Raise event after 30 seconds of no user interaction - c#

I'm programming a WPF application, and I'd like to raise an event if the user has not interacted with the program for 30 seconds. That is to say, no keyboard or/and mouse events.
The reason I want do do this is because I want to bring attention to the screen if a variable alertstate has been set to true.
I'm thinking of using something along the lines of BackgroundWorker but I really don't know how I can get the time a user has not interacted with the program. Can someone point me in the right direction?
I guess this question basically comes down to checking if a user has interacted with the screen. How do I do this?

One way you could do this is to use GetLastInputInfo. This information will give you the time elapsed (in ticks) since last user interaction on mouse/keyboard.
You can have information here :
http://www.pinvoke.net/default.aspx/user32.GetLastInputInfo
So have a timer which checks for the last time an interaction went on. If you need accuracy, you can either check each 5 second for example OR you can, when you see that idle is ongoing for y seconds (y<30), setup a one-time timer that will check for idle time after (30-y) seconds.

You need to record the last time the user moved the mouse or pressed a key and then check if that time is greater than your threshold.
So you need to add mouse move, mouse click and keyboard handlers to your application (this is Silverlight code so you might have to change namespaces etc.):
private void AttachEvents()
{
Application.Current.RootVisual.MouseMove += new MouseEventHandler(RootVisual_MouseMove);
Application.Current.RootVisual.KeyDown += new KeyEventHandler(RootVisual_KeyDown);
Application.Current.RootVisual.AddHandler(UIElement.MouseLeftButtonDownEvent, (MouseButtonEventHandler)RootVisual_MouseButtonDown, true);
Application.Current.RootVisual.AddHandler(UIElement.MouseRightButtonDownEvent, (MouseButtonEventHandler)RootVisual_MouseButtonDown, true);
}
Then in the handlers have code like this for the mouse move:
private void RootVisual_MouseMove(object sender, MouseEventArgs e)
{
timeOfLastActivity = DateTime.Now;
}
and a similar one for the KeyDown event handler.
You will have to set off a timer:
idleTimer = new DispatcherTimer();
idleTimer.Interval = TimeSpan.FromSeconds(1);
idleTimer.Tick += new EventHandler(idleTimer_Tick);
// Initialise last activity time
timeOfLastActivity = DateTime.Now;
Then in the tick event handler have something like this:
private void idleTimer_Tick(object sender, EventArgs e)
{
if (DateTime.Now > timeOfLastActivity.AddSeconds(30))
{
// Do your stuff
}
}

Use ComponentDispatcher.ThreadIdle and DispatcherTimer to achieve this.
DispatcherTimer timer;
public Window1()
{
InitializeComponent();
ComponentDispatcher.ThreadIdle += new EventHandler(ComponentDispatcher_ThreadIdle);
timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromSeconds(30);
timer.Tick += new EventHandler(timer_Tick);
}
void timer_Tick(object sender, EventArgs e)
{
//Do your action here
timer.Stop();
}
void ComponentDispatcher_ThreadIdle(object sender, EventArgs e)
{
timer.Start();
}

Related

Call function few seconds after scroll form in C#

In form there is a timer and I want disable timer.tick when form scrolling and a few seconds after that again timer be enabled. How it is possible?
Best regards.
You do not need to stop the timer from ticking. You just need to prevent it from doing anything if someone has scrolled recently.
Write a timestamp each time a scroll occurs. You can do this by subscribing to the Scroll event.
DateTime _lastScrollTime = DateTime.MinValue;
void MyControl_Scroll(object sender ScrollEventArgs e)
{
_lastScrollTime = DateTime.Now;
}
Then in your timer event, check the timestamp to make sure nobody has scrolled recently before doing anything:
void Timer_Tick(object sender, EventArgs e)
{
if (_lastScrollTime > DateTime.Now.AddSeconds(-2)) return;
//Do timer stuff
}

WPF- how to create a kind of a screensaver (with timer)

