Trying to catch System.Net.WebException (C#) in Java - c#

What is the closest equivalent of System.Net.WebException in Java?
I am trying to do this in Java. The program is polling for new statuses and messages in a while true loop, but if the network "hiccups" for a second, I want to catch the exception.
while (true)
{
try
{
GetStatusChanges();
GetReturnMessages();
if (pollCounter == 30)
{
SubmitMessages();
pollCounter = 0;
}
}
catch (System.Net.WebException webException)
{
Console.WriteLine(webException);
}
Thread.Sleep(10000);
pollCounter++;
}
Looking in the java.net package, I'm not sure what to use.

I believe what you need is java.net.SocketException, or its descendants, based on this question.
I have found that some other cases might throw other IOException subclasses, like UnknownServiceException (SocketException is also a subclass of IOException.)

Related

possible exceptions from IClientProxy.SendAsync (from Microsoft.AspNetCore.SignalR)

In SignalR v2, I used code like this (below) to handle exceptions that happened when my connections failed. What is the equivalent in SignalR v3? Does SendAsync or SendAsyncCore throw some exception should connections fail or serialization fail?
private async void ManagerOnUserRemoved(UserDto userDto)
{
try
{
await Context.Clients.All.MyFunc(userDto);
}
catch (InvalidOperationException) { }
catch (AggregateException) { }
}
I didn't see any exceptions listed here: https://learn.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.signalr.client.hubconnectionextensions.sendasync?view=aspnetcore-3.0
Update: I have the same question for the calls from the client-side (to InvokeCoreAsync et al).
In SignalR V3 use HubException to capture exceptions that contain sensitive information, such as connection information.
https://learn.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.signalr.hubexception?view=aspnetcore-3.1
private async void ManagerOnUserRemoved(UserDto userDto)
{
try
{
await Context.Clients.All.MyFunc(userDto);
}
catch(Exception ex) {
//Now check exceptions what you want by exception message or exception code
}
}
With this code you can handle all exceptions, or you can do this:
hubConnection.Error += ex => Console.WriteLine("Error: {0}", ex.Message);
I think it will be help

How to differ from writing exception to a reading one?

I have a socket and I'd like to send messages and read from it.
When I read/write with the socket while the other side is offline, I get the same Exception: System.IO.IOException: Unable to read data from the transport connection: Operation on non-blocking socket would block.
How can I identify in which of the two it happened besides having two separate try-catch blocks? Can't I just get a Timeout Exception when the reading timeout is over?
example:
try
{
SendData("!GetLocation!");
string data = GetData();
}
catch (Exception ex)
{
if (ex is System.IO.IOException)
{
//How can I identify if the exception was raised at the read method or the write method?
}
}
Yeah, exception handling is heavy resource wise, but sometimes is not so bad.
If you stick to only one try-catch you can check the error message.
Note: I have also added a second try-catch for generic (non IO) errors
try
{
SendData("!GetLocation!");
string data = GetData();
}
catch (System.IO.IOException ex)
{
if (ex.Message.IndexOf("Unable to read") != -1)
{
// GetData error
}
else if (ex.Message.IndexOf("Unable to write") != -1)
{
// SendData error
}
else
{
//Other IO errors
}
}
catch(Exception exc)
{
// Unspected errors
}
you could also set a boolean variable and check its value to know where it
broke your code.
bool sendCalled = false;
try
{
SendData("!GetLocation!");
sendCalled = true;
string data = GetData();
}
catch (System.IO.IOException ex)
{
if (sendCalled)
{
// GetData error
}
else
{
// SendData error
}
}
Not that I endorse either of these solutions, but an answer is an answer: you can either
analyze the stack trace of the exception to find out which call failed (e.g. name of the method at the top of the stack frame
set a flag after the write, and do logic based on that flag
Neither of these is as straight forward as wrapping each method call. In fact, wrapping each call conveys your intent. In the catch of your first call, you can return/break/skip the read call, which explicitly tells the reader you're bailing out fast.

