C# InsertionSort 1xforeach 2xfor - c#

I want to create an insertionsort but I can't get any further.
I solved it on my way until I get out of bounds, in the second "for-command" which I can't solve. I'm not sure if I am on the right way, but I want to keep the solution simple.
int arrayzähler = 0;
int[] Speicherarray = new int[randomarray.Length];
//ausgabearray[1] = randomarray[1]; //für vergleich
foreach (int wert in randomarray)
{
if (wert == randomarray[0])
{
Speicherarray[0] = wert;
ausgabearray[0] = wert;
arrayzähler++;
continue; // erster wert = ausgabearray[0]
}
arrayzähler++;
for (int i = arrayzähler - 1; i >= arrayzähler - 1; i--)
{
for (int a = arrayzähler - 2; a >= arrayzähler - 2; a--)
{
if (Speicherarray[i] < Speicherarray[a])
{
Speicherarray[a] = Speicherarray[a + 1];
}
else if (Speicherarray[i] >= Speicherarray[a])
{
Speicherarray[a] = wert;
ausgabearray[i] = Speicherarray[i];
}
}
}
}

This is exact coding for insertion sort,
public void Sort(int[] collection)
{
int inner, temp;
for (int i = 1; i < collection.Length; i++)
{
temp = collection[i];
inner = i;
while (inner > 0 && collection[inner - 1] >= temp)
{
collection[i] = collection[inner - 1];
--inner;
}
collection[inner] = temp;
}
Console.WriteLine("Printing Insertion Sorted Items");
Print();
}

Related

Knuth Morris Pratt algorithm implementation

I'm trying to implement KMP algorithm. Part "if (W[i] == S[m + i])" returns index out of range exception and I can't get it to work.
I was following example on Wikipedia: https://en.wikipedia.org/wiki/Knuth%E2%80%93Morris%E2%80%93Pratt_algorithm
static int[] KMPTable(string W)
{
int[] T = new int[W.Length];
int pos = 2;
int cnd = 0;
T[0] = -1;
T[1] = 0;
while (pos < W.Length)
{
if (W[pos - 1] == W[cnd])
{
T[pos] = cnd + 1;
cnd = cnd + 1;
pos = pos + 1;
}
else
if (cnd > 0)
{
cnd = T[cnd];
}
else
{
T[pos] = 0;
pos = pos + 1;
}
}
return T;
}
static int[] KMPSearch(string S, string W)
{
int m = 0;
int i = 0;
int[] kmpNext = KMPTable(S);
List<int> result = new List<int>();
while (m + i < S.Length)
{
if (W[i] == S[m + i])
{
if (i == W.Length - 1)
{
result.Add(m);
}
i = i + 1;
}
else
{
m = m + i - kmpNext[i];
if (kmpNext[i] > -1)
i = kmpNext[i];
else
i = 0;
}
}
return result.ToArray();
}
When m + i < S.Length, then it might be W[i] that is out of its index. Try checking with a step-by-step debug.

