I wrote a simple console tool that reads a file and then writes something out. I intend to just drag and drop files and then out pops the output in the same directory as the input file.
All of the testing works, and when I call it from command-line, everything comes out as expected. However, when I tried dragging and dropping it in explorer, no files were created.
I did a search through the system and found that they were all dumped at Documents and Settings under my user folder, and when I printed out the full path that's what it said.
Which is weird. Wouldn't Path.GetFullPath return the absolute path of the input file? Instead it looks like it just combined that user directory path to the input's filename.
EDIT: here's the code. I feel like I've made a logic error somewhere but can't seem to see it.
filename = System.IO.Path.GetFileName(args[i]);
abspath = Path.GetFullPath(filename);
dirpath = Path.GetDirectoryName(abspath);
....
Console.WriteLine(dirpath);
Path.GetFullPath should return the absolute path of the path string you pass in.
Path.GetFileName(string path) only returns the filename and extension of the file you pass in. For example, System.IO.Path.GetFileName("C:\SomeDirectory\Test.txt"); would just return "Test.txt". You'll want to use the Path.GetDirectoryName to get the path of your input file, like so:
string inputDirectory = System.IO.Path.GetDirectoryName(args[i]);
Alternately, you can use the FileInfo class to retrieve a bunch more information about your input file. For example:
// Assuming args[i] = "C:\SomeDirectory\Test.txt"
FileInfo inputFile = new FileInfo(args[i]);
string inputDirectory = inputFile.DirectoryName; // "C:\SomeDirectory"
string inputFileName = inputFile.Name; // "Test.txt"
string fullInputFile = inputFile.FullName; // "C:\SomeDirectory\Test.txt"
Related
I'm looking to make a program to make my life easier, I need to be able to easily select a folder, which I can do, I don't need help with that. I want to take the directory of a folder, and put that folder into a new folder with a specified name, and then zip up that folder into a zip format in which I can change the name and filetype of. Is this possible in vanilla C#? I've only ever done files for text and I've never looked at moving and packaging files. SO I'm really clueless, I'd just like to be guided into the right direction.
Edit: I found this code online, but I need to put the folder inside another folder, may I adapt upon this to do so?
string startPath = #"c:\example\start";
string zipPath = #"c:\example\result.zip";
string extractPath = #"c:\example\extract";
ZipFile.CreateFromDirectory(startPath, zipPath);
ZipFile.ExtractToDirectory(zipPath, extractPath);
So, after an extended chat discussion, here's what we've established.
The goal is to put the contents of a source directory into a zip with the following structure:
- Payload
|- name of source
|-- contents of source
Okay, so, starting from an input path called startPath:
var parent = Path.GetDirectoryName(startPath);
var payload = Path.Combine(parent, "payload");
Directory.CreateDirectory(payload); // ensure payload ex
Directory.Move(startPath, Path.Combine(payload, Path.GetFileName(startPath));
var zipPath = Path.Combine(parent, "export.zip");
File.Delete(zipPath);
ZipFile.CreateFromDirectory(payload , zipPath, CompressionLevel.Optimal, true);
The key is that true in the CreateFromDirectory call, that puts the entries in the archive under a directory with the same name as the directory being zipped (in this case, "payload"). Feel free to change CompressionLevel to other values if you want.
Now, this has the side effect of actually physically moving the source directory, which might not be the best user experience. If you want to avoid that, you'll have to basically do what ZipFile.CreateFromDirectory does by hand, which is to enumerate the source directory yourself and then copy the files into the zip archive (in which case you can name those files whatever you want):
var parent = Path.GetDirectoryName(startPath);
var zipPath = Path.Combine(parent, "export.zip");
File.Delete(zipPath);
using var zip = ZipFile.Open(zipPath, ZipArchiveMode.Create);
foreach(var file in Directory.EnumerateFiles(startPath, "*", SearchOption.AllDirectories))
{
// get the path of the file relative to the parent directory
// this gives us a path that starts with the source directory name
// e.g. C:\example\start\file.txt -> start\file.txt
var relativePath = Path.GetRelativePath(parent, file);
// construct the path of the entry in the archive
// this is "Payload", and then the relative path of the file
// we need to fix up the separators because zip entries use /
// e.g. start\file.txt -> Payload/start/file.txt
var entryPath = Path.Combine("Payload", relativePath).Replace(Path.DirectorySeparatorChar, '/');
// put the file in the archive
// to specify a compression level, pass it as the third parameter here
zip.CreateEntryFromFile(file, entryPath);
}
http://pastebin.com/DgpMx3Sx
Currently i have this, i need to find a way to make it so that as opposed to writing out the directory of the txt files, i want it to create them in the same location as the exe and access them.
basically i want to change these lines
string location = #"C:\Users\Ryan\Desktop\chaz\log.txt";
string location2 = #"C:\Users\Ryan\Desktop\chaz\loot.txt";
to something that can be moved around your computer without fear of it not working.
