I have the following code :
double a = 8/ 3;
Response.Write(a);
It returns the value 2. Why? I need at least one decimal digit. Something like 2.6, or 2.66. How can I get such results?
Try
double a = 8/3.0d;
or
double a = 8.0d/3;
to get a precise answer.
Since in expression a = 8/3 both the operands are int so the result is int irrespective of the fact that it is being stored in a double. The results are always in the higher data type of operands
EDIT
To answer
8 and 3 are get from variable. Can I do a sort of cast?
In case the values are coming from a variable you can cast one of the operands into double like:
int b = 8;
int c = 3;
double a = ((double) b) /c;
Because the calculation are being done in integer type not double. To make it double use:
double a = 8d/ 3d;
Response.Write(a);
Or
double a = 8.0/ 3.0;
Response.Write(a);
One of your operands should be explicitly marked as double either by using d or specifying a decimal point 0
or if you need you can cast them to double before the calculations. You can cast either one or both operands to double.
double a = ((double) 8)/((double)3)
because 8 and 3 are integer numbers and interpreter rounds it to 2.
You can simply advise to interpreter that you numbers are floating numbers:
double a = (double)8 / 3;
Because its making a rounding towards minus, its the way its implemented in the framework. However if you specify the precision by using the above example:
double a = 8/3.0d;
then rounding is no longer performed.
Or in simple terms you assigned an integer value to a double, thats why the rounding was performed in the first place. It saw an operation with integers.
Coz 8 and 3 both ints. And int's division operator with two ints in it returns int as well. (F12 when the cursor is on slash sign).
Related
Does anyone know why integer division in C# returns an integer and not a float?
What is the idea behind it? (Is it only a legacy of C/C++?)
In C#:
float x = 13 / 4;
//== operator is overridden here to use epsilon compare
if (x == 3.0)
print 'Hello world';
Result of this code would be:
'Hello world'
Strictly speaking, there is no such thing as integer division (division by definition is an operation which produces a rational number, integers are a very small subset of which.)
While it is common for new programmer to make this mistake of performing integer division when they actually meant to use floating point division, in actual practice integer division is a very common operation. If you are assuming that people rarely use it, and that every time you do division you'll always need to remember to cast to floating points, you are mistaken.
First off, integer division is quite a bit faster, so if you only need a whole number result, one would want to use the more efficient algorithm.
Secondly, there are a number of algorithms that use integer division, and if the result of division was always a floating point number you would be forced to round the result every time. One example off of the top of my head is changing the base of a number. Calculating each digit involves the integer division of a number along with the remainder, rather than the floating point division of the number.
Because of these (and other related) reasons, integer division results in an integer. If you want to get the floating point division of two integers you'll just need to remember to cast one to a double/float/decimal.
See C# specification. There are three types of division operators
Integer division
Floating-point division
Decimal division
In your case we have Integer division, with following rules applied:
The division rounds the result towards zero, and the absolute value of
the result is the largest possible integer that is less than the
absolute value of the quotient of the two operands. The result is zero
or positive when the two operands have the same sign and zero or
negative when the two operands have opposite signs.
I think the reason why C# use this type of division for integers (some languages return floating result) is hardware - integers division is faster and simpler.
Each data type is capable of overloading each operator. If both the numerator and the denominator are integers, the integer type will perform the division operation and it will return an integer type. If you want floating point division, you must cast one or more of the number to floating point types before dividing them. For instance:
int x = 13;
int y = 4;
float x = (float)y / (float)z;
or, if you are using literals:
float x = 13f / 4f;
Keep in mind, floating points are not precise. If you care about precision, use something like the decimal type, instead.
Since you don't use any suffix, the literals 13 and 4 are interpreted as integer:
Manual:
If the literal has no suffix, it has the first of these types in which its value can be represented: int, uint, long, ulong.
Thus, since you declare 13 as integer, integer division will be performed:
Manual:
For an operation of the form x / y, binary operator overload resolution is applied to select a specific operator implementation. The operands are converted to the parameter types of the selected operator, and the type of the result is the return type of the operator.
