DeviceIoControl can't eject a non-empty CDROM drive? - c#

I tried using DeviceIoControl function (Win32 API function) to eject my CDROM drive, it works perfectly when my CDROM drive has no disk, but after inserting a disk in it, the Marshal.GetLastWin32Error() returned 32 (ERROR_SHARING_VIOLATION: The process cannot access the file because it is being used by another process), the driveHandle passed in the DeviceIoControl is created by CreateFile() function.
Could you please help me out? I like this way of manipulating the CD ROM related stuff, I can use winmm.dll to eject my CDROM but I think this way is worth to try.
OK, here is the code:
using System;
using System.ComponentModel;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Runtime.InteropServices;
namespace DVD_ejector
{
public partial class Form1 : Form
{
const int OPENEXISTING = 3;
const int IOCTL_STORAGE_EJECT_MEDIA = 2967560;
const uint GENERICREAD = 0x80000000;
const int INVALID_HANDLE = -1;
public Form1()
{
InitializeComponent();
DriveInfo[] drs = DriveInfo.GetDrives();
List<DriveInfo> cdRoms = new List<DriveInfo>();
foreach (DriveInfo dInfo in drs)
{
if (dInfo.DriveType == DriveType.CDRom)
{
cdRoms.Add(dInfo);
}
}
comboBox1.DataSource = cdRoms;
comboBox1.DisplayMember = "Name";
if (comboBox1.Items.Count > 0) comboBox1.SelectedIndex = 0;
button1.Click += (sender, e) =>
{
Eject(#"\\.\" + ((DriveInfo)comboBox1.SelectedItem).Name[0]+":");
};
}
[DllImport("kernel32", SetLastError=true)]
static extern IntPtr CreateFile(string fileName, uint desiredAccess, uint shareMode, IntPtr attributes,uint creationDisposition, uint flagsAndAttribute, IntPtr fileTemplate);
[DllImport("kernel32")]
static extern int CloseHandle(IntPtr fileHandle);
[DllImport("kernel32")]
static extern bool DeviceIoControl(IntPtr driveHandle, int ctrlCode, IntPtr inBuffer, int inBufferSize, IntPtr outBuffer, int outBufferSize, ref int bytesReturned, IntPtr overlapped);
int bytesReturned;
private void Eject(string cdDrive)
{
IntPtr driveHandle = CreateFile(cdDrive, GENERICREAD, 0, IntPtr.Zero, OPENEXISTING, 0, IntPtr.Zero);
try
{
if((int)driveHandle != INVALID_HANDLE)
DeviceIoControl(driveHandle, IOCTL_STORAGE_EJECT_MEDIA, IntPtr.Zero, 0, IntPtr.Zero, 0, ref bytesReturned, IntPtr.Zero);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
finally
{
CloseHandle(driveHandle);
}
}
}
}

As the error states, the device is being used by something else, but it's failing on the CreateFile call instead of the DeviceIoControl, and your code is not correctly checking for the failure.
The reason you're getting a sharing violation is because you're trying to open the device exclusively which will fail if ANYTHING has tried to open it or a file on it, including anti virus, Explorer, Search indexer, etc.
This updated Eject function fixes the share mode and the error handling and now reports the errors in the correct places.
private void Eject(string cdDrive) {
IntPtr driveHandle = new IntPtr(INVALID_HANDLE);
try {
// Open the device
driveHandle = CreateFile(cdDrive, GENERICREAD, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, IntPtr.Zero, OPENEXISTING, 0, IntPtr.Zero);
if ((int)driveHandle == INVALID_HANDLE) { throw new Win32Exception(); }
// Try and eject
bool ejected = DeviceIoControl(driveHandle, IOCTL_STORAGE_EJECT_MEDIA, IntPtr.Zero, 0, IntPtr.Zero, 0, ref bytesReturned, IntPtr.Zero);
if (!ejected) { throw new Win32Exception(); }
} catch (Exception ex) {
MessageBox.Show(ex.Message);
} finally {
if ((int)driveHandle != INVALID_HANDLE) { CloseHandle(driveHandle); }
}
}

Related

How to send message from C# to C++ (MESSAGE ONLY WINDOW) using SendMessage (WM_COPYDATA)?

