c# concurrency of struct array - c#

Given an array of struct:
public struct Instrument
{
public double NoS;
public double Last;
}
var a1 = new Instrument[100];
And a threading task pool that is writing to those elements on the basis that a single element may at most be written to by two threads concurrently, one for each of the double fields (there is upstream queuing by topic effectively).
And the knowledge that double's can be written atomically on 64 bit. (edit this mistakenly said 32 bit originally)
I need to periodically perform a calculation using all the values in the array and I'd like them to be consistent during the calc.
So I can snapshot the array with:
var snapshot = a1.Clone();
Now the question I have is with regards to the specifics of the syncronisation. If I make the members volatile, I don't think that is going to help the clone at all, as the read/write aquire/releases are not at the array level.
Now I could have an array lock, but this will add a lot of contention on the most frequent process of writing data into the array. So not ideal.
Alternatively I could have a per row lock, but that would be a real pain as they'd all need to be aquired prior to clone, meanwhile I've got the writes all backing up.
Now it doesn't really matter if the snapshot doesn't have the very latest value if its a matter of microseconds etc, so I think I could probably get away with just having no lock. My only concern is if there could be a scenario where there isn't a cache writeback for a sustained period. Is this something I should worry about? The writers are in TPL dataflow and the sole logic is to set the two fields in the struct. I don't really know how or if function scope tends to correlate to cache write backs though.
Thoughts/advice?
edit: What about if I used an interlocked write to the variables in the struct?
edit2: The volume of writes is MUCH higher than the reads. There are also two seperate and concurrent services writing to the Nos & Last fields. So they could be being written simultaneously at once. This causes problems with a reference object approach for atomicity.
edit3: Further detail. Assume array is from 30-1000 elements and each element could be being updated multiple times a second.

Since Instrument contains two doubles (two 64-bit values), you can't write it atomically (even on 64-bit machines). This means that the Clone method can never make a thread-safe copy without doing some kind of synchronization.
TLDR; Don't use a struct, use an immutable class.
You would probably have more luck with a small redesign. Try using immutable data structures and concurrent collections from the .NET framework. For instance, make your Instrument an immutable class:
// Important: Note that Instrument is now a CLASS!!
public class Instrument
{
public Instrument(double nos, double last)
{
this.NoS = nos;
this.Last = last;
}
// NOTE: Private setters. Class can't be changed
// after initialization.
public double NoS { get; private set; }
public double Last { get; private set; }
}
This way updating an Instrument means you have to create a new one, which makes it much easier to reason about this. When you are sure that only one thread is working with a single Instrument you are done, since a worker can now safely do this:
Instrument old = a[5];
var newValue = new Instrument(old.NoS + 1, old.Last - 10);
a[5] = newValue;
Since, reference types are 32-bit (or 64-bit on a 64-bit machine) updating the reference is garanteed to be atomic. The clone will now always result in a correct copy (it might lack behind, but that doesn't seem to be a problem for you).
UPDATE
After re-reading your question, I see that I misread it, since one thread is not writing to an Instrument, but is writing to an instrument value, but the solution is practically the same: use immutable reference types. One simple trick for instance, is to change the backing fields of the NoS and Last properties to objects. This makes updating them atomic:
// Instrument can be a struct again.
public struct Instrument
{
private object nos;
private object last;
public double NoS
{
get { return (double)(this.nos ?? 0d); }
set { this.nos = value; }
}
public double Last
{
get { return (double)(this.last ?? 0d); }
set { this.last = value; }
}
}
When changing one of the properties, the value will be boxed, and boxed values are immutable reference types. This way you can safely update those properties.

And the knowledge that double's can be written atomically on 32 bit.
No, that is not guaranteed:
12.5 Atomicity of variable references
Reads and writes of the following data types shall be atomic: bool, char, byte, sbyte, short,
ushort, uint, int, float, and reference types. In addition, reads and
writes of enum types with an underlying type in the previous list
shall also be atomic. Reads and writes of other types, including long,
ulong, double, and decimal, as well as user-defined types, need not
be atomic.
(emphasis mine)
No guarantee is made regarding doubles on 32-bit, or even on 64-bit. A strcut composed of 2 doubles is even more problematic. You should rethink your strategy.

