I have an abstract base class which implements IDisposable and the full bool disposed = false, Dispose(), and Dispose(bool) pattern except for the destructor. The base class implements IDisposable since many of its derived classes need to release unmanaged resources. However, I heard that classes with destructors are expensive and thus would make the derived classes that do not have unmanaged resources unnecessarily expensive, had I included the destructor. I'm confused on this matter. Should I or should I not include the destructor and why? Thanks.
You only need to include a destructor/finalizer if you are implementing an entirely new kind of unmanaged resource. So if you're just wrapping or inheriting an existing database connection type, socket type, gdi resource, etc, then you do not need a destructor. The destructor in the original type will take care of finally releasing that resource for you. But if you are implementing something like the ADO.Net provider objects for an entirely new kind of database from scratch, then you would want to implement a destructor for your connection type, so that it can release it's connection when it is finally collected.
Ideally the Dispose pattern relies on the finalizer as well to be complete. The reason is to be sure that the unmanaged resources will be cleaned up. The trick here is that in the Dispose method you also should have the following call: GC.SuppressFinalize(this), which instructs the garbage collector not to treat the instance in a special way, which will keep you from the overhead of finalization. So if the user works with the object correctly disposing it every time (like wrapping in every usage in a using block) then the finalizer won't be called thus not affecting the performance at all.
I heard that classes with destructors are expensive
Classes with finalizers or implementations of IDisposable are not more expensive than those without. However, a class implementing IDisposable is telling the caller that they need to be kept track of and cleaned up when no longer needed. That is additional work for the caller but the cost of not doing so is a resource leak, at least until the class is garbage collected.
In short, if your class does not use any resources that need to be cleaned up, usually in the form of fields that also implement IDisposable, you do not need a finalizer.
The only classes which should override Finalize for the purpose of cleanup are those which either derive directly from Object and expect to clean up their own resources, or things like SafeHandle, whose purpose is to manage resource cleanup. Otherwise, if a derived would have unmanaged resources that need to be cleaned up in Finalize but the base class would not, the proper approach is usually to encapsulate each separate resource in its own finalizable object. Objects which have finalizers should avoid holding strong references to any objects which are not needed for finalization, since all objects to which they hold references, as well as all objects to which any of those object hold references, etc. will be kept alive for an extra garbage-collection generation. If an object George which holds links to many other objects holds a reference to a finalizable object which does not hold a strong back-link, and George is abandoned, the finalizable object will need to be kept around for an extra GC generation but George and the other objects to which it holds direct and indirect references will not. By contrast if George itself implemented Finalize, then it and every object to which it holds a direct or indirect reference would have to be kept around.
Further, finalization can sometimes cause some rare but hard-to-track-down Hindenbugs if the last use of a large finalizable object is actually a use of one of its resources. Code which uses resources that can be cleaned up via Finalize must make sure that the object containing those resources does not become eligible for finalization while those resources are still in use. This is generally done by using GC.KeepAlive(). If a derived class adds a Finalize method that cleans up any resource that existed in the parent class but which the parent class doesn't expect a finalizer to clean up, bugs may occur. Encapsulating the resources in their own class can avoid this problem (it's possible that the parent object might get garbage-collected while the resource is in use, but that won't matter if the encapsulating object is properly designed--the encapsulating object's Finalize method won't run until its methods have finished using the resource).
Related
I am happy using IDisposable and using blocks but often I find myself writing (new Obj()).Foo(); to avoid the extra instantiation code and naming etc. Does this instance hang in memory until the end of the function scope or is it disposed of directly after the enclosing parenthesis is exited...? Is there an alternative I am missing? An equivalent to implementing IDisposable for concrete objects that I want to use once and throw away?
IDisposable is not related whit when the memory allocated for the object is released. In both cases the memory is released when the Garbage Collector decides to release it.
IDisposable is used for objects that need to execute some action in order to release the resources it allocates outside them. For example if the objects open a Database connection, you must release it as soon as you don't need it anymore.
So IDisposable gives you one thing:
A way to release the resources as soon as you want, by calling the Dispose() method or using the using clause
So it's ok to do:
new Obj()).Foo();
And has no sense to make Obj implements IDisposable if it does not uses any resource that must be deallocated.
If an object implements IDisposable, it is imperative that you Dispose() the object in your own code, either explicitly (and within a try/finally construct, too!) or with the using syntax, and do not simply let the reference(s) fall out of scope.
