ActualHeight and ActualWidth of object is always zero - c#

I have a Canvas with a TextBlock like so:
<Canvas x:Name="ContentPanel" Grid.Row="1" DoubleTapped="ContentPanel_DoubleTapped">
<TextBlock x:Name="WordBlock" FontSize="226.667" FontFamily="Segoe UI Semilight" TextAlignment="Center"
RenderTransformOrigin="0.5, 0.5">
<TextBlock.RenderTransform>
<TranslateTransform x:Name="translate"/>
</TextBlock.RenderTransform>
</TextBlock>
</Canvas>
My app is such that when the user navigates to this page, the TextBlock will be centered in the Canvas and if the TextBlock's width is greater than that of the canvas, the marquee animation will occur:
private void SetAnimation()
{
Canvas.SetLeft(WordBlock, (ContentPanel.ActualWidth - WordBlock.ActualWidth) / 2);
Canvas.SetTop(WordBlock, (ContentPanel.ActualHeight - WordBlock.ActualHeight) / 2);
if (WordBlock.ActualWidth > ContentPanel.ActualWidth)
{
MarqueeAnimation.From = WordBlock.ActualWidth;
MarqueeAnimation.To = -WordBlock.ActualWidth;
MarqueeAnimation.Duration = new Duration(new TimeSpan(0, 0, 10));
MarqueeBoard.Begin();
}
}
This method is called OnNavigatedTo. I can't figure out why the TextBlock won't center because the ActualHeight and ActualWidth properties are always coming back as 0.0. I don't want to put fixed sizes because this is a Windows Store app and would like for it to be scalable across different screen sizes.
Any ideas? I'm stuck.

When OnNavigatedTo is called I don't believe the page has actually been drawn yet. I had similar confusion when trying to resize and rearrange things. The answer appeared to be to wait until the page has loaded and do the calculation then:
public ChallengePage()
{
this.InitializeComponent();
this.Loaded += ChallengePage_Loaded;
}
void ChallengePage_Loaded(object sender, RoutedEventArgs e)
{
*Do your calculations which use ActualWidth and ActualHeight in here*
}
You'll need something like that I believe. Adding the Loaded handler into your initialize for the page, and then you can call SetAnimation from in there.

