.NET threading like Node.js/V8? - c#

I've been away from .NET desktop programming for some time, while drinking the Node.js koolaid. There are some parts of Node.js I find easy to work with. In particular, I like the simplicity of the threading model, and that I can have a few of the benefits of a multithreaded application while only writing code to keep track of a single thread.
Now, I have a need to write a multi-threaded application in .NET, and it occurred to me that there is no reason I cannot use a similar threading model that is used to build Node.js applications. In particular, I want to:
Call long-running functions with callback parameters. (That function would execute on a thread from a pool. Maybe a simple wrapper function to call functions on new threads would be sufficient?)
Have those callback function calls ran on the "main" thread for processing
Maintain automatic synchronization for all objects accessed by this "main" thread, so locking isn't an issue
Does such a framework for this threading model already exist within, or for .NET applications? If not, are there parts of .NET that already support or handle some of the functionality that I am seeking?

As others have mentioned, async / await is an excellent choice for .NET. In particular:
Task / Task<T> / TaskCompletionSource<T> are analogous to JavaScript's Deferred / Promise / Future.
It's pretty easy to create JavaScript-style continuations using .NET-style continuations, but for the most part you won't need them.
There is no JavaScript equivalent to async / await. async allows you to write your methods as though they were synchronous, and under the hood it breaks them up into continuations wherever there's an await. So you don't have to use continuation passing style.
For operations on a background thread, your best choice is Task.Run. However, the standard pattern for .NET is to have the background operation compute and return a single value, instead of having continuous bidirectional messaging with the main thread.
If you do need a "stream" of asynchronous data, you should use TPL Dataflow or Rx. This is where things diverge from JS quite a bit.
I recommend you start with my async / await intro post.

I would recommend the TPL. Here’s an example of how it works
Void Work()
{
Task<string> ts = Get();
ts.ContinueWith(t =>
{
string result = t.Result;
Console.WriteLine(result);
});
}
There are a whole range of possibilities for cancelation, error handling using different schedulers etc. With .Net 4.5 you have the possibility of using await
async void Work()
{
Task<string> ts = Get();
string result = await ts;
Console.WriteLine(result);
}
Here the compiler looks at methods marked async and adds a whole pile of thread safe robust task synchronizing code while leaving the code readable.

I recommend a look at TPL (Task Parallel Library) which became available in .Net 4.0. It can do points 1 and 2 but not 3.
See http://msdn.microsoft.com/en-us/library/dd460717.aspx

