Why do we need GetHashCode() function in the Object Model Project? [duplicate] - c#

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Closed 10 years ago.
Possible Duplicate:
Why is it important to override GetHashCode when Equals method is overriden in C#?
I was looking into the following class in my Object Model and could not understand the significance of adding GetHashCode() in the Class.
Sample Class
public class SampleClass
{
public int ID { get; set; }
public String Name { get; set; }
public String SSN_Number { get; set; }
public override bool Equals(Object obj)
{
if (obj == null || GetType() != obj.GetType())
return false;
SampleClass cls = (SampleClass)obj;
return (ID == cls.ID) &&
(Name == cls.Name) &&
(SSN_Number == cls.SSN_Number);
}
public override int GetHashCode()
{
return ID.GetHashCode() ^ Name.GetHashCode() ^ SSN_Number.GetHashCode();
}
}
Suppose I have a list of Sample Class Object and I want to get a specific index. Then Equals() can help me to get that record. Why should I use GetHashCode() ?

You need to handle both, because GetHashCode() is used by many collection implementations (like Dictionary) in concert with the Equals method. The important thing is that if you override the implementation of Equals, then you must override GetHashCode in such a way that any two objects that are Equal according to your new implementation also must return an identical Hash Code.
If they don't, then they will not work in Dictionary's properly. It's generally not that hard. One way that I often times do this is by taking the Properties of an object that I use for equality, and joining them together in a String object, and then return String.GetHashCode.
String has a pretty good implementation of GetHashCode that returns a wide range of integers for various values that make for good spreads in a sparse collection.

It is necessary to provide an override to GetHashCode, when your custom class overrides Equals. If you omit GetHashCode, you will get a compiler warning saying "A public type overrides System.Object.Equals but does not override System.Object.GetHashCode".
GetHashCode returns a value based on the current instance that is suited for hashing algorithms and data structures such as a hash table. Two objects that are the same type and are equal must return the same hash code to ensure that instances of System.Collections.HashTable and System.Collections.Generic.Dictionary<TKey, TValue> work correctly.
Suppose it was not necessary to override the GetHashCode in your custom class, the hash based collections would have to then use the base class' Object.GetHashCode which might not give correct results for all instances of your custom class.
If you observe the code you have posted, your Equals method compares
ID, Name and SSN for the 2 instances to return equality result
and the same attributes are being used for the hashing algorithm
(ID^Name^SSN) inside your GetHashCode method.

Related

Equals override vs. IEquatable<> [duplicate]

This question already has answers here:
What's the difference between IEquatable and just overriding Object.Equals()?
(4 answers)
Closed 6 years ago.
For the life of me, I can't get my WPF binding to work correctly for a RibbonComboBox's SelectedItem property.
Then I started reading about how .NET compares items. My understanding is that, in some cases, it compares the actual pointer. In which case, loading a new and equal value from a database, for example, it may not be considered equal.
So then I started looking into explicitly implementing Equals for my type. However, this seems a bit confusing as there are at least two different versions I can implement.
The code below shows I can either override object.Equals, or I can implement IEquatable<>. In fact, the code below implements both, and testing indicates that both are called.
public class TextValuePair : IEquatable<TextValuePair>
{
public string Text { get; set; }
public int Value { get; set; }
public override bool Equals(object obj)
{
if (obj == null || !(obj is TextValuePair))
return false;
return Value == (obj as TextValuePair).Value;
}
public override int GetHashCode()
{
return Value;
}
public bool Equals(TextValuePair obj)
{
Debug.Assert(obj != null);
if (obj == null)
return false;
return Value == obj.Value;
}
}
Can someone help me understand what is required to avoid my objects from being compared for equivalence by .NET library routines according to pointers having the same value? Is it really necessary to implement both versions of Equals?
As pointed by msdn, if you are implementing IEquatable<T> you will still need to override Equals because it will still be called with the signature Equals(System.Object, System.Object) and yhe override should be consistent with the methods implemented from IEquatable<T>.
Also as in the question about the difference between iequatable and just overriding object equals which Arno showed in the comment, IEquatable<T> is used when operations on collections are required to optimize them, not to need the boxing anymore, and instead call the direct Equals with the specific type.
You have two options:
If you are interested in performance when you are working with collections in your program, you could keep implementing the both Equals methods;
or
You could just remove the IEquatable<T> and only override Equals to simplify your code.
Additionally, whenever you override Equals, you should also always override GetHashCode as well.

