Capture all Windows Messages - c#

I want to leverage machine learning to model a user's intent and potentially automate commonly performed tasks. To do this I would like to have access to a fire-hose of information about user actions and the machine state. To this end, it is my current thinking that getting access to the stream of windows messages is probably the way forward.
I would like to have as much information as is possible, filtering the information to that which is pertinent I would like to leave to the machine learning tool.
How would this be accomplished? (Preferably in C#).
Please assume that I know how to manage and use this large influx of data.
Any help would be gratefully appreciated.

You can use SetWindowsHookEx to set low level hooks to catch (specific) windows messages.
Specifically these hook-ids might be interesting for monitoring:
WH_CALLWNDPROC (4) Installs a hook procedure that monitors messages
before the system sends them to the destination window procedure. For
more information, see the CallWndProc hook procedure.
WH_CALLWNDPROCRET(12) Installs a hook procedure that monitors
messages after they have been processed by the destination window
procedure. For more information, see the CallWndRetProc hook
procedure.
It's been a while since I've implemented it, but as an example I've posted the base class I use to hook specific messages. (For example, I've used it in a global mousewheel trapper, that makes sure my winforms apps behave the same as internet explorer: scroll the control underneath the cursor, instead of the active control).
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using Subro.Win32;
namespace Subro
{
/// <summary>
/// Base class to relatively safely register global windows hooks
/// </summary>
public abstract class GlobalHookTrapper : FinalizerBase
{
[DllImport("user32", EntryPoint = "SetWindowsHookExA")]
static extern IntPtr SetWindowsHookEx(int idHook, Delegate lpfn, IntPtr hmod, IntPtr dwThreadId);
[DllImport("user32", EntryPoint = "UnhookWindowsHookEx")]
private static extern int UnhookWindowsHookEx(IntPtr hHook);
[DllImport("user32", EntryPoint = "CallNextHookEx")]
static extern int CallNextHook(IntPtr hHook, int ncode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll")]
static extern IntPtr GetCurrentThreadId();
IntPtr hook;
public readonly int HookId;
public readonly GlobalHookTypes HookType;
public GlobalHookTrapper(GlobalHookTypes Type):this(Type,false)
{
}
public GlobalHookTrapper(GlobalHookTypes Type, bool OnThread)
{
this.HookType = Type;
this.HookId = (int)Type;
del = ProcessMessage;
if (OnThread)
hook = SetWindowsHookEx(HookId, del, IntPtr.Zero, GetCurrentThreadId());
else
{
var hmod = IntPtr.Zero; // Marshal.GetHINSTANCE(GetType().Module);
hook = SetWindowsHookEx(HookId, del, hmod, IntPtr.Zero);
}
if (hook == IntPtr.Zero)
{
int err = Marshal.GetLastWin32Error();
if (err != 0)
OnHookFailed(err);
}
}
protected virtual void OnHookFailed(int Error)
{
throw Win32Functions.TranslateError(Error);
}
private const int HC_ACTION = 0;
[MarshalAs(UnmanagedType.FunctionPtr)]
private MessageDelegate del;
private delegate int MessageDelegate(int code, IntPtr wparam, IntPtr lparam);
private int ProcessMessage(int hookcode, IntPtr wparam, IntPtr lparam)
{
if (HC_ACTION == hookcode)
{
try
{
if (Handle(wparam, lparam)) return 1;
}
catch { }
}
return CallNextHook(hook, hookcode, wparam, lparam);
}
protected abstract bool Handle(IntPtr wparam, IntPtr lparam);
protected override sealed void OnDispose()
{
UnhookWindowsHookEx(hook);
