What can cause a GPIB to be unresponsive - c#

I have a GPIB device that I'm communicating with using a National Instruments USB to GPIB. the USB to GPIB works great.
I am wondering what can cause a GPIB device to be unresponsive? If I Turn off the device and turn it back on it will respond, but when I run my program it will respond at first. It then cuts off I can't even communicate with the GPIB device it just times out.
Did I fill up the buffer?
Some specifics from another questioner
I'm controlling a National Instruments GPIB card (not USB) with PyVisa. The instrument on the GPIB bus is a Newport ESP300 motion controller. During a session of several hours (all the while sending commands to and reading from the ESP300) the ESP300 will sometimes stop listening and become unresponsive. All reads time out, and not even *idn? produces a response.
Is there something I can do that is likely to clear this state? e.g. drive the IFC line?

Since you are using National Instruments hardware you can run NI Trace in the background to check all the commands that is send out from the Program. In the Trace do check the last command and its parameters that is send out from the program that causes the hardware to hang.
You can download NI IO Trace here

There should be a clear command (something like "*CLS?", but dont quote me on that). I always run that when i first connect to a device. Then make sure you have a good timeout duration. I found for my device around 1 second works. Less then 1 second makes it so I miss the read after a write. Most of the time, a timeout is because you just missed it or you are reading after a command without a return. Make sure you are also checking for errors in the error queue in between write to make sure the write actually properly when through.

Even the command *CLS will not work if the device is not listening anymore (which might be the case here). The only way to force resetting the device's interface whatever its status (listening or not) is to send the low-level gpib bus message "Selected Device Clear" (it is implemented by the function "ibclr" of the standard gpib library, e.g. https://www.l-com.com/multimedia/manuals/M_USB-488.PDF page 3-7, but I don't know what is the equivalent in Python). This command is intended to be used whenever a GPIB error occurs, I'm always doing it and never had problems. For this to work well you should also monitor the return values of all gpib calls - usually people don't do it so they are unaware of errors until the program hangs.

Related

How to recognize a WOL (Wake On Lan) request while the PC is running

I wonder if its possible to check if a WOL-request has been
received during the computer is already turned on. (pInvoke, c#?)
If the computer receives a magic paket and boots, Windows writes an corresponding event-log entry to the System-Log.
The way i'm looking for is not to listen to my UDP-Traffic by my own - if its possible i want to know how to receive a kind of system event (IRQ?) or something.. And thats all when receiving PC is already turned on.
I agree with Duston that WOL is a Layer 2 combined with hardware thing. On a normal working PC, there is little chance that the NIC hardware will pass this on to the drivers, as it is exactly the task of this hardware to only disturb your CPU if really needed.
You best chance to see a magic packet on a working PC would be : install and run sniffer (packet analyzer) software. That will force a supportive NIC into a special mode that transfers every packet to the CPU. If you can now see the magic packet in the output, next step would be to configure the sniffer to alert you in case it sees a magic packet. Done. All this will be quite CPU-intensive.
You could write software that performs all this, but that would essentially be rewriting the complete sniffer with fixed query instead of a configurable one.

C# TCP Application deadlocks on one computer and never deadlocks on another

I'm not sure how to approach this. I am hesitant about showing my code because it's a university assignment. I need some place to start.
I'm making a TCP card game with four players and a server. Every 100ms, a player asks for an update from the server using a background worker. The server accepts a client connection and reads in a Enumeration value (sent as an Int32) that tells it the action it wants server to send it (update, card, player, etc) and a value that is read in based on the Enumeration value (Recieving an Update Enumeration means it needs to read in a Int32 next). The server sends back a response based on the Enumeration read in.
Here's where the problem occurs. I have a custom built computer (2500K processor, Win8 x64) and when I execute the program on it, it will loop forever, accepting client requests and sending the appropriate response back. Exactly as expected! However, on my laptop (Levono YogaPad, Win8 x64) the back and forth exchange lasts for around 30-50 requests and then deadlocks. It's always at the same spot. The server has read in the Enumeration and is awaiting for the second value. The client is past the part of sending the enum and value and is waiting for the results. It is always stable on my desktop and always deadlocks on my laptop. I even slow the program down to update every second and it still deadlocks. I'm not sure what to do.
I've built the program on each computer. I've built the program on my desktop and ran it on my laptop and it still deadlocks. Does anyone have any suggestions?
Many thanks!
You are lucky that the code hangs on one machine before you send the assignment in and it hangs on your teachers machine. You are also lucky that the problem is reproducible, so better find out where exactly it hangs. Without having access to the code I have the following wild guesses:
you forgot to do proper error handling in all places and now it busy loops because of an unexpected error
it hangs inside a read where you try to read N bytes but the peer sends only K<N bytes
These are wild guesses, but without having access to even the basic structure of your program you cannot probably expect anything more.