Why should GetHashCode implement the same logic as Equals?

In this MSDN page it says:
Warning:
If you override the GetHashCode method, you should also override Equals, and vice versa. If your overridden Equals method returns true when two objects are tested for equality, your overridden GetHashCode method must return the same value for the two objects.
I have also seen many similar recommendations and I can understand that when overriding the Equals method I would also want to override the GetHashCode. As far as I can work out though, the GetHashCode is used with hash table look-ups, which is not the same as equality checking.
Here is an example to help explain what I want to ask:
public class Temperature /* Immutable */
{
public Temperature(double value, TemperatureUnit unit) { ... }
private double Value { get; set; }
private TemperatureUnit Unit { get; set; }
private double GetValue(TemperatureUnit unit)
{
/* return value converted into the specified unit */
}
...
public override bool Equals(object obj)
{
Temperature other = obj as Temperature;
if (other == null) { return false; }
return (Value == other.GetValue(Unit));
}
public override int GetHashCode()
{
return Value.GetHashCode() + Unit.GetHashCode();
}
}
In this example, two Temperature objects are considered equal, even if they are not storing the same things internally (e.g. 295.15 K == 22 Celsius). At the moment the GetHashCode method will return different values for each. These two temperatures objects are equal but they are also not the same, so is it not correct that they have different hash codes?
When storing a value in a hash table, such as Dictionary<>, the framework will first call GetHashCode() and check if there's already a bucket in the hash table for that hash code. If there is, it will call .Equals() to see if the new value is indeed equal to the existing value. If not (meaning the two objects are different, but result in the same hash code), you have what's known as a collision. In this case, the items in this bucket are stored as a linked list and retrieving a certain value becomes O(n).
If you implemented GetHashCode() but did not implement Equals(), the framework would resort to using reference equality to check for equality which would result in every instance creating a collision.
If you implemented Equals() but did not implement GetHashCode(), you might run into a situation where you had two objects that were equal, but resulted in different hash codes meaning they'd maintain their own separate values in your hash table. This would potentially confuse anyone using your class.
As far as what objects are considered equal, that's up to you. If I create a hash table based on temperature, should I be able to refer to the same item using either its Celsius or Fahrenheit value? If so, they need to result in the same hash value and Equals() needs to return true.
Update:
Let's step back and take a look at the purpose of a hash code in the first place. Within this context, a hash code is used as a quick way to identify if two objects are most likely equal. If we have two objects that have different hash codes, we know for a fact they are not equal. If we have two objects that have the same hash code, we know they are most likely equal. I say most likely because an int can only be used to represent a few billion possible values, and strings can of course contain the complete works of Charles Dickens, or any number of possible values. Much in the .NET framework is based on these truths, and developers that use your code will assume things work in a way that is consistent with the rest of the framework.
If you were to have two instances that have different hash codes, but have an implementation of Equals() that returns true, you're breaking this convention. A developer that compares two objects might then use one of of those objects to refer to a key in a hash table and expect to get an existing value out. If all of a sudden the hash code is different, this code might result in a runtime exception instead. Or perhaps return a reference to a completely different object.
