Zero;
Graphics gdc = null;
switch (m.Msg)
{
// Block these messages
case WM_CHANGEUISTATE:
case WM_MOUSEACTIVATE:
case WM_MOUSEFIRST:
case WM_MOUSELAST:
case WM_MOUSEHOVER:
case WM_MOUSELEAVE:
m.Result = (IntPtr)1;
break;
// Here we paint the border when non-client paint is received
case WM_NC_PAINT:
hDC = GetWindowDC(this.Handle);
gdc = Graphics.FromHdc(hDC);
SendMessage(this.Handle, WM_ERASEBKGND, hDC, 0);
SendPrintClientMsg(); // Send to draw client area
PaintFlatControlBorder(this, gdc);
m.Result = (IntPtr) 1; // Indicate message has been processed
ReleaseDC(m.HWnd, hDC);
gdc.Dispose();
break;
case WM_PAINT:
base.WndProc(ref m);
// Flatten the border area again
hDC = GetWindowDC(this.Handle);
gdc = Graphics.FromHdc(hDC);
Pen p = new Pen((this.Enabled? BackColor:SystemColors.Control), 2);
gdc.DrawRectangle(p, new Rectangle(2, 2, this.Width-3, this.Height-3));
PaintFlatDropDown(this, gdc);
PaintFlatControlBorder(this, gdc);
ReleaseDC(m.HWnd, hDC);
gdc.Dispose();
break;
default:
base.WndProc(ref m);
break;
}
}
Here is my constructor:
public FlatComboBox() : base()
{
this.FlatStyle = FlatStyle.Flat;
this.SetStyle(ControlStyles.DoubleBuffer | ControlStyles.ResizeRedraw, true);
}
What other wndproc messages do I have to block or is there another way around this?
Here is a good reference of all wndproc messages:
https://www.autoitscript.com/autoit3/docs/appendix/WinMsgCodes.htm
I am using .NET v4.5.
Thanks in advance.
I have done this before with a combo box to give it a customisable flat appearance, I am showing the full code so that is easier to get the idea of how it works, however it uses a custom drop down menu and menu items to complete the appearance.
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace Custom.Controls
{
public class CustomComboBox : UserControl
{
private const int DEFAULT_WIDTH = 121;
private const int DEFAULT_HEIGHT = 20;
private CustomContextMenuStrip _popupControl;
private CustomToolStripMenuItem _selectedItem;
private bool _bDroppedDown;
private Color _borderColour;
private Color _dropDownButtonColour;
private Color _droppedDownArrowColour;
private Color _closedArrowColour;
private Color _dropDownBackColour;
private Color _dropDownForeColour;
private Color _dropDownBorderColour;
public Color BorderColour
{
get
{
return _borderColour;
}
set
{
_borderColour = value;
this.Invalidate();
}
}
public Color ClosedArrowColour
{
get
{
return _closedArrowColour;
}
set
{
_closedArrowColour = value;
this.Invalidate();
}
}
public Color DroppedDownArrowColour
{
get
{
return _droppedDownArrowColour;
}
set
{
_droppedDownArrowColour = value;
this.Invalidate();
}
}
public Color DropDownButtonColour
{
get
{
return _dropDownButtonColour;
}
set
{
_dropDownButtonColour = value;
this.Invalidate();
}
}
public Color DropDownBorderColour
{
get
{
return _dropDownBorderColour;
}
set
{
_dropDownBorderColour = value;
_popupControl.BorderColour = value;
this.Invalidate();
}
}
public Color DropDownBackColour
{
get
{
return _dropDownBackColour;
}
set
{
_dropDownBackColour = value;
_popupControl.BackColor = value;
this.Invalidate();
}
}
public Color DropDownForeColour
{
get
{
return _dropDownForeColour;
}
set
{
_dropDownForeColour = value;
_popupControl.ForeColor = value;
this.Invalidate();
}
}
public bool DropShadowEnabled
{
get
{
return _popupControl.DropShadowEnabled;
}
set
{
_popupControl.DropShadowEnabled = value;
this.Invalidate();
}
}
public bool DroppedDown
{
get
{
return _bDroppedDown;
}
set
{
