Async FileStream Writes "NUL" into file - c#

I am using this code to write asynchronously to a file
public static void AsyncWrite(string file, string text)
{
try
{
byte[] data = Encoding.Unicode.GetBytes(text);
using ( FileStream fs = new FileStream(file, FileMode.Create,
FileAccess.Write, FileShare.Read, 1, true))
fs.BeginWrite(data, 0, data.Length, null, null);
}
catch
{
}
}
For some reason, from time to time, rather than writing text into the file as expected, Notepad++ shows the following ouput :

BeginWrite is asynchronous, so it might well happen that the stream is closed through the using statement while other things are happening.
I'd not use using when doing asynchronous writing. Instead I'd create a proper callback method and close the stream there. This would also give you the chance to call EndWrite as recommended.

Related

How can I write a Integer to a FileStream in C#?

I was wondering if someone can help me solve a issue I have run into while playing with FileStreams. I have been trying to send an integer, 50, to a FileStream and write its value onto a File. However, it writes 2 to the file instead of 50. I know the ASCII representation of 50 is 2, so am not sure if this is part of the issue. If anyone has any pointers, I'd really appreciate it!
Here is my relevant code:
From the main function:
string testMessage = "Testing writing some arbitrary string to a streama";
int tmL = testMessage.Length;
byte bb = Convert.ToByte(tmL);
SendByteStrem(bb);
And here is my streaming function:
public static void SendByteStrem(byte c){
using (Stream ioStream = new FileStream(#"C:\Users\db0201\Desktop\stream.txt", FileMode.OpenOrCreate)){
ioStream.WriteByte(c);
}
}
As you haven't explicitly stated your goal, i will answer the question for what it is.
The easiest way to write to a file would be to use File.WriteAllText which essentially opens a StreamWriter (which in-turn is open a FileStream) and calls Write
Creates a new file, write the contents to the file, and then closes
the file. If the target file already exists, it is overwritten.
File.WriteAllText(fileName, "50")
or
var myInt = 50;
File.WriteAllText(fileName, myInt.ToString())
If you wanted to use the StreaWriter exclusively
using (varwriter = new StreamWriter(fileName))
writer.Write(myInt.ToString());
If you wanted more configuration over the underlying FileStream
using (var writer = new StreamWriter(new FileStream(fileName, FileMode.CreateNew)))
writer.Write(myInt.ToString());
if you just want to use a FileStream then things get a bit more manual as you will need to convert things to bytes
using (var stream = new FileStream(fileName, FileMode.CreateNew))
{
var bytes = Encoding.UTF8.GetBytes(myInt.ToString());
stream.Write(bytes, 0, bytes.Length);
}

How to wait for a stream to finish writing to a file before reading it

My code is pretty simple; it uses a StringBuilder and a FileStream to write data to a text file and then [optionally] opens the text file for viewing:
public async Task ExportData(data)
{
var sb = new StringBuilder();
sb.AppendLine(BuildStringFromData());
var dir = $#"C:\Ortund\xExports\{DateTime.Now.Date.ToString
("yyyy-MM-dd", CultureInfo.InvariantCulture)}";
var fullPath = $#"{dir}\{filename}.txt";
var stream = new FileStream(fullPath, FileMode.CreateNew, FileAccess.ReadWrite);
var bytes = Encoding.UTF8.GetBytes(sb.ToString());
await stream.WriteAsync(bytes, 0, bytes.Length);
if (MessageBox.Show("Open the file?", "Open?", MessageBoxButton.YesNo)
== MessageBoxResult.Yes)
{
System.Diagnostics.Process.Start(fullPath);
}
}
I awaited the write operation in the file stream thinking this would pause execution of this particular method until all the bytes had been written but that isn't what's happening.
What's happening is that the prompt to open the file is coming up immediately and when I open it, its blank. Notepad++ only informs me a few seconds later that changes have been made to the file and asks me if I want to reload it whereupon I see the data that was exported.
How can I make execution wait until the file data is completely written before asking the user to open the file?
I overlooked the obvious on this one...
As per comment on the question by #Evk, I put the FileStream into a using block, but I also moved it to a new method which takes the data and file path as parameters:
private async Task WriteDataToFile(List<ViewModel> data, string path)
{
using (var fs = new FileStream(path, FileMode.CreateNew, FileAccess.ReadWrite))
{
var sb = new StringBuilder();
// Loop through the data and build the string.
var bytes = Encoding.UTF8.GetBytes(sb.ToString());
await fs.WriteAsync(bytes, 0, bytes.Length);
}
}
The using closes the FileStream which is what I overlooked.