You could (ab)use a ReaderWriterLockSlim.
Take a read lock when writing (since you say there is no contention between writers).
And take a write lock when cloning.
Not sure I'd do this though unless there's really no alternative. Could be confusing for whoever maintains this down the line.

Reads and writes of individual array elements, or individual struct fields, are generally independent. If while one thread is writing a particular field of a particular struct instance, no other thread will attempt to access that same field, an array of structs will be implicitly threadsafe without any locking required beyond the logic that enforces the above conditions.
If it is possible that one thread might try to read a double while another thread is writing it, but it's not possible that two threads might try to write simultaneously, there are a number of approaches you can take to ensure that a read won't see a partially-written value. One which hasn't been mentioned yet would be to define an int64 field, and use custom methods to read and write double values there (bitwise-converting them, and using Interlocked as needed).
Another approach would be to have a changeCount variable for each array slot, which gets incremented so the two LSB's are "10" before anything else before the struct is written, and Interlocked.Increment it by 2 afterward (see note below). Before code reads the struct, it should check whether a write is in progress. If not, it should perform the read and ensure a write hasn't started or happened (if a write occurred after the read was started, loop back to the beginning). If a write is in progress when code wants to read, it should acquire a shared lock, check whether the write is still in progress, and if so use an interlocked operation to set the LSB of changeCount and Monitor.Wait on the lock. The code which wrote the struct should notice in its Interlocked.Increment that the LSB got set, and should Pulse the lock. If the memory model ensures that reads by a single thread will be processed in order, and that writes by a single thread will be processed in order, and if only one thread will ever try to write an array slot at a time, this approach should limit the multi-processor overhead to a single Interlocked operation in the non-contention case. Note that one must carefully study the rules about what is or is not implied by the memory model before using this sort of code, since it can be tricky.
BTW, there are two more approaches one could take if one wanted to have each array element be a class type rather than a struct:
Use an immutable class type, and use `Interlocked.CompareExchange` any time you want to update an element. The pattern to use is this:
MyClass oldVal,newVal;
do
{
oldVal = theArray[subscript];
newVal = new MyClass(oldVal.this, oldVal.that+5); // Or whatever change
} while (Threading.Interlocked.CompareExchange(theArray[subscript], newVal, oldVal) != oldVal);
This approach will always yield a logically-correct atomic update of the array element. If, between the time the array element is read and the time it is updated, something else changes the value, the `CompareExchange` will leave the array element unaffected, and the code will loop back and try again. This approach works reasonably well in the absence of contention, though every update will require generating a new object instance. If many threads are trying to update the same array slot, however, and the constructor for `MyClass` takes any significant amount of time to execute, it's possible for code to thrash, repeatedly creating new objects and then finding out they're obsolete by the time they could be stored. Code will always make forward progress, but not necessarily quickly.
Use a mutable class, and lock on the class objects any time one wishes to read or write them. This approach would avoid having to create new class object instances any time something is changed, but locking would add some overhead of its own. Note that both reads and writes would have to be locked, whereas the immutable-class approach only required `Interlocked` methods to be used on writes.
I tend to think arrays of structs are nicer data holders than arrays of class objects, but both approaches have advantages.

Ok, so had a think about this over lunch.
I see two, possibly 3 solutions here.
First important note: The immutable idea does not work in my use case because I have two services running in parallel writing to NoS and Last independently. This means that I would need an extra layer of sync logic between those two services to ensure that whilst the new ref is being created by one services, the other one is not doing the same. Classic race condition problem so definitely not right for this problem (although yes I could have a ref for each double and do it that way but its getting ridiculous at that point)
Solution 1
Whole cache level lock. Maybe use a spinlock and just lock for all updates and the snapshot (with memcpy). This is simplest and probably totally fine for volumes I'm talking about.
Solution 2
Make all writes to doubles use interlocked writes. when I want to snapshot, iterate the array and each value using interlocked read to populate the copy. This may cause per struct tearing but the doubles are intact which is fine as this is continuously updating data so the concept of latest is a little abstract.
Solution 3
Don't think this will work, but what about interlocked writes to all doubles, and then just use memcopy. I am not sure if I will get tearing of the doubles though? (remember I don't care about tearing at struct level).
If solution 3 works then I guess its best performance, but otherwise I am more inclined for solution 1.