EDIT: I GOT IT FIXED HERE'S MY WORKING FULL CODES TO SET EXAMPLE TO NEW FRIENDS and my original question is below too.
before the codes let me introduce you to some docs (in order):
https://learn.microsoft.com/en-us/windows/win32/winmsg/about-messages-and-message-queues#message-routing
https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-sendmessage
https://learn.microsoft.com/en-us/windows/win32/winmsg/window-features#message-only-windows
https://learn.microsoft.com/en-us/windows/win32/dataxchg/using-data-copy
http://pinvoke.net/default.aspx/Structures/COPYDATASTRUCT.html
C# program
using System;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Program
{
public partial class Form1 : Form
{
[DllImport("user32.dll")]
static extern long SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr FindWindow(string classname, string windowname);
[StructLayout(LayoutKind.Sequential)]
struct COPYDATASTRUCT
{
public uint dwData;
public int cbData;
public IntPtr lpData;
}
public static IntPtr IntPtrAlloc<T>(T param)
{
IntPtr retval = Marshal.AllocHGlobal(Marshal.SizeOf(param));
Marshal.StructureToPtr(param, retval, false);
return (retval);
}
public static void IntPtrFree(IntPtr preAllocated)
{
if (IntPtr.Zero == preAllocated) throw (new Exception("Go Home"));
Marshal.FreeHGlobal(preAllocated); preAllocated = IntPtr.Zero;
}
const int WM_COPYDATA = 0x004A;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
Thread.Sleep(3000);
string message = "This is a test";
IntPtr hWnd = FindWindow("MyClass", "MyTitle");
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("couldn't find the window");
}
else
{
COPYDATASTRUCT cds;
cds.dwData = 1;
cds.cbData = message.Length + 1;
cds.lpData = Marshal.StringToHGlobalAnsi(message);
IntPtr cdsBuffer = IntPtrAlloc(cds);
SendMessage(hWnd, WM_COPYDATA, IntPtr.Zero, cdsBuffer);
IntPtrFree(cds.lpData);
IntPtrFree(cdsBuffer);
}
}
}
}
C++ program
#include <iostream>
#include <Windows.h>
using namespace std;
LRESULT CALLBACK WindProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
if (Msg == WM_COPYDATA)
{
PCOPYDATASTRUCT data = (PCOPYDATASTRUCT)lParam;
MessageBoxA(hWnd, (LPSTR)data->lpData, "info", 0); // The character set depends on the characters you send
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int main(){
WNDCLASSEX wcx = { 0 };
wcx.cbSize = sizeof(WNDCLASSEX);
wcx.lpfnWndProc = WindProc;
wcx.hInstance = GetModuleHandle(NULL);
wcx.lpszClassName = TEXT("MyClass");
RegisterClassEx(&wcx);
HWND hWnd = CreateWindowEx(0, TEXT("MyClass"), TEXT("MyTitle"), 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
MSG message;
for(int i = 0; i < 1000; i++)
{
std::cout << "working" << std::endl;
Sleep(2 * 1000);
if(PeekMessage(&message, NULL, 0, 0, PM_NOREMOVE))
{
break;
}
}
int x;
cout<<"got it!";
cin>>x;
return 0;
}
ORGINIAL QUESTION:
I have a C# application that i want to communicate with a c++ process that i create within my C# app.
I have a code in my hand that is supposed to work i suppose but it doesn't. The message simply is not gotten by c++ app.
my C# program:
namespace ScannerGUI
{
public partial class Form1 : Form
{
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll")]
static extern bool PostMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential)]
struct COPYDATASTRUCT
{
public uint dwData;
public int cbData;
public IntPtr lpData;
}
public static IntPtr IntPtrAlloc<T>(T param)
{
IntPtr retval = Marshal.AllocHGlobal(Marshal.SizeOf(param));
Marshal.StructureToPtr(param, retval, false);
return (retval);
}
public static void IntPtrFree(IntPtr preAllocated)
{
if (IntPtr.Zero == preAllocated) throw (new Exception("Go Home"));
