Timer takes more time - c#

Scenario:
In a Winform application(C#), I have a Datagridview in which I have to display 4 countdown timers in the format "mm:ss".
Time Interval must be 1000ms.
I was counting the timer down in the elapsed event of system.timers.timer.
On all 4 timers I'm starting to countdown from 2 mins (02:00).
Issue:
It takes more time(125 seconds) than 2 mins, to reach 00:00.
Similarly for 4 mins it takes 7-10 more(247 -250) seconds to reach 00:00

Timers on systems are somewhat of an inaccurate beast. Better systems generally provide better timers but even the best system has slippage.
You also need to remember that your process isn't going to be in "full control" 100% of the time, it will at times be pushed into the background and have to share the processor with other applications so whilst it's does its best to keep track of the time.
What you probably want is a High Precision Timer (aka stopwatch) in C#. Have a look at This thread and This article on selecting timer mechanisms for some more information.

If you need time resolution of that type (i.e. actual clock or countdown clock), you should use the real-time clock.
You still use a timer with sub-second resolution to fire frequently enough for display purpose, but you don't add up those times, you use the real-time clock to get the real elapsed time (DateTime.Now - startTime).

First off you should run this little test and see the drift in near real-time. I lose a 1 second after 72 timer elapsed events (this is with very little actual work).
using (var timer = new Timer(1000))
{
var start = DateTime.Now;
var i = 0;
timer.Elapsed += (sender, args) => Console.WriteLine("{0} -> {1}", ++i, (DateTime.Now - start).TotalMilliseconds);
timer.Start();
Thread.Sleep(130*1000);
}
I'm not sure how precise your app needs to be but you can get "good enough" by using the delta between the start time & now and subtracting that from your initial value and killing the timer at zero. You will lose seconds with this approach and there's a reasonable chance that lost second could happen # 0:00 causing a -0:01 tick, which you will need to handle.
var countdownSeconds = 120;
var startedAt = DateTime.Now;
var timer = new Timer(1000);
timer.Elapsed += (sender, args) => Display(countdownSeconds - (int)((DateTime.Now - startedAt).TotalSeconds));
timer.Start();
//- be sure to dispose the timer

Related

System.Timers.Timer set to 24hours interval

Is it right to set the Interval property to ensure the timer is started at an interval of 24 hours everyday
this.NotificationTimer = new System.Timers.Timer();
this.NotificationTimer.Interval = 86400000D;
I am converting 24 hrs to 86400000 ms.
Please confirm if this is the right approach/value. Else, explain the reason.
The Interval property gets or sets the interval, expressed in milliseconds, at which to raise the Elapsed event. So what you do is correct. See MSDN.
A bit more optimized and probably a touch easier to read is using the Timer constructor:
this.NotificationTimer = new System.Timers.Timer(86400000D);
In terms of calculating the correct time in milliseconds you can call a TimeSpan method. This improves readability; disadvantage is a slightly slower execution:
this.NotificationTimer = new System.Timers.Timer(TimeSpan.FromHours(24).TotalMilliseconds);

Need a reliable timer to fire an event 192 times per second [duplicate]