Related

UWP Scroll Text from end to start

I am implementing a scrolling text that when pointer enters it, it starts scrolling its content.
I am able to get it scrolling using the code below:
private DispatcherTimer ScrollingTextTimer = new DispatcherTimer() { Interval = TimeSpan.FromMilliseconds(16) };
ScrollingTextTimer.Tick += (sender, e) =>
{
MainTitleScrollViewer.ChangeView(MainTitleScrollViewer.HorizontalOffset + 3, null, null);
if (MainTitleScrollViewer.HorizontalOffset == MainTitleScrollViewer.ScrollableWidth)
{
MainTitleScrollViewer.ChangeView(0, null, null);
ScrollingTextTimer.Stop();
}
};
XAML:
<ScrollViewer
x:Name="MainTitleScrollViewer"
Grid.Row="0"
Grid.Column="1"
Margin="10,5"
HorizontalScrollBarVisibility="Hidden"
VerticalScrollBarVisibility="Disabled">
<TextBlock
x:Name="MainTitleTextBlock"
VerticalAlignment="Bottom"
FontSize="24"
Foreground="White" />
</ScrollViewer>
However, there is an additional feature that I want to implement. When the text scrolls to its end, I don't want it to scroll back to the start. I want it to keep scrolling to the start. You can see what I mean from the screenshots I posted below. The screenshots are from Groove Music. You may need to check it out if I didn't explain my question well.
A possible solution might be doubling the text and putting some space between them. But I don't know when to stop scrolling if so.
The effect of this kind of marquee is recommended to use Storyboard. The timer may cause lack due to time interval.
Here is a complete demo, I hope to help you.
xaml
<Grid>
<Grid HorizontalAlignment="Center" VerticalAlignment="Center" BorderBrush="Gray" BorderThickness="1" Padding="10">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Image Source="ms-appx:///Assets/StoreLogo.png" Width="100" Height="100" VerticalAlignment="Center"/>
<StackPanel Grid.Column="1" Margin="20,0,0,0" VerticalAlignment="Center">
<ScrollViewer Width="200"
PointerEntered="ScrollViewer_PointerEntered"
HorizontalScrollBarVisibility="Hidden"
VerticalScrollBarVisibility="Hidden"
PointerExited="ScrollViewer_PointerExited">
<TextBlock FontSize="25" x:Name="TitleBlock">
<TextBlock.RenderTransform>
<TranslateTransform X="0"/>
</TextBlock.RenderTransform>
</TextBlock>
</ScrollViewer>
<TextBlock FontSize="20" FontWeight="Bold" Text="Gotye" Margin="0,10,0,0"/>
</StackPanel>
</Grid>
</Grid>
xaml.cs
Storyboard _scrollAnimation;
public ScrollTextPage()
{
this.InitializeComponent();
string text = "How about you?";
TitleBlock.Text = text + " " + text;
}
private void ScrollViewer_PointerEntered(object sender, PointerRoutedEventArgs e)
{
AnimationInit();
_scrollAnimation.Begin();
}
private void ScrollViewer_PointerExited(object sender, PointerRoutedEventArgs e)
{
_scrollAnimation.Stop();
}
public void AnimationInit()
{
_scrollAnimation = new Storyboard();
var animation = new DoubleAnimation();
animation.Duration = TimeSpan.FromSeconds(5);
animation.RepeatBehavior = new RepeatBehavior(1);
animation.From = 0;
// Here you need to calculate based on the number of spaces and the current FontSize
animation.To = -((TitleBlock.ActualWidth/2)+13);
Storyboard.SetTarget(animation, TitleBlock);
Storyboard.SetTargetProperty(animation, "(UIElement.RenderTransform).(TranslateTransform.X)");
_scrollAnimation.Children.Add(animation);
}
Simply put, scrolling the TextBlock horizontally is more controllable than scrolling the ScrollViewer.
