Dynamically Generate Set of RadioButtons With Different Content in WPF - c#

I am a C++ developer and recently shifted to C#. I am working on a WPF app where I need to dynamically generate 4 radio buttons. I tried to do lot of RnD but looks like this scenario is rare.
XAML:
<RadioButton Content="Base 0x" Height="16" Name="radioButton1" Width="80" />
Now here is the scenario: I should generate this radio button 4 times with different Content as follows:
<RadioButton Content = Base 0x0 />
<RadioButton Content = Base 0x40 />
<RadioButton Content = Base 0x80 />
<RadioButton Content = Base 0xc0 />
I had done this in my C++ application as follows:
#define MAX_FPGA_REGISTERS 0x40;
for(i = 0; i < 4; i++)
{
m_registerBase[i] = new ToggleButton(String(T("Base 0x")) + String::toHexString(i * MAX_FPGA_REGISTERS));
addAndMakeVisible(m_registerBase[i]);
m_registerBase[i]->addButtonListener(this);
}
m_registerBase[0]->setToggleState(true);
If you notice above, Every-time for loop runs Content name becomes Base 0x0, Base 0x40, base 0x80 and base 0xc0 and sets the toggle state of first radiobutton as true. Thus if you notice there will be single button click method for all these 4 buttons and based on index each will perform operation.
How can i achieve this in my WPF app? :)

I was going to write a set of code for you, but realized your question is probably already answered here:
WPF/C# - example for programmatically create & use Radio Buttons
It's probably the cleanest way of doing it, depending on your requirements of course. If you want the simplest case, here it is:
Xaml:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid >
<StackPanel x:Name="MyStackPanel" />
</Grid>
</Window>
C#:
public MainWindow()
{
InitializeComponent();
for (int i = 0; i < 4; i++)
{
RadioButton rb = new RadioButton() { Content = "Radio button " + i, IsChecked = i == 0 };
rb.Checked += (sender, args) =>
{
Console.WriteLine("Pressed " + ( sender as RadioButton ).Tag );
};
rb.Unchecked += (sender, args) => { /* Do stuff */ };
rb.Tag = i;
MyStackPanel.Children.Add( rb );
}
}
Just add in whatever logic you need for the content, tags and so on.

Related

Howto add textboxes in runtime to a WPF Window in C#? [duplicate]

This question already has answers here:
Append a child to a grid, set it's row and column
(4 answers)
Closed 1 year ago.
I am learning algorithmics and C#, and I wanted to write a sudoku solver with some WPF interface.
I need 81 textboxes (one for each sudoku box) and I wanted to generate them with code and put them in array, instead of having 81 different objects.
I used the Visual Studio toolbox to drag and drop buttons in my main window. I also drag and dropped TextBoxes to get an idea how they would look like.
I don't find how to add the TextBoxes to the main Window, using a loop.
Here is the MainWindow.x.aml code :
<Window x:Class="SudokuPOO.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:SudokuPOO"
mc:Ignorable="d"
Title="Solveur de Sudoku" Height="260" Width="210">
<Grid>
<!--
<TextBox x:Name="T0" HorizontalAlignment="Left" Margin=" 10,10,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="20"/>
<TextBox x:Name="T1" HorizontalAlignment="Left" Margin=" 30,10,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="20"/>
[ I DELETED STUFF HERE ]
-->
<Button Content="Résoudre" HorizontalAlignment="Left" Margin="10,210,0,0" VerticalAlignment="Top" Click="Resoudre"/>
<Button Content="Effacer tout" HorizontalAlignment="Left" Margin="75,210,0,0" VerticalAlignment="Top" Click="Effacer"/>
</Grid>
Here is the MainWindow.x.aml.cs I am trying to edit :
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent(); // Was already here.
GenerateTextBoxes(); // I added that manually.
}
public void GenerateTextBoxes()
{
TextBox[] TextBoxes = new TextBox[5];
for (int i = 0; i<=4; i++)
{
TextBox TBox = new TextBox();
TBox.Margin = new Thickness(10+20*i, 10, 0, 0);
TBox.Text = i.ToString();
TBox.Width = 20;
TBox.Height = 20;
// this.Controls.Add(TBox); // Doesn't work.
this.Content = TBox; // Trouble here.
TextBoxes[i] = TBox;
}
}
}
I tried with only 5 textboxes to understand what is happening.
This code runs, it displays the MainWindow, but with only one TextBox with "4" in it.
My guess is that
this.Content = Tbox;
replaces all content of the window with only one TBox.
How do I a just add the Tbox ?
The XAML files suggests that a "TextBox" is inside a "Grid" that is inside the "MainWindow", but "this.Grid" doesn't exist, neither "MainWindow.Grid".
I tried stuff like "LayoutRoot.Children.Add", "this.Controls.Add", "this.Grid.Add" and so on, nothing works. Almost all the code I can find online related to TextBox in C# uses "Windows Forms" and not "WPF" and doesn't work in my case (like how to define an array of textboxes in c#? ).
Give the root panel in the XAML markup a name:
<Grid x:Name="grid">
...and then add the textboxes to the panel's Children collection:
grid.Children.Add(TBox);
Also note that that there might be better panels to use for layout instead of mocking around with margins: https://learn.microsoft.com/en-us/dotnet/desktop/wpf/controls/panels-overview?view=netframeworkdesktop-4.8