Writing to a text file in AppData doesn't work - C#

I'm using the following lines of code in order to write credentials of users to a text file. It's supposed to create the directory inside AppData (which it does) but it doesn't write the credentials to the text file, it leaves it blank!
public void RegisterUserCreds()
{
string[] creds = { Username.Text, Password.Text };
string roaming = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
if (!Directory.Exists(roaming + "/Launcher"))
Directory.CreateDirectory(roaming + "/Launcher");
string specificFolder = roaming + "/Launcher/user_info.txt";
var fs = File.Open(specificFolder, FileMode.OpenOrCreate, FileAccess.ReadWrite);
var sw = new StreamWriter(fs);
sw.WriteLine(Username.Text);
fs.Close();
}
What's the problem? Thanks!
Just use the using statement when operating on streams:
public static void RegisterUserCreds()
{
string[] creds = { Username.Text, Password.Text };
string roaming = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
if (!Directory.Exists(roaming + "/Launcher")) Directory.CreateDirectory(roaming + "/Launcher");
string specificFolder = roaming + "/Launcher/user_info.txt";
using (var fs = File.Open(specificFolder, FileMode.OpenOrCreate, FileAccess.ReadWrite))
{
using (var sw = new StreamWriter(fs))
{
sw.WriteLine(Username.Text);
}
}
}
In your code you were closing the file stream before the stream writer was able to flush the changes you want to write so the file was created empty.
You're closing the wrong stream. When you create new stream objects and pass an existing stream to the constructor, that new stream now "owns" the old stream. When you dispose of the newer stream it will automatically dispose of the older one.
In your situation, you're closing the "fs" stream, but the "sw" stream might not have actually written to it yet (it has it's own internal buffer). If you were to close the "sw" stream instead, it would flush it's buffer (into the "fs" stream), and then it would call fs.Dispose() for you to make sure it did the same thing.
There's a much better way, that would help you avoid doing things out-of-order like this, as well as make sure you're calling Dispose() even if exceptions get thrown (streams implement IDisposable, so you're supposed to always call their Dispose() method when you're done with them so they can internally "clean up"). The using statement is perfect for this, since it will call Dispose() even if an exception is thrown (it's a shortcut for wrapping the code with try/finally blocks):
using (var fs = File.Open(specificFolder, FileMode.OpenOrCreate, FileAccess.ReadWrite))
{
using (var sw = new StreamWriter(fs))
{
sw.WriteLine(Username.Text);
}
}
This is the same as this:
try
{
var fs = File.Open(specificFolder, FileMode.OpenOrCreate, FileAccess.ReadWrite);
try
{
var sw = new StreamWriter(fs);
sw.WriteLine(Username.Text);
}
finally
{
sw.Dispose();
}
}
finally
{
fs.Dispose();
}
Even though sw.Dispose() will call fs.Dispose() for you, there is no harm in calling fs.Dispose() again. Why is it important to call Dispose()? Let's say an exception was thrown during sw.WriteLine() (e.g. out of disk space, I/O error, etc.)... the file would stay open until your app terminated. The using (or the try/catch version) would make sure the file was closed no matter what.
(side note: with streams, Dispose() and Close() do the same thing, you don't need to call both. Close() just calls Dispose() -- MS included a method called Close() because that was what people were used to with a file API, but the .NET IDisposable interface uses a method called Dispose())
(another side note: starting with .NET 4.5, many of the stream classes have an additional constructor that has a new "leaveOpen" parameter... passing true would tell that stream to NOT dispose of the original stream automatically)