It can be achieved, among other options, by taking advantage of Window's native event loop.
Following code is a POC for the same and it addresses all the 3 points you have mentioned.
But note that it is just a POC. It is not type safe and it uses Delegate.DynamicInvoke which can be slow but it proves the concept nevertheless.
public static class EventLoop
{
private class EventTask
{
public EventTask(Delegate taskHandler) : this(taskHandler, null) {}
public EventTask(Delegate taskHandler, Delegate callback)
{
TaskHandler = taskHandler;
Callback = callback;
}
private Delegate Callback {get; set;}
private Delegate TaskHandler {get; set;}
public void Invoke(object param)
{
object[] paramArr = null;
if (param.GetType().Equals(typeof(object[])))
{
paramArr = (object[]) param; //So that DynamicInvoke does not complain
}
object res = null;
if (TaskHandler != null)
{
if (paramArr != null)
{
res = TaskHandler.DynamicInvoke(paramArr);
}
else
{
res = TaskHandler.DynamicInvoke(param);
}
}
if (Callback != null)
{
EnqueueSyncTask(Callback, res);
}
}
}
private static WindowsFormsSynchronizationContext _syncContext;
public static void Run(Action<string[]> mainProc, string[] args)
{
//You need to reference System.Windows.Forms
_syncContext = new WindowsFormsSynchronizationContext();
EnqueueSyncTask(mainProc, args);
Application.Run();
}
public static void EnqueueSyncTask(Delegate taskHandler, object param)
{
//All these tasks will run one-by-one in order on Main thread
//either on call of Application.DoEvenets or when Main thread becomes idle
_syncContext.Post(new EventTask(taskHandler).Invoke, param);
}
public static void EnqueueAsyncTask(Delegate taskHandler, object param, Delegate callback)
{
//En-queue on .Net Thread Pool
ThreadPool.QueueUserWorkItem(new EventTask(taskHandler, callback).Invoke, param);
}
}
Client Code:
[STAThread]
static void Main(string[] args)
{
Thread.CurrentThread.Name = "MAIN THREAD";
Console.WriteLine("Method Main: " + Thread.CurrentThread.Name);
EventLoop.Run(MainProc, args);
}
static void MainProc(string[] args)
{
Console.WriteLine("Method MainProc: " + Thread.CurrentThread.Name);
Console.WriteLine("Queuing Long Running Task...");
EventLoop.EnqueueAsyncTask(new Func<int,int,int>(LongCalculation), new object[]{5,6}, new Action<int>(PrintResult));
Console.WriteLine("Queued Long Running Task");
Thread.Sleep(400); //Do more work
EventLoop.EnqueueAsyncTask(new Func<int, int, int>(LongCalculation), new object[] { 15, 16 }, new Action<int>(PrintResult));
Thread.Sleep(150); //Do some more work but within this time 2nd task is not able to complete, meanwhile 1st task completes
//Long running Tasks will run in background but callback will be executed only when Main thread becomes idle
//To execute the callbacks before that, call Application.DoEvents
Application.DoEvents(); //PrintResult for 1st task as 2nd is not yet complete
Console.WriteLine("Method MainProc: Working over-time!!!!");
Thread.Sleep(500); //After this sleep, 2nd Task's print will also be called as Main thread will become idle
}
static int LongCalculation(int a, int b)
{
Console.WriteLine("Method LongCalculation, Is Thread Pool Thread: " + Thread.CurrentThread.IsThreadPoolThread);
Console.WriteLine("Running Long Calculation");
Thread.Sleep(500); //long calc
Console.WriteLine("completed Long Calculation");
return a + b;
}
static void PrintResult(int a)
{
Console.WriteLine("Method PrintResult: " + Thread.CurrentThread.Name);
Console.WriteLine("Result: " + a);
//Continue processing potentially queuing more long running tasks
}
Output:

Related

Forcing certain code to always run on the same thread

We have an old 3rd party system (let's call it Junksoft® 95) that we interface with via PowerShell (it exposes a COM object) and I'm in the process of wrapping it in a REST API (ASP.NET Framework 4.8 and WebAPI 2). I use the System.Management.Automation nuget package to create a PowerShell in which I instantiate Junksoft's COM API as a dynamic object that I then use:
//I'm omitting some exception handling and maintenance code for brevity
powerShell = System.Management.Automation.PowerShell.Create();
powerShell.AddScript("Add-Type -Path C:\Path\To\Junksoft\Scripting.dll");
powerShell.AddScript("New-Object Com.Junksoft.Scripting.ScriptingObject");
dynamic junksoftAPI = powerShell.Invoke()[0];
//Now we issue commands to junksoftAPI like this:
junksoftAPI.Login(user,pass);
int age = junksoftAPI.GetAgeByCustomerId(custId);
List<string> names = junksoftAPI.GetNames();
This works fine when I run all of this on the same thread (e.g. in a console application). However, for some reason this usually doesn't work when I put junksoftAPI into a System.Web.Caching.Cache and use it from different controllers in my web app. I say ususally because this actually works when ASP.NET happens to give the incoming call to the thread that junksoftAPI was created on. If it doesn't, Junksoft 95 gives me an error.
Is there any way for me to make sure that all interactions with junksoftAPI happen on the same thread?
Note that I don't want to turn the whole web application into a single-threaded application! The logic in the controllers and elswhere should happen like normal on different threads. It should only be the Junksoft interactions that happen on the Junksoft-specific thread, something like this:
[HttpGet]
public IHttpActionResult GetAge(...)
{
//finding customer ID in database...
...
int custAge = await Task.Run(() => {
//this should happen on the Junksoft-specific thread and not the next available thread
var cache = new System.Web.Caching.Cache();
var junksoftAPI = cache.Get(...); //This has previously been added to cache on the Junksoft-specific thread
return junksoftAPI.GetAgeByCustomerId(custId);
});
//prepare a response using custAge...
}
You can create your own singleton worker thread to achieve this. Here is the code which you can plug it into your web application.
public class JunkSoftRunner
{
private static JunkSoftRunner _instance;
//singleton pattern to restrict all the actions to be executed on a single thread only.
public static JunkSoftRunner Instance => _instance ?? (_instance = new JunkSoftRunner());
private readonly SemaphoreSlim _semaphore;
private readonly AutoResetEvent _newTaskRunSignal;
private TaskCompletionSource<object> _taskCompletionSource;
private Func<object> _func;
private JunkSoftRunner()
{
_semaphore = new SemaphoreSlim(1, 1);
_newTaskRunSignal = new AutoResetEvent(false);
var contextThread = new Thread(ThreadLooper)
{
Priority = ThreadPriority.Highest
};
contextThread.Start();
}
private void ThreadLooper()
{
while (true)
{
//wait till the next task signal is received.
_newTaskRunSignal.WaitOne();
//next task execution signal is received.
try
{
//try execute the task and get the result
var result = _func.Invoke();
//task executed successfully, set the result
_taskCompletionSource.SetResult(result);
}
catch (Exception ex)
{
//task execution threw an exception, set the exception and continue with the looper
_taskCompletionSource.SetException(ex);
}
}
}
public async Task<TResult> Run<TResult>(Func<TResult> func, CancellationToken cancellationToken = default(CancellationToken))
{
//allows only one thread to run at a time.
await _semaphore.WaitAsync(cancellationToken);
//thread has acquired the semaphore and entered
try
{
//create new task completion source to wait for func to get executed on the context thread
_taskCompletionSource = new TaskCompletionSource<object>();
//set the function to be executed by the context thread
_func = () => func();
//signal the waiting context thread that it is time to execute the task
_newTaskRunSignal.Set();
//wait and return the result till the task execution is finished on the context/looper thread.
return (TResult)await _taskCompletionSource.Task;
}
finally
{
//release the semaphore to allow other threads to acquire it.
_semaphore.Release();
}
}
}