_bDroppedDown = value;
if (value)
{
_popupControl.Show(this, new Point(0, this.Height), ToolStripDropDownDirection.BelowRight);
}
else
{
_popupControl.Hide();
}
this.Invalidate();
}
}
public ToolStripItemCollection Items
{
get
{
return _popupControl.Items;
}
}
public CustomToolStripMenuItem SelectedItem
{
get
{
return _selectedItem;
}
}
public CustomComboBox()
{
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.UserMouse, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SuspendLayout();
this.ResumeLayout(false);
_popupControl = new CustomContextMenuStrip();
_popupControl.BackColor = this.BackColor;
_popupControl.Closed += new ToolStripDropDownClosedEventHandler(PopupControl_Closed);
_popupControl.ItemClicked += new ToolStripItemClickedEventHandler(PopupControl_ItemClicked);
this.Width = DEFAULT_WIDTH;
this.Height = DEFAULT_HEIGHT;
_selectedItem = null;
_bDroppedDown = false;
this.BackColor = SystemColors.Control;
this.ForeColor = SystemColors.ControlText;
_borderColour = SystemColors.ActiveBorder;
_dropDownButtonColour = SystemColors.ButtonFace;
_droppedDownArrowColour = SystemColors.ControlLight;
_closedArrowColour = SystemColors.ControlDark;
//Set these via the properties so they take effect on _popupControl
this.DropDownBackColour = SystemColors.Control;
this.DropDownForeColour = SystemColors.ControlText;
this.DropDownBorderColour = SystemColors.ActiveBorder;
}
protected override void OnFontChanged(EventArgs e)
{
_popupControl.Font = this.Font;
base.OnFontChanged(e);
}
protected override void OnMouseDown(MouseEventArgs e)
{
this.Invalidate();
this.DroppedDown = !this.DroppedDown;
base.OnMouseDown(e);
}
protected override void OnMouseWheel(MouseEventArgs e)
{
int nIndex = this.Items.IndexOf(_selectedItem);
if (e.Delta < 0)
{
if (nIndex < (this.Items.Count - 1))
{
_selectedItem = (CustomToolStripMenuItem)this.Items[nIndex + 1];
OnSelectedItemChanged(EventArgs.Empty);
this.Invalidate();
}
}
else if (e.Delta > 0)
{
if (nIndex > 0)
{
_selectedItem = (CustomToolStripMenuItem)this.Items[nIndex - 1];
OnSelectedItemChanged(EventArgs.Empty);
this.Invalidate();
}
}
base.OnMouseWheel(e);
}
protected override void OnPaint(PaintEventArgs e)
{
Rectangle boundingRect = new Rectangle(0, 0, this.Width, this.Height);
using (SolidBrush brush = new SolidBrush(this.BackColor))
{
e.Graphics.FillRectangle(brush, boundingRect);
}
ControlPaint.DrawBorder(e.Graphics, boundingRect, _borderColour, ButtonBorderStyle.Solid);
//Draw the dropdown button background
int nButtonWidth = SystemInformation.VerticalScrollBarWidth + SystemInformation.VerticalFocusThickness;
Rectangle dropDownButtonRect = new Rectangle(this.Width - nButtonWidth, 0, nButtonWidth, this.Height);
using (SolidBrush brush = new SolidBrush(_dropDownButtonColour))
{
e.Graphics.FillRectangle(brush, dropDownButtonRect);
}
//Draw the dropdown button arrow
using (GraphicsPath path = new GraphicsPath())
{
Point pTopLeft = new Point()
{
X = (int)Math.Round((float)dropDownButtonRect.X + ((float)dropDownButtonRect.Width * 0.30f)),
Y = (int)Math.Round((float)dropDownButtonRect.Y + ((float)dropDownButtonRect.Height * 0.35f))
};
Point pTopRight = new Point()
{
X = (int)Math.Round((float)dropDownButtonRect.X + ((float)dropDownButtonRect.Width * 0.70f)),
Y = (int)Math.Round((float)dropDownButtonRect.Y + ((float)dropDownButtonRect.Height * 0.35f))
};
Point pBottom = new Point()
{
X = (int)Math.Round((float)dropDownButtonRect.X + ((float)dropDownButtonRect.Width * 0.5f)),
