Show "please wait" message box - c#

I want to show a 'please wait' message box while my main form is doing a lengthy task. As for my case, the lengthy task is transmitting serial protocol. Below is my code:
public void transmitprotocol()
{
try
{
MessageBox.Show("Please wait. Uploading logo.", "Status");
// Transmitting protocol coding here. Takes around 2 minutes to finish.
}
catch (Exception ex)
{
Debug.WriteLine(ex.ToString());
}
}
I've tried the above method using MessageBox like the above coding, but I always have to close the MessageBox only it will start transmitting protocol.
Is there any method I can do to still show the 'please wait' MessageBox while it transmit protocol?

You will need to do the expensive operation on a background thread. For that, use either a BackgroundWorker or the new Parallelization Library (.NET 4 and so on).
Actually you need to close the dialog because it blocks the execution until you, well, close it. What you do is that you start the operation, then show the dialog and then, once the operation is done, you close the dialog.
Now, if you're using WPF I will strongly suggest you to don't use a Dialog Box and instead use a Busy Indicator, it's free, pretty easy to use and not so ugly as the Message Box.
EDIT: Now that you specify you're using WinForms, then go ahead, implement the background worked and, why not, a transparent window without chrome whose purpose is to show a Busy label. Once the background worker ends you close that window.

You have to prepare a backgroundworker and use a windows form instead of MessageBox.
Something like this as simple as copy/paste:
Form1 msgForm;
public void transmitprotocol()
{
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
//you can use progresschange in order change waiting message while background working
msgForm = new Form1();//set lable and your waiting text in this form
try
{
bw.RunWorkerAsync();//this will run all Transmitting protocol coding at background thread
//MessageBox.Show("Please wait. Uploading logo.", "Status");
msgForm.ShowDialog();//use controlable form instead of poor MessageBox
}
catch (Exception ex)
{
Debug.WriteLine(ex.ToString());
}
}
void bw_DoWork(object sender, DoWorkEventArgs e)
{
// Transmitting protocol coding here. Takes around 2 minutes to finish.
//you have to write down your Transmitting codes here
...
//The following code is just for loading time simulation and you can remove it later.
System.Threading.Thread.Sleep(5*1000); //this code take 5 seconds to be passed
}
void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//all background work has complete and we are going to close the waiting message
msgForm.Close();
}

The easiest way to do this is to open the splash with show()
Open the desired form and pass it an instance of the splash form in the constructor:
Wait myWaitDialog = new Wait(); //Wait is your splash
myWaitDialog.Show();
myWaitDialog.Refresh(); //Otherwise screen fails to refresh splash
ScheduleClassForm myForm = new ScheduleClassForm(myWaitDialog);
myForm.TopLevel = true;
myForm.ShowDialog();
Add this code to your resulting form constructor:
public ScheduleClassForm(Form WaitWindow)
{
InitializeComponent();
WaitWindow.Close();
}
For me it failed in the form_load but worked in the constructor. Make sure your work is done (e.g. db load) prior to closing the WaitWindow.