AfterDispose();
}
protected virtual void AfterDispose()
{
}
}
public enum GlobalHookTypes
{
BeforeWindow = 4, //WH_CALLWNDPROC
AfterWindow = 12, //WH_CALLWNDPROCRET
KeyBoard = 2, //WH_KEYBOARD
KeyBoard_Global = 13, //WH_KEYBOARD_LL
Mouse = 7, //WH_MOUSE
Mouse_Global = 14, //WH_MOUSE_LL
JournalRecord = 0, //WH_JOURNALRECORD
JournalPlayback = 1, //WH_JOURNALPLAYBACK
ForeGroundIdle = 11, //WH_FOREGROUNDIDLE
SystemMessages = 6, //WH_SYSMSGFILTER
MessageQueue = 3, //WH_GETMESSAGE
ComputerBasedTraining = 5, //WH_CBT
Hardware = 8, //WH_HARDWARE
Debug = 9, //WH_DEBUG
Shell = 10, //WH_SHELL
}
public abstract class FinalizerBase : IDisposable
{
protected readonly AppDomain domain;
public FinalizerBase()
{
System.Windows.Forms.Application.ApplicationExit += new EventHandler(Application_ApplicationExit);
domain = AppDomain.CurrentDomain;
domain.ProcessExit += new EventHandler(CurrentDomain_ProcessExit);
domain.DomainUnload += new EventHandler(domain_DomainUnload);
}
private bool disposed;
public bool IsDisposed{get{return disposed;}}
public void Dispose()
{
if (!disposed)
{
GC.SuppressFinalize(this);
if (domain != null)
{
domain.ProcessExit -= new EventHandler(CurrentDomain_ProcessExit);
domain.DomainUnload -= new EventHandler(domain_DomainUnload);
System.Windows.Forms.Application.ApplicationExit -= new EventHandler(Application_ApplicationExit);
}
disposed = true;
OnDispose();
}
}
void Application_ApplicationExit(object sender, EventArgs e)
{
Dispose();
}
void domain_DomainUnload(object sender, EventArgs e)
{
Dispose();
}
void CurrentDomain_ProcessExit(object sender, EventArgs e)
{
Dispose();
}
protected abstract void OnDispose();
/// Destructor
~FinalizerBase()
{
Dispose();
}
}
}

Related

Subscribing to windows messages through unmanaged c++ dll from c# net core

I am trying to subscribe to windows message events/messaging system from c# net core through unamanged c++ dll using pinvoke.
Issues I am having.
Getting the handle for my process or creating an empty window (does .net even support that).
var hwnd = Process.GetCurrentProcess().Handle;
var hwnd1 = Process.GetCurrentProcess().Handle.ToPointer();
Is either of that is valid to get the handle.
How do I marshal that handle to c++ HWND type. IntPtr seems like obvious choice, but it does not work.
Here is what I am using to subscribe to events
public class MsgSubscribe : IDisposable
{
private readonly Importer _importer;
[UnmanagedFunctionPointer(CallingConvention.Winapi)]
private delegate Status DMsgSubscribe(uint msgType, uint msgQ, int hwnd, uint msgId);
private static DMsgSubscribe _dMsgSubscribe;
private IntPtr PMsgSubscribe { get; set; }
public bool Available { get; set; }
public MsgSubscribe(Importer importer)
{
_importer = importer;
if (_importer.hCurModule != IntPtr.Zero)
{
PMsgSubscribe = Importer.GetProcAddress(_importer.hCurModule, "MsgSubscribe");
Available = PUlyMsgSubscribe != IntPtr.Zero;
}
}
public Status MsgSubscribe(uint msgType, uint msgQ, int hwnd, uint msgId)
{
Status result = Status.FunctionNotAvailable;
if (Available)
{
_dMsgSubscribe = (DMsgSubscribe)Marshal.GetDelegateForFunctionPointer(PMsgSubscribe, typeof(DMsgSubscribe));
result = _dMsgSubscribe(msgType, msgQ, hwnd, msgId);
}
return result;
}
public void Dispose()
{
}
}
I've tried IntPtr and int for HWND marshalling, neither works.
Also I am not sure how I am supposed to catch window message based events, there is very little online if anything.
Any help appreciated.
Eventually found a way to make this work, it involves creating a window through c++ pinvoke.
