Remove range from byte array - c#

I have a file in a byte[], and I need to remove 0x1000 bytes at every x offset (I have a list of offsets). I have some code to do it, but I'm wondering if there is a better way to do it;
private byte[] RemoveHashBlocks(byte[] fileArray, STFSExplorer stfs)
{
long startOffset = StartingOffset;
long endOffset = StartingOffset + Size;
List<long> hashBlockOffsets = new List<long>();
foreach (xBlockEntry block in stfs._stfsBlockEntry)
if (block.IsHashBlock && (block.BlockOffset >= startOffset && block.BlockOffset <= endOffset))
hashBlockOffsets.Add(block.BlockOffset - (hashBlockOffsets.Count * 0x1000));
byte[] newFileAray = new byte[fileArray.Length - (hashBlockOffsets.Count * 0x1000)];
for (int offset = 0; offset < fileArray.Length; offset++)
if (hashBlockOffsets[0] == offset)
{
offset += 0x1000;
hashBlockOffsets.RemoveAt(0);
}
else
newFileAray[offset] = fileArray[offset];
return newFileAray;
}

private byte[] RemoveHashBlocks(byte[] fileArray, STFSExplorer stfs)
{
long startOffset = StartingOffset;
long size = Size;
MemoryStream ms = new MemoryStream();
long lastBlockEnd = 0;
foreach (xBlockEntry block in stfs._stfsBlockEntry)
{
if (block.IsHashBlock)
{
long offset = block.BlockOffset - startOffset;
if (offset + 0x1000 > 0 && offset < size)
{
if (offset > lastBlockEnd)
{
ms.Write(fileArray, (int) lastBlockEnd,
(int) (offset - lastBlockEnd));
}
lastBlockEnd = offset + 0x1000;
}
}
}
if (lastBlockEnd < size)
{
ms.Write(fileArray, (int) lastBlockEnd, (int) (size - lastBlockEnd));
}
return ms.ToArray();
}
This assumes stfs._stfsBlockEntry is sorted by BlockOffset.

Related

How to convert 16Bit byte array to audio clip data correctly?

I work with Media Foundataion and what I need to do is convert sound sample frame from byte to audio float data. In order to do it I use such method (that I found somewhere at google):
private static float[] Convert16BitByteArrayToAudioClipData(byte[] source, int headerOffset, int dataSize)
{
int wavSize = BitConverter.ToInt32(source, headerOffset);
headerOffset += sizeof(int);
Debug.AssertFormat(wavSize > 0 && wavSize == dataSize, "Failed to get valid 16-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);
int x = sizeof(Int16); // block size = 2
int convertedSize = wavSize / x;
float[] data = new float[convertedSize];
Int16 maxValue = Int16.MaxValue;
int i = 0;
while (i < convertedSize)
{
int offset = i * x + headerOffset;
data[i] = (float)BitConverter.ToInt16(source, offset) / maxValue;
++i;
}
Debug.AssertFormat(data.Length == convertedSize, "AudioClip .wav data is wrong size: {0} == {1}", data.Length, convertedSize);
return data;
}
I use it like this :
...
byte[] source = ...; // lenght 43776
... = Convert16BitByteArrayToAudioClipData(source , 0, 0);
...
Looks like this method works wrong, because if I pass an array with size 43776 as a result in while loop at index i = 21886 offset value will be offset = 43776 it lead to exception at this next method
data[i] = (float)BitConverter.ToInt16(source /*43776*/, offset /*43776*/) / maxValue;
because this values could not be the same.
Question is - how to fix this method? Or maybe someone can advice what to use instead?
EDIT
private static float[] Convert16BitByteArrayToAudioClipData(byte[] source)
{
float[] data = new float[source.Length];
for (int i = 0; i < source.Length; i++)
{
data[i] = (float) source[i];
}
return data;
}
Integers need to become -1..+1 floating point values
private static float[] Convert16BitByteArrayToAudioClipData(byte[] source)
{
float[] data = new float[source.Length];
for (int i = 0; i < source.Length; i++)
{
data[i] = ((float) source[i] / Int16.MaxValue); // <<---
}
return data;
}
Eventually I did it this way:
public static float[] Convert16BitByteArrayToAudioClipData(byte[] source)
{
int x = sizeof(Int16);
int convertedSize = source.Length / x;
float[] data = new float[convertedSize];
Int16 maxValue = Int16.MaxValue;
for (int i = 0; i < convertedSize; i++)
{
int offset = i * x;
data[i] = (float)BitConverter.ToInt16(source, offset) / maxValue;
++i;
}
return data;
}