The idea is similar to yours, using a string stitching method to achieve seamless scrolling, and calculate the width of the space by the current font size, so as to accurately scroll to the beginning of the second string.
Best regards.
This is my way of doing it and source code is here(xaml) and here(csharp):
I created a UserControl called ScrollingTextBlock.
This is XAML content of the UserControl.
<Grid>
<ScrollViewer x:Name="TextScrollViewer">
<TextBlock x:Name="NormalTextBlock" />
</ScrollViewer>
<ScrollViewer x:Name="RealScrollViewer">
<TextBlock x:Name="ScrollTextBlock" Visibility="Collapsed" />
</ScrollViewer>
</Grid>
Basically, you need two ScrollViewers that overlaps.
The first ScrollViewer is for detecting if the text is scrollable. And the TextBlock in it is for putting the text.
The second ScrollViewer is the real ScrollViewer. You will be scrolling this one not the first one. And the TextBlock in it will have its Text equal to
ScrollTextBlock.Text = NormalTextBlock.Text + new string(' ', 10) + NormalTextBlock.Text
The new string(' ', 10) is just some blank space to make your text not look concatenated tightly, which you can see from the image in the question. You can change it into whatever you want.
Then in the csharp code you need (explanations are in the comments):
// Using 16ms because 60Hz is already good for human eyes.
private readonly DispatcherTimer timer = new DispatcherTimer() { Interval = TimeSpan.FromMilliseconds(16) };
public ScrollingTextBlock()
{
this.InitializeComponent();
timer.Tick += (sender, e) =>
{
// Calculate the total offset to scroll. It is fixed after your text is set.
// Since we need to scroll to the "start" of the text,
// the offset is equal the length of your text plus the length of the space,
// which is the difference of the ActualWidth of the two TextBlocks.
double offset = ScrollTextBlock.ActualWidth - NormalTextBlock.ActualWidth;
// Scroll it horizontally.
// Notice the Math.Min here. You cannot scroll more than offset.
// " + 2" is just the distance it advances,
// meaning that it also controls the speed of the animation.
RealScrollViewer.ChangeView(Math.Min(RealScrollViewer.HorizontalOffset + 2, offset), null, null);
// If scroll to the offset
if (RealScrollViewer.HorizontalOffset == offset)
{
// Re-display the NormalTextBlock first so that the text won't blink because they overlap.
NormalTextBlock.Visibility = Visibility.Visible;
// Hide the ScrollTextBlock.
// Hiding it will also set the HorizontalOffset of RealScrollViewer to 0,
// so that RealScrollViewer will be scrolling from the beginning of ScrollTextBlock next time.
ScrollTextBlock.Visibility = Visibility.Collapsed;
// Stop the animation/ticking.
timer.Stop();
}
};
}
public void StartScrolling()
{
// Checking timer.IsEnabled is to avoid restarting the animation when the text is already scrolling.
// IsEnabled is true if timer has started, false if timer is stopped.
// Checking TextScrollViewer.ScrollableWidth is for making sure the text is scrollable.
if (timer.IsEnabled || TextScrollViewer.ScrollableWidth == 0) return;
// Display this first so that user won't feel NormalTextBlock will be hidden.
ScrollTextBlock.Visibility = Visibility.Visible;
// Hide the NormalTextBlock so that it won't overlap with ScrollTextBlock when scrolling.
NormalTextBlock.Visibility = Visibility.Collapsed;
// Start the animation/ticking.
timer.Start();
}