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using Constants.Constants;
using Constants.Enums;
using Models.WindowsApiModels;
namespace Dependencies.MessagingHandling
{
public class CustomWindow : IDisposable
{
delegate IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
private const int ErrorClassAlreadyExists = 1410;
public IntPtr Handle { get; private set; }
public List<YourType> Messages { get; set; }
public void Dispose()
{
if (Handle != IntPtr.Zero)
{
Importer.DestroyWindow(Handle);
Handle = IntPtr.Zero;
}
}
public CustomWindow()
{
Messages = new List<YourType>();
var className = "Prototype Messaging Class";
WndProc mWndProcDelegate = CustomWndProc;
// Create WNDCLASS
WNDCLASS windClass = new WNDCLASS
{
lpszClassName = className,
lpfnWndProc = Marshal.GetFunctionPointerForDelegate(mWndProcDelegate)
};
UInt16 classAtom = Importer.RegisterClassW(ref windClass);
int lastError = Marshal.GetLastWin32Error();
if (classAtom == 0 && lastError != ErrorClassAlreadyExists)
{
throw new Exception("Could not register window class");
}
// Create window
Handle = Importer.CreateWindowExW(
0,
className,
"Prototype Messaging Window",
0, 0, 0, 0, 0,
IntPtr.Zero,
IntPtr.Zero,
IntPtr.Zero,
IntPtr.Zero
);
}
private IntPtr CustomWndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam)
{
//handle your message here
return Importer.DefWindowProc(hWnd, msg, wParam, lParam);
}
public Task GetMessage()
{
IntPtr handle = Handle;
int bRet;
while ((bRet = Importer.GetMessage(out var msg, Handle, 0, 0)) != 0)
{
switch (bRet)
{
case -1:
Console.WriteLine("Error");
CancellationToken token = new CancellationToken(true);
return Task.FromCanceled(token);
default:
Importer.TranslateMessage(ref msg);
Importer.DispatchMessage(ref msg);
break;
}
}
return Task.FromResult(true);
}
}
}
Run this in your main Method in the main thread and your menu/gui in secondary thread
Task.Run(ShowMenu);
_customWindow.GetMessage();
Importer is custom class containing c++ marshalled functions to create/handle window, look the up by the name as they are the same. All CAPS class/struct are windows/c++ api structs, those can be found on official msdn.
In general using an IntPtr is corrent.
Handle()
Returns such a IntPtr.
It looks like that you're trying to use your process HWND to get window messages which will not work because you have to use a window HWND to get the messages associated to that HWND.

Considering multiple events

I have a C# application which uses multiple event handlers which are triggered by various events. As an example:
Global mouse hook event
Global Key hook event which is filtered (the handler only triggers with certain keypresses)
Active window change global hook
Structure Changed application hook (this is an UIAAutomation event where different structure changed event/handlers are created for each application window when it becomes the active window (so, for example, if the application is Internet Explorer then paging down the browser, clicking on another website link are examples of the structure changing on the Internet Explorer application instance)
All these events (running on background threads, e.g. MTA) have the effect of updating the UI window of my application. All of them are working as they should.
My issue is that with certain circumstances multiple events are triggered at the same time. So for example it is feasible that the following events are all triggered within 1 second (such a scenario would occur if I clicked on a different active window):
Global Change of active window
Global Mouse Hook
Application structure changed.
In different circumstances (e.g. different active applications) one event is preferred above the other as the defining event which is ruled by a set of conditions (Booleans) . I do not want to act on more than 1 event at a particular period of time.
What is the best programming mechanism for considering the events triggered and deciding, by a set of conditions, which one to act on? Of course this all has to be done within a very quick period of time (e.g. one second or less). The events if triggered will all occur within this period of time.
I hope this makes sense and if not please ask for clarification. Incidentally the reason I would like to update my UI of my application by a certain defining event is that the information that my UI presents will be slightly different depending on which event is fired (mainly due to the slight difference in timing when the differing events are triggered). Incidentally the time taken to trigger a particular event will vary depending on the action taken (e.g. clicking on a different active window). Sometimes one event type is quicker than another but then in different circumstances a different event type can be the quickest event (or the slowest event triggered)
Thank you for both the answers below very much appreciated. I will check out the System.Reactive library in the first place as it sounds purpose-built for the task.
Microsoft's Reactive Framework (NuGet "System.Reactive") can do this kind of ting superbly and very powerfully. You can do some things very simply, but some queries - especially those dealing with time - can be quite complicated.
Here's a sample of what you might do:
var event1 = new Subject<int>();
var event2 = new Subject<int>();
var query =
event1.Merge(event2).Buffer(TimeSpan.FromSeconds(1.0));
query.Subscribe(xs => Console.WriteLine($"\"{String.Join(", ", xs)}\""));
event1.OnNext(42);
Thread.Sleep(3000);
event2.OnNext(43);
Thread.Sleep(500);
event1.OnNext(44);
That outputs:
"42"
""
""
"43, 44"
""
""
Note that it produces the "43, 44" at the same time even though the events fire 500ms apart.