Console Main Method for testing:
public class Program
{
//testing the junk soft runner
public static void Main()
{
//get the singleton instance
var softRunner = JunkSoftRunner.Instance;
//simulate web request on different threads
for (var i = 0; i < 10; i++)
{
var taskIndex = i;
//launch a web request on a new thread.
Task.Run(async () =>
{
Console.WriteLine($"Task{taskIndex} (ThreadID:'{Thread.CurrentThread.ManagedThreadId})' Launched");
return await softRunner.Run(() =>
{
Console.WriteLine($"->Task{taskIndex} Completed On '{Thread.CurrentThread.ManagedThreadId}' thread.");
return taskIndex;
});
});
}
}
}
Output:
Notice that, though the function was launched from the different threads, some portion of code got always executed always on the same context thread with ID: '5'.
But beware that, though all the web requests are executed on independent threads, they will eventually wait for some tasks to get executed on the singleton worker thread. This will eventually create a bottle neck in your web application. This is anyway your design limitation.
Here is how you could issue commands to the Junksoft API from a dedicated STA thread, using a BlockingCollection class:
public class JunksoftSTA : IDisposable
{
private readonly BlockingCollection<Action<Lazy<dynamic>>> _pump;
private readonly Thread _thread;
public JunksoftSTA()
{
_pump = new BlockingCollection<Action<Lazy<dynamic>>>();
_thread = new Thread(() =>
{
var lazyApi = new Lazy<dynamic>(() =>
{
var powerShell = System.Management.Automation.PowerShell.Create();
powerShell.AddScript("Add-Type -Path C:\Path\To\Junksoft.dll");
powerShell.AddScript("New-Object Com.Junksoft.ScriptingObject");
dynamic junksoftAPI = powerShell.Invoke()[0];
return junksoftAPI;
});
foreach (var action in _pump.GetConsumingEnumerable())
{
action(lazyApi);
}
});
_thread.SetApartmentState(ApartmentState.STA);
_thread.IsBackground = true;
_thread.Start();
}
public Task<T> CallAsync<T>(Func<dynamic, T> function)
{
var tcs = new TaskCompletionSource<T>(
TaskCreationOptions.RunContinuationsAsynchronously);
_pump.Add(lazyApi =>
{
try
{
var result = function(lazyApi.Value);
tcs.SetResult(result);
}
catch (Exception ex)
{
tcs.SetException(ex);
}
});
return tcs.Task;
}
public Task CallAsync(Action<dynamic> action)
{
return CallAsync<object>(api => { action(api); return null; });
}
public void Dispose() => _pump.CompleteAdding();
public void Join() => _thread.Join();
}
The purpose of using the Lazy class is for surfacing a possible exception during the construction of the dynamic object, by propagating it to the callers.
...exceptions are cached. That is, if the factory method throws an exception the first time a thread tries to access the Value property of the Lazy<T> object, the same exception is thrown on every subsequent attempt.
Usage example:
// A static field stored somewhere
public static readonly JunksoftSTA JunksoftStatic = new JunksoftSTA();
await JunksoftStatic.CallAsync(api => { api.Login("x", "y"); });
int age = await JunksoftStatic.CallAsync(api => api.GetAgeByCustomerId(custId));
In case you find that a single STA thread is not enough to serve all the requests in a timely manner, you could add more STA threads, all of them running the same code (private readonly Thread[] _threads; etc). The BlockingCollection class is thread-safe and can be consumed concurrently by any number of threads.
If you did not say that was a 3rd party tool, I would have asumed it is a GUI class. For practical reasons, it is a very bad idea to have multiple threads write to them. .NET enforces a strict "only the creating thread shall write" rule, from 2.0 onward.
WebServers in general and ASP.Net in particular use a pretty big thread pool. We are talking 10's to 100's of Threads per Core. That means it is really hard to nail any request down to a specific Thread. You might as well not try.
Again, looking at the GUI classes might be your best bet. You could basically make a single thread with the sole purpose of immitating a GUI's Event Queue. The Main/UI Thread of your average Windows Forms application, is responsible for creating every GUI class instance. It is kept alive by polling/processing the event queue. It ends onlyx when it receies a cancel command, via teh Event Queue. Dispatching just puts orders into that Queue, so we can avoid Cross-Threading issues.

