'Throwing warnings' from my code - c#

I am writing a tool that processes some files. This tool will have a command-line interface but can also be used as a class library from third-party code. To deal with an error, I just throw an exception. Third-party code can handle the exception, and the command-line interface might just print it and abort. However, apart from fatal errors, it is also possible that a situation arises that is not fatal and the process can continue, for which I would like to 'throw a warning' and continue.
How do I deal with warnings, in such way that both third-party code and the command-line interface can do something with it?

I would suggest you not to throw an exception, they should be avoided if possible (they are resources costly). Instead you can create an event and raise it. Third party code and command-line interface will just need to sign to this event.

You throw an exception for this as well (assuming the error condition is indeed exceptional - that is expected to be rare).
Exceptions are not always lethal - you need to throw a specific type of exception that the third party code and command line code can catch and act on.
One rule of exception handling is to handle exceptions you know how to handle - if you have a specific exception type for the error and you document it, client code should know how to deal with it (or not).
If what you are trying to do is provide information to using code - warnings that are handled within your library already but that the users may want to know - you can output traces using the tracing subsystem. All users will need to do is configure a listener and will be able to get the information during runtime.

Related

Exception control when release an application?

Possibly an obvious question to some but couldn't find a duplicate.
I'm packaging the final version of a Windows Forms solution I've been working on and am getting it ready for online distribution. What are the best practices when doing so? We've already had some trouble with packaging the installation file and have run into hurdles to test the program on different PCs, both 32 and 64-bit included.
More specifically, should "throw;" commands be commented out or left in the final release? Would this expose any of the inner workings of the solution itself?
Released application should not crash when exception occurs. You will want to inform the user, something went wrong and log your exception, but you do not want to crash! Informing user should be done in a friendly manner and not just by putting exception.ToString() into the message box.
It is a good practice to add Application.ThreadException or AppDomain.CurrentDomain.UnhandledException handlers to handle all exceptions in your Application. How exactly to do that, is answered in the following thread: Catch Application Exceptions in a Windows Forms Application
However, make sure that your application survives in a usable state, i.e. handle exceptions in a proper way for your application.
I usually add a preprocessor directive for handling exceptions on the application level, since I want them to trow while debugging. For example:
#if !DEBUG
Application.ThreadException += new ThreadExceptionEventHandler(MyHandler);
#endif
It should also be mentioned, that if you have code pieces where you anticipate that Exception might occur, such as network communication error, you should handle those pieces explicitly. What I am saying is, we should not completely forget about exception handling, just because we configured an unhandled exception handler on the application level.
Keep all of your exception handling intact.
Add an event to the starting form in the application, attaching to the Application.UnhandledException event. This will fire if an exception propogates up the stack.
This is the point to inform the user that the application has crashed. Log the error here and then abort gracefully.
Your point about revealing internals, thats up to you to decide. You can obfuscate the source code if you wish, but if you are releasing in Release build mode, and you are not providing the .PDB, then this is the first step.
Ultimately, the DLL / EXE can be decompiled anyway, so its up to you. Debug mode will reveal a lot more than Release mode, but not much more.
Ideally, you should be catching anything that's thrown higher with throw;. Carefully check your code and try to ensure that thrown exceptions are dealt with appropriately. Unhandled exceptions are logged - you can see this information in the Windows Event Viewer. Depending on what details you put in them, unhandled exceptions could give clues as to the inner workings of your application. However, I would suggest that unhandled exceptions are a poor source of information, and that anyone who wanted to know how your application worked could simply disassemble it, unless you've obfuscated it.
Some exceptions cannot be caught by surrounding code with try/catch blocks, so your application should also implement an unhandled exception handler. This gives you the opportunity to show the user an error message and do something with the exception - log it, send it to support, discard it, etc.

