I'm new to C# and programming. I have 2 apps with different processes and I need to be able to call a method of 1 app from another as simply as possible. I don't need to exchange data or anything else, just need to call a method. I googled about it. I know there are many different ways like pipes, but I need the simplest one. I also found I can send message like this:
const uint WM_COPY = 0x301;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int SendMessage(IntPtr hWnd, uint uMsg, int wParam, int lParam);
Process p = Process.GetProcessesByName("appname").FirstOrDefault();
if(p != null)
{
IntPtr hWnd = p.MainWindowHandle;
SendMessage(hWnd, WM_COPY , 0, 0);
}
And I was able to receive the message with this code:
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_COPY)
{
//my code
}
else
{
base.WndProc(ref m);
}
}
But there is a problem. App that should receive the message don't have a form, it's just a process. I've used this.Hide(), so MainWindowHandle won't work.
Is it possible to send a message to an app with a hidden form? Or maybe there is a better way to do call a method on the second app? Thanks.
Well, if all you need to do is call a single method with no parameters at all, the easiest would be to create a named Mutex, set it from the calling process and check it from the receiving process.
If you need something more elaborate, take a look at WCF .
Related
I found command System.Windows.Forms.SendKeys.Send() for sending keypress some key. This function work if open external app like a notepad and set focus and I will be see that my Key printed in this text field. How do same but with key down event, System.Windows.Forms.SendKeys.SendDown("A");, for example?
I tried call in Timer this command System.Windows.Forms.SendKeys.Send() but have runtime error associated with very fast taped.
You can't use the SendKeys class for that, unfortunately. You will need to go to a lower level API.
Poking a window with a keydown message
In Windows, keyboard events are sent to windows and controls via the Windows message pump. A piece of code using PostMessage should do the trick:
[DllImport("user32.dll")]
static extern bool PostMessage(IntPtr hWnd, uint Msg, int wParam, int lParam);
const uint WM_KEYDOWN = 0x0100;
void SendKeyDownToProcess(string processName, System.Windows.Forms.Keys key)
{
Process p = Process.GetProcessesByName(processName).FirstOrDefault();
if (p != null)
{
PostMessage(p.MainWindowHandle, WM_KEYDOWN, (int)key, 0);
}
}
Note that the application receiving these events may not do anything with it until a corresponding WM_KEYUP is received. You can get other message constants from here.
Poking a control other than the main window
The above code will send a keydown to the "MainWindowHandle." If you need to send it to something else (e.g. the active control) you will need to call PostMessage with a handle other than p.MainWindowHandle. The question is... how do you get that handle?
This is actually very involved... you will need to temporarily attach your thread to the window's message input and poke it to figure out what the handle is. This can only work if the current thread exists in a Windows Forms application and has an active message loop.
An explanation can be found here, as well as this example:
using System.Runtime.InteropServices;
public partial class FormMain : Form
{
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
static extern IntPtr GetWindowThreadProcessId(IntPtr hWnd, IntPtr ProcessId);
[DllImport("user32.dll")]
static extern IntPtr AttachThreadInput(IntPtr idAttach,
IntPtr idAttachTo, bool fAttach);
[DllImport("user32.dll")]
static extern IntPtr GetFocus();
public FormMain()
{
InitializeComponent();
}
private void timerUpdate_Tick(object sender, EventArgs e)
{
labelHandle.Text = "hWnd: " +
FocusedControlInActiveWindow().ToString();
}
private IntPtr FocusedControlInActiveWindow()
{
IntPtr activeWindowHandle = GetForegroundWindow();
IntPtr activeWindowThread =
GetWindowThreadProcessId(activeWindowHandle, IntPtr.Zero);
IntPtr thisWindowThread = GetWindowThreadProcessId(this.Handle, IntPtr.Zero);
AttachThreadInput(activeWindowThread, thisWindowThread, true);
IntPtr focusedControlHandle = GetFocus();
AttachThreadInput(activeWindowThread, thisWindowThread, false);
return focusedControlHandle;
}
}
The good news-- if SendKeys worked for you, then you might not need to do all this-- SendKeys also sends messages to the main window handle.
I'm running into a weird problem.
I have a WinForms application that opens another program (billing system emulator), sets it as a child window and then disables it. This works fine, the user cannot send any keys to the that child window, and the winforms application does its thing, sending commands to the child window.
However, it's been discovered that pushing the shift or control, even if the winforms application doesn't have focus, causes an error in the billing system emulator as they aren't valid keys. Users have taken to not using the shift or control keys while the winforms app runs but that's obviously not a practical solution.
My attempted solution was:
Global keyboard hook to capture when those keys are pressed.