Marshal.FreeHGlobal(preAllocated); preAllocated = IntPtr.Zero;
}
const int WM_COPYDATA = 0x004A;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
//creating child process
var prcsInfo = new ProcessStartInfo
{
UseShellExecute=true,
CreateNoWindow = false,
FileName = "main.exe",
};
Process myProcess = Process.Start(prcsInfo);
ChildProcessTracker.AddProcess(myProcess);
Thread.Sleep(3000);
string message = "This is a test";
IntPtr hWnd = myProcess.Handle;
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("couldn't find the process");
}
else
{
COPYDATASTRUCT cds;
cds.dwData = 1;
cds.cbData = message.Length + 1;
cds.lpData = Marshal.StringToHGlobalAnsi(message);
IntPtr cdsBuffer = IntPtrAlloc(cds);
PostMessage(hWnd, WM_COPYDATA, IntPtr.Zero, cdsBuffer);
IntPtrFree(cds.lpData);
IntPtrFree(cdsBuffer);
}
}
}
}
my c++ app (main.exe):
int main(){
MSG message;
for(int i = 0; i < 1000; i++)
{
std::cout << "working" << std::endl;
Sleep(2 * 1000);
if(PeekMessage(&message, NULL, 0, 0, PM_NOREMOVE))
{
break;
}
}
int x;
cout<<"got it!";
cin>>x;
return 0;
}
when i start the c# program. no errors, no nothing.
same with c++, no errors, no nothing but never break the for loop :(
thanks for everyone for their time.
First of all, Process.Handle is the handle of the process instead of the window.
Secondly, since your main.exe is a console application and it only has a console window, you can only get the handle of the console window by using MainWindowHandle. However, the console does not belong to the main.exe, So you cannot use PeekMessage to handle the message sent to the console window. Console windows are owned by the console subsystem, csrss.exe(see https://stackoverflow.com/a/28248281/10611792). You should create your own window for your C++ app, or create a Message-Only window. Then, you can use FindWindow to get the window handle in C#:
public partial class Form1 : Form
{
[DllImport("user32.dll")]
static extern long SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll",CharSet = CharSet.Unicode)]
static extern IntPtr FindWindow(string classname, string windowname);
...
private void Form1_Load(object sender, EventArgs e)
{
...
Thread.Sleep(3000);
string message = "This is a test";
IntPtr hWnd = FindWindow("MyClass", "MyTitle");
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("couldn't find the process");
}
else
{
COPYDATASTRUCT cds;
cds.dwData = 1;
cds.cbData = message.Length + 1;
cds.lpData = Marshal.StringToHGlobalAnsi(message);
IntPtr cdsBuffer = IntPtrAlloc(cds);
SendMessage(hWnd, WM_COPYDATA, IntPtr.Zero, cdsBuffer);
IntPtrFree(cds.lpData);
IntPtrFree(cdsBuffer);
}
}
}
C++:
LRESULT CALLBACK WindProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
if (Msg == WM_COPYDATA)
{
PCOPYDATASTRUCT data = (PCOPYDATASTRUCT)lParam;
MessageBoxA(hWnd, (LPSTR)data->lpData, "info", 0); // The character set depends on the characters you send
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int main() {
WNDCLASSEX wcx = { 0 };
wcx.cbSize = sizeof(WNDCLASSEX);
wcx.lpfnWndProc = WindProc;
wcx.hInstance = GetModuleHandle(NULL);
wcx.lpszClassName = TEXT("MyClass");
RegisterClassEx(&wcx);
HWND hWnd = CreateWindowEx(0, TEXT("MyClass"), TEXT("MyTitle"), 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
MSG msg;
for (int i = 0; i < 1000; i++)
{
std::cout << "working" << std::endl;
Sleep(2 * 1000);
if (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
break;
}
}
int x;
cout << "got it!";
cin >> x;
return 0;
}
Also Note that use SendMessage instead of PostMessage.
In addition, you can also choose other IPC methods.