How to know if some method can throw an exception

I'm new in a developement for Windows 8 and C#, but I have certain experience with Java Programming.
So, when I try to make some Json parser (for example) in java, I can't do it without use a try - catch block, and this way I can handle the exception, but when I try to do the same in c# (Windows 8) and I don't use the try - catch block it works too, like this:
if (json != null)
{
JObject jObject = JObject.Parse(json);
JArray jArrayUsers = (JArray)jObject["users"];
foreach (JObject obj in jArrayUsers)
{
ListViewMainViewModel user = new ListViewMainViewModel(
(String)obj["email"],
(String)obj["token"],
(String)obj["institution"],
(String)obj["uuidInstitution"]);
usersList.Add(user);
}
return usersList;
}
}
As I know the right way is to catch JsonReaderException, but Visual Studio never warned me on that. I would like to know if there's a easy way to know if some method throw an exception, like is on java using eclipse (it's mandatory implement try-catch block or code wont compile)
You will have to consult the documentation for that. C# lacks a throws keyword.
The term for what you are looking for is checked exceptions, and more info can be found in the C# FAQ.
In C# you are responsible for handling exceptions - which IMHO is the better way of going about it than the Java implementation. In effect, an exception should be, well exceptional, that is: It isn't something you should just always expect to happen.
Consider this weirding (yet, common) anti-pattern:
try {
} catch (Exception ex) { /* Handler goes here */ }
What exactly does that mean? Are you really going to handle every single exception that passes through here? Even stuff like OutOfMemoryExceptions? That's nuts. The only thing this sort of pattern will lead to is suppressing legitimate exceptions that really ought to bring down the application - this is fairly similar to the Java approach.
Think of an Exception as being a flag to the programmer that says 'hey, the environment just entered an impossible state'. For example, if I try to divide by zero and the system throws a DivideByZeroException, then rightly the system should alert you to this, because this is a failure - one the system can't just 'figure it's way out of' - and if you simply suppress the issue, how is that really helping? In the end this is counter-productive, in that all you're doing is masking over what is really an impossible application state. If you do this a lot in your application, then it eventually just devolves into a sludge of toxic wrong-ness. Yuck!
Exceptions also take up a lot of screen real estate. Sometimes I wish they would make the try/catch/finally blocks a little more streamlined, but then I remember that doing so would encourage people to use them more, so I repent of that position pretty quick.
Exceptions are useful programmer-to-programmer notifications saying that something you're doing doesn't make sense. Obviously we should never pass raw exceptions to the user because they won't know what to do with them. At the same time, you don't want to try to handle every single exception on the face of the earth, because 'handling' in this sense typically transforms into 'suppression', which is way worse than just letting the application fail (gracefully).
C#, as has been mentioned, does not have checked exceptions, and thank goodness.
The idea of checked exceptions sounds great on its face, but talk to anyone who is forced to use them by language or runtime, and they'll say there are three big problems with checked exceptions:
They impose their will upon the consuming coder. Checked exceptions, by their definition, are expected to be handled before they are thrown out of the runtime. The runtime is in effect telling the coder "you should know what to do when I throw this, so do so". First off, think about it; you are told to expect something that happens in exceptional cases by its very definition. Second, you're expected to somehow handle it. Well, that's all well and good when you actually have the ability to address the problem the exception indicates. Unfortunately, we don't always have that ability, nor do we always want to do everything we should. If I'm writing a simple form applet that performs a data transformation, and I just want my application to die a fiery death if there's any problem, I can't just not catch anything; I have to go up all possible call stacks of every method that could throw something and add what it could throw to the throws clause (or be extremely lazy and put a "throws Exception" clause on every method of my codebase). Similarly, if my app is constructed such that I can't throw out a particular exception, perhaps because I'm implementing an interface beyond my control that doesn't specify it as a potential throwable, then my only options are to swallow it entirely and return a possibly invalid result to my callers, or to wrap the exception in an unchecked throwable type like a RuntimeException and throw it out that way (ignoring the entire checked exception mechanism, which is not recommended of course).
They violate SOLID, especially the Open-Closed Principle. Make a change that adds a checked exception to your code, and if you can't handle said exception, all usages of your method must either handle it or mark themselves as throwing the exception. Usages which rethrow must be handled by their own callers or they have to be marked as throwing the same exception. By making a change as surgical as calling an alternate method in a particular line of code, you now have to trace up all possible call stacks and make other changes to code that was working just fine, just to tell them your code could conceivably throw an exception.
They create leaky abstractions by definition. A caller consuming a method with a "throws" clause must, in effect, know these implementation details about its dependency. It must then, if it is unwilling or unable to handle these errors, inform its own consumers about these errors. The problem is compounded when the method is part of an interface implementation; in order for the object to throw it, the interface must specify it as a throwable, even if not all of the implementations throw that exception.
Java mitigates this by having a multilevel hierarchy of Exception classes; all I/O-related exceptions are (supposed to be) IOExceptions, for instance, and an interface with methods that have IO-related purposes can specify that an IOException can be thrown, relieving it of the responsibility to specify each specific child IOException. This causes almost as many problems as it solves, however; there are dozens of IOExceptions, which can have very different causes and resolutions. So, you must interrogate each IOException that you catch at runtime to obtain its true type (and you get little or no help identifying the specific ones that could be thrown) in order to determine whether it's something you can handle automatically, and how.
EDIT: One more big problem:
They assume try-catch is the only way to handle a possible exception situation. Let's say you're in C# in an alternate universe where C# has Java-style checked exceptions. You want your method to open and read a file given a filename passed into it by the caller. Like a good little coder, you first validate that the file exists in a guard clause, using File.Exists (which will never throw an exception; in order to return true, the path must be valid, the file specified at the path must exist, and the executing user account must have at least read access to the folder and file). If File.Exists returns false, your method simply returns no data, and your callers know what to do (say this method opens a file containing optional config data, and if it doesn't exist, is blank or is corrupted, your program generates and uses a default configuration).
If the file exists, you then call File.Open. Well, File.Open can throw nine different types of exceptions. But none of them are likely to occur, because you already verified using File.Exists that the file can be opened read-only by the user running the program. The checked exception mechanism, however, wouldn't care; the method you're using specifies it can throw these exceptions, and therefore you must either handle them or specify that your own method can throw them, even though you may take every precaution to prevent it. The go-to answer would be to swallow them and return null (or to forget the guard clause and just catch and handle File.Open's exceptions), but that's the pattern you were trying to avoid with the guard clause in the first place.
None of this even considers the potential for evil. A developer might, for instance, catch and encapsulate an unchecked exception as a checked one (for instance, catching a NullPointerException and throwing an IOException), and now you have to catch (or specify that your method throws) an exception that isn't even a good representation of what's wrong.
As far as what to use instead in C#, the best practice is to use XML documentation comments to inform the immediate caller using your method that an exception could potentially be thrown from it. XML-doc is the .NET equivalent to JavaDoc comments, and is used in much the same way, but the syntax is different (three forward slashes followed by the comments surrounded with a system of XML tags). The tag for an exception is easy enough to specify. To efficiently document your codebase, I recommend GhostDoc. It will only generate exception comments for exceptions explicitly thrown from inside the method being documented, however, and you'll have to fill in some blanks.
I'm not a java developer, but from the answers here it seems as though the Java implementation is a burden to clients of those methods. However, C# missed an opportunity (Java-like or otherwise) to communicate to the caller the type of exceptional outcomes that could happen, as authored by the developer of the method, allowing me the caller to handle it appropriately.
Since this construct isn't built into the language, I would suggest to library developers that you adopt a wrapper class and use it as the return type for any methods that could go awry. Using said class as the return type in lieu of exceptions, clients can reason about what to expect when calling the method, as it is clearly defined in the method signature. Also, using the wrapper would allow a method to tell a client why something went awry in a way does not break the flow like exceptions do.
More on this subject here: http://enterprisecraftsmanship.com/2015/03/20/functional-c-handling-failures-input-errors/