Overriding OnKeyDown in the winforms application to stop those keys.
That however still doesn't solve the problem of the shift and alt keys being sent to the child window when the winforms app is not in focus. I can stop shift and alt globally while the winforms app is running but I don't think that is valid. So I need to somehow in the global hook stop the keypress for the winforms app and its children but allow globally. Any ideas/thoughts?
This is my code.
I don't think there's a good answer for your scenario... =\
Here's a hack you can try. It will "release" Control/Shift if they are down, then you send your message afterwards:
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
public static extern void keybd_event(byte bVk, byte bScan, int dwFlags, int extraInfo);
[DllImport("user32.dll")]
static extern short MapVirtualKey(int wCode, int wMapType);
private void button1_Click(object sender, EventArgs e)
{
if ((Control.ModifierKeys & Keys.Shift) == Keys.Shift)
{
keybd_event((int)Keys.ShiftKey, (byte)MapVirtualKey((int)Keys.ShiftKey, 0), 2, 0); // Shift Up
}
if ((Control.ModifierKeys & Keys.Control) == Keys.Control)
{
keybd_event((int)Keys.ControlKey, (byte)MapVirtualKey((int)Keys.ControlKey, 0), 2, 0); // Control Up
}
// ... now try sending your message ...
}
This obviously isn't foolproof.
I took a look at the only constructor of the globalKeyboardHook and looks like it is designed only for global hook. You can add another overload to hook into the current running module only like this:
class globalKeyboardHook {
[DllImport("kernel32")]
private static extern int GetCurrentThreadId();
[DllImport("user32")]
private static extern IntPtr SetWindowsHookEx(int hookType, KeyBoardProc proc, IntPtr moduleHandle, int threadId);
[DllImport("user32")]
private static extern int CallNextHookEx(IntPtr hHook, int nCode, IntPtr wParam, IntPtr lParam);
public globalKeyboardHook(bool currentModuleOnly){
if(currentModuleOnly){
proc = KeyBoardCallback;
//WH_KEYBOARD = 0x2
hhook = SetWindowsHookEx(2, proc, IntPtr.Zero, GetCurrentThreadId());
} else hook();
}
public delegate int KeyBoardProc(int nCode, IntPtr wParam, IntPtr lParam);
public int KeyBoardCallback(int nCode, IntPtr wParam, IntPtr lParam) {
if (nCode >= 0) {
Keys key = (Keys)wParam;
var lp = lParam.ToInt64();
//your own handling with the key
if ((lp >> 31) == 0)//Key down
{
//your own code ...
} else { //Key up
//your own code ...
}
}
return CallNextHookEx(hHook, nCode, wParam, lParam);
}
KeyBoardProc proc;
//other code ...
}
//then use the new overload constructor instead of the parameterless constructor:
globalHook = new globalKeyboardHook(true);
NOTE: You can implement your own KeyDown and KeyUp event based on what I posted above (the comment your own code ...). After some searching I understand that the WH_KEYBOARD_LL supports global hook only while the WH_KEYBOARD is for thread hook only. That should be what you want instead of the WH_KEYBOARD_LL.
BTW, I doubt that the IMessageFilter which can be registered/added by your application can be used in this case. It also supports a PreFilterMessage method helping you to intercept any key and mouse messages at the application-level. You should try searching on that, it's easy to follow.
I am new to WINAPI and have figured out how to send a message to another program. The program I am using however I would like to be able to have it click on a specific button. From what I have learned by viewing Spy++ windows handles change for the programs every time they are reloaded and so do the handles for their controls. The control ID stays the same. After two days of trying to figure it out I am here.
under SendMesssageA if I specify the current handle as viewable by Spy++ and use that and run the code it works fine and clicks the button on my external application. I am attempting to use GetDlgItem as I have read that I can get the handle for the control (child window) using it. I am doing something wrong however since no matter what I do it returns 0 or 'null'.
How can I get GetDlgItem to return the child control handle so that I may use it to sendmessage to click that control in the external application?
Thanks for your help an input ahead of time.
[DllImport("User32.dll")]
static extern bool SetForegroundWindow(IntPtr hWnd);
Process[] myProcess = Process.GetProcessesByName("program name here");
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern int SendMessageA(IntPtr hwnd, int wMsg, int wParam, uint lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetDlgItem(int hwnd, int childID);
public const int WM_LBUTTONDOWN = 0x0201;
public const int WM_LBUTTONUP = 0x0202;
public void SendClick()
{
IntPtr hwnd = myProcess[0].MainWindowHandle;
SetForegroundWindow(hwnd);
int intCID = 1389;
IntPtr ptrTest = GetDlgItem(hwnd, intCID);
SendKeys.SendWait(" ");
Thread.Sleep(1000);
SendKeys.SendWait("various text to be sent here");
Thread.Sleep(1000);
SendKeys.SendWait("{ENTER}");
Thread.Sleep(1000);
SendMessageA(ptrTest, WM_LBUTTONDOWN, WM_LBUTTONDOWN, 0);
}
I think you have to use the Win32 API to find the "receiving" application window, and then find a child window of that handle.
