I have a property A in all subclasses of base class Base.
How can I generate an abstract property definition of property A into base class Base?
I know ReSharper's refactoring Pull Members Up, but that moves the property to base class.
I need an abstract property in base class and a overriding properties in all sub classes. Is there a refactoring in Visual Studio or in ReSharper that can do it automatically for me?
There is a checkbox "Make abstract" for that in ReSharper Pull Members Up dialog :
I'm not sure Resharper can move up and create an abstraction as you want automatically, but you can atleast define it manually like this
In abstract class:
public abstract double A
{
get;
}
In Sub class:
public override double A
{
get
{
return 3.141;
}
}
It might be a clearner design to define a new Interface (or use an existing one) and define the property in the interface. That way, your existing subclasses won't have to use override.
public interface IInterface {
string MyProperty { get; }
}
public class Class : IInterface {
public string MyProperty { get; set; }
}
public abstract class AbstractClass {
public abstract string Value { get; }
}
public class ConcreteClass : AbstractClass {
private string m_Value;
public override string Value {
get { return m_Value; }
}
public void SetValue(string value) {
m_Value = value;
}
}
I hope this will be helpful to you.
Related
I seriously hope my title is clear enough. If it's not I'm happy to have better suggestions.
The situation is thus (variable types are just examples):
public abstract class A
{
public virtual string X(string arg)
{
return "blarg";
}
}
public class CommonProperties : A
{
public string foof { get; set;} = "widget";
public string yay { get; set; }
public override string X(string arg)
{
return base.X(arg);
}
}
public class B : CommonProperties
{
public string UniqueProperty1 { get; set; }
public override string X(string arg)
{
return base.X(arg);
}
}
public class C : CommonProperties
{
public string UniqueProperty2 { get; set; }
public override string X(string arg)
{
return base.X(arg);
}
}
class D : A
{
public override string X(string arg)
{
return base.X(arg);
}
}
}
I'm generalizing my problem. This is not my actual code.
The problem is that C# does not allow multiple inheritance for abstract classes, interfaces don't allow for default code (yet) nor do they allow for default initializers.
I'd like CommonProperties to be derived from the abstract class and the classes derived from it (classes B and C) to be able to directly access the original abstract class's implementation of the X function rather than the overriding CommonProperties implementation of it. I've tried doing base.base.X(arg) but that didn't work. The next best way would be to have classes B and C derived from both class A and class CommonProperties but C# doesn't allow this. Making class A an interface won't work because I have a large number of classes derived from it and that would mean I'd have to copy the needed code into every. single. one. I can't make CommonProperties an interface because of that restriction on default values. I could move the common properties into their derived classes but that defeats code reuse (I may need to add additional properties over time and that would mean updating would be slower and more prone to error, etc.)
I can't wait until C# 8.0 (theoretically) having a default implementation of functions. If I can get B and C to directly access the hidden A.X() function that is hidden by the CommonProperties.X() function that would be a good workaround. I suspect that latter solution is possible with reflection (in fact in my project the A class is doing just that so the topic isn't difficult for me), but I'd like to know if there was a more direct method.
Edit: Adding one more class to clarify the issue better. I forgot that CommonProperties was supposed to inherit from A and also show that other classes directly inherit from A.
You need to add a non virtual method to class A that calls the A.X implementation. The method name includes the class name, I used double underscore to separate method name and class name.
public abstract class A
{
public virtual string X(string arg)
{
return "blarg";
}
public string X__A(string arg)
{
return X(arg);
}
}
public class CommonProperties : A
{
public string foof { get; set;} = "widget";
public string yay { get; set; }
public override string X(string arg)
{
return "comarg";
}
}
public class B : CommonProperties
{
public string UniqueProperty1 { get; set; }
public override string X(string arg)
{
return X__A(arg);
}
}
I am currently in the middle of self-teaching some basic concepts of C# and I am experimenting with abstract classes and polymorphism. I thought I got the basic concept but it turned out that the concept doesn't work like I understood it :). However - I hope I get some answers which clear the dust a little bit :).