UWP XAML Popup not respecting VerticalAlignment?

I'm trying to center a Popup in a Windows Store/UWP app.
In brief, I'm taking MainPage and adding...
A TextBlock with some text
A Button with an event handler, Button_Click
A Popup named popupTest. It contains...
A Border with...
A StackPanel with
A TextBlock
A Button. This Button's event handle sets the Popup's IsOpen to false.
Button_Click calls _centerPopup, which tries to center the Popup and then sets IsOpen to true. I can't get this to work.
private void _centerPopup(Popup popup, Border popupBorder, FrameworkElement extraElement = null)
{
double ratio = .9; // How much of the window the popup fills, give or take. (90%)
Panel pnl = (Panel)popup.Parent;
double parentHeight = pnl.ActualHeight;
double parentWidth = pnl.ActualWidth;
// Min 200 for each dimension.
double width = parentWidth * ratio > 200 ? parentWidth * ratio : 200;
double height = parentHeight * ratio > 200 ? parentHeight * ratio : 200;
popup.Width = width;
popup.Height = height;
//popup.HorizontalAlignment = HorizontalAlignment.Center;
popup.VerticalAlignment = VerticalAlignment.Top; // <<< This is ignored?!
// Resize the border too. Not sure how to get this "for free".
popupBorder.Width = width;
popupBorder.Height = height;
// Not using this here, but if there's anything else that needs resizing, do it.
if (null != extraElement)
{
extraElement.Width = width;
extraElement.Height = height;
}
}
If I don't try to resize and center the Popup in Button_Click, here's what I get after clicking "Click Me"...
private void Button_Click(object sender, RoutedEventArgs e)
{
//_centerPopup(this.popupTest, this.popupTestBorder);
this.popupTest.IsOpen = true;
}
If I uncomment out the call to _centerPopup, I get this, with the popup staying under the button:
private void Button_Click(object sender, RoutedEventArgs e)
{
_centerPopup(this.popupTest, this.popupTestBorder);
this.popupTest.IsOpen = true;
}
That's no good. I thought popup.VerticalAlignment = VerticalAlignment.Top; would've fixed that.
FrameworkElement.VerticalAlignment Property
Gets or sets the vertical alignment characteristics applied to this element when it is composed within a parent element such as a panel or items control.
Move Popup to top of StackPanel?
Strangely, if I move the Popup up to the top of my StackPanel, it actually pushes the other controls down after being shown.
Clicking "Click Me" without _centerPopup:
That looks promising! It's floating over the other controls nicely, and there's no obvious impact to the layout after it's closed.
But add back _centerPopup, even after commenting out setting VerticalAlignment to Top, and things die a horrible, fiery death.
It looks perfect until you notice that every other control was pushed down. ??? Here's after clicking "Click to close":
Other controls are pushed down permanently. Why does that happen? Shouldn't the popup float like it did before I resized it?
Full Source
XAML
<Page
x:Class="PopupPlay.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:PopupPlay"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<StackPanel Name="StackMain">
<TextBlock>
This is some text<LineBreak />
This is some text<LineBreak />
This is some text<LineBreak />
This is some text<LineBreak />
</TextBlock>
<Button Click="Button_Click" Content="Click Me"></Button>
<Popup x:Name="popupTest">
<Border
Name="popupTestBorder"
Background="{StaticResource ApplicationPageBackgroundThemeBrush}"
BorderBrush="{StaticResource ApplicationForegroundThemeBrush}"
BorderThickness="2">
<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Name="txtPopup"
Text="This is some text"
FontSize="24"
HorizontalAlignment="Center" />
<Button Name="btnClose"
Click="btnClose_Click"
Content="Click to close"></Button>
</StackPanel>
</Border>
</Popup>
</StackPanel>
</Page>
Full MainPage.xaml.cs code
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
namespace PopupPlay
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
_centerPopup(this.popupTest, this.popupTestBorder);
this.popupTest.IsOpen = true;
}
private void _centerPopup(Popup popup, Border popupBorder, FrameworkElement extraElement = null)
{
double ratio = .9; // How much of the window the popup fills, give or take. (90%)
Panel pnl = (Panel)popup.Parent;
double parentHeight = pnl.ActualHeight;
double parentWidth = pnl.ActualWidth;
// Min 200 for each dimension.
double width = parentWidth * ratio > 200 ? parentWidth * ratio : 200;
double height = parentHeight * ratio > 200 ? parentHeight * ratio : 200;
popup.Width = width;
popup.Height = height;
//popup.HorizontalAlignment = HorizontalAlignment.Center;
popup.VerticalAlignment = VerticalAlignment.Top; // <<< This is ignored?!
// Resize the border too. Not sure how to get this "for free".
popupBorder.Width = width;
popupBorder.Height = height;
// Not using this here, but if there's anything else that needs resizing, do it.
if (null != extraElement)
{
extraElement.Width = width;
extraElement.Height = height;
}
}
private void btnClose_Click(object sender, RoutedEventArgs e)
{
this.popupTest.IsOpen = false;
}
}
}
There are several questions that seem related. I do not see a viable fix. (Note: These are not all UWP specific.)
Center Popup in XAML
Place Popup at top right corner of a window in XAML
How to set vertical offset for popup having variable height
Painfully, this same setup is working for me in another app when it's positioned in a much more complicated grid with a Pivot, but I see that pivots are buggy.
Wpf's Placement stuff sounds promising, but doesn't exist in UWP-land.
Your Popup is inside a vertical StackPanel, which means the StackPanel will lay out the popup alongside the other child elements of the panel, which is why it pushes down the text.
Also, the VerticalAlignment is being ignored by the panel because the panel allocated exactly enough vertical space for the popup's size, and so there is no room for it to align the popup vertically within the space it was allocated.
I would suggest using a Grid as the root element for the Page, and putting the StackPanel and Popup directly inside the Grid, like this:
<Grid>
<StackPanel Name="StackMain">
<TextBlock>
This is some text<LineBreak />
This is some text<LineBreak />
This is some text<LineBreak />
This is some text<LineBreak />
</TextBlock>
<Button Click="Button_Click" Content="Click Me"></Button>
</StackPanel>
<Popup x:Name="popupTest">
<Border
Name="popupTestBorder"
Background="{StaticResource ApplicationPageBackgroundThemeBrush}"
BorderBrush="{StaticResource ApplicationForegroundThemeBrush}"
BorderThickness="2">
<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Name="txtPopup"
Text="This is some text"
FontSize="24"
HorizontalAlignment="Center" />
<Button Name="btnClose"
Click="btnClose_Click"
Content="Click to close"></Button>
</StackPanel>
</Border>
</Popup>
</Grid>
Grids are good for this purpose, when you want to have overlapping elements or multiple elements that do not affect the position and size of any other child element. You want the layout of the popup to be separate from the layout of the stack panel and its children, so you should organize your XAML as such.
Try changing your xaml as follows...
<Page...>
<Grid x:Name="LayoutRoot">
<Popup>
</Popup>
<Grid x:Name="ContentPanel">
</Grid>
</Grid>
</Page>
So move the Popup control outside the content area and put your stacklayout with all content inside the ContentPanel Grid ( as shown in code sample above )
That should stop pushing the other controls down...