If you're saving the files in the same path as the executable file then you can get the directory using:
string appPath = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
Normally you wouldn't do that, mostly because the install path will be found in the Program Files folders, which require Administrative level access to be modified. You would want to store it in the Application Data folder. That way it is hidden, but commonly accessible through all the users.
You could accomplish such a feat by:
string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
string fullPath = Path.Combine(path, #"NameOfApplication");
With those first two lines you'll always have the proper path to a globally accessible location for the application.
Then when you do something you would simply combine the fullPath and the name of the file you attempt to manipulate with FileStream or StreamWriter.
If structured correctly it could be as simple as:
private static void WriteToLog(string file)
{
string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
string fullPath = Path.Combine(path, #"NameOfApplication");
// Validation Code should you need it.
var log = Path.Combine(fullPath, file);
using(StreamWriter writer = new StreamWriter(log))
{
// Data
}
}
You could obviously structure or make it better, this is just to provide an example. Hopefully this points you in the right direction, without more specifics then I can't be more help.
But this is how you can access data in a common area and write out to the file of your choice.
I would like to extract the selected path from Save dialog, excluding the file name.
The following code retrieves the full path + the file name with its extension.
placeToSaveDocument = Path.GetFullPath(saveFileDialog.FileName);
Please do not suggest to use Folder Browser Dialog instead, because I have a reason why not to use it.
Any ideas?
You're probably looking for Path.GetDirectoryName(saveFileDialog.FileName).
Example:
string filePath = #"C:\MyDir\MySubDir\myfile.ext";
string directoryPath = Path.GetDirectoryName(filePath);
//directoryPath = "C:\MyDir\MySubDir"
I'm working on a project for a class. What I have to do is export parsed instructions to a file. Microsoft has this example which explains how to write to a file:
// Compose a string that consists of three lines.
string lines = "First line.\r\nSecond line.\r\nThird line.";
// Write the string to a file.
System.IO.StreamWriter file = new System.IO.StreamWriter("c:\\test.txt");
file.WriteLine(lines);
file.Close();
I'm fine with that part, but is there a way to write the file to the current project's environment/location? I'd like to do that instead of hard coding a specific path (i.e. "C:\\test.txt").
Yes, just use a relative path. If you use #".\test.txt" ( btw the # just says I'm doing a string literal, it removes the need for the escape character so you could also do ".\\test.txt" and it would write to the same place) it will write the file to the current working directory which in most cases is the folder containing your program.
You can use Assembly.GetExecutingAssembly().Location to get the path of your main assembly (.exe). Do note that if that path is inside a protected folder (for example Program Files) you won't be able to write there unless the user is an administrator - don't rely on this.
Here is sample code:
string path = System.Reflection.Assembly.GetExecutingAssembly().Location;
string fileName = Path.Combine(path, "test.txt");
This question / answer shows how to get the user's profile folder where you'll have write access. Alternatively, you can use the user's My Documents folder to save files - again, you're guaranteed to have access to it. You can get that path by calling
Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments)
If you want to get the current folder location of your program use this code :
string path = Directory.GetParent(System.Reflection.Assembly.GetExecutingAssembly().Location).FullName; // return the application.exe current folder
string fileName = Path.Combine(path, "test.txt"); // make the full path as folder/test.text
Full code to write the data to the file :
string path = Directory.GetParent(System.Reflection.Assembly.GetExecutingAssembly().Location).FullName;
string fileName = Path.Combine(path, "test.txt");
if (!File.Exists(fileName))
{
// Create the file.
using (FileStream fs = File.Create(fileName))
{
Byte[] info =
new UTF8Encoding(true).GetBytes("This is some text in the file.");
// Add some information to the file.
fs.Write(info, 0, info.Length);
}
}
Most of the examples shows how to read text file from exact location (f.e. "C:\Users\Owner\Documents\test1.txt"). But, how to read text files without writing full path, so my code would work when copied to other computers. With visual studio I added 2 text files to project (console project) and don't know best way to read those files. Hope I described my problem clearly. Maybe I needed to add those txt files differentely (like directly to same folder as .exe file)?
You could use Directory.GetCurrentDirectory:
var path = Path.Combine(Directory.GetCurrentDirectory(), "\\fileName.txt");
Which will look for the file fileName.txt in the current directory of the application.