How to use a button x:Name or something to indicate button [duplicate]

This question already has answers here:
ICommand MVVM implementation
(4 answers)
Closed 1 year ago.
I have a problem. I have to do app for college, guitar emulator, my idea was to put each fret as a button, and implement the color change function to understand which fret (button) is clamped (pressed)
var button = (Button)sender;
_buttonLastPressed = button;
var parent = (Grid)button.Parent;
var index = parent.Children.IndexOf(strip1_1);
var str = Math.Floor((decimal)(index + 1) / 20);
for (int i = 0; i < 20; i++)
{
var element = (Button)parent.Children[i + Convert.ToInt32(str) * 20];
element.Background = Brushes.White;
}
button.Background = Brushes.Blue;
This option works well, but the problem arose that I do not know how to get some information from the button in order to use it on what sound to play (so that the program understands which button is pressed). I believe that it was possible to somehow use the DataContext, but I cannot imagine in my head how to do it more competently
For the tip, there are six strings, I decided to declare each string as grid, and in each grid there are 20 frets (buttons), you can hold down only one of all 20
XAML:
<Button x:Name="strip1_1" Content="" HorizontalAlignment="Left" Margin="2,1,0,0" VerticalAlignment="Top" Width="22" Height="4" Click="Strip1_Click" BorderBrush="Black"/>
<Button x:Name="strip1_2" Content="" HorizontalAlignment="Left" Margin="37,1,0,0" VerticalAlignment="Top" Width="22" Height="4" Click="Strip1_Click" BorderBrush="Black"/>
A possible solution could be to use the Click property of each button which references a different method.
<Button Click="DoSomething_OnClick"/>
and in the code-behind:
private void DoSomething_OnClick(object sender, RoutedEventArgs e)
{
// Your code here
}
You could use this to have 20 different methods. This way, you know exactly which button called which method.

C# WPF Can't click button after defining margin

I have created a button in my WPF Application using the following code:
Button EditButton = new Button();
EditButton.Margin = new System.Windows.Thickness(Location[0], Location[1], 0, 0);
EditButton.Height = double.Parse("20");
EditButton.Width = double.Parse("20");
EditButton.Cursor = System.Windows.Input.Cursors.Hand;
EditButton.Content = "TEST!";
EditButton.Click += new System.Windows.RoutedEventHandler(Edit_Click);
Grid.Children.Add(EditButton);
Location[1] += 17;
The button works perfectly when I have not defined EditButton.Margin but as soon as I define it I can't click it and the cursor does not change. I have searched the internet around for an answer and none of them seemed to work. Thanks in advance.
If you cannot click the control you have created, then it is generally being caused by other control being on top of it.
I would suggest altering your code slightly and move on from that point:
var stackPanel = new StackPanel();
var button = new Button();
button.Content = "Your Button";
button.Click += new System.Windows.RoutedEventHandler(Edit_Click);
stackpanel.Children.Add(button);
I suggest using StackPanel as it automatically arrange your control and thus prevents it from overlapping you can start from this point on see whether issue was caused by grid or some other component.
Button will stretch by default to its content, so will StackPanel.
Not sure what 'Location' is in your code, and I assume 'Grid' is the name of the grid. The below works.
public MainWindow()
{
InitializeComponent();
Button EditButton = new Button();
EditButton.Margin = new System.Windows.Thickness(10, 10, 0, 0);
EditButton.Height = double.Parse("20");
EditButton.Width = double.Parse("20");
EditButton.Cursor = System.Windows.Input.Cursors.Hand;