I would like to know how it is possible to replicate the text box used in windows 7, that is when you press a symbol it adds the numbers on the upper part of the text box. I tried adding a label in the text box but it still did not replicate the same effect. Can anyone please give me a hint to what I can try to achieve the same result.
Thanks
Use two textboxes and apply events to mathematical operator buttons. (and a graphic underneath if you feel fancy)
I don't think there is a control that can be just 'added', you could alternatively create your own, using a User Control template.
Related
I made a virtual keyboard in C# Visual Studio, but I have problems when I try to change the dimensions.
This is the virtual keyboard:
and this is when I try to change the dimensions:
I lose the buttons. I found a tutorial where he uses a rectangle.
In this photo is the "main" function, and after I called this function for every button from list (I make a list with all the buttons), I lose all the buttons. Only shift/caps remain because they are special characters.
Your best bet is to anchor the buttons and enable auto size then set the AutoSize mode to grow and shrink.
If all else fails, writing a function to change the font of each button to change down in size according to the size of the form is your only option.
What the problem most likely is is that the font sizes for the individual keys is too big and when you re-scale the keyboard the font doesn't change to compensate for the scaling down in buttons.
(EDIT)
Also, next time you make a post on these forums try to keep up with the formatting and try to use more accurate descriptions of the problem as well as the properties of the buttons because all of my possible solutions are just going off a whim based on prior experience. Thanks
(EDIT EDIT)
Ok I just saw the resizeControl method, I didnt see that before, however, my previous edit still applies. Properties for the buttons would be much appreciated to help answer your question. Also, try to edit the image to instead of being an image, just use the markup language like so:
//Like this
To make it easier for us to use and help debug, if you need to know how, just add 4 spaces before your code. Again, thanks
I need the property called SelectionColor in the TextBox class, for a simple Syntax Highlighter - I can't use directly a RichTextBox - it causes too many problems, that's why I try to do this.
Is there any way to make that property available for a TextBox?
If it isn't possible, I'd try to write my own, but I need an idea on how to do it, basically how it works - is it based on drawing strings over the original text?
Thanks in advance.
Basically, using a TextBox for anything but plain text is a bad idea. First of all, you will eventually get a new feature to implement which is not present in TextBox and you will have to handle it manually. After some time you will implement a custom RichTextBox or something similar.
Second, it is relatively hard to even solve the problem you mentioned. Technically, you can override painting function (which you have to do if you want new functionality for TextBox). You can then let TextBox paint itself and paint the colored text above the image. But don't do it. You will get two (maybe more) problems:
Flicker of image. Once the original textbox has drawn itself, the image can be shown on screen (if you don't use double buffering).
Text alignment. It is hard to place colored text exactly above black text, plus you can run into problems with text rendering: you will need to clear area you're drawing in.
I am using Windows Forms Application in C#
I have a label having Date as Text 16-12-2010
Now I want to display different Tooltip when mouse is over Date/Month/Year
e.g. When Cursor on Date : Then Today's Date
as Tooltip
UPDATED:
One Source of Example is When we vote
to Close any Question in
StackOverflow.com
Use multiple labels - one for each part.
Otherwise you're going to need to know which characters in the Label the mouse is over - different Font's render differently. That's a can-o-worms if ever there was one.
You can beak the label in 3 labels and set the tool tips as you like.
How can I make an item inside a ToolBar fill all the remaining available space? Or, how to right-align some items, since that would give me the same effect in my case.
Note that solutions which involve nesting another container (like a Grid) inside the ToolBar don't work since that disables the special behaviour ToolBar gives to it's items (like no normal borders and look, simple outline border on hover, not receiving focus after click, etc.).
Additionally, anyone knows how to get rid of the little button that would show additional icons that overflowed from the toolbar if I had any?
I ended up using this solution:
http://karlshifflett.wordpress.com/2008/01/23/wpf-sample-series-stretch-toolbar-width-of-window/
It's not ideal, but it works. I still don't know how to get rid of the dropdown on the end though.
You can remove the button at the end by re-templating the toolbar. You can likely solve your other query this way too.
I wrote up a soluton for creating a "space filling" label that dynamically sizes to allow to you "right-align" items in a toolbar. Check it out: WPF Toolbar Items HorizontalAligment="Right"
This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Watermarked Textbox for Compact Framework
Using Visual Studio 2008 SP1, the latest Compact framework and Windows Mobile 5.
I need to use DrawString to put a string over a TextBox. But as soon as I draw the string the TextBox Control just over writes it. (I Know because I drew slightly off the edge of the control and my text is half visible (where is is off the control) and half gone (where it is on the control.)
Is there anyway I can get the TextBox to not refresh so I can keep my text there?
NOTE: I have looked into subclassing TextBox and just having it paint my text. However, Paint events for the TextBox class are not catchable in the CompactFramework. If you know a way to be able to paint on the TextBox without the Paint events then I would love to subclass the TextBox class.
--End of Question--
Just in case you are wondering why I need to do this, here is what I am working on: I need to have a text box where a numeric value must be entered twice. I need some sort of clear clue that they have to enter the number again. I would like to have a slightly grayed out text appear over the text box telling the user to re-enter.
I have tried using a label, a hyperlink label and another text box, but they obscure the text below (which has a default value that has to be partially visible).
If anyone knows a different way cue for re-entry that would be great too!
Vacano
You can solve this problem in a different fashion. It sounds like you want to silhouette their previous input so they must type it again.
I don't know what strides the CF has made recently but if there is a RichTextBox then this method will work. If not you would have to write your own implementation starting with a base control.
Set the text of the RichTextBox to the silhouette value but make the text color gray for all the characters.
Capture the keypress events and as they press the correct key, change the text color for that character pressed from gray to black and discard that key press, and discard all other key presses.
This solution won't work if you want to allow them to go off the reservation, such as freeform text. Instead of discarding what they typed if they mistype or enter a different character you would not discard the keypress, but blank out the current and remaining gray characters thus allowing them to type with no silhouette.
As I answered in the closed dupe of this:
Where are you doing the DrawText? On the TextBox parent? If so, then that would be expected behavior. Why not create a custom TextBox control that paints (by overriding OnPaint) the value the first time, maybe in something like a light grey, then the second time paints it again in Black?