I've been using code like below to prevent conflicts in event handling :
class Program
{
enum EVENTS
{
EVENT1,
EVENT2,
EVENT3,
EVENT4,
}
static void Main(string[] args)
{
}
static void EventHandler(EVENTS myEvent)
{
Object thisLock = new Object();
lock (thisLock)
{
switch (myEvent)
{
case EVENTS.EVENT1 :
break;
case EVENTS.EVENT2:
break;
case EVENTS.EVENT3:
break;
case EVENTS.EVENT4:
break;
}
}
}
}
Here is a simplified version of my code with several global hooks which are triggered by change of active window and a left mouse click. If you left click on a different active window both the mouse click event and change of active window event will be triggered. If you could show me example code of using the Reactive namespace to deal with the 2 events when they are triggered within milliseconds of each other I would greatly appreciate it.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Testing_multiple_events
{
public partial class Form1 : Form
{
int activeWindowCount = 1;
int activeMouseClickCount = 1;
public Form1()
{
InitializeComponent();
// set up the global hook event for change of active window
GlobalEventHook.Start();
GlobalEventHook.WinEventActive += new EventHandler(GlobalEventHook_WinEventActive);
// Setup global mouse hook to react to mouse clicks under certain conditions, see event handler
MouseHook.Start();
MouseHook.MouseAction += new EventHandler(MouseHook_MouseAction);
}
private void GlobalEventHook_WinEventActive(object sender, EventArgs e)
{
richTextBox1.AppendText("Active Window Change Global Hook Triggered: " + activeWindowCount + "\r\n");
activeWindowCount++;
}
private void MouseHook_MouseAction(object sender, EventArgs e)
{
richTextBox1.AppendText("Global MouseHook Triggered: " + activeMouseClickCount + "\r\n");
activeMouseClickCount++;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace Testing_multiple_events
{
public static class GlobalEventHook
{
[DllImport("user32.dll")]
internal static extern IntPtr SetWinEventHook(uint eventMin, uint eventMax, IntPtr hmodWinEventProc,
WinEventDelegate lpfnWinEventProc, uint idProcess, uint idThread, uint dwFlags);
[DllImport("user32.dll")]
internal static extern bool UnhookWinEvent(IntPtr hWinEventHook);
public static event EventHandler WinEventActive = delegate { };
public static event EventHandler WinEventContentScrolled = delegate { };
public delegate void WinEventDelegate(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject,
int idChild, uint dwEventThread, uint dwmsEventTime);
private static WinEventDelegate dele = null;
private static IntPtr _hookID = IntPtr.Zero;
public static void Start()
{
dele = new WinEventDelegate(WinEventProc);
_hookID = SetWinEventHook(Win32API.EVENT_SYSTEM_FOREGROUND, Win32API.EVENT_OBJECT_CONTENTSCROLLED, IntPtr.Zero, dele, 0, 0, Win32API.WINEVENT_OUTOFCONTEXT);
}
public static void stop()
{
UnhookWinEvent(_hookID);
}
public static void restart()
{
_hookID = SetWinEventHook(Win32API.EVENT_SYSTEM_FOREGROUND, Win32API.EVENT_OBJECT_CONTENTSCROLLED, IntPtr.Zero, dele, 0, 0, Win32API.WINEVENT_OUTOFCONTEXT);
}
public static void WinEventProc(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
if (eventType == Win32API.EVENT_SYSTEM_FOREGROUND)
{
WinEventActive(null, new EventArgs());
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace Testing_multiple_events
{
public static class MouseHook
{
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
public static event EventHandler MouseAction = delegate { };
private const int WH_MOUSE_LL = 14;
private enum MouseMessages
{
WM_LBUTTONDOWN = 0x0201,
WM_LBUTTONUP = 0x0202,
WM_MOUSEMOVE = 0x0200,
WM_MOUSEWHEEL = 0x020A,
WM_RBUTTONDOWN = 0x0204,
WM_RBUTTONUP = 0x0205
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private struct MSLLHOOKSTRUCT
{
public POINT pt;
public uint mouseData;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
public static void Start()
{
_hookID = SetHook(_proc);
}
public static void stop()
{
UnhookWindowsHookEx(_hookID);
}
private static LowLevelMouseProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
private static IntPtr SetHook(LowLevelMouseProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
IntPtr hook = SetWindowsHookEx(WH_MOUSE_LL, proc, GetModuleHandle("user32"), 0);
if (hook == IntPtr.Zero) throw new System.ComponentModel.Win32Exception();
return hook;
}
}
private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && (MouseMessages.WM_LBUTTONDOWN == (MouseMessages)wParam || MouseMessages.WM_RBUTTONDOWN == (MouseMessages)wParam ||
MouseMessages.WM_MOUSEWHEEL == (MouseMessages)wParam))
{
MSLLHOOKSTRUCT hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
MouseAction(null, new EventArgs());
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
}
}

Respond to multiple KeyDown events

I'm making a simple WinForm car race game. I've got two objects - cars, and they move on the form when key is pressed (Form1KeyDown_Event).