Serial, RS422, In C#, TxDone Event Not Firing, No Data Being Received

I am writing an application that uses OpenNETCF.IO.Serial (open source, see serial code here) for its serial communication on a Windows CE 6.0 device. This application is coded in C# in the Compact Framework 2.0. I do not believe the issue I am about to describe is specifically related to these details, but I may be proven to be wrong in that regard.
The issue I am having is that, seemingly randomly (read as: intermittent issue I cannot reliably duplicate yet), data will fail to transmit or be received until the device itself is rebooted. The Windows CE device communicates with a system that runs an entirely different application. Rebooting this other system and disconnecting/reconnecting communication cables does not appear to resolve this issue, only rebooting the Windows CE device.
The only sign of this issue occurring is a lack of a TxDone event from OpenNETCF firing (look for "TxDone();" in OpenNETCF.IO.Serial class), and no data being received, when I know for a fact that the connected system is sending data.
Any character value from 1 - 255 (0x01 - 0xFF) can be sent and received in our serial communication. Null values are discarded.
My serial settings are 38400 Baud, 8 data bits, no parity, 1 stop bit (38400, 8n1). I've set the input and output buffer sizes to 256 bytes. DataReceived event happens whenever we receive 1 or more characters, and transmission occurs when there's 1 or more bytes in the output buffer, since messages are of variable length.
No handshaking is used. Since this is RS422, only 4 signals are being used: RX+, RX-, TX+, TX-.
I receive a "DataReceived" event, I read all data from the input buffer and make my own buffer in my code to parse through it at my leisure outside of the DataReceived event. When I receive a command message, I send an quick acknowledgment message back. When the other system receives a command message from the Windows CE device, it will send a quick acknowledgment message back. Acknowledgment messages get no further replies since they're intended as a simple "Yep, got it."
In my code, I receive/transmit through multiple threads, so I use the lock keyword so I'm not transmitting multiple messages simultaneously on multiple threads. Double checking through code has shown that I am not getting hung up on any locks.
At this point, I am wondering if I am continuously missing something obvious about how serial communication works, such as if I need to set some variable or property, rather than just reading from an input buffer when not empty and writing to a transmit buffer.
Any insight, options to check, suggestions, ideas, and so on are welcome. This is something I've been wrestling with on my own for months, I hope that answers or comments I receive here can help in figuring out this issue. Thank you in advance.
Edit, 2/24/2011:
(1) I can only seem to recreate the error on boot up of the system that the Windows CE device is communicating with, and not every boot up. I also looked at the signals, common mode voltage fluctuates, but amplitude of the noise that occurs at system boot up seems unrelated to if the issue occurs or not, I've seen 25V peak-to-peak cause no issue, when 5V peak-to-peak the issue reoccurred).
Issue keeps sounding more and more hardware related, but I'm trying to figure out what can cause the symptoms I'm seeing, as none of the hardware actually appears to fail or shutdown, at least where I've been able to reach to measure signals. My apologies, but I will not be able to give any sort of part numbers of hardware parts, so please don't ask the components being used.
(2) As per #ctacke's suggestion, I ensured all transmits were going through the same location for maintainability, the thread safety I put in is essentially as follows:
lock(transmitLockObj)
{
try
{
comPort.Output = data;
}
[various catches and error handling for each]
}
(3) Getting UART OVERRUN errors, in a test where <10 bytes were being sent and received on about a 300msec time interval at 38400 Baud. Once it gets an error, it goes to the next loop iteration, and does NOT run ReadFile, and does NOT run TxDone event (or any other line checking procedures). Also, not only does closing and reopening the port do nothing to resolve this, rebooting the software while the device is still running doesn't do anything, either. Only a hardware reboot.
My DataReceived event is as follows:
try
{
byte[] input = comPort.Input; //set so Input gets FULL RX buffer
lock(bufferLockObj)
{
for (int i = 0; i < input.Length; i++)
{
_rxRawBuffer.Enqueue(input[i]);
//timer regularly checks this buffer and parses data elsewhere
//there, it is "lock(bufferLockObj){dataByte = _rxRawBuffer.Dequeue();}"
//so wait is kept short in DataReceived, while remaining safe
}
}
}
catch (Exception exc)
{
//[exception logging and handling]
//hasn't gotten here, so no point in showing
}
However, instantly after the WriteFile call did timed out the first time in the test was when I started getting UART OVERRUN errors. I honestly can't see my code causing a UART OVERRUN condition.
Thoughts? Hardware or software related, I'm checking everything I can think to check.
Everything sounds right, but your observations kind of show that they're not.
Since you've stated that you're sending from multiple threads, the first thing I'd do is put in some sort of mechanism for sending where all send requests come into one location before calling out to the serial object instance. Sure, you say that you've ensured you have thread safety, but serializing these calls through one location would help reinforce that (and make the code a bit more maintainable/extensible).
Next I'd probably add some temp handling in the Serial lib to specifically set an event or break in the debugger when you've done a Tx but the TxDone event doesn't fire within some bounding period. It's always possible that the Serial lib has a bug in it (trust me, the author of that code is far from infallible) where some race condition is getting by.
Thank you everyone who responded. We've found that this actually appears to be hardware-related. I'm afraid I can't give more information than this, but I thank everyone who contributed possible solutions or troubleshooting steps.