Whether 295.15k and 22C are equal within the domain of your program is your choice (In my opinion, they are not). However, whatever you decide, objects that are equal must return the same has code.
Warning:
If you override the GetHashCode method, you should also override Equals, and vice versa. If your overridden Equals method returns true when two objects are tested for equality, your overridden GetHashCode method must return the same value for the two objects.
This is a convention in the .NET libraries. It's not enforced at compile time, or even at run-time, but code in the .NET library (and likely any other external library) expects this statement to always be true:
If two object return true from Equals they will return the same hash code
And:
If two objects return different hash codes they are NOT equal
If you don't follow that convention, then your code will break. And worse it will probably break in ways that are really hard to trace (like putting two identical objects in a dictionary, or getting a different object from a dictionary than the one you expected).
So, follow the convention, or you will cause yourself a lot of grief.
In you particular class, you need to decide, either Equals returns false when the units are different, or GetHashCode returns the same hash code regardless of unit. You can't have it both ways.
So you either do this:
public override bool Equals(object obj)
{
Temperature other = obj as Temperature;
if (other == null) { return false; }
return (Value == other.Value && Unit == other.Unit);
}
Or you do this:
public override int GetHashCode()
{
// note that the value returned from ConvertToSomeBaseUnit
// should probably be cached as a private member
// especially if your class is supposed to immutable
return Value.ConvertToSomeBaseUnit().GetHashCode();
}
Note that nothing is stopping you from also implementing:
public bool TemperaturesAreEqual(Temperature other)
{
if (other == null) { return false; }
return (Value == other.GetValue(Unit));
}
And using that when you want to know if two temperatures represent the same physical temperature regardless of units.
Two objects that are equal should return the same HashCode (two objects that are different could return the same hashcode too, but that's a collision).
In your case, neither your equals nor your hashcode implementations are a good one. Problem being that the "real value" of the object is dependant on a parameter: there's no single property that defines the value of the object. You only store the initial unit to do equality compare.
So, why don't you settle on an internal definition of what's the Value of your Temperature?
I'd implement it like:
public class Temperature
{
public Temperature(double value, TemperatureUnit unit) {
Value = ConvertValue(value, unit, TemperatureUnit.Celsius);
}
private double Value { get; set; }
private double ConvertValue(double value, TemperatureUnit originalUnit, TemperatureUnit targetUnit)
{
/* return value from originalUnit converted to targetUnit */
}
private double GetValue(TemperatureUnit unit)
{
return ConvertValue(value, TemperatureUnit.Celsius, unit);
}
public override bool Equals(object obj)
{
Temperature other = obj as Temperature;
if (other == null) { return false; }
return (Value == other.Value);
}
public override int GetHashCode()
{
return Value.GetHashCode();
}
}
That way, your internal Value is what defines if two objects are the same, and is always expressed in the same unit.
You don't really care what Unit the object has: it makes no sense, since for getting the value back, you'll always pass a value. It only makes sense to pass it for the initial conversion.

