Saving Image to MemoryStream- Generic GDI+ Error - c#

Overview of my application: On the client side, a series of snapshots are taken with a webcam. On submit, I want the images to be converted to a byte array, and have that byte array sent to a service I have written.
My problem: I'm trying to save a single image to a MemoryStream, but it continues to break, spitting out the message, "A generic error occured in GDI+." When I dig deeper, I see that the exception is thrown when the MemoryStream's buffer position is at 54. Unfortunately, it's a 1.2 mb photo. Here's the block of code:
// Create array of MemoryStreams
var imageStreams = new MemoryStream[SelectedImages.Count];
for (int i = 0; i < this.SelectedImages.Count; i++)
{
System.Drawing.Image image = BitmapFromSource(this.SelectedImages[i]);
imageStreams[i] = new MemoryStream();
image.Save(imageStreams[i], ImageFormat.Bmp); /* Error is thrown here! */
}
// Combine MemoryStreams into a single byte array (Threw this
// in in case somebody has a better approach)
byte[] bytes = new byte[imageStreams.Sum(s => s.Length)];
for(int i = 0; i < imageStreams.Length; i++)
{
bytes.Concat(imageStreams[i].ToArray());
}
And here is my BitmapFromSource method
// Converts a BitmapSource object to a Bitmap object
private System.Drawing.Image BitmapFromSource(BitmapSource source)
{
System.Drawing.Image bitmap;
using (MemoryStream ms = new MemoryStream())
{
BitmapEncoder encoder = new BmpBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(source));
encoder.Save(ms);
bitmap = new System.Drawing.Bitmap(ms);
}
return bitmap;
}
A lot of what I have read about the Generic GDI+ Error points to a permissions issue, but I don't see how that would apply here, considering I'm not saving to the file system. Also, I've seen that this error can arise due to the MemoryStream closing before the image is being saved, but I also don't see how this would apply considering I create the MemoryStream immediately before I save the image. Any insight would be greatly appreciated.

I think your problem actually lies in your BitmapFromSource method.
You're creating a stream, then creating a bitmap from that stream, then throwing the stream away, then trying to save the bitmap to another stream. However, the documentation for the Bitmap class says:
You must keep the stream open for the lifetime of the Bitmap.
By the time you come to save that bitmap, the bitmap is already corrupted because you've thrown the original stream away.
See: http://msdn.microsoft.com/en-us/library/z7ha67kw
To fix this (bearing in mind I've not written the code let alone tested it), create the MemoryStream inside the first for loop in your first block of code, and pass that memory stream to your BitmapFromSource method as a second parameter.

Please see SecurityException when calling Graphics.DrawImage which leads to Common Problems with rendering Bitmaps into ASP.NET OutputStream

Related

Generic occured on GDI+ [duplicate]