How to get string by FileStream.Position and length specified in c#

I have function that searches for string in a large binary file and give its position to me.
How to implement a function that read that position and give me string after specific length.
As we do in String.Substring()
Here is the code I have so far.
public void example()
{
string match = "400000002532"; //This is 12 chars in hex of the string to search
byte[] matchBytes = StringToByteArray(match);
foreach (var jsFile in jsscan)
{
using (var fs = new FileStream(jsFile, FileMode.Open))
{
int i = 0;
int readByte;
while ((readByte = fs.ReadByte()) != -1)
{
if (matchBytes[i] == readByte)
{
i++;
}
else
{
i = 0;
}
if (i == matchBytes.Length)
{
Console.WriteLine("It found between {0} and {1}.",
fs.Position - matchBytes.Length, fs.Position);
break;
}
}
}
}
}
public static byte[] StringToByteArray(String hex)
{
int NumberChars = hex.Length;
byte[] bytes = new byte[NumberChars / 2];
for (int i = 0; i < NumberChars; i += 2)
bytes[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16);
return bytes;
}
Example what I am searching is below
400000002532010953667A51E44BE5B6A59417B71F4B91BBE590B6AF6E84EF570C32C56400E05123B0A44AF389331E4B91B02E8980B85157F910D7238918A73012B6243F772F7B60E5A7CF6E8CB25374B8FF96311130AABD9F71A860C904C9F6AE9706E570CC0E881E997762710EDE8818CCC551BA05579D30C0D53CEBD9BAF0C2E557D7B9D37A9C94A8A9B5FA7FCF7973B0BDA88A06DE1AE357130E4A06018ABB0A1ABD818DABEB518649CF885953EE05564FD69F0E2F860175667C5FC84F1C97727CEA1C841BFA86A26BABA942E0275FAB2A8F78132E3A05404F0DCD02FD4E7CAD08B1FFD4C2184400F22F6EBC14857BCC2E2AF858BE20CBB807C3467A91E38F31901FD452B5F87F296174631980E039CAB58D97E8F91E3255DD7DEF3177D68A4943F629A70B421B1D6E53DC0D26A1B5EF7C6912F48E0842037FA72B17C18E11B93AEE4DDA0FFE6F217BD5DEB957B1C26169029DE4396103D1F89FA0856489B1958DE5C896DB8F27A24C21AC66BF2095E383DA5EC6DA7138FE82C62FDE9BEFF0308F507736F1B35B1CA083F6C96A6860889BDCCBC989E86F4FB1C483E71557369E7308450330AEF8C9A13A115E8A97642E4A0A4098F5BC04A096A22E5F97116B59AE17BCAEFD2A8B0BCB5341EC64CA3E474900D5A8A620448A6C97827C42332C4DD326572A3C5DB4DA1362F3C0012E1AA1B70C812DCCAEF74F67E94E907518CA31945DD56A61A7
If performance is not of huge concern, you could do the following, which is more easy and readable
using (var fs = new StreamReader(fileName))
{
var content = await fs.ReadToEndAsync();
var pos = content.IndexOf(matchBytes);
if (pos != -1)
{
Console.WriteLine($"Found # {pos}, {pos + matchBytes.Length}");
}
}
Assuming you know which Encoding is used to store characters in the Stream, try this function:
static string GetString(Stream stream, long position, int stringLength, Encoding encoding) {
int offset = 0;
int readByte;
byte[] buffer = new byte[stream.Length - position];
stream.Seek(position, SeekOrigin.Begin);
while ((readByte = stream.ReadByte()) != -1)
{
buffer[offset++] = (byte)readByte;
if (encoding.GetCharCount(buffer, 0, offset) == stringLength + 1)
{
return encoding.GetString(buffer, 0, offset - 1);
}
}
if (encoding.GetCharCount(buffer, 0, offset) == stringLength)
{
return encoding.GetString(buffer, 0, offset);
}
throw new Exception(string.Format("Stream doesn't contains {0} characters", stringLength));
}
For example, with your code and utf-16:
using (var fs = new FileStream(jsFile, FileMode.Open))
{
int i = 0;
int readByte;
while ((readByte = fs.ReadByte()) != -1)
{
if (matchBytes[i] == readByte)
{
i++;
}
else
{
i = 0;
}
if (i == matchBytes.Length)
{
Console.WriteLine("It found between {0} and {1}.",
fs.Position - matchBytes.Length, fs.Position);
//Desired string length in charachters
const int DESIRED_STRING_LENGTH = 5;
Console.WriteLine(GetString(fs, fs.Position, DESIRED_STRING_LENGTH, Encoding.Unicode));
break;
}
}
}