The whole task I am trying to achieve is to extend an abstract base class and use the extension with an object of the base class. Like here:
I have an abstract class which implements an abstract property like:
public abstract class BaseClass
{
public abstract MyProperty mP{get;}
}
where the property is
public abstract class MyProperty
{
public abstract string PropertyName{get;}
}
Now I am deriving the MyProperty class for an actual implementation like
public class DerivedProperty : MyProperty
{
public override string PropertyName
{
get
{
return this._name;
}
}
private _name = "Property1";
/* some other implementation follows here...... */
}
As I've understood polymorphism and inheritance it should now be possible to instantiate a derived class from BaseClass and override the property MyProperty with an object of DerivedProperty like this:
public class DerivedClass : BaseClass
{
public override DerivedProperty mP
{
get
{
return dP;
}
}
private DerivedProperty dP = new DerivedProperty();
/* more implementation follows here...... */
}
Because DerivedProperty is an object of MyProperty and DerivedProperty at the same time it is possible to use it where either MyProperty or DerivedProperty is referenced. At least that's what I thought but it seems that this is wrong.
Now I am wondering - why is polymorphism so useful when something like above is not possible? Because even when I try something like this:
public class DerivedClass : BaseClass
{
public override MyProperty mP
{
get
{
return dP as DerivedProperty;
}
}
private DerivedProperty dP = new DerivedProperty();
/* more implementation follows here...... */
}
I still get only my base object MyProperty and not my extended object DerivedProperty which I want to get.
I know why I get those results - I just don't seem logical to me :). Is it really like polymorphism is supposed to work or is my implementation just crap and I have to do it in a different way to get my extended property?
Appreciate your help here!
You have to provide the same type for overrided property. You can use it later in your abstract BaseClass. Parameters as well as return value of member have to be the same when overriding. It is usually not a problem.
I've prepared following examples that my code look similar to yours.
In some scenarios I've seen that there is added second property with more specific type and different (more specific) name:
public abstract class BaseCar
{
public abstract BaseDriver Driver { get; }
}
public abstract class BaseDriver
{
public abstract string Name { get; set; }
}
public class AgressiveDriver : BaseDriver
{
public override string Name { get; set; }
}
public class FastCar : BaseCar
{
private AgressiveDriver _agressiveDriver = new AgressiveDriver();
public override BaseDriver Driver { get { return _agressiveDriver; } }
public AgressiveDriver AgressiveDriver { get { return _agressiveDriver; } }
}
Second approach is to use generics:
public abstract class BaseCar<TDriver>
where TDriver : BaseDriver
{
public abstract TDriver Driver { get; }
}
public abstract class BaseDriver
{
public abstract string Name { get; set; }
}
public class AgressiveDriver : BaseDriver
{
public override string Name { get; set; }
}
public class FastCar : BaseCar<AgressiveDriver>
{
private AgressiveDriver _agressiveDriver = new AgressiveDriver();
public override AgressiveDriver Driver { get { return _agressiveDriver; } }
}
but I think first approach is better because there is no problem with creating/using BaseCar objects (for example to create BaseCar<> variable you have to specify type parameter). Also it makes sense to create more specific name for more specific property.
I think you have an extra bit of complexity you don't need. You have an abstract class inside an abstract class. If you are just learning/relearning this you have skipped a couple easy steps for understanding. Here's a simpler example to start with.
public abstract class Shape
{
public abstract double GetArea();
public abstract double Circumference();
}
public class Square: Shape
{
public double width {get; set;}
public override double GetArea()
{
return width * width;
}
public override Circumference()
{
return width * 4;
}
}
You can now instantiate a Square or create a Circle Class and be able to use either where you use Shape.
I have this base class having the following interface:
abstract class Base
{
abstract public object Val
{
get;
}
}
For any derived classes, Val's value must be specified at object creation time.
The question is: How can I make a derived class do this (hopefully at compile time)?
I tried adding a constructor:
abstract class Base
{
public Base(object value)
{
val = value;
}
private object val;
...
}
But as you can see then I had to declare a private field to store value in it (because Value is read-only).
The problem arises because I want to add some kind of effect to derived classes using the Decorator/Wrapper pattern introduced in GoF Design Patterns. But because I have declared the field inside Base class, the decorators keep saving a copy of the same data and I end up wasting memory.