I do not know how to solve this problem:
I want in my WPF Application something like a screensaver which pops up (let's say after 20 seconds) if you do not interact with the program. I tried researching, but I did not find anything and I do not know how to start. Does anyone have any tips for me?
You can for example start DispacherTimer and reset it if person move mouse or click something. In event check is time's up start new window/popup/dialog modal with screensaver, if person move mouse or click in screensaver close it and back to previous window.
Something about DispacherTimer you can find here:
WPF Timer Like C# Timer
or here https://msdn.microsoft.com/en-gb/library/system.windows.threading.dispatchertimer%28v=vs.90%29.aspx
You can do something like this then all you have to do is just set a timmer in the app.cs that resets.
private DispatcherTimer _timer;
protected override void OnStartup(StartupEventArgs e)
{
_timer = new DispatcherTimer();
_timer.Tick += Timer_Tick;
_timer.Interval = new TimeSpan(0,0,0,20,0);
_timer.Start();
EventManager.RegisterClassHandler(typeof(Window),Window.MouseMoveEvent, new RoutedEventHandler(Reset_Timer));
EventManager.RegisterClassHandler(typeof(Window), Window.MouseDownEvent, new RoutedEventHandler(Reset_Timer));
EventManager.RegisterClassHandler(typeof(Window), Window.KeyDownEvent, new RoutedEventHandler(Reset_Timer));
}
private void Timer_Tick(object sender, EventArgs e)
{
MessageBox.Show("Ticked");
}
private void Reset_Timer(object sender, EventArgs e)
{
_timer.Interval = new TimeSpan(0,0,0,20,0);
}
This will reset the timer every time you move your mouse click your mouse or push any key in the window.

button click every interval c#

I have a button where I want to it to click every 5 seconds.
I also have another button where the first button will stop clicking.
This is the code so far I have
private void StartButton_Click(object sender, EventArgs e)
{
timer1.Enabled = true;
}
private void timer1_Tick(object sender, EventArgs e)
{
Timer timer = new Timer { Interval = 5000 };
timer.Start();
}
How do I go on about achieving this?
if the button will set timer start/stop called 'ControlButton', and another one called 'DoJobButton'. Setup a timer interval = 5000 like your code. and in's tick event have this code only
DoJobButton.PerformClick();
this will trigger DoJobButton button's click action.
and set timer enable/disable in ControlButton's click event.
I think this is enough for your goal.