How do I force a serial port write method to wait for the line to clear before sending its data?

Here's some background on what I'm trying to do:
Open a serial port from a mobile device to a Bluetooth printer.
Send an EPL/2 form to the Bluetooth printer, so that it understands how to treat the data it is about to receive.
Once the form has been received, send some data to the printer which will be printed on label stock.
Repeat step 3 as many times as necessary for each label to be printed.
Step 2 only happens the first time, since the form does not need to precede each label. My issue is that when I send the form, if I send the label data too quickly it will not print. Sometimes I get "Bluetooth Failure: Radio Non-Operational" printed on the label instead of the data I sent.
I have found a way around the issue by doing the following:
for (int attempt = 0; attempt < 3; attempt++)
{
try
{
serialPort.Write(labelData);
break;
}
catch (TimeoutException ex)
{
// Log info or display info based on ex.Message
Thread.Sleep(3000);
}
}
So basically, I can catch a TimeoutException and retry the write method after waiting a certain amount of time (three seconds seems to work all the time, but any less and it seems to throw the exception every attempt). After three attempts I just assume the serial port has something wrong and let the user know.
This way seems to work ok, but I'm sure there's a better way to handle this. There are a few properties in the SerialPort class that I think I need to use, but I can't really find any good documentation or examples of how to use them. I've tried playing around with some of the properties, but none of them seem to do what I'm trying to achieve.
Here's a list of the properties I have played with:
CDHolding
CtsHolding
DsrHolding
DtrEnable
Handshake
RtsEnable
I'm sure some combination of these will handle what I'm trying to do more gracefully.
I'm using C# (2.0 framework), a Zebra QL 220+ Bluetooth printer and a windows Mobile 6 handheld device, if that makes any difference for solutions.
Any suggestions would be appreciated.
[UPDATE]
I should also note that the mobile device is using Bluetooth 2.0, whereas the printer is only at version 1.1. I'm assuming the speed difference is what's causing the printer to lag behind in receiving the data.
Well I've found a way to do this based on the two suggestions already given. I need to set up my serial port object with the following:
serialPort.Handshake = Handshake.RequestToSendXOnXOff;
serialPort.WriteTimeout = 10000; // Could use a lower value here.
Then I just need to do the write call:
serialPort.Write(labelData);
Since the Zebra printer supports software flow control, it will send an XOff value to the mobile device when the buffer is nearly full. This causes the mobile device to wait for an XOn value to be sent from the printer, effectively notifying the mobile device that it can continue transmitting.
By setting the write time out property, I'm giving a total time allowed for the transmission before a write timeout exception is thrown. You would still want to catch the write timeout, as I had done in my sample code in the question. However, it wouldn't be necessary to loop 3 (or an arbitrary amount of) times, trying to write each time, since the software flow control would start and stop the serial port write transmission.
Flow control is the correct answer here, and it may not be present/implemented/applicable to your bluetooth connection.
Check out the Zebra specification and see if they implement, or if you can turn on, software flow control (xon, xoff) which will allow you to see when the various buffers are getting full.
Further, the bluetooth radio is unlikely to be capable of transmitting faster than 250k at the maximum. You might consider artificially limiting it to 9,600bps - this will allow the radio a lot of breathing room for retransmits, error correction, detection, and its own flow control.
If all else fails, the hack you're using right now isn't bad, but I'd call Zebra tech support and find out what they recommend before giving up.
-Adam
The issue is likely not with the serial port code, but with the underlying bluetooth stack. The port you're using is purely virtual, and it's unlikely that any of the handshaking is even implemented (as it would be largely meaningless). CTS/RTS DTR/DSR are simply non-applicable for what you're working on.
The underlying issue is that when you create the virtual port, underneath it has to bind to the bluetooth stack and connect to the paired serial device. The port itself has no idea how long that might take and it's probably set up to do this asynchronously (though it would be purely up to the device OEM how that's done) to prevent the caller from locking up for a long period if there is no paired device or the paired device is out of range.
While your code may feel like a hack, it's probably the best, most portable way to do what you're doing.
You could use a bluetooth stack API to try to see if the device is there and alive before connecting, but there is no standardization of stack APIs, so the Widcom and Microsoft APIs differ on how you'd do that, and Widcom is proprietary and expensive. What you'd end up with is a mess of trying to discover the stack type, dynamically loading an appropriate verifier class, having it call the stack and look for the device. In light of that, your simple poll seems much cleaner, and you don't have to shell out a few $k for the Widcom SDK.