The only thing is, that when one player press a key, the other player cannot press his key (nothing happens). But when the first player releases the key, second player can press one his keys and normally control his car.
How can I listen for two player keys simultaneously? Should I use threads and have each car on its own thread?
Here's a simple example of what you can do in order to listen to several keys at the same time, using the keyup and keydown events instead.
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace WinFormTest {
public partial class Form1 : Form {
private readonly IDictionary<Keys, bool> downState;
public Form1() {
InitializeComponent();
downState = new Dictionary<Keys, bool>();
downState.Add(Keys.W, false);
downState.Add(Keys.D, false);
KeyDown += remember;
KeyUp += forget;
}
protected override void OnLoad(EventArgs e) {
base.OnLoad(e);
Timer timer = new Timer() { Interval = 100 };
timer.Tick += updateGUI;
timer.Start();
}
private void remember(object sender, KeyEventArgs e) {
downState[e.KeyCode] = true;
}
private void forget(object sender, KeyEventArgs e) {
downState[e.KeyCode] = false;
}
private void updateGUI(object sender, EventArgs e) {
label1.Text = downState[Keys.W] ? "Forward" : "-";
label2.Text = downState[Keys.D] ? "Right" : "-";
}
}
}
You might want to investigate going lower-level and using windows hooks to detect keyboard events. This requires P/Invoking into native methods, but is pretty straight-forward. The hook you'd want is WH_LL_KEYBOARD. Details can be found at pinvoke.net.
You'd need a bit of boilerplate, but it's as close to the keyboard events as you can reasonably expect to get:
[StructLayout(LayoutKind.Sequential)]
public struct KBDLLHOOKSTRUCT
{
public uint vkCode;
public uint scanCode;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
public delegate IntPtr LowLevelKeyboardProc(int, IntPtr, KBDLLHOOKSTRUCT);
[DllImport("kernel32.dll")]
public static extern uint GetCurrentThreadId();
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr SetWindowsHookEx(int idhook, LowLevelKeyboardProc proc, IntPtr hMod, uint threadId);
[DllImport("user32.dll")]
static extern int CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, ref KBDLLHOOKSTRUCT lParam);
public static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (var curProc = Process.GetCurrentProcess())
using (var curMod = curProc.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curMod.ModuleName), 0u);
}
}
public IntPtr MyKeyboardHook(int code, IntPtr wParam, ref KBDLLHOOKSTRUCT keyboardInfo)
{
if (code < 0)
{
return CallNextHookEx(IntPtr.Zero, wParam, ref keyboardInfo);
}
// Do your thing with the keyboard info.
return CallNextHookEx(IntPtr.Zero, code, wParam, ref keyboardInfo);
}
Make sure to unhook your handler when your app stops needing it. The KBDLLHOOKSTRUCT encapsulates all the info Windows will give you about a keyboard event; details of its members can be found at MSDN.
One detail of this kind of hook is that it gets executed on the thread that registered it, so make sure you take note of that, and don't set it on the UI thread if it's going to do anything long-running.

Strange behaviour of windows hooks

I was looking for a possibility to be notified in a .NET windows application when any window is activated in the OS (Windows XP 32-bit). On CodeProject I have found a solution by using global system hooks.
http://www.codeproject.com/Articles/18638/Using-Window-Messages-to-Implement-Global-System-H .