This question already has answers here:
Raise event in high resolution interval/timer
(3 answers)
Closed 9 years ago.
I have tried Dispatcher timer but it doesn't seem to be working correctly.
I have the tick event set up that adds to a tick counter every tick and it's just not doing the job right. I also have a Stopwatch to count how long it's been, and the numbers aren't matching up. Please let me know what kind of solution would work to give me 192 ticks each second.
Stopwatch sw = new Stopwatch();
public DispatcherTimer dt = new DispatcherTimer();
dt.Tick += dt_Tick;
dt.Interval = TimeSpan.FromMilliseconds(1000/192);
dt.Start();
sw.Start();
void dt_Tick(object sender, EventArgs e)
{
tick_textbox.Text = tick_counter.ToString();
seconds_textbox.Text = sw.Elapsed.ToString();
tick_counter++;
}
Now, I've lowered it to 8 per second, which should solve the resolution problem, but I'm getting wildly different outcomes from using an interval of TimeSpan.FromSeconds and TimeSpan.FromMilliseconds:
dt.Tick += dt_Tick;
dt.Interval = TimeSpan.FromSeconds(2 / 16);
dt.Start();
vs.
dt.Tick += dt_Tick;
dt.Interval = TimeSpan.FromMilliseconds(2000 / 16);
dt.Start();
What is the reason for that?
You're asking for an event every 5ms and the .NET timers are simply not reliable at this resolution
http://www.informit.com/guides/content.aspx?g=dotnet&seqNum=815
From the article:
The conclusion I drew from all my testing is that, at best, you can count on a timer to tick within 15 milliseconds of its target time. It's rare for the timer to tick before its target time, and I never saw it be early by more than one millisecond. The worst case appears to be that the timer will tick within 30 milliseconds of the target time. Figure the worst case by taking your desired target frequency (i.e. once every 100 milliseconds), rounding up to the next multiple of 15, and then adding 15. So, absent very heavy CPU load that prevents normal processing, a 100 ms timer will tick once every 99 to 120 ms.
You definitely can't get better resolution than 15 milliseconds using these timers. If you want something to happen more frequently than that, you have to find a different notification mechanism. No .NET timer object will do it.
There are ways to get this resolution but they typically involve specific hardware designed for high-frequency timing applications and driver interop for their events. I've done this before using an acousto-optic modulator, laser source and CCD.

C# .NET 2 Threading.Timer - time drifting

I have a dll consumed by a service. Its basic job is to run every X minutes and perform some system checks.
In my dll I have a top level class that declares a System.threading.timer and a Timercallback.
The constructor for the class initialises the timerCallback with my thread function.
In my "Onstart" handler I initialise the timer with the timercallback and set the next time to fire and interval time. In my case its every 10 minutes.
Usually in these 10 minute checks there is nothing to do but the service is forced to do something at least once every day at a set time.
My problem: I am finding that during testing, the time the daily check is carried out every day is slowly drifitng away from the desired start time of 8.30. e.g. over about 20 odd days my time has drifted from 08.30 to 08.31.35. It drifts about 4 - 6 seconds every day.
My question: does anyone know why the time is drifting like this and how can I make it stick to its allotted time?
thanks
The time "drifts" because the timer is simply not that precise. If you need to run your code as closely as possible to a certain interval, you can do something like this:
public void MyTimerCallback(object something) {
var now = DateTime.UtcNow;
var shouldProbablyHaveRun = new DateTime(
now.Year, now.Month, now.Day,
now.Hour, now.Minute - (now.Minute % 10), 0);
var nextRun = shouldProbablyHaveRun.AddMinutes(10.0);
// Do stuff here!
var diff = nextRun - DateTime.UtcNow;
timer.Change(diff, new TimeSpan(-1));
}
...assuming you are using a System.Threading.Timer instance. Modify the example if you are using any other type of timer (there are several!).
Why not check every minute if the action needs to be performed?
ie:
if (DateTime.Now.Minute % 10) == 0
it takes a finite amount of time to do the operations you are doing in your timer method handler, so it makes sense that it's not going to happen every 10 minutes to the second, especially if you are scheduling the next wakeup after doing your checks and such. if you are already checking anyway for answering is it time to do this, you should make your timer fire more frequently to satisfy the resolution you need and trust your check of when it should execute something to make sure that it does. you probably need some sort of persistence to make sure it doesn't execute twice (if that is important) in case there is a shut down/restart and the state of knowing whether it has already run is not still in memory.
Here is my take:
while ((DateTime.Now - lastRunTime).TotalSeconds < 600)
CurrentThread.Sleep(1000);
or just register a windows timer and execute in response to the event/callback
public static void Main()
{
System.Timers.Timer aTimer = new System.Timers.Timer();
aTimer.Elapsed+=new ElapsedEventHandler(OnTimedEvent);
// Set the Interval to 600 seconds.
aTimer.Interval=600000;
aTimer.Enabled=true;
Console.WriteLine("Press \'q\' to quit the sample.");
while(Console.Read()!='q');
}
// Specify what you want to happen when the Elapsed event is raised.
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
Console.WriteLine("10 minutes passed!");
}
Timers aren't exact, just approximate. Don't use the logic of "just add 10 minutes". Each time your timer fires, you need to check for time skew and adjust.
eg. If you say "wake me up in 10min", and it wakes you up in 10min 1sec, then the next timer needs to be 9min 59sec, not 10min.
Also, you want to assign your next timer at the end of your logic.
eg. say you want to start taskA every 10min and it takes 2 seconds to run. Your timer starts and 10 minutes later it wakes up to run taskA. It kicks off, finishes, now you add 10 minutes. But it took 2 seconds to run your task. So 10 minutes from the time your code ran will be skewed by 2 seconds.
What you need to do is predict the next time you need to run and find the difference between now and then and set the timer to that difference.

