I have a button that on click event I get some information from the network.
When I get information I parse it and add items to ListBox. All is fine, but when I do a fast double-click on button, it seems that two background workers are running and after finishing all work, items in the list are dublicated.
I want to do so that if you click button and the proccess of getting information is in work, this thread is stopping and only after first work is completed the second one is beginning.
Yes, I know about AutoResetEvent, but when I used it it helped me only one time and never more. I can't implement this situation and hope that you will help me!
Now I even try to make easier but no success :( : I added a flag field(RefreshDialogs)(default false), when the user clicks on button, if flag is true(it means that work is doing), nothing is doing, but when flag field is set to false, all is fine and we start a new proccess.
When Backgroundwork completes, I change field flag to false(it means that user can run a new proccess).
private void Message_Refresh_Click(object sender, EventArgs e)
{
if (!RefreshDialogs)
{
RefreshDialogs = true;
if (threadBackgroundDialogs.WorkerSupportsCancellation)
{
threadBackgroundDialogs.CancelAsync();
}
if (!threadBackgroundDialogs.IsBusy)
{
downloadedDialogs = 0;
threadBackgroundDialogs = new BackgroundWorker();
threadBackgroundDialogs.WorkerSupportsCancellation = true;
threadBackgroundDialogs.DoWork += LoadDialogs;
threadBackgroundDialogs.RunWorkerCompleted += ProcessCompleted;
threadBackgroundDialogs.RunWorkerAsync();
}
}
}
void ProcessCompleted(object sender, RunWorkerCompletedEventArgs e)
{
RefreshDialogs = false;
}
So you want to keep the second process running while the first works, but they shouldn't disturb each other? And after the first one finishes the second one continues?
Crude way: While loop:
if (!RefreshDialogs)
{
RefreshDialogs = true;
this becomes:
while(RefreshDialogs)
{
}
RefreshDialogs = true;
After you set it false the second process wwill jump out of the while. (Note this is extremly inefficent since both processes will be running all the time, i'm pretty sure the second one will block the first one, but with multitasking now it shouldn't, if it block use a Dispatcher.Thread)
Elegant way: Use A Semaphore
http://msdn.microsoft.com/de-de/library/system.threading.semaphore%28v=vs.80%29.aspx
If you find it impossible to have both processes running at the same time, or want another way:
Add an Array/List/int and when the second process notices there is the first process running, like with your bool, increase your Added variable, and at the end of the process, restart the new process and decrese the variable:
int number;
if (!RefreshDialogs)
{
RefreshDialogs = true;
your code;
if(number > 0)
{
number--;
restart process
}
}
else
{
number++;
}
I have to admit, i like my last proposal the most, since its highly efficent.
Make your thread blocking. That is easy;
lock(someSharedGlobalObject)
{
Do Work, Exit early if cancelled
}
This way other threads will wait until the first thread releases the lock. They will never execute simultaneously and silently wait until they can continue.
As for other options; why not disable the button when clicked and re-enable it when the backgroundworker completes. Only problem is this does not allow for cancelling the current thread. The user has to wait for it to finish. It does make any concurrency go away very easily.
How about this approach?
Create a request queue or counter which will be incremented on every button click. Every time that count is > 0. Start the background worker. When the information comes, decrement the count and check for 0. If its still > 0 restart the worker. In that your request handler becomes sequential.
In this approach you may face the problem of continuous reference of the count by two threads, for that you may use a lock unlock condition.
I hav followed this approach for my app and it works well, hope it does the same for you.