This seems to be a bit of an infamous error all over the web. So much so that I have been unable to find an answer to my problem as my scenario doesn't fit. An exception gets thrown when I save the image to the stream.
Weirdly this works perfectly with a png but gives the above error with jpg and gif which is rather confusing.
Most similar problem out there relate to saving images to files without permissions. Ironically the solution is to use a memory stream as I am doing....
public static byte[] ConvertImageToByteArray(Image imageToConvert)
{
using (var ms = new MemoryStream())
{
ImageFormat format;
switch (imageToConvert.MimeType())
{
case "image/png":
format = ImageFormat.Png;
break;
case "image/gif":
format = ImageFormat.Gif;
break;
default:
format = ImageFormat.Jpeg;
break;
}
imageToConvert.Save(ms, format);
return ms.ToArray();
}
}
More detail to the exception. The reason this causes so many issues is the lack of explanation :(
System.Runtime.InteropServices.ExternalException was unhandled by user code
Message="A generic error occurred in GDI+."
Source="System.Drawing"
ErrorCode=-2147467259
StackTrace:
at System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderParameters encoderParams)
at System.Drawing.Image.Save(Stream stream, ImageFormat format)
at Caldoo.Infrastructure.PhotoEditor.ConvertImageToByteArray(Image imageToConvert) in C:\Users\Ian\SVN\Caldoo\Caldoo.Coordinator\PhotoEditor.cs:line 139
at Caldoo.Web.Controllers.PictureController.Croppable() in C:\Users\Ian\SVN\Caldoo\Caldoo.Web\Controllers\PictureController.cs:line 132
at lambda_method(ExecutionScope , ControllerBase , Object[] )
at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters)
at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary`2 parameters)
at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary`2 parameters)
at System.Web.Mvc.ControllerActionInvoker.<>c__DisplayClassa.<InvokeActionMethodWithFilters>b__7()
at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation)
InnerException:
OK things I have tried so far.
Cloning the image and working on that.
Retrieving the encoder for that MIME passing that with jpeg quality setting.
OK I seem to have found the cause just by sheer luck and its nothing wrong with that particular method, it's further back up the call stack.
Earlier I resize the image and as part of that method I return the resized object as follows. I have inserted two calls to the above method and a direct save to a file.
// At this point the new bitmap has no MimeType
// Need to output to memory stream
using (var m = new MemoryStream())
{
dst.Save(m, format);
var img = Image.FromStream(m);
//TEST
img.Save("C:\\test.jpg");
var bytes = PhotoEditor.ConvertImageToByteArray(img);
return img;
}
It appears that the memory stream that the object was created on has to be open at the time the object is saved. I am not sure why this is. Is anyone able to enlighten me and how I can get around this.
I only return from a stream because after using the resize code similar to this the destination file has an unknown mime type (img.RawFormat.Guid) and Id like the Mime type to be correct on all image objects as it makes it hard write generic handling code otherwise.
EDIT
This didn't come up in my initial search but here's the answer from Jon Skeet
If you are getting that error , then I can say that your application doesn't have a write permission on some directory.
For example, if you are trying to save the Image from the memory stream to the file system , you may get that error.
Please if you are using XP, make sure to add write permission for the aspnet account on that folder.
If you are using windows server (2003,2008) or Vista, make sure that add write permission for the Network service account.
Hope it help some one.
I'll add this cause of the error as well in hopes it helps some future internet traveler. :)
GDI+ limits the maximum height of an image to 65500
We do some basic image resizing, but in resizing we try to maintain aspect ratio. We have a QA guy who's a little too good at this job; he decided to test this with a ONE pixel wide photo that was 480 pixels tall. When the image was scaled to meet our dimensions, the height was north of 68,000 pixels and our app exploded with A generic error occurred in GDI+.
You can verify this yourself with test:
int width = 480;
var height = UInt16.MaxValue - 36; //succeeds at 65499, 65500
try
{
while(true)
{
var image = new Bitmap(width, height);
using(MemoryStream ms = new MemoryStream())
{
//error will throw from here
image.Save(ms, ImageFormat.Jpeg);
}
height += 1;
}
}
catch(Exception ex)
{
//explodes at 65501 with "A generic error occurred in GDI+."
}
It's too bad there's not a friendly .net ArgumentException thrown in the constructor of Bitmap.
This article explains in detail what exactly happens: Bitmap and Image constructor dependencies
In short, for a lifetime of an Image constructed from a stream, the stream must not be destroyed.
So, instead of
using (var strm = new ... ) {
myImage = Image.FromStream(strm);
}
try this
Stream imageStream;
...
imageStream = new ...;
myImage = Image.FromStream(strm);
and close imageStream at the form close or web page close.
You'll also get this exception if you try to save to an invalid path or if there's a permissions issue.
If you're not 100% sure that the file path is available and permissions are correct then try writing a to a text file. This takes just a few seconds to rule out what would be a very simple fix.
var img = System.Drawing.Image.FromStream(incomingStream);
// img.Save(path);
System.IO.File.WriteAllText(path, "Testing valid path & permissions.");
And don't forget to clean up your file.
Save image to bitmap variable
using (var ms = new MemoryStream())
{
Bitmap bmp = new Bitmap(imageToConvert);
bmp.Save(ms, format);
return ms.ToArray();
}
Just in case if someone is doing as stupid stuff as I was.
1. make sure path does exist.
2. make sure you have permissions to write.
3. make sure your path is correct, in my case I was missing file name in the TargetPath :(
it should have said, your path sucks than "A generic error occurred in GDI+"
I also got this error when saving JPEGs, but only for certain images.
My final code:
try
{
img.SaveJpeg(tmpFile, quality); // This is always successful for say image1.jpg, but always throws the GDI+ exception for image2.jpg
}
catch (Exception ex)
{
// Try HU's method: Convert it to a Bitmap first
img = new Bitmap(img);
img.SaveJpeg(tmpFile, quality); // This is always successful
}
I didn't create the images so I can't tell what the difference is.
I'd appreciate if anyone could explain that.
This is my SaveJpeg function just FYI:
private static void SaveJpeg(this Image img, string filename, int quality)
{
EncoderParameter qualityParam = new EncoderParameter(Encoder.Quality, (long)quality);
ImageCodecInfo jpegCodec = GetEncoderInfo("image/jpeg");
EncoderParameters encoderParams = new EncoderParameters(1);
encoderParams.Param[0] = qualityParam;
img.Save(filename, jpegCodec, encoderParams);
}
private static ImageCodecInfo GetEncoderInfo(string mimeType)
{
var encoders = ImageCodecInfo.GetImageEncoders();
var encoder = encoders.SingleOrDefault(c => string.Equals(c.MimeType, mimeType, StringComparison.InvariantCultureIgnoreCase));
if (encoder == null) throw new Exception($"Encoder not found for mime type {mimeType}");
return encoder;
}
I found that if one of the parent folders where I was saving the file had a trailing space then GDI+ would throw the generic exception.
In other words, if I tried to save to "C:\Documents and Settings\myusername\Local Settings\Temp\ABC DEF M1 Trended Values \Images\picture.png" then it threw the generic exception.
My folder name was being generated from a file name that happened to have a trailing space so it was easy to .Trim() that and move on.
if your code is as follows then also this error occurs
private Image GetImage(byte[] byteArray)
{
using (var stream = new MemoryStream(byteArray))
{
return Image.FromStream(stream);
}
}
The correct one is
private Image GetImage(byte[] byteArray)
{
var stream = new MemoryStream(byteArray))
return Image.FromStream(stream);
}
This may be because we are returning from the using block
