How to rename existing solution and project in Visual Studio 2008? [duplicate] - c#

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Closed 10 years ago.
Possible Duplicate:
how to rename a project without killing solution
I know that this question has been frequently asked, but none could help me overcome the fear of rendering my application useless by improper renaming of my solution,
I am working on a C# Windows application in VS 2008, as in initial step i was unaware of the fact that renaming is such a big issue in VS, i named the project "stock" but now that my project is nearly completed, my lead wants to rename the namespace to BetRates_NS as that is the name of the deployment setup project,
i even have web service references in my solution and other dependencies with the namespace name, ans based on my previous experience, renaming is not so easy in VS,
so can some1 please give me the exact step by step process to rename my solution so that the application might run smooth now and may not crash at a later point of time due to this.
i am totally hoping for some help here.....thanxx in advance......!!
this is my solution explorer screenie:

Try this
Press CTRL + H then enter your old name that you wanna change to a new name
by the option look in, you can also choose current project or entire solution
You can also change your namespace in your project properties
**
Or you can create a new solution, and add those projects to your new solution and build it

Related

Renaming Windows Toolbar application link

I'm working on Visual Studio 2019 with C# and i'm stuck with this technical matter. I want to change the name of my app displayed on Windows bottom toolbar.
I tried many things.
I changed the solution name.
I changed (i suppose) ANY possible location of that word in the files.
I changed the name in the application tab in the solution properties.
I changed the folder name and project name (opening the project file via notepad).
I removed obj and bin folders and cleansed/rebuilded.
I removed old files named with their old version (when i renamed things in visual studio, instead of renaming some files it created new files with the new name, so the old files with old name remained).
I already did this weeks and weeks ago, it worked...but never did it before and i was a bit confused and randomly trying. I thought the real thing was just opening the project via notepad and changing its content (so i even wrote myself a note to remember it), but it's not. I don't understand what i'm missing.
I did something useful by trying to play it as Release and not Debug, but i also managed weeks ago to change it as a Debug as well and just don't remember or understand how to do it.
Thank you in advance!
(Edit: i'm trying to edit it again to change a letter into Upper Case, but also running it into Release it doesn't change and stays Lower Case...definitely something goes wrong with all this)

How to prevent Visual Studio from building the project every time?

When I right-click on a project and select Build, it builds it every time despite the fact that I just built it and the project is not out of date.
I've followed the instructions in the winning answer to a similar question, but that didn't resolve my problem.
I've also gone and made sure that Options/Project and Solutions/Build and Run settings were all correct. I turned on Detailed build output but didn't see anything obvious. The output is here: Part 1 and Part 2. The project itself if here.
The only thing that's suspicious is the following:
1>Project file contains ToolsVersion="4.0". This toolset may be unknown or missing
There is no ToolsVersion=4.0 in the project file.
Answering my own question in case anyone runs into a similar problem. The problem was that some files in the project (binaries and other non c# files) were set to Content/Copy Always. I changed them to Content/Copy if Newer and that fixed the issue.

Looking for extension to duplicate entire projects in Visual Studio 2015

Me and my brother are trying to learn C# together. We are trying to follow a guide to do a simple RPG tex-based game.
But we dont always have the possibility to do it together. So I was thinking of making a duplicate of the entire program, and go at it alone. When my brother later could join, I could just simply go back to the original project.
This has turned out to not be as simple as I would hope. There are guides to do this on this very site, but the ones that seem to be working the best feels very complicated and contain many many steps. Since I am a beginner I have a hard time following the logic of it all.
Is there ANY type of extension or upgrade to Visual studio that simply lets you have the option to "Duplicate Project to other folder". That would be ideal!
As I've said, I have searched a while for this on google and whatnot, but couldn't find anything satisfactory. Hope you can help!
Thanks
//Simon
/EDIT/
I now realized that the copying wasn't the real issue. The problem is RENAMING your folders. Visual studio doesn't like you to move around stuff and renaming them and it makes it a hassle to fix it.
But as long as I just open one project in one folder when I'm programming with my brother and the other project in another folder and dont mix them up, I should be fine
Thanks for your help tough.
I think this is what you are asking for. I could have commented but you said you where new so I hope the instructions are simple enough to follow:
In Visual Studiom, open up solution explorer, usually located on the right
Right click the solution name, which should be the very first item on the list
Select "Open Folder in File Explorer"
Select all the items in the folder and copy them, a simple Ctrl + A and then Ctrl + C should work
Go up one level
Create a new folder, say "RPGMyCopy"
Enter the new folder and then paste
Double click on the solution file .sln file
Thats it, you're working on a new copy.

