Is it possible in C# (and I think it's not) to extend int to implement an interface (without creating a wrapper class)?
I have an interface like so
public interface IActionLoggerObject
{
string GetForLogging();
}
I would like to (conceptually) be able to do this:
public class int:IActionLoggerObject
{
string IActionLoggerObject.GetForLogging() { return "s"; }
}
Is it possible (and i think it is not) to (in c#) extend "int" to implement an interface (without creating a wrapper class)?
No. You can never change which interfaces an existing type implements.
It's not clear why you're trying to do so, but creating a wrapper class is almost certainly the way forward here.
As MNGwinn mentioned in his comment on Jon Skeet's answer, you could use Extension Methods if they meet all of your requirements.
So, something like this:
public static class ExtensionMethods
{
public static string GetForLogging(this int #this)
{
return "s"; // or maybe return #this.ToString();
}
}
Would let you do this.
string val = 3.GetForLogging();
Another extension method possibility:
public interface IActionLoggerObject
{
string GetForLogging();
}
public class ActionLoggerObjectInt : IActionLoggerObject
{
public string GetForLogging()
{
return "s";
}
}
public static class ExtensionMethods
{
public static IActionLoggerObject AsActionLoggerObject(this int i)
{
return new ActionLoggerObjectInt();
}
}
usage:
Console.WriteLine(32.AsActionLoggerObject().GetForLogging());
LoggingMethod(32.AsActionLoggerObject());
Related
I have a program that needs to be able to interface with multiple platforms ie read/write files, read/write database or read/write web requests. The platform interface is selected from configuration and does not change while the application is running. I have a single read/write interface class which is inherited by the platform specific classes so that this is abstracted from the rest of the program.
My problem is that I have 10 classes in my framework that will need to use this interface. Instead of making multiple instances of this class, or passing a single reference to every class, I figured it would make sense to make the interface static. Unfortunately I have just learned that Interfaces cannot have static methods, static methods cannot call non-static methods and static methods cannot be abstract.
Can anyone show me another method of approaching this situation?
Edit:
Thanks for everyone's input, here is my solution based on the example given by Patrick Hofman (thank you!)
interface TheInterface
{
void read();
void write();
}
public class X : TheInterface
{
public void read() { //do something }
public void write() { //do something }
}
public class Y : TheInterface
{
public void read() { //do something }
public void write() { //do something }
}
public class FileAccessor
{
public static TheInterface accessor;
public static TheInterface Accessor
{
get
{
if(accessor) return accessor;
}
}
}
This can be called by any class as:
static void Main(string[] args)
{
switch (Config.interface)
{
case "X":
FileAccessor.accessor = new Lazy<X>();
case "Y":
FileAccessor.accessor = new Lazy<Y>();
default:
throw new Lazy<Exception>("Unknown interface: " + Config.interface);
}
FileAccessor.Accessor.read();
}
Indeed, interfaces, or abstract classes can't be static themselves, but the further implementation can. Also, you can use the singleton pattern to make your life easier, and allow inheritance, etc.
public class X : ISomeInterface
{
private X() { }
public static X instance;
public static X Instance
{
get
{
return instance ?? (instance = new X());
}
}
}
Or, using Lazy<T>:
public class X : ISomeInterface
{
private X() { }
public static Lazy<X> instanceLazy = new Lazy<X>(() => new X());
public static X Instance
{
get
{
return instance.Value;
}
}
}
Disclaimer: I am the author of the library described below.
I don't know if this helps you, but I have written a library (very early version yet) that allows you to define static interfaces, by defining normal interfaces and decorating their methods with an attribute named [Static], for example:
public interface IYourInterface
{
[Static]
void DoTheThing();
}
(Note that you don't explicitly add this interface to your implementations.)
Once you have defined the interface, you can instantiate it from within your code with any valid implementation you choose:
return typeof(YourImplementation).ToStaticContract<IYourInterface>();
If the methods can't be found in YourImplementation, this call fails at runtime with an exception.
If the methods are found and this call is successful, then the client code can polymorphically call your static methods like this:
IYourInterface proxy = GetAnImplementation();
proxy.DoTheThing();
You can make a Static Class which has Variable of your Interface.
public static class StaticClass
{
public static ISomeInterface Interface;
}
Now you can access the Instance from everywhere in your Framwork
static void Main(string[] args)
{
StaticClass.Interface = new SomeClass();
}
I am trying to pass multiple generic interfaces as parameters to the constructor of one of my classes.