Here is a short summary of this procedure:
In an unmanaged assembly (written in C++) a method is implemented which installs the WH_CBT hook.
bool InitializeCbtHook(int threadID, HWND destination)
{
if (g_appInstance == NULL)
{
return false;
}
if (GetProp(GetDesktopWindow(), " HOOK_HWND_CBT") != NULL)
{
SendNotifyMessage((HWND)GetProp(GetDesktopWindow(), "HOOK_HWND_CBT"),
RegisterWindowMessage("HOOK_CBT_REPLACED"), 0, 0);
}
SetProp(GetDesktopWindow(), " HOOK_HWND_CBT", destination);
hookCbt = SetWindowsHookEx(WH_CBT, (HOOKPROC)CbtHookCallback, g_appInstance, threadID);
return hookCbt != NULL;
}
In the callback method (filter function) depending on the hook type windows messages are sent to a destination window.
static LRESULT CALLBACK CbtHookCallback(int code, WPARAM wparam, LPARAM lparam)
{
if (code >= 0)
{
UINT msg = 0;
if (code == HCBT_ACTIVATE)
msg = RegisterWindowMessage("HOOK_HCBT_ACTIVATE");
else if (code == HCBT_CREATEWND)
msg = RegisterWindowMessage("HOOK_HCBT_CREATEWND");
else if (code == HCBT_DESTROYWND)
msg = RegisterWindowMessage("HOOK_HCBT_DESTROYWND");
else if (code == HCBT_MINMAX)
msg = RegisterWindowMessage("HOOK_HCBT_MINMAX");
else if (code == HCBT_MOVESIZE)
msg = RegisterWindowMessage("HOOK_HCBT_MOVESIZE");
else if (code == HCBT_SETFOCUS)
msg = RegisterWindowMessage("HOOK_HCBT_SETFOCUS");
else if (code == HCBT_SYSCOMMAND)
msg = RegisterWindowMessage("HOOK_HCBT_SYSCOMMAND");
HWND dstWnd = (HWND)GetProp(GetDesktopWindow(), HOOK_HWND_CBT");
if (msg != 0)
SendNotifyMessage(dstWnd, msg, wparam, lparam);
}
return CallNextHookEx(hookCbt, code, wparam, lparam);
}
To use this assembly in a .NET Windows Application the following method has to be imported:
[DllImport("GlobalCbtHook.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool InitializeCbtHook (int threadID, IntPtr DestWindow);
[DllImport("GlobalCbtHook.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void UninitializeCbtHook(int hookType);
After calling InitializeCbtHook the messages received from GlobalCbtHook.dll can be processed in:
protected override void WndProc(ref Message msg)
The messages have to be registered in both the assembly and the application by calling
RegisterWindowMessage.
[DllImport("user32.dll")]
private static extern int RegisterWindowMessage(string lpString);
This implementation works fine. But in most cases when I activate Microsoft Office Outlook
my .NET Application receives the activate-event after I minimize Outlook or activate an other window. At first I thought that my .NET wrapper is the cause of the problem. But after I used the sources from the above link I could recognized the same behaviour.
My actually workaround is to use WH_SHELL hook. I know that one difference between WH_CBT and WH_SHELL hook is when using WH_CBT hook it is possible to interrupt the filter function chain by not calling the CallNextHookEx method. Could this play a role in my problem?
Please provide help.
obviously the hooking does not work in cases of outlook - what about other microsoft products (word, power point ...)??