Y = (int)Math.Round((float)dropDownButtonRect.Y + ((float)dropDownButtonRect.Height * 0.65f))
};
path.AddLine(pTopLeft, pTopRight);
path.AddLine(pTopRight, pBottom);
SmoothingMode previousSmoothingMode = e.Graphics.SmoothingMode;
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
{
using (SolidBrush brush = new SolidBrush(_bDroppedDown ? _droppedDownArrowColour : _closedArrowColour))
{
e.Graphics.FillPath(brush, path);
}
}
e.Graphics.SmoothingMode = previousSmoothingMode;
}
if (_selectedItem != null)
{
using (SolidBrush brush = new SolidBrush(this.ForeColor))
{
SizeF stringSize = e.Graphics.MeasureString(_selectedItem.Text, this.Font);
e.Graphics.DrawString(_selectedItem.Text, this.Font, brush, new Point(0, (this.Height / 2) - ((int)stringSize.Height / 2)));
}
}
}
protected override void OnSizeChanged(EventArgs e)
{
if (_popupControl != null)
{
_popupControl.MaximumItemSize = new Size(this.Width - 1, _popupControl.MaximumItemSize.Height);
_popupControl.Width = this.Width;
}
base.OnSizeChanged(e);
}
private void OnSelectedItemChanged(EventArgs e)
{
if (SelectedItemChanged != null)
{
SelectedItemChanged(this, e);
}
}
public void SelectFirstItem()
{
if (this.Items != null && this.Items.Count > 0)
{
_selectedItem = (CustomToolStripMenuItem)this.Items[0];
OnSelectedItemChanged(EventArgs.Empty);
}
}
public event EventHandler SelectedItemChanged;
private void PopupControl_Closed(object sender, ToolStripDropDownClosedEventArgs e)
{
this.DroppedDown = false;
this.Invalidate(true);
}
private void PopupControl_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
{
_selectedItem = (CustomToolStripMenuItem)e.ClickedItem;
OnSelectedItemChanged(EventArgs.Empty);
}
}
}
So, I'm making a homework assignment in which I need to build an intersection along with automatic traffic lights, etc. in Windows Form.
Now, for testing purposes I made a button that changes the traffic light status from on to off (or vice-versa). The status is a enum called LampStatus which uses Aan (On), Uit (Off) and Storing (This doesn't need to get used yet).
The lamp class looks like this:
public class Lamp
{
protected Color kleur;
protected int x, y, straal;
protected LampStatus status;
public Color Kleur
{
get
{
if (status == LampStatus.Uit)
return Color.Gray;
else
return kleur;
}
set { kleur = value; }
}
public LampStatus Status
{
set
{
status = value;
}
get
{
return status;
}
}
// constructor
public Lamp()
{
kleur = Color.Red;
x = y = 0;
straal = 1;
status = LampStatus.Uit;
}
// constructor
public Lamp(Color kleur, int x, int y, int r)
{
this.kleur = kleur;
this.x = x;
this.y = y;
this.straal = r;
status = LampStatus.Uit;
}
public virtual void Teken(Graphics g)
{
if (g != null)
{
SolidBrush Brush = new SolidBrush(Kleur);
g.FillEllipse(Brush, x, y, straal, straal);
g.DrawEllipse(new Pen(Color.Black), x, y, straal, straal);
}
}
}
Now, when I press the button in Form1:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private Lamp lamp = new Lamp(Color.Red, 15, 15, 50);
private void Form1_Paint(object sender, PaintEventArgs e)
{
lamp.Teken(e.Graphics);
}
private void testButton_Click(object sender, EventArgs e)
{
if (lamp.Status == LampStatus.Uit)
lamp.Status = LampStatus.Aan;
else
lamp.Status = LampStatus.Uit;
}
}
Nothing seems to happen, though when I debug the object lamp, both the color has changed to Color.Red and the status has changed to LampStatus.Aan.
When I hardcode: lamp.Status = LampStatus.Aan in the Form1_Paint method the color does change to red.