Related

Open Winforms screen after every one minute if the form is closed

A form should open only when there is an event if there is no event it should not display on the screen. So Basically i thought of using a timer to do this. An exe will continously be running and after every minute it checks the db to see if there is data and if there is it shows up on the screen and will only be closed manually with user interaction. After a minute it checks again and displays the form if Data is present in the DB.
I used system.threading.Timer in Program.cs file to open a window after every minute.Below is the code
timer = new System.Threading.Timer((s) => {
EL.CustomMessageBox l = new EL.CustomMessageBox();
l.ShowDialog();
}, null, TimeSpan.Zero, 60000);
After certain time I see that this exe is still running in the taskmanager but even though there is data in the DB it stops showing up on the screen. Any help is appreciated.
System.Threading.Timer runs its callback on a threadpool thread. You should never use a threadpool thread for UI work, because:
They don't run a message dispatch loop.
You don't control when the thread gets recycled. UI windows have thread affinity and if their thread exits all the associated windows go poof immediately (you won't even get WM_DESTROY messages).
A normal Application.Run loop on the main thread, with a hidden main window and a UI timer will serve you much better.
I would pass my own custom ApplicationContext to Application.Run() in program.cs.
This will allow you to have NO INTERFACE until your conditions are met. The application will also continue to run (even when you close the Forms) until you explicitly call Application.Exit().
You can keep a reference to your Form at class level. This will help you decide if you need to work with the existing one, or create a new one.
Note that I'm using the System.Windows.Forms.Timer, not the threaded timer.
Something like...
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MyContext());
}
}
public class MyContext : ApplicationContext
{
private EL.CustomMessageBox l = null;
private System.Windows.Forms.Timer timer;
public MyContext()
{
timer = new System.Windows.Forms.Timer();
timer.Interval = (int)TimeSpan.FromMinutes(1).TotalMilliseconds;
timer.Tick += Timer_Tick;
timer.Start();
}
private void Timer_Tick(object sender, EventArgs e)
{
bool result = true; // hit the database and get an answer
if (result)
{
if (l == null || l.IsDisposed)
{
// no form has been created yet, or the previous one was closed
// create a new instance
l = new EL.CustomMessageBox();
l.Show();
}
else
{
// if we get in here, then the previous form is still being displayed
// if your form can be minimized, you might need to restore it
// if (l.WindowState == FormWindowState.Minimized)
// {
// restore the window in here?
// }
}
// update the form "l" with some data?
l.xxx = yyy;
}
}
}
I can't help but think that the other answers, massively technically correct as they are, don't actually solve the problem because they probably don't make sense if you aren't aware of how Windows works. Idle_Mind's is closest to what I'd do, though if the forms designer is familiar I'd go for a solution that basically just uses that - as such I present what I would do to solve the task you're faced with:
Have an app with one form (or make this form an autonomous one within another app, but for now maybe do it as a dedicated app for simplicity) - make a new Windows Forms project
Have a Timer (a Windows Forms timer, out of the toolbox, not a System.Threading timer) with an interval of 60000 and Enabled = true
Have a timer Tick event handler on your form (double click the timer in the tray under the form designer to attach an event handler) that queries the DB and finds if there are any messages
If there are new messages, adds them to a listbox or something, and calls this.Show() to show the form
Have an eventhandler attached to the FormClosing event so when the user clicks X, the form hides instead of closes:
private void MyForm_FormClosing(object sender, FormClosingEventArgs e)
{
if (e.CloseReason == CloseReason.UserClosing)
{
e.Cancel = true;
Hide();
}
}
Maybe have the FormClosing event clear the messages listbox. This way if the form opens and the user is on lunch, the messages will build up and build up, then they can read them and clear them by closing the form. Calling Show on an already-visible form does nothing, so the messages will just accumulate into the listbox if more messages come in and the form is already visible
Good quick rule of thumb; never use System.Threading Timer in a Windows Forms app. Use a timer out of the forms designer toolbox instead. Only use a threading timer if you're writing a service or Console app etc. For stability reasons, Windows controls absolutely must be accessed by the thread that originally created the control. Windows forms timer is aware of this and its Tick event can safely access the controls (a form is a control, showing it requires to access it) in a Forms app
You should call Invoke to execute your delegate on the thread that owns the control's underlying window handle.
Something like this should work:
timer = new System.Threading.Timer((s) => {
EL.CustomMessageBox l = new EL.CustomMessageBox();
l.Invoke((Action) () =>
{
l.ShowDialog();
});
}, null, TimeSpan.Zero, 60000);
Or even better, use this extension method:
public static void InvokeIfRequired(this Control c, MethodInvoker action)
{
if (c.InvokeRequired)
{
c.Invoke(action);
}
else
{
action();
}
}
And call it like this:
l.InvokeIfRequired(() => { l.ShowDialog(); });
Further information can be found at: https://learn.microsoft.com/en-us/dotnet/desktop/winforms/controls/how-to-make-thread-safe-calls-to-windows-forms-controls?view=netframeworkdesktop-4.8