wait for static callback complete

I've a scenario:
MyApp calls cameraCapture
that fires a callbackFunction
after the callbackFunction (I have a photo captured) completes, I do more stuff.
So I have to wait for callbackFunction to complete before executing another function. How could i do this?
Here my code:
private static readonly Plustek_Camera.PFNCK_EVENT staticFnCamera = fnPFNCK_EVENT;
public static bool fnPFNCK_EVENT(int iEvent, int iParam, IntPtr pUserData)
{
//capture picture and save to folder
}
//I implement callback start camera and fire a callback staticFnCamera
var _status = CameraCtrl.Start(CameraCtrl.ScanMode, CameraCtrl.Resolution, CameraCtrl.ImageFormat, CameraCtrl.Alignment, staticFnCamera);
//waiting for staticFnCamera complete make sure image produced
ReadPassPortText();
If I understand correctly, you have some camera control that provides an asynchronous API to start capturing an image, but you want to wait synchronously for that operation to complete.
If so, there are lots of different ways to accomplish what you're trying to do. One such way would be to use a TaskCompletionSource:
TaskCompletionSource<bool> source = new TaskCompletionSource<bool>();
var _status = CameraCtrl.Start(CameraCtrl.ScanMode, CameraCtrl.Resolution,
CameraCtrl.ImageFormat, CameraCtrl.Alignment,
(iEvent, iParam, pUserData) =>
{
staticFnCamera(iEvent, iParam, pUserData);
source.SetResult(true);
});
//waiting for staticFnCamera complete make sure image produced
await source.Task;
ReadPassPortText();
Note that the above uses await, which is valid only in an async method. You haven't provided enough context to show exactly how that would work in your code, but I strongly recommend following the above. That will avoid blocking the currently running thread; the async method will return at that point, letting the thread continue to run, and will be resumed at the ReadPassPortText(); statement when the operation completes.
If for some reason you simply cannot use the await in your method, you can instead simply do source.Task.Wait();. This will, of course, block the currently executing thread at that statement.
The above requires .NET 4.5. There are other approaches that work with earlier versions of .NET, but you would need to be specific about your requirements to make it worth trying to describe those.
Edit:
Since you are using .NET 4.0, and presumably Visual Studio 2010, the above won't work for you "out-of-the-box". One option is to download the Async CTP for Visual Studio, which will give you the C# 5.0 compiler that would enable the above. But if that's not feasible for you, another option is to just do what the compiler would do on your behalf, by replacing the last two lines above with the following:
source.Task.ContinueWith(task => ReadPassPortText(),
TaskScheduler.FromCurrentSynchronizationContext());
That would attach the continuation delegate that call ReadPassPortText() to the Task object from the TaskCompletionSource, specifying the current synchronization context as the source of the scheduler to use to actually run the continuation.
The method would return after calling ContinueWith() (just as it would in the await version, except that here it's written out explicitly instead of the compiler doing it for you). When the Task object is set to the completed state, the previously-registered continuation will be executed.
Note that your original question isn't very clear about the context. If the code is running in the UI thread, then using FromCurrentSynchronizationContext() is important and will ensure that the continuation is executed in the UI thread as well. Otherwise, you can probably get away without specifying a scheduler in the call to ContinueWith().
This demonstrates an async-await pattern that you can use. As Peter Duniho points out in the comments, you will have to adapt the pattern to the API that you're using. Try playing with it here at this fiddle to understand how these things work.
using System;
using System.Threading.Tasks;
public class MyApp
{
public static void Main()
{
Console.WriteLine("1. MyApp calls camera capture.");
CameraCaptureAsync().Wait();
}
public async static Task CameraCaptureAsync()
{
Console.WriteLine("2. That calls callbackFunction");
var task = CallbackFunction();
Console.WriteLine("4. In the meantime.");
Console.WriteLine("5. Do some other stuff. ");
await task;
Console.WriteLine("7. Process the " + task.Result);
DoMoreStuff();
}
public async static Task<string> CallbackFunction()
{
Console.WriteLine("3. Which takes a picture.");
await Task.Delay(100);
Console.WriteLine("6. After the callback functions completes");
return "Photograph";
}
public static void DoMoreStuff()
{
Console.WriteLine("8. Do more stuff.");
}
}
After try some implement callback waiting, i try to resolve by adding another form for capturing images (frmSecond).
frmFirst call frmSecond and waiting in 5 to 7 seconds to make sure capture completed.
after that processing ReadPassPortText()
frmFirst Code:
frmReadPassport frmReadPass = new frmReadPassport();
frmReadPass.ShowDialog();
ReadPassPortText();
frmSecondCode
private CAMERACTRL CameraCtrl = null;
//Add static for call from camera start , make sure this alive
private static Plustek_Camera.PFNCK_EVENT staticFnCamera ;
public frmReadPassport()
{
InitializeComponent();
staticFnCamera = fnPFNCK_EVENT;
}
Timer formClose = new Timer();
private void frmReadPassport_Load(object sender, EventArgs e)
{
CaptureImages();
formClose.Interval = 7000; // 7 sec
formClose.Tick += new EventHandler(formClose_Tick);
formClose.Start();
}
private void formClose_Tick(object sender, EventArgs e)
{
//free camera first
// check if camera start then stop
ReleaseResourceCamera();
staticFnCamera =null;
formClose.Stop();
formClose.Tick -= new EventHandler(formClose_Tick);
this.Dispose();
this.Close();
}
private void CaptureImages()
{
CameraCtrl = new CAMERACTRL();
CameraCtrl.LoadCameraDll();
CameraCtrl.GetDeviceList();
String temp = CameraCtrl.GetParameter();
CameraCtrl.Start(CameraCtrl.ScanMode,CameraCtrl.Resolution,CameraCtrl.ImageFormat, CameraCtrl.Alignment, staticFnCamera);
}
public static bool fnPFNCK_EVENT(int iEvent, int iParam, IntPtr UserData)
{
captureImage();
return true;
}
}