The predefined division operators are listed below. The operators all compute the quotient of x and y.
Integer division:
int operator /(int x, int y);
uint operator /(uint x, uint y);
long operator /(long x, long y);
ulong operator /(ulong x, ulong y);
And so rounding down occurs:
The division rounds the result towards zero, and the absolute value of the result is the largest possible integer that is less than the absolute value of the quotient of the two operands. The result is zero or positive when the two operands have the same sign and zero or negative when the two operands have opposite signs.
If you do the following:
int x = 13f / 4f;
You'll receive a compiler error, since a floating-point division (the / operator of 13f) results in a float, which cannot be cast to int implicitly.
If you want the division to be a floating-point division, you'll have to make the result a float:
float x = 13 / 4;
Notice that you'll still divide integers, which will implicitly be cast to float: the result will be 3.0. To explicitly declare the operands as float, using the f suffix (13f, 4f).
Might be useful:
double a = 5.0/2.0;
Console.WriteLine (a); // 2.5
double b = 5/2;
Console.WriteLine (b); // 2
int c = 5/2;
Console.WriteLine (c); // 2
double d = 5f/2f;
Console.WriteLine (d); // 2.5
It's just a basic operation.
Remember when you learned to divide. In the beginning we solved 9/6 = 1 with remainder 3.
9 / 6 == 1 //true
9 % 6 == 3 // true
The /-operator in combination with the %-operator are used to retrieve those values.
The result will always be of type that has the greater range of the numerator and the denominator. The exceptions are byte and short, which produce int (Int32).
var a = (byte)5 / (byte)2; // 2 (Int32)
var b = (short)5 / (byte)2; // 2 (Int32)
var c = 5 / 2; // 2 (Int32)
var d = 5 / 2U; // 2 (UInt32)
var e = 5L / 2U; // 2 (Int64)
var f = 5L / 2UL; // 2 (UInt64)
var g = 5F / 2UL; // 2.5 (Single/float)
var h = 5F / 2D; // 2.5 (Double)
var i = 5.0 / 2F; // 2.5 (Double)
var j = 5M / 2; // 2.5 (Decimal)
var k = 5M / 2F; // Not allowed
There is no implicit conversion between floating-point types and the decimal type, so division between them is not allowed. You have to explicitly cast and decide which one you want (Decimal has more precision and a smaller range compared to floating-point types).
As a little trick to know what you are obtaining you can use var, so the compiler will tell you the type to expect:
int a = 1;
int b = 2;
var result = a/b;
your compiler will tell you that result would be of type int here.
I have a function in which I need to pass a double. To call that function, I am using the following code:-
static int Main()
{
double d = 1/7 ;
Console.WriteLine("The value of d is {0}", d) ;
calc(d) ;
return 0 ;
}
The output of the following program is
The value of d is 0
Why is this so, why is C# truncating the part ahead of decimal, despite storing 1/7 in a double?
An int divided by an int uses integer truncation.
Use:
static int Main()
{
double d = 1.0 / 7 ;
//^^ or d = 1.0 / 7.0
Console.WriteLine("The value of d is {0}", d) ;
calc(d) ;
return 0 ;
}
Promoting either numerator or denominator (or both) to a floating point type promotes the result of the division to a floating point type.
Refs:
Division operator
/ Operator
Because what you doing is here called integer division. It always discards the fractional part. That's why 1 / 7 always give you 0 as a result regardless which type you assign it.
.NET has 3 type of division. From 7.7.2 Division operator
Integer division
Floating-point division
Decimal division
Also from / Operator (C# Reference)
When you divide two integers, the result is always an integer. For
example, the result of 7 / 3 is 2. To obtain a quotient as a rational
number or fraction, give the dividend or divisor type float or type
double.
So, as a result, you can use one of these if you want fractional part;
double d = 1.0 / 7 ;
double d = 1 / 7.0 ;
double d = 1.0 / 7.0 ;
According to C# reference
For an operation of the form x / y, binary operator overload
resolution (Section 7.2.4) is applied to select a specific operator
implementation. The operands are converted to the parameter types of
the selected operator, and the type of the result is the return type
of the operator.