Need help setting up threads/background worker in GUI

I'm using C# and Winforms in Visual Studio 2010
I have a program with which I am trying to read output through a serial port and print it to the screen. It originally started as a Console program but has now evolved to where we would like to have the output be in a field on a form. I have the code that parses out the output I'm looking for off the serial port written and working, I just need to change the Console.WriteLine to label.text = "";, basically. I have merged the function that listens to the serial port into the GUI code so everything is in the same file.
I'm getting hung up on how to get the function to write to the label, though. It is STATIC so I cant just say 'label.text ='. I tried creating a new form object inside the function to use, and that allowed me to access the control on the form, but doesnt update the form I see at runtime (I'm guessing because I've created a new instance of the form rather than accessed the existing instance?)
I need to have the serial listener run at the same time as the GUI as well, so the GUI label will update with the results it gets from running the function in close to real-time, so Ive tried to set it up to be threaded, with the GUI being one thread that is started by main() and the serial listener being another thread which is started when i click the button to start it. However, I run into the same issue with not being able to access the label in the serial listener thread because it has to be static to be initialized using system.threading.
I'm thinking maybe I need to use a background worker for the serial listener but I have absolutely zero experience with those. Would a background worker be able to update the label on the GUI in real time?
I cant post specific code but heres the general idea:
Main() starts GUIthread
GUI has button to start serial listener
OnClick button starts ListenerThread
ListenerThread outputs to console, want to output to a form label instead
Cant access GUI.Label because Listener is static out of necessity to be threaded
Creating new GUI instance inside Listener allows me to call the controls for that instance, but they dont update the GUI at runtime
have ensured label is public.
The BackgroundWorker class was essentially made just for this.
Just have the DoWork method do your actual work, and ensure that ReportProgess is called while working as needed. You can pass any data as a string (or whatever else, if you want) and then use that value in the ProgressChanged event handler, which the form can handle to update it's UI.
Note that the BackgroundWorker will automatically ensure that the ProgressChanged and RunWorkerCompleted events run in the UI thread, so you don't need to bother with that.
Here's a sample worker:
public class MyWorker//TODO give better name
{
public void DoWork(BackgroundWorker worker)//TODO give better name
{
for (int i = 0; i < 100; i++)
{
Thread.Sleep(1000);//to mimic real work
worker.ReportProgress(0, i.ToString());
}
}
}
And here's an example of configuring the background worker. Here I use lambdas both because it's convenient to be able to close over variables (i.e. use variables across each of these anonymous methods) but if you wanted to you could refactor each of the event handlers out into methods.
private void button1_Click(object sender, EventArgs e)
{
var bgw = new BackgroundWorker();
MyWorker worker = new MyWorker();
bgw.WorkerReportsProgress = true;
bgw.DoWork += (s, args) => { worker.DoWork(bgw); };
bgw.ProgressChanged += (s, data) =>
{
label1.Text = data.UserState.ToString();
};
bgw.RunWorkerCompleted += (s, args) =>
{
label1.Text = "All Done!";
};
bgw.RunWorkerAsync();//actually start the worker
}
Note here that none of the controls in the form are public, none of them are static, and I'm not passing any references to my form outside of the class. It's considered best form each Form to be responsible for updating it's own Controls. You shouldn't be allowing anyone else to directly access them. Rather than allowing some other worker class to directly access the label or modify it's text, what's happening is that the worker is simply telling the form, "Hey, I've got some data, you can go update yourself accordingly based on these values." It is then the form that is responsible for updating itself. events are what you use to allow these workers, or other types of child elements (such as other forms you create, for example) to inform the "parent" form that it needs to update itself.
To write to any windows control, you must be on the UI thread. If you have a serial listener running on a different thread, then you need to switch threads before changing the windows control. The BeginInvoke can be handy, http://msdn.microsoft.com/en-us/library/system.windows.forms.control.begininvoke.aspx.
What I would do, is add a Action to the serial listener that is called whenever the listener wants to display something. And then this Action would call BeginInvoke.
Something like:
static class SerialListner
{
public Action<string> SomethingToDisplay;
void GotSomethingToDisplay(string s)
{
SomethingToDisplay(s);
}
And then somewhere in your windows form
SerialListern.SomethingToDisplay = (s) =>
label.BeginInvoke((Action) () => label.Text = s);
I think you can use a background worker, and they are really easy to use.
In order to use a BackgroundWorker, you'll have to implement at least two events:
backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
there you read your input. It's triggered calling backgroundWorker1.RunWorkerAsync(...)
backgroundWorker1_ProgressChanged(....)
there you update your label. Maybe you'll have to create a delegate to update it.
you can also implement:
backgroundWorker1_RunWorkerCompleted(....)
to let you know when it stop...
Going on what you said about a static listener method and that it used to be a console application, I think a relatively minor modification might be the following:
class Program
{
static void Main(string[] args)
{
// Create a main window GUI
Form1 form1 = new Form1();
// Create a thread to listen concurrently to the GUI thread
Thread listenerThread = new Thread(new ParameterizedThreadStart(Listener));
listenerThread.IsBackground = true;
listenerThread.Start(form1);
// Run the form
System.Windows.Forms.Application.Run(form1);
}
static void Listener(object formObject)
{
Form1 form = (Form1)formObject;
// Do whatever we need to do
while (true)
{
Thread.Sleep(1000);
form.AddLineToTextBox("Hello");
}
}
}
In this case, Form1 is obviously the form class, and Listener is the listening method. The key here is that I'm passing the form object as an argument to the Listen method (via Thread.Start), so that the listener can access the non-static members of the GUI. Note that I've defined Form1.AddLineToTextBox as:
public void AddLineToTextBox(string line)
{
if (textBox1.InvokeRequired)
textBox1.Invoke(new Action(() => { textBox1.Text += line + Environment.NewLine; }));
else
textBox1.Text += line + Environment.NewLine;
}
Note especially that since now the Listener method is running in a separate thread, you need to use the Invoke method on the GUI control to make a change. I've used a lambda expression here, but if you're targeting an earlier version of .net you could use a full method just as easily. Note that my textBox1 is a TextBox with Multiline set to true and ReadOnly set to false (to be similar to a label).
An alternative architecture which may require more work but would probably be more elegant would be to do the opposite dependence relationship: you create the form with a reference to a Listener object. The listener will then raise events which the GUI would be subscribed to in order to update its display.