Dispatcher.BeginInvoke Method 'freezing' after second execution

I'm making a windows phone game with Unity3d and I have the need to call a method from the Unity thread asynchronously from the UI thread.
This all works, however with one particular method the first execution executes as expected however after the second it seems to lock up the game.
private async static Task<String> ShowDescriptionProductListing()
{
var x = await CurrentApp.LoadListingInformationAsync();
StringBuilder builder = new StringBuilder();
builder.AppendFormat("{0}\n{1}", x.Description,
x.ProductListings.FirstOrDefault().Value);
return builder.ToString();
}
public static void ShowDescrProduct()
{
string x = ShowDescriptionProductListing().Result;
MessageBox.Show(x);
}
I think the line:
var x = await CurrentApp.LoadListingInformationAsync();
Is most likely the culprit, however I'm having a hard time debugging it.
The class which 'holds' that method in unity is like so:
public static class HelperClass
{
public static void ShowDescrProduct()
{
Dispatcherr.InvokeOnUIThread(Tests.ShowDescrProduct); //The method above
}
}
Dispatcherr (Yeah i need to use namespaces haha) just holds two Action properties that I set inside the UI thread.
public void EnterUIThread(Action action)
{
Dispatcher.BeginInvoke(() =>
{
action();
});
}
private void Unity_Loaded()
{
Dispatcherr.InvokeUIThread = EnterUIThread; //One of the actions I just
//mentioned being assigned the above
//method
}
And it's in the EnterUIThread call to Dispatcher.BeginInvoke that it seems to get locked up, only after the first call - which is always successful.
Confusing me slightly to say the least.
Anyone able to give any insight?
Thanks in advance
You're calling Result on the asynchronous operation. This is going to cause the UI thread to block until the asynchronous operation finishes. The asynchronous operation needs to wait for the UI thread to be free so that the continuation to LoadListingInformationAsync can be scheduled in the UI thread.
Both operations are waiting on each other to finish. Deadlock.
You need to not block the UI thread while waiting for this operation to finish. You should await it instead, making ShowDescrProduct and async method.

Calling an async method from a non-async method

Every variation on the following code that I try doesn't work - whether DoSomething() : void and is called as written, or DoSomething() : Task and is called with TaskEx.RunEx(), some attempt involving .GetAwaiter().GetResult(). Errors seen include: "Start may not be called on a task with null action", "RunSynchronously may not be called on a task unbound to a delegate", and "The task has not yet completed".
class Program
{
static void Main(string[] args) // Starting from a non-async method
{
DoSomething();
Console.WriteLine("Press any key to quit.");
Console.ReadKey();
}
static async void DoSomething()
{
Console.WriteLine("Starting DoSomething ...");
var x = await PrepareAwaitable(1);
Console.WriteLine("::" + x);
var y = await PrepareAwaitable(2);
Console.WriteLine("::" + y);
}
static Task<string> PrepareAwaitable(int id)
{
return new Task<string>(() =>
{
return "Howdy " + id.ToString();
});
}
}
Output:
Starting DoSomething ...
Press any key to quit.
PrepareAwaitable's Task's Action will be more complicated later. When this action completes, however long that takes, I would expect the Task (or other Framework mechanisms) to resume by assigning "Howdy ..." to x, and then later to y. What I REALLY want to do is intercept the awaited objects, process them, and at some later time that I control, resume to the continuation with a result (x and y). But I haven't been getting very far on that big step, so I'm trying to start smaller.
First, read the Task-Based Asynchronous Pattern document. It's under My Documents\Microsoft Visual Studio Async CTP\Documentation. This document describes how to design APIs naturally consumable by await.
Secondly, realize that there are several aspects of the Task class and related APIs that no longer really apply in the new asynchronous world. Task was originally written as the core of TPL. It turned out to be a good fit for asynchronous programming, so Microsoft used it instead of creating a new "Promise" class. But a number of methods are holdovers, used by TPL but not needed for async programming.
To answer the titular question, mixing synchronous and asynchronous code is not quite straightforward with the current async CTP. I've written a library that includes a Task.WaitAndUnwrapException extension method, which makes it easy to call async code from sync code. You may also be interested in my AsyncContext class, which makes the "press any key" prompt unnecessary.
The tasks you returned haven't started yet (i.e., they're "cold" tasks); try replacing the PrepareAwaitable code with the following:
static Task<string> PrepareAwaitable(int x)
{
return Task.Factory.StartNew<string>(() =>
{
return "Howdy " + x.ToString();
});
}
It's really not clear what you're trying to achieve, because there's nothing asynchronous going on. For example, this will compile and run, but I don't know whether it's what you want:
using System;
using System.Threading.Tasks;
class Program
{
static void Main(string[] args)
{
DoSomething();
Console.WriteLine("Press any key to quit.");
Console.ReadKey();
}
static async void DoSomething()
{
Console.WriteLine("Starting DoSomething ...");
var x = await PrepareAwaitable(1);
Console.WriteLine("::" + x);
var y = await PrepareAwaitable(2);
Console.WriteLine("::" + y);
}
static async Task<string> PrepareAwaitable(int x)
{
return "Howdy " + x;
}
}
Note that this gives a warning for PrepareAwaitable because there's nothing asynchronous in it; no "await" expressions. The whole program executes synchronously. Another alternative implementation of PrepareAwaitable:
static Task<string> PrepareAwaitable(int x)
{
return TaskEx.Run(() => "Howdy " + x);
}
Is that more like what you were after?
add GetAwaiter().GetResult() after your async task should work. But for eliminating errore like "...not be called on a task with null action", you simply have your Task<IHttpActionResult> to return Ok(true) rather than Ok().
It fixed the GetResult() issue for me !

