I want to write a simple stopwatch program, I can make it work with the following code
public Form1()
{
InitializeComponent();
}
System.Diagnostics.Stopwatch ss = new System.Diagnostics.Stopwatch { };
private void button1_Click(object sender, EventArgs e)
{
if (button1.Text == "Start")
{
button1.Text = "Stop";
ss.Start();
timer1.Enabled = true;
}
else
{
button1.Text = "Start";
ss.Stop();
timer1.Enabled = false;
}
}
private void timer1_Tick(object sender, EventArgs e)
{
int hrs = ss.Elapsed.Hours, mins = ss.Elapsed.Minutes, secs = ss.Elapsed.Seconds;
label1.Text = hrs + ":";
if (mins < 10)
label1.Text += "0" + mins + ":";
else
label1.Text += mins + ":";
if (secs < 10)
label1.Text += "0" + secs;
else
label1.Text += secs;
}
private void button2_Click(object sender, EventArgs e)
{
ss.Reset();
button1.Text= "Start";
timer1.Enabled = true;
}
Now I want to set a custom start time for this stopwatch, for example I want it not to begin count up from 0:00:00 but to start with 0:45:00
How can I do it, thank you.
Stopwatch does not have any methods or properties that would allow you to set a custom start time.
You can subclass Stopwatch and override ElapsedMilliseconds and ElapsedTicks to adjust for your start time offset.
public class MyStopwatch : Stopwatch
{
public TimeSpan StartOffset { get; private set; }
public MyStopwatch(TimeSpan startOffset)
{
StartOffset = startOffset;
}
public new long ElapsedMilliseconds
{
get
{
return base.ElapsedMilliseconds + (long)StartOffset.TotalMilliseconds;
}
}
public new long ElapsedTicks
{
get
{
return base.ElapsedTicks + StartOffset.Ticks;
}
}
}
Create a new instance of System.TimeSpan with the initial value of 45 minutes as per you example. Than add the value of the stopwatch to it TimeSpan.Add Method. Conveniently the Stopwatch.Elapsed is of type System.TimeSpan already.
Than use string formatter to print the formatted time into the label. I think one of the other answers already shows how to do that. Otherwise here are some good references on how to format a TimeSpan instance TimeSpan.ToString Method (String) or using a custom formatter.
var offsetTimeSpan = new System.TimeSpan(0,45,0).Add(ss.Elapsed)
additional SetOffset() method
additional initialization with offset;
overrides all of needed methods
have the same class name, so no need to change your project code
.
using System;
public class Stopwatch : System.Diagnostics.Stopwatch
{
TimeSpan _offset = new TimeSpan();
public Stopwatch()
{
}
public Stopwatch(TimeSpan offset)
{
_offset = offset;
}
public void SetOffset(TimeSpan offsetElapsedTimeSpan)
{
_offset = offsetElapsedTimeSpan;
}
public TimeSpan Elapsed
{
get{ return base.Elapsed + _offset; }
set{ _offset = value; }
}
public long ElapsedMilliseconds
{
get { return base.ElapsedMilliseconds + _offset.Milliseconds; }
}
public long ElapsedTicks
{
get { return base.ElapsedTicks + _offset.Ticks; }
}
}
You can't alter the start time, but you can modify it after the Stop() and no one is the wiser.
A quick Google search: http://msdn.microsoft.com/en-us/library/system.diagnostics.stopwatch.start(v=vs.90).aspx
A minor modification:
class Program
{
static void Main(string[] args)
{
System.Diagnostics.Stopwatch stopWatch = new System.Diagnostics.Stopwatch();
stopWatch.Start();
Thread.Sleep(10000);
stopWatch.Stop();
// Get the elapsed time as a TimeSpan value.
TimeSpan ts = stopWatch.Elapsed;
// Format and display the TimeSpan value.
string elapsedTime = String.Format("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes + 45 , ts.Seconds,
ts.Milliseconds / 10);
Console.WriteLine("RunTime " + elapsedTime);
}
}
Result:
RunTime 00:45:10.00
Press any key to continue . . .
A little more research on your part will help you immeasurably as a developer.
is the offset fixed or variable?
In either case, have it as some member variable or const for the class and just add it.
private TimeSpan offset = TimeSpan.FromSeconds(45);
Then just change your tick to include it:
var combined = ss.Elapsed + offset;
int hrs = combined.Hours, mins = combined.Minutes, secs = combined.Seconds;
Related
I have the following:
private void mainClock_Tick(object sender, EventArgs e)
{
timeSecond++;
if(timeSecond >= 60)
{
timeMinute++;
timeSecond = 0;
if (timeMinute >= 60)
{
timeHour++;
timeMinute = 0;
}
}
displayTime();
}
public void displayTime()
{
labelTimerDisplay.Text = String.Format("{0:00}:{1:00}:{2:00}", timeHour, timeMinute, timeSecond);
}
public string theTime()
{
return labelTimerDisplay.Text;
}
Whenever I call theTime() it returns as 00:00:00 no matter how long the timer has been running. displayTime() works as expected but if I call displayTime() anywhere else, it also returns as 00:00:00.