This is something I found googling Win32 API FindWindow
http://www.c-sharpcorner.com/UploadFile/shrijeetnair/win32api12062005005528AM/win32api.aspx
I don't know if you can do this, but basicly I need to be able to call a method in already running .NET process from a different assembly that don't share the same process.
Basically what I have is a application and when it calls a .net method it loads the assembly that contains that method into into a appdomian and then calls the method.
I need to get from the loaded assembly into another process and call a supplied method.
I know this might not help but this is picture of what happens:
alt text http://img527.imageshack.us/img527/6960/probt.jpg
Sorry for the low quality.
Do you have control over the apps? If so, just have them 'open a channel' to each other. Perhaps you can just use a socket, to write to one from the other, or a named pipe, or something similar. It'd what I'd do, if I was writing both of them.
The easiest way is to use ServiceHost to expose a WCF service. You can not directed access an object from a process from another process. The only option is to send a message to the other process interpret the message and execute a action.
Here you can find a quick example:
http://blogs.microsoft.co.il/blogs/davids/archive/2009/05/31/a-hands-on-lab-for-wcf-moc-6461.aspx
Hope this helps.
This question has been marked as a duplicate of this. And people that decided that say in this question there is the answer for that question. Well, this question does not have any accepted answer yet. An may be my answer may help. This solution works with WPF but its essence is indepent of WPF indeed
I have researched a little about the topic since it seems interesting. I think you could do this by using Win32. I have made a very very simple sample. Two WPF applications, first named WpfSender and second named WpfListener. WpfSender will send a message to WpfListener process.
WpfSender only has one button that send the message once it is clicked. WpfListener is only an empty window that will show a message box when receiving the message from WpfSender.
Here is the code behind for WpfSender
using System;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Windows;
namespace WpfSender
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
var process = Process.GetProcessesByName("WpfListener").FirstOrDefault();
if (process == null)
{
MessageBox.Show("Listener not running");
}
else
{
SendMessage(process.MainWindowHandle, RF_TESTMESSAGE, IntPtr.Zero, IntPtr.Zero);
}
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SendMessage(IntPtr hwnd, uint Msg, IntPtr wParam, IntPtr lParam);
private const int RF_TESTMESSAGE = 0xA123;
}
}
You use Win32 api for sending messages across windows applications
Here is the code for WpfListener
using System;
using System.Windows;
using System.Windows.Interop;
namespace WpfListener
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void MainWindow_OnLoaded(object sender, RoutedEventArgs e)
{
HwndSource source = HwndSource.FromHwnd(new WindowInteropHelper(this).Handle);
source.AddHook(WndProc);
}
private static IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (msg == RF_TESTMESSAGE)
{
MessageBox.Show("I receive a msg here a I can call the method");
handled = true;
}
return IntPtr.Zero;
}
private const int RF_TESTMESSAGE = 0xA123;
}
}
I don not write here the XAML since it is very simple. Again this is a very simple sample that shows you how to achieve cross application message sending. The limit is your imagination. You can declare many int constants each one representing an action, an then in a switch statement you can call selected action.
I have to say that I follow two articles that I found in my research:
For knowing how to handle WndProc in Wpf
For knowing how to send messages using win32 api
Hope this helps!
My (C#, .NET 3.5) application generates files and, in addition to raising events that can be caught and reacted to, I want to display the target folder to the user in a form. The file-list is being shown within the same form as other information.
I'm using an instance of the WebBrowser control (System.Windows.Forms.WebBrowser), then navigating to the folder. This shows some default view of the explorer window, with the file summary panel on the left and the files in the 'Tiles' (large icon and text) view.
For example,
wb.Navigate(#"c:\path\to\folder\");
I'd like to suppress the panel and to view the file list in the Details view. The user can get to this via a right-click, context menu, but I'd like it to come up automatically.
I'd rather not have to build my own TreeView, DataGridView or whatever; the WebBrowser control does all the updating and re-sorting and whatnot 'for free'.
Is there a better way? A different control to use or some additional arguments to pass to the control?
And if I could trap events (for example, files being selected/renamed/double-clicked, etc.) then all the better!