FileStream BeginWrite or WriteAsync with IsAsync

I am in a situation where i need to write to same file stream from different threads. The problem is that i cannot find any clear explanation whether i need to handle current stream position between writes ?
I open stream with FileOptions.Asynchronous option thus have an overlapped IO.
All write requests are coming in sequentially with buffers for next offset and from my test everything working fine and data is written correctly at file offsets.
But really can someone answer if there is no implications with this approach.
You can pass a FileStream to another method through the parameter. For example:
public void FirstMethod(){
FileStream filestream = new FileStream();
//fill filestream
SecondMethod(filestream);
}
public void SecondMethod(FileStream filestream)
filestream.//do whatever you want with it
}
Or you can make a method return the filestream:
public FileStream FirstMethod() {
FileStream filestream = new FileStream();
//fill filestream
}
public void SecondMethod() {
FileStream filestream = FirstMethod();
//do what you want with it
}
If you could show us what you did, we can give you an answer that suits your situation.

Read and Write to File at the same time

for an application that uses a File as some sort of global storage for device reservations in a firm I need a way to read and write to a file (or lock a file, read from it, write to it, and unlock it). A little code snippet will shot what I mean:
FileStream in = new FileStream("storage.bin", FileMode.Open);
//read the file
in.Close();
//!!!!!
//here is the critical section since between reading and writing, there shouldnt
//be a way for another process to access and lock the file, but there is the chance
//because the in stream is closed
//!!!!!
FileStream out = new FileStream("storage.bin", FileMode.Create);
//write data to file
out.Close();
this should get something like this
LockFile("storage.bin");
//read from it...
//OVERwrite it....
UnlockFile("storage.bin");
the method should be absolute safe, since the program should run on 2000 devices at the same time
Simply holding a FileStream open with exclusive (not shared) access will prevent other processes from accessing the file. This is the default when opening a file for read/write access.
You can 'overwrite' a file that you currently hold open by truncating it.
So:
using (var file = File.Open("storage.bin", FileMode.Open))
{
// read from the file
file.SetLength(0); // truncate the file
// write to the file
}
the method should be absolute safe, since the program should run on 2000 devices at the same time
Depending on how often you're writing to the file, this could become a chokepoint. You probably want to test this to see how scalable it is.
In addition, if one of the processes tries to operate on the file at the same time as another one, an IOException will be thrown. There isn't really a way to 'wait' on a file, so you probably want to coordinate file access in a more orderly fashion.
You need a single stream, opened for both reading and writing.
FileStream fileStream = new FileStream(
#"c:\words.txt", FileMode.OpenOrCreate,
FileAccess.ReadWrite, FileShare.None);
Alternatively you can also try
static void Main(string[] args)
{
var text = File.ReadAllText(#"C:\words.txt");
File.WriteAllText(#"C:\words.txt", text + "DERP");
}
As per http://msdn.microsoft.com/en-us/library/system.io.fileshare(v=vs.71).aspx
FileStream s2 = new FileStream(name, FileMode.Open, FileAccess.Read, FileShare.None);
You need to pass in a FileShare enumeration value of None to open on the FileStream constructor overloads:
fs = new FileStream(#"C:\Users\Juan Luis\Desktop\corte.txt", FileMode.Open,
FileAccess.ReadWrite, FileShare.None);
I ended up writing this helper class to do this:
public static class FileHelper
{
public static void ReplaceFileContents(string fileName, Func<String, string> replacementFunction)
{
using (FileStream fileStream = new FileStream(
fileName, FileMode.OpenOrCreate,
FileAccess.ReadWrite, FileShare.None))
{
StreamReader streamReader = new StreamReader(fileStream);
string currentContents = streamReader.ReadToEnd();
var newContents = replacementFunction(currentContents);
fileStream.SetLength(0);
StreamWriter writer = new StreamWriter(fileStream);
writer.Write(newContents);
writer.Close();
}
}
}
which allows you to pass a function that will take the existing contents and generate new contents and ensure the file is not read or modified by anything else whilst this change is happening
You are likely looking for FileStream.Lock and FileStream.Unlock
I think you just need to use the FileShare.None flag in the overloaded Open method.
file = File.Open("storage.bin", FileMode.Open, FileShare.None);

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