EDIT: I feel like I used an awful lot of words to get around to explaining the most important aspect of all this, which is that the only reason an object should implement IDisposable is if it holds handles to other objects that are unmanaged (the CLR doesn't know about them) or scarce (due to resources/cost/licensing/etc.). So if an object implements IDisposable, you MUST call Dispose() YOURSELF, as soon as possible. The CLR will not do it for you. And if you implement IDisposable on your own classes, you need to be implementing a finalizer on them, too.
Simply letting a reference fall out of scope does not cause the GC to run immediately, and you have no guarantees whatsoever that a GC is going to occur any time soon. You can explicitly trigger a GC with code, but that is typically going to hurt overall performance more than help it.
If there is not much memory pressure, for instance, the CLR may wait a long time before running the GC. There just isn't a pressing need for it to run in a situation where there is light or zero contention for resources. If it ran too often, it would impact the performance of your applications negatively
The GC does not call Dispose(). The GC calls an object's finalizer if it has one. The finalizer is a special method using syntax similar to a C++ destructor, but which really is not a destructor in that sense.
So if an object implements IDisposable, but does not implement a finalizer, the GC will never release that object's resources. The object will cause both memory leaks and unresolvable resource contention.
Nor does calling Dispose() from your own code trigger a GC.
The finalizer is a last-ditch backup mechanism to try to ensure that a class holding scarce or expensive resources does eventually let go of them even if consumers of the class fail to explicitly release those resources.
IDisposable is really just a common convention, implemented with a handy well-known interface contract, to let callers generically request that any class holding scarce resources release those resources immediately.
The standard pattern is that the finalizer calls the Dispose() method (actually, it typically calls Dispose(false) and I'm intentionally ignoring that detail). The Dispose() method will release all the scarce resources, then it can call GC.SuppressFinalize() so that the GC can free the object's memory more quickly when it gets around to running.
The old tried and true "acquire late/release early" semantics apply here.
You should read up on how the GC uses multiple passes or "generations" to clean up objects with finalizers.
The GC can get rid of regular objects (objects where all the resources are managed by the CLR) in one pass. If there are no in-scope references to an object, the GC can basically just delete it.
But if an object has a finalizer (and GC.SuppressFinalize() has not been called), the GC uses at least 2 passes or generations to release the object. In the first generation, it marks the object for finalization. In the second generation (which happens the next time the GC runs), it actually calls the finalizer, and at that point the object is finally eligible to have its memory released.
The scarce/expensive resources we're talking about are typically things like network sockets, file handles, database or other server connections which may be limited or expensive or resource-intensive or all three, etc. This is also true of virtually all "unmanaged" (non .NET CLR) resources, including things like Win32 window handles, file handles, network sockets and so on. Such resources require deterministic cleanup. You need to let go of them as quick as you can, but the CLR is going to take its sweet time getting around to cleaning this stuff up. You have to do it yourself.
But if your class isn't using any of these types of scarce/expensive/"unmanaged" resources, then there is probably no reason to implement IDisposable on it at all.
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Proper use of the IDisposable interface
I have a class that has both managed and unmanaged resources. I am using IDisposable to release un-managed resources. Should I release managed resources in the dispose method? Or I can leave it to GC to release managed resources?
If you have a look at the following documentation you will find the line:
Free any disposable resources a type owns in its Dispose method.
So in your dispose method you should dispose of managed resources that also implement IDisposable. If an object doesn't implement this, you don't have to dispose of it.
I would suggest that classes with finalizers (the C# compiler generates finalizers for any classes with destructors) should avoid holding references to any objects that won't be used in finalization. With relatively few exceptions, classes which hold resources that are encapsulated in objects should avoid holding resources that are not so encapsulated. Instead, those resources should be encapsulated into their own objects, so they can be held along with the other resource-containing objects.
Once that has been taken care of, the proper behavior for any class which owns resources that are encapsulated in other objects is generally to call Dispose on all such resources within its own Dispose method, and not to implement a finalizer (and--for C#--not to have a destructor, which would cause the compiler to generate a finalizer). If the finalizer runs on an object which holds other finalizable objects, each of those objects will usually be in one of three states:
The finalizer on that other object will have already run, in which case it's not necessary to do anything to clean it up.
The finalizer on that other object will be scheduled to run, in which case it's probably not necessary to do anything to clean it up.
Other strong references may exist to that other object, in which case it shouldn't be cleaned up yet.
Only in the second case would there be any reason to think about doing any cleanup on the other object.