Locking files when building in Visual Studio 2010

Hello there, Stackoverflow.
Recently, when I've been programming in Visual Studio 2010, I've been getting the problem with VS locking the bin/Debug/(ProjectName).exe file when trying to build and gives me the error below after trying to build the project 10 times:
Unable to copy file "obj\x86\Debug\TileEngine.exe" to "bin\x86\Debug\TileEngine.exe". The process cannot access the file 'bin\x86\Debug\TileEngine.exe' becuase it is being used by another process.
The problem appears when I edit the source and then try to Debug.
I've checked using different programs, and the only program using the file is Visual Studio.
If I wait for about 10 minutes before trying to build, it seems to work properly, but when trying different things, it isn't good needing to wait 10 minutes before trying something.
I've tried different solutions both on this site as well as everywhere I can find on Google.
Some solutions I've found, but haven't worked for me
Solution 1 - Using a pre-build script
In some different questions here on Stackoverflow, I've found one solution being that you go into Project Properties > Build Events and then in the Pre-build event command line add:
if exist "$(TargetPath).locked" del "$(TargetPath).locked"
if not exist "$(TargetPath).locked" move "$(TargetPath)" "$(TargetPath).locked"
This made it possible for me to build the project one more time than I usually could, but when editing the code again, and then building, the same error appeared.
Note: Trying to build a release instead of a debug build seems to break the pre-build script and it exits with the code '1', which seems to make VS unable to build properly. Removing the pre-build script makes it work like "normal" again, still with the same error though.
Solution 2 - Running Visual Studio as Administrator
This is another solution I've found, but havent worked either for me, so I assume that Visual Studio already have all the permissions required and running as Administrator doesn't actually make any difference.
Solution 3 - Changing the AssemblyVersion
In this question, Visual Studio build fails: unable to copy exe-file from obj\debug to bin\debug, I found another solution that included changing the AssemblyVersion, in the Properties\AssemblyInfo.cs file, to "2.0.0.0".
This, however, haven't made any difference whatsoever for me.
Solution 4 - Closing UserControl designers before building
According to some different answers here and there on the Internet, Visual Studio apparently uses the built project executable to render the UserControl designer(?). In my case, this is probably not it, though, since I use XNA mostly and it doesn't use the UserControl designer.
Solution 5 - Cleaning up resources when application quits
This might be a solution that I have failed to implement properly. I'm just thinking though, that if this is the solution, how come I haven't been required to do it before. I assume XNA unloads everything that gets loaded through the Content pipeline, therefore this solution wouldn't' make any real sense.
If there is anyone that is able to spread some light on this issue, it would be really awesome, as it is stopping me from programming anything really, because I don't like waiting for 10 minutes because I've made a 2 second change all the time.
I've run into this problem a few times myself.
Mine might not be from the same cause as yours, but I'll tell you what went wrong with me and how I fixed it, hopefully it'll be helpful to you.
Basically, my program never fully exited properly, even when it appeared to. It would continue to run, and thus continue to lock down the file.
A quick dirty fix I used initially (and a way to prove if this is the case) is:
Open Task Manager (Ctrl-Alt-Del)
Click Processes tab
Look for your program's name (TileEngine.exe)
Note: There will probably be name_vshost.exe (TileEngine_vshost.exe) That's a VisualStudio thing, ignore that, it's not relevant.
If you find it, it means your program hasn't actual exited fully.
If it's there, click on it and press "End Process"
So if it's there, then for some reason, your program didn't shut down, like mine did.
Often, this is from a thread being launched and forgotten, or an Async task that never completes, or something like that.
Make sure in your OnExiting(..) void function that you kill all running threads.
If your program is still running despite best attempts to close all threads and other blockers, you can use the very dirty bad method:
In OnExiting(...) run the code "System.Diagnostics.Process.GetCurrentProcess().Kill();" - this will taskmanager-style forceshutdown the current process... this is only as an emergency I-can't-make-it-work-any-other-way method.
I think I found the solution myself.
In the Project Properties, "Enable the Visual Studio hosting process" wasn't checked. Checking it seems to have fixed the problems, at least for now.
Got reminded of it from mcmonkey4eva's post. So thanks for that =)
And thanks for the other replied I've got. Stackoverflow is awesome!
Have you checked if any files are being blocked by your firewall? When I switched to the full version of Avast I find I have to disable the File System Shield It loves to remove my executable files when I try to run my visual studio projects.
I had problems when upgrading to VS2012 Professional. (SDK, .Net, Visual C++ Redistributable package)
ENSURE ALL OF THESE ARE COMPATIBLE WITH THE CURRENT VERSION OF VS YOU ARE USING
What I did, was I ended up uninstalling EVERYTHING that was associated with both Visual Studio downloads. If you are able to remove and save your project files elsewhere and then bring them back. Go through all your program files to see if there is anything hidden in the wrong folder and check your C drive.
Which meant downloading and reinstalling (fresh):
I think if you clean out your program files, it should be ok. I wouldn't recommend going into your register unless you are very sure of what you are doing. IF you have already made changes to the register then we'll have a look at that and other options (if this doesn't solve your problem).
Try removing the readonly check from your solution by unchecking at the folder level.
I ran into this problem and in my case was due to having bin included in the solution; as soon as I excluded the bin folder from my solution the problem went away.
Nothing helped, not prebuild commands, neither designers closing, but I figured out a way that helped me, just changing from debug to release and vice-versa releases locked files and you can delete them without closing the IDE.
I regularly get this problem if I switch from Debug to Release and then immediately F5 to compile. Crazy as it sounds, waiting for, say, one minute after switching between modes will prevent this.
If it's locked, the only solution is to close Visual Studio and re-open.
I solved this problem organizing my resources on solution. I noticed this error when I put some images on my application at the same solution folder.
So,
I'd removed all images and resources from app, save without it.
Moved the images to outside Solution folder.
Open the solution and add this images again, using "Import" button at controls.
If you will try this, remember to do with Application Icon, on Project Settings.
Now, everything is working fine for me.
I hope it helps.
You need to disable Windows Indexer as it locks up the file
Follow this Guide how to disable
In my case the problem seem to be caused by the remote debugger. It starts on local machine when you compile with "x64" option. Try to change the project setting (properties/buid) until you reach the final version.
Change Build Platform target from x86 to Any CPU.