Related

Does using private setters only in a constructor make the object thread-safe?

I know that I can create an immutable (i.e. thread-safe) object like this:
class CantChangeThis
{
private readonly int value;
public CantChangeThis(int value)
{
this.value = value;
}
public int Value { get { return this.value; } }
}
However, I typically "cheat" and do this:
class CantChangeThis
{
public CantChangeThis(int value)
{
this.Value = value;
}
public int Value { get; private set; }
}
Then I got wondering, "why does this work?" Is it really thread-safe? If I use it like this:
var instance = new CantChangeThis(5);
ThreadPool.QueueUserWorkItem(() => doStuff(instance));
Then what it's really doing is (I think):
Allocating space on the thread-shared heap for the instance
Initializing the value inside the instance on the heap
Writing a pointer/reference to that space into the local variable (thread-specific stack)
Passing the reference to that thread as a value. (Interestingly the way I've written it, the reference is inside a closure, which is doing the same thing that my instance is doing, but let's ignore that.)
Thread goes to the heap and reads data from the instance.
However, that instance value is stored in shared memory. The two threads might have cache-inconsistent views of that memory on the heap. What is it that makes sure the threadpool thread actually sees the constructed instance and not some garbage data? Is there an implicit memory barrier at the end of any object construction?
Writing a pointer/reference to that space into the local variable (thread-specific stack)
Initializing the value inside the instance on the heap
No... invert them. It is more similar to:
memory for the object is allocated
the constructor(s) is (are, base classes) called
the reference to the memory/object is "returned" from the new operator/keyword,
the reference is "saved" in the var instance (= assignment operator)
You can check this by throwing an exception in the constructor. The reference variable won't be assigned.
In general, you don't want another thread being able to see semi-initialized object (note that in the first version of Java this wasn't guaranteed... Java 1.0 had what is called a "weak" memory model). How is this obtained?
On Intel it is guaranteed:
The x86-x64 processor will not reorder two writes, nor will it reorder two reads.
This is quite important :-) and it guarantees that that problem won't happen. This guarantee isn't part of .NET or of ECMA C# but on Intel it is guaranteed from the processor, and on Itanium (an architecture without that guarantee), this was done by the JIT compiler (see same link). It seems that on ARM this isn't guaranteed (still same link). But I haven't seen anyone speaking of it.
in general, in the example give, this isn't important, because:
Nearly all the operations that relate to threads use full Memory Barrier (see Memory barrier generators). A full Memory Barrier guarantees that all write and read operations that are before the barrier are really executed before the barrier, and all the read/write operations that are after the barrier are executed after the barrier. The ThreadPool.QueueUserWorkItem surely at a certain point uses one full Memory Barrier. And the starting thread must clearly start "fresh", so it can't have stale data (and by https://stackoverflow.com/a/10673256/613130, I'd say it is safe to assume you can rely on the implicit barrier.)
Note that Intel processors are naturally cache coherent... You have to disable cache coherency manually if you don't want it (see for example this question: https://software.intel.com/en-us/forums/topic/278286), so the only possible problems would be of a variable that is "cached" in a register or of a read that is anticipated or a write that is delayed (and both these "problems" are "fixed" by the use of full Memory Barrier)
addendum
Your two pieces of code are equivalent. Auto properties are simply an "hidden" field plus a boilerplate get/set that are respectively return hiddenfield; and hiddenfield = value. So if there was problem with v2 of the code, there would be the same problem with v1 of the code :-)
Provided nothing circumvents the language-level blocks to invoke the setter (which can be done with reflection), then your object will remain immutable and thread-safe, just as it would if you used a read-only field.
Regarding shared memory and cache-inconsistent views, those are details that get handled by the framework, the operating system, and your hardware, so you don't need to worry about them when programming something high-level like this.

interlocked - when do I use it?

