Create an instance for appened string - c#

I am trying to create a generic method where I have to append some string to Generic data type and create instance of that appended string.
Eg:
I have two classes
Object1,
Object2,
Object3,
Object4,....Object100 and
Object1Address,
Object2Address,
Object3Address,
Object4Address,....Object100Address
Right now I have method for each Object like MethodObject1(), MethodObject2(),MethodObject3(), MethodObject4()
MethodObject1()
{
Object1 object = new Object1();
Object1Address objectAddress = new Object1Address();
TestMethod();
}
MethodObject2()
{
Object2 object = new Object2();
Object2Address objectAddress = new Object2Address();
TestMethod();
}
MethodObject3()
{
Object3 object = new Object3();
Object3Address objectAddress = new Object3Address();
TestMethod();
}
MethodObject4()
{
Object4 object = new Object4();
Object4Address objectAddress = new Object4Address();
TestMethod();
}
.
.
.
MethodObject100()
{
Object100 object = new Object100();
Object100Address objectAddress = new Object100Address();
TestMethod();
}
But there are around 100 object so I have to create 100 methods in similar way.
So I thought of creating an generic method.
There is a method which returns only the an array of Object name from an XML file.
Eg: ObjectName[] objectName = GetObjects(); // Returns an array of Object Names from XML file so that
objectName[0] = Object1;
objectName[1] = Object2;
objectName[2] = Object3;
objectNmae[3] = Object4;
.
.
.
objectName[99] = Object100;
I am looping through objectName array
foreach(var objectItem in objectName)
{
MethodName<objectItem>();
}
In my generic method I can create an instance of object, like
MethodName<T>()
{
T t = new T();
Some how I have to get the name of T and append Address to T
So that I can create TAddress instance like
TAddress tAddress = new TAddress();
}
Is there any way I can do this using C sharp?

Even with the edits, I still can't follow what you're asking for. However, in an attempt to make forward progress, I'll offer an answer that might at least help isolate what you want.
public class ThingWithAddress<T>
{
public T Item { get; private set; }
public string Address { get; private set; }
public static ThingWithAddress<T> Create(T item, string address)
{
return new ThingWithAddress<T>
{
Item = item,
Address = address,
};
}
}
Then you can get an object that has both a person and address like:
Person person = ...;
var personWithAddress = ThingWithAddress.Create(person, "some address");
Don't take this the wrong way, but you might need to learn enough C# to formulate a good question, since as it stands, the question seems confusing and inconsistent.

Your case doesn't really require a generic method.
What you probably want is to override ToString method in your classes.
class PersonAddress()
{
public override string ToString()
{
return string.Concat(this.Street, ", ", this.City, ", ", this.Postcode);
}
}
class Person()
{
public override string ToString()
{
return string.Concat(this.Name, ", ", this.PersonAddress.ToString());
}
}
Notice how Person class reuses PersonAddress.ToString() method.

Related

Get values out of collections with FastMember

I use FastMember to get values out of objects and nested objects. If a property is a string or int everything works fine. But now I want to get the values also for collections. Here is my code so far:
// Set accessor
var sourceAccessor = ObjectAccessor.Create(source);
if (sourceAccessor.Target.GetType().GetInterface(nameof(ICollection)) != null || sourceAccessor.Target.GetType().GetInterface(nameof(IEnumerable)) != null)
{
foreach (/* idk */)
{
// READ & RETURN VALUES HERE
}
}
An object could look like this:
{
Id: 1,
Surname: Doe,
Prename: John,
Professions: [
{ Name: ab },
{ Name: xy }
]
}
Which means professions would result in a problem.
Any advise how I can solve this problem? Thanks!
It's not obvious from the question what the data type of the source variable is, but you should just be able to check if the value returned by the accessor implements IEnumerable or not and act accordingly.
Here's a quick worked example that iterates over the Professions property of a 'Person' object and just dumps the ToString() representation to the console - if you wanted to dive into each Profession object using FastMember you could construct another ObjectAccessor to do it, I guess - it's not clear what your goal is once you're iterating.
The same tactic will work if you're building the ObjectAccessor directly from an array - you just check if the accessor.Target is IEnumerable and cast-and-iterate in a similar fashion.
class Program
{
static void Main(string[] args)
{
var p = new Person
{
Professions = new List<Profession>
{
new Profession("Joker"),
new Profession("Smoker"),
new Profession("Midnight toker")
}
};
var accessor = ObjectAccessor.Create(p);
var professions = accessor[nameof(Person.Professions)];
if (professions is IEnumerable)
{
foreach (var profession in (IEnumerable)professions)
{
Console.WriteLine(profession);
}
}
}
}
class Person
{
public List<Profession> Professions { get; set; }
}
class Profession
{
public string Name { get; set; }
public Profession( string name)
{
Name = name;
}
public override string ToString()
{
return Name;
}
}