Track Bar Only fire event on final value not ever time value changes

I am working on a pretty basic C# visual studio forms application but am having some issue getting the track bar to act as I want it to so hoping someone in the community might have a solution for this.
What I have is a pretty basic application with the main part being a track bar with a value of 0 to 100. The user sets the value of the track to represent "the amount of work to perform" at which point the program reaches out to some devices and tells them to do "x" amount of work (x being the value of the trackbar). So what I do is use the track bars scroll event to catch when the track bars value has changed and inside the handler call out to the devices and tells them how much work to do.
My issue is that my event handler is called for each value between where the track bar currently resides and where ever it ends. So if it is slid from 10 to 30, my event handler is called 20 times which means I am reaching out to my devices and telling them to run at values I don't even want them to run at. Is there someway only to event when scroll has stopped happening so you can check the final value?
Just check a variable, if the user clicked the track bar. If so, delay the output.
bool clicked = false;
trackBar1.Scroll += (s,
e) =>
{
if (clicked)
return;
Console.WriteLine(trackBar1.Value);
};
trackBar1.MouseDown += (s,
e) =>
{
clicked = true;
};
trackBar1.MouseUp += (s,
e) =>
{
if (!clicked)
return;
clicked = false;
Console.WriteLine(trackBar1.Value);
};
For the problem #roken mentioned, you can set LargeChange and SmallChange to 0.
Try the MouseCaptureChanged event - that is the best for this task
A user could also move the track bar multiple times in a short period of time, or click on the track multiple times to increment the thumb over instead of dragging the thumb. All being additional cases where the value that registers at the end of a "thumb move" is not really the final value your user desires.
Sounds like you need a button to confirm the change, which would then capture the current value of the trackbar and send it off to your devices.
Try this with the trackbar_valuechanged event handler:
trackbar_valuechanged(s,e) {
if(trackbar.value == 10){
//Do whatever you want
} else{
//Do nothing or something else
}
}
I found a fairly reliable way to do this is to use a timer hooked up in the trackbar.Scroll event:
private Timer _scrollingTimer = null;
private void trackbar_Scroll(object sender, EventArgs e)
{
if (_scrollingTimer == null)
{
// Will tick every 500ms (change as required)
_scrollingTimer = new Timer()
{
Enabled = false,
Interval = 500,
Tag = (sender as TrackBar).Value
};
_scrollingTimer.Tick += (s, ea) =>
{
// check to see if the value has changed since we last ticked
if (trackBar.Value == (int)_scrollingTimer.Tag)
{
// scrolling has stopped so we are good to go ahead and do stuff
_scrollingTimer.Stop();
// Do Stuff Here . . .
_scrollingTimer.Dispose();
_scrollingTimer = null;
}
else
{
// record the last value seen
_scrollingTimer.Tag = trackBar.Value;
}
};
_scrollingTimer.Start();
}
}
I had this problem just now as I'm implementing a built in video player and would like the user to be able to change the position of the video but I didn't want to overload the video playback API by sending it SetPosition calls for every tick the user passed on the way to his/her final destination.
This is my solution:
First, the arrow keys are a problem. You can try your best to handle the arrow keys via a timer or some other mechanism but I found it more pain than it is worth. So set the property SmallChange and LargeChange to 0 as #Matthias mentioned.
For mouse input, the user is going to have to click down, move it, and let go so handle the MouseDown, MouseUp, and the Scroll events of the trackbar like so:
private bool trackbarMouseDown = false;
private bool trackbarScrolling = false;
private void trackbarCurrentPosition_Scroll(object sender, EventArgs e)
{
trackbarScrolling = true;
}
private void trackbarCurrentPosition_MouseUp(object sender, MouseEventArgs e)
{
if (trackbarMouseDown == true && trackbarScrolling == true)
Playback.SetPosition(trackbarCurrentPosition.Value);
trackbarMouseDown = false;
trackbarScrolling = false;
}
private void trackbarCurrentPosition_MouseDown(object sender, MouseEventArgs e)
{
trackbarMouseDown = true;
}
I had a similar problem, only with a range TrackBar Control. Same idea applies to this also, only it's easier for this case.
I handled the MouseUp Event on the TrackBar to launch the procedures I needed, only after you would let go of the mouse button. This works if you drag the bar to your desired position or just click it.
private void rangeTrackBarControl1_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e)
{
YourProcedureHere();
}
i solved the problem for my application with two events:
catch the Trackbar-ValueChange-Event
whithin the value-change event disable the valuechange event and enable the MouseUp-Event
public MainWindow()
{
//Event for new Trackbar-Value
trackbar.ValueChanged += new System.EventHandler(trackbar_ValueChanged);
}
private void trackbar_ValueChanged(object sender, EventArgs e)
{
//enable Trackbar Mouse-ButtonUp-Event
trackbar.MouseUp += ch1_slider_MouseUp;
//disable Trackbar-ValueChange-Event
trackbar.ValueChanged -= ch1_slider_ValueChanged;
}
private void trackbar_MouseUp(object sender, EventArgs e)
{
//enable Trackbar-ValueChange-Event again
trackbar.ValueChanged += new System.EventHandler(trackbar_ValueChanged);
//disable Mouse-ButtonUp-Event
trackbar.MouseUp -= trackbar_MouseUp;
//This is the final trackbar-value
textBox.AppendText(trackbar.Value);
}
ATTENTION: this works if the trackbar is moved by mose. It is also possible to move the trackbar by keyboard. Then futher code must be implemented to handle this event.

Using a timer to display text for 3 seconds?

Is it possible to use a timer to show text in a label for like 3 sec ?
F.E. When you saved something and it was successful, you'd get a text message "success!" for 3 second and then return to the original page.
Anyone knows how to do this using a label or a messagebox ?
Yes, it s possible...
You may start the timer at where you set the text of the label to "succcess" and set it to tick after 3 seconds and then at the timer_ticks event, you may redirect to the page you want.
Edit: the code to start the timer - This is a simple windows form having one button and one label
public partial class Form1 : Form
{
//Create the timer
System.Windows.Forms.Timer myTimer = new System.Windows.Forms.Timer();
public Form1()
{
InitializeComponent();
//Set the timer tick event
myTimer.Tick += new System.EventHandler(myTimer_Tick);
}
private void button1_Click(object sender, EventArgs e)
{
//Set the timer tick interval time in milliseconds
myTimer.Interval = 1000;
//Start timer
myTimer.Start();
}
//Timer tick event handler
private void myTimer_Tick(object sender, System.EventArgs e)
{
this.label1.Text = "Successful";
//Stop the timer - if required
myTimer.Stop();
}
}
sure, that is possible. your going to want to do it with javascript/jquery on the client side to avoid a page refresh, i am thinking. here is a link to how to run javascript on a timer.

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