I just found out about the Interlocked class and now I have some basic questions.
From my understanding I should use Interlocked when manipulating numeric variables when multi-threading. If that statement is true, what about doing reads or just general using of the variables?
For example:
if ((iCount % 100) == 0)
Do I need to use an Interlocked statement there?
What about when I'm initializing the variable:
Int32 iCount = 0;
I need to make sure I understand this before implmenting it.
There are various factors here, but principally volatility and atomicity. In your statement:
if ((iCount % 100) == 0)
Do I need to use an Interlocked statement there?
we first need to ask "what is iCount?". If it is long / ulong, then it is not guaranteed to be atomic, so you absolutely need some kind of protection (such as via Interlocked) to avoid getting a "torn" value (reading it half-way through being updated, giving a phantom value that it never actually was - for example, changing from 00000000 to FFFFFFFF you could read 0000FFFF or FFFF0000). If it is an int, it will be guaranteed atomic. The next question is: do I need to see updates? The CPU has various levels of caching built in, and code that appears to read from a field can end up actually just reading from a local register or cache - and never touching the actual memory. If that is a risk, then you can mitigate that by using Interlocked, although in many cases using volatile will also guard against this.
The third and tricker question comes when discussing updates: do you want "last edit blindly wins"? if so, just update the value (presumably using volatile to allow reads) - however - there is a risk of lost updates if two threads are editing. As an example, if two threads each increment and decrement at the same time the final value could be 0 or 1 - not necessarily what you wanted. Intelocked offers ways to do updates with change-detection, and helper methods to do common operations like increment / decrement / add / etc.
Re your other question:
What about when I'm initializing the variable:
Int32 iCount = 0;
Field-initializers are only executed on one thread, so do not need additional protection - that is fine.
However! Threading is hard. If you are at all unsure, keep it simple: use lock. For example (assuming you want per-instance synchronisation):
private int iCount = 0;
private readonly object syncLock = new object();
...
lock(syncLock) {
// code that reads or manipulates iCount
}
In many cases, this works fine.
When doing multithreading over shared, mutable state you need to synchronize. You do not need to use Interlocked. Interlocked is for advanced users. I suggest you use the lock C# statement and only use Interlocked for easy cases (increment a shared counter) or performance critical cases.
Interlocked can only be used to access a single variable at a time and only quite primitive operations are supported. You will have a really hard time synchronizing multiple variables with Interlocked.
In your example, nobody can tell whether you need to synchronize or not because thread safety is a property of the whole program, not of a single statement or function. You need to regard all code operating on the shared state as a whole.
I would like to add to the other answers that Microsoft has additionally introduced ImmutableInterlocked class.
This class is designed for handling Immutable Collections. The class has a set of functions for updating immutable collections using Compare-And-Swap pattern.
You can find it in the System.Collections.Immutable namespace.
https://msdn.microsoft.com/en-us/library/system.collections.immutable.immutableinterlocked(v=vs.111).aspx

What Interlocked.CompareExchange is used for in the dapper .net method?