Implementing and using MinMax with four in row (connect4) game

I'm trying to implement the MinMax algorithm for four in a row (or connect4 or connect four) game.
I think I got the idea of it, it should build a tree of possible boards up to a certain depth, evaluate them and return their score, then we just take the max of those scores.
So, aiChooseCol() checks the score of every possible column by calling MinMax() and returns the column with the max score.
Now I wasn't sure, is this the right way to call MinMax()?
Is it right to check temp = Math.Max(temp, 1000);?
I still haven't made the heuristic function but this should at least recognize a winning column and choose it, but currently it just choose the first free column from the left... I can't figure out what am I doing wrong.
private int AiChooseCol()
{
int best = -1000;
int col=0;
for (int i = 0; i < m_Board.Cols; i++)
{
if (m_Board.CheckIfColHasRoom(i))
{
m_Board.FillSignInBoardAccordingToCol(i, m_Sign);
int t = MinMax(5, m_Board, board.GetOtherPlayerSign(m_Sign));
if (t > best)
{
best = t;
col = i;
}
m_Board.RemoveTopCoinFromCol(i);
}
}
return col;
}
private int MinMax(int Depth, board Board, char PlayerSign)
{
int temp=0;
if (Depth <= 0)
{
// return from heurisitic function
return temp;
}
char otherPlayerSign = board.GetOtherPlayerSign(PlayerSign);
char checkBoard = Board.CheckBoardForWin();
if (checkBoard == PlayerSign)
{
return 1000;
}
else if (checkBoard == otherPlayerSign)
{
return -1000;
}
else if (!Board.CheckIfBoardIsNotFull())
{
return 0; // tie
}
if (PlayerSign == m_Sign) // maximizing Player is myself
{
temp = -1000;
for (int i = 0; i < Board.Cols; i++)
{
if (Board.FillSignInBoardAccordingToCol(i, PlayerSign)) // so we don't open another branch in a full column
{
var v = MinMax(Depth - 1, Board, otherPlayerSign);
temp = Math.Max(temp, v);
Board.RemoveTopCoinFromCol(i);
}
}
}
else
{
temp = 1000;
for (int i = 0; i < Board.Cols; i++)
{
if (Board.FillSignInBoardAccordingToCol(i, PlayerSign)) // so we don't open another branch in a full column
{
var v = MinMax(Depth - 1, Board, otherPlayerSign);
temp = Math.Min(temp, v);
Board.RemoveTopCoinFromCol(i);
}
}
}
return temp;
}
Some notes:
FillSignInBoardAccordingToCol() returns a boolean if it was successful.
The board type has a char[,] array with the actual board and signs of the players.
This code is in the AI Player class.
So I decided to write my own MinMax Connect 4. I used the depth to determine the value of a win or loss so that a move that gets you closer to winning or blocking a loss will take precedence. I also decide that I will randomly pick the move if more than one has the same heuristic. Finally I stretched out the depth to 6 as that's how many moves are required to find possible win paths from the start.
private static void Main(string[] args)
{
var board = new Board(8,7);
var random = new Random();
while (true)
{
Console.WriteLine("Pick a column 1 -8");
int move;
if (!int.TryParse(Console.ReadLine(), out move) || move < 1 || move > 8)
{
Console.WriteLine("Must enter a number 1-8.");
continue;
}
if (!board.DropCoin(1, move-1))
{
Console.WriteLine("That column is full, pick another one");
continue;
}
if (board.Winner == 1)
{
Console.WriteLine(board);
Console.WriteLine("You win!");
break;
}
if (board.IsFull)