Simplest way to do a fire and forget method in C#?

I saw in WCF they have the [OperationContract(IsOneWay = true)] attribute. But WCF seems kind of slow and heavy just to do create a nonblocking function. Ideally there would be something like static void nonblocking MethodFoo(){}, but I don't think that exists.
What is the quickest way to create a nonblocking method call in C#?
E.g.
class Foo
{
static void Main()
{
FireAway(); //No callback, just go away
Console.WriteLine("Happens immediately");
}
static void FireAway()
{
System.Threading.Thread.Sleep(5000);
Console.WriteLine("5 seconds later");
}
}
NB: Everyone reading this should think about if they actually want the method to finish. (See #2 top answer) If the method has to finish, then in some places, like an ASP.NET application, you will need to do something to block and keep the thread alive. Otherwise, this could lead to "fire-forget-but-never-actually-execute", in which case,of course, it would be simpler to write no code at all. (A good description of how this works in ASP.NET)
ThreadPool.QueueUserWorkItem(o => FireAway());
(five years later...)
Task.Run(() => FireAway());
as pointed out by luisperezphd.
For C# 4.0 and newer, it strikes me that the best answer is now given here by Ade Miller: Simplest way to do a fire and forget method in c# 4.0
Task.Factory.StartNew(() => FireAway());
Or even...
Task.Factory.StartNew(FireAway);
Or...
new Task(FireAway).Start();
Where FireAway is
public static void FireAway()
{
// Blah...
}
So by virtue of class and method name terseness this beats the
threadpool version by between six and nineteen characters depending on
the one you choose :)
ThreadPool.QueueUserWorkItem(o => FireAway());
For .NET 4.5:
Task.Run(() => FireAway());
To add to Will's answer, if this is a console application, just throw in an AutoResetEvent and a WaitHandle to prevent it exiting before the worker thread completes:
Using System;
Using System.Threading;
class Foo
{
static AutoResetEvent autoEvent = new AutoResetEvent(false);
static void Main()
{
ThreadPoolQueueUserWorkItem(new WaitCallback(FireAway), autoEvent);
autoEvent.WaitOne(); // Will wait for thread to complete
}
static void FireAway(object stateInfo)
{
System.Threading.Thread.Sleep(5000);
Console.WriteLine("5 seconds later");
((AutoResetEvent)stateInfo).Set();
}
}
An easy way is to create and start a thread with parameterless lambda:
(new Thread(() => {
FireAway();
MessageBox.Show("FireAway Finished!");
}) {
Name = "Long Running Work Thread (FireAway Call)",
Priority = ThreadPriority.BelowNormal
}).Start();
By using this method over ThreadPool.QueueUserWorkItem you can name your new thread to make it easier for debugging. Also, don't forget to use extensive error handling in your routine because any unhandled exceptions outside of a debugger will abruptly crash your application:
The recommended way of doing this when you are using Asp.Net and .Net 4.5.2 is by using QueueBackgroundWorkItem. Here is a helper class:
public static class BackgroundTaskRunner
{
public static void FireAndForgetTask(Action action)
{
HostingEnvironment.QueueBackgroundWorkItem(cancellationToken => // .Net 4.5.2 required
{
try
{
action();
}
catch (Exception e)
{
// TODO: handle exception
}
});
}
/// <summary>
/// Using async
/// </summary>
public static void FireAndForgetTask(Func<Task> action)
{
HostingEnvironment.QueueBackgroundWorkItem(async cancellationToken => // .Net 4.5.2 required
{
try
{
await action();
}
catch (Exception e)
{
// TODO: handle exception
