What are these namespace properties doing? - c#

I know this is pretty silly but just wondered if anyone had a link or knows exactly what this code is doing on my page?
namespace com.gvinet.EblAdapter.ebl
{
[Serializable]
[DesignerCategory("code")]
[GeneratedCode("System.Xml", "4.0.30319.225")]
[DebuggerStepThrough]
[XmlType(Namespace = "http://addresshere")]
public class TSAPassenger
{
then here is all of the strings for the form like name, address and such
I am thinking it is trying to grab the XML file that was created from the Database but just want to make sure.

It is not. These are all just metadata attributes.
Serializeable - Use the standard XmlSerializer to take public properties and fields and convert to XML for transport using no customization to the format (like ISerializable would). It is usually only used when going out of process (remoting, Web Services, WCF, etc)
DesignerCategory - This can be used a number of ways. This one tends to be used by the property grid in visual studio as a way to organize sections.
GeneratedCode - The application generated it for you, utilizing the System.Xml namespace in version 4.0.
DebuggerStepThrough - If you are stepping through code (F11), by default, skip over anything here (don't step into a property getting for example).
XmlType - Part of the serializer that allows you to provide a specific namespace that is generated in the output.
The items here do not actually get anything, just describe certain aspects of how something may be loaded/handled.
Hope that makes sense.

The Serializable and XmlType attributes are instructing the XML serializer that the class can be serialized and the schema to use when doing so.
XmlType Attribute
Serializable Attribute
DesignerCategory("code") Attribute
DebuggerStepThrough Attribute

These are attributes - used for declarative programming - you can find more about declarative programming online. But here is the link to .net attribute hierarchy page to get you started: http://msdn.microsoft.com/en-us/library/aa311259(VS.71).aspx
Also, these pages may be helpful:
What are attributes: What are attributes in .NET?
Attributes in C#: http://www.codeproject.com/Articles/2933/Attributes-in-C

Related

stricter XmlSerializer which does not allow unused nodes

I generated C# classes based on XSD using the xsd.exe tool from the SDK. Then I can use that class to [de]serialize objects using XmlSerializer... However the serializer seems to be very forgiving.
Is it possible that I can make the serializer throw an exception in case there is missing property or a "strange" XML node?
I think one way is to modify the setter of the property and make it validate the data (or use XSD validation)... However is there any other alternative solution for this problem ?
You can implement the IXmlSerializable interface and in the ReadXml method implementation, check for the specific elements that you require, throwing exceptions when you don't find them (or setting whatever notification you need to).
If you want to use a schema for validation (to use the minOccurs and maxOccurs schema attributes, for example), then you can configure the XmlReader instance to validate against the schema by setting the Schemas property on the XmlReaderSettings class that you pass to the Create method (note there are overloads of Create which take a TextReader, etc.).

Change ElementName from generate xsd class

Using the xsd.exe tool, class are generate from a xsd file.
I would like to change the name of a root element put I can not since the XmlRootElementAttribute can not be duplicate. So idealy I would like that the xsd tool generate a partial classe like this:
...
[System.Xml.Serialization.XmlRootAttribute(ElementName="Request", IsNullable=false)]
public partial class SendMessage { ... }
But I have no clue how to change the ElementName propertie.
Thanks
I take your XSD defines an element SendMessage, and you want the annotation to be something else, Request in your case.
Short answer is no, it cannot be done with XSD.exe alone; the tool doesn't allow a syntax where one can customize the name of the generated classes.
Which brings in the long version of the answer... The annotations always reflect what the XML is. If you change the ElementName value, then your generated XML will be different. If you want the XML different, then you should change the schema file instead.
This is the kind of question that needs a lot of explaining as to why would one want this... in order to get a positive answer, as in "yes, this is how achieve the why".

how to get data annotation attributes from properties

I am trying to build a grid, using class info and its properties along with the supported dataannotion attributes.
Class and annotations might be defined in different classes, like (Product and ProductMetaData classes) and tied togather with the metadatatype attribute, (might also be defined in a single class).
Would this make the DataAnnotaion attributes available in the base class itself or are there other means of getting the dataannotation attributes?
Any sample code that you can link, would also be very helpful.
thanks.
To read model metadata from a class you should generally create an instance of the DataAnnotationsModelMetadataProvider (in System.ComponentModel).
This class generates a ModelMetadata object which is a summary of the meta data on the class.
One of the main advantages of this approach is that it automatically respects metadata on buddy metadata classes.
By using ModelMetadata you also introduce a nice abstraction between the specific metadata attributes and the interpretation of their meaning. For example if you create some of your own metadata attributes, or you want to enforce other sources of metadata (e.g. treat all properties ending in Date as if they had DataType.Date applied even if they don't) then you can create your own DataAnnotationsModelMetadataProvider, add these extra rules, and all your other code works unchanged because it reads from a ModelMetadata class - not directly from knowledge of specific attributes.