Windows RT XAML Controls - GridWrap Column autosizing to window size

I have been looking for a resizeable Universal Windows App (RT, UWP) control for handling different screen sizes and scalable controls. What I am looking for is something like a wrapgrid (What I am using below), except that it changes the column width to fill the space when it is resized, like what occurs with the Tubecast app for windows, when you resize the window the columns will expand, or when shrinking, merge once they hit a minimum value.
Currently I am using a wrapgrid control to fill the TV shows into the library, adding a new frame in code, navigating it to a new instance of the LibraryModel Page, passing a class via the onNavigatedTo() method. This XAML page has a min properties of 135x200, and a max properties of 270x400, using static item height and with of 270x400 and visual state groups to change to 125x200 when the width goes below 720px. I tried using a variablesizedwrapgrid, but it wasn't any more helpful.
Is there a control like this that exists for UWP apps? Or will it need to be created manually using C#, or added to the platform later? This control is likely essential for future Windows 10 App development.
Example Screenshot
I suggest you look at view-boxes, might provide a solution.
I figured out a way to make the controls scale to screen sizes, so that they will take up all available real estate, and works well on all devices.
Others shown at bottom of page..
<Grid Background="#FF1D1D1D" x:Name="maingrid" SizeChanged="maingrid_SizeChanged">
<Grid Grid.ColumnSpan="2" Grid.RowSpan="2">
<ScrollViewer x:Name="LibraryScroll">
<Grid>
<Viewbox x:Name="LibraryItemViewbox" Stretch="Uniform" VerticalAlignment="Top" HorizontalAlignment="Left">
<Grid x:Name="Area" Width="{x:Bind maingrid.Width}" Height="{x:Bind maingrid.Height}">
<ItemsControl x:Name="showsPanel" Loaded="showsPanel_Loaded" ItemsSource="{x:Bind Library.LibraryItems, Mode=OneWay}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<WrapGrid x:Name="shows" Orientation="Horizontal" ItemHeight="400" ItemWidth="270" MaximumRowsOrColumns="3"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate x:DataType="viewmodel:LibraryItemModel">
<Button Padding="0" Foreground="Transparent" BorderThickness="0" Tapped="LibraryItem_Tapped" RightTapped="LibraryItem_RightTapped" Holding="Button_Holding"/>
<Grid x:Name="MainGrid" Background="#00A6A6A6" Width="270" Height="400">
<!-- Content -->
</Grid>
</Button>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Grid>
</Viewbox>
</Grid>
</ScrollViewer>
</Grid>
</Grid>
This is the XAML structure required to scale the content.
The Viewbox is wrapped into a Grid, so that Vertical and Horizontal Alignment still works inside the ScrollViewer. The inner Grid "Area" has its Height and Width bound to the base Grid 'maingrid', so it maintains the aspect ratio of the page.
The Itemscontrol is defined as a WrapGrid, meaning that Item Width has to be defined, meaning this won't work variable sized controls inside (Although possible with some modification). The ItemTemplate is then defined as well (Requiring the Base Grid 'MainGrid' to be the same dimensions as the WrapGrid's ItemWidth and ItemHeight).
Events that are required are SizeChanged on the Base Grid and Loaded on the ItemsControl.
In order to scale the elements when the page is loaded, and scale them when the page is resized, the code looks like this:
private void showsPanel_Loaded(object sender, RoutedEventArgs e)
{
Area.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
Resize();
fillGaps(showsPanel.ItemsPanelRoot as WrapGrid);
}
private void Resize()
{
var width = this.ActualWidth;
var height = this.ActualHeight;
var grid = (WrapGrid)showsPanel.ItemsPanelRoot;
int numofColsOrig = grid.MaximumRowsOrColumns;
if (width >= 2800) grid.MaximumRowsOrColumns = 8;
if (width < 2800) grid.MaximumRowsOrColumns = 8;
if (width < 2400) grid.MaximumRowsOrColumns = 7;
if (width < 2000) grid.MaximumRowsOrColumns = 6;
if (width < 1600) grid.MaximumRowsOrColumns = 5;
if (width < 1200) grid.MaximumRowsOrColumns = 4;
if (width < 800) grid.MaximumRowsOrColumns = 3;
if (width < 400)
{
grid.MaximumRowsOrColumns = 2;
if (Library.LibraryItems.Count >= 2) Area.Padding = new Thickness(0);
}
if (numofColsOrig != grid.MaximumRowsOrColumns)
{
fillGaps(grid);
}
}
private void fillGaps(WrapGrid grid)
{
var libraryitems = Library.LibraryItems;
if (libraryitems.Count < grid.MaximumRowsOrColumns && libraryitems.Count != 0)
{
int numOfItemsToFill = grid.MaximumRowsOrColumns - libraryitems.Count;
Area.Padding = new Thickness { Right = (grid.ItemWidth * numOfItemsToFill) };
}
}
private void maingrid_SizeChanged(object sender, SizeChangedEventArgs e) { Resize(); }
The values of widths to change the number of rows will need to be manually tweaked in order to look better with different size objects, and when adding or removing from the ItemSource, Resize(); will have to be called to recalculate the dimensions of the elements, for it to look correct.
You will, of course, need to replace libraryitems with you own ObservableCollection, so that it can get the count of how many objects are in your list, or get the count from your WrapGrid's items count.