How to translate Tiff.ReadEncodedTile to elevation terrain matrix from height map in C#?

I'm new with working with reading tiff images and I'm trying to get the elevation terrain values from a tiff map by using LibTiff. The maps I need to decode are tile organized. Below the fragment of the code I'm using currently to get these values, based on the library documentation and research on the web:
private void getBytes()
{
int numBytes = bitsPerSample / 8; //Number of bytes depending the tiff map
int stride = numBytes * height;
byte[] bufferTiff = new byte[stride * height]; // this is the buffer with the tiles data
int offset = 0;
for (int i = 0; i < tif.NumberOfTiles() - 1; i++)
{
int rawTileSize = (int)tif.RawTileSize(i);
offset += tif.ReadEncodedTile(i, bufferTiff, offset, rawTileSize);
}
values = new double[height, width]; // this is the matrix to save the heigth values in meters
int ptr = 0; // pointer for saving the each data bytes
int m = 0;
int n = 0;
byte[] byteValues = new byte[numBytes]; // bytes of each height data
for (int i = 0; i < bufferTiff.Length; i++)
{
byteValues[ptr] = bufferTiff[i];
ptr++;
if (ptr % numBytes == 0)
{
ptr = 0;
if (n == height) // tiff map Y pixels
{
n = 0;
m++;
if (m == width) // tiff map X pixels
{
m = 0;
}
}
values[m, n] = BitConverter.ToDouble(byteValues, 0); // Converts each byte data to the height value in meters. If the map is 32 bps the method I use is BitConverter.ToFloat
if (n == height - 1 && m == width - 1)
break;
n++;
}
}
SaveArrayAsCSV(values, "values.txt");
}
//Only to show results in a cvs file:
public void SaveArrayAsCSV(double[,] arrayToSave, string fileName) // source: http://stackoverflow.com/questions/8666518/how-can-i-write-a-general-array-to-csv-file
{
using (StreamWriter file = new StreamWriter(fileName))
{
WriteItemsToFile(arrayToSave, file);
}
}
//Only to show results in a cvs file:
private void WriteItemsToFile(Array items, TextWriter file) // source: http://stackoverflow.com/questions/8666518/how-can-i-write-a-general-array-to-csv-file
{
int cont = 0;
foreach (object item in items)
{
if (item is Array)
{
WriteItemsToFile(item as Array, file);
file.Write(Environment.NewLine);
}
else {
file.Write(item + " | ");
cont++;
if(cont == width)
{
file.Write("\n");
cont = 0;
}
}
}
}
I've been testing two different maps (32 and 64 bits per sample) and the results are similar: At the begining, the data seems to be consistent, but there is a point in which all the other values are corrupted (even zero at the end of data results). I deduce there are some bytes that need to be ignored, but I don't know how identify them to depurate my code. The method Tiff.ReadScanline does not work for me, because the maps I need to decode are tiles organized, and this method is not for working with these kind of images (according to BitMiracle.LibTiff documentation). The method Tiff.ReadRGBATile is not valid neither, because the tiff images are not RGB. I can read these values with Matlab, but my project needs to be built in C#, so I can compare the expected results with mine. As reference (I think it could be helpful), these are some data extracted from one of the tiff files with LibTiff tag reading methods:
ImageWidth: 2001
ImageLength: 2001
BitsPerSample: 32
Compression: PackBits (aka Macintosh RLE)
Photometric: MinIsBlack
SamplesPerPixel: 1
PlanarConfig: Contig
TileWidth: 208
TileLength: 208
SampleFormat: 3
Thanks in advance by your help guys!
Ok, Finally I found the solution: My mistake was the parameter "count" in the function Tiff.ReadEncodedTile(tile, buffer, offset, count). The Tiff.RawTileSize(int) function, returns the compressed bytes size of the tile (different for each tile, depending of the compression algorithm), but Tiff.ReadEncodedTile returns the decompressed bytes (bigger and constant for all tiles). That's why not all the information was been saved properly, but just a part of data. Below the correct code with the terrain elevation matrix (need optimization but it works, I think it could be helpful)
private void getBytes()
{
int numBytes = bitsPerSample / 8;
int numTiles = tif.NumberOfTiles();
int stride = numBytes * height;
int bufferSize = tileWidth * tileHeight * numBytes * numTiles;