but, why hooking? this little class will work even if outlook is activated
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace WindowsMonitor
{
public class ActiveWindowChangedEventArgs : EventArgs
{
public IntPtr CurrentActiveWindow { get; private set; }
public IntPtr LastActiveWindow { get; private set; }
public ActiveWindowChangedEventArgs(IntPtr lastActiveWindow, IntPtr currentActiveWindow)
{
this.LastActiveWindow = lastActiveWindow;
this.CurrentActiveWindow = currentActiveWindow;
}
}
public delegate void ActiveWindowChangedEventHandler(object sender, ActiveWindowChangedEventArgs e);
public class ActiveWindowMonitor
{
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
private Timer monitorTimer;
public IntPtr ActiveWindow { get; private set; }
public event ActiveWindowChangedEventHandler ActiveWindowChanged;
public ActiveWindowMonitor()
{
this.monitorTimer = new Timer();
this.monitorTimer.Tick += new EventHandler(monitorTimer_Tick);
this.monitorTimer.Interval = 10;
this.monitorTimer.Start();
}
private void monitorTimer_Tick(object sender, EventArgs e)
{
CheckActiveWindow();
}
private void CheckActiveWindow()
{
IntPtr currentActiveWindow = GetForegroundWindow();
if (this.ActiveWindow != currentActiveWindow)
{
IntPtr lastActiveWindow = this.ActiveWindow;
this.ActiveWindow = currentActiveWindow;
OnActiveWindowChanged(lastActiveWindow, this.ActiveWindow);
}
}
protected virtual void OnActiveWindowChanged(IntPtr lastActiveWindow, IntPtr currentActiveWindow)
{
ActiveWindowChangedEventHandler temp = ActiveWindowChanged;
if (temp != null)
{
temp.Invoke(this, new ActiveWindowChangedEventArgs(lastActiveWindow, currentActiveWindow));
}
}
}
}
usage
public void InitActiveWindowMonitor()
{
WindowsMonitor.ActiveWindowMonitor monitor = new WindowsMonitor.ActiveWindowMonitor();
monitor.ActiveWindowChanged += new WindowsMonitor.ActiveWindowChangedEventHandler(monitor_ActiveWindowChanged);
}
private void monitor_ActiveWindowChanged(object sender, WindowsMonitor.ActiveWindowChangedEventArgs e)
{
//ouh a window got activated
}

Using global keyboard hook (WH_KEYBOARD_LL) in WPF / C#

I stitched together from code I found in internet myself WH_KEYBOARD_LL helper class:
Put the following code to some of your utils libs, let it be YourUtils.cs:
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Windows.Input;
namespace MYCOMPANYHERE.WPF.KeyboardHelper
{
public class KeyboardListener : IDisposable
{
private static IntPtr hookId = IntPtr.Zero;
[MethodImpl(MethodImplOptions.NoInlining)]
private IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
try
{
return HookCallbackInner(nCode, wParam, lParam);
}
catch
{
Console.WriteLine("There was some error somewhere...");
}
return InterceptKeys.CallNextHookEx(hookId, nCode, wParam, lParam);
}
private IntPtr HookCallbackInner(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0)
{
if (wParam == (IntPtr)InterceptKeys.WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
if (KeyDown != null)
KeyDown(this, new RawKeyEventArgs(vkCode, false));
}
else if (wParam == (IntPtr)InterceptKeys.WM_KEYUP)
{
int vkCode = Marshal.ReadInt32(lParam);
if (KeyUp != null)
KeyUp(this, new RawKeyEventArgs(vkCode, false));
}
}
return InterceptKeys.CallNextHookEx(hookId, nCode, wParam, lParam);
}
public event RawKeyEventHandler KeyDown;
public event RawKeyEventHandler KeyUp;
public KeyboardListener()
{
hookId = InterceptKeys.SetHook((InterceptKeys.LowLevelKeyboardProc)HookCallback);
}
~KeyboardListener()
{
Dispose();
}
#region IDisposable Members
public void Dispose()
{
InterceptKeys.UnhookWindowsHookEx(hookId);
}
#endregion
}
internal static class InterceptKeys
{
public delegate IntPtr LowLevelKeyboardProc(
int nCode, IntPtr wParam, IntPtr lParam);
public static int WH_KEYBOARD_LL = 13;
public static int WM_KEYDOWN = 0x0100;
public static int WM_KEYUP = 0x0101;
public static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
}
public class RawKeyEventArgs : EventArgs
{
public int VKCode;
public Key Key;
public bool IsSysKey;
public RawKeyEventArgs(int VKCode, bool isSysKey)
{
this.VKCode = VKCode;
this.IsSysKey = isSysKey;
this.Key = System.Windows.Input.KeyInterop.KeyFromVirtualKey(VKCode);
}
}
public delegate void RawKeyEventHandler(object sender, RawKeyEventArgs args);
}
Which I use like this:
App.xaml:
<Application ...
Startup="Application_Startup"
Exit="Application_Exit">
...