WARNING: Long post with lots of code.
When you navigate the web browser control to a file system folder the web browser control hosts a shell view window that in turn hosts the explorer list view. In fact this is exactly the same thing that the Explorer process does as well as the file dialogs and Internet Explorer. This shell window is not a control so there are no methods that can be called on it or events that can be subscribed to but it can receive windows messages and it can be sub-classed.
It turns out that the part of your question dealing with setting the view to Details automatically is actually quite easy. In your web browser control's Navigated event simply find the handle to the shell view window and send it a WM_COMMAND message with a particular shell constant (SHVIEW_REPORT). This is an undocumented command but it is supported on all Windows platforms up to and including Windows 2008 and almost certainly will be on Windows 7. Some code to add to your web browser's form demonstrates this:
private delegate int EnumChildProc(IntPtr hwnd, IntPtr lParam);
[DllImport("user32.dll", SetLastError = true)]
private static extern IntPtr SendMessage(IntPtr hWnd, int Msg,
IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", SetLastError = true)]
private static extern int EnumChildWindows(IntPtr hWndParent,
EnumChildProc lpEnumFunc, IntPtr lParam);
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern int GetClassName(IntPtr hWnd, StringBuilder lpClassName,
int nMaxCount);
private const int WM_COMMAND = 0x0111;
private const int SHVIEW_REPORT = 0x702C;
private const string SHELLVIEW_CLASS = "SHELLDLL_DefView";
private IntPtr m_ShellView;
void webBrowser1_Navigated(object sender, WebBrowserNavigatedEventArgs e)
{
m_ShellView = IntPtr.Zero;
EnumChildWindows(webBrowser1.Handle, EnumChildren, IntPtr.Zero);
if (m_ShellView != IntPtr.Zero)
{
SendMessage(m_ShellView, WM_COMMAND, (IntPtr)SHVIEW_REPORT, (IntPtr)0);
}
}
private int EnumChildren(IntPtr hwnd, IntPtr lParam)
{
int retval = 1;
StringBuilder sb = new StringBuilder(SHELLVIEW_CLASS.Length + 1);
int numChars = GetClassName(hwnd, sb, sb.Capacity);
if (numChars == SHELLVIEW_CLASS.Length)
{
if (sb.ToString(0, numChars) == SHELLVIEW_CLASS)
{
m_ShellView = hwnd;
retval = 0;
}
}
return retval;
}
Every time the web browser navigates to a new window (including when a folder is opened from within the explorer view) a new shell view window is created so the message must be re-sent to the new window in every Navigated event.
For the second part of your question you would like to receive events from the explorer list view. This is quite a bit more difficult than the first part. To do this you would need to sub-class the list view window and then monitor the windows messages for ones that interest you (such as WM_LBUTTONDBLCLK). In order to sub-class a window you would need to create your own class derived from the NativeWindow class and assign it the handle of the window that you need to monitor. You can then override its Window procedure and handle the various messages as you wish. Below is an example of creating a double click event - it is relatively simple but to get extensive access to the explorer list view may involve a lot more work than you are willing to do.
Add this to your form:
private ExplorerListView m_Explorer;
void OnExplorerItemExecuted(object sender, ExecuteEventArgs e)
{
string msg = string.Format("Item to be executed: {0}{0}{1}",
Environment.NewLine, e.SelectedItem);
e.Cancel = (MessageBox.Show(msg, "", MessageBoxButtons.OKCancel)
== DialogResult.Cancel);
}
and these two lines to the Navigated event handler (right after the SendMessage):
m_Explorer = new ExplorerListView(m_ShellView);
m_Explorer.ItemExecuted += OnExplorerItemExecuted;
Then add the following classes:
class ExplorerListView : NativeWindow
{
public event EventHandler<ExecuteEventArgs> ItemExecuted;
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern IntPtr SendMessage(IntPtr hWnd, int Msg,
IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern IntPtr FindWindowEx(IntPtr hwndParent,
IntPtr hwndChildAfter, string lpszClass, string lpszWindow);
private const int WM_LBUTTONDBLCLK = 0x0203;
private const int LVM_GETNEXTITEM = 0x100C;
private const int LVM_GETITEMTEXT = 0x1073;
private const int LVNI_SELECTED = 0x0002;
private const string EXPLORER_LISTVIEW_CLASS = "SysListView32";
public ExplorerListView(IntPtr shellViewHandle)
{
base.AssignHandle(FindWindowEx(shellViewHandle, IntPtr.Zero,
EXPLORER_LISTVIEW_CLASS, null));
if (base.Handle == IntPtr.Zero)
{
throw new ArgumentException("Window supplied does not encapsulate an explorer window.");
}
}
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case WM_LBUTTONDBLCLK:
if (OnItemExecution() != 0) return;
break;
default:
break;
}
base.WndProc(ref m);
}
private int OnItemExecution()
{
int cancel = 0;
ExecuteEventArgs args = new ExecuteEventArgs(GetSelectedItem());
EventHandler<ExecuteEventArgs> temp = ItemExecuted;
if (temp != null)
{
temp(this, args);
if (args.Cancel) cancel = 1;
}
return cancel;
}
private string GetSelectedItem()
{
string item = null;
IntPtr pStringBuffer = Marshal.AllocHGlobal(2048);
IntPtr pItemBuffer = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(LVITEM)));
int selectedItemIndex = SendMessage(base.Handle, LVM_GETNEXTITEM, (IntPtr)(-1), (IntPtr)LVNI_SELECTED).ToInt32();
if (selectedItemIndex > -1)
{
LVITEM lvi = new LVITEM();
lvi.cchTextMax = 1024;
lvi.pszText = pStringBuffer;
Marshal.StructureToPtr(lvi, pItemBuffer, false);
int numChars = SendMessage(base.Handle, LVM_GETITEMTEXT, (IntPtr)selectedItemIndex, pItemBuffer).ToInt32();
if (numChars > 0)
{
item = Marshal.PtrToStringUni(lvi.pszText, numChars);
}
}
Marshal.FreeHGlobal(pStringBuffer);
Marshal.FreeHGlobal(pItemBuffer);
return item;
}
struct LVITEM
{
public int mask;
public int iItem;
public int iSubItem;
public int state;
public int stateMask;
public IntPtr pszText;
public int cchTextMax;
public int iImage;
public IntPtr lParam;
public int iIndent;
public int iGroupId;
int cColumns; // tile view columns
public IntPtr puColumns;
public IntPtr piColFmt;
public int iGroup;
}
}
public class ExecuteEventArgs : EventArgs
{
public string SelectedItem { get; private set; }
public bool Cancel { get; set; }
internal ExecuteEventArgs(string selectedItem)
{
SelectedItem = selectedItem;
}
}
This should give you an idea of what you would need to do. If you want more than fairly simple events you may want to look for a alternative control, though from what I have seen in the free and low cost areas there are some pretty decent controls but they all have some quirks and will not give a seamless explorer experience.
Remember this code was put together fairly quickly without error handling or comments and ignoring several issues such as multiple selected items, so use it as a guideline and at your own risk.
In order to handle renaming, deleting and make other customization you need to write your own file explorer. WebBrowser control is not suitable for your needs. It's just a wrapper over ActiveX component.
You should check this codeproject article. It contains an implementation of file explorer. There are few more samples of file browser:
one
two
LogicNP Software has two controls (FileView and ShComboBox) that do what your looking for:
http://www.ssware.com/fldrview.htm
You can download a trial from their page, however it's ~130$ for the license.
I have written a library that might be able to help you. You can find it at: http://gong-shell.sourceforge.net/
The control you're looking for is the ShellView. There's tutorials there on how to create a simple Windows Explorer clone in only a few lines too.
Note for .NET 4.0 users: Gong-shell is currently broken for 4.0. The framework introduced changes in Interop and it will build just fine but cause different issues when interfacing with shell32 (notably the shellicon api, leading to an unmanaged null pointer dereference).
Check out this article here, it shows how to do this in .NET and WinForms. Doing it this way gives full-control over what the user sees.
I've used it in one of my applications and it works really well. You can show icon/details/list view and it stops the user moving to other directories (which is often the problem of showing the standard file/directory dialogs.
I use it to show the screen like the one below below http://img7.imageshack.us/img7/7647/screenshotbaf.png:
You may want to look at the ExplorerBrowser object.
See http://blogs.msdn.com/ieinternals/archive/2009/12/30/Windows-7-Web-Browser-Control-will-not-browse-file-system.aspx for more details.
If you are happy being Windows Vista only and wrapping a COM control, IExplorerBrowser might be acceptable for you needs.
This The Code Project article shows its use within an MFC program but at least one other person seems to have got it to work in C# after some effort.
The newer API exposes considerably more programmability than simply intercepting messages, but it is (obviously) useless for older platforms.
If you want to open a different window to display the target folder's content you can use System.Windows.Forms.OpenFileDialog, or SaveFileDialog, or inherit from FileDialog and extend it.
To allow the user to select a folder you can use FolderBrowserDialog, though as a user I don't like that control.
Does this help or you absolutely have to embed a control in your form?
Asaf