Edit; if there is any confusion, just comment and I'll try to explain.
Using this.Refresh() fixed the problem and made the lamp color properly change.
I have used ProgressBar Control in my c# desktop application.I have used it in a thread other then the thread in which control has been declared.Its working Fine.
Now I am wondering how i can show some text inside progress bar control like "Initiating Registration" etc.Also I want to use it as Marquee progress bar.Please help me.
You will have to override the OnPaint method, call the base implementation and the paint your own text.
You will need to create your own CustomProgressBar and then override OnPaint to draw what ever text you want.
Custom Progress Bar Class
namespace ProgressBarSample
{
public enum ProgressBarDisplayText
{
Percentage,
CustomText
}
class CustomProgressBar: ProgressBar
{
//Property to set to decide whether to print a % or Text
public ProgressBarDisplayText DisplayStyle { get; set; }
//Property to hold the custom text
public String CustomText { get; set; }
public CustomProgressBar()
{
// Modify the ControlStyles flags
//http://msdn.microsoft.com/en-us/library/system.windows.forms.controlstyles.aspx
SetStyle(ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer, true);
}
protected override void OnPaint(PaintEventArgs e)
{
Rectangle rect = ClientRectangle;
Graphics g = e.Graphics;
ProgressBarRenderer.DrawHorizontalBar(g, rect);
rect.Inflate(-3, -3);
if (Value > 0)
{
// As we doing this ourselves we need to draw the chunks on the progress bar
Rectangle clip = new Rectangle(rect.X, rect.Y, (int)Math.Round(((float)Value / Maximum) * rect.Width), rect.Height);
ProgressBarRenderer.DrawHorizontalChunks(g, clip);
}
// Set the Display text (Either a % amount or our custom text
int percent = (int)(((double)this.Value / (double)this.Maximum) * 100);
string text = DisplayStyle == ProgressBarDisplayText.Percentage ? percent.ToString() + '%' : CustomText;
using (Font f = new Font(FontFamily.GenericSerif, 10))
{
SizeF len = g.MeasureString(text, f);
// Calculate the location of the text (the middle of progress bar)
// Point location = new Point(Convert.ToInt32((rect.Width / 2) - (len.Width / 2)), Convert.ToInt32((rect.Height / 2) - (len.Height / 2)));
Point location = new Point(Convert.ToInt32((Width / 2) - len.Width / 2), Convert.ToInt32((Height / 2) - len.Height / 2));
// The commented-out code will centre the text into the highlighted area only. This will centre the text regardless of the highlighted area.
// Draw the custom text
g.DrawString(text, f, Brushes.Red, location);
}
}
}
}
Sample WinForms Application
using System;
using System.Linq;
using System.Windows.Forms;
using System.Collections.Generic;
namespace ProgressBarSample
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
// Set our custom Style (% or text)
customProgressBar1.DisplayStyle = ProgressBarDisplayText.CustomText;
customProgressBar1.CustomText = "Initialising";
}
private void btnReset_Click(object sender, EventArgs e)
{
customProgressBar1.Value = 0;
btnStart.Enabled = true;
}
private void btnStart_Click(object sender, EventArgs e)
{
btnReset.Enabled = false;
btnStart.Enabled = false;
for (int i = 0; i < 101; i++)
{
customProgressBar1.Value = i;
// Demo purposes only
System.Threading.Thread.Sleep(100);
// Set the custom text at different intervals for demo purposes
if (i > 30 && i < 50)
{
customProgressBar1.CustomText = "Registering Account";
}
if (i > 80)
{
customProgressBar1.CustomText = "Processing almost complete!";
}
if (i >= 99)
{
customProgressBar1.CustomText = "Complete";
}
}
btnReset.Enabled = true;
}
}
}
I have written a no blinking/flickering TextProgressBar
You can find the source code here: https://github.com/ukushu/TextProgressBar
WARNING: It's a little bit buggy! But still, I think it's better than another answers here. As I have no time for fixes, if you will do sth with them, please send me update by some way:) Thanks.
Samples:
AVOID FLICKERING TEXT
The solution provided by Barry above is excellent, but there's is the "flicker-problem".