Note, btw, that the garbage collector should almost never be relied upon to do anything other than free up memory directly consumed by object instances. Deterministic disposal is almost always much better. The only times one should ever deliberately use the garbage collector to clean up resources is when one is going to be creating relatively-low-cost resources which are known to clean themselves up effectively when garbage-collected, and the instances will be widely-enough shared that finding out when the last one leaves scope would otherwise be impractical. Although there is sometimes good justification for abandoning disposable objects, abandoning disposable objects without justification is always a mistake (if it's appropriate to abandon disposable objects, it's appropriate to justify one's reasons for doing so).
For example:
public class Person
{
public Person()
{
}
~Person()
{
}
}
When should I manually create a destructor?
When have you needed to create a destructor?
UPDATE: This question was the subject of my blog in May of 2015. Thanks for the great question! See the blog for a long list of falsehoods that people commonly believe about finalization.
When should I manually create a destructor?
Almost never.
Typically one only creates a destructor when your class is holding on to some expensive unmanaged resource that must be cleaned up when the object goes away. It is better to use the disposable pattern to ensure that the resource is cleaned up. A destructor is then essentially an assurance that if the consumer of your object forgets to dispose it, the resource still gets cleaned up eventually. (Maybe.)
If you make a destructor be extremely careful and understand how the garbage collector works. Destructors are really weird:
They don't run on your thread; they run on their own thread. Don't cause deadlocks!
An unhandled exception thrown from a destructor is bad news. It's on its own thread; who is going to catch it?
A destructor may be called on an object after the constructor starts but before the constructor finishes. A properly written destructor will not rely on invariants established in the constructor.
A destructor can "resurrect" an object, making a dead object alive again. That's really weird. Don't do it.
A destructor might never run; you can't rely on the object ever being scheduled for finalization. It probably will be, but that's not a guarantee.
Almost nothing that is normally true is true in a destructor. Be really, really careful. Writing a correct destructor is very difficult.
When have you needed to create a destructor?
When testing the part of the compiler that handles destructors. I've never needed to do so in production code. I seldom write objects that manipulate unmanaged resources.
It's called a "finalizer", and you should usually only create one for a class whose state (i.e.: fields) include unmanaged resources (i.e.: pointers to handles retrieved via p/invoke calls). However, in .NET 2.0 and later, there's actually a better way to deal with clean-up of unmanaged resources: SafeHandle. Given this, you should pretty much never need to write a finalizer again.
You don't need one unless your class maintains unmanaged resources like Windows file handles.
It's called a destructor/finalizer, and is usually created when implementing the Disposed pattern.
It's a fallback solution when the user of your class forgets to call Dispose, to make sure that (eventually) your resources gets released, but you do not have any guarantee as to when the destructor is called.
In this Stack Overflow question, the accepted answer correctly shows how to implement the dispose pattern. This is only needed if your class contain any unhandeled resources that the garbage collector does not manage to clean up itself.
A good practice is to not implement a finalizer without also giving the user of the class the possibility to manually Disposing the object to free the resources right away.
I have used a destructor (for debug purposes only) to see if an object was being purged from memory in the scope of a WPF application. I was unsure if garbage collection was truly purging the object from memory, and this was a good way to verify.
When you have unmanaged resources and you need to make sure they will be cleaned up when your object goes away. Good example would be COM objects or File Handlers.
Destructors provide an implicit way of freeing unmanaged resources encapsulated in your class, they get called when the GC gets around to it and they implicitly call the Finalize method of the base class. If you're using a lot of unmanaged resources it is better to provide an explicit way of freeing those resources via the IDisposable interface. See the C# programming guide: http://msdn.microsoft.com/en-us/library/66x5fx1b.aspx
Answer:
When you have to release unmanaged resources, like file handles, database connections, etc.
// Example
public class Person
{
private FileStream _fileStream;
public Person()
{
_fileStream = new FileStream("test.txt", FileMode.Open);
}
~Person()
{
_fileStream.Close();
}
}
Explanation:
The destructor is called when the object is garbage collected. It is not called when the object is destroyed by the programmer. It is called when the object is no longer referenced by any other object. It is called when the object is no longer in scope. It is called when the object is no longer in memory.
Three questions:
What kind of variables should be disposed manually in .NET/Java? I know that SqlConnection should always be either disposed manually or used in a using{} block. Is it right? What are the other kind of variables that should be disposed?
I read somewhere that unmanaged code must be disposed manually. Is that right? What exactly is unmanaged code and how do I know if a variable is managed or unmanaged?
Finally, how do I dispose variables? I know that the Dispose() method does not really dispose a variable. So what does Dispose() do? Should I set them to null()? What is the logic by which the garbage collector works?