C# Attributes and their uses

I really don't know much about attributes in general in C#, I've seen them in use in a lot of different ways/places but I don't think I see the importance of some of them. Some definitely have importance because they provide a noticeable function, such as [Serializable]. Yet, others don't seem so important, such as one my coworker uses to mark properties with [DataMember].
I suppose my question is, what are attributes and how are they useful? Is there a way to create my own attributes and how can I tell if fields/methods/classes/whatever have particular attributes or what values are set in those attributes?
what are attributes?
Attributes enable you to embed information about a type or method in the metadata which describes that type or method.
You typically want to use attributes to describe facts about the mechanism of the type or method rather than the meaning of the type or method. For example, suppose you have a type Employee. A fact about the meaning of Employee is that it is a kind of Person, that an Employee has a Manager, and so on. A fact about the mechanism of Employee is that it can be the target of data binding, or it can be serialized to disk, or whatever. An employee cannot be serialized to disk, but the class Employee can be. Attributes let you separate information about the technical details from the semantic model.
Is there a way to create my own attributes?
Yes. Create a class which extends Attribute. By convention you want to name it "FooAttribute". If you do so you can use either the [Foo] syntax or the [FooAttribute] syntax at your discretion.
How can I tell if fields/methods/classes/whatever have particular attributes or what values are set in those attributes?
Use the GetCustomAttributes method on the reflection objects.
Where should I read for more information?
Start with the attributes tutorial:
http://msdn.microsoft.com/en-us/library/aa288454(VS.71).aspx
And then read all of chapter 17 of the C# specification.
Attributes are a means by which you can associate metadata with types in .NET. This allows you to check for a type and get information about it that's separate from the "runtime" information of the type.
This can be very useful. You mentioned [Serializable], but other simple examples include many of the System.ComponentModel types, such as Description, which is used by the property grid to "describe" properties when you work with them in the designer. Since the "description" of a property isn't really related to the behavior of the type in a program (at runtime), it doesn't belong in the class. However, it's very handy when you go to edit a control in a visual designer, for example, to see a description (or category, etc) of a property. Attributes are the means by which this is handled.
I think the answer to the following question will provide you some insight to your questions.
How do attribute classes work?
Here is a repost of the answer I provided.
Attributes are essentially meta data that can be attached to various pieces of your code. This meta data can then be interogate and affect the behaviour of certain opperations.
Attributes can be applied to almost every aspect of your code. For example, attributes can be associated at the Assembly level, like the AssemblyVersion and AssemblyFileVersion attributes, which govern the version numbers associated with the assembly.
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
Then the Serializable attribute for example can be applied to a type declaration to flag the type as supporting serialization. In fact this attribute has special meaning within the CLR and is actually stored as a special directive directly on the type in the IL, this is optimized to be stored as a bit flag which can be processed much more efficiently, there are a few attributes on this nature, which are known as pseudo custom attributes.
Still other attributes can be applied to methods, properties, fields, enums, return values etc. You can get an idea of the possible targets an attribute can be applied to by looking at this link
http://msdn.microsoft.com/en-us/library/system.attributetargets(VS.90).aspx
Further to this, you can define your own custom attributes which can then be applied to the applicable targets that your attributes are intended for. Then at runtime your code could reflect on the values contained in the custom attributes and take appropriate actions.
For a rather naive example, and this is just for the sake of example :)
You might want to write a persistence engine that will automatically map Classes to tables in your database and map the properties of the Class to table columns. You could start with defining two custom attributes
TableMappingAttribute
ColumnMappingAttribute
Which you can then apply to your classes, as an example we have a Person class
[TableMapping("People")]
public class Person
{
[ColumnMapping("fname")]
public string FirstName {get; set;}
[ColumnMapping("lname")]
public string LastName {get; set;}
}
When this compiles, other than the fact that the compiler emits the additional meta data defined by the custom attributes, little else is impacted. However you can now write a PersistanceManager that can dynamically inspect the attributes of an instance of the Person class and insert the data into the People table, mapping the data in the FirstName property to the fname column and the LastName property to the lname column.
As to your question regarding the instances of the attributes, the instance of the attribute is not created for each instance of your Class. All instances of People will share the same instance of the TableMappingAttribute and ColumnMappingAttributes. In fact, the attribute instances are only created when you actually query for the attributes the first time.
C# provides a mechanism for defining declarative tags, called attributes, which you can place on certain entities in your source code to specify additional information. The information that attributes contain can be retrieved at run time through reflection. You can use predefined attributes or you can define your own custom attributes.
http://msdn.microsoft.com/en-us/library/aa288059%28v=VS.71%29.aspx