As soon as the Value is above zero the OnPaint will be envoked repeatedly and the text will flicker.
There is a solution to this. We do not need VisualStyles for the object since we will be drawing it with our own code.
Add the following code to the custom object Barry wrote and you will avoid the flicker:
[DllImportAttribute("uxtheme.dll")]
private static extern int SetWindowTheme(IntPtr hWnd, string appname, string idlist);
protected override void OnHandleCreated(EventArgs e)
{
SetWindowTheme(this.Handle, "", "");
base.OnHandleCreated(e);
}
I did not write this myself. It found it here: https://stackoverflow.com/a/299983/1163954
I've testet it and it works.
I wold create a control named for example InfoProgresBar, that provide this functionality with a label or two (Main Job, Current Job) and ProgressBar and use it instead of that ProgressBar.
I have used this simple code, and it works!
for (int i = 0; i < N * N; i++)
{
Thread.Sleep(50);
progressBar1.BeginInvoke(new Action(() => progressBar1.Value = i));
progressBar1.CreateGraphics().DrawString(i.ToString() + "%", new Font("Arial",
(float)10.25, FontStyle.Bold),
Brushes.Red, new PointF(progressBar1.Width / 2 - 10, progressBar1.Height / 2 - 7));
}
It just has one simple problem and this is it: when progress bar start to rising, percentage some times hide, and then appear again.
I did't write it myself.I found it here:
text on progressbar in c#
I used this code, and it does work.
I tried placing a label with transparent background over a progress bar but never got it to work properly. So I found Barry's solution here very useful, although I missed the beautiful Vista style progress bar. So I merged Barry's solution with http://www.dreamincode.net/forums/topic/243621-percent-into-progress-bar/ and managed to keep the native progress bar, while displaying text percentage or custom text over it. I don't see any flickering in this solution either. Sorry to dig up and old thread but I needed this today and so others may need it too.
public enum ProgressBarDisplayText
{
Percentage,
CustomText
}
class ProgressBarWithCaption : ProgressBar
{
//Property to set to decide whether to print a % or Text
private ProgressBarDisplayText m_DisplayStyle;
public ProgressBarDisplayText DisplayStyle {
get { return m_DisplayStyle; }
set { m_DisplayStyle = value; }
}
//Property to hold the custom text
private string m_CustomText;
public string CustomText {
get { return m_CustomText; }
set {
m_CustomText = value;
this.Invalidate();
}
}
private const int WM_PAINT = 0x000F;
protected override void WndProc(ref Message m)
{
base.WndProc(m);
switch (m.Msg) {
case WM_PAINT:
int m_Percent = Convert.ToInt32((Convert.ToDouble(Value) / Convert.ToDouble(Maximum)) * 100);
dynamic flags = TextFormatFlags.VerticalCenter | TextFormatFlags.HorizontalCenter | TextFormatFlags.SingleLine | TextFormatFlags.WordEllipsis;
using (Graphics g = Graphics.FromHwnd(Handle)) {
using (Brush textBrush = new SolidBrush(ForeColor)) {
switch (DisplayStyle) {
case ProgressBarDisplayText.CustomText:
TextRenderer.DrawText(g, CustomText, new Font("Arial", Convert.ToSingle(8.25), FontStyle.Regular), new Rectangle(0, 0, this.Width, this.Height), Color.Black, flags);
break;
case ProgressBarDisplayText.Percentage:
TextRenderer.DrawText(g, string.Format("{0}%", m_Percent), new Font("Arial", Convert.ToSingle(8.25), FontStyle.Regular), new Rectangle(0, 0, this.Width, this.Height), Color.Black, flags);
break;
}
}
}
break;
}
}
}
Just want to point out something on #codingbadger answer. When using "ProgressBarRenderer" you should always check for "ProgressBarRenderer.IsSupported" before using the class. For me, this has been a nightmare with Visual Styles errors in Win7 that I couldn't fix. So, a better approach and workaround for the solution would be:
Rectangle clip = new Rectangle(rect.X, rect.Y, (int)Math.Round(((float)Value / Maximum) * rect.Width), rect.Height);
if (ProgressBarRenderer.IsSupported)
ProgressBarRenderer.DrawHorizontalChunks(g, clip);
else
g.FillRectangle(new SolidBrush(this.ForeColor), clip);
Notice that the fill will be a simple rectangle and not chunks. Chunks will be used only if ProgressBarRenderer is supported
I have created a InfoProgressBar control which uses a TransparentLabel control. Testing on a form with a Timer, I get some slight glitches displaying the text every 30-40 value changes if using a timer interval of less than 250 milliseconds (probably because of the time required to update the screen is greater than the timer interval).