I'm not an Windows Phone expert, but as I see it has support for TPL, so following code would read nicely:
private object syncRoot =new object();
private Task latestTask;
public void EnqueueAction(System.Action action)
{
lock (syncRoot)
{
if (latestTask == null)
latestTask = Task.Factory.StartNew(action);
else
latestTask = latestTask.ContinueWith(tsk => action());
}
}
Use can use semaphores
class TheClass
{
static SemaphoreSlim _sem = new SemaphoreSlim (3);
static void Main()
{
for (int i = 1; i <= 5; i++)
new Thread (Enter).Start (i);
}
static void Enter (object name)
{
Console.WriteLine (name + " wants to enter");
_sem.Wait();
Console.WriteLine (name + " has entered!");
Thread.Sleep (1000 * (int) name );
Console.WriteLine (name + " is leaving");
_sem.Release(); }
}
}
I found the solution and thanks to #Giedrius. Flag RefreshingDialogs is set to true only when proccess is at the end, when I added items to Listbox. The reason why I'am using this flag is that state of process changes to complete when the asynchronous operation of getting content from network(HttpWebRequest, method BeginGetRequestStream) begins, but after network operaion is complete I need to make UI operations and not only them(parse content and add it to Listbox)My solution is:
private object syncRoot = new object();
private Task latestTask;
public void EnqueueAction(System.Action action)
{
lock (syncRoot)
{
if (latestTask == null)
{
downloadedDialogs = 0;
latestTask = Task.Factory.StartNew(action);
}
else if(latestTask.IsCompleted && !RefreshingDialogs)
{
RefreshingDialogs = true;
downloadedDialogs = 0;
latestTask = Task.Factory.StartNew(action);
}
}
}
private void Message_Refresh_Click(object sender, EventArgs e)
{
Action ac = new Action(LoadDialogs2);
EnqueueAction(ac);
}
Related
Im trying to make a simple application to learn some things in c# (Visual Studio).
For now i am building a music player, and one of the actions is fading out the music at the button click event.
I've got no problem with building a fade-out part, i made a while loop and put the volume down with 1% eacht time the loop is running. Also i update a label with the fade value.
Only problem is, for slowing down the fading i'm using the Thread.Sleep event, and that part is freezing my application, and also is blocking any updates to my text label with the fade value.
The fading is working fine, so the only part I have to work on is another option to build some delay in. On some topics over here i did read about the timer, and i added a timer component in Visual Studio. Only problem, I am new to c# and don't know how to use it correctly in this while loop.
Can anybody give me some help?
The current code is:
private void BtnPodiumtune1Fadeout_Click(object sender, EventArgs e)
{
PlayerPodiumtune1.settings.volume = 100;
fade1 = 100;
while (fade1 != -1)
{
PlayerPodiumtune1.settings.volume = fade1;
Fadelevel1.Text = fade1.ToString();
System.Threading.Thread.Sleep(30);
fade1 = fade1 - 1;
}
PlayerPodiumtune1.Ctlcontrols.stop();
}
You could use a pattern like this instead of a timer. A timer is a fine way to go, just throwing this option out there:
private async void button_Click(object sender, EventArgs e)
{
if (Monitor.TryEnter(sender))
{
int fade1 = 1000;
while (fade1 != -1)
{
await Task.Delay(30);
fade1--;
}
}
}
So sender is the button, and Monitor.TryEnter prevents the function from being run again until the function is done. async tells the framework that this function can be executed asynchronously and is necessary for await. await returns control of the thread to the UI until the task is done.
PS--You're going to need something like Monitor.TryEnter to prevent re-entrancy in a timer-based solution as well, by the way.
This is a Console Application in C#:
using System;
namespace WaitAsync
{
class Program
{
static void Main(string[] args)
{
bool ok = false;
Console.Write("EnterTime (Seconds): ");
int time = Convert.ToInt32(Console.ReadLine()) * 1000;
while (ok != true)
{
System.Threading.Thread.Sleep(time);
ok = true;
Console.WriteLine("Waiting Time Just Finished");
}
Console.ReadLine();
}
}
}
i know the common ways of cancelling a backgroundworker using eventwaithandles...
but i wanna know is that right to use a while loop to trap and pause working of a backgroundworker ? i coded like this :
Bool stop = false;
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
progressBar1.Minimum = 0;
progressBar1.Maximum = 100000;
progressBar1.Value = 0;
for (int i = 0; i < 100000; i++)
{
progressBar1.Value++;
if (i == 50000)
stop = true;
while (stop)
{ }
}
}
private void button1_Click(object sender, EventArgs e)
{
stop = !stop;
}
Did you try it? What happened? Was it what you wanted to happen? Did you notice your computer's fans speeding up, to handle all the heat from your CPU in a tight, "do-nothing" loop?