Had a very similar problem and also tried cloning the image which doesn't work. I found that the best solution was to create a new Bitmap object from the image that was loaded from the memory stream. That way the stream can be disposed of e.g.
using (var m = new MemoryStream())
{
var img = new Bitmap(Image.FromStream(m));
return img;
}
Hope this helps.
This is an expansion / qualification of Fred's response which stated: "GDI limits the height of an image to 65534". We ran into this issue with one of our .NET applications, and having seen the post, our outsourcing team raised their hands in the air and said they couldn't fix the problem without major changes.
Based on my testing, it's possible to create / manipulate images with a height larger than 65534, but the issue arises when saving to a stream or file IN CERTAIN FORMATS. In the following code, the t.Save() method call throws our friend the generic exception when the pixel height is 65501 for me. For reasons of curiosity, I repeated the test for width, and the same limit applied to saving.
for (int i = 65498; i <= 100000; i++)
{
using (Bitmap t = new Bitmap(800, i))
using (Graphics gBmp = Graphics.FromImage(t))
{
Color green = Color.FromArgb(0x40, 0, 0xff, 0);
using (Brush greenBrush = new SolidBrush(green))
{
// draw a green rectangle to the bitmap in memory
gBmp.FillRectangle(greenBrush, 0, 0, 799, i);
if (File.Exists("c:\\temp\\i.jpg"))
{
File.Delete("c:\\temp\\i.jpg");
}
t.Save("c:\\temp\\i.jpg", ImageFormat.Jpeg);
}
}
GC.Collect();
}
The same error also occurs if you write to a memory stream.
To get round it, you can repeat the above code and substitute ImageFormat.Tiff or ImageFormat.Bmp for ImageFormat.Jpeg.
This runs up to heights / widths of 100,000 for me - I didn't test the limits. As it happens .Tiff was a viable option for us.
BE WARNED
The in memory TIFF streams / files consume more memory than their JPG counterparts.
Error occurring because of Permission. make sure folder have ALL THE PERMISSION.
public Image Base64ToImage(string base64String)
{
// Convert Base64 String to byte[]
byte[] imageBytes = Convert.FromBase64String(base64String);
MemoryStream ms = new MemoryStream(imageBytes, 0,
imageBytes.Length);
// Convert byte[] to Image
ms.Write(imageBytes, 0, imageBytes.Length);
Image image = Image.FromStream(ms, true);
return image;
}
img.Save("YOUR PATH TO SAVE IMAGE")
SOLVED - I had this exact problem. The fix, for me, was to up the disk quota for IUSR on the IIS server. In this instance, we have a catalog app with images of items and such. The upload quota for the "Anonymous Web User" was set to 100MB, which is the default for this particular hosting company's IIS servers. I upped it to 400MB and was able to upload images without error.
This might not be your issue, but if it is, it's an easy fix.
In my case the problem was in the path I was saving (the root C:\). Changing it to D:\111\ made the exception go away.
Another cause for this error - the path you indicate in the Save method of the Bitmap instance doesn't exist or you haven't supplied a full / valid path.
Just had this error because I was passing in a filename and not a full path!
It happens!
My turn!
using (System.Drawing.Image img = Bitmap.FromFile(fileName))
{
... do some manipulation of img ...
img.Save(fileName, System.Drawing.Imaging.ImageFormat.Jpeg);
}
Got it on the .Save... because the using() is holding the file open, so I can't overwrite it. Maybe this will help someone in the future.
Same problem I was facing. But in my case, I was trying to save file in C drive and it was not accessible. So I tried it to save in D drive which was fully accessible and I succeeded.
So first check your folders in which you are trying to save. You must have all (read and write) rights for that particular folder.
Simple, create a new instance of Bitmap solves the problem.
string imagePath = Path.Combine(Environment.CurrentDirectory, $"Bhatti{i}.png");
Bitmap bitmap = new Bitmap(image);
bitmap.Save(imagePath);
I notice that your "jpeg" case is actually:
default:
format = ImageFormat.Jpeg;
break;
Are you sure that the format is jpeg and not something else?
I'd try:
case "image/jpg": // or "image/jpeg" !
format = ImageFormat.Jpeg;
break;
Or check what imageToConvert.MimeType() is actually returning.
UPDATE
Is there any other initialisation you need to do to the MemoryStream object?
I had this issue on a test server but not on the live server.
I was writing the image to a stream, so it wasn't a permission issue.
I'd been directly deploying some of the .dll's to the test server.
Deploying the entire solution fixed the issue, so it was probably a weird compilation mismatch
Just to throw another possible solution on the pile, I'll mention the case I ran into with this error message. The method Bitmap.Save would throw this exception when saving an bitmap I had transformed and was displaying. I discovered it would not throw the exception if the statement had a breakpoint on it, nor would it if the Bitmap.Save was preceeded by Thread.Sleep(500) so I suppose there is some sort of resource contention going on.
Simply copying the image to a new Bitmap object was enough to prevent this exception from appearing:
new Bitmap(oldbitmap).Save(filename);
One other cause of this error and that solve my problème is that your application doesn't have a write permission on some directory.
so to complete the answer of savindra : https://stackoverflow.com/a/7426516/6444829.
Here is how you Grant File Access to IIS_IUSERS
To provide access to an ASP.NET application, you must grant access to the IIs_IUSERS.
To grant read, write, and modify permissions to a specific File or Folder
In Windows Explorer, locate and select the required file.
Right click the file, and then click Properties.
In the Properties dialog box, click the Security tab.
On the Security tab, examine the list of users.
(If your application is running as a Network Service, add the network service account in the list and grant it the permission.
In the Properties dialog box, click IIs_IUSERS, and in the Permissions for NETWORK SERVICE section, select the Read, Write, and Modify permissions.
Click Apply, and then click OK.
this worked for me in my IIS of windows server 2016 and local IIS windows 10.
We had a similar problem on generating a PDF or resize image using ImageProcessor lib on production server.
Recycle the application pool fix the issue.
If you are trying to save an image to a remote location be sure to add the NETWORK_SERVICE user account into the security settings and give that user read and write permissions. Otherwise it is not going to work.
byte[] bts = (byte[])page1.EnhMetaFileBits;
using (var ms = new MemoryStream(bts))
{
var image = System.Drawing.Image.FromStream(ms);
System.Drawing.Image img = image.GetThumbnailImage(200, 260, null, IntPtr.Zero);
img.Save(NewPath, System.Drawing.Imaging.ImageFormat.Png);
}
I also get this error because i'm trying to save images with the same name of previous saved images.
Make sure that you don't save images with duplicate name.
Use for thar for example a 'Random' function (How does C#'s random number generator work?)
or for example generate a Guid (http://betterexplained.com/articles/the-quick-guide-to-guids/)
in my case, path was wrong
just use this
String path = Server.MapPath("~/last_img.png");//Path
For me I was using the Image.Save(Stream, ImageCodecInfo, EncoderParameters) and apparently this was causing the infamous A generic error occurred in GDI+ error.
I was trying to use EncoderParameter to save the jpegs in 100% quality. This was working perfectly on "my machine" (doh!) and not on production.
When I used the Image.Save(Stream, ImageFormat) instead, the error disappeared! So like an idiot I continued to use the latter although it saves them in default quality which I assume is just 50%.
Hope this info helps someone.
I encountered the problem too. The problem was due to the loading stream being disposed. But I did not dispose it, it was inside .Net framework. All I had to do was use:
image_instance = Image.FromFile(file_name);
instead of
image_instance.Load(file_name);
image_instance is of type System.Windows.Forms.PictureBox!
PictureBox's Load() disposes the stream which the image was loaded from, and I did not know that.