Thread sleep/wait until a new day

I'm running a process in a loop which has a limit on the number of operations it does per day. When it reaches this limit I've currently got it checking the the time in a loop to see if it a new date.
Would the best option be to:
Keep checking the time every second for new date
Calculate the number of seconds until midnight and sleep that length of time
Something else?
Don't use Thread.Sleep for this type of thing. Use a Timer and calculate the duration you need to wait.
var now = DateTime.Now;
var tomorrow = now.AddDays(1);
var durationUntilMidnight = tomorrow.Date - now;
var t = new Timer(o=>{/* Do work*/}, null, TimeSpan.Zero, durationUntilMidnight);
Replace the /* Do Work */ delegate with the callback that will resume your work at the specified interval.
Edit: As mentioned in the comments, there are many things that can go wrong if you assume the "elapsed time" an application will wait for is going to match real-world time. For this reason, if timing is important to you, it is better to use smaller polling intervals to find out if the clock has reached the time you want your work to happen at.
Even better would be to use Windows Task Scheduler to run your task at the desired time. This will be much more reliable than trying to implement it yourself in code.
Windows has a task scheduler that handles exactly this duty. Create the program to do that which it is supposed to do. Then set it up as a scheduled task.
Just calculate a period to wait and run an asynchronous timer in this way you can avoid extra CPU consuming whilst waiting:
var nextDateStartDateTime = DateTime.Now.AddDays(1).Subtract(DateTime.Now.TimeOfDay);
double millisecondsToWait = (nextDateStartDateTime - DateTime.Now).TotalMilliseconds;
System.Threading.Timer timer = new Timer(
(o) => { Debug.WriteLine("New day comming on"); },
null,
(uint)millisecondsToWait
0);
Considering the two options you've provided:
There are 60*60*24 = 86,400 seconds per day, so you could potentially do a lot of checking if you hit the limit early. Additionally, busy waiting is a waste of CPU cycles, and it will slow down everything else that is running.
You should calculate the number of seconds until midnight and sleep that long (although I believe the sleep paramater takes ms rather than s, so a simple conversion may be needed).
EDIT:
An additional benefit of calculating then sleeping is that if a user wants to bypass your restriction by changing the clock, they will not be able to (since the clock reading midnight won't wake the process as it would with continual checking). However, with a better understanding of how your program works internally, the user could change the clock to almost midnight every time they are about to reach the limit of operations, causing the thread to wake up in a few minutes or even a few seconds. It's a more complicated exploitation than would be doable with your first suggestion, but it can be done.
This is how I make a thread sleep till tomorrow 6AM
minutesToSleep = (int)(new DateTime(DateTime.Now.AddDays(1).Year, DateTime.Now.AddDays(1).Month, DateTime.Now.AddDays(1).Day, 6, 0, 0) - DateTime.Now).TotalMinutes;
Console.WriteLine("Sleeping for {0} minutes (until tomorrow 6AM)", minutesToSleep);