Invoking with textbox c#

Part of my program uses an event handler for the receive data of my serial port. The idea is when data is received that the text received is then added to the textbox (rx). I did not used to have this problem but something has changed and I can't figure out what. So now I am re-examining the way this is handled.
During the form load of my winform the last thing I do is
if (!serialPort1.IsOpen)
{
serialPort1.Open();
serialPort1.DataReceived += new SerialDataReceivedEventHandler(DataReceivedHandler);
}
Then I have the event handler
private void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e)
{
string indata1 = serialPort1.ReadExisting();
// rx.Text = " "; accidentally posted this. it was from trial and error.
rx.AppendText(Environment.NewLine + indata1);
}
When I run the program it stops at the rx.AppendText(Environment.NewLine + indata1); and gives the error
invalidoperationexception was unhandled: Control "accessed from a
thread other than the thread it was created on.
From what I have been able to read suggests that I need to use invoke or BeginInvoke.
I have never had problems appending the text before so now I can't understand why it's a problem. Also from what I have been reading on invoking i just don't understand it.
Can someone help me understand how to use the invoke instance for my situation? or perhaps show me another way of appending the text box?
Usually the exception you're seeing occurs when you run in debug mode, and if you run your application in release mode, you're unlikely to see the exception.
However, it is best to use invoke, as you have read. Something like this:
private delegate void RefreshTextBox();
private void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e) {
//this event is raised in an event separate from UI thread,
//so InvokeRequired must be checked and Invoke called to update UI controls.
if (this.InvokeRequired) {
RefreshTextBox d = new RefreshTextBox(RefreshTextBoxResults);
Invoke(d);
} else {
RefreshTextBoxResults();
}
}
private void RefreshTextBoxResults() {
string indata1 = serialPort1.ReadExisting();
rx.Text = " ";
rx.AppendText(Environment.NewLine + indata1);
}
The first time you see this invoke stuff, it's nearly impossible to follow, but take a close look and give it some time and it will make sense. Promise. :)
Updates in GUI applications should only be done on the GUI thread. Another thread attempting to update GUI components directly will result in either the error you described or in seemingly random behavior.
The role of Invoke & friends is to enable a secondary thread to safely forward GUI updates to the GUI thread, which will then process them from a queue.
In your case (assuming WinForms here):
rx.BeginInvoke(
(Action)(() =>
{
rx.AppendText(Environment.NewLine + indata1);
}));
BeginInvoke is asynchronous, so the thread calling it will not wait for the actual updates to be processed before moving on, while Invoke is synchronous.