c#: Using Assemblies (via Reflection) as a (meta)data store

SOME CONTEXT
one of my projects requires carrying around some of "metadata" (yes I hate using that word).
What the metadata specifically consists of is not important, only that it's more complex than a simple "table" or "list" - you could think of it as a mini-database of information
Currently I have this metadata stored in an XML file and have an XSD that defines the schema.
I want to package this metadata with my project, currently that means keeping the XML file as a resource
However, I have been looking for a more strongly-typed alternative. I am considering moving it from an XML file to C# code - so instead of using XML apis to traverse my metadata, relying on .NET code via reflection on types
Besides the strong(er) typing, some useful characteristics I see from using an assembly are for this: (1) I can refactor the "schema" to some extent with tools like Resharper, (2) The metadata can come with code, (3) don't have to rely on any external DB component.
THE QUESTIONS
If you have tried something like this, I am curious about what you learned.
Was your experience positive?
What did you learn?
What problems in this approach did you uncover?
What are some considerations I should take into account?
Would you do this again?
NOTES
Am not asking for how to use Reflection - no help is needed there
Am fundamentally asking about your experiences and design considerations
UPDATE: INFORMATION ABOUT THE METADATA
Because people are asking I'll try describing the metadata a bit more. I'm trying to abstract a bit - so this will seem a bit artificial.
There are three entities in the model:
A set of "groups" - each group has a unique name and several properites (usually int values that represent ID numbers of some kind)
Each "group" contains 1 or more "widgets" (never more than 50) - each item has properties like name (therea are multiple names), IDs, and various boolean properties.
Each widget contains a one or more "scenarios". Each "scenario" is documentation- a URL to a description of how to use the widget.
Typically I need to run these kinds of "queries"
Get the names of all the widgets
Get the names of all groups that contain at least one widget where BoolProp1=true
Get given the ID of a widget, which group contains that widget
How I was thinking about modelling the entities in the assembly
There are 3 classes: Group, Widget, Documentation
There are 25 Groups so I will have 25 Group classes - so "FooGroup" will derive from Group, same pattern follows for widgets and documentation
Each class will have attributes to account for names, ids, etc.
I have used and extended Metadata for a large part of my projects, many of them related to describing components, relationships among them, mappings, etc.
(Major categories of using attributes extensively include O/R Mappers, Dependency Injection framework, and Serialization description - specially XML Serialization)
Well, I'm going to ask you to describe a little bit more about the nature of the data you want to embed as resource. Using attributes are naturally good for the type of data that describes your types and type elements, but each usage of attributes is a simple and short one. Attributes (I think) should be very cohesive and somehow independent from each other.
One of the solutions that I want to point you at, is the "XML Serialization" approach. You can keep your current XMLs, and put them into your assemblies as Embedded Resource (which is what you've probably done already) and read the whole XML at once into a strongly-typed hierarchy of objects.
XML Serialization is very very simple to use, much simpler than the typical XML API or even LINQ2XML, in my opinion. It uses Attributes to map class properties to XML elements and XML attributes. Once you've loaded the XML into the objects, you have everything you want in the memory as "typed" data.
Based on what I understand from your description, I think you have a lot of data to be placed on a single class. This means a large and (in my opinion) ugly attribute code above the class. (Unless you can distribute your data among members making each of them small and independent, which is nice.)
I have many positive experiences using XML Serialization for large amount of data. You can arrange data as you want, you get type safety, you get IntelliSence (if you give your XSD to visual studio), and you also get half of the Refactoring. ReSharper (or any other refactoring tool that I know of) don't recognize XML Serialization, so when you refactor your typed classes, it doesn't change the XML itself, but changes all the usage of the data.
If you give me more details on what your data is, I might be able to add something to my answer.
For XML Serialization samples, just Google "XML Serialization" or look it up in MSDN.
UPDATE
I strongly recommend NOT using classes for representing instances of your data. Or even using a class to encapsulate data is against its logical definition.
I guess your best bet would be XML Serialization, provided that you already have your data in XML. You get all the benefits you want, with less code. And you can perform any query on the XML Serializable objects using LINQ2Objects.
A part of your code can look like the following:
[XmlRoot]
public class MyMetadata
{
[XmlElement]
public Group[] Groups { get; set; }
}
public class Group
{
[XmlAttribute]
public string Name { get; set; }
[XmlAttribute]
public int SomeNumber { get; set; }
[XmlElement]
public Widget[] Widgets { get; set; }
}
public class Widget
{
...
}
You should call new XmlSerializer(typeof(MyMetadata)) to create a serializer, and call its Deserialize method giving it the stream of your XML, and you get a filled instance of MyMetadata class.
It's not clear from your description but it sounds like you have assembly-level metadata that you want to be able to access (as opposed to type-level). You could have a single class in each assembly that implements a common interface, then use reflection to hunt down that class and instantiate it. Then you can hard-code the metadata within.
The problems of course are the benefits that you lose from the XML -- namely that you can't modify the metadata without a new build. But if you're going this direction you probably have already taken that into account.

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