What is the proper way to implement Equation functions [duplicate]

I'm having some difficulty using Linq's .Except() method when comparing two collections of a custom object.
I've derived my class from Object and implemented overrides for Equals(), GetHashCode(), and the operators == and !=. I've also created a CompareTo() method.
In my two collections, as a debugging experiment, I took the first item from each list (which is a duplicate) and compared them as follows:
itemListA[0].Equals(itemListB[0]); // true
itemListA[0] == itemListB[0]; // true
itemListA[0].CompareTo(itemListB[0]); // 0
In all three cases, the result is as I wanted. However, when I use Linq's Except() method, the duplicate items are not removed:
List<myObject> newList = itemListA.Except(itemListB).ToList();
Learning about how Linq does comparisons, I've discovered various (conflicting?) methods that say I need to inherit from IEquatable<T> or IEqualityComparer<T> etc.
I'm confused because when I inherit from, for example, IEquatable<T>, I am required to provide a new Equals() method with a different signature from what I've already overridden. Do I need to have two such methods with different signatures, or should I no longer derive my class from Object?
My object definition (simplified) looks like this:
public class MyObject : Object
{
public string Name {get; set;}
public DateTime LastUpdate {get; set;}
public int CompareTo(MyObject other)
{
// ...
}
public override bool Equals(object obj)
{
// allows some tolerance on LastUpdate
}
public override int GetHashCode()
{
unchecked
{
int hash = 17;
hash = hash * 23 + Name.GetHashCode();
hash = hash * 23 + LastUpdate.GetHashCode();
return hash;
}
}
// Overrides for operators
}
I noticed that when I inherit from IEquatable<T> I can do so using IEquatable<MyObject> or IEquatable<object>; the requirements for the Equals() signature change when I use one or the other. What is the recommended way?
What I am trying to accomplish:
I want to be able to use Linq (Distinct/Except) as well as the standard equality operators (== and !=) without duplicating code. The comparison should allow two objects to be considered equal if their name is identical and the LastUpdate property is within a number of seconds (user-specified) tolerance.
Edit:
Showing GetHashCode() code.
It doesn't matter whether you override object.Equals and object.GetHashCode, implement IEquatable, or provide an IEqualityComparer. All of them can work, just in slightly different ways.
1) Overriding Equals and GetHashCode from object:
This is the base case, in a sense. It will generally work, assuming you're in a position to edit the type to ensure that the implementation of the two methods are as desired. There's nothing wrong with doing just this in many cases.
2) Implementing IEquatable
The key point here is that you can (and should) implement IEquatable<YourTypeHere>. The key difference between this and #1 is that you have strong typing for the Equals method, rather than just having it use object. This is both better for convenience to the programmer (added type safety) and also means that any value types won't be boxed, so this can improve performance for custom structs. If you do this you should pretty much always do it in addition to #1, not instead of. Having the Equals method here differ in functionality from object.Equals would be...bad. Don't do that.
3) Implementing IEqualityComparer
This is entirely different from the first two. The idea here is that the object isn't getting it's own hash code, or seeing if it's equal to something else. The point of this approach is that an object doesn't know how to properly get it's hash or see if it's equal to something else. Perhaps it's because you don't control the code of the type (i.e. a 3rd party library) and they didn't bother to override the behavior, or perhaps they did override it but you just want your own unique definition of "equality" in this particular context.
In this case you create an entirely separate "comparer" object that takes in two different objects and informs you of whether they are equal or not, or what the hash code of one object is. When using this solution it doesn't matter what the Equals or GetHashCode methods do in the type itself, you won't use it.
Note that all of this is entirely unrelated from the == operator, which is its own beast.
The basic pattern I use for equality in an object is the following. Note that only 2 methods have actual logic specific to the object. The rest is just boiler plate code that feeds into these 2 methods
class MyObject : IEquatable<MyObject> {
public bool Equals(MyObject other) {
if (Object.ReferenceEquals(other, null)) {
return false;
}
// Actual equality logic here
}
public override int GetHashCode() {
// Actual Hashcode logic here
}
public override bool Equals(Object obj) {
return Equals(obj as MyObject);
}
public static bool operator==(MyObject left, MyObject right) {
if (Object.ReferenceEquals(left, null)) {
return Object.ReferenceEquals(right, null);
}
return left.Equals(right);
}
public static bool operator!=(MyObject left, MyObject right) {
return !(left == right);
}
}
If you follow this pattern there is really no need to provide a custom IEqualityComparer<MyObject>. The EqualityComparer<MyObject>.Default will be enough as it will rely on IEquatable<MyObject> in order to perform equality checks
You cannot "allow some tolerance on LastUpdate" and then use a GetHashCode() implementation that uses the strict value of LastUpdate!
Suppose the this instance has LastUpdate at 23:13:13.933, and the obj instance has 23:13:13.932. Then these two might compare equal with your tolerance idea. But if so, their hash codes must be the same number. But that will not happen unless you're extremely extremely lucky, for the DateTime.GetHashCode() should not give the same hash for these two times.
Besides, your Equals method most be a transitive relation mathematically. And "approximately equal to" cannot be made transitive. Its transitive closure is the trivial relation that identifies everything.

Why do I need to override the .Equals and GetHashCode in C# [duplicate]