Try this instead:
abstract class Base
{
public Base(object val)
{
this.Val = val;
}
public object Val { get; private set; }
}
That way, your derived class doesn't need its own field:
public class Derived : Base
{
public Derived(object val) : base(val) { }
}
If it is a decorator, then don't have a field:
public override object Val {
// add any decoration effects here if needed
get { return tail.Val; }
}
Where tail is the thing you are decorating.
However, it sounds like you mean inheritance (not decoration) - if so:
abstract class BaseClass {
protected BaseClass(object val) {...}
}
class ConcreteType : BaseClass {
public ConcreteType(object val)
: base(val) { }
}
Here the base class could even handle the storage etc.
In my current project I need to be able to have both editable and read-only versions of classes. So that when the classes are displayed in a List or PropertGrid the user is not able to edit objects they should not be allowed to.
To do this I'm following the design pattern shown in the diagram below. I start with a read-only interface (IWidget), and then create an edtiable class which implements this interface (Widget). Next I create a read-only class (ReadOnlyWidget) which simply wraps the mutable class and also implements the read only interface.
I'm following this pattern for a number of different unrelated types. But now I want to add a search function to my program, which can generate results that include any variety of types including both mutable and immutable versions. So now I want to add another set of interfaces (IItem, IMutableItem) that define properties which apply to all types. So IItem defines a set of generic immutable properties, and IMutableItem defines the same properties but editable. In the end a search will return a collection of IItems, which can then later be cast to more specific types if needed.
Yet, I'm not sure if I'm setting up the relationships to IMutable and IItem correctly. Right now I have each of the interfaces (IWidget, IDooHickey) inheriting from IItem, and then the mutable classes (Widget, DooHickey) in addition also implement IMutableItem.
Alternatively, I was also thinking I could then set IMutableItem to inherit from IItem, which would hide its read-only properties with new properties that have both get and set accessors. Then the mutable classes would implement IMutableItem, and the read-only classes would implement IItem.
I'd appreciate any suggestions or criticisms regarding any of this.
Class Diagram
Code
public interface IItem
{
string ItemName { get; }
}
public interface IMutableItem
{
string ItemName { get; set; }
}
public interface IWidget:IItem
{
void Wiggle();
}
public abstract class Widget : IWidget, IMutableItem
{
public string ItemName
{
get;
set;
}
public void Wiggle()
{
//wiggle a little
}
}
public class ReadOnlyWidget : IWidget
{
private Widget _widget;
public ReadOnlyWidget(Widget widget)
{
this._widget = widget;
}
public void Wiggle()
{
_widget.Wiggle();
}
public string ItemName
{
get {return _widget.ItemName; }
}
}
public interface IDoohickey:IItem
{
void DoSomthing();
}
public abstract class Doohickey : IDoohickey, IMutableItem
{
public void DoSomthing()
{
//work it, work it
}
public string ItemName
{
get;
set;
}
}
public class ReadOnlyDoohickey : IDoohickey
{
private Doohickey _doohicky;
public ReadOnlyDoohickey(Doohickey doohicky)
{
this._doohicky = doohicky;
}
public string ItemName
{
get { return _doohicky.ItemName; }
}
public void DoSomthing()
{
this._doohicky.DoSomthing();
}
}
Is it OK to create another object when you need a readonly copy? If so then you can use the technique in the included code. If not, I think a wrapper is probably your best bet when it comes to this.
internal class Test
{
private int _id;
public virtual int ID
{
get
{
return _id;
}
set
{
if (ReadOnly)
{
throw new InvalidOperationException("Cannot set properties on a readonly instance.");
}
}
}
private string _name;
public virtual string Name
{
get
{
return _name;
}
set
{
if (ReadOnly)
{
throw new InvalidOperationException("Cannot set properties on a readonly instance.");
}
}
}
public bool ReadOnly { get; private set; }
public Test(int id = -1, string name = null)
: this(id, name, false)
{ }
private Test(int id, string name, bool readOnly)
{
ID = id;
Name = name;
ReadOnly = readOnly;
}
public Test AsReadOnly()
{
return new Test(ID, Name, true);
}
}
I would suggest that for each main class or interface, there be three defined classes: a "readable" class, a "changeable" class, and an "immutable" class. Only the "changeable" or "immutable" classes should exist as concrete types; they should both derive from an abstract "readable" class. Code which wants to store an object secure in the knowledge that it never changes should store the "immutable" class; code that wants to edit an object should use the "changeable" class. Code which isn't going to write to something but doesn't care if it holds the same value forever can accept objects of the "readable" base type.