How should I deal with errors in my C++ based dll?

I have created a C++ DLL and I am using it in a C# application. How should I report errors?
Use exceptions and throw my errors, or print them on std::cout or std::cerr, or something else? If I issue an exception inside my DLL, will my C# application be able to catch it? What is the best course of action on this regard?
Here's an example output from C# using PInvoke to call a method which throws std::exception.
ex = System.Runtime.InteropServices.SEHException (0x80004005):
External component has thrown an exception.
at ConsoleTester.Program.throw_exception()
at ConsoleTester.Program.Main(String[] args) in ConsoleTester.cs:line 18
Note: In this case throw_exception() is the exposed native method and it called a sub-method, but you can't see that part of the stack trace. All you get for deepest stack frame is the native boundary.
So, it isn't perfect, but it does work. Returning error codes is probably the most standard way to handle this, but if you're the only consumer of the library it probably won't make much difference.
Note: stdin/stdout is generally the worst way to handle errors. The exception being that it's not so bad to write a custom error handling object or set of routines that everything in the application can access when something goes wrong. (The output from such an interface might sometimes be stdin/stdout or a file or whatever is useful as configured) think log4j or log4net here...
Generally, logging is only part of error handling. You've still got to signal other parts of your application to respond to adverse conditions and (hopefully) recover from them. Here, only error codes or exceptions really work well (and exceptions are to be minimized from main program flow anyways).
Don't print errors on stdout or stderr! You need to return errors programatically so the C# application has a chance to handle them. What if the host application is a GUI app?
Throwing exceptions from a C++ DLL is fraught with peril. Even if your application was C++, it would have to be compiled with the exact same compiler as the DLL, like #ebyrob said. Calling from C#, I'm not sure.
Best course of action is returning error codes.
It really depends on how strong the error is. Most libraries that I've seen will return a success or failure result value from their function calls that you can check for manually in your code when you use it. They usually provide another method that just retrieves the error message in case you want to see it.
Save throw exceptions for the really big stuff that you can't continue without, this will force people using your library to fix those errors (or at the very least, see that there is a big problem).
I would not recommend printing anything in the console window, it is a very slow operation and having it in there forces anyone using your library to have that overhead with little option for optimization. If they want to print the error messages, they can just retrieve the error data from your library and print them out themselves.