C# Lists - do I use Class Methods (Get/ Set etc) again once the data is in a list?

A quick question on OOP. I am using a list together with a class and class constructor. So I use the class constructor to define the data set and then add each record to my list as the user creates them.
My questions is once the data is in the list and say I want to alter something is it good practice to find the record, create an instance using that record and then use my class methods to do whatever needs doing - and then put it back in the list?
For example below I have my class with constructor. Lets say I only want the system to release strCode if the Privacy field is set to public. Now just using Instances I would use for example Console.WriteLine(whateverproduct.ProductCode) but if the record is already in a list do i take it out of the list - create an instance and then use this method?
class Product
{
private String strCode;
private Double dblCost;
private Double dblNet;
private String strPrivacy;
public Product(String _strCode, Double _dblCost, Double _dblNet, String _strPrivacy)
{
strCode = _strCode;
dblCost = _dblCost;
dblNet = _dblNet;
strPrivacy = _strPrivacy;
}
public string ProductCode
{
get
{
if (strPrivacy == "Public")
{
return strCode;
}
else
{
return "Product Private Can't release code";
}
}
}
Lets say we have the following:
public class Test
{
public int Id { get; set; }
public string Name { get; set; }
public decimal Amount { get; set; }
private string _test = "Some constant value at this point";
public string GetTest()
{
return _test;
}
public void SetTest()
{
//Nothing happens, you aren't allow to alter it.
//_test = "some constant 2";
}
}
public class Program
{
public static void Main(string[] args)
{
List<Test> listOfTest = new List<Test>()
{
new Test() {Id = 0, Name = "NumberOne", Amount = 1.0M},
new Test() {Id = 1, Name = "NumberTwo", Amount = 2.0M}
};
Test target = listOfTest.First(x => x.Id == 0);
Console.WriteLine(target.Name);
target.Name = "NumberOneUpdated";
Console.WriteLine(listOfTest.First(x => x.Id == 0).Name);
Console.WriteLine(listOfTest.First(x => x.Id == 0).GetTest());//This will alsways be "Some constant value at this point";
Console.ReadLine();
}
}
Technically you could do away with the SetTest method entirely. However, I included it to demonstrate, what it would look like, if you wanted to alter _test.
You don't want to ever create a new instance of a class, you already have an instance of. you can just alter the class where it is allowed by the author of the class, where you need to. And keep that class reference for as long as you need it. Once you are done, the reference will be garbage collected, once the program finds no active reference to your object(instance).

Detecting mismatch between constructor parameter names and property names with immutable objects