This means that the operator / selects the correct overloads looking at its parameters. In your case your parameters are integer so, the operator selects the integer division that returns an integer (truncating the remainder)
To avoid this and select the floating point division you should give an hint forcing one of your constants to be a double/float
double d = 1.0 / 7 ;
Because the first parameter in 1/7 is an integer, so c# does a integer-division.
You'll get the correct result if you type:
double d = (double)1/7;
What you have here is operation precedence.
In effect you have written
int temp = 1 / 7;
double d = temp;
Which actually gets compiled to
int temp = 0;
double d = temp;
or
double d = 0;
The reason being is that you are using the int divide operator
static operator int / (int, int)
when you meant to use the
static operator double /(double, double)
You can force that by writing
double d = 1.0 / 7;
OR
double d = 1d / 7d;
etc etc
C# is statically-typed at compile time. Your code (double d = 1/7;) is run in the following manner in the run time.
var temp = 1/7;
double d = temp;
Here, 1 and 7 are integers. So, the division operation returns only integer and stored it in the temporary location. After that, the variable d is created and the temporary value is stored in that variable. So, here the implicit type conversion will not work.
So, you have to done the explicit type conversion at the time of division. 1.0/7 or 1/7.0 or (double)1/7 or 1/(double)7 will return the double value. So, the integer to double implicit cast will not apply here and you will get your desired result.
If you specify your number as 1 without decimal point, an int type is assumed. Replace the line
double d = 1/7 ;
with
double d = 1.0/7 ;
Alternatively you can specify the type as double using suffix:
double d = 1d/7 ;
In C# and Java (and most programming languages) the type of the result is the type of the of the numerator and denominator. You have to cast the integers that make up the numerator and denominator into doubles if you want the result to be a double.
Try double d = 1d/7d or double d = (double)(1/7)
Does anyone know why integer division in C# returns an integer and not a float?
What is the idea behind it? (Is it only a legacy of C/C++?)
In C#:
float x = 13 / 4;
//== operator is overridden here to use epsilon compare
if (x == 3.0)
print 'Hello world';
Result of this code would be:
'Hello world'
Strictly speaking, there is no such thing as integer division (division by definition is an operation which produces a rational number, integers are a very small subset of which.)
While it is common for new programmer to make this mistake of performing integer division when they actually meant to use floating point division, in actual practice integer division is a very common operation. If you are assuming that people rarely use it, and that every time you do division you'll always need to remember to cast to floating points, you are mistaken.
First off, integer division is quite a bit faster, so if you only need a whole number result, one would want to use the more efficient algorithm.
Secondly, there are a number of algorithms that use integer division, and if the result of division was always a floating point number you would be forced to round the result every time. One example off of the top of my head is changing the base of a number. Calculating each digit involves the integer division of a number along with the remainder, rather than the floating point division of the number.
Because of these (and other related) reasons, integer division results in an integer. If you want to get the floating point division of two integers you'll just need to remember to cast one to a double/float/decimal.
See C# specification. There are three types of division operators
Integer division
Floating-point division
Decimal division
In your case we have Integer division, with following rules applied:
The division rounds the result towards zero, and the absolute value of
the result is the largest possible integer that is less than the
absolute value of the quotient of the two operands. The result is zero
or positive when the two operands have the same sign and zero or
negative when the two operands have opposite signs.
I think the reason why C# use this type of division for integers (some languages return floating result) is hardware - integers division is faster and simpler.
Each data type is capable of overloading each operator. If both the numerator and the denominator are integers, the integer type will perform the division operation and it will return an integer type. If you want floating point division, you must cast one or more of the number to floating point types before dividing them. For instance:
int x = 13;
int y = 4;
float x = (float)y / (float)z;
or, if you are using literals:
float x = 13f / 4f;
Keep in mind, floating points are not precise. If you care about precision, use something like the decimal type, instead.
Since you don't use any suffix, the literals 13 and 4 are interpreted as integer:
Manual:
If the literal has no suffix, it has the first of these types in which its value can be represented: int, uint, long, ulong.