App.xaml.cs:
public partial class App : Application
{
KeyboardListener KListener = new KeyboardListener();
private void Application_Startup(object sender, StartupEventArgs e)
{
KListener.KeyDown += new RawKeyEventHandler(KListener_KeyDown);
}
void KListener_KeyDown(object sender, RawKeyEventArgs args)
{
Console.WriteLine(args.Key.ToString());
// I tried writing the data in file here also, to make sure the problem is not in Console.WriteLine
}
private void Application_Exit(object sender, ExitEventArgs e)
{
KListener.Dispose();
}
}
The problem is that it stops working after hitting keys a while. No error is raised what so ever, I just don't get anything to output after a while. I can't find a solid pattern when it stops working.
Reproducing this problem is quiet simple, hit some keys like a mad man, usually outside the window.
I suspect there is some evil threading problem behind, anyone got idea how to keep this working?
What I tried already:
Replacing return HookCallbackInner(nCode, wParam, lParam); with something simple.
Replacing it with asynchronous call, trying to put Sleep 5000ms (etc).
Asynchronous call didn't make it work any better, it seems stop always when user keeps single letter down for a while.
You're creating your callback delegate inline in the SetHook method call. That delegate will eventually get garbage collected, since you're not keeping a reference to it anywhere. And once the delegate is garbage collected, you will not get any more callbacks.
To prevent that, you need to keep a reference to the delegate alive as long as the hook is in place (until you call UnhookWindowsHookEx).
The winner is: Capture Keyboard Input in WPF, which suggests doing :
TextCompositionManager.AddTextInputHandler(this,
new TextCompositionEventHandler(OnTextComposition));
...and then simply use the event handler argument’s Text property:
private void OnTextComposition(object sender, TextCompositionEventArgs e)
{
string key = e.Text;
...
}
IIRC, when using global hooks, if your DLL isn't returning from the callback quick enough, you're removed from the chain of call-backs.
So if you're saying that its working for a bit but if you type too quickly it stops working, I might suggest just storing the keys to some spot in memory and the dumping the keys later. For an example, you might check the source for some keyloggers since they use this same technique.
While this may not solve your problem directly, it should at least rule out one possibility.
Have you thought about using GetAsyncKeyState instead of a global hook to log keystrokes? For your application, it might be sufficient, there's lots of fully implemented examples, and was personally easier to implement.
I have used the Dylan's method to hook global keyword in WPF application and refresh hook after each key press to prevent events stop firing after few clicks . IDK, if it is good or bad practice but gets the job done.
_listener.UnHookKeyboard();
_listener.HookKeyboard();
Implementation details here
I really was looking for this. Thank you for posting this here.
Now, when I tested your code I found a few bugs. The code did not work at first. And it could not handle two buttons click i.e.: CTRL + P.
What I have changed are those values look below:
private void HookCallbackInner to
private void HookCallbackInner(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0)
{
if (wParam == (IntPtr)InterceptKeys.WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
if (KeyDown != null)
KeyDown(this, new RawKeyEventArgs(vkCode, false));
}
}
}
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Input;
using System.Windows.Threading;
using FileManagerLibrary.Objects;
namespace FileCommandManager
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
readonly KeyboardListener _kListener = new KeyboardListener();
private DispatcherTimer tm;
private void Application_Startup(object sender, StartupEventArgs e)
{
_kListener.KeyDown += new RawKeyEventHandler(KListener_KeyDown);
}
private List<Key> _keysPressedIntowSecound = new List<Key>();
private void TmBind()
{
tm = new DispatcherTimer();
tm.Interval = new TimeSpan(0, 0, 2);
tm.IsEnabled = true;
tm.Tick += delegate(object sender, EventArgs args)
{
tm.Stop();
tm.IsEnabled = false;
_keysPressedIntowSecound = new List<Key>();
};
tm.Start();
}
void KListener_KeyDown(object sender, RawKeyEventArgs args)
{
var text = args.Key.ToString();
var m = args;
_keysPressedIntowSecound.Add(args.Key);
if (tm == null || !tm.IsEnabled)
TmBind();
}
private void Application_Exit(object sender, ExitEventArgs e)
{
_kListener.Dispose();
}
}
}
this code work 100% in windows 10 for me :)
I hope this help u

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