Calculate memory address c#

How do I find the new memory address in C# using my static address and offset.
base: 0x1023469C
offset: 1E8
I tried just adding the offset to the base inside of the readprocessmemory function but that didn't work at all :(
I am trying to read memory from this address as I am programming a little tool which will play a sound if my health in justcause 2 gets to low.
thanks for your help in advance :D
This is what I got so far:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace WindowsFormsApplication4
{
public partial class Form1 : Form
{
//variabeln JC2
//Pointer
const int Offset = 0x1E8; // offset
const int Base = 0x1023469C; // base
const string Game = "The Game you don't know"; //Name
//permission to read process memory
const int PROCESS_WM_READ = 0x0010; //needed for reading memory
[DllImport("kernel32.dll")]
public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool ReadProcessMemory(
IntPtr hProcess,
IntPtr lpBaseAddress,
[Out] byte[] lpBuffer,
int dwSize,
out int lpNumberOfBytesRead);
public Form1()
{
InitializeComponent();
}
private void BTcheck_Click(object sender, EventArgs e)
{
if (Process.GetProcessesByName(Game).Length > 0)
{
Process process = Process.GetProcessesByName(Game)[0];
IntPtr procHandle = OpenProcess(PROCESS_WM_READ, false, process.Id);
IntPtr baseAddress = new IntPtr(Base); //whatever address you wish
int offset = Offset; //whatever offset you wish
baseAddress += offset;
byte[] buffer = new byte[sizeof(int)]; //select a proper buffer size
int read = -1;
ReadProcessMemory(procHandle, baseAddress, buffer, buffer.Length, out read);
if (read == buffer.Length)
{
int value = BitConverter.ToInt32(buffer, 0);
//do something with it
LBcurrent.Text = Convert.ToString(value); //display the value
}
}
else
{ LBcurrent.Text = "Error!"; }
}
}
}
Here's how you do it (tested):
For the function import:
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool ReadProcessMemory(
IntPtr hProcess,
IntPtr lpBaseAddress,
[Out] byte[] lpBuffer,
int dwSize,
out int lpNumberOfBytesRead);
For using it:
IntPtr procHandle = Process.GetCurrentProcess().Handle;
IntPtr baseAddress = new IntPtr(0x027EF131); //whatever address you wish
int offset = 0x100; //whatever offset you wish
baseAddress += offset;
byte[] buffer = new byte[sizeof(int)];
int read = -1;
ReadProcessMemory(procHandle, baseAddress, buffer, buffer.Length, out read);
if (read == buffer.Length)
{
int value = BitConverter.ToInt32(buffer, 0);
//do something with it
}
EDIT:
I've assumed you were trying to read from the current process memory, hence the procHandle = Process.GetCurrentProcess().Handle; part. Feel free to change that handle to whatever process handle you require and have permissions to.
EDIT:
I've edited the answer for reading 32-bit integet values. For 64 bit, use sizeof(long) for the buffer size and BitConverter.ToInt64.

SetKeyboardState not working in Windows 8

I'm trying to use a combination of attaching thread input to another thread and setting key states to send a shift+a combination (A) to Notepad. The problem is, the code below prints a instead of A.
I have tried debugging the code and holding down the shift while stepping through breakpoints and it works great when holding down shift. So I know that the thread attachment is working.
So it seems like the SetKeyboardState(...) command isn't working, though. What am I doing wrong?
Here is the code:
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool GetKeyboardState(byte[] lpKeyState);
[DllImport("user32.dll")]
static extern bool SetKeyboardState(byte[] lpKeyState);
public static void simKeyPressWithModifier(IntPtr winHandle)
{
uint threadId = User32.GetWindowThreadProcessId(winHandle, IntPtr.Zero);
byte[] keys = new byte[256];
if (!GetKeyboardState(keys))
{
int err = Marshal.GetLastWin32Error();
throw new Win32Exception(err);
}
User32.AttachThreadInput((uint)AppDomain.GetCurrentThreadId(), threadId, true);
int sKey = (int)VK.VK_LSHIFT;
keys[sKey] = 0xFF;
if (!SetKeyboardState(keys))
{
int err = Marshal.GetLastWin32Error();
throw new Win32Exception(err);
}
User32.PostMessage(winHandle, WM.WM_KEYDOWN, (IntPtr)Keys.A, IntPtr.Zero);
keys[sKey] = 0;
if (!SetKeyboardState(keys))
{
int err = Marshal.GetLastWin32Error();
throw new Win32Exception(err);
}
User32.AttachThreadInput((uint)AppDomain.GetCurrentThreadId(), threadId, false);
}
Update
Posting as four commands:
public static void simKeyPressWithModifier(IntPtr winHandle)
{
User32.PostMessage(winHandle, WM.WM_KEYDOWN, (IntPtr)VK.VK_LSHIFT, IntPtr.Zero);
User32.PostMessage(winHandle, WM.WM_KEYDOWN, (IntPtr)Keys.A, IntPtr.Zero);
User32.PostMessage(winHandle, WM.WM_KEYUP, (IntPtr)Keys.A, IntPtr.Zero);
User32.PostMessage(winHandle, WM.WM_KEYUP, (IntPtr)VK.VK_LSHIFT, IntPtr.Zero);
}
Results in two lowercase as.
If I do SendMessage instead of PostMessage, nothing appears at all:
public static void simKeyPressWithModifier(IntPtr winHandle)
{
User32.SendMessage(winHandle, WM.WM_KEYDOWN, (IntPtr)VK.VK_LSHIFT, IntPtr.Zero);
User32.SendMessage(winHandle, WM.WM_KEYDOWN, (IntPtr)Keys.A, IntPtr.Zero);
User32.SendMessage(winHandle, WM.WM_KEYUP, (IntPtr)Keys.A, IntPtr.Zero);
User32.SendMessage(winHandle, WM.WM_KEYUP, (IntPtr)VK.VK_LSHIFT, IntPtr.Zero);
}
Using .NET Framework 4 on Windows 8.1 in C#.
How I'm getting the context handle:
Process p = Process.Start("notepad");
IntPtr windowHandle = p.MainWindowHandle;
RECT bounds = new RECT();
User32.GetWindowRect(windowHandle, out bounds);
POINT currentContextLocation = new POINT();
currentContextLocation.x = bounds.left + 100;
currentContextLocation.y = bounds.top + 100;
IntPtr contextHandle = User32.WindowFromPoint(currentContextLocation);
simKeyPressWithModifier(contextHandle);