{
Console.WriteLine(board);
Console.WriteLine("Tie!");
break;
}
var moves = new List<Tuple<int, int>>();
for (int i = 0; i < board.Columns; i++)
{
if (!board.DropCoin(2, i))
continue;
moves.Add(Tuple.Create(i, MinMax(6, board, false)));
board.RemoveTopCoin(i);
}
int maxMoveScore = moves.Max(t => t.Item2);
var bestMoves = moves.Where(t => t.Item2 == maxMoveScore).ToList();
board.DropCoin(2, bestMoves[random.Next(0,bestMoves.Count)].Item1);
Console.WriteLine(board);
if (board.Winner == 2)
{
Console.WriteLine("You lost!");
break;
}
if (board.IsFull)
{
Console.WriteLine("Tie!");
break;
}
}
Console.WriteLine("DONE");
Console.ReadKey();
}
private static int MinMax(int depth, Board board, bool maximizingPlayer)
{
if (depth <= 0)
return 0;
var winner = board.Winner;
if (winner == 2)
return depth;
if (winner == 1)
return -depth;
if (board.IsFull)
return 0;
int bestValue = maximizingPlayer ? -1 : 1;
for (int i = 0; i < board.Columns; i++)
{
if (!board.DropCoin(maximizingPlayer ? 2 : 1, i))
continue;
int v = MinMax(depth - 1, board, !maximizingPlayer);
bestValue = maximizingPlayer ? Math.Max(bestValue, v) : Math.Min(bestValue, v);
board.RemoveTopCoin(i);
}
return bestValue;
}
public class Board
{
private readonly int?[,] _board;
private int? _winner;
private bool _changed;
public Board(int cols, int rows)
{
Columns = cols;
Rows = rows;
_board = new int?[cols, rows];
}
public int Columns { get; }
public int Rows { get; }
public bool ColumnFree(int column)
{
return !_board[column, 0].HasValue;
}
public bool DropCoin(int playerId, int column)
{
int row = 0;
while (row < Rows && !_board[column,row].HasValue)
{
row++;
}
if (row == 0)
return false;
_board[column, row - 1] = playerId;
_changed = true;
return true;
}
public bool RemoveTopCoin(int column)
{
int row = 0;
while (row < Rows && !_board[column, row].HasValue)
{
row++;
}
if (row == Rows)
return false;
_board[column, row] = null;
_changed = true;
return true;
}
public int? Winner
{
get
{
if (!_changed)
return _winner;
_changed = false;
for (int i = 0; i < Columns; i++)
{
for (int j = 0; j < Rows; j++)
{
if (!_board[i, j].HasValue)
continue;
bool horizontal = i + 3 < Columns;
bool vertical = j + 3 < Rows;
if (!horizontal && !vertical)
continue;
bool forwardDiagonal = horizontal && vertical;
bool backwardDiagonal = vertical && i - 3 >= 0;
for (int k = 1; k < 4; k++)
{
horizontal = horizontal && _board[i, j] == _board[i + k, j];
vertical = vertical && _board[i, j] == _board[i, j + k];
forwardDiagonal = forwardDiagonal && _board[i, j] == _board[i + k, j + k];
backwardDiagonal = backwardDiagonal && _board[i, j] == _board[i - k, j + k];
if (!horizontal && !vertical && !forwardDiagonal && !backwardDiagonal)
break;
}
if (horizontal || vertical || forwardDiagonal || backwardDiagonal)
{
_winner = _board[i, j];
return _winner;
}
}
}
_winner = null;
return _winner;
}
}
public bool IsFull
{
get
{
for (int i = 0; i < Columns; i++)
{
if (!_board[i, 0].HasValue)
return false;
}
return true;
}
}
public override string ToString()
{
var builder = new StringBuilder();
for (int j = 0; j < Rows; j++)
{
builder.Append('|');
for (int i = 0; i < Columns; i++)
{
builder.Append(_board[i, j].HasValue ? _board[i,j].Value.ToString() : " ").Append('|');
}
builder.AppendLine();
}
return builder.ToString();
}
}