Try inside catch to ensure finally executes

I have to process items off a queue.
Deleting items off the queue is a manual call to Queue.DeleteMessage. This needs to occurs regardless of whether or not the processing succeeds.
var queueMessage = Queue.GetMessage();
try
{
pipeline.Process(queueMessage);
}
catch (Exception ex)
{
try
{
Logger.LogException(ex);
}
catch { }
}
finally
{
Queue.DeleteMessage(queueMessage);
}
Problem:
On failure, I log the error to some data store. If this logging fails (perhaps the data store is not available), I still need the message to be deleted from the queue.
I have wrapped the LogException call in another try catch. Is this the correct way or performing thing?
Following code is enough. finally blocks execute even when exception is thrown in catch block.
var queueMessage = Queue.GetMessage();
try
{
pipeline.Process(queueMessage);
}
catch (Exception ex)
{
Logger.LogException(ex);
}
finally
{
Queue.DeleteMessage(queueMessage);//Will be executed for sure*
}
The finally block always executes, even if it throws an unhandled error (unless it end the app). So yes.

Keep trying to talk to server when the Internet is down

So my application is exchanging request/responses with a server (no problems), until the internet connection dies for a couple of seconds, then comes back. Then a code like this:
response = (HttpWebResponse)request.GetResponse();
will throw an exception, with a status like ReceiveFailure, ConnectFailure, KeepAliveFailure etc.
Now, it's quite important that if the internet connection comes back, I am able to continue communicating with the server, otherwise I'd have to start again from the beginning and that will take a long time.
How would you go about resuming this communication when the internet is back?
At the moment, I keep on checking for a possibility to communicate with the server, until it is possible (at least theoretically). My code attempt looks like this:
try
{
response = (HttpWebResponse)request.GetResponse();
}
catch (WebException ex)
{
// We have a problem receiving stuff from the server.
// We'll keep on trying for a while
if (ex.Status == WebExceptionStatus.ReceiveFailure ||
ex.Status == WebExceptionStatus.ConnectFailure ||
ex.Status == WebExceptionStatus.KeepAliveFailure)
{
bool stillNoInternet = true;
// keep trying to talk to the server
while (stillNoInternet)
{
try
{
response = (HttpWebResponse)request.GetResponse();
stillNoInternet = false;
}
catch
{
stillNoInternet = true;
}
}
}
}
However, the problem is that the second try-catch statement keeps throwing an exception even when the internet is back.
What am I doing wrong? Is there another way to go about fixing this?
Thanks!
You should recreate the request each time, and you should execute the retries in a loop with a wait between each retry. The wait time should progressively increase with each failure.
E.g.
ExecuteWithRetry (delegate {
// retry the whole connection attempt each time
HttpWebRequest request = ...;
response = request.GetResponse();
...
});
private void ExecuteWithRetry (Action action) {
// Use a maximum count, we don't want to loop forever
// Alternativly, you could use a time based limit (eg, try for up to 30 minutes)
const int maxRetries = 5;
bool done = false;
int attempts = 0;
while (!done) {
attempts++;
try {
action ();
done = true;
} catch (WebException ex) {
if (!IsRetryable (ex)) {
throw;
}
if (attempts >= maxRetries) {
throw;
}
// Back-off and retry a bit later, don't just repeatedly hammer the connection
Thread.Sleep (SleepTime (attempts));
}
}
}
private int SleepTime (int retryCount) {
// I just made these times up, chose correct values depending on your needs.
// Progressivly increase the wait time as the number of attempts increase.
switch (retryCount) {
case 0: return 0;
case 1: return 1000;
case 2: return 5000;
case 3: return 10000;
default: return 30000;
}
}
private bool IsRetryable (WebException ex) {
return
ex.Status == WebExceptionStatus.ReceiveFailure ||
ex.Status == WebExceptionStatus.ConnectFailure ||
ex.Status == WebExceptionStatus.KeepAliveFailure;
}
I think what you are trying to do is this:
HttpWebResponse RetryGetResponse(HttpWebRequest request)
{
while (true)
{
try
{
return (HttpWebResponse)request.GetResponse();
}
catch (WebException ex)
{
if (ex.Status != WebExceptionStatus.ReceiveFailure &&
ex.Status != WebExceptionStatus.ConnectFailure &&
ex.Status != WebExceptionStatus.KeepAliveFailure)
{
throw;
}
}
}
}
When you want to retry something on failure then instead of thinking of this as something that you want to do when something fails, think of it instead as looping until you succeed. (or a failure that you don't want to retry on). The above will keep on retrying until either a response is returned or a different exception is thrown.
It would also be a good idea to introduce a maximum retry limit of some sort (for example stop retrying after 1 hour).
If it's still doing it when you get the connection back - then my guess is that it's simply returning the same result again.
You might want to to try recreating the request anew each time, other than that I don't see much wrong with the code or logic. Apart from the fact that you're forever blocking this thread. But then that might be okay if this is, in itself, a worker thread.