Using User32.dll SendMessage to send string to another Windows Forms application

I have a strange problem.
I am using SendMessage to send a string to all running instances of the same Windows Forms application.
I can successfully send the string representation of the numeric value of an IntPtr pointer, like so:
unsafe private void SendString(IntPtr handle, IntPtr myHandle)
{
string s = handle.ToString(); // This will work and the value will be received.
// Try with "123553" which wont work.
// How can that be?
IntPtr lpData = Marshal.StringToHGlobalUni(s);
COPYDATASTRUCT data = new COPYDATASTRUCT();
data.dwData = 0;
data.cbData = s.Length * 2;
data.lpData = lpData;
IntPtr lpStruct = Marshal.AllocHGlobal(
Marshal.SizeOf(data));
Marshal.StructureToPtr(data, lpStruct, false);
int hTarget;
var succes = Int32.TryParse(s, out hTarget);
if (succes)
SendMessage(hTarget, WM_COPYDATA, handle, lpStruct);
}
The receiving application(s) correctly outputs a value like '123553'.
However, if I manually assign a value to s nothing is received:
string s = "123553";
Does anyone have an idea why calling ToString on an IntPtr and hardcoding the value doesn't produce the same behavior?
The code for running the application yourself is here:
public const int WM_COPYDATA = 0x004a;
[StructLayout(LayoutKind.Sequential)]
public struct COPYDATASTRUCT
{
[MarshalAs(UnmanagedType.I4)]
public int dwData;
[MarshalAs(UnmanagedType.I4)]
public int cbData;
[MarshalAs(UnmanagedType.SysInt)]
public IntPtr lpData;
}
[DllImport("User32.dll")]
private static extern bool SendMessage(int hWnd,
int wMsg, IntPtr wParam, IntPtr lParam);
public Form1()
{
InitializeComponent();
}
unsafe protected override void WndProc(ref Message message)
{
if (message.Msg == WM_COPYDATA)
{
COPYDATASTRUCT data = (COPYDATASTRUCT)
message.GetLParam(typeof(COPYDATASTRUCT));
string str = new string((char*)(data.lpData),
0, data.cbData / 2);
Debug.WriteLine(str);
}
base.WndProc(ref message);
}
unsafe private void SendString(IntPtr handle, IntPtr myHandle)
{
string s = handle.ToString();
IntPtr lpData = Marshal.StringToHGlobalUni(s);
COPYDATASTRUCT data = new COPYDATASTRUCT();
data.dwData = 0;
data.cbData = s.Length * 2;
data.lpData = lpData;
IntPtr lpStruct = Marshal.AllocHGlobal(
Marshal.SizeOf(data));
Marshal.StructureToPtr(data, lpStruct, false);
int hTarget;
var succes = Int32.TryParse(s, out hTarget);
if (succes)
SendMessage(hTarget, WM_COPYDATA, handle, lpStruct);
}
private void button1_Click(object sender, EventArgs e)
{
Process currentProcess = Process.GetCurrentProcess();
var handles = (from process in Process.GetProcesses()
where
process.Id != currentProcess.Id &&
process.ProcessName.Equals(
currentProcess.ProcessName,
StringComparison.Ordinal)
select process.MainWindowHandle).ToList<IntPtr>();
foreach (var handle in handles)
{
SendString(handle, this.Handle);
Debug.WriteLine(string.Format("Sending handle {0} from handle {1}", handle, this.Handle));
}
}
Sources:
Detecting if another instance of the application is already running
Using WM_COPYDATA for interprocess communication (VFP9)