Consider the following mutable object:
class SomePoco
{
public int Id{get;set;}
public string Name{get;set;}
}
Let's round trip it through Json.NET:
var p=new SomePoco{Id=4,Name="spender"};
var json=JsonConvert.SerializeObject(p);
var pr = JsonConvert.DeserializeObject<SomePoco>(json);
Console.WriteLine($"Id:{pr.Id}, Name:{pr.Name}");
All is good.
Now, let's make out POCO immutable and feed values via a constructor:
class SomeImmutablePoco
{
public SomeImmutablePoco(int id, string name)
{
Id = id;
Name = name;
}
public int Id{get;}
public string Name{get;}
}
... and round-trip the data again:
var p = new SomeImmutablePoco(5, "spender's immutable friend");
var json = JsonConvert.SerializeObject(p);
var pr = JsonConvert.DeserializeObject<SomeImmutablePoco>(json);
Console.WriteLine($"Id:{pr.Id}, Name:{pr.Name}");
Still good.
Now, let's make a small change to our immutable class by renaming a constructor parameter:
class SomeImmutablePoco
{
public SomeImmutablePoco(int pocoId, string name)
{
Id = pocoId;
Name = name;
}
public int Id{get;}
public string Name{get;}
}
then:
var p = new SomeImmutablePoco(666, "diabolo");
var json = JsonConvert.SerializeObject(p);
var pr = JsonConvert.DeserializeObject<SomeImmutablePoco>(json);
Console.WriteLine($"Id:{pr.Id}, Name:{pr.Name}");
Oh dear... It looks like Json.NET is doing some reflective magic over the names of our constructor parameters and matching them to property names in our POCO/json. This means that our freshly deserialized object doesn't get an Id assigned to it. When we print out the Id, it's 0.
This is bad, and particularly troublesome to track down.
This problem might exist in a large collection of POCOs. How can I automate finding these problem POCO classes?
Here is the code that finds such classes using reflection:
var types = new List<Type>() { typeof(SomeImmutablePoco) }; // get all types using reflection
foreach (var type in types)
{
var props = type.GetProperties(bindingAttr: System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
foreach (var ctor in type.GetConstructors())
{
foreach (var param in ctor.GetParameters())
{
if (!props.Select(prop => prop.Name.ToLower()).Contains(param.Name.ToLower()))
{
Console.WriteLine($"The type {type.FullName} may have problems with Deserialization");
}
}
}
}
You can map your json property like that:
class SomeImmutablePoco
{
public SomeImmutablePoco(int pocoId, string name)
{
Id = pocoId;
Name = name;
}
[JsonProperty("pocoId")]
public int Id { get; }
public string Name { get; }
}

multi return type in c# methods

I have a (string, object) dictionary, object (class) has some values including data type which is defined by enum. I need a GetItemValue method that should return dictionary item's value. So return type must be the type which is defined in item object.
Class Item
{
String Name;
DataValueType DataType;
Object DataValue;
}
private Dictionary<string, Item> ItemList = new Dictionary<string, Item>();
void Main()
{
int value;
ItemList.Add("IntItem", new Item("IntItem", DataValueType.TInt, 123));
value = GetItemValue("IntItem"); // value = 123
}
What kind of solution can overcome this problem?
Best Regards,
You can use Generic Classes
Class Item<T>
{
String Name;
T DataTypeObject;
Object DataValue;
public T GetItemValue()
{
//Your code
return DataTypeObject;
}
}
A better solution would be to introduce an interface that you make all the classes implement. Note that the interface doesn't necessarily have to specify any behavior:
public interface ICanBePutInTheSpecialDictionary {
}
public class ItemTypeA : ICanBePutInTheSpecialDictionary {
// code for the first type
}
public class ItemTypeB : ICanBePutInTheSpecialDictionary {
// code for the second type
}
// etc for all the types you want to put in the dictionary
To put stuff in the dictionary:
var dict = new Dictionary<string, ICanBePutInTheSpecialDictionary>();
dict.add("typeA", new ItemTypeA());
dict.add("typeB", new ItemTypeB());
When you need to cast the objects to their specific types, you can either use an if-elseif-block, something like
var obj = dict["typeA"];
if (obj is ItemTypeA) {
var a = obj as ItemTypeA;
// Do stuff with an ItemTypeA.
// You probably want to call a separate method for this.
} elseif (obj is ItemTypeB) {
// do stuff with an ItemTypeB
}
or use reflection. Depending on how many choices you have, either might be preferrable.
If you have a 'mixed bag' you could do something like this...
class Item<T>
{
public String Name { get; set; }
public DataValueType DataType { get; set; }
public T DataValue { get; set; }
}
class ItemRepository
{
private Dictionary<string, object> ItemList = new Dictionary<string, object>();
public void Add<T>(Item<T> item) { ItemList[item.Name] = item; }
public T GetItemValue<T>(string key)
{
var item = ItemList[key] as Item<T>;
return item != null ? item.DataValue : default(T);
}
}
and use it like...
var repository = new ItemRepository();
int value;
repository.Add(new Item<int> { Name = "IntItem", DataType = DataValueType.TInt, DataValue = 123 });
value = repository.GetItemValue<int>("IntItem");
If you have just a couple types - you're better off with Repository<T>.
I found a solution exactly what I want. Thanks to uncle Google.
Thanks all of you for your kind interest.
public dynamic GetValue(string name)
{
if (OpcDataList[name].IsChanged)
{
OpcReflectItem tmpItem = OpcDataList[name];
tmpItem.IsChanged = false;
OpcDataList[name] = tmpItem;
}
return Convert.ChangeType(OpcDataList[name].ItemValue.Value, OpcDataList[name].DataType);
}