Image opened from stream is different from opened from file

I have 2 pieces of sample codes, I try to do the same thing that update property items back to image and save it under a different file.
Code 1
Image image;
using (FileStream stream = new FileStream(this.fileName, FileMode.Open)) {
image = Image.FromStream(stream);
foreach (var property in this.propItems) {
image.SetPropertyItem(property);
}
}
image.Save(#"D:\Temp\1.jpg");
image.Dispose();
Code 2
using (Image image = new Bitmap(this.fileName)) {
foreach (var property in this.propItems) {
image.SetPropertyItem(property);
}
image.Save(#"D:\Temp\1.jpg");
}
The only difference is that how I opened the file. If I run the first piece of code I got exception message
System.Runtime.InteropServices.ExternalException was unhandled
HResult=-2147467259 Message=A generic error occurred in GDI+.
Source=System.Drawing ErrorCode=-2147467259
My 2nd piece of code just runs fine, I can get proper output. What is the difference here?
This is by design, the MSDN article for Image.FromStream() sternly warns about this. Once you close the stream, the image is no longer usable. And trying to save it like you do is very likely, but not guaranteed, to throw an exception when it tries to retrieve pixel data from a closed stream.
A key property of the Image class is that it is lazy, not unlike many .NET classes, it won't access the stream data until necessary. And it isn't necessary until the pixel data is actually used, that happens in the Save() call in your snippet. Kaboom when it can no longer read it.
You can fix your first snippet by moving the Save() call inside the using statement:
using (var stream = new FileStream(this.fileName, FileMode.Open))
using (var image = Image.FromStream(stream) {
foreach (var property in this.propItems) {
image.SetPropertyItem(property);
}
image.Save(#"D:\Temp\1.jpg");
}
No point in using a FileStream anymore. Do note that the file that you save the image to cannot be the same file that you read the image from. Some hint that you tried to work around that problem. Using a MemoryStream is a common technique to avoid the lock on the file.
Also note another bug in your code, you save the file with the .jpg extension but it is actually a PNG. You cannot omit the ImageFormat argument if you want a JPEG.