It would be possible to modify UpdateText method to insert all the calculated values into CustomText but it isn't something that I have needed yet. This would remove the need for the DisplayType property and enumerate.
The TransparentLabel class was created by adding a new UserControl and changing it to inheriting from Label with the following implementation:
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace Utils.GUI
{
public partial class TransparentLabel : Label
{
// hide the BackColor attribute as much as possible.
// setting the base value has no effect as drawing the
// background is disabled
[Browsable(false)]
[EditorBrowsable(EditorBrowsableState.Never)]
public override Color BackColor
{
get
{
return Color.Transparent;
}
set
{
}
}
protected override CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
cp.ExStyle |= 0x20; // WS_EX_TRANSPARENT
return cp;
}
}
public override string Text
{
get
{
return base.Text;
}
set
{
base.Text = value;
if(Parent != null) Parent.Invalidate(Bounds, false);
}
}
public override ContentAlignment TextAlign
{
get
{
return base.TextAlign;
}
set
{
base.TextAlign = value;
if(Parent != null) Parent.Invalidate(Bounds, false);
}
}
public TransparentLabel()
{
InitializeComponent();
SetStyle(ControlStyles.Opaque, true);
SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
base.BackColor = Color.Transparent;
}
protected override void OnMove(EventArgs e)
{
base.OnMove(e);
RecreateHandle();
}
protected override void OnPaintBackground(PaintEventArgs pevent)
{
// do nothing
}
}
}
I did not make any changes to the related designer code but here it is for completeness.
namespace Utils.GUI
{
partial class TransparentLabel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
#endregion
}
}
I then created another new UserControl and changed it to derive from ProgressBar with the following implementation:
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.Design;
using System.Windows.Forms.Design.Behavior;
namespace Utils.GUI
{
[Designer(typeof(InfoProgressBarDesigner))]
public partial class InfoProgressBar : ProgressBar
{
// designer class to add font baseline snapline by copying it from the label
private class InfoProgressBarDesigner : ControlDesigner
{
public override IList SnapLines
{
get
{
IList snapLines = base.SnapLines;
InfoProgressBar control = Control as InfoProgressBar;
if(control != null)
{
using(IDesigner designer = TypeDescriptor.CreateDesigner(control.lblText, typeof(IDesigner)))
{
if(designer != null)
{
designer.Initialize(control.lblText);
ControlDesigner boxDesigner = designer as ControlDesigner;
if(boxDesigner != null)
{
foreach(SnapLine line in boxDesigner.SnapLines)
{
if(line.SnapLineType == SnapLineType.Baseline)
{
snapLines.Add(new SnapLine(SnapLineType.Baseline, line.Offset, line.Filter, line.Priority));
break;
}
}
}
}
}
}
return snapLines;
}
}
}
// enum to select the type of displayed value
public enum ProgressBarDisplayType
{
Custom = 0,
Percent = 1,
Progress = 2,
Remain = 3,
Value = 4,
}
private string _customText;
private ProgressBarDisplayType _displayType;
private int _range;
[Bindable(false)]
[Browsable(true)]
[DefaultValue("{0}")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[EditorBrowsable(EditorBrowsableState.Always)]
// {0} is replaced with the result of the selected calculation
public string CustomText
{
get
{
return _customText;
}
set
{
_customText = value;
UpdateText();
}
}
[Bindable(false)]
[Browsable(true)]
[DefaultValue(ProgressBarDisplayType.Percent)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[EditorBrowsable(EditorBrowsableState.Always)]
public ProgressBarDisplayType DisplayType
{
get
{
return _displayType;
}
set
{
_displayType = value;
UpdateText();
}
}
[Bindable(false)]