How do I make it so that I can call theTime() and get the actual time the timer ran for?
I'm new to C# and I'm trying to make a custom chronometer that is composed of two labels (label1 and label2) that display time strings (time and time0/time1) and one button (pause/play) that changes its text from pause to play and viceversa on each click. Label1 shows time that is a string var maked by datetime.now (hhmmss), label2 shows time0 and after clicking on the button "pause" and again on "play" it will shows time1 (time 1 is calculated by the formula below).
It does the following:
get system datetime.now (hhmmss), saves it in time string and shows it in label1
pushing the button pause, saves the value of time in another string time0 and shows it stopped in label2
pushing the button play, starts the time of label2 (time1) that's not synchronized with the time of label1
To calculate time1 I would like to use this formula:
time1 = DateTime.Now - ((difference between DateTime.Now and time0) - 1 second)
I'm stucked on the 3rd point because I don't know how to do the time difference between two strings and use the new time time1 as text for label2 and next clicks.
This is my actual code, any help to complete it is appreciate, thank you.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
//time0
public int hh = 0;
public int mm = 0;
public int ss = 0;
//time
public string time = "";
public string time0 = "";
public bool IsPause = true;
public Timer t = new Timer();
public Form1()
{
InitializeComponent();
}
private void label1_Click(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
//timer interval
t.Interval = 1000; //in millisecondi
t.Tick += new EventHandler(this.t_Tick);
//start timer form loads
t.Start(); //questo userĂ il metodo t_Tick()
}
//timer eventhandler
private void t_Tick(object sender, EventArgs e)
{
//get current time
hh = DateTime.Now.Hour;
mm = DateTime.Now.Minute;
ss = DateTime.Now.Second;
//padding leading zero
if(hh < 10)
{
time += "0" + hh;
}
else
{
time += hh;
}
time += ":";
if(mm < 10)
{
time += "0" + mm;
}
else
{
time += mm;
}
time += ":";
if (ss < 10)
{
time += "0" + ss;
}
else
{
time += ss;
}
//update labels
label1.Text = time;
if (IsPause == false) label2.Text = time0;
else label2.Text = time;
}
private void button1_Click(object sender, EventArgs e)
{
if (button1.Text == "pause")
{
IsPause = false;
button1.Text = "play";
time0 = label1.Text;
}
else
{
IsPause = true;
button1.Text = "pause";
}
}
}
}
It sounds as if you are best saving the time in the controls as well as the time as a string. The Tag property is there for that purpose. See https://msdn.microsoft.com/en-us/library/system.windows.forms.control.tag%28v=vs.110%29.aspx
So, for example, if you set the DateTime you are using into label2.Tag to the same time as you format it as text in label2.Text then you can refer to it as a DateTime. Then when you need to calculate from it you can use
DateTime.Subtract - see https://msdn.microsoft.com/en-us/library/8ysw4sby%28v=vs.110%29.aspx
to determine the elapsed time.
So, to refer this to your code, wherever you have code like this, where time is the string you have created from a DateTime instance:
label1.Text = time;
you also need to set the time like this (DateTime.Now is an example, you should chose whatever you used to format the time string):
label1.Tag = DateTime.Now
Then later, when you want to know the time in label1, do this:
DateTime t = (DateTime)label1.Tag
What I really want to do, I want to calculate that how many times tick event occur. Actually I want to make check on it that if this event occurs 5 time.
Then messagebox should displayed.
Here is my code :
public partial class MainWindow : Window
{
int i = 0;
int points = 0;
int counter = 0;
public MainWindow()
{
System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
dispatcherTimer.Tick += new EventHandler(this.playMyAudioFile);
TimeSpan ts = dispatcherTimer.Interval = new TimeSpan(0, 0, 2);
dispatcherTimer.Start();
if (counter == 5)
{
dispatcherTimer.Stop();
}
InitializeComponent();
}
private void textBox1_TextChanged(object sender, TextChangedEventArgs e)
{
// some code
label1.Content = points;
}
}
private void playMyAudioFile(object sender, EventArgs e)
{
Random rd = new Random();
i = rd.Next(1, 26);
mediaElement1.Source = new Uri(#"D:\Project C#\A-Z\" + i + ".mp3");
mediaElement1.Play();
}
}
Using await, instead of a timer, makes this particular task much easier:
public static async Task makeMusic(TimeSpan timespan)
{
for (int i = 0; i < 5; i++)
{
//this assumes you can remove the parameters from this method
playMyAudioFile();
await Task.Delay(timespan);
}
MessageBox.Show("All done!");
}
You can make the count a parameter, if it needs to be configurable, or remove the timespan as a parameter if it need never change.