Check In: Operation not performed Could not find file *.csproj.vspscc

I am having issues with check in my code files because of some changes I have made to the project and solution. I have renamed project files, added different project files in the solution and added many files in the existing project.
Now I am getting an error while checking in the code.
The error details are:
Check In: Operation not performed Could not find file
'....Console.csproj.vspscc'.
How do I create a vspscc file if it does not get created on its own?
Any help would be great and thanks in advance.
This looks pretty stupid on my part. I restarted my Visual Studio and I could perform the check in because Visual Studio created the vspscc file when it opened the projects and solution.
Answering my own question as fast as possible so nobody else prints my own negligence before me.
And for anybody who needs an answer as how to create a vspscc file, restart the visual studio IDE
I have also seen this in another situation (VS2012) where a simple restart didn't do the trick.
I had a number of new projects which I had added to an existing solution but in the wrong place. Undoing and re-adding seemed to be fine until check-in, where it complained that the newly added projects and related .vspscc files could not be found. It was looking for them in the original location rather than where they are now.
Resolution was to go to the Source Control Explorer, which still had check-in items against these files in their original (but non-existing) locations, as well as the files in their correct locations. Selecting these errant references and "Undo pending Changes" for these files did resolve the issue.
I'd try using File/SourceControl/ChangeSourceControl dialog and unbind (if necessary) then rebind the project to TFS to recreate the .csproj.vspscc.
I removed projects and have same issue, so my solution was to re-create the same projects with same name, then remove them cleanly :-) I hope this helps
I had a similar problem, but in my case I Visual Studio/TFS couldn't fine the .csproj file. Anyway, with the help of a colleague I was able to determine that the issue was within TFS itself. TFS may have a different view of your source code than Visual Studio does. I had created the wrong type of project (I'll call it Proj1) and deleted it from within VS. Then created the correct project type, which I'll call Proj2. When I when to check it into TFS it complained about Prog1.csproj, which confused me because I couldn't see it within VS. What I learned was that you have to go into TFS's Source Control Explorer. From there you'll see how TFS sees things. Sure enough, there was Proj1.csproj (and some other related files to Proj1). What I had to do within Source Control Explorer was undo the pending check-in's of those files and folders which I didn't want to check in and no longer existed anyway. Then TFS was happy and I could perform the check-in.

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