This question already has answers here:
Can a .NET windows application be compressed into a single .exe?
(12 answers)
Closed 9 years ago.
I am new to C#.
I am not a good programmer but I have worked on some projects which were in Delphi7. In Delphi there is one option; compile the class files to create .dcu. Those .dcu can be used without having the actual code with any other project in Delphi and after build .dcu files need not no given to end user.
Now my actual Question,
Is there any way where I can create some compiled file from my C# class and use that compiled unit with some other project in C# ?
I already tried to create dll and use. Nice Idea, but I don't want to give any other file than Configuration File and Executable file. Since, I created dll that needs to give with application.
I also tried to create a setup of application which build executable, configuration file and dll together. while executing, it extract itself in %temp% folder and executes from there only. So, In this case I am not able to set the configuration file's values.
Again the same question,
Is there any way where I can create some compiled file from my C# class and use that compiled unit with some other project in C# ?
Please suggest the solution
Thanks
Make it into a .dll. And then add that .dll as a reference in whatever project you want by clicking on References and then selecting Add Reference, and then in the Browse tab navigate to your .dll and select add. You will now have access.
Basically you need to combine all your DLLs and the EXE to a single EXE?
You can use ILMerge.
For more options take a look this question: Can a .NET windows application be compressed into a single .exe?
Related
This question already has answers here:
change the name of output dll
(4 answers)
Closed 8 years ago.
I have a solution with 5 projects contained within that I have adapted for a new purpose. I have renamed all the project directories and changed all of the filenames within VS2013 as well. My problem is that all of the files generated upon a build still have the old name. Can anyone shed some light on how I might be able to get all the generated files to have a name that I specify when I hit build?
Thanks
The way to do this is the same for all (decently recent) versions of Visual Studio.
Right click on project in Solution Explorer
Click on Properties
Open "Application" left tab
Change the fields Assembly Name and Default Namespace
You would also be interested by this answer and the other answer linked inside : https://stackoverflow.com/a/224788/461444 and you may also want to edit the "AssemblyInfo.cs" file in Properties subfolder of your project.
Also, if project have already been deployed somewhere, I suggest you to remove the old, badly named, assemblies because they can really mess the things on multiple DLL projects.
Go on Properties of your relevant project and change Assembly name.
This question already has answers here:
Merging .net managed dlls
(2 answers)
Closed 8 years ago.
So I have this huge solution containing more than 50 projects with thousands of source files. One of the projects which's namespace looks like this nslevel1.nslevel2.nslevel3, contains an interface interface1. then in the other project I am referencing that first project and implementing the interface1, suppose that class is called class1.
The output type of those two projects are class libraries.
Now I want to give my coworker the *.dll file of the second project so he can reuse my code. For that I also have to give him the first project *.dll file because the interface1, which is implemented by class1, is defined in first project.
Now my question is: Can I somehow manage to give my coworker just a single .dll file. I really need to keep the interfac1 and class1 in different assemblies, if not that, putting interface1 in same assembly as class1 would have solved the problem.
You could ILMerge the resulting source files. this will allow you to mash the IL into a single file.
Since they need to be distributed as a single dll, and depending on the complexity of each projects' file structure, you could also create a new project and use the "Add Existing" dialog to "add as link" all the files from both projects, resulting in a single dll which is both projects merged as one.
I have already come across the Stack Overflow question "Is there a way to generate a DLL file from Visual Studio Express without explicitly creating a DLL project?", but it does not directly answer my query, so I'm raising it here.
The problem I am facing while trying to make the DLL is that I can't find any option under Build named build class file.
I have changed the project property to class file (shown below)
This is how it is:
And here is how my build option is getting displayed:
Also when I am using the command-line option the dll file is getting generated but it is not getting the properties I'm setting in the application.
I am new with Visual Studio so a litte bit confused about this part.