[Browsable(true)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[EditorBrowsable(EditorBrowsableState.Always)]
// don't use the lblText font as if it is null, it checks the parent font (i.e. this property) and gives an infinite loop
public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
}
}
[Bindable(false)]
[Browsable(true)]
[DefaultValue(100)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[EditorBrowsable(EditorBrowsableState.Always)]
public new int Maximum
{
get
{
return base.Maximum;
}
set
{
base.Maximum = value;
_range = base.Maximum - base.Minimum;
UpdateText();
}
}
[Bindable(false)]
[Browsable(true)]
[DefaultValue(0)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[EditorBrowsable(EditorBrowsableState.Always)]
public new int Minimum
{
get
{
return base.Minimum;
}
set
{
base.Minimum = value;
_range = base.Maximum - base.Minimum;
UpdateText();
}
}
[Bindable(false)]
[Browsable(true)]
[DefaultValue(ContentAlignment.MiddleLeft)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[EditorBrowsable(EditorBrowsableState.Always)]
public ContentAlignment TextAlign
{
get
{
return lblText.TextAlign;
}
set
{
lblText.TextAlign = value;
}
}
[Bindable(false)]
[Browsable(true)]
[DefaultValue(typeof(Color), "0x000000")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[EditorBrowsable(EditorBrowsableState.Always)]
public Color TextColor
{
get
{
return lblText.ForeColor;
}
set
{
lblText.ForeColor = value;
}
}
[Bindable(false)]
[Browsable(true)]
[DefaultValue(0)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[EditorBrowsable(EditorBrowsableState.Always)]
public new int Value
{
get
{
return base.Value;
}
set
{
base.Value = value;
UpdateText();
}
}
public InfoProgressBar()
{
InitializeComponent();
CustomText = "{0}";
DisplayType = ProgressBarDisplayType.Percent;
Maximum = 100;
Minimum = 0;
TextAlign = ContentAlignment.MiddleLeft;
TextColor = Color.Black;
Value = 0;
// means the label gets drawn in front of the progress bar
lblText.Parent = this;
_range = base.Maximum - base.Minimum;
}
protected void UpdateText()
{
switch(DisplayType)
{
case ProgressBarDisplayType.Custom:
{
lblText.Text = _customText;
break;
}
case ProgressBarDisplayType.Percent:
{
if(_range > 0)
{
lblText.Text = string.Format(_customText, string.Format("{0}%", (int)((Value * 100) / _range)));
}
else
{
lblText.Text = "100%";
}
break;
}
case ProgressBarDisplayType.Progress:
{
lblText.Text = string.Format(_customText, (Value - Minimum));
break;
}
case ProgressBarDisplayType.Remain:
{
lblText.Text = string.Format(_customText, (Maximum - Value));
break;
}
case ProgressBarDisplayType.Value:
{
lblText.Text = string.Format(_customText, Value);
break;
}
}
}
public new void Increment(int value)
{
base.Increment(value);
UpdateText();
}
public new void PerformStep()
{
base.PerformStep();
UpdateText();
}
}
}
And the designer code:
namespace Utils.GUI
{
partial class InfoProgressBar
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.lblText = new Utils.GUI.TransparentLabel();
this.SuspendLayout();
//
// lblText
//
this.lblText.BackColor = System.Drawing.Color.Transparent;
this.lblText.Dock = System.Windows.Forms.DockStyle.Fill;
this.lblText.Location = new System.Drawing.Point(0, 0);
this.lblText.Name = "lblText";
this.lblText.Padding = new System.Windows.Forms.Padding(3, 0, 3, 0);
this.lblText.Size = new System.Drawing.Size(100, 23);
this.lblText.TabIndex = 0;
this.lblText.Text = "transparentLabel1";
this.ResumeLayout(false);
}
#endregion
private TransparentLabel lblText;
}
}
Alliteratively you can try placing a Label control and placing it on top of the progress bar control. Then you can set whatever the text you want to the label. I haven't done this my self. If it works it should be a simpler solution than overriding onpaint.