Fact is, you should not "pause" a background task in the first place; if you don't it to keep running, interrupt it. If you want to be able to resume later, provide a mechanism to allow that. Even having your thread blocked efficiently waiting on a WaitHandle object would be the wrong thing to do, because it wastes a thread pool thread.
The code you've posted here is about the worst way to implement "pausing". Instead of waiting on some synchronization object such as a WaitHandle, you have the current thread just loop without interrupting, constantly checking the value of a flag. Even ignoring the question of whether you're using volatile (the code example doesn't show that, but then it also wouldn't compile, so…), it's terrible to force a CPU core to do so much work and yet get nowhere.
Don't pause your BackgroundWorker.DoWork handler in the first place. Really. Just don't do that. But if you insist, then at least use some kind of waitable object instead of a "spin-wait" loop as in the example you've posted here.
Here's an example of how your code might work if you wanted to avoid altogether tying up a thread while "paused". First, don't use BackgroundWorker, because it doesn't have a graceful way to do this. Second, do use await…that does specifically what you want: it allows the current method to return, but without losing track of its progress. The method will resume executing when the thing it waited on indicates completion.
In the example below, I've tried to guess at what the code that calls RunWorkerAsync() looks like. Or rather, I just assumed you've got a button2, which when clicked you call that method to start your worker task. If this is not enough to get you pointed in the right direction, please improve your question by including a good, minimal, complete code example showing what you're actually doing.
// These fields will work together to provide a way for the thread to interrupt
// itself temporarily without actually using a thread at all.
private TaskCompletionSource<object> _pause;
private readonly object _pauseLock = new object();
private void button2_Click(object sender, DoWorkEventArgs e)
{
// Initialize ProgressBar. Note: in your version of the code, this was
// done in the DoWork event handler, but that handler isn't executed in
// the UI thread, and so accessing a UI object like progressBar1 is not
// a good idea. If you got away with it, you were lucky.
progressBar1.Minimum = 0;
progressBar1.Maximum = 100000;
progressBar1.Value = 0;
// This object will perform the duty of the BackgroundWorker's
// ProgressChanged event and ReportProgress() method.
Progress<int> progress = new Progress<int>(i => progressBar1.Value++);
// We do want the code to run in the background. Use Task.Run() to accomplish that
Task.Run(async () =>
{
for (int i = 0; i < 100000; i++)
{
progress.Report(i);
Task task = null;
// Locking ensures that the two threads which may be interacting
// with the _pause object do not interfere with each other.
lock (_pauseLock)
{
if (i == 50000)
{
// We want to pause. But it's possible we lost the race with
// the user, who also just pressed the pause button. So
// only allocate a new TCS if there isn't already one
if (_pause == null)
{
_pause = new TaskCompletionSource<object>();
}
}
// If by the time we get here, there's a TCS to wait on, then
// set our local variable for the Task to wait on. In this way
// we resolve any other race that might occur between the time
// we checked the _pause object and then later tried to wait on it
if (_pause != null)
{
task = _pause.Task;
}
}
if (task != null)
{
// This is the most important part: using "await" tells the method to
// return, but in a way that will allow execution to resume later.
// That is, when the TCS's Task transitions to the completed state,
// this method will resume executing, using any available thread
// in the thread pool.
await task;
// Once we resume execution here, reset the TCS, to allow the pause
// to go back to pausing again.
lock (_pauseLock)
{
_pause.Dispose();
_pause = null;
}
}
}
});
}
private void button1_Click(object sender, EventArgs e)
{
lock (_pauseLock)
{
// A bit more complicated than toggling a flag, granted. But it achieves
// the desirable goal.
if (_pause == null)
{
// Creates the object to wait on. The worker thread will look for
// this and wait if it exists.
_pause = new TaskCompletionSource<object>();
}
else if (!_pause.Task.IsCompleted)
{
// Giving the TCS a result causes its corresponding Task to transition
// to the completed state, releasing any code that might be waiting
// on it.
_pause.SetResult(null);
}
}
}
Note that the above is just as contrived as your original example. If all you had really was a simple single loop variable iterating from 0 to 100,000 and stopping halfway through, nothing nearly so complicated as the above would be required. You'd just store the loop variable in a data structure somewhere, exit the running task thread, and then when you want to resume, pass in the current loop variable value so the method can resume at the right index.