C# - Passing concrete constructor method to create 'child' classes

I have a Class X wich uses a Class Y. The X creates the Y, but X must create Y with THE SAME constructor method was used to create instance-Y passed to X.
It is not a Clone, because I want a NEW object-Y not equals to values of instance-Y passed to X.
It is not a instance because I do not want the SAME object-Y what is pased as instance-Y to X.
I would like to pass the "constructor method and parameters" of class Y to class X and, with this information, create the new Y-instance using the ctor-method-passed.
And I don't want to devel all 'Class Y' constructor logic because, in this case both of them will be very highly coupled.
I have done a little spike to explain myself a bit better.
Thanks.
using System;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
TheSon son1 = new TheSon();
son1.TheValue = "Another Value";
TheFather<TheSon> father1 = new TheFather<TheSon>(son1);
Console.WriteLine("Result is {0}:", "Empty constructor".Equals(father1.MySon.TheValue));
Console.WriteLine("\tbecause prop. must be: '{0}' and it is: '{1}'", "Empty constructor", father1.MySon.TheValue);
}
public class TheFather<T> where T: TheSon
{
public TheSon MySon { get; set; }
public TheFather(T mySon) {
// I would like to NOT use the same object but
// use the constructor that was used to build the passed object-instance.
//
// Or perhaps pass a concrete TheSon constructor to the 'TheFather'...
this.MySon = (TheSon)mySon;
}
}
public class TheSon
{
public string TheValue { get; set; }
public TheSon()
{
this.TheValue = "Empty constructor";
}
public TheSon(string value)
{
this.TheValue = value;
}
public TheSon(string value, int element)
{
this.TheValue = value + "-> " + Convert.ToString(element);
}
}
}
}
=========SOLUTION:
Adding this constructor to the TheFather class:
public TheFather(Func<T> sonFactory)
{
this.MySon = (T)sonFactory();
}
And with this example:
static void Main(string[] args)
{
// Uncomment one of this to change behaviour....
//Func<TheSon> factory = () => new TheSon();
Func<TheSon> factory = () => new TheSon("AValue");
//Func<TheSon> factory = () => new TheSon("AValue", 1);
TheFather<TheSon> father1 = new TheFather<TheSon>(factory);
Console.WriteLine("Result is {0}:", "AValue".Equals(father1.MySon.TheValue));
Console.WriteLine("\tbecause prop. must be: '{0}' and it is: '{1}'", "AValue", father1.MySon.TheValue);
}
Works like a charm.... :-)
Thanks...
You can simply use a factory to create TheSon objects:
Func<TheSon> factory = () => new TheSon(); // creates one with default ctor
This way you can get a new object each time, but created in exactly the same way (this is not limited to a constructor; you can also include any additional code you want). Use it like this:
var oneSon = factory(); // creates one son
var secondSon = factory(); // creates another with the same constructor
var father = new TheFather(factory()); // ditto
Update: You can also change TheFather's constructor to accept a factory if you want to create TheSon inside TheFather. For example:
public TheFather(Func<T> sonFactory) {
this.MySon = (TheSon)sonFactory();
}
and
var father = new TheFather(factory);

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