int bytesSavedPerTile = tileWidth * tileHeight * numBytes; //this is the real size of the decompressed bytes
byte[] bufferTiff = new byte[bufferSize];
FieldValue[] value = tif.GetField(TiffTag.TILEWIDTH);
int tilewidth = value[0].ToInt();
value = tif.GetField(TiffTag.TILELENGTH);
int tileHeigth = value[0].ToInt();
int matrixSide = (int)Math.Sqrt(numTiles); // this works for a square image (for example a tiles organized tiff image)
int bytesWidth = matrixSide * tilewidth;
int bytesHeigth = matrixSide * tileHeigth;
int offset = 0;
for (int j = 0; j < numTiles; j++)
{
offset += tif.ReadEncodedTile(j, bufferTiff, offset, bytesSavedPerTile); //Here was the mistake. Now it works!
}
double[,] aux = new double[bytesHeigth, bytesWidth]; //Double for a 64 bps tiff image. This matrix will save the alldata, including the transparency (the "blank zone" I was talking before)
terrainElevation = new double[height, width]; // Double for a 64 bps tiff image. This matrix will save only the elevation values, without transparency
int ptr = 0;
int m = 0;
int n = -1;
int contNumTile = 1;
int contBytesPerTile = 0;
int i = 0;
int tileHeigthReference = tileHeigth;
int tileWidthReference = tileWidth;
int row = 1;
int col = 1;
byte[] bytesHeigthMeters = new byte[numBytes]; // Buffer to save each one elevation value to parse
while (i < bufferTiff.Length && contNumTile < numTiles + 1)
{
for (contBytesPerTile = 0; contBytesPerTile < bytesSavedPerTile; contBytesPerTile++)
{
bytesHeigthMeters[ptr] = bufferTiff[i];
ptr++;
if (ptr % numBytes == 0 && ptr != 0)
{
ptr = 0;
n++;
if (n == tileHeigthReference)
{
n = tileHeigthReference - tileHeigth;
m++;
if (m == tileWidthReference)
{
m = tileWidthReference - tileWidth;
}
}
double heigthMeters = BitConverter.ToDouble(bytesHeigthMeters, 0);
if (n < bytesWidth)
{
aux[m, n] = heigthMeters;
}
else
{
n = -1;
}
}
i++;
}
if (i % tilewidth == 0)
{
col++;
if (col == matrixSide + 1)
{
col = 1;
}
}
if (contNumTile % matrixSide == 0)
{
row++;
n = -1;
if (row == matrixSide + 1)
{
row = 1;
}
}
contNumTile++;
tileHeigthReference = tileHeight * (col);
tileWidthReference = tileWidth * (row);
m = tileWidth * (row - 1);
}
for (int x = 0; x < height; x++)
{
for (int y = 0; y < width; y++)
{
terrainElevation[x, y] = aux[x, y]; // Final result. Each position of matrix has saved each pixel terrain elevation of the map
}
}
}
Regards!
Here is an improved code, works with non-square tiles:
int imageWidth = tiff.GetField(TiffTag.IMAGEWIDTH)[0].ToInt();
int imageHeight = tiff.GetField(TiffTag.IMAGELENGTH)[0].ToInt();
int bytesPerSample = (int)tiff.GetField(TiffTag.BITSPERSAMPLE)[0].ToInt() / 8;
SampleFormat format = (SampleFormat)tiff.GetField(TiffTag.SAMPLEFORMAT)[0].ToInt();
//Array to return
float[,] decoded = new float[imageHeight, imageWidth];
//Get decode function (I only want a float array)
Func<byte[], int, float> decode = GetConversionFunction(format, bytesPerSample);
if (decode == null)
{
throw new ArgumentException("Unsupported TIFF format:"+format);
}
if(tiff.IsTiled())
{
//tile dimensions in pixels - the image dimensions MAY NOT be a multiple of these dimensions
int tileWidth = tiff.GetField(TiffTag.TILEWIDTH)[0].ToInt();
int tileHeight = tiff.GetField(TiffTag.TILELENGTH)[0].ToInt();
//tile matrix size
int numTiles = tiff.NumberOfTiles();
int tileMatrixWidth = (int)Math.Ceiling(imageWidth / (float)tileWidth);
int tileMatrixHeight = (int)Math.Ceiling(imageHeight / (float)tileHeight);
//tile dimensions in bytes
int tileBytesWidth = tileWidth * bytesPerSample;
int tileBytesHeight = tileHeight * bytesPerSample;
//tile buffer
int tileBufferSize = tiff.TileSize();
byte[] tileBuffer = new byte[tileBufferSize];
int imageHeightMinus1 = imageHeight - 1;
for (int tileIndex = 0 ; tileIndex < numTiles; tileIndex++)
{
int tileX = tileIndex / tileMatrixWidth;
int tileY = tileIndex % tileMatrixHeight;
tiff.ReadTile(tileBuffer, 0, tileX*tileWidth, tileY*tileHeight, 0, 0);
int xImageOffset = tileX * tileWidth;
int yImageOffset = tileY * tileHeight;
for (int col = 0; col < tileWidth && xImageOffset+col < imageWidth; col++ )
{
for(int row = 0; row < tileHeight && yImageOffset+row < imageHeight; row++)
{
decoded[imageHeightMinus1-(yImageOffset+row), xImageOffset+col] = decode(tileBuffer, row * tileBytesWidth + col * bytesPerSample);
}
}
}
}