But I'm assuming your real-world example is not so simple. And the above strategy will work for any stateful processing, with the compiler doing all the heavy-lifting of storing away intermediate state for you.
I'm currently making a program to simulate a set of ATMs in visual C#. It's supposed to stop somebody accessing their account if it has already been accessed from a different location. Is it possible to show a message that the account has already been accessed while a semaphore is waiting?
Here is the part of the code where the semaphore is used:
private void button1_Click(object sender, EventArgs e)
{
count++;
if (count == 1)
{
account = findAccount();
if (findAccount() != 5)
{
textBox1.Text = "Please Enter Your Pin";
}
else
{
textBox1.Text = "Please Enter Your Account Number";
count = 0;
}
textBox2.Clear();
}
if (count == 2)
{
if (findPin(account) == true)
{
semaphore.WaitOne();
textBox1.Text = "1: Take Out Cash \r\n2: Balance \r\n3: Exit";
}
else
{
semaphore.Release();
textBox1.Text = "Please Enter Your Account Number";
count = 0;
}
textBox2.Clear();
}
if (count == 3)
{
atm();
}
if (count == 4)
{
withdraw();
}
if (count == 5)
{
int value = Convert.ToInt32(textBox2.Text);
customWithdrawl(value);
}
}
Consider doing two calls to WaitOne. The first call will have a timeout of zero and return a bool that will tell you whether or not you got the semaphore, or someone else still owns it. Two things can happen from there:
1) If someone else owns it, pop up a message that says "Someone else owns the semaphore" and call WaitOne again, but without a timeout (like you're doing now). After the 2nd call to WaitOne returns, close the window that you popped up a second ago..
2) If your call to waitOne with 0 timeout returns true, then you got the semaphore on the 1st try. No need to pop up a window.
Example:
if( semaphore.WaitOne(0) ) //This returns immediately
{
//We own the semaphore now.
DoWhateverYouNeedToDo();
}
else
{
//Looks like someone else already owns the semaphore.
PopUpNotification();
semaphore.WaitOne(); //This one will block until the semaphore is available
DoWhateverYouNeedToDo();
CloseNotification();
}
semaphore.Release();
Note, there are some other issues lurking here.
You probably want to use a try/finally block to release the semaphore to ensure that it gets released across all exception paths.
It's also probably a bad idea to call semaphore.WaitOne() from the GUI thread because the application will become non-responsive while it waits. In fact, you may not see the result of PopUpNotification() if you've hung the GUI thread while doing the 2nd Wait. Consider doing the long wait on a 2nd thread and raising an event back on the GUI thread once you own the semaphore
Consider the following design to resolve Issue 2:
private void button1_Click(object sender, EventArgs e)
{
if(AcquireSemaphoreAndGenerateCallback())
{
//Semaphore was acquired right away. Go ahead and do whatever we need to do
DoWhateverYouNeedToDo();
semaphore.Release()
}
else
{
//Semaphore was not acquired right away. Callback will occur in a bit
//Because we're not blocking the GUI thread, this text will appear right away
textBox1.Text = "Waiting on the Semaphore!";
//Notice that the method returns right here, so the GUI will be able to redraw itself
}
}
//This method will either acquire the semaphore right away and return true, or
//have a worker thread wait on the semaphore and return false. In the 2nd case,
//"CallbackMethod" will run on the GUI thread once the semaphore has been acquired
private void AcquireSemaphoreAndGenerateCallback()
{
if( semaphore.WaitOne(0) ) //This returns immediately
{
return true; //We have the semaphore and didn't have to wait!