Counting Sort Implementation in C#

I am implementing counting sort But some thing is wrong with my code
I am new in Programming Please help me to find an error.
I am implenting it step by step .
namespace ConsoleApplication1
{
class Program
{
public static int[] a = { 0,0,0,5,4,8,9,9,7,3, 3, 2, 1 };
public static void Sorting()
{
int j = 0, i = 0, smallestvalue = 0, largestvalue = 0, n = a.Length, lengthof_B = 0, temp = 0, anothersmallestvalue;
smallestvalue = largestvalue = a[0];
for (i = 0; i < n; i++)
{
if (smallestvalue > a[i])
{
smallestvalue = a[i];
}
else if (largestvalue < a[i])
{
largestvalue = a[i];
}
}
int x = anothersmallestvalue = smallestvalue;
lengthof_B = largestvalue - smallestvalue + 1;
int[] b = new int[lengthof_B];
for (i = 0; i < lengthof_B && smallestvalue <= largestvalue; i++)
{
for (j = 0; j < n; j++)
{
if (smallestvalue == a[j])
{
b[i] = b[i] + 1;
}
}
b[i] = temp + b[i];
temp = b[i];
smallestvalue++;
}
int[] c = new int[a.Length];
// I think error here
for (i = n - 1; i >= 0; i--)
{
anothersmallestvalue = x;
for (j = 0; j <= lengthof_B ; j++)
{
if (a[i] == anothersmallestvalue)
{
temp = b[j];
c[temp - 1] = anothersmallestvalue;
b[j] = b[j];
}
anothersmallestvalue++;
}
}
for (i = 0; i < c.Length; i++)
{
Console.WriteLine("c[i] : " + c[i]);
}
}
}
class Demo
{
static void Main(string[] args)
{
Program.Sorting();
Console.ReadLine();
}
}
}
Desired Output is
000123457899
But output of my program is
000120457809
This Is Your Code Here I found a mistake.
And your Code is too complex Please Go through your code Once more.
for (i = n - 1; i >= 0; i--)
{
anothersmallestvalue = x;
for (j = 0; j <= lengthof_B ; j++)
{
if (a[i] == anothersmallestvalue)
{
temp = b[j];
c[temp - 1] = anothersmallestvalue;
b[j] = b[j] -1 ;// Possible Mistake I think here
}
anothersmallestvalue++;
}
}
the very simple and stylish way is described and shown here.
en.wikipedia.org/wiki/Counting_sort#The_algorithm
Normal sorting your two loops should look like this
for (i = 0; i < lengthof_B - 1; i++)
{
for (j = i + 1; j < lengthof_B; j++)
{
}
}​