Timer with interval of multiple months

I have a windows service handles events triggered by a System.Timers.Timer.
I want to set the interval of that timer to 3 months.
The Interval property of the System.Timers.Timer is an Int32 in millseconds, and Int32.MaxValue is smaller than 3 months in milliseconds.
What should I do?
You would re-think your design. Store the next time you want to execute your event (e.g. registry, file, database, ...) and then wake up periodically to check whether that time has passed. Even if you could set a System.Timers.Timer for 3 months, the system would likely reboot before the timer went off and you'd lose your event.
Another option would be to use a scheduled job executed by the Windows Scheduler. It would run a small program that sends your service a message saying that the event has occurred. This would be less resource intensive - though more complex - than waking up periodically to check whether the 3 months had elapsed.
I would use Quartz.net - the opensource enterprise job scheduler - http://quartznet.sourceforge.net/
You may use CRON like syntax- http://quartznet.sourceforge.net/tutorial/lesson_6.html
& you may store relevant job state to a DB easily (just incase the machine dies, which it will) - http://quartznet.sourceforge.net/tutorial/lesson_9.html, and lots more usefulness.
I've used Quartz.net on several production systems and to my knowledge the processes are still running today :)
Why not use System.Timer - http://quartznet.sourceforge.net/faq.html#whynottimer
Good luck!
You can't run your PC for continuously for 3 month. If application is closed timer will also close. On restarting application results the timer to restart from beginning.
If you want to fire event at interval of 3 months you must keep information about the total time elapsed by the timer at the time of exiting application.
Updated
So you have to divide your interval in some parts and set a counter on every elapse and increment it.Check it in every elapse until it reaches to 3 months.
e.g.
int interval = 10 * 24 * 60 * 60 * 1000; // Time interval for 10 days
int counter = 0;
private void timer1_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
counter++;
if (counter == 9)
{
//do your task for 3 months
//since counter increments 9 times at interval of 10 days
//so 9*10=90 days i.e. nearly equal to 3 months
counter = 0;
}
}
Had the same problem, except that it was a generic system that could do the same thing with completely adjustable intervals, from milliseconds to months. Well, was supposed to. Turned out it indeed messed up on intervals larger than 24.8 days because of this.
In my case, "rethinking the approach" was of out of the question, since it was just one small problem sub-case of a much larger Windows service system.
The solution was rather simple, but do note I had a side system that supplied me with the next execution as DateTime; the timer's job was just to match that to actually execute the task, so it calculated the interval simply by subtracting DateTime.Now from that.
In this case, all I needed to do was keep an overflow boolean alongside my timer object, and setting that when checking that interval against Int32.MaxValue:
private Timer _timer;
private Boolean _overflow;
private void QueueNextTime(DateTime thisTime)
{
TimeSpan interval = this.GetNextRunTime(thisTime) - DateTime.Now;
Int64 intervalInt = (Int64)((interval.TotalMilliseconds <= 0) ? 1 : interval.TotalMilliseconds);
// If interval greater than Int32.MaxValue, set the boolean to skip the next run. The interval will be topped at Int32.MaxValue.
// The TimerElapsed function will call this function again anyway, so no need to store any information on how much is left.
// It'll just repeat until the overflow status is 'false'.
this._overflow = intervalInt > Int32.MaxValue;
this._timer.Interval = Math.Min(intervalInt, Int32.MaxValue);
this._timer.Start();
}
// The function linked to _timer.Elapsed
private void TimerElapsed(object sender, ElapsedEventArgs e)
{
this._timer.Stop();
if (this._overflow)
{
QueueNextTime(e.SignalTime);
return;
}
// Execute tasks
// ...
// ...
// schedule next execution
QueueNextTime(e.SignalTime);
}
This is simplified, of course; the real system has try/catch and a system to abort on external stop commands. But that's the gist of it.
I would create an exe application and run as a part of scheduled Windows Task.

Categories