}
});
}
}
Usage example:
BackgroundTaskRunner.FireAndForgetTask(() =>
{
FireAway();
});
or using async:
BackgroundTaskRunner.FireAndForgetTask(async () =>
{
await FireAway();
});
This works great on Azure Web Sites.
Reference: Using QueueBackgroundWorkItem to Schedule Background Jobs from an ASP.NET Application in .NET 4.5.2
Calling beginInvoke and not catching EndInvoke is not a good approach. Answer is simple:
The reason that you should call EndInvoke is because the results of the invocation (even if there is no return value) must be cached by .NET until EndInvoke is called. For example if the invoked code throws an exception then the exception is cached in the invocation data. Until you call EndInvoke it remains in memory. After you call EndInvoke the memory can be released. For this particular case it is possible the memory will remain until the process shuts down because the data is maintained internally by the invocation code. I guess the GC might eventually collect it but I don't know how the GC would know that you have abandoned the data vs. just taking a really long time to retrieve it. I doubt it does. Hence a memory leak can occur.
More can be found on http://haacked.com/archive/2009/01/09/asynchronous-fire-and-forget-with-lambdas.aspx
Almost 10 years later:
Task.Run(FireAway);
I would add exception handling and logging inside FireAway
The simplest .NET 2.0 and later approach is using the Asynchnonous Programming Model (ie. BeginInvoke on a delegate):
static void Main(string[] args)
{
new MethodInvoker(FireAway).BeginInvoke(null, null);
Console.WriteLine("Main: " + Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(5000);
}
private static void FireAway()
{
Thread.Sleep(2000);
Console.WriteLine("FireAway: " + Thread.CurrentThread.ManagedThreadId );
}
The simplest way to do fire-and-forget is to use the discard pattern:
_ = MyFireAndForgetTask(myParameters);
This notifies your method that the result of your Task will not be needed and execution of the thread is not stalled.
Please note that the Task must call Task.Run within it to be asynchronous using this pattern. Using our previous method as an example:
Task MyFireAndForgetTask(myParameters)
{
return Task.Run(/* put Task, Func<T>, or Action here*/);
}
If this step is ignored, the Task will run synchronously and will not behave as expected.
Furthermore the assignment pattern can be used. This is useful for when the method runs until the last line but hangs until the Task is finished. We will utilize Task.Wait() for this. Using our previous method as an example:
void MyCustomEventHandler(object sender, EventArgs args)
{
/* perform some code here */
var myTask = MyFireAndForgetTask(myParameters);
/* perform some more code here; thread is not blocked */
/// Hang the method until the Task is completed.
/// using "await myTask;" is equivalent.
myTask.Wait();
}
This will perform a fire-and-forget-till-completion, which is mandatory on some platforms (i.e. ASP.NET).
If you want to test in Console keep in mind that Console.ReadKey() or something like that is needed before Console loses its thread by Press any key to continue ...
public static void Main()
{
Task.Factory.StartNew(async () =>
{
await LongTaskAsync();
}, TaskCreationOptions.LongRunning).ConfigureAwait(false);
Console.WriteLine("Starts immediately");
Console.ReadKey();
}
static async Task LongTaskAsync()
{
await Task.Delay(5000);
Console.WriteLine("After 5 seconds delay");
}

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