Draggable StackPanel Windows Phone 8.1

I'm developing a Windows Phone 8.1 app with a MapControl as the main focal point of my app. I basically want to integrate a similar experience design wise as the Nokia Here Maps App.
The bottom black Frame can be pulled upwards to reveal its content.
How am I able to do this?
EDIT
I now have:
ExtraInfo.RenderTransform = new TranslateTransform();
ExtraInfo.ManipulationDelta += OnManipulationDelta;
ExtraInfo.ManipulationMode = Windows.UI.Xaml.Input.ManipulationModes.TranslateY;
in my constructor
The eventhandler
private void OnManipulationDelta(object sender, Windows.UI.Xaml.Input.ManipulationDeltaRoutedEventArgs e)
{
try
{
Storyboard myStoryboard = (Storyboard)this.Resources["TestStoryboard"];
TranslateTransform myTranslate = new TranslateTransform();
myTranslate.Y = e.Delta.Translation.Y;
ExtraInfo.RenderTransform = myTranslate;
Storyboard.SetTarget(myStoryboard.Children[0] as DoubleAnimation, ExtraInfo);
myStoryboard.Begin();
}
catch (Exception)
{
Debug.WriteLine("Animation called");
}
}
My XAML
<Grid>
<StackPanel>
<Maps:MapControl Height="{Binding ActualHeight, ElementName=pageRoot}" x:Name="Map" LandmarksVisible="False" ZoomLevel="{Binding zoomlevel, Mode=TwoWay, FallbackValue=8}" MapServiceToken="#######" TrafficFlowVisible="True">
<Image x:Name="NewCheckImage" Visibility="Collapsed" Maps:MapControl.Location="{Binding Center, ElementName=Map}" Maps:MapControl.NormalizedAnchorPoint=".5,.5"></Image>
</Maps:MapControl>
<StackPanel x:Name="ExtraInfo" Height="{Binding ActualHeight, ElementName=pageRoot}" Background="Black" Margin="0,-250,0,0" Canvas.ZIndex="1">
<StackPanel.RenderTransform>
<TranslateTransform X="0" Y="0">
</TranslateTransform>
</StackPanel.RenderTransform>
</StackPanel>
</StackPanel>
</Grid>
The storyboard
<Page.Resources>
<Storyboard x:Key="TestStoryboard">
<DoubleAnimation Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.Y)"
To="0">
</DoubleAnimation>
</Storyboard>
</Page.Resources>
But the panel does some jumpy unpredictable moves.
Set RenderTransform = new TranslateTransform() for your StackPanel, handle Page ManipulationDelta event and there change your (StackPanel.RenderTransform as TranslateTransform).Y value. Use Storyboard (animation on RenderTransform) to achieve effect of pulling up/down on touch release.
You should do something like this: (pseudocode)
void OnStackPanelLoaded(..)
{
StackPanel.VerticalAlingment = VerticalAlingment.Bottom;
StackPanel.RenderTransform = new TranslateTransform(0, StackPanel.ActualHeight);
// translate stackpanel out of page, be sure stackpanel has bottom alingment of grid
}
void OnManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs args)
{
var stackPanelTransform = MyStackPanel.RenderTransform as TranslateTransform;
stackPanelTransform.Y += args.Delta.Translation.Y;
}
You should also register to ManipulationCompleted event and there run close/open animation.
void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args)
{
// you can also add additional logic here to reverse open/close logic
// for example: if user touch translation delta is too small then instead of opening panel - close it like in Here
if (IsPanelOpened())
Resources["ClosePanelStoryboard"].BeginStoryboard();
else
Resources["OpenPanelStoryboard"].BeginStoryboard();
}
bool IsPanelOpened()
{
var translateTransform = myStackPanel.RenderTransform as TranslateTransform;
return translateTransform.Y > double.Epsilon;
}
Check DoubleAnimation.EasingFunction - to achieve same animation effect like in Here Drive (animated open/close).
Implementing good panel takes time. Initially it should have Opacity = 0, IsHitTest = false (because it can blink on page start - before RenderTransform is set) - you should also register to SizeChanged event in StackPanel to ensure that TranslateTransform is set correctly (sometimes you can get StackPanel.ActualHeight value of 0 - most likely in release build because they're faster).