Servy's solution is a lot cleaner than using a timer. But if you insist on using a timer, I would suggest this:
private int counter = 0;
private Random rd = new Random();
private void playMyAudioFile(object sender, EventArgs e)
{
i = rd.Next(1, 26);
mediaElement1.Source = new Uri(#"D:\Project C#\A-Z\" + i + ".mp3");
mediaElement1.Play();
++counter;
if (counter == 5)
{
dispatcherTimer.Stop();
}
}
I think that the sender is the dispatcher timer, so you can probably write:
var timer = (DispatcherTimer)sender;
timer.Stop();
And, please, replace this:
TimeSpan ts = dispatcherTimer.Interval = new TimeSpan(0, 0, 2);
With:
TimeSpan ts = dispatcherTimer.Interval = TimeSpan.FromSeconds(2);
When I see new TimeSpan(0, 0, 2), I have to think about what that signifies. Is it minutes, seconds, and milliseconds? Days, hours, and minutes? Hours, minutes, and seconds?
TimeSpan.FromSeconds(2), though, is explicit. There is absolutely no ambiguity.
I have a button click event that start an operation :
private void Diagnose_Click(object sender, EventArgs e)
{
processfinish = false;
timer2.Enabled = true;
timerCount = 0;
count = 0;
countBack = 5;
CreateZip.Enabled = false;
DriverVerifier.Enabled = false;
Diagnose.Enabled = false;
Diagnose.Text = "PROCESSING PLEASE WAIT";
if (this.backgroundWorker1.IsBusy == false)
{
this.backgroundWorker1.RunWorkerAsync();
}
Logger.Write("***** OPERATION STARTED *****");
}
And the completed event of the backgroundworker :
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
processfinish = true;
Logger.Write("***** OPERATION ENDED *****");
}
And the timer1 tick event that start to work when its getting to the completed event:
private void timer1_Tick(object sender, EventArgs e)
{
count++;
Diagnose.Text = "PROCESS HAS FINISHED" + " " + countBack--;
if (count == 6)
{
Diagnose.Text = "COLLECT INFORMATION";
Diagnose.Enabled = true;
CreateZip.Enabled = true;
ViewLogFile.Enabled = true;
DriverVerifier.Enabled = true;
timer1.Enabled = false;
}
}
I want in my Logger text file to see something like:
Logger.Write("Operation Time Was: " + timepassed);
And timepassed will show minutes and second for example:
Operation Times Was: 05:21
Just use a StopWatch. Start() it to begin timing, Stop() it when you are done, and then get the Elapsed time and format it.
The simplest way (not the best since it isn't thread safe at all, so it won't work if you have 2 operations working at the same time)
Declare a private variable:
DateTime _start;
Then in your Diagnose_Click method, assign a value to it:
_start = DateTime.Now;
And in your backgroundWorker1_RunWorkerCompleted you can have the time elapsed like that:
TimeSpan elapsed = DateTime.Now - _start;
And you can write it directly in your log file using something like:
Logger.Write("Operation time was: " + elapsed.Minutes + "mn " + elapsed.Seconds + "s");
// Create new stopwatch
Stopwatch stopwatch = new Stopwatch();
// Begin timing
stopwatch.Start();
// Do something
for (int i = 0; i < 1000; i++)
{
Thread.Sleep(1);
}
// Stop timing
stopwatch.Stop();
// Write result
Console.WriteLine("Time elapsed: {0}",
stopwatch.Elapsed);
You can do
DateTime startTime = DateTime.Now;
Then after you are done processing do
DateTime endTime = DateTime.Now;
//This will give you something like 2hrs 15min or 15 days 11 hours 10 min ect
TimeSpan timePassed = endTime.Subtract(startTime);
Here is the MSDN Documentation http://msdn.microsoft.com/en-us/library/8ysw4sby.aspx
The advantage to using this method (other than it specifically uses DateTime like you specified above) is that there is no timer running. You are not using any resources really here. You just grab the DateTime at the start of your process and at the end. Then subtract them to get the difference. To easy.
I'm creating a countdown timer that allows the user to choose a valid time, and once the countdown reaches zero, it plays a sound.
I've instantiated a timer from the System.Timers namespace and set its Interval to 1 second. I convert the user-specified time to seconds, and decrement that value by 1 every time the Timer.Elapsed function hits. Once it reaches zero, that means the countdown has reached zero which means it's time to play the sound.
