C# Server-Client Application Advise - c#

i want to write a server-client application with C#. Server app must send a message or object to client and after this message must trigger some functions in client app. What class or tech should i use? System.Net TcpClient class or .NET Remoting or other technology? Where should i begin? I am beginner at network programming. Any advise will be helpful. Thanks for reading this question and your answers.

If you are specifically dealing with a publish/subscribe scenario, I would advise using ZeromMQ (clrzmq + libzmq). ZeroMQ is extremely easy to use and very fast. You'll find plenty of C# examples, corresponding to various scenarios on the ZeroMQ site. Depending on your specific needs, you can combine ZeroMQ and OpenPGM to do pgm (tcp) or epgm (udp) multicasting.

Simply use UdpClient class. Later you can move to TCP, if you need more reliability. UDP is simplest way to send messages across network.

Try figuring out how these chat client/server apps work. It Will get you thinking in the right direction.

Related

Can we use sockets to connect to the server for indefinite time for notifications?

I am developing a winform application.I need to implement real time notifications into it.After searching a lot on the net, I have found out that it can be done using web-sockets technology.But creating sockets is also a way of creating a bidirectional connection with the server.So,can't we just create a socket connection to the server and just don't close it.So,when server has to send some notification to the client then it can do so through that socket.If Yes, then what is the need of web-sockets? And if No, then what exactly is the difference between web-sockets and sockets?
If you control the technology used on both the server and the client, I would definitely recommend using SignalR
Because:
It's dead easy to set up
Allows you to broadcast messages to virtually any number of clients
Manages keep-alive and re-connections for you
Provides an easy to use RPC style messaging pattern
Picks the best connection method for you, depending on the type of connection and client
Allows you to use javascript clients too (using a jQuery-like library)
Doing your own socket implementation for these kind of purposes is not very "2015" ;)
If you want to use sockets, the way I would go about this is to create a Listener in the client application, and for the server to send packets to this listener.
This is a good resource to help you get started

Real time communication

I have the same dilemma as the one who posted this topic, Real-time communication with WCF
except that my problem is not about games programming. I would like to know what's the best method to use to be able to have a real time communication in between two windows applications (server-client). I am using visual c++/c# to date and i would like to be able to display all the Feeds that are being received by my server to the client in real time.
I have started trying to use .NET remoting but in my continuous research, it appears that it will use SOAP-http, and might affect the speed of the communication. My server and client will communicate using the internet and .NET remoting does not permit the use of TCP Channel when communicating in between a firewall or the internet.
Your inputs will be greatly appreciated.
I guess it depends on your escenario, if you want "real-time" and you are willing to lose some packages in the process you are better with UDP, take a video conferencing tool for example, by the time you recover your slow packages you will have to move and display the next frame in the video or audio; that is a good example for the use of UDP. This is the reason why UDP is much faster than TCP.
If however, you are not willing to lose a single bit of your message, then TCP was made for you because if you lost a package the protocol will request it again to have your complete message as complete as possible.
Additionally it depends on the way the communication is being sustained, is the information flowing from one to many?, from many to many?, one to tone?
Take NetNamedPipeBinding for instance, this will be much faster process, but is only deployed in a single machine but accross processes. Whereas NetMsmqBinding will help you to build queues and it will be amazingly reliable and scalable for scenarios where your load will be a massive number of connections.
In the end, it all boils down to your concrete escenario and your business goals.
Hope it helps
If you are willing to do your own message parsing, you can use standard TCP sockets with the TcpClient and TcpListener classes. If your data is already a serializable object, you could serialize it into a text stream and just send it over the socket, deserializing it on the client side.
To get it to work over the internet, the server needs to have the port forwarded on your router, the client would just attach to the server's public IP. You would obviously need to add an exception in your firewall for this port as well.
The biggest problem with WCF and large data is setting up the streaming, by default WCF sends everything at once, which isn't practical for large files.

multiple clients - one server connection with sockets tcp/ip c# .net

I need to develop a client server system where I can have multiple clients communicating with one server at the same time. I want to communicate xml serialized objects and also need to send and receive other commands to invoke methods. Now, I am just starting with socket programming in C# and .Net and found that the asynchronous I/O is the way to go so that the methods dont block the execution of code. Also there are many examples of how to
make a simple client server system. So I have a basic understanding of how that works.
Anyway, what still is not clear to me is how I can set up a server which can manage connections to multiple clients?
Can I just create a new socket per connection and then store those in some kind of list?
Do I need some kind of multiplexing to achieve this?
Do I have to listen at multiple ports?
What`s the best way here?
And the other thing is if I need to develop my own protocol to differentiate between what I am actually sending over the network --> xml serialized object or a command which might be just a string encoded in ascII or something. Or would I develop my own protocol just to send these commands?
Any kind of help is apreciated! If someone knows a good book which covers this sort of stuff, let me know. Cheers
I forgot to mention that some of my clients which are supposed to communicate with my server will be pda and I therefore use the compact framework... So this might bring in some restrictions...
You may find several of my TCP/IP .NET FAQ entries helpful, particularly using a socket as a server socket, which explains how listening servers create new client connections, and XML over TCP/IP, which discusses the decisions you have to make for an XML-over-TCP/IP protocol.
I would abandon your plan to use Sockets and switch to WCF Windows Communication Foundation. It's far more elegant and is designed to do all the things you wanted, in a considerably easier and simpler way than .NET sockets.
If you want a guide of how to use it, there are a set of amazing Microsoft webcasts by Michele Leroux Bustamante that will have you up and running in no time.

Communicating between Android and PC (C#)

I want to create an application in Android which communicates with a server application (written in C#, doesn't matter what version of .NET) on the PC via TCP/IP.
What would be the best approach here?
I was thinking about some kind of RPC-like SOAP or XML-RPC. But I want to keep the server application as light and simple as possible. And I think in C# you rely on a Webserver to set up an RPC server. Is it better to communicate directly via the TcpListener?
I had pretty good luck using TCP/IP and UDP with android and windows (Java & C# respectively). I used a more brutal approach then the TCPListener for the C# but pretty similar at the high level. I would recommend giving it a shot and seeing the outcome, chances are it's going to be fairly more lightweight in terms of processing and bandwidth then an XML approach.
What kind of data will your program be sending over the network? If it's something simple why not use a high level protocol like http? I'm more of a java person, but I know that there must be a .net equivalent to running a lean http server to connect to.

How can two C# apps send messages over a WiFi Network?

Lets say I have my C# app installed on 2 laptops connected to a WiFi Wireless Local Area Network.
How can these apps send messages to each other? What method or library can I use? I heard of using sockets but I have no idea how to work with these.
You could use WCF to build a communication pipe between the 2 applications. WCF encapsulates the sockets into a more manageable interface. You can start here.
Basically, you'll want to do it the same way you would in any other language. You'll open a network connection of one flavor or another (raw TCP or UDP, or a higher level protocol like HTTP) with one side acting as a server and the other acting as a client. Then each side can write data through or read data sent by the other side. It's can get pretty complicated from there. If you Google "C# Sockets" or "C# HTTP", etc, you'll find quite a few tutorials on the subject.
This is a very good article on sending C# objects (which could include whatever messages that you want to send) over a Socket connection using the Binary Formatter. Although it is not the most efficient, it is quite easy to grasp and get working.

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