Fixed positioning in XAML

I have a Windows Store-style WPF application, and I just added search to it. When I click the Search button in the app bar, I set my FlyoutPresenter containing the SearchBox to Visible. This button is placed in the lower right-hand corner. It works good on computers with keyboards, but I ran into a problem when the virtual keyboard, or InputPane, opens. First, the keyboard covered the box. I solved that problem by checking and adjusting the margin of the box when the box is in focus, but when I scroll the page to the very top and bottom, the control starts moving on the page. Here is my minimal code:
XAML:
<Grid Background="White" x:Name="MainGrid">
<!-- App Bar with Search button -->
<AppBar x:Name="BAppBar" VerticalAlignment="Bottom">
<CommandBar>
<CommandBar.PrimaryCommands>
<AppBarButton Icon="Find" Label="Search" Click="Search_Click"/>
</CommandBar.PrimaryCommands>
</CommandBar>
</AppBar>
<!-- Search button and Close button -->
<FlyoutPresenter VerticalAlignment="Top" Name="SearchPop" Visibility="Collapsed">
<StackPanel Orientation="Horizontal">
<SearchBox Name="Search" GotFocus="Search_Focus" LostFocus="Search_Focus"/>
<AppBarButton Name="SearchClose" Icon="Cancel" Click="Search_Close" />
</StackPanel>
</FlyoutPresenter>
</Grid>
C#:
public partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
// Close app bar, show search box, and set margin to bottom of page
private void Search_Click(object sender, RoutedEventArgs e)
{
BAppBar.IsOpen = false;
SearchPop.Visibility = Windows.UI.Xaml.Visibility.Visible;
SearchPop.Margin = new Thickness(0, MainGrid.ActualHeight - SearchPop.ActualHeight, 0, 0);
}
// Set margin for opening/closing virtual keyboard
private void Search_Focus(object sender, RoutedEventArgs e)
{
Windows.UI.ViewManagement.InputPane.GetForCurrentView().Showing += (s, args) =>
{
double flyoutOffset = (int)args.OccludedRect.Height - SearchPop.ActualHeight;
SearchPop.Margin = new Thickness(0, flyoutOffset, 0, 0);
};
Windows.UI.ViewManagement.InputPane.GetForCurrentView().Hiding += (s, args) =>
{
SearchPop.Margin = new Thickness(0, MainGrid.ActualHeight - SearchPop.ActualHeight, 0, 0);
};
}
// Close search
private void Search_Close(object sender, RoutedEventArgs e)
{
SearchPop.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
}
}
What I need is for the box to not be affected by the user scrolling in the screen. In HTML, this is called Fixed Positioning. I have read that it is not natively possible in XAML, but that there are workarounds. I have read these MSDN and SO links, but they didn't really help:
http://social.msdn.microsoft.com/Forums/en-US/9779328a-a7cd-447d-a4ac-bcc952083f43/fixed-positioning-in-wpf?forum=wpf
http://social.msdn.microsoft.com/Forums/windowsapps/en-US/7349d01d-dc0e-4e1c-9327-df90e00fbebf/how-to-handle-the-appearance-of-the-onscreen-keyboard?forum=winappswithcsharp
Popup control moves with parent
You can simulate the fixed behavior in XAML in a very simple way:
<Grid Background="White" x:Name="MainGrid">
<ContentControl VerticalAligment="Stretch" HorizontalAligment="Stretch">
<!--All other visual controls, the float item will be located over all controls located here, even scrolls viewers-->
</ContentControl>
<!-- Float item -->
<SomeControl>
<!--The control you want be over in the fixed position,
you can set the layout to it, and locate it where you want
just set the Vertical/Horizontal Aligment, margin, height, width-->
</SomeControl>
</Grid>
(Sorry if code sample has some sintax errors, I had write it in the fly)
Also wpf has some controls that are displayed on a layer over all other, this elements are context menus, tooltips and adorners, you also could try them.
I hope this ideas helps.

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