The following code does not compile:
public interface IPosterGenerator<T>
{
IQueryable<T> GetPosters();
}
public class Pinboard
{
public Pinboard(IPosterGenerator<A> firstPosterGenerator, IPosterGenerator<B> secondPosterGenerator, IPosterGenerator<B> thirdPosterGenerator)
{
}
}
I have about a hundred different types of poster generators. They all inherit from the IPosterGenerator interface. When I instantiate a new Pinboard, I need to pass three IPosterGenerators to the pinboard's constructor. However, every of these three IPosterGenerators will be of a different type. That's why I came up with this silly A, B and C.
Can this be done at all?
It sounds like you probably want to make Pinboard generic:
public class Pinboard<T1, T2, T3>
{
public Pinboard(IPosterGenerator<T1> generator1,
IPosterGenerator<T2> generator2,
IPosterGenerator<T3> generator3)
{
...
}
}
To make it easier to call, you can also create a non-generic class with a generic method:
public static class Pinboard
{
public static Pinboard<T1, T2, T3> Create(IPosterGenerator<T1> generator1,
IPosterGenerator<T2> generator2,
IPosterGenerator<T3> generator3)
{
return new Pinboard<T1, T2, T3>(generator1, generator2, generator3);
}
}
Then if you've already got the generators, you can just call:
// Or whatever...
var board = Pinboard.Create(bigGenerator, smallGenerator, mediumGenerator);
You'll have to have your class declared generic with A, B & C as well. Something like this:
public class Pinboard<A,B,C> {
public Pinboard(IPosterGenerator<A> firstPosterGenerator,
IPosterGenerator<B> secondPosterGenerator,
IPosterGenerator<C> thirdPosterGenerator) {
}
}
Sorry again for not being precise enough in my original question. Here is what I found to be ok for me (and flexible enough for my needs):
public interface IPosterGenerator
{
}
public interface IPosterGenerator<T> : IPosterGenerator
{
IQueryable<T> GetPosters();
}
public class Pinboard
{
public Pinboard(List<IPosterGenerator> generators)
{
}
}
Thanks again for all your support, guys!
I have an Interface, that has some methods
interface IFunction
{
public double y(double x);
public double yDerivative(double x);
}
and I've got static classes, that are implementing it.
static class TemplateFunction:IFunction
{
public static double y(double x)
{
return 0;
}
public static double yDerivative(double x)
{
return 0;
}
}
I want to pass this classes as a parameter to another function.
AnotherClass.callSomeFunction(TemplateFunction);
And some other class that catches the request
class AnotherClass
{
IFunction function;
public void callSomeFunction(IFunction function)
{
this.fuction = function;
}
}
Well, it doesn't work... I've tried to use the Type expression, but that seams to break the idea of using an interface. Does anyone have an idea, how to correct the code?
Static classes can't implement interfaces, but you can easily overcome this by making your class non static and a generic method:
class AnotherClass
{
IFunction function;
public void callSomeFunction<T>()
where T: IFunction, new()
{
this.fuction = new T();
}
}
This is much close to the syntax you wanted:
AnotherClass.callSomeFunction<TemplateFunction>();
But I actually think that this way is too complicated and likely to confuse someone, you should follow Servy's approach which is way simpler:
AnotherClass.callSomeFunction(TemplateFunction.Instance);
The conceptual way of getting a static class to implement an interface is to use a singleton, even if that singleton contains no state:
public sealed class TemplateFunction : IFunction
{
private TemplateFunction() { }
private static TemplateFunction instance = new TemplateFunction();
public static TemplateFunction Instance { get { return instance; } }
public double y(double x)
{
return 0;
}
public double yDerivative(double x)
{
return 0;
}
}
Another option is to just not use an interface, and instead have your method accept one or more delegates. It's fine if you only need a single method, if you have two it can sometimes be okay, and sometimes not. If you have more than two, it's usually a problem.
public class AnotherClass
{
public static void callSomeFunction(Func<double, double> y
, Func<double, double> yDerivitive)
{
//store delegates for later use
}
}
AnotherClass.callSomeFunction(TemplateFunction.y, TemplateFunction.yDerivative);
How about you use a generic method to catch the type that you are calling for.
Like this:
public void callSomeFunction<T>()
{
//the type is T
//you can create an instance of T with System.Activator.CreateInstance(T) and T's methods
//alternatively if the classes are static you can call the methods with reflection knowing only their name.
}
And anyway, if the reason you want to do this is because you want to have multiple classes that implement the same methods and you want to write a method that will call a certain implementation of those methods based on type, then other solutions might be in order, like overloading.
Or if indeed this is what you want to do, then keep in mind that passing an interface won't allow you to use the approach i presented you with, because the Activator needs to have access to the Type so that it can create an instance.