How to read another windows from a different program

I tried it with findwindow and process but it didn't work, how can I find a specific button ?
For example I have the button class AfxWnd90u and the instance 21. I want to check if this button is visible. I tried it with this code, but I couldn't find the button. I think I made a mistake with the instance.
Between I didn't use findwindow here because I experimented a little bit.
//////IMPORTANT/////////////
System.Diagnostics.Process[] move = System.Diagnostics.Process.GetProcessesByName("PartyGaming");
ArrayList save = new ArrayList();
RECT rct = new RECT();
listBox1.Items.Add(move.Length);
List<System.Diagnostics.Process> process = new List<System.Diagnostics.Process>();
// use only the process with the button AfxWnd90u21
for (int i = 0; i < move.Length;++i )
{
IntPtr hCheck = FindWindowEx(move[i].MainWindowHandle, IntPtr.Zero, "AfxWnd90u21", null);
//if button is visible
if (hCheck != IntPtr.Zero)
process.Add(move[i]);
//////IMPORTANT/////////////
}
I believe a combination of FindWindow and SendMessage Windows API functions will give you want you want. The tricky part will be discovering the window class names, but something like WinSpy++ could help you there.
Here's a sample of how to use the API. Open Notepad.exe a few times, type in some text and then run this sample.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
List<WinText> windows = new List<WinText>();
//find the "first" window
IntPtr hWnd = FindWindow("notepad", null);
while (hWnd != IntPtr.Zero)
{
//find the control window that has the text
IntPtr hEdit = FindWindowEx(hWnd, IntPtr.Zero, "edit", null);
//initialize the buffer. using a StringBuilder here
System.Text.StringBuilder sb = new System.Text.StringBuilder(255); // or length from call with GETTEXTLENGTH
//get the text from the child control
int RetVal = SendMessage(hEdit, WM_GETTEXT, sb.Capacity, sb);
windows.Add(new WinText() { hWnd = hWnd, Text = sb.ToString() });
//find the next window
hWnd = FindWindowEx(IntPtr.Zero, hWnd, "notepad", null);
}
//do something clever
windows.OrderBy(x => x.Text).ToList().ForEach(y => Console.Write("{0} = {1}\n", y.hWnd, y.Text));
Console.Write("\n\nFound {0} window(s).", windows.Count);
Console.ReadKey();
}
private struct WinText
{
public IntPtr hWnd;
public string Text;
}
const int WM_GETTEXT = 0x0D;
const int WM_GETTEXTLENGTH = 0x0E;
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
public static extern int SendMessage(IntPtr hWnd, int msg, int Param, System.Text.StringBuilder text);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);
}
}
Autoit provides a great way to interact with Windows.
Install the nuget package called AutoItX.Dotnet
using AutoIt;
class Program
{
static void Main(string[] args)
{
var buttonVisible = AutoItX.ControlCommand("Untitled - Notepad", "", "[CLASSNN:Edit1]", "IsVisible", "");
//in your case it would be:
//var buttonVisible = AutoItX.ControlCommand("Put the application title here", "", "[CLASSNN:AfxWnd90u21]", "IsVisible", "");
if (buttonVisible == "1")
{
Console.WriteLine("Visible");
} else
{
Console.WriteLine("Not visible");
}
}
}

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