What's the best way to handle the exceptions and how to deal with them in asp.net

First, I'm already familiar with the simple exception handling syntax but I'm asking about the best place, the best time and the best way to deal with them.
I'm building an N-Layered application. so I think the DAL will sometime generate some errors to handle .. and I just learned about the SqlException class, what's the deal with that class ? I once saw a code that handles the SqlException then it handles Exception!
After knowing the practice and where I'm going to handle them, I'm planning to create a method to connect to the database and log the errors in a database so I could fix it but still I don't know what information should I collect to allow me identify the whole situation!
I thought exceptions handling was not a big deal. but every now and then I read some strange advices -that I never understood- on the questions comments but no one could answer me since it was some very old questions!
"Don't just explicitly catch
exceptions"
"the code that is used by
higher-layers in your application must
always only throw exceptions and never
worry about how to deal with them."
EDIT
What about Page_Error event and Application_Error .. I saw that they are a good practice for handling errors
Exception handling is a big deal, and it's not simple to design a good strategy for that.
First of all, some general rules:
Exceptions occur when the running code is completely unable to go ahead, so maybe it tried to handle some internal exceptions but ultimately failed. Think about TCP connection: if a damaged packet arrives, it's an exception, but TCP protocol can handle it. If too many are damaged, an I/O or socket exception is thrown
Exceptions can not always be handled. In almost all cases, when you get an exception from underlying layers you are unable to run corrective code. If your application depends on a DB and that is offline, when you get the exception about it you can only display an error message
Exceptions can be unexpected, and can reveal design or implementation flaws. For example, an implementation flaw can be the situation in which you have a redundant DB but when you fail to connect to frist mirror you don't try with the second
For the third point, it's important to log exceptions and periodically analyse logs to find any weird situation. So, let's begin with the concrete answer.
First of all
think about "handling" the exception. When you write every single code line, think about the possible problems that may prevent it from completing, and think about the possible corrective actions. if any are possible. An error message is not a good handling way, it's the latest strategy.
Don't start to write try-catch(Exception), but prefer specific exceptions. If you need to parse strings to numbers etc, then expect FormatException, if you need to cast from Object to your type expect InvalidCastException
When you write lower-level layers
don't hesitate to throw exceptions!! Don't do like many folks do, ie. return null or use (like ANSI C) a boolean return value and reference parameters. Exceptions are there for that. If you can handle an exception (ie. you don't find a local file but you know you have a remote backup, so handle FileNotFoundException by calling the remote mirror, but if you can't still connect then ultimately throw) then do it and try to resume computation, but if you cannot then throw. And don't forget to throw the inner exception, if present, because it is helpful for logging in the highest layer.
Basically, you can still decide to throw an exception on your own even if you don't catch any! And this is highly recommended especially when function parameters are invalid!
Another good option is to still log in the underlying layers. You actually want to log no matter an exception occurs.
When you log
remember to give an adequate severity to the messages. If you find via code that your DB is offline, that's not an unexpected exception. Still log it as an error, but don't worry about code bugs when you investigate the logs. Instead, if you catch an exception that your code is unable to recognize (a NullReferenceException is a classic example) then log with highest severity, ie. fatal, to give it maximum priority!
A good strategy for ASP.NET
can surely be based upon Page.OnError method. If you have a base page class for all of the pages of your site, you should definitely override that method. In that method, you should first log your exception.
You also shouldn't abuse of try-catch(Exception) blocks, because if you don't catch an exception you can't handle with catch, you will have to handle it via OnError.
When you run such a method, don't immediately think about Server.RemoveError(). You can prefer to have a static HTML page for HTTP 500 error (that is triggered when an unhandled exception bubbles to ASP.NET runtime) that displays a courtesy message to the user.
Briefly
Don't hesitate to throw in underlying layers if anything strange occurs
As said by your advice, don't handle exceptions you are unable to handle (if you catch an exception you can't handle, rethrow it)
LOG!!!!!!!!!!!!!!!!!
Don't disclose exception details to final users on a public website, never!! By default, ASP.NET prevents that from occurring, but you could still use OnError to print stack trace
Use OnError, or Application_Error as single central point to handle all unexpected exceptions
Periodically examine logs against error/fatal messages to find issues with your code, then think about maintaining/debugging/fixing it
Take a look at elmah. It's a logger for asp.net. Renders all errors on a nice summary page.
http://code.google.com/p/elmah/
The best way to handle exceptions is in the specific layer they apply to. If it is a constraint volation, for example, 2 users with the same name, you should let that bubble up to the UI and alert the user.
Same goes with any business rule violations. Those should bubble up to the UI so the end user knows what went wrong.
A SQL Connectivity error is best handled in the DAL...etc..
The how/when/where to catch exceptions may depend on what your trying to do exactly, its difficult to give an exact catch all always correct answer.
As to your specific questions,
I just learned about the SqlException
class, what's the deal with that class
? I once saw a code that handles the
SqlException then it handles
Exception!
Its good practice to handle the specific exception you believe may occur, if your not sure what type this exception is you can just 'Exception', if you want something specific to occur on a 'SQLException' and something else to happen with an 'Exception' then there is certainly nothing wrong with writing code that handles both.
"Don't just explicitly catch
exceptions"
I believe this is refering to code like this
try
{
int i = 1/0;
}
catch(Exception e)
{
//do nothing
}
This exception will be caught but you'll never know it happened, hence this is not a good idea, and the person using the code will be scratching their head as to whats going on.
I think what you are asking here is a Error/Exception Handling Strategy for any application.
I think it includes:
Where - All places where you think an exception can occur or which need more monitoring like DB calls, External Service Calls, Use of Arrays, User Input Parsing, Type Casting and so on...
How - All you high level layers should throw the exception and it should be captured at the entry point and processed to understand the root cause. Usually you do this in Application_Error() where you catch the exception and log it for troubleshooting. How you log an exception is upto you. A Log File or DB driven log is an option based on your requirements and available resources.
IMO apart from extremely rare circumstances I only ever use exception handling for I/O related code where there are interactions with services and file systems whose functionality and maintenance is beyond the control of my applications.
I have always considered the use try/catch statements to manipulate the logic (flow-of-control) in a program in the same way if/else statement work to be extremely bad practice. Most common exceptions can be avoided if you use the tools at hand correctly.