The readable version should include public abstract methods AsChangeable(), AsImmutable(), public virtual method AsNewChangeable(), and protected virtual method AsNewImmutable(). The "changeable" classes should define AsChangeable() to return this, and AsImmutable to return AsNewImmutable(). The "immutable" classes should define AsChangeable() to return AsNewChangeable() and AsImmutable() to return this.
The biggest difficulty with all this is that inheritance doesn't work terribly well if one tries to use class types rather than interfaces. For example, if one would like to have an EnhancedCustomer class which inherits from BasicCustomer, then ImmutableEnhancedCustomer should inherit from both ImmutableBasicCustomer and ReadableEnhancedCustomer, but .net doesn't allow such dual inheritance. One could use an interface IImmutableEnhancedCustomer rather than a class, but some people would consider an 'immutable interace' to be a bit of a smell since there's no way a module that defines an interface in such a way that outsiders can use it without also allowing outsiders to define their own implementations.
Abandon hope all ye who enter here!!!
I suspect that in the long run your code is going to be very confusing. Your class diagram suggests that all properties are editable (or not) in a given object. Or are your (I'm)mutable interfaces introducing new properties that are all immutable or not, separate from the "core"/inheriting class?
Either way I think you're going to end up with playing games with property name variations and/or hiding inherited properties
Marker Interfaces Perhaps?
Consider making all properties in your classes mutable. Then implement IMutable (I don't like the name IItem) and IImutable as a marker interfaces. That is, there is literally nothing defined in the interface body. But it allows client code to handle the objects as a IImutable reference, for example.
This implies that either (a) your client code plays nice and respects it's mutability, or (b) all your objects are wrapped by a "controller" class that enforces the given object's mutability.
Could be too late :-), but the cause "The keyword 'new' is required on property because it hides property ..." is a bug in Resharper, no problem with the compiler. See the example below:
public interface IEntityReadOnly
{
int Prop { get; }
}
public interface IEntity : IEntityReadOnly
{
int Prop { set; }
}
public class Entity : IEntity
{
public int Prop { get; set; }
}
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestMethod1()
{
var entity = new Entity();
(entity as IEntity).Prop = 2;
Assert.AreEqual(2, (entity as IEntityReadOnly).Prop);
}
}
Same for the case without interfaces. The only limitation, you can't use auto-properties
public class User
{
public User(string userName)
{
this.userName = userName;
}
protected string userName;
public string UserName { get { return userName; } }
}
public class UserUpdatable : User
{
public UserUpdatable()
: base(null)
{
}
public string UserName { set { userName = value; } }
}
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestMethod1()
{
var user = new UserUpdatable {UserName = "George"};
Assert.AreEqual("George", (user as User).UserName);
}
}
I have an abstract class that defines a get, but not set, because as far as that abstract class is concerned, it needs only a get.
public abstract BaseClass
{
public abstract double MyPop
{get;}
}
However, in some of the derive class, I need a set property, so I am looking at this implementation
public class DClass: BaseClass
{
public override double MyPop
{get;set;}
}
The problem is, I got a compilation error, saying that
*.set: cannot override because *. does not have an overridable set accessor.
Even though I think that the above syntax is perfectly legitimate.
Any idea on this? Workaround, or why this is so?
Edit: The only approach I can think of is to put both get and set as in the abstract class, and let the subclass throws a NotImplementedException if set is called and it's not necessary. That's something I don't like, along with a special setter method .
One possible answer would be to override the getter, and then to implement a separate setter method. If you don't want the property setter to be defined in the base, you don't have many other options.
public override double MyPop
{
get { return _myPop; }
}
public void SetMyPop(double value)
{
_myPop = value;
}
New in C# 6.0:
If you are only calling the setter within your constructor, you can resolve this problem using read-only properties.
void Main()
{
BaseClass demo = new DClass(3.6);
}
public abstract class BaseClass
{
public abstract double MyPop{ get; }
}
public class DClass : BaseClass
{
public override double MyPop { get; }
public DClass(double myPop) { MyPop = myPop;}
}
It is not possible to do what you want. You have to define the setter in the abstract property, otherwise you won't be able to override it properly.