Ticker generated forms not displaying correctly

Hopefully this isn't too difficult to follow.
I'm currently working on a small timelogging application that runs quietly in the background. Every time the ticker runs down, the application prompts the user to say what he/she was doing since the last prompt. I'll eventually have the application write the data into a spreadsheet.
One of the options I have so far enables the user to choose whether or not he/she would like to use the default prompting setting (every time a prompt is missed, it stays visible until the next one is created, meaning if the user leaves his/her computer for a while there may be a fair few prompts sitting on the screen waiting to be filled in) or would like to combine all the prompts (every time a prompt is missed and a new one pops up, the old one is closed and the new one covers the time of the old prompt and the new prompt).
The user can also select a tickbox to turn prompts off. When he/she turns prompts back on again, a prompt pops up asking the user to fill in what he/she was doing while prompts were turned off (useful when the user is running fullscreen applications, etc).
My problem is, when I try to generate the prompts, they don't display correctly. I can't manipulate them at all and none of the controls display. They basically look like empty forms.
Here's my code for generating prompts using the ticker:
public void ticker(object source, System.Timers.ElapsedEventArgs e)
{
if (groupMissed)
{
incrementsMissed += 1;
if (incrementsMissed > 1)
{
IncrementForm form = (IncrementForm)Application.OpenForms["IncrementForm"];
if (form.InvokeRequired)
{
form.Invoke(new MethodInvoker(delegate { form.Close(); }));
}
}
}
else
{
incrementsMissed = 1;
}
IncrementForm theIncrementForm = new IncrementForm(this, e.SignalTime);
theIncrementForm.Show();
latestIncrement = e.SignalTime;
}
And here's my code for generating prompts using the "turn prompts off" checkbox:
private void chkbxAlerts_Click(object sender, EventArgs e)
{
if (!chkbxAlerts.Checked)
{
// Ensures that the time missed is covered and restarts the timer
DateTime now;
now = DateTime.Now;
if ((now - latestIncrement).TotalMinutes >= 1) // Only records time if it is equal to or greater than one minute
{
// TO-DO: FIX
if (groupMissed)
{
incrementsMissed += 1;
if (incrementsMissed > 1)
{
IncrementForm form = (IncrementForm)Application.OpenForms["IncrementForm"];
if (form.InvokeRequired)
{
form.Invoke(new MethodInvoker(delegate { form.Close(); }));
}
}
}
else
{
incrementsMissed = 1;
}
IncrementForm theIncrementForm = new IncrementForm(this, now, latestIncrement);
theIncrementForm.Show();
latestIncrement = now;
}
timer.Enabled = true;
}
else
{
// Stops the timer
timer.Enabled = false;
}
}
If you need any further clarification, please let me know. Thanks so much in advance for any help, this has been bugging me.
System.Timers.Timer has a SynchronizingObject property. If you set that to the main form (or the form that contains the timer), then the timer tick event will be raised on the GUI thread.
Do note that System.Timers.Timer has the nasty habit of swallowing exceptions that occur in the Elapsed event. If your tick handler throws an exception, you'll never see it. It's a nasty bug hider. For that reason, I recommend using either System.Windows.Forms.Timer or System.Threading.Timer. If you use the Windows Forms timer, the elapsed event is raised on the GUI thread. If you use System.Threading.Timer, you'll have to use Invoke as NSGaga shows in his answer.
See Swallowing exceptions is hiding bugs for more information about why I discourage the use of System.Timers.Timer.
I think, from what I can see, not 100% but your timer is spawning your windows in a separate thread (being from the timer ticker call).
While theoretically that can work (take a look at this How to open a form in a thread and force it to stay open)
...you may be much better off staying within the main thread.
Try something like this...
yourMainWindow.Invoke(new MethodInvoker(() =>
{
IncrementForm theIncrementForm = new IncrementForm(this, e.SignalTime);
theIncrementForm.Show();
latestIncrement = e.SignalTime;
}));
...that's from your timer - that way (as I can see) you should have it all 'on the main thread' and make things much easier for you.
hope this helps