How to handle WCF exceptions (consolidated list with code)

I'm attempting to extend this answer on SO to make a WCF client retry on transient network failures and handle other situations that require a retry such as authentication expiration.
Question:
What are the WCF exceptions that need to be handled, and what is the correct way to handle them?
Here are a few sample techniques that I'm hoping to see instead of or in addition to proxy.abort():
Delay X seconds prior to retry
Close and recreate a New() WCF client. Dispose the old one.
Don't retry and rethrow this error
Retry N times, then throw
Since it's unlikely one person knows all the exceptions or ways to resolve them, do share what you know. I'll aggregate the answers and approaches in the code sample below.
// USAGE SAMPLE
//int newOrderId = 0; // need a value for definite assignment
//Service<IOrderService>.Use(orderService=>
//{
// newOrderId = orderService.PlaceOrder(request);
//}
/// <summary>
/// A safe WCF Proxy suitable when sessionmode=false
/// </summary>
/// <param name="codeBlock"></param>
public static void Use(UseServiceDelegateVoid<T> codeBlock)
{
IClientChannel proxy = (IClientChannel)_channelFactory.CreateChannel();
bool success = false;
try
{
codeBlock((T)proxy);
proxy.Close();
success = true;
}
catch (CommunicationObjectAbortedException e)
{
// Object should be discarded if this is reached.
// Debugging discovered the following exception here:
// "Connection can not be established because it has been aborted"
throw e;
}
catch (CommunicationObjectFaultedException e)
{
throw e;
}
catch (MessageSecurityException e)
{
throw e;
}
catch (ChannelTerminatedException)
{
proxy.Abort(); // Possibly retry?
}
catch (ServerTooBusyException)
{
proxy.Abort(); // Possibly retry?
}
catch (EndpointNotFoundException)
{
proxy.Abort(); // Possibly retry?
}
catch (FaultException)
{
proxy.Abort();
}
catch (CommunicationException)
{
proxy.Abort();
}
catch (TimeoutException)
{
// Sample error found during debug:
// The message could not be transferred within the allotted timeout of
// 00:01:00. There was no space available in the reliable channel's
// transfer window. The time allotted to this operation may have been a
// portion of a longer timeout.
proxy.Abort();
}
catch (ObjectDisposedException )
{
//todo: handle this duplex callback exception. Occurs when client disappears.
// Source: https://stackoverflow.com/questions/1427926/detecting-client-death-in-wcf-duplex-contracts/1428238#1428238
}
finally
{
if (!success)
{
proxy.Abort();
}
}
}
EDIT: There seems to be some inefficiencies with closing and reopening the client multiple times. I'm exploring solutions here and will update & expand this code if one is found. (or if David Khaykin posts an answer I'll mark it as accepted)
After tinkering around with this for a few years, the code below is my preferred strategy (after seeing this blog posting from the wayback machine) for dealing with WCF retries and handling exceptions.
I investigated every exception, what I would want to do with that exception, and noticed a common trait; every exception that needed a "retry" inherited from a common base class. I also noticed that every permFail exception that put the client into an invalid state also came from a shared base class.
The following example traps every WCF exception a client could through, and is extensible for your own custom channel errors.
Sample WCF Client Usage
Once you generate your client side proxy, this is all you need to implement it.
Service<IOrderService>.Use(orderService=>
{
orderService.PlaceOrder(request);
}
ServiceDelegate.cs