The only case I know where a getter is defined and a getter/setter are implemented is by using an interface:
public interface IBaseInterface
{
double MyPop { get; }
}
public class DClass : IBaseInterface
{
public double MyPop { get; set; }
}
If BaseClass is in your own codebase, then you can do:
abstract public class BaseClass
{
abstract public double MyPop { get; protected set; }
}
public class DClass : BaseClass
{
private double _myProp;
public override double MyProp
{
get { return _myProp; }
protected set { _myProp = value; }
}
}
EDIT: You can then go make a public method in DClass SetMyProp(double myProp) or the like. The class design for your domain model should be clear about or speak for itself why you can't set the property directly in the base class and why you can do so in the derived one.
Are you sure that doing what you are trying to do would be a good design if you found a way to do it?
It would allow objects of the subclass to make state changes that objects of the parent class can not make. Wouldn't that violate the Liskov Substitution Principle?
You could do something like this:
abstract class TestBase
{
public abstract int Int { get; }
}
class TestDerivedHelper : TestBase
{
private int _Int;
public override int Int
{
get
{
return _Int;
}
}
protected void SetInt(int value)
{
this._Int = value;
}
}
class TestDerived : TestDerivedHelper
{
public new int Int
{
get { return base.Int; }
set { base.SetInt(value); }
}
}
Using TestDerived will have the functionality you're looking for. The only drawback I can see from this method is that you have to implement every abstract method in TestDerivedHelper, but it gives you more control later.
Hope this helps. ;)
The reason that this is not possible is due to the way parameters are "Magicked" into existence by C#. When you define a parameter, C# creates a private field that the implicit getter and setter manipulate. If there is no setter in the base class, it's impossible to change this variable from a method written in a sub class (as the private flag prohibits even sub classes from accessing it). What usually happens is it uses the implicit setter of the base class instead.
I wouldn't advise putting the set in the base class if not all sub classes can do it, because this goes against the whole principle of polymorphic programming (any abstract method defined in the abstract class must be implemented by a subclass). Creating a special setter method, as described in other answers is probably the best way go.
Siege
abstract class TestBase
{
public abstract int Int { get; }
}
class TestDerivedHelper : TestBase
{
private int _Int;
public override int Int
{
get
{
return _Int;
}
}
protected void SetInt(int value)
{
this._Int = value;
}
}
class TestDerived : TestDerivedHelper
{
public new int Int
{
get { return base.Int; }
set { base.SetInt(value); }
}
}
Using TestDerived will have the functionality you're looking for. The
only drawback I can see from this method is that you have to implement
every abstract method in TestDerivedHelper, but it gives you more
control later.
I use this approach and works very well for me.
Also, I made my "TestDerivedHelper" class abstract too, then all the methods must be implemented on "TestDerived" class.
Even though this thread is old I'm positing my solution, in case it helps someone. It is not my own but is based off answers in other SO topics.
public abstract BaseClass
{
public double MyPoP { get { return GetMyPoP; } }
protected abstract double GetMyPoP { get; }
}
public class DClass: BaseClass
{
public new double MyPoP { get; set; }
protected override double GetMyPop { get { return MyPoP; } }
}
This solution adds an extra line of code for each such property that needs accessor modified. However, there is no change to external visibility and provides needed functionality.
public abstract class BaseClass
{
public abstract double MyPop { get; }
}
public class DClass: BaseClass
{
private double _myPop = 0;
public override double MyPop
{
get { return _myPop; }
}
// some other methods here that use the _myPop field
}
If you need to set the property from outside DClass then maybe it would be better to put the setter into the base class.
EDIT:
OK I may have been hasty with this response, but I've given it some more thought now.
Do you have to use an abstract base class? If it's not required, try this:
public interface ISomeRelevantName
{
double MyPop { get; }
}
public class DClass : ISomeRelevantName
{
public double MyPop { get; set; }
}
Why not just have a property in the base class that has a private setter, then in your subclass that needs the setter, override it and make it public.
You cannot override the set accessor since the base class has no set accessor defined.
What you can do is use the new keyword to hide the base classes implementation, but that may not be what you want.