Search for an Array or List in a List

Have
List<byte> lbyte
Have
byte[] searchBytes
How can I search lbyte for not just a single byte but for the index of the searchBytes?
E.G.
Int32 index = lbyte.FirstIndexOf(searchBytes);
Here is the brute force I came up with.
Not the performance I am looking for.
public static Int32 ListIndexOfArray(List<byte> lb, byte[] sbs)
{
if (sbs == null) return -1;
if (sbs.Length == 0) return -1;
if (sbs.Length > 8) return -1;
if (sbs.Length == 1) return lb.FirstOrDefault(x => x == sbs[0]);
Int32 sbsLen = sbs.Length;
Int32 sbsCurMatch = 0;
for (int i = 0; i < lb.Count; i++)
{
if (lb[i] == sbs[sbsCurMatch])
{
sbsCurMatch++;
if (sbsCurMatch == sbsLen)
{
//int index = lb.FindIndex(e => sbs.All(f => f.Equals(e))); // fails to find a match
IndexOfArray = i - sbsLen + 1;
return;
}
}
else
{
sbsCurMatch = 0;
}
}
return -1;
}
Brute force is always an option. Although slow in comparison to some other methods, in practice it's usually not too bad. It's easy to implement and quite acceptable if lbyte isn't huge and doesn't have pathological data.
It's the same concept as brute force string searching.
You may find Boyer-Moore algorithm useful here. Convert your list to an array and search. The algorithm code is taken from this post.
static int SimpleBoyerMooreSearch(byte[] haystack, byte[] needle)
{
int[] lookup = new int[256];
for (int i = 0; i < lookup.Length; i++) { lookup[i] = needle.Length; }
for (int i = 0; i < needle.Length; i++)
{
lookup[needle[i]] = needle.Length - i - 1;
}
int index = needle.Length - 1;
var lastByte = needle.Last();
while (index < haystack.Length)
{
var checkByte = haystack[index];
if (haystack[index] == lastByte)
{
bool found = true;
for (int j = needle.Length - 2; j >= 0; j--)
{
if (haystack[index - needle.Length + j + 1] != needle[j])
{
found = false;
break;
}
}
if (found)
return index - needle.Length + 1;
else
index++;
}
else
{
index += lookup[checkByte];
}
}
return -1;
}
You can then search like this. If lbyte will remain constant after a certain time, you can just convert it to an array once and pass that.
//index is returned, or -1 if 'searchBytes' is not found
int startIndex = SimpleBoyerMooreSearch(lbyte.ToArray(), searchBytes);
Update based on comment. Here's the IList implementation which means that arrays and lists (and anything else that implements IList can be passed)
static int SimpleBoyerMooreSearch(IList<byte> haystack, IList<byte> needle)
{
int[] lookup = new int[256];
for (int i = 0; i < lookup.Length; i++) { lookup[i] = needle.Count; }
for (int i = 0; i < needle.Count; i++)
{
lookup[needle[i]] = needle.Count - i - 1;
}
int index = needle.Count - 1;
var lastByte = needle[index];
while (index < haystack.Count)
{
var checkByte = haystack[index];
if (haystack[index] == lastByte)
{
bool found = true;
for (int j = needle.Count - 2; j >= 0; j--)
{
if (haystack[index - needle.Count + j + 1] != needle[j])
{
found = false;
break;
}
}
if (found)
return index - needle.Count + 1;
else
index++;
}
else
{
index += lookup[checkByte];
}
}
return -1;
}
Since arrays and lists implement IList, there's no conversion necessary when calling it in your case.
int startIndex = SimpleBoyerMooreSearch(lbyte, searchBytes);
Another way you could do with lambda expression
int index = lbyte.FindIndex(e => searchBytes.All(i => i.Equals(e));