Edit Wav File Samples for Increasing Amplitude using c#

I have the following c# code which reads a wave file into a byte array and then writes it into another array, creating a new wave file. I found it online and dont have much knowledge about it.
I want to change the values being written into the new array so that my amplitude is increased by let's say a value 'x' for the new wave file being generated.. Where and what should be the changes made?
private void ReadWavfiles(string fileName)
{
byte[] fa = File.ReadAllBytes(fileName);
int startByte = 0;
// look for data header
for (var x = 0; x < fa.Length; x++)
if (fa[x] == 'd' && fa[x + 1] == 'a' && fa[x + 2] == 't' && fa[x + 3] == 'a')
{
startByte = x + 8;
break;
}
var buff = new byte[fa.Length / 2];
var y = 0;
var length = fa.Length;
for (int s = startByte; s < length; s = s + 2)
buff[y++] = (byte)(fa[s + 1] * 0x100 + fa[s]);
write(buff, "D:\\as1.wav", "D:\\us1.wav");
WaveOut obj = new WaveOut();
obj.Init(new WaveFileReader("D:\\as1.wav"));
obj.Play();
}
private void write(byte[] buffer, string fileOut, string fileIn)
{
WaveFileReader reader = new WaveFileReader(fileIn);
int numChannels = reader.WaveFormat.Channels, sampleRate = reader.WaveFormat.SampleRate;
int BUFFER_SIZE = 1024 * 16;
using (WaveFileWriter writer = new WaveFileWriter(fileOut, new WaveFormat(sampleRate, 16, numChannels)))
{
int bytesRead;
while (true)
{
bytesRead = reader.Read(buffer, 0, BUFFER_SIZE);
if (bytesRead != 0)
writer.Write(buffer, 0, bytesRead);
else break;
}
writer.Close();
}
}