C# A generic error occurred in GDI+ exceptional error [duplicate]

This seems to be a bit of an infamous error all over the web. So much so that I have been unable to find an answer to my problem as my scenario doesn't fit. An exception gets thrown when I save the image to the stream.
Weirdly this works perfectly with a png but gives the above error with jpg and gif which is rather confusing.
Most similar problem out there relate to saving images to files without permissions. Ironically the solution is to use a memory stream as I am doing....
public static byte[] ConvertImageToByteArray(Image imageToConvert)
{
using (var ms = new MemoryStream())
{
ImageFormat format;
switch (imageToConvert.MimeType())
{
case "image/png":
format = ImageFormat.Png;
break;
case "image/gif":
format = ImageFormat.Gif;
break;
default:
format = ImageFormat.Jpeg;
break;
}
imageToConvert.Save(ms, format);
return ms.ToArray();
}
}
More detail to the exception. The reason this causes so many issues is the lack of explanation :(
System.Runtime.InteropServices.ExternalException was unhandled by user code
Message="A generic error occurred in GDI+."
Source="System.Drawing"
ErrorCode=-2147467259
StackTrace:
at System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderParameters encoderParams)
at System.Drawing.Image.Save(Stream stream, ImageFormat format)
at Caldoo.Infrastructure.PhotoEditor.ConvertImageToByteArray(Image imageToConvert) in C:\Users\Ian\SVN\Caldoo\Caldoo.Coordinator\PhotoEditor.cs:line 139
at Caldoo.Web.Controllers.PictureController.Croppable() in C:\Users\Ian\SVN\Caldoo\Caldoo.Web\Controllers\PictureController.cs:line 132
at lambda_method(ExecutionScope , ControllerBase , Object[] )
at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters)
at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary`2 parameters)
at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary`2 parameters)
at System.Web.Mvc.ControllerActionInvoker.<>c__DisplayClassa.<InvokeActionMethodWithFilters>b__7()
at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation)
InnerException:
OK things I have tried so far.
Cloning the image and working on that.
Retrieving the encoder for that MIME passing that with jpeg quality setting.
OK I seem to have found the cause just by sheer luck and its nothing wrong with that particular method, it's further back up the call stack.
Earlier I resize the image and as part of that method I return the resized object as follows. I have inserted two calls to the above method and a direct save to a file.
// At this point the new bitmap has no MimeType
// Need to output to memory stream
using (var m = new MemoryStream())
{
dst.Save(m, format);
var img = Image.FromStream(m);
//TEST
img.Save("C:\\test.jpg");
var bytes = PhotoEditor.ConvertImageToByteArray(img);
return img;
}
It appears that the memory stream that the object was created on has to be open at the time the object is saved. I am not sure why this is. Is anyone able to enlighten me and how I can get around this.
I only return from a stream because after using the resize code similar to this the destination file has an unknown mime type (img.RawFormat.Guid) and Id like the Mime type to be correct on all image objects as it makes it hard write generic handling code otherwise.
EDIT
This didn't come up in my initial search but here's the answer from Jon Skeet
If you are getting that error , then I can say that your application doesn't have a write permission on some directory.
For example, if you are trying to save the Image from the memory stream to the file system , you may get that error.
Please if you are using XP, make sure to add write permission for the aspnet account on that folder.
If you are using windows server (2003,2008) or Vista, make sure that add write permission for the Network service account.
Hope it help some one.
I'll add this cause of the error as well in hopes it helps some future internet traveler. :)
GDI+ limits the maximum height of an image to 65500
We do some basic image resizing, but in resizing we try to maintain aspect ratio. We have a QA guy who's a little too good at this job; he decided to test this with a ONE pixel wide photo that was 480 pixels tall. When the image was scaled to meet our dimensions, the height was north of 68,000 pixels and our app exploded with A generic error occurred in GDI+.
You can verify this yourself with test:
int width = 480;
var height = UInt16.MaxValue - 36; //succeeds at 65499, 65500
try
{
while(true)
{
var image = new Bitmap(width, height);
using(MemoryStream ms = new MemoryStream())
{
//error will throw from here
image.Save(ms, ImageFormat.Jpeg);
}
height += 1;
}
}
catch(Exception ex)
{
//explodes at 65501 with "A generic error occurred in GDI+."
}
It's too bad there's not a friendly .net ArgumentException thrown in the constructor of Bitmap.
This article explains in detail what exactly happens: Bitmap and Image constructor dependencies
In short, for a lifetime of an Image constructed from a stream, the stream must not be destroyed.
So, instead of
using (var strm = new ... ) {
myImage = Image.FromStream(strm);
}
try this
Stream imageStream;
...
imageStream = new ...;
myImage = Image.FromStream(strm);
and close imageStream at the form close or web page close.
You'll also get this exception if you try to save to an invalid path or if there's a permissions issue.
If you're not 100% sure that the file path is available and permissions are correct then try writing a to a text file. This takes just a few seconds to rule out what would be a very simple fix.
