You know when you add a button in winForms, and then debug, on mouse over the button light`s up. I guess that a hover effect. I want to do the same thing to a pictureBox. How can i do it?
One thing i want this is becouse i added a picture box and imported a .png image of a button. And i am trying to make my own personalized buttons. Is there any smarter/other way to make a button?
You can hook into the MouseHover event on the Control object to do this.
http://msdn.microsoft.com/en-us/library/system.windows.forms.control.mousehover.aspx
Related
I am working on a project with a third-person template added. I want to have a box where text popups along with two buttons yes and no. I added Text and a button from UI options but my mouse is not going over Button(the highlighted colour is not coming up). Is it because the mouse is already assigned to move my player camera or something, or do I need to do code something particular ?
Thank you
When I want to click my button (TextMeshPro) I can click the button, but I cant have my cursor directly on top of the text.
Here is my button interactability
Yet my button is not highlighted when I have my cursor over it (cursor disappears in a screen snip)
I am setting a different GameObject to active, but when I hover the cursor over the button, there is not highlighted area.
I figured out why it wasn't working! In order to create my options button, (a seperate button) I copied and pasted the play button, and I had not written a code for options, so I was clicking the options button which had no action. The options button was on top of the play button. Sorry, I should have looked farther into it.
I am trying to create a button with two images on it. One at left side and one at right side and text in center. After searching I got a button with image only so I wanted to know if it is posible to create a button as I described above in xamarin?
I am trying to create button like this and also I want to change arrow image on the button click to up arrow and down arrow. Is it posible in xamarin to create button like this or should I think about another option any idea?
You can't directly do this with the Button from Xamarin Forms as it doesn't support images yet.
From your requirement what you can do is create a horizontal stacklayout and add the images and a label to it. Also set a background color so that it would look like a button.
To make it work like a button, add a Gesture recognizer to the stack layout and add the tap gesture.
You can handle the event for tapping or bind it via command if you are using MVVM.
I'm developing a system which uses a lot of image buttons for redirections...
However, I want the buttons to show a little mesage whenever you put the cursor over the button...
Example, when you hover the cursor over the button which redirects you to Schedule, a little message that says "Schedule" appears. That way, the user may not recognize the picture, but when he hovers over the button, he will know where will he be redirected...
Hope you can help me
You can use ToolTip property associated with your image (System.Web.UI.WebControls.Image)
Link : http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.webcontrol.tooltip
I'm new to WPF so I've got a problem:
I need to create a grid. This grid should contain a column with a kind of thumbnails.
When I move mouse over a thumbnail, there should appear a panel with a big image. This panel will cover all grid.
But this will make thumbnail think that mouse already has gone.
After mouse's gone, panel should dissappear. Mouse appears above thumb again, and panel appears. And again, and again. I don't know how to handle this.
Could anybody suggest any solution?
Sounds to me like you want to use IsHitTestVisible="False" on the image that pops up. This will make it ignore the popup when testing where the mouse is, so it will think your mouse is still over the thumbnail image. This should work on any UI element, except windows.
Use MouseEnter and MouseLeave:
http://www.hanselman.com/blog/MouseEnterAndMouseLeaveLoopsInWPF.aspx
There are two ways I can think of to do this, depending on what kind of functionality you're looking for.
If you want the larger image to appear in proximity to the mouse and the thumbnail, then you might want to take a look at using a Tooltip.
Otherwise as Aliostad mentioned above, you could use the MouseEnter and MouseLeave events to trigger the display of whatever content is needed.