However, whenever it doesn't reach zero, I decrement the time value by 1 and I also want to increment the ProgressBar by using the progressbar.Increment function.
Unfortunately, whenever I do this, it gives me an exception having to do with multithreading issues. I know what is wrong, but I am not sure how to fix it. Do I need to start the timer.Elapsed function on a new thread?
The error is:
Cross-thread operation not valid: Control 'CountdownProgress' accessed
from a thread other than the thread it was created on.
Also, any tips on better programming habits are welcome as well.
Many thanks!
Here is the code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Timers;
using System.Media;
using System.Diagnostics;
using System.Threading;
namespace WindowsFormsApplication1
{
public partial class Form_CDA : Form
{
public Form_CDA()
{
InitializeComponent();
}
private bool m_CountdownActive; // declare global variables and instantiate timer.
private bool m_Cancelled;
public decimal seconds;
public decimal minutes;
public decimal hours;
public decimal time;
public System.Timers.Timer timer = new System.Timers.Timer();
private void Form_CDA_Load(object sender, EventArgs e)
{
m_Cancelled = false;
timer.AutoReset = false;
timer.Interval = 0;
m_CountdownActive = false;
richTextBox1.Text = "Hello, please select an hour between 0 and 100, a minute between 0 and 59, and a second between 0 and 59. The countdown timer will play a sound when finished.";
btn_Cancel.Enabled = false;
seconds = 0;
minutes = 0;
hours = 0;
time = 0;
m_StatusBar.Text = "Program properly loaded, waiting for user input"; // initialize variables.
}
private void btn_SetCountdown_Click(object sender, EventArgs e)
{
seconds = numUpDown_Seconds.Value;
minutes = numUpDown_Minutes.Value;
hours = numUpDown_Hours.Value;
time = (hours * 3600) + (minutes * 60) + seconds; // calculate the total time in seconds.
if (time != 0) // if time is not zero, start timer and set up event handler timer.elapsed.
{
timer.Interval = 1000;
timer.AutoReset = true;
timer.Start();
timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
CountdownProgress.Maximum = (int)time;
CountdownProgress.Minimum = 0;
CountdownProgress.Value = 0;
}
else
{
m_StatusBar.Text = "Invalid selection of times. Try again.";
return;
}
DateTime dt = DateTime.Now;
dt.AddSeconds((double)time);
Label_Countdown.Text = "Finishing time: " + dt.ToString(); // display end time to user.
m_CountdownActive = true;
btn_Cancel.Enabled = true;
btn_SetCountdown.Enabled = false;
numUpDown_Hours.Enabled = false;
numUpDown_Minutes.Enabled = false;
numUpDown_Seconds.Enabled = false; // disable controls.
m_Cancelled = true;
m_StatusBar.Text = "Timer set to " + numUpDown_Hours.Value.ToString() + " hours, " + numUpDown_Minutes.Value.ToString() + " minutes, " + numUpDown_Seconds.Value.ToString() + " seconds.";
}
void timer_Elapsed(object sender, ElapsedEventArgs e)
{
if (time == 0)
{
m_StatusBar.Text = "Countdown Finished";
SoundPlayer soundPlayer = new SoundPlayer(#"C:\Users\marupakuuu\Desktop\New stuff\doorbell.wav");
soundPlayer.Play(); // play sound.
timer.Stop();
return;
}
else
{
time = time - 1;
CountdownProgress.Increment(1); // exception occurs here; multithreading issues.
}
}
private void btn_Cancel_Click(object sender, EventArgs e)
{
// if user wishes to stop the countdown to start a new one.
m_Cancelled = true;
m_CountdownActive = false;
btn_SetCountdown.Enabled = true;
numUpDown_Seconds.Value = 0;
numUpDown_Minutes.Value = 0;
numUpDown_Hours.Value = 0;
numUpDown_Hours.Enabled = true;
numUpDown_Minutes.Enabled = true;
numUpDown_Seconds.Enabled = true;
btn_Cancel.Enabled = false;
m_StatusBar.Text = "Countdown cancelled";
}
}
}
A control can only be accessed within the thread it was created. Therefore use Invoke to execute the given code as a delegate on the main thread, where the control (progressbar) was created.
void timer_Elapsed(object sender, ElapsedEventArgs e)
{
if (time == 0)
{
m_StatusBar.Text = "Countdown Finished";
SoundPlayer soundPlayer = new SoundPlayer(#"C:\Users\marupakuuu\Desktop\New stuff\doorbell.wav");
soundPlayer.Play(); // play sound.
timer.Stop();
return;
}
else
{
time = time - 1;
Invoke(new Action(() => CountdownProgress.Increment(1)));
}
}
You may want to read http://msdn.microsoft.com/en-us/library/zyzhdc6b.aspx