}
else
{
ThreadPool.QueueUserWorkItem(new WaitCallback(Waiter));
return false; //Indicate that we didn't acquire right away
}
}
//Wait on the semaphore and invoke "CallbackMethod" once we own it. This method
//is meant to run on a background thread.
private void Waiter(object unused)
{
//This is running on a separate thread
Semaphore.WaitOne(); //Could take a while
//Because we're running on a separate thread, we need to use "BeginInvoke" so
//that the method we're calling runs on the GUI thread
this.BeginInvoke(new Action(CallbackMethod));
}
private void CallbackMethod()
{
textBox1.Text = string.Empty; //Get rid of the "Waiting For Semaphore" text. Can't do this if we're not running on the GUI thread
DoWhateverYouNeedToDo();
semaphore.Release();
}
Now, this solution could also be fraught with peril. It's kind of hard to follow the execution of the program because it jumps around from method to method. If you have an exception, it could be difficult to recover from and make sure all of your program state is correct. You also have to keep track of things like the account number and the pin numbers through all of these method calls. In order to do that, Waiter and CallbackMethod should probably take some parameter that tracks this state that gets passed along to each step. There's also no way to abort waiting (a time out). It will probably work, but shouldn't make it into any production code because it would be too difficult to maintain or extend.
If you really wanted to do it right, you should consider encapsulating the ATM logic in an object that will raise events that the GUI can subscribe to. You could have a method like ATM.LogInAsync(Account,Pin) that you could call. This method would return immediately, but some time later, an event on the ATM class like "LogInComplete" would fire. This event would have a custom EventArgs object that would contain data to trace which log-in has occurred (mainly the Account number). This is called the Event-based Asynchronous Pattern
Alternatively, if you're using C# 5.0, you can use the new Async/Await syntax in the AcquireSemaphoreAndGenerateCallback() method. That's probably the easiest way because the compiler will handle most of the complexities for you
Yes, you may show your message/form/messagebox right before the Wait method. Then when it receives the signal to unblock, you hide your message.
I have this code to pause and resume a thread:
public partial class frmMain : Form
{
(...)
ManualResetEvent wait_handle = new ManualResetEvent(true);
(...)
}
private void frmMain_Shown(object sender, EventArgs e)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(TheLoop));
}
private void TheLoop(object stateinfo)
{
bool hasInfo = true;
while (doLoop)
{
wait_handle.WaitOne();
bool hasLines = GetInfo();
if (hasLines)
{
//Consuming time Operation 1
System.Threading.Thread.Sleep(7000);
if (CurrentLine < line.Count - 1)
CurrentLine++;
else
{
bool hasInfo2 = GetInfo2();
if (hasInfo2)
{
//Consuming time Operation 2
System.Threading.Thread.Sleep(7000);
}
CurrentLine = 0;
}
}
else
System.Threading.Thread.Sleep(40000); //Wait to query again
}
}
private void btnPauseResume_Click(object sender, EventArgs e)
{
if (btnPauseResume.Text == "Pause")
{
btnPauseResume.Text = "Resume";
wait_handle.Reset();
}
else
{
btnPauseResume.Text = "Pause";
wait_handle.Set();
}
}
The code above shows a cycle information, it works find to pause and resume the "first consuming time operation" but doesn't work for the second one, if I press the button to pause the thread in the second consuming time operation, this one continues and when the first one appears again, then it pauses there.
What am I missing here?
Thx
Have you considered using a Background Worker instead since you are using WinForms? It would probably be easier than trying to 'Pause' a thread. You can check the CancellationPending property to see if a user has elected to cancel the operation. The link has a good sample to look at.
I have never seen someone pausing a thread. Create a delegate and event inside the class or method that you are executing on a separate threat. Execute that event whenever you wish to pause your thred.
There is not any reason that I can see that would prevent a second call to WaitOne from working if placed before the 2nd time consuming operation. Since you are using a ManualResetEvent the wait handle's state will persist until either Set or Reset is called. That means if you resume the thread by calling Set then both calls to WaitOne will pass through. Likewise, if you pause the thread by calling Reset then both calls to WaitOne will block. Of course, it will not be possible to predict where the worker thread will pause if there is more than one call to WaitOne.
Got it guys! the thing is where you put the WaitOne(). For instance, if I have a While Loop (like my example) if I put the wait before it, no matter how many times I hit the pause button, it won't stop the thread, it's logic since the loop already began, but if I put it at the end, then it will work.
Appreciated your help.