var img = System.Drawing.Image.FromStream(incomingStream);
// img.Save(path);
System.IO.File.WriteAllText(path, "Testing valid path & permissions.");
And don't forget to clean up your file.
Save image to bitmap variable
using (var ms = new MemoryStream())
{
Bitmap bmp = new Bitmap(imageToConvert);
bmp.Save(ms, format);
return ms.ToArray();
}
Just in case if someone is doing as stupid stuff as I was.
1. make sure path does exist.
2. make sure you have permissions to write.
3. make sure your path is correct, in my case I was missing file name in the TargetPath :(
it should have said, your path sucks than "A generic error occurred in GDI+"
I also got this error when saving JPEGs, but only for certain images.
My final code:
try
{
img.SaveJpeg(tmpFile, quality); // This is always successful for say image1.jpg, but always throws the GDI+ exception for image2.jpg
}
catch (Exception ex)
{
// Try HU's method: Convert it to a Bitmap first
img = new Bitmap(img);
img.SaveJpeg(tmpFile, quality); // This is always successful
}
I didn't create the images so I can't tell what the difference is.
I'd appreciate if anyone could explain that.
This is my SaveJpeg function just FYI:
private static void SaveJpeg(this Image img, string filename, int quality)
{
EncoderParameter qualityParam = new EncoderParameter(Encoder.Quality, (long)quality);
ImageCodecInfo jpegCodec = GetEncoderInfo("image/jpeg");
EncoderParameters encoderParams = new EncoderParameters(1);
encoderParams.Param[0] = qualityParam;
img.Save(filename, jpegCodec, encoderParams);
}
private static ImageCodecInfo GetEncoderInfo(string mimeType)
{
var encoders = ImageCodecInfo.GetImageEncoders();
var encoder = encoders.SingleOrDefault(c => string.Equals(c.MimeType, mimeType, StringComparison.InvariantCultureIgnoreCase));
if (encoder == null) throw new Exception($"Encoder not found for mime type {mimeType}");
return encoder;
}
I found that if one of the parent folders where I was saving the file had a trailing space then GDI+ would throw the generic exception.
In other words, if I tried to save to "C:\Documents and Settings\myusername\Local Settings\Temp\ABC DEF M1 Trended Values \Images\picture.png" then it threw the generic exception.
My folder name was being generated from a file name that happened to have a trailing space so it was easy to .Trim() that and move on.
if your code is as follows then also this error occurs
private Image GetImage(byte[] byteArray)
{
using (var stream = new MemoryStream(byteArray))
{
return Image.FromStream(stream);
}
}
The correct one is
private Image GetImage(byte[] byteArray)
{
var stream = new MemoryStream(byteArray))
return Image.FromStream(stream);
}
This may be because we are returning from the using block
Had a very similar problem and also tried cloning the image which doesn't work. I found that the best solution was to create a new Bitmap object from the image that was loaded from the memory stream. That way the stream can be disposed of e.g.
using (var m = new MemoryStream())
{
var img = new Bitmap(Image.FromStream(m));
return img;
}
Hope this helps.
This is an expansion / qualification of Fred's response which stated: "GDI limits the height of an image to 65534". We ran into this issue with one of our .NET applications, and having seen the post, our outsourcing team raised their hands in the air and said they couldn't fix the problem without major changes.
Based on my testing, it's possible to create / manipulate images with a height larger than 65534, but the issue arises when saving to a stream or file IN CERTAIN FORMATS. In the following code, the t.Save() method call throws our friend the generic exception when the pixel height is 65501 for me. For reasons of curiosity, I repeated the test for width, and the same limit applied to saving.
for (int i = 65498; i <= 100000; i++)
{
using (Bitmap t = new Bitmap(800, i))
using (Graphics gBmp = Graphics.FromImage(t))
{
Color green = Color.FromArgb(0x40, 0, 0xff, 0);
using (Brush greenBrush = new SolidBrush(green))
{
// draw a green rectangle to the bitmap in memory
gBmp.FillRectangle(greenBrush, 0, 0, 799, i);
if (File.Exists("c:\\temp\\i.jpg"))
{
File.Delete("c:\\temp\\i.jpg");
}
t.Save("c:\\temp\\i.jpg", ImageFormat.Jpeg);
}
}
GC.Collect();
}
The same error also occurs if you write to a memory stream.
To get round it, you can repeat the above code and substitute ImageFormat.Tiff or ImageFormat.Bmp for ImageFormat.Jpeg.
This runs up to heights / widths of 100,000 for me - I didn't test the limits. As it happens .Tiff was a viable option for us.
BE WARNED
The in memory TIFF streams / files consume more memory than their JPG counterparts.
Error occurring because of Permission. make sure folder have ALL THE PERMISSION.
public Image Base64ToImage(string base64String)
{
// Convert Base64 String to byte[]
byte[] imageBytes = Convert.FromBase64String(base64String);
MemoryStream ms = new MemoryStream(imageBytes, 0,
imageBytes.Length);
// Convert byte[] to Image
ms.Write(imageBytes, 0, imageBytes.Length);
Image image = Image.FromStream(ms, true);
return image;
}
img.Save("YOUR PATH TO SAVE IMAGE")
SOLVED - I had this exact problem. The fix, for me, was to up the disk quota for IUSR on the IIS server. In this instance, we have a catalog app with images of items and such. The upload quota for the "Anonymous Web User" was set to 100MB, which is the default for this particular hosting company's IIS servers. I upped it to 400MB and was able to upload images without error.