Animated Gif in form using C#

In my project, whenever a long process in being executed, a small form is displayed with a small animated gif file. I used this.Show() to open the form and this.Close() to close the form.
Following is the code that I use.
public partial class PlzWaitMessage : Form
{
public PlzWaitMessage()
{
InitializeComponent();
}
public void ShowSpalshSceen()
{
this.Show();
Application.DoEvents();
}
public void CloseSpalshScreen()
{
this.Close();
}
}
When the form opens, the image file do not immediately start animating. And when it does animate, the process is usually complete or very near completion which renders the animation useless. Is there a way I can have the gif animate as soon as I load the form?
Why not using threads? It's always good idea to learn something new.
You could simply put your "long process" in background thread, and use events to report to presentation layer, for example:
// in your "long process" class
public event Action<double> ReportCompletition;
// this method will start long process in separate background thread
public void Start()
{
Thread thread = new Thread(this.LongProcess);
thread.IsBackground = true;
thread.Start();
}
private void LongProcess()
{
// do something
// report 10% completition by raising event
this.ReportCompletition(0.1);
// do something more
this.ReportCompletition(0.5);
// ... and so on
}
This way, all you have to do is implement simple method in your Form/UI, which will consume this information.
public partial class MainApplicationWindow : Form
{
private LongProcessClass _longProcess;
public MainApplicationWindow
{
this.InitializeComponent();
this._longProcess = new LongProcessClass();
// bind UI updating method to long process class event
this._longProcess.ReportCompletition += this.DisplayCompletitionInfo;
}
private void DisplayCompletitionInfo(double completition)
{
// check if control you want to display info in needs to be invoked
// - request is coming from different thread
if (control.InvokeRequired)
{
Action<double> updateMethod = this.DisplayCompletitionInfo;
control.Invoke(updateMethod, new object[] { completition });
}
// here you put code to do actual UI updating,
// eg. displaying status message
else
{
int progress = (int) completition * 10;
control.Text = "Please wait. Long process progress: "
+ progress.ToString() + "%";
}
}
Of course, you can report anything you like from within long process. Be it completition rate, ready to display string messages, anything. You can also use events to report that long process has finished, broke, or any long process data you wish.
For more detailed information on this topic you might want to check MSDN tutorials on Threading and Events.
You should do the "long process" in a separate thread. I advice using the BackgroundWorker.
This will make your code more difficult though. One of the main reasons is, that you cannot communicate with the UI from the background thread.
Also note the warning from the linked page:
Caution
When using multithreading of
any sort, you potentially expose
yourself to very serious and complex
bugs. Consult the Managed Threading
Best Practices before implementing any
solution that uses multithreading.
If this is too difficult, you could call Application.DoEvents very frequent from your "long process" code.
Whatever you choose, this will make it possible for the user to interact with your form. For instance closing it. You should be aware of this.
Use the gif in a PictureBox, and have it open using Form pWait = new Form(); pWait.Show();

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