SerialPort and the BSOD

I've written some C# code that checks whether a device is present on any SerialPort by issuing a command on the port and listening for a reply. When I just set the port speed, open the port, get the serial stream and start processing, it works 100% of the time. However, some of our devices work at different speeds and I am trying to probe for a device at various speeds to autonegotiate a connection as well as detect device presence.
When I do all this in a single thread there are no problems. However, 3s timeout at ten speeds is 30s per serial port, and there may be several. Hence the desire to probe all ports concurrently.
Sometimes this works. Sometimes Vista bluescreens. When I use threads to probe all the ports simultaneously it nearly always bluescreens. When I force everything to run in one thread it never happens.
A USB-serial Prolific PL-2303 adaptor is in use with x64 drivers.
#Vinko - thanks for the tip on reading minidumps.
As near as I can tell, the crux of the problem is that by starting a new asynchronous I/O operation from a different thread it is possible to give a whole new meaning to overlapped I/O, inducing a race condition inside the driver. Since the driver executes in kernel mode, BLAM!
Epilogue
Except for kicking off, don't use BeginXxx outside of the callback handler and don't call BeginXxx until you've called EndXxx, because you'll induce a race condition in driver code that runs in kernel mode.
Postscript
I have found that this also applies to socket streams.
Having written Windows drivers for one of these sort of device once, my advice would be not to waste your time with WinDbg trying to prove what you already know - i.e. that the driver you're using is buggy.
If you can find a more up-to-date driver from the PL2302, then try that, but my recommendation is that if you have to use USB->Serial adaptors, the FTDI-based ones are the best. (They're not the one I wrote the drivers for, either...)
You can also disable "Automatic Restart" under System Properties\Advanced\Start and Recovery\Settings. Once you disable that, you can see the BSOD and look for the error message, e.g. IRQL_LESS_OR_EQUAL, by searching for that error name, you can usually narrow down to the source of the problem.
Btw, not many notebook comes with serial ports nowadays, so you must be using USB-Serial converter? If that's the case, the driver might have been an issue to start with, since most manufacturer wrote the serial port driver as virtual driver.
BSOD usually means buggy drivers.
What kind of HW ports do you use? I've had BSODs with SiLabs CP21xx USB to Serial converters drivers.
There are FTDI drivers that are stable under x64 vista and win7. I second the person who said to use FTDI chipsets only.
Most of the cheap serial to usb dongles at the shops near me (Toronto, Canada) seem to be FTDI chips. It's never on the box, so I buy one, and if it's good, I go buy a box full of them.
W

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