This might not be your issue, but if it is, it's an easy fix.
In my case the problem was in the path I was saving (the root C:\). Changing it to D:\111\ made the exception go away.
Another cause for this error - the path you indicate in the Save method of the Bitmap instance doesn't exist or you haven't supplied a full / valid path.
Just had this error because I was passing in a filename and not a full path!
It happens!
My turn!
using (System.Drawing.Image img = Bitmap.FromFile(fileName))
{
... do some manipulation of img ...
img.Save(fileName, System.Drawing.Imaging.ImageFormat.Jpeg);
}
Got it on the .Save... because the using() is holding the file open, so I can't overwrite it. Maybe this will help someone in the future.
Same problem I was facing. But in my case, I was trying to save file in C drive and it was not accessible. So I tried it to save in D drive which was fully accessible and I succeeded.
So first check your folders in which you are trying to save. You must have all (read and write) rights for that particular folder.
Simple, create a new instance of Bitmap solves the problem.
string imagePath = Path.Combine(Environment.CurrentDirectory, $"Bhatti{i}.png");
Bitmap bitmap = new Bitmap(image);
bitmap.Save(imagePath);
I notice that your "jpeg" case is actually:
default:
format = ImageFormat.Jpeg;
break;
Are you sure that the format is jpeg and not something else?
I'd try:
case "image/jpg": // or "image/jpeg" !
format = ImageFormat.Jpeg;
break;
Or check what imageToConvert.MimeType() is actually returning.
UPDATE
Is there any other initialisation you need to do to the MemoryStream object?
I had this issue on a test server but not on the live server.
I was writing the image to a stream, so it wasn't a permission issue.
I'd been directly deploying some of the .dll's to the test server.
Deploying the entire solution fixed the issue, so it was probably a weird compilation mismatch
Just to throw another possible solution on the pile, I'll mention the case I ran into with this error message. The method Bitmap.Save would throw this exception when saving an bitmap I had transformed and was displaying. I discovered it would not throw the exception if the statement had a breakpoint on it, nor would it if the Bitmap.Save was preceeded by Thread.Sleep(500) so I suppose there is some sort of resource contention going on.
Simply copying the image to a new Bitmap object was enough to prevent this exception from appearing:
new Bitmap(oldbitmap).Save(filename);
One other cause of this error and that solve my problème is that your application doesn't have a write permission on some directory.
so to complete the answer of savindra : https://stackoverflow.com/a/7426516/6444829.
Here is how you Grant File Access to IIS_IUSERS
To provide access to an ASP.NET application, you must grant access to the IIs_IUSERS.
To grant read, write, and modify permissions to a specific File or Folder
In Windows Explorer, locate and select the required file.
Right click the file, and then click Properties.
In the Properties dialog box, click the Security tab.
On the Security tab, examine the list of users.
(If your application is running as a Network Service, add the network service account in the list and grant it the permission.
In the Properties dialog box, click IIs_IUSERS, and in the Permissions for NETWORK SERVICE section, select the Read, Write, and Modify permissions.
Click Apply, and then click OK.
this worked for me in my IIS of windows server 2016 and local IIS windows 10.
We had a similar problem on generating a PDF or resize image using ImageProcessor lib on production server.
Recycle the application pool fix the issue.
If you are trying to save an image to a remote location be sure to add the NETWORK_SERVICE user account into the security settings and give that user read and write permissions. Otherwise it is not going to work.
byte[] bts = (byte[])page1.EnhMetaFileBits;
using (var ms = new MemoryStream(bts))
{
var image = System.Drawing.Image.FromStream(ms);
System.Drawing.Image img = image.GetThumbnailImage(200, 260, null, IntPtr.Zero);
img.Save(NewPath, System.Drawing.Imaging.ImageFormat.Png);
}
I also get this error because i'm trying to save images with the same name of previous saved images.
Make sure that you don't save images with duplicate name.
Use for thar for example a 'Random' function (How does C#'s random number generator work?)
or for example generate a Guid (http://betterexplained.com/articles/the-quick-guide-to-guids/)
in my case, path was wrong
just use this
String path = Server.MapPath("~/last_img.png");//Path
For me I was using the Image.Save(Stream, ImageCodecInfo, EncoderParameters) and apparently this was causing the infamous A generic error occurred in GDI+ error.
I was trying to use EncoderParameter to save the jpegs in 100% quality. This was working perfectly on "my machine" (doh!) and not on production.
When I used the Image.Save(Stream, ImageFormat) instead, the error disappeared! So like an idiot I continued to use the latter although it saves them in default quality which I assume is just 50%.
Hope this info helps someone.
I encountered the problem too. The problem was due to the loading stream being disposed. But I did not dispose it, it was inside .Net framework. All I had to do was use:
image_instance = Image.FromFile(file_name);
instead of
image_instance.Load(file_name);
image_instance is of type System.Windows.Forms.PictureBox!
PictureBox's Load() disposes the stream which the image was loaded from, and I did not know that.