In dapper code in Link.TryAdd method, there is the following piece of code:
var snapshot = Interlocked.CompareExchange(ref head, null, null);
Why is this required instead of simple:
var snapshot = head;
both lines do not change the value of head, both lines assign the value of head to snapshot. Why the first one was chosen over the second?
Edit: the code I'm referring to is here: https://github.com/SamSaffron/dapper-dot-net/blob/77227781c562e65c167bf7a933d69291d5bdc6f3/Dapper/SqlMapper.cs
They want to do a volatile read however there is no overload of Thread.VolatileRead that takes a generic type parameter. Using Interlocked.CompareExchange this way achieves the same result.
The problem they are trying to solve is that the JIT compiler can optimize away the assignment to a temp if it sees fit. This can cause threading problems if another thread mutates the head reference while the current thread is using it in a sequence of operations.
Edit:
The issue is not that a stale value is read at beginning of TryAdd. The problem is that on line 105 they need to compare the current head to the previous head (held in snapshot). If there is an optimization then there is no snapshot variable holding the previous value and head is read again at that point. It is very likely that CompareExchange succeeds even though head might have changed between lines 103 and 105. The result is that a node in the list is lost if two threads call TryAdd simultaneously.
mike z is right: This is preventing a (legal) JIT optimization that would break the code.
They could have used the volatile struct trick, though: Read head and assign it to a volatile field of some struct. Next, read it from that field and it is guaranteed to be a volatile read!
The struct itself doesn't matter at all. All that matters is that a volatile field was used to copy the variable through.
Like that:
struct VolatileHelper<T> { public volatile T Value; }
...
var volatileHelper = new VolatileHelper<Field>();
volatileHelper.Value = head;
var snapshot = volatileHelper.Value;
Hopefully, it has no runtime cost. In any case, the cost is less than an interlocked operation which is causing CPU memory coherency traffic.
Actually, the fact that every cache access (even a reading one) requires memory coherency traffic makes this a slow cache! Interlocked operations are a system global resource that does not scale with more CPUs. An Interlocked access uses a global hardware lock (per memory address, but there is only one address here).