Thus, since you declare 13 as integer, integer division will be performed:
Manual:
For an operation of the form x / y, binary operator overload resolution is applied to select a specific operator implementation. The operands are converted to the parameter types of the selected operator, and the type of the result is the return type of the operator.
The predefined division operators are listed below. The operators all compute the quotient of x and y.
Integer division:
int operator /(int x, int y);
uint operator /(uint x, uint y);
long operator /(long x, long y);
ulong operator /(ulong x, ulong y);
And so rounding down occurs:
The division rounds the result towards zero, and the absolute value of the result is the largest possible integer that is less than the absolute value of the quotient of the two operands. The result is zero or positive when the two operands have the same sign and zero or negative when the two operands have opposite signs.
If you do the following:
int x = 13f / 4f;
You'll receive a compiler error, since a floating-point division (the / operator of 13f) results in a float, which cannot be cast to int implicitly.
If you want the division to be a floating-point division, you'll have to make the result a float:
float x = 13 / 4;
Notice that you'll still divide integers, which will implicitly be cast to float: the result will be 3.0. To explicitly declare the operands as float, using the f suffix (13f, 4f).
Might be useful:
double a = 5.0/2.0;
Console.WriteLine (a); // 2.5
double b = 5/2;
Console.WriteLine (b); // 2
int c = 5/2;
Console.WriteLine (c); // 2
double d = 5f/2f;
Console.WriteLine (d); // 2.5
It's just a basic operation.
Remember when you learned to divide. In the beginning we solved 9/6 = 1 with remainder 3.
9 / 6 == 1 //true
9 % 6 == 3 // true
The /-operator in combination with the %-operator are used to retrieve those values.
The result will always be of type that has the greater range of the numerator and the denominator. The exceptions are byte and short, which produce int (Int32).
var a = (byte)5 / (byte)2; // 2 (Int32)
var b = (short)5 / (byte)2; // 2 (Int32)
var c = 5 / 2; // 2 (Int32)
var d = 5 / 2U; // 2 (UInt32)
var e = 5L / 2U; // 2 (Int64)
var f = 5L / 2UL; // 2 (UInt64)
var g = 5F / 2UL; // 2.5 (Single/float)
var h = 5F / 2D; // 2.5 (Double)
var i = 5.0 / 2F; // 2.5 (Double)
var j = 5M / 2; // 2.5 (Decimal)
var k = 5M / 2F; // Not allowed
There is no implicit conversion between floating-point types and the decimal type, so division between them is not allowed. You have to explicitly cast and decide which one you want (Decimal has more precision and a smaller range compared to floating-point types).
As a little trick to know what you are obtaining you can use var, so the compiler will tell you the type to expect:
int a = 1;
int b = 2;
var result = a/b;
your compiler will tell you that result would be of type int here.
Im trying to write something to get my images to show correctly.
I have 2 numbers "breedtePlaatje" and "hoogtePlaatje". When i load those 2 vars with the values i get back "800" and "500" i expect "verH" to be (500 / 800) = 0,625. Tho the value of verH = 0..
This is the code:
int breedtePlaatje = Convert.ToInt32(imagefield.Width);
int hoogtePlaatje = Convert.ToInt32(imagefield.Height);
//Uitgaan van breedte plaatje
if (breedtePlaatje > hoogtePlaatje)
{
double verH = (hoogtePlaatje/breedtePlaatje);
int vHeight = Convert.ToInt32(verH * 239);
mOptsMedium.Height = vHeight;
mOptsMedium.Width = 239;
//Hij wordt te klein en je krijgt randen te zien, dus plaatje zelf instellen
if (hoogtePlaatje < 179)
{
mOptsMedium.Height = 179;
mOptsMedium.Width = 239;
}
}
Any tips regarding my approach would be lovely aswell.
Dividing int by int gives an int.
double verH = (hoogtePlaatje/breedtePlaatje);
The right hand side of the assignment is an integer value.
Change breedtePlaatje and/or hoogtePlaatje to double and you will get the answer you expect.