This answer deals only with the .NET part of your question
What kind of variables should be disposed manually in .NET/Java? I know
that SqlConnection should always be
either disposed manually or used in a
using{} block. Is it right? What are
the other kind of variables that
should be disposed?
In .NET, all objects that implement IDisposable should be disposed explicitly (or used in a using block).
I read somewhere that unmanaged code must be disposed manually. Is
that right? What exactly is unmanaged
code and how do I know if a variable
is managed or unmanaged?
You probably mean unmanaged resources, as code can't be disposed... All classes that use unmanaged resources (memory allocated not on the managed heap, win32 handles...) should implement IDisposable, and should be disposed explictly, since they are not managed by the garbage collector.
Finally, how do I dispose variables? I know that the Dispose()
method does not really dispose a
variable. So what does Dispose() do?
Should I set them to null()? What is
the logic by which the garbage
collector works?
I'm not sure I understand your question... you don't dispose a variable, it is managed by the garbage collector. All managed memory is automatically released when it's not used anymore (i.e. it is not accessible by code because there are no references left to it). The IDisposable.Dispose method is only intended for resources that are not managed by the GC.
EDIT: as a side note, I would like to add that IDisposable is primarily intended to clean-up unmanaged resources, but is also frequently used to perform other cleanup actions and guarantee state or data integrity. For instance, IDbTransaction implements IDisposable in order to rollback the transaction if an exception occurs before the transaction was committed :
using (var trx = connection.BeginTransaction())
{
// Do some work in the transaction
...
// Commit
trx.Commit();
} // the transaction is implicitly rolled back when Dispose is called
In Java, you "close" rather than "dispose".
JDBC Connections, unless you got them from a pool.
JDBC ResultSets, depending on the JDBC connector.
InputStreams, OutputStreams, Readers and Writers (with the exception of those that are byte array and string backed).
Some third-party Java libraries or frameworks have classes that need to be manually disposed / closed / destroyed.
.NET
All objects that implement the IDisposable interface are asking that their Dispose methods are called when they are no longer required. The using block is just C# sugar for a try-finally block that disposes the IDiposable in the finally block, as long as it is not null. Consequently, disposal occurs even if an exception is thrown in the try block.
Unmanaged Code.
The Dispose method does whatever code the developer who wrote the Dispose method put in it! Typically this involves releasing 'unmanaged' resources, which are not managed by the runtime, such as database connections, window handles and file handles. Note that the GC manages the heap, so setting a reference to null just before the object it references becomes unreachable doesn't help all that much.
This is a good read.
This was mostly covered by Thomas, but to expand on the third point:
Finally, how do I dispose variables? I know that the Dispose()
method does not really dispose a
variable. So what does Dispose() do?
Should I set them to null()? What is
the logic by which the garbage
collector works?
They key is that the Dispose() tells the object to free any unmanaged resources that it currently holds, it does not free the object itself.
The garbage collector knows how to free the object, but for IDisposable objects, only the object itself knows how to dispose of it's private resources, so you have to make sure that Dispose() gets called before the garbage collector frees the object.
For Java:
SWT is a framework where we have to dispose resources (like images), because the framework uses native libs and system handles which have to released. SWT classes are documented and tell, when dispose is required.
Following up on other .NET solutions...
If your object owns unmanaged resources, it's not enough to simply clean them up on Dispose() calls, because you have no guarantee that Dispose will get called. The full solution is:
Add a finalizer for the class.
Add a public bool property called Disposed, which indicates that the object has been disposed.
Add a protected Dispose(bool) method. The public Dispose() method has no parameters.
When Dispose() is called, if the Disposed property is false, it will call Dispose(true), and call GC.SuppressFinalize() to disable the finalizer. Ths is essential to keep .NET's garbage collector happy. Classes with unspressed finalizers go to the end of the line for garbage collector cleanup, so they become almost a memory leak.
The public Dispose() method should then set the Disposed property to true.
The finalizer calls Dispose(false).
The Dispose(bool) will always clean up its own managed resources, but it will clean up unmanaged resources only when called as Dispose(true). Note that all resource cleanup is in the protected Dispose(bool) method, not in the public Dispose() method.
If the class is not sealed, then the protected Dispose(bool) method should be a virtual method. Subclasses that need to do cleanup can override Dispose(bool) and followht e same logic as above. In addition, they should call base.Dispose(bool) with the parameter they were given.
If .net, if you can use an object in a "using" statement, that means the object implements iDisposable and you should when practical call it's disposal method when you're done with it. Note that the disposal method may not always be called "Dispose", but you can always call it by casting the object to iDisposable and then calling Dispose on that.
Note that some types of "iDisposable" objects don't handle any unmanaged resources, but do subscribe to events. If such an object isn't properly disposed, it might not get garbage-collected unless or until all of the objects for which it holds subscribed events are themselves garbage-collected. In some cases, that may never happen until an application exits.
For example, the enumerator returned by an iEnumerable collection might subscribe to that object's "collection changed" event, unsubscribing when its dispose method is called. If the dispose method is never called, the enumerator would remain around as long as the collection did. If the collection itself stayed around a long time and was enumerated frequently, this could create a huge memory leak.
I'm in agreement with the above, I'll just add to the subsequent question about setting a variable to null.
You don't need to do this with variables used in a method (they will fall out of scope so it's only if they have state within them that must be signalled as needing clean-up, through IDisposable.Disopse that you have to worry abou this).
It's rarely useful for instance or static members, as memory isn't as precious a resource as people often think (it is a precious resource, but most attempts to deal with it in a few lines of code is like turning off your taps while you've a burst main.
It is though useful if you have a static or instance member of a class and (A) it is a large object (B) the "owning" object is likely to stay in memory for a long time and (C) you know you won't need that value gain, to set that member to null.
In practice this isn't a very common combination. If in doubt, just leave alone.
Now, do read the other answers here, as what they say about the Dispose() method is much more important.
We know that .NET has 2 super types. The Value-Type and Reference-Type. As I understand it, after I set all the roots of an Ref-Type object to null, the Ref-Type object is logically deleted from the stack, but remains in existence on the manged-heap. If the Ref-Type object uses some native resources, such as an opened-file, do I have to release these resources before or after I setting all the roots to null? And why?
If a reference type has native resources, whether directly or indirectly, it should implement IDisposable. You should call Dispose when you've finished using the object (assuming you "own" the resource), preferably with a using statement:
using (Foo foo = new Foo(...))
{
...
} // Dispose called here
The Dispose method should release all the resources.
If the type has direct references to unmanaged resources - usually via an IntPtr - then it should have a finalizer. However, .NET 2.0 made this a lot simpler with SafeHandle which can be used instead of IntPtr. The advent of SafeHandle basically means that very very few types should have a finalizer these days.
There are a few things that need to be clarified in your assumptions in order to give you an answer.
For most intents and purposes, .NET only has one "super" type, and that is System.Object.
(For the record there are some types in the type system that do not derive from System.Object)
System.ValueType inherits from System.Object.
Once you release all of the references to an object, then the object becomes eligible for garbage collection. It does not get deleted when the last reference is released. At some indeterminate point in the future, the memory that the object was stored in on the managed heap will be reclaimed by a garbage collection.
If the instance does in fact use some sort of native resources, then it should implement the IDisposable interface.
If this interface is implemented on the class your object is an instance of, then you should call the Dispose method, as a "proper" implementation of IDisposable would release any unmanaged resources (such as file handles, as you mention) at the time that Dispose is called.
If the Dispose method is not called on a class instance that implements IDisposable, and it is a "proper" implementation of that interface, then when the object is finalized, the unmanaged resources will be cleaned up.
However, just because a "proper" implementation of IDisposable will guarantee that unmanaged resources will be disposed of at some point in the future, it doesn't mean that one should not call Dispose. The presence of the IDisposable interface indicates that you should call Dispose as-soon-as-possible.
If you allocate native resources yourself (not via other means of the .NET-Framework), you have to release them before you are garbage-collected. This can/should be done by using a "Finalizer", i.e. ~MyClass() which must NOT be confused with a destructor in C++.
Finalizers make GC slow, because they are executed on a separate thread and therefore require two GC cylces to get rid of an object.
Therefore you should also implement IDisposable where you free your native resources and call GC.SuppressFinalize(this).
You should not release the unmanaged resources directly unless you create you own unmanaged resource wrapper. Usually you call Dispose or Close to free the unmanaged resource. This is done to provide some control on how resources are reclaimed. If you use some class that wraps an unmanaged resource and provide some finalizer the Garbage Collector will reclaim the resource when the Finalizer Queue thread is handling the object. See Jeffrey Richter's article for more information
If you have an object that is using native resources, then you must make sure that object implements IDisposable interface. You can then call MyObject.Dispose() and in that Dispose() method, make sure you're cleaning up your native resources.
Simply setting the object to NULL is not enough since the native resource will hang around in memory.