You can do as Allon said and change the TemplateFunction to none static and then do this:
var anotherClass = new AnotherClass();
var templateFunction = new TemplateFunction();
anotherClass.callSomeFunction(templateFunction);
I am trying to define an interface and classes which implement the interface as below. The method defined in the interface accepts a string as argument where myClass2 implementation of the method Execute takes 2 arguments which doesn't follow the interface definition.
That's the problem. How could I define a method within an interface which takes n number of parameters of various type?
Please advice. Thanks.
public interface MyInterface
{
void Execute(string a);
}
public class myClass1 : MyInterface
{
public void Execute(string a)
{
Console.WriteLine(a);
}
}
public class myClass2 : MyInterface
{
public void Execute(string a, int b)
{
Console.WriteLine(a);
Console.WriteLine(b.ToString());
}
}
EDIT: I am thinking of another approach. I appreciate if someone could tell me if this will be a better design.
public interface IParameter
{
Type ParameterType { get; set; }
string Name { get; set; }
object Value { get; set; }
}
public interface MyInterface
{
void Execute(Recordset recordSet, List<IParameter> listParams);
}
public class MyClass : MyInterface
{
public void Execute(Recordset recordSet, List<IParameter> listParams)
{
}
}
I am passing a list of IParameter which holds all the required parameters which need to be sent.
How would the caller know how to call the method, if the interface didn't fix the parameter types?
The closest you can can would be:
public interface MyInterface
{
void Execute(params object[] args);
}
Implementations of the interface would have to then deal with any number of arguments being passed in though - you couldn't have an implementation which only handled a single int parameter, although it could of course throw an exception if args contains anything other than a single int value.
EDIT: Just to be clear, this would rarely be a good design. In some very weakly typed scenarios it may be appropriate, but otherwise, usually it would be worth trying to find something better.
If you can give more information about what you're trying to do, we may be able to help you more.
You can't do this for good reason. Different implementations of interfaces are meant to be used interchangeably. Your proposed design violates this principle. If you want help solving the conflict I think you need to explain what led you to this design.
So you're defining your interface as
public interface MyInterface
{
void Execute(string a);
}
and attempting to implement it as
public void Execute(string a, int b)
{
...
}
That won't work - you're declaring one interface, and attempting to define something else.
What might work (and I can't tell based on your post thus far) is explicit interface implementation - that is, your concrete object could expose an Execute(string, int) method and explicitly implement your interface method. Something like
public class myClass2 : MyInterface
{
public void Execute(string a, int b)
{
...
}
void MyInterface.Execute(string a)
{
...
}
}
That said, I'd strongly advise that you rethink this design. The entire point of interfaces is that they expose a common programmatic surface to the rest of your code - breaking that contract stinks to high heaven, in terms of code-smells.
In addition to #Jon answer: considering that you are implementing an Interface, so you are architect, just don't use an interface but simple base class with overloaded virtual functions and in every concrete class ocerride it in a way you prefer.
EDIT:
I mean something like this: instead of using interface declare base class, a pseudocode!
public class MyCoolBase // a base CLASS and not interface
{
public virtual void Execute(string a)
{
//empty, or NotImplementedException, base on design decision
}
public virtual void Execute(double b)
{
//empty, or NotImplementedException, base on design decision
}
public virtual void Execute(int a, int b)
{
//empty, or NotImplementedException, base on design decision
}
}
public class MyCoolChildOne : MyCoolBase
{
public override void Execute(string a)
{
//concrete implementation
}
}
public class MyCoolChildTwo : MyCoolBase
{
public override void Execute(int a, int b)
{
//concrete implementation
}
}
and so on...
Bad: When you do something like this in the code
MyCoolBase myCoolBase = new MyCoolChildOne ();
myCoolBase...?(); // should be really sure which function you're going to call on this line
Good: You have strong types management, and no more object[] arrays, or multiple inheritance from more then one interface which you must override, instead in this case you cam even avoid it, even if I think it's not so good idea.
By the way, like geeks here said, I don't think your architecture is very reliable, there should be some other solution around for you. We just try to find out the best choice looking on code and question, but real problem can know only you.
Hope this helps.
Regards.
You can do that with weakly typed approach. E.g., you could define an interface that takes objects array:
public intrface MyInterface
{
void Execute(params object[] args);
}
And than you can call any of your concrete class with any arguments:
myClass.Execute("string", 1);
But in this case you violate the main purpose of interfaces, inheritance and compile-time checks.