This question already has answers here:
Why is it important to override GetHashCode when Equals method is overridden?
(15 answers)
Closed 9 years ago.
I am using Entity Framework 5. In my C# code I want to compare if two objects are equal. If there are not then I want to issue an update.
I have been told I need to override the .Equals method and then also the gethascode method. My classes look like this:
public class Students {
public int PersonId { get; set; }
public string Name { get; set; }
public int Age {get; set;}
}
Can some explain why I need to override .Equals and .GetHashCode. Also can someone give me an example. In particular I am not sure about the hashcode. Note that my PersonId is a unique number for this class.
You need to override the two methods for any number of reasons. The GetHashCode is used for insertion and lookup in Dictionary and HashTable, for example. The Equals method is used for any equality tests on the objects. For example:
public partial class myClass
{
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
For GetHashCode, I would have done:
public int GetHashCode()
{
return PersonId.GetHashCode() ^
Name.GetHashCode() ^
Age.GetHashCode();
}
If you override the GetHashCode method, you should also override Equals, and vice versa. If your overridden Equals method returns true when two objects are tested for equality, your overridden GetHashCode method must return the same value for the two objects.
Classes are reference types. When you create two objects and store them in variables you're only storing the reference to them. This means if you attempt to compare them you will only be comparing two references which will only be equal if they're pointing to the same object on heap. If you want to change that behavior you will have to override Equals.
Also some collections depend on GetHashCode to store elements in tree-like(or any other) structures that need some means of comparison between two objects of a given class. Which is why you need to implement these methods if you need your defined class to behave correctly under the specified circumstances.
A typical implementation of GetHashCode would be the xor of class's fields which is given in #No Idea For Name's answer. But since PersonId is unique in your example, you could also use that:
public int GetHashCode()
{
return PersonId.GetHashCode();
}

Implemeting GetHashCode and Equals methods for ValueObjects

There is a passage from NHibernate documentation:
Note: if you define an ISet of composite elements, it is very important to implement Equals() and GetHashCode() correctly.
What does correctly mean there? Is it neccessary to implement those methods for all value objects in domain?
EXTENDING MY QUESTION
In the article Marc attached user Albic states:
It's actually very hard to implement GetHashCode() correctly because, in addition to the rules Marc already mentioned, the hash code should not change during the lifetime of an object. Therefore the fields which are used to calculate the hash code must be immutable.
I finally found a solution to this problem when I was working with NHibernate. My approach is to calculate the hash code from the ID of the object. The ID can only be set though the constructor so if you want to change the ID, which is very unlikely, you have to create a new object which has a new ID and therefore a new hash code. This approach works best with GUIDs because you can provide a parameterless constructor which randomly generates an ID.
I suddenly realized what I've got inside my AbstractEntity class:
public abstract class AbstractEntity<T> where T : AbstractEntity<T> {
private Nullable<Int32> hashCode;
public virtual Guid Id { get; protected set; }
public virtual Byte[] Version { get; set; }
public override Boolean Equals(Object obj) {
var other = obj as T;
if(other == null) {
return false;
}
var thisIsNew = Equals(this.Id, Guid.Empty);
var otherIsNew = Equals(other.Id, Guid.Empty);
if(thisIsNew && otherIsNew) {
return ReferenceEquals(this, other);
}
return this.Id.Equals(other.Id);
} // public override Boolean Equals(Object obj) {
public override Int32 GetHashCode() {
if(this.hashCode.HasValue) {
return this.hashCode.Value;
}
var thisIsNew = Equals(this.Id, Guid.Empty);
if(thisIsNew) {
this.hashCode = base.GetHashCode();
return this.hashCode.Value;
}
return this.Id.GetHashCode();
} // public override Int32 GetHashCode() {
public static Boolean operator ==(AbstractEntity<T> l, AbstractEntity<T> r) {
return Equals(l, r);
}
public static Boolean operator !=(AbstractEntity<T> l, AbstractEntity<T> r) {
return !Equals(l, r);
}
} // public abstract class AbstractEntity<T>...
As all components are nested within entities should I then implement Equals() and GetHashCode() for them?
Correctly means that GetHashCode returns the same hash code for the entities that are expected to be equal. Because equality of 2 entities is made by comparison of that code.
On the other side, that means that for entities that are not equal, the uniqueness of hash code has to be guaranteed, as much as it possible.
The documentation for Equals and GetHashCode explain this well and include specific guidance on implementation for value objects. For value objects, Equals is true if the objects are the same type and the public and private fields are equal. However, this explanation applies to framework value types and you are free to create your own Equals by overriding it.
GetHashCode has two rules that must be followed:
If two objects compare as equal, the GetHashCode method for each object must return the same value. However, if two objects do not
compare as equal, the GetHashCode methods for the two object do not
have to return different values.
The GetHashCode method for an object must consistently return the same hash code as long as there is no modification to the object state
that determines the return value of the object's Equals method. Note
that this is true only for the current execution of an application,
and that a different hash code can be returned if the application is
run again.

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