Under C# is Int64 use on a 32 bit processor dangerous

I read in the MS documentation that assigning a 64-bit value on a 32-bit Intel computer is not an atomic operation; that is, the operation is not thread safe. This means that if two people simultaneously assign a value to a static Int64 field, the final value of the field cannot be predicted.
Three part question:
Is this really true?
Is this something I would worry about in the real world?
If my application is multi-threaded do I really need to surround all my Int64 assignments with locking code?
This is not about every variable you encounter. If some variable is used as a shared state or something (including, but not limited to some static fields), you should take care of this issue. It's completely non-issue for local variables that are not hoisted as a consequence of being closed over in a closure or an iterator transformation and are used by a single function (and thus, a single thread) at a time.
Even if the writes were atomic, chances are you would still need to take out a lock whenever you accessed the variable. If you didn't do that, you'd at least have to make the variable volatile to make sure that all threads saw the new value the next time they read the variable (which is almost always what you want). That lets you do atomic, volatile sets - but as soon as you want to do anything more interesting, such as adding 5 to it, you'd be back to locking.
Lock free programming is very, very hard to get right. You need to know exactly what you're doing, and keep the complexity to as small a piece of code as possible. Personally, I rarely even try to attempt it other than for very well known patterns such as using a static initializer to initialize a collection and then reading from the collection without locking.
Using the Interlocked class can help in some situations, but it's almost always a lot easier to just take out a lock. Uncontested locks are "pretty cheap" (admittedly they get expensive with more cores, but so does everything) - don't mess around with lock-free code until you've got good evidence that it's actually going to make a significant difference.
MSDN:
Assigning an instance of this type is
not thread safe on all hardware
platforms because the binary
representation of that instance might
be too large to assign in a single
atomic operation.
But also:
As with any other type, reading and
writing to a shared variable that
contains an instance of this type must
be protected by a lock to guarantee
thread safety.
If you do have a shared variable (say, as a static field of a class, or as field of a shared object), and that field or object is going to be used cross-thread, then, yes, you need to make sure that access to that variable is protected via an atomic operation. The x86 processor has intrinsics to make sure this happens, and this facility is exposed through the System.Threading.Interlocked class methods.
For example:
class Program
{
public static Int64 UnsafeSharedData;
public static Int64 SafeSharedData;
static void Main(string[] args)
{
Action<Int32> unsafeAdd = i => { UnsafeSharedData += i; };
Action<Int32> unsafeSubtract = i => { UnsafeSharedData -= i; };
Action<Int32> safeAdd = i => Interlocked.Add(ref SafeSharedData, i);
Action<Int32> safeSubtract = i => Interlocked.Add(ref SafeSharedData, -i);
WaitHandle[] waitHandles = new[] { new ManualResetEvent(false),
new ManualResetEvent(false),
new ManualResetEvent(false),
new ManualResetEvent(false)};
Action<Action<Int32>, Object> compute = (a, e) =>
{
for (Int32 i = 1; i <= 1000000; i++)
{
a(i);
Thread.Sleep(0);
}
((ManualResetEvent) e).Set();
};
ThreadPool.QueueUserWorkItem(o => compute(unsafeAdd, o), waitHandles[0]);
ThreadPool.QueueUserWorkItem(o => compute(unsafeSubtract, o), waitHandles[1]);
ThreadPool.QueueUserWorkItem(o => compute(safeAdd, o), waitHandles[2]);
ThreadPool.QueueUserWorkItem(o => compute(safeSubtract, o), waitHandles[3]);
WaitHandle.WaitAll(waitHandles);
Debug.WriteLine("Unsafe: " + UnsafeSharedData);
Debug.WriteLine("Safe: " + SafeSharedData);
}
}
The results:
Unsafe: -24050275641
Safe: 0
On an interesting side note, I ran this in x64 mode on Vista 64. This shows that 64 bit fields are treated like 32 bit fields by the runtime, that is, 64 bit operations are non-atomic. Anyone know if this is a CLR issue or an x64 issue?
On a 32-bit x86 platform the largest atomic sized piece of memory is 32-bits.
This means that if something writes to or reads from a 64-bit sized variable it's possible for that read/write to get pre-empted during execution.
For example, you start to assign a value to a 64 bit variable.
After the first 32 bits are written the OS decides that another process is going to get CPU time.
The next process attempts to read the variable you were in the middle of assigning to.
That's just one possible race condition with 64-bit assignment on a 32 bit platform.
However, even with 32 bit variable there can be race conditions with reading and writing therefor any shared variable should be synchronized in some way to solve these race conditions.
Is this really true? Yes, as it turns out. If your registers only have 32 bits in them, and you need to store a 64-bit value to some memory location, it's going to take two load operations and two store operations. If your process gets interrupted by another process between these two load/stores, the other process might corrupt half your data! Strange but true. This has been a problem on every processor ever built - if your datatype is longer than your registers, you will have concurrency issues.
Is this something I would worry about in the real world? Yes and no. Since almost all modern programming is given its own address space, you will only need to worry about this if you're doing multi-threaded programming.
If my application is multi-threaded do I really need to surround all my Int64 assignments with locking code? Sadly, yes if you want to get technical. It's usually easier in practice to use a Mutex or Semaphore around larger code blocks than to lock every individual set statement on globally accessible variables.

Is accessing a variable in C# an atomic operation?