Another way to implement this is to achieve this is to encapsulate all parameters in additional class hierarchy:
class CommandData
{
public string StringData {get; set;}
}
class ExtendedCommandData : CommandData
{
public int I {get;set;}
}
interface IMyInterface
{
public void Execute(CommandData commandData);
}
class MyClass1 : IMyInterface
{
public void Execute(CommandData commandData);
}
class MyClass2 : IMyInterface
{
// Lets impelment this interface explicitely
void IMyInterface.Execute(CommandData commandData)
{
}
void Execute(ExtendedCommandData extendedData)
{
// now we can access to string and int parameter
}
}
For what it's worth, this might be a great use case for generics.
You define the minimum required parameters as properties of an interface, then inherit where more parameters are required.
Looks quite silly when you're only using 1 parameter in the base interface, but of course this concept could be expanded to more complex types.
public interface MyInterface<T> where T : ParamA
{
void Execute(T paramA);
}
public interface ParamA
{
string ParameterA { get; }
}
public class myClass1 : MyInterface<myClass1.myParamA>
{
public class myParamA : ParamA
{
public string ParameterA { get; set; }
}
public void Execute(myParamA a)
{
Console.WriteLine(a.ParameterA);
}
}
public class myClass2 : MyInterface<myClass2.myParamsAb>
{
public class myParamsAb : ParamA
{
public string ParameterA { get; set; }
public int ParameterB { get; set; }
}
public void Execute(myParamsAb ab)
{
Console.WriteLine(ab.ParameterA);
Console.WriteLine(ab.ParameterB.ToString());
}
}
In Java, it's possible to have methods inside an enum.
Is there such possibility in C# or is it just a string collection and that's it?
I tried to override ToString() but it does not compile. Does someone have a simple code sample?
You can write extension methods for enum types:
enum Stuff
{
Thing1,
Thing2
}
static class StuffMethods
{
public static String GetString(this Stuff s1)
{
switch (s1)
{
case Stuff.Thing1:
return "Yeah!";
case Stuff.Thing2:
return "Okay!";
default:
return "What?!";
}
}
}
class Program
{
static void Main(string[] args)
{
Stuff thing = Stuff.Thing1;
String str = thing.GetString();
}
}
You can write an extension method for your enum:
How to: Create a New Method for an Enumeration (C# Programming Guide)
Another option is to use the Enumeration Class created by Jimmy Bogard.
Basically, you must create a class that inherits from his Enumeration. Example:
public class EmployeeType : Enumeration
{
public static readonly EmployeeType Manager
= new EmployeeType(0, "Manager");
public static readonly EmployeeType Servant
= new EmployeeType(1, "Servant");
public static readonly EmployeeType Assistant
= new EmployeeType(2, "Assistant to the Regional Manager");
private EmployeeType() { }
private EmployeeType(int value, string displayName) : base(value, displayName) { }
// Your method...
public override string ToString()
{
return $"{value} - {displayName}!";
}
}
Then you can use it like an enum, with the possibility to put methods inside it (among another things):
EmployeeType.Manager.ToString();
//0 - Manager
EmployeeType.Servant.ToString();
//1 - Servant
EmployeeType.Assistant.ToString();
//2 - Assistant to the Regional Manager
You can download it with NuGet.
Although this implementation is not native in the language, the syntax (construction and usage) is pretty close to languages that implement enums natively better than C# (Kotlin for example).
Nope. You can create a class, then add a bunch of properties to the class to somewhat emulate an enum, but thats not really the same thing.
class MyClass
{
public string MyString1 { get{ return "one";} }
public string MyString2 { get{ return "two";} }
public string MyString3 { get{ return "three";} }
public void MyMethod()
{
// do something.
}
}
A better pattern would be to put your methods in a class separate from your emum.
Since I came across, and needed the exact opposite of enum to string, here is a Generic solution:
static class EnumExtensions {
public static T GetEnum<T>(this string itemName) {
return (T) Enum.Parse(typeof(T), itemName, true);
}
}
This also ignores case and is very handy for parsing REST-Response to your enum to obtain more type safety.
Hopefully it helps someone
C# Does not allow use of methods in enumerators as it is not a class based principle, but rather an 2 dimensional array with a string and value.
Use of classes is highly discouraged by Microsoft in this case, use (data)struct(ures) instead; The STRUCT is intended as a light class for data and its handlers and can handle functions just fine. C# and its compiler don't have the tracking and efficiency capabilities as one knows from JAVA, where the more times a certain class / method is used the faster it runs and its use becomes 'anticipated'. C# simply doesn't have that, so to differentiate, use STRUCT instead of CLASS.