Is there a way to catch all unhandled exceptions thrown by a given class?

I know how to catch all unhandled exceptions in a given thread, but wondering if there is a way to catch all unhandled exceptions thrown by a given class instead of wrapping each of the calls in a try catch block.
In case there's no way of doing this (likely to be the case) how would you achieve the same effect?
Just to give a bit of context, I am using a custom coded service proxy that decouples the rest of the app from the service data contract (WCF). I basically need to catch the faults so that I can extract specific fields (inner descriptions etc.), package them up into an custom exception and throw it again.
Any help appreciated.
If it is about WCF exceptions, I would recommend plugging a dedicated behavior into the WCF pipeline. I have written a detailed example here
It is based on two interfaces IErrorHandler and IServiceBehavior, it is also usable as an attribute and in file-based configurations.
No, exception handling is closely tied to threads as threads execute code - classes do not.
Also, there's no reason to wrap all calls in try/catch. Without knowing your code, that is most likely not the right thing to do. Exception handling frees you from handling each and every error locally. Embrace that and your code will be a lot simpler.
Based on your comment to #Brians answer:
I need to catch fault exceptions in a (wcf) service proxy in order to harvest a meaningful description
Don't do that. If you want a meaningful message, then throw your own custom exception (you could also use one of the framework's exceptions, but using your own is better). Catch the System exception at the point where it is thrown (i.e FileNotFoundException, SQL exceptions, etc), rethrow as your own custom exception.
and re-throw for the upper tiers can handle it as they see fit
At the service boundary you can catch your custom exceptions (because you know exactly what you are looking for, you can catch on a base exception to get all derivatives), then strip your message out and package it up in a suitable way and return it to the caller.
Or better still you could just use the IErrorHandler interface (MSDN doco here).
I don't know of any way to catch all unhandled exceptions thrown by a given class.
In order to achieve what you want to do, one thing is to create a wrapper class that calls into the original class and catches all exceptions. Then in the original class, you can use the wrapper class, without having to write the try catch blocks every time.
I think you should look to the Enterprise Library or PostSharp tools.
For example you can use Enterprise Library and write custom exception handler, that will handle all exceptions (Or only some of them) and log them for example or write user-friendly message. But I think this approach should be used only if you want implement logging, or some data fall back (revert). And you should always rethrow them to UI layer that should show user-friendly messages.
Enterprise Library and similar tools makes wrappers, as EFrank suggested, but they are generating them automatically, and these wrappers are transparent so you just calling methods of your class, and you even could not know that you are working with proxy.
And Enterprise Library has WCF support, so as I think, this is should be your choice
Try ELMAH it will handle any unhandled exception https://code.google.com/p/elmah/

Categories