I've been raised to believe that if multiple threads can access a variable, then all reads from and writes to that variable must be protected by synchronization code, such as a "lock" statement, because the processor might switch to another thread halfway through a write.
However, I was looking through System.Web.Security.Membership using Reflector and found code like this:
public static class Membership
{
private static bool s_Initialized = false;
private static object s_lock = new object();
private static MembershipProvider s_Provider;
public static MembershipProvider Provider
{
get
{
Initialize();
return s_Provider;
}
}
private static void Initialize()
{
if (s_Initialized)
return;
lock(s_lock)
{
if (s_Initialized)
return;
// Perform initialization...
s_Initialized = true;
}
}
}
Why is the s_Initialized field read outside of the lock? Couldn't another thread be trying to write to it at the same time? Are reads and writes of variables atomic?
For the definitive answer go to the spec. :)
Partition I, Section 12.6.6 of the CLI spec states: "A conforming CLI shall guarantee that read and write access to properly aligned memory locations no larger than the native word size is atomic when all the write accesses to a location are the same size."
So that confirms that s_Initialized will never be unstable, and that read and writes to primitve types smaller than 32 bits are atomic.
In particular, double and long (Int64 and UInt64) are not guaranteed to be atomic on a 32-bit platform. You can use the methods on the Interlocked class to protect these.
Additionally, while reads and writes are atomic, there is a race condition with addition, subtraction, and incrementing and decrementing primitive types, since they must be read, operated on, and rewritten. The interlocked class allows you to protect these using the CompareExchange and Increment methods.
Interlocking creates a memory barrier to prevent the processor from reordering reads and writes. The lock creates the only required barrier in this example.
This is a (bad) form of the double check locking pattern which is not thread safe in C#!
There is one big problem in this code:
s_Initialized is not volatile. That means that writes in the initialization code can move after s_Initialized is set to true and other threads can see uninitialized code even if s_Initialized is true for them. This doesn't apply to Microsoft's implementation of the Framework because every write is a volatile write.
But also in Microsoft's implementation, reads of the uninitialized data can be reordered (i.e. prefetched by the cpu), so if s_Initialized is true, reading the data that should be initialized can result in reading old, uninitialized data because of cache-hits (ie. the reads are reordered).
For example:
Thread 1 reads s_Provider (which is null)
Thread 2 initializes the data
Thread 2 sets s\_Initialized to true
Thread 1 reads s\_Initialized (which is true now)
Thread 1 uses the previously read Provider and gets a NullReferenceException
Moving the read of s_Provider before the read of s_Initialized is perfectly legal because there is no volatile read anywhere.
If s_Initialized would be volatile, the read of s_Provider would not be allowed to move before the read of s_Initialized and also the initialization of the Provider is not allowed to move after s_Initialized is set to true and everything is ok now.
Joe Duffy also wrote an Article about this problem: Broken variants on double-checked locking
Hang about -- the question that is in the title is definitely not the real question that Rory is asking.
The titular question has the simple answer of "No" -- but this is no help at all, when you see the real question -- which i don't think anyone has given a simple answer to.
The real question Rory asks is presented much later and is more pertinent to the example he gives.
Why is the s_Initialized field read
outside of the lock?
The answer to this is also simple, though completely unrelated to the atomicity of variable access.
The s_Initialized field is read outside of the lock because locks are expensive.
Since the s_Initialized field is essentially "write once" it will never return a false positive.
It's economical to read it outside the lock.
This is a low cost activity with a high chance of having a benefit.
That's why it's read outside of the lock -- to avoid paying the cost of using a lock unless it's indicated.
If locks were cheap the code would be simpler, and omit that first check.
(edit: nice response from rory follows. Yeh, boolean reads are very much atomic. If someone built a processor with non-atomic boolean reads, they'd be featured on the DailyWTF.)
The correct answer seems to be, "Yes, mostly."
John's answer referencing the CLI spec indicates that accesses to variables not larger than 32 bits on a 32-bit processor are atomic.
Further confirmation from the C# spec, section 5.5, Atomicity of variable references:
Reads and writes of the following data types are atomic: bool, char,
byte, sbyte, short, ushort, uint, int, float, and reference types. In
addition, reads and writes of enum types with an underlying type in
the previous list are also atomic. Reads and writes of other types,
including long, ulong, double, and decimal, as well as user-defined
types, are not guaranteed to be atomic.
The code in my example was paraphrased from the Membership class, as written by the ASP.NET team themselves, so it was always safe to assume that the way it accesses the s_Initialized field is correct. Now we know why.
Edit: As Thomas Danecker points out, even though the access of the field is atomic, s_Initialized should really be marked volatile to make sure that the locking isn't broken by the processor reordering the reads and writes.