How to find the longest palindrome in a given string? [duplicate]

This question already has answers here:
Write a function that returns the longest palindrome in a given string
(23 answers)
Closed 9 years ago.
Possible Duplicate:
Write a function that returns the longest palindrome in a given string
I know how to do this in O(n^2). But it seems like there exist a better solution.
I've found this, and there is a link to O(n) answer, but it's written in Haskell and not clear for me.
It would be great to get an answer in c# or similar.
I've found clear explanation of the solution here. Thanks to Justin for this link.
There you can find Python and Java implementations of the algorithm (C++ implementation contains errors).
And here is C# implementation that is just a translation of those algorithms.
public static int LongestPalindrome(string seq)
{
int Longest = 0;
List<int> l = new List<int>();
int i = 0;
int palLen = 0;
int s = 0;
int e = 0;
while (i<seq.Length)
{
if (i > palLen && seq[i-palLen-1] == seq[i])
{
palLen += 2;
i += 1;
continue;
}
l.Add(palLen);
Longest = Math.Max(Longest, palLen);
s = l.Count - 2;
e = s - palLen;
bool found = false;
for (int j = s; j > e; j--)
{
int d = j - e - 1;
if (l[j] == d)
{
palLen = d;
found = true;
break;
}
l.Add(Math.Min(d, l[j]));
}
if (!found)
{
palLen = 1;
i += 1;
}
}
l.Add(palLen);
Longest = Math.Max(Longest, palLen);
return Longest;
}
And this is its java version:
public static int LongestPalindrome(String seq) {
int Longest = 0;
List<Integer> l = new ArrayList<Integer>();
int i = 0;
int palLen = 0;
int s = 0;
int e = 0;
while (i < seq.length()) {
if (i > palLen && seq.charAt(i - palLen - 1) == seq.charAt(i)) {
palLen += 2;
i += 1;
continue;
}
l.add(palLen);
Longest = Math.max(Longest, palLen);
s = l.size() - 2;
e = s - palLen;
boolean found = false;
for (int j = s; j > e; j--) {
int d = j - e - 1;
if (l.get(j) == d) {
palLen = d;
found = true;
break;
}
l.add(Math.min(d, l.get(j)));
}
if (!found) {
palLen = 1;
i += 1;
}
}
l.add(palLen);
Longest = Math.max(Longest, palLen);
return Longest;
}
public static string GetMaxPalindromeString(string testingString)
{
int stringLength = testingString.Length;
int maxPalindromeStringLength = 0;
int maxPalindromeStringStartIndex = 0;
for (int i = 0; i < stringLength; i++)
{
int currentCharIndex = i;
for (int lastCharIndex = stringLength - 1; lastCharIndex > currentCharIndex; lastCharIndex--)
{
if (lastCharIndex - currentCharIndex + 1 < maxPalindromeStringLength)
{
break;
}
bool isPalindrome = true;
if (testingString[currentCharIndex] != testingString[lastCharIndex])
{
continue;
}
else
{
int matchedCharIndexFromEnd = lastCharIndex - 1;
for (int nextCharIndex = currentCharIndex + 1; nextCharIndex < matchedCharIndexFromEnd; nextCharIndex++)
{
if (testingString[nextCharIndex] != testingString[matchedCharIndexFromEnd])
{
isPalindrome = false;
break;
}
matchedCharIndexFromEnd--;
}
}
if (isPalindrome)
{
if (lastCharIndex + 1 - currentCharIndex > maxPalindromeStringLength)
{
maxPalindromeStringStartIndex = currentCharIndex;
maxPalindromeStringLength = lastCharIndex + 1 - currentCharIndex;
}
break;
}
}
}
if(maxPalindromeStringLength>0)
{
return testingString.Substring(maxPalindromeStringStartIndex, maxPalindromeStringLength);
}
return null;
}
C#
First I search for even length palindromes. Then I search for odd length palindromes. When it finds a palindrome, it determines the length and sets the max length accordingly. The average case complexity for this is linear.
protected static int LongestPalindrome(string str)
{
int i = 0;
int j = 1;
int oldJ = 1;
int intMax = 1;
int intCount = 0;
if (str.Length == 0) return 0;
if (str.Length == 1) return 1;
int[] intDistance = new int[2] {0,1};
for( int k = 0; k < intDistance.Length; k++ ){
j = 1 + intDistance[k];
oldJ = j;
intCount = 0;
i = 0;
while (j < str.Length)
{
if (str[i].Equals(str[j]))
{
oldJ = j;
intCount = 2 + intDistance[k];
i--;
j++;
while (i >= 0 && j < str.Length)
{
if (str[i].Equals(str[j]))
{
intCount += 2;
i--;
j++;
continue;
}
else
{
break;
}
}
intMax = getMax(intMax, intCount);
j = oldJ + 1;
i = j - 1 - intDistance[k];
}
else
{
i++;
j++;
}
}
}
return intMax;
}
protected static int getMax(int a, int b)
{
if (a > b) return a; return b;
}
Recently I wrote following code during interview...
public string FindMaxLengthPalindrome(string s)
{
string maxLengthPalindrome = "";
if (s == null) return s;
int len = s.Length;
for(int i = 0; i < len; i++)
{
for (int j = 0; j < len - i; j++)
{
bool found = true;
for (int k = j; k < (len - j) / 2; k++)
{
if (s[k] != s[len - (k - j + 1)])
{
found = false;
break;
}
}
if (found)
{
if (len - j > maxLengthPalindrome.Length)
maxLengthPalindrome = s.Substring(j, len - j);
}
if(maxLengthPalindrome.Length >= (len - (i + j)))
break;
}
if (maxLengthPalindrome.Length >= (len - i))
break;
}
return maxLengthPalindrome;
}
I got this question when i took an interview.
I found out when i was back home, unfortunately.
public static string GetMaxPalindromeString(string testingString)
{
int stringLength = testingString.Length;
int maxPalindromeStringLength = 0;
int maxPalindromeStringStartIndex = 0;
for (int i = 0; i < testingString.Length; i++)
{
int currentCharIndex = i;
for (int lastCharIndex = stringLength - 1; lastCharIndex > currentCharIndex; lastCharIndex--)
{
bool isPalindrome = true;
if (testingString[currentCharIndex] != testingString[lastCharIndex])
{
continue;
}
for (int nextCharIndex = currentCharIndex + 1; nextCharIndex < lastCharIndex / 2; nextCharIndex++)
{
if (testingString[nextCharIndex] != testingString[lastCharIndex - 1])
{
isPalindrome = false;
break;
}
}
if (isPalindrome)
{
if (lastCharIndex + 1 - currentCharIndex > maxPalindromeStringLength)
{
maxPalindromeStringStartIndex = currentCharIndex;
maxPalindromeStringLength = lastCharIndex + 1 - currentCharIndex;
}
}
break;
}
}
return testingString.Substring(maxPalindromeStringStartIndex, maxPalindromeStringLength);
}

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