Add this file to your solution. No changes are needed to this file, unless you want to alter the number of retries or what exceptions you want to handle.
public delegate void UseServiceDelegate<T>(T proxy);
public static class Service<T>
{
public static ChannelFactory<T> _channelFactory = new ChannelFactory<T>("");
public static void Use(UseServiceDelegate<T> codeBlock)
{
IClientChannel proxy = null;
bool success = false;
Exception mostRecentEx = null;
int millsecondsToSleep = 1000;
for(int i=0; i<5; i++) // Attempt a maximum of 5 times
{
// Proxy cann't be reused
proxy = (IClientChannel)_channelFactory.CreateChannel();
try
{
codeBlock((T)proxy);
proxy.Close();
success = true;
break;
}
catch (FaultException customFaultEx)
{
mostRecentEx = customFaultEx;
proxy.Abort();
// Custom resolution for this app-level exception
Thread.Sleep(millsecondsToSleep * (i + 1));
}
// The following is typically thrown on the client when a channel is terminated due to the server closing the connection.
catch (ChannelTerminatedException cte)
{
mostRecentEx = cte;
proxy.Abort();
// delay (backoff) and retry
Thread.Sleep(millsecondsToSleep * (i + 1));
}
// The following is thrown when a remote endpoint could not be found or reached. The endpoint may not be found or
// reachable because the remote endpoint is down, the remote endpoint is unreachable, or because the remote network is unreachable.
catch (EndpointNotFoundException enfe)
{
mostRecentEx = enfe;
proxy.Abort();
// delay (backoff) and retry
Thread.Sleep(millsecondsToSleep * (i + 1));
}
// The following exception that is thrown when a server is too busy to accept a message.
catch (ServerTooBusyException stbe)
{
mostRecentEx = stbe;
proxy.Abort();
// delay (backoff) and retry
Thread.Sleep(millsecondsToSleep * (i + 1));
}
catch (TimeoutException timeoutEx)
{
mostRecentEx = timeoutEx;
proxy.Abort();
// delay (backoff) and retry
Thread.Sleep(millsecondsToSleep * (i + 1));
}
catch (CommunicationException comException)
{
mostRecentEx = comException;
proxy.Abort();
// delay (backoff) and retry
Thread.Sleep(millsecondsToSleep * (i + 1));
}
catch(Exception e)
{
// rethrow any other exception not defined here
// You may want to define a custom Exception class to pass information such as failure count, and failure type
proxy.Abort();
throw e;
}
}
if (success == false && mostRecentEx != null)
{
proxy.Abort();
throw new Exception("WCF call failed after 5 retries.", mostRecentEx );
}
}
}
I started a project on Codeplex that has the following features
Allows efficient reuse of the client proxy
Cleans up all resources, including EventHandlers
Operates on Duplex channels
Operates on Per-call services
Supports config constructor, or by factory
http://smartwcfclient.codeplex.com/
It is a work in progress, and is very heavily commented. I'll appreciate any feedback regarding improving it.
Sample usage when in instance mode:
var reusableSW = new LC.Utils.WCF.ServiceWrapper<IProcessDataDuplex>(channelFactory);
reusableSW.Reuse(client =>
{
client.CheckIn(count.ToString());
});
reusableSW.Dispose();
we have a WCF client that deal with almost any type of failure at the server. The Catch list is very long but does not have to be. If you look closely, you will see that many exceptions are child definitions of the Exception Class (and a few other classes).
Thus you can simplify things a lot if you want to. That said, here are some typical errors that we catch:
Server timeout
Server too busy
Server unavailable.
Below links may help to handle WCF Exceptions:
http://www.codeproject.com/KB/WCF/WCFErrorHandling.aspx
http://msdn.microsoft.com/en-us/library/cc949036.aspx

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