I have a form with 2 comboboxes on it. And I want to fill combobox2.DataSource based on combobox1.Text and combobox2.Text (I assume that the user has completed input in combobox1 and is in the middle of inputting in combobox2). So I have an event handler for combobox2 like this:
private void combobox2_TextChanged(object sender, EventArgs e)
{
if (cmbDataSourceExtractor.IsBusy)
cmbDataSourceExtractor.CancelAsync();
var filledComboboxValues = new FilledComboboxValues{ V1 = combobox1.Text,
V2 = combobox2.Text};
cmbDataSourceExtractor.RunWorkerAsync(filledComboboxValues );
}
As far as building DataSource is time-consuming process (it creates a request to database and executes it) I decided that it's better to perform it in another process using BackgroundWorker. So there's a scenario when cmbDataSourceExtractor hasn't completed its work and the user types one more symbol. In this case I get an exception on this line
cmbDataSourceExtractor.RunWorkerAsync(filledComboboxValues ); about that BackgroundWorker is busy and cannot perform several actions in the same time.
How to get rid of this exception?
CancelAsync doesn't actually abort your thread or anything like that. It sends a message to the worker thread that work should be cancelled via BackgroundWorker.CancellationPending. Your DoWork delegate that is being run in the background must periodically check this property and handle the cancellation itself.
The tricky part is that your DoWork delegate is probably blocking, meaning that the work you do on your DataSource must complete before you can do anything else (like check for CancellationPending). You may need to move your actual work to yet another async delegate (or maybe better yet, submit the work to the ThreadPool), and have your main worker thread poll until this inner worker thread triggers a wait state, OR it detects CancellationPending.
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.cancelasync.aspx
http://www.codeproject.com/KB/cpp/BackgroundWorker_Threads.aspx
If you add a loop between the CancelAsync() and the RunWorkerAsync() like so it will solve your problem
private void combobox2_TextChanged(object sender, EventArgs e)
{
if (cmbDataSourceExtractor.IsBusy)
cmbDataSourceExtractor.CancelAsync();
while(cmbDataSourceExtractor.IsBusy)
Application.DoEvents();
var filledComboboxValues = new FilledComboboxValues{ V1 = combobox1.Text,
V2 = combobox2.Text};
cmbDataSourceExtractor.RunWorkerAsync(filledComboboxValues );
}
The while loop with the call to Application.DoEvents() will hault the execution of your new worker thread until the current one has properly cancelled, keep in mind you still need to handle the cancellation of your worker thread. With something like:
private void cmbDataSourceExtractor_DoWork(object sender, DoWorkEventArgs e)
{
if (this.cmbDataSourceExtractor.CancellationPending)
{
e.Cancel = true;
return;
}
// do stuff...
}
The Application.DoEvents() in the first code snippet will continue to process your GUI threads message queue so the even to cancel and update the cmbDataSourceExtractor.IsBusy property will still be processed (if you simply added a continue instead of Application.DoEvents() the loop would lock the GUI thread into a busy state and would not process the event to update the cmbDataSourceExtractor.IsBusy)
You will have to use a flag shared between the main thread and the BackgroundWorker, such as BackgroundWorker.CancellationPending. When you want the BackgroundWorker to exit, just set the flag using BackgroundWorker.CancelAsync().
MSDN has a sample: http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.cancellationpending.aspx
MY example . DoWork is below:
DoLengthyWork();
//this is never executed
if(bgWorker.CancellationPending)
{
MessageBox.Show("Up to here? ...");
e.Cancel = true;
}
inside DoLenghtyWork :
public void DoLenghtyWork()
{
OtherStuff();
for(int i=0 ; i<10000000; i++)
{ int j = i/3; }
}
inside OtherStuff() :
public void OtherStuff()
{
for(int i=0 ; i<10000000; i++)
{ int j = i/3; }
}
What you want to do is modify both DoLenghtyWork and OtherStuff() so that they become:
public void DoLenghtyWork()
{
if(!bgWorker.CancellationPending)
{
OtherStuff();
for(int i=0 ; i<10000000; i++)
{
int j = i/3;
}
}
}
public void OtherStuff()
{
if(!bgWorker.CancellationPending)
{
for(int i=0 ; i<10000000; i++)
{
int j = i/3;
}
}
}
The problem is caused by the fact that cmbDataSourceExtractor.CancelAsync() is an asynchronous method, the Cancel operation has not yet completed when cmdDataSourceExtractor.RunWorkerAsync(...) exitst. You should wait for cmdDataSourceExtractor to complete before calling RunWorkerAsync again. How to do this is explained in this SO question.