The Initialize function is faulty. It should look more like this:
private static void Initialize()
{
if(s_initialized)
return;
lock(s_lock)
{
if(s_Initialized)
return;
s_Initialized = true;
}
}
Without the second check inside the lock it's possible the initialisation code will be executed twice. So the first check is for performance to save you taking a lock unnecessarily, and the second check is for the case where a thread is executing the initialisation code but hasn't yet set the s_Initialized flag and so a second thread would pass the first check and be waiting at the lock.
Reads and writes of variables are not atomic. You need to use Synchronisation APIs to emulate atomic reads/writes.
For an awesome reference on this and many more issues to do with concurrency, make sure you grab a copy of Joe Duffy's latest spectacle. It's a ripper!
"Is accessing a variable in C# an atomic operation?"
Nope. And it's not a C# thing, nor is it even a .net thing, it's a processor thing.
OJ is spot on that Joe Duffy is the guy to go to for this kind of info. ANd "interlocked" is a great search term to use if you're wanting to know more.
"Torn reads" can occur on any value whose fields add up to more than the size of a pointer.
An If (itisso) { check on a boolean is atomic, but even if it was not
there is no need to lock the first check.
If any thread has completed the Initialization then it will be true. It does not matter if several threads are checking at once. They will all get the same answer, and, there will be no conflict.
The second check inside the lock is necessary because another thread may have grabbed the lock first and completed the initialization process already.
You could also decorate s_Initialized with the volatile keyword and forego the use of lock entirely.
That is not correct. You will still encounter the problem of a second thread passing the check before the first thread has had a chance to to set the flag which will result in multiple executions of the initialisation code.
I think you're asking if s_Initialized could be in an unstable state when read outside the lock. The short answer is no. A simple assignment/read will boil down to a single assembly instruction which is atomic on every processor I can think of.
I'm not sure what the case is for assignment to 64 bit variables, it depends on the processor, I would assume that it is not atomic but it probably is on modern 32 bit processors and certainly on all 64 bit processors. Assignment of complex value types will not be atomic.
I thought they were - I'm not sure of the point of the lock in your example unless you're also doing something to s_Provider at the same time - then the lock would ensure that these calls happened together.
Does that //Perform initialization comment cover creating s_Provider? For instance
private static void Initialize()
{
if (s_Initialized)
return;
lock(s_lock)
{
s_Provider = new MembershipProvider ( ... )
s_Initialized = true;
}
}
Otherwise that static property-get's just going to return null anyway.
Perhaps Interlocked gives a clue. And otherwise this one i pretty good.
I would have guessed that their not atomic.
To make your code always work on weakly ordered architectures, you must put a MemoryBarrier before you write s_Initialized.
s_Provider = new MemershipProvider;
// MUST PUT BARRIER HERE to make sure the memory writes from the assignment
// and the constructor have been wriitten to memory
// BEFORE the write to s_Initialized!
Thread.MemoryBarrier();
// Now that we've guaranteed that the writes above
// will be globally first, set the flag
s_Initialized = true;
The memory writes that happen in the MembershipProvider constructor and the write to s_Provider are not guaranteed to happen before you write to s_Initialized on a weakly ordered processor.
A lot of thought in this thread is about whether something is atomic or not. That is not the issue. The issue is the order that your thread's writes are visible to other threads. On weakly ordered architectures, writes to memory do not occur in order and THAT is the real issue, not whether a variable fits within the data bus.
EDIT: Actually, I'm mixing platforms in my statements. In C# the CLR spec requires that writes are globally visible, in-order (by using expensive store instructions for every store if necessary). Therefore, you don't need to actually have that memory barrier there. However, if it were C or C++ where no such guarantee of global visibility order exists, and your target platform may have weakly ordered memory, and it is multithreaded, then you would need to ensure that the constructors writes are globally visible before you update s_Initialized, which is tested outside the lock.
What you're asking is whether accessing a field in a method multiple times atomic -- to which the answer is no.
In the example above, the initialise routine is faulty as it may result in multiple initialization. You would need to check the s_Initialized flag inside the lock as well as outside, to prevent a race condition in which multiple threads read the s_Initialized flag before any of them actually does the initialisation code. E.g.,
private static void Initialize()
{
if (s_Initialized)
return;
lock(s_lock)
{
if (s_Initialized)
return;
s_Provider = new MembershipProvider ( ... )
s_Initialized = true;
}
}
Ack, nevermind... as pointed out, this is indeed incorrect. It doesn't prevent a second thread from entering the "initialize" code section. Bah.
You could also decorate s_Initialized with the volatile keyword and forego the use of lock entirely.

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