The "Build Solution" option in your second screenshot is the thing you need to click to produce your dll, alternatively you can right click on your project in the Solution Explorer and click "Build":
(If you only have one project in your solution then these two will both do exactly the same thing)
The output dll will normally be placed in the bin\Debug or bin\Release directory depending on whether you are in Release or Debug configuration, check the "Build" tab of the project properties for the exact path.
The reason why you aren't seeing a "Build class file" option is because this is what the "Build project" menu item does - it will produce a class library if the project output type is "Class Library", a windows executable if the project output type is "Windows Application" etc...
You're not trying to build a class file - you're trying to build a class library.
And you just build the solution - that will build each of the projects in your solution, including your LicenseCheckLibrary project is just a class library project.
It looks like you're basically there - look in the bin\Debug or bin\Release folders under LicenseCheckLibrary, and you'll find the DLL.
Why would you want to avoid building a DLL file in the first place? Are you developing an EXE file in order to test the logic and then conver it to DLL once it is working fine? If yes, why not create two projects: Windows Console and Class Library. Inside Class Library implement the licensing logic and use Windows COnsole to test the logic. When you say you are new with Visual Studio, what exactly do you mean? You never used it before or you are new to .NET Framework programming? .NET Framework has certain classes for developing licenses. Also, there were quetions here on stackoverflow regarding the licensing. Find some of them instead of reinventing the wheel.
Have a look at this article http://www.developer.com/net/net/article.php/3074001
Create a new class library project
Create classes and code
compile Project
Dll Created
Create a new project
Click on Add Reference
Navigate to the class library folder
Go into the debug folder or whatever and include
Remember you will prob have to include the namespace. in the new
project.
I am developing a set of command line utilities that are very small using C#. For example, I have one application that just prints a line from a config file specified in the PATH variable.
Currently I have one project called utilities under my solution. I was wondering is there was a way to produce multiple exe files from one project. I am looking to do this because there will be about 10 different utilities and I since I already have 6 projects under my solution, I don't want to clutter it any further.
I would expect to be able to have one main function for each executable to be compiled and specify those in different namespaces.
Thanks for your help!
Maybe you just want to add a solution folder, and put all the utility projects into it?
you can share the common code in a class library so you do not have to write it multiple times. Then for each small command line application (executable) you want to create you add a windows console application to the solution.
this is the viable way in my opinion, not aware if you can configure Visual Studio to create many executables from the same sources. Could be you could get it playing around with solution and project configuration but it sounds hacky to me.
You could pass in parameters to the console executable to run each utility function:
utility.exe /command=writeline /message="This is a test"
I like using this command line parser:
http://www.codeproject.com/KB/recipes/command_line.aspx
This question already has answers here:
Closed 12 years ago.
Possible Duplicate:
Reading dll.config (not app.config!) from a plugin module.
I have two different projects, say A and B. I need to use some classes of A in B. So I added a reference to A in B. When I tried to run the application, I stated getting Object reference set to null exception. On investigation, I found that when I access classes of A from B, control goes to project A, but C# still uses config file of project B instead of using project A's config file. How do I get around this? How can I "include" A's config file in the dll?
I have gone through this blog but I feel it is a very dirty way of doing it. There ought to be an easier way!
Let me know if the question is unclear..
I believe .NET will always load the app.config file associated with the application rather than any libraries. There are complicated ways of specifying your own locations for config files - or just using your own configuration framework instead of the built-in one - but I don't think you can just ask .NET to load a config file per DLL.
Why don't you just all the necessary settings into the config file from project B? If you use some tools and libraries from an external vendor you just do the same stuff to configure it.
If you abstracted the configuration good enough you should be fine. Using another configuration file than the default one - well i would consider this as bad practice.
As I understand this you want integrate a app.config into your dll. Check this out:
How do you load the app.config file into a DLL
You can copy the relevant sections of A's config into the B config file and it'll work properly, but it's a bit tedious to say the least. I suppose you could automate it with a custom tool though.