My answer is a bit different because I've tried these methods but they didn't work. My code uses an extra class that checks for a Boolean flag in a public static class as the database values are read or where I prefer it just before an object is added to a List object or something as such. See the change in the code below. I added the ThreadWatcher.StopThread property. for this explation I'm nog going to reinstate the current thread because it's not your issue but that's as easy as setting the property to false before accessing the next thread...
private void combobox2_TextChanged(object sender, EventArgs e)
{
//Stop the thread here with this
ThreadWatcher.StopThread = true;//the rest of this thread will run normally after the database function has stopped.
if (cmbDataSourceExtractor.IsBusy)
cmbDataSourceExtractor.CancelAsync();
while(cmbDataSourceExtractor.IsBusy)
Application.DoEvents();
var filledComboboxValues = new FilledComboboxValues{ V1 = combobox1.Text,
V2 = combobox2.Text};
cmbDataSourceExtractor.RunWorkerAsync(filledComboboxValues );
}
all fine
private void cmbDataSourceExtractor_DoWork(object sender, DoWorkEventArgs e)
{
if (this.cmbDataSourceExtractor.CancellationPending)
{
e.Cancel = true;
return;
}
// do stuff...
}
Now add the following class
public static class ThreadWatcher
{
public static bool StopThread { get; set; }
}
and in your class where you read the database
List<SomeObject>list = new List<SomeObject>();
...
if (!reader.IsDbNull(0))
something = reader.getString(0);
someobject = new someobject(something);
if (ThreadWatcher.StopThread == true)
break;
list.Add(something);
...
don't forget to use a finally block to properly close your database connection etc. Hope this helps! Please mark me up if you find it helpful.
In my case, I had to pool database for payment confirmation to come in and then update WPF UI.
Mechanism that spins up all the processes:
public void Execute(object parameter)
{
try
{
var url = string.Format("{0}New?transactionReference={1}", Settings.Default.PaymentUrlWebsite, "transactionRef");
Process.Start(new ProcessStartInfo(url));
ViewModel.UpdateUiWhenDoneWithPayment = new BackgroundWorker {WorkerSupportsCancellation = true};
ViewModel.UpdateUiWhenDoneWithPayment.DoWork += ViewModel.updateUiWhenDoneWithPayment_DoWork;
ViewModel.UpdateUiWhenDoneWithPayment.RunWorkerCompleted += ViewModel.updateUiWhenDoneWithPayment_RunWorkerCompleted;
ViewModel.UpdateUiWhenDoneWithPayment.RunWorkerAsync();
}
catch (Exception e)
{
ViewModel.Log.Error("Failed to navigate to payments", e);
MessageBox.Show("Failed to navigate to payments");
}
}
Mechanism that does checking for completion:
private void updateUiWhenDoneWithPayment_DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(30000);
while (string.IsNullOrEmpty(GetAuthToken()) && !((BackgroundWorker)sender).CancellationPending)
{
Thread.Sleep(5000);
}
//Plug in pooling mechanism
this.AuthCode = GetAuthToken();
}
Mechanism that cancels if window gets closed:
private void PaymentView_OnUnloaded(object sender, RoutedEventArgs e)
{
var context = DataContext as PaymentViewModel;
if (context.UpdateUiWhenDoneWithPayment != null && context.UpdateUiWhenDoneWithPayment.WorkerSupportsCancellation && context.UpdateUiWhenDoneWithPayment.IsBusy)
context.UpdateUiWhenDoneWithPayment.CancelAsync();
}
I agree with guys. But sometimes you have to add more things.
IE
1) Add this worker.WorkerSupportsCancellation = true;
2) Add to you class some method to do the following things
public void KillMe()
{
worker.CancelAsync();
worker.Dispose();
worker = null;
GC.Collect();
}
So before close your application your have to call this method.
3) Probably you can Dispose, null all variables and timers which are inside of the BackgroundWorker.