Shifting a BitArray

I'm currently trying to shift a BitArray while keeping its length. Since there's no built-in method I'm struggling to build one but can't make it work, unfortunatly.
My initial BitArray code sets a length of 421 for the BitArray.
var b = new BitArray(length: 421);
Than, I'm assigning some values for testing. For instance:
b.Set(0, true);
b.Set(1, true);
However, I can't figure out how to shift the bit array.
Attempts:
- I thought that I could convert it into long and than make the bit manipulation. However, long does not match my exact BitArray length, which results in errors later on when I apply bitwise operations on two BitArrays (my full requirements is (array1 |= array2 >> 20).
- I tried to convert the BitArray into byte[], do the manipulation and return it (see Bit shifting N bits):
public static byte[] ToBytesArray(this BitArray array, int startIndex, int count)
{
// Get the size of bytes needed to store all bytes
int bytesize = count / ByteLength;
// Any bit left over another byte is necessary
if (count % ByteLength > 0)
{
bytesize++;
}
// For the result
byte[] bytes = new byte[bytesize];
// Must init to good value, all zero bit byte has value zero
// Lowest significant bit has a place value of 1, each position to
// to the left doubles the value
byte value = 0;
byte significance = 1;
int bytepos = 0;
int bitpos = startIndex;
while (bitpos - startIndex < count)
{
// If the bit is set add its value to the byte
if (array[bitpos])
value += significance;
bitpos++;
if (bitpos % ByteLength == 0)
{
// A full byte has been processed, store it
// increase output buffer index and reset work values
bytes[bytepos] = value;
bytepos++;
value = 0;
significance = 1;
}
else
{
// Another bit processed, next has doubled value
significance *= 2;
}
}
return bytes;
}
public static BitArray ShiftLeft(this BitArray array, int bitcount)
{
byte[] value = array.ToBytesArray();
byte[] temp = new byte[value.Length];
if (bitcount >= 8)
{
Array.Copy(value, bitcount / 8, temp, 0, temp.Length - (bitcount / 8));
}
else
{
Array.Copy(value, temp, temp.Length);
}
if (bitcount % 8 != 0)
{
for (int i = 0; i < temp.Length; i++)
{
temp[i] <<= bitcount % 8;
if (i < temp.Length - 1)
{
temp[i] |= (byte)(temp[i + 1] >> 8 - bitcount % 8);
}
}
}
return new BitArray(temp);
}
However, byte's length is 8, which can't fit well with my length too. The result is 416 or 424 (another byte) instead of 421.
Finally, I tried the "primitive" way:
for (int i = 0; i < bitcount; i++)
{
var lastValue = array[0];
for (var j = 0; j < array.Length - 1; j++)
{
array[j] = array[j + 1];
}
array[array.Length - 1] = lastValue;
}
I also check up SO (e.g. BitArray - Shift bits) but nothing worked for me.
Any help will be very appreciated!
Still not 100% sure what's the issue. Here's a naive implementation:
void Main()
{
// Creates and initializes a BitArrays of size 7 (you have 421).
bool[] myBools = new bool[7] { true,false,false,true,true,false,true };
BitArray myBA1 = new BitArray(myBools );
PrintBitArray(myBA1); // 1001101
PrintBitArray(ShiftRight(myBA1)); // 0100110
PrintBitArray(ShiftLeft (myBA1)); // 0011010
}
BitArray ShiftRight(BitArray aSource) {
bool[] new_arr = new bool[( aSource.Count)];
for (int i = 0; i < aSource.Count -1; i++)
new_arr[i+1] = aSource[i];
return new BitArray(new_arr);
}
BitArray ShiftLeft(BitArray aSource) {
bool[] new_arr = new bool[( aSource.Count)];
for (int i = 0; i < aSource.Count -1; i++)
new_arr[i] = aSource[i+1];
return new BitArray(new_arr);
}
string PrintBitArray(BitArray aSource) {
StringBuilder sb = new StringBuilder();
foreach (var bit in aSource)
{
sb.Append( (bool)bit ? 1 : 0 );
}
return sb.ToString();
}
Note how bits are copied in the loops, and that the third PrintBitArray is done on the original input, not on the outcome of the second.
public static bool[] Left_shiftBitArray(bool[] Array, int count)
{
Array = BitArray_LRotat(Array, count);
for (int i=Array.GetLength(0)-1; i>=(Array.GetLength(0)-count); i--)
{
Array[i] = false;
}
return Array;
}
public static bool[] BitArray_LRotat(bool[] input, int x)
{
//bool [] temp= new bool[input.Length];
bool[] final = new bool[input.Length];
for (int i = input.Length; i > x; i--)
{
final[i - x - 1] = input[i - 1];
}
for (int i = x; i > 0; i--)
{
final[(input.Length) - i] = input[x - i];
}
return final;
}

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