If your application is a web service, Directory.CurrentDirectory doesn't work.
Use System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "yourFileName.txt")) instead.
When you provide a path, it can be absolute/rooted, or relative. If you provide a relative path, it will be resolved by taking the working directory of the running process.
Example:
string text = File.ReadAllText("Some\\Path.txt"); // relative path
The above code has the same effect as the following:
string text = File.ReadAllText(
Path.Combine(Environment.CurrentDirectory, "Some\\Path.txt"));
If you have files that are always going to be in the same location relative to your application, just include a relative path to them, and they should resolve correctly on different computers.
You need to decide which directory you want the file to be relative to. Once you have done that, you construct the full path like this:
string fullPathToFile = Path.Combine(dir, fileName);
If you don't supply the base directory dir then you will be at the total mercy of whatever happens to the working directory of your process. That is something that can be out of your control. For example, shortcuts to your application may specify it. Using file dialogs can change it.
For a console application it is reasonable to use relative files directly because console applications are designed so that the working directory is a critical input and is a well-defined part of the execution environment. However, for a GUI app that is not the case which is why I recommend you explicitly convert your relative file name to a full absolute path using some well-defined base directory.
Now, since you have a console application, it is reasonable for you to use a relative path, provided that the expectation is that the files in question will be located in the working directory. But it would be very common for that not to be the case. Normally the working directory is used to specify where the user's input and output files are to be stored. It does not typically point to the location where the program's files are.
One final option is that you don't attempt to deploy these program files as external text files. Perhaps a better option is to link them to the executable as resources. That way they are bound up with the executable and you can completely side-step this issue.
You absolutely need to know where the files to be read can be located. However, this information can be relative of course so it may be well adapted to other systems.
So it could relate to the current directory (get it from Directory.GetCurrentDirectory()) or to the application executable path (eg. Application.ExecutablePath comes to mind if using Windows Forms or via Assembly.GetEntryAssembly().Location) or to some special Windows directory like "Documents and Settings" (you should use Environment.GetFolderPath() with one element of the Environment.SpecialFolder enumeration).
Note that the "current directory" and the path of the executable are not necessarily identical. You need to know where to look!
In either case, if you need to manipulate a path use the Path class to split or combine parts of the path.
As your project is a console project you can pass the path to the text files that you want to read via the string[] args
static void Main(string[] args)
{
}
Within Main you can check if arguments are passed
if (args.Length == 0){ System.Console.WriteLine("Please enter a parameter");}
Extract an argument
string fileToRead = args[0];
Nearly all languages support the concept of argument passing and follow similar patterns to C#.
For more C# specific see http://msdn.microsoft.com/en-us/library/vstudio/cb20e19t.aspx
This will load a file in working directory:
static void Main(string[] args)
{
string fileName = System.IO.Path.GetFullPath(Directory.GetCurrentDirectory() + #"\Yourfile.txt");
Console.WriteLine("Your file content is:");
using (StreamReader sr = File.OpenText(fileName))
{
string s = "";
while ((s = sr.ReadLine()) != null)
{
Console.WriteLine(s);
}
}
Console.ReadKey();
}
If your using console you can also do this.It will prompt the user to write the path of the file(including filename with extension).
static void Main(string[] args)
{
Console.WriteLine("****please enter path to your file****");
Console.Write("Path: ");
string pth = Console.ReadLine();
Console.WriteLine();
Console.WriteLine("Your file content is:");
using (StreamReader sr = File.OpenText(pth))
{
string s = "";
while ((s = sr.ReadLine()) != null)
{
Console.WriteLine(s);
}
}
Console.ReadKey();
}
If you use winforms for example try this simple example:
private void button1_Click(object sender, EventArgs e)
{
string pth = "";
OpenFileDialog ofd = new OpenFileDialog();
if (ofd.ShowDialog() == DialogResult.OK)
{
pth = ofd.FileName;
textBox1.Text = File.ReadAllText(pth);
}
}
There are many ways to get a path. See CurrentDirrectory mentioned. Also, you can get the full file name of your application by using
Assembly.GetExecutingAssembly().Location
and then use Path class to get a directory name.
Be careful about the leading \\
string path2 = "\\folderName\\fileName.json";
string text = File.ReadAllText(Path.Combine(Directory.GetCurrentDirectory(), path2));
If path2 does not include a root (for example, if path2 does not start with a separator character \\ or a drive specification), the result is a concatenation of the two paths, with an intervening separator character. If path2 includes a root, path2 is returned.
Path.Combine Method (System.IO) | Microsoft Learn