C# Saving Images From Array

I have an array of images I have resized, what I'm trying to do is save them straight from the array...
foreach (Image I in Resizedimages)
{
string f = Environment.GetFolderPath(Environment.SpecialFolder.Desktop).ToString() + "\\NewImages\\" + names[n];
I.Save(f, System.Drawing.Imaging.ImageFormat.Jpeg);
n++;
}
The problem is EVERY TIME I run the program I get an unhandled exception "A generic error occurred in GDI+" and I know for a fact that it is something to do with the save method. I'm assuming this question has been asked before, and if that is the case then I am sorry. I have tried many different fixes after searching for hours online I thought that maybe it's specific to my program. Any ideas?
The problem may be with something being locked, either by the Bitmap object or the Graphics object. Calling Dispose() on something might work or you can just copy to a new bitmap and save that:
Bitmap copy = new Bitmap(I);
copy.Save(f, System.Drawing.Imaging.ImageFormat.Jpeg);
To avoid file-locking by GDI, you can create an image from a MemoryStream:
MemoryStream stream = new MemoryStream(File.ReadAllBytes(fileName));
Image image = Image.FromStream(stream);

how to convert a jpeg in an array into a bitmap

I have a functioning application in c#/.net that currently accepts raw image data in a bayer format from a set of embedded cameras and converts them to jpeg images. To save transmission time, I have modified the embedded devices to encode the images as jpegs prior to transmission. I'm an experienced embedded programmer but a total c#/.net noob. I have managed to modify the application to save the arrays to file with a jpeg name using this snippet: ( the offset of 5 is to skip header data in the transmission frame)
FileStream stream = File.Create(fileName);
BinaryWriter writer = new BinaryWriter(stream);
writer.Write(multiBuff.msgData, 5, multiBuff.dataSize - 5);
writer.Close();
The files open up fine, but now I want to treat the data as a bitmap without having to save & load from file. I tried the following on the data array:
MemoryStream stream = new MemoryStream(data);
BinaryReader reader = new BinaryReader(stream);
byte[] headerData = reader.ReadBytes(5);
Bitmap bmpImage = new Bitmap(stream);
But this throws a parameter not valid exception. As a newbie, I'm a little overwhelmed with all the classes and methods for images and it seems like what I'm doing should be commonplace, but I can't find any examples in the usual places. Any ideas?
I think you are looking for Bitmap.FromStream() :
Bitmap bmpImage = (Bitmap)Bitmap.FromStream(stream);
Actually using new Bitmap(stream) should have worked as well - this means that the data in the stream does not constitute a valid image - are you sure the jpg is valid? Can you save it to disk and open it i.e. in Paint to test?
You use the Image class.
Image image;
using (MemoryStream stream = new MemoryStream(data))
{
image = Image.FromStream(stream);
}
FYI it didn't work because reader.ReadBytes(5) returns the 5 first bytes of stream not the bytes after position 5

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