Integer division will result in an Integer being returned as the division result.
You need one of the parameters of the division to be a float in order for the result to be a float. You can do this by casting one of them to a float.
double verH = (double)hoogtePlaatje/breedtePlaatje;
Or
double verH = hoogtePlaatje/(double)breedtePlaatje;
See the C# spec regarding division.
When you divide two integers, C# uses integer division, where the fractional part is discarded. In your case you're getting:
500 / 800 = 0 + 5/8
Which, discarding the fractional part, gives:
500 / 800 = 0
To get floating point division, cast one of the arguments to either double, float or decimal depending on the level of precision you need, which will cause the other argument to be implicitly converted to the same type and the division carried out using floating point rules instead of integer rules, e.g.
double result = (double)breedtePlaatje / hoogtePlaatje ;
I have never used C#, but probably you will need to cast one of the variables to double, like this:
double verH = (double)hoogtePlaatje/breedtePlaatje;
Try this:
double verH = double (hoogtePlaatje) / breedtePlaateje;
If you divide an int by an int, you will get a truncated answer. Cast one of them up to a double, and the entire division will be done as double.
To return a double, do I have to cast to double even if types are double?
e.g.
double a = 32.34;
double b = 234.24;
double result = a - b + 1/12 + 3/12;
Do I have to cast (double) ?
No, you don't. However, your expression almost certainly doesn't do what you want it to.
The expressions 1/12 and 3/12 will be performed using integer arithmetic.
You probably want:
double result = a - b + 1/12d + 3/12d;
or
double result = a - b + 1/(double) 12 + 3/(double) 12;
Both of these will force the division to be performed using floating point arithmetic.
The problem here is that if both operands of an arithmetic operator are integers, then the operation is performed using integer arithmetic, even if it's part of a bigger expression which is of type double. Here, your expression is effectively:
double result = a - b + (1 / 12) + (3 / 12);
The addition and subtraction is okay, because the types of a and b force them to be performed using floating point arithmetic - but because division "binds more tightly" than addition and subtraction (i.e. it's like using the brackets above) only the immediate operands are considered.
Does that make sense?
EDIT: As it's so popular, it makes sense to include devinb's comment here too:
double result = a - b + 1.0/12.0 + 3.0/12.0;
It's all the same thing as far as the compiler is concerned - you just need to decide which is clearer for you:
(double) 1
1.0
1d
Nope, no casting is needed.
Of course, there's a clean way to do this without casting:
double result = a - b + 1.0/12 + 3.0/12;
That really depends on what you're asking about casting. Here are two different cases:
double a = 32.34;
double b = 234.24;
double result1 = a - b + 1/12 + 3/12;
double result2 = a - b + (double)1/12 + (double)3/12;
Console.WriteLine(result1); // Result: -201.9
Console.WriteLine(result2); // Result: -201.566666666667
Either way you're not going to get any complaints about assigning the value to result, but in the first case the division at the end is done using integers which resolve to 0.
Hmm - The way that I've done this for the integer division issue is to do something like:
double result = a - b + 1/12.0 + 3/12.0
Aside from those though, no casting would be needed.
You should not need to, although it's hard to tell from your question where the cast would be.
When doing math, C# will return the result as the type of whichever argument has the larger type.
As I recall, the order goes something like this (from largest to smallest):
decimal
double
float
long / int64
int / int32
short / int16
byte
Of course, this is skipping the unsigned versions of each of these.
In general no casting is needed, but in your example, the 1/12 and 3/12 are integer division, resulting in 0 for each expression. You would need to cast one of the numerator or denominator to double.
Casting is used to indicate whenever you want to change one datatype to another type. This is because changing the type usually involves a possible loss of data.
e.g.
double a = 8.49374;
//casting is needed because the datatypes are different.
// a_int will end up with the value is 8, because the precision is lost.
int a_int = (int) a;
double b = (double) a_int;
In that example 'b' will end up with the value of "8.00000..." this is because a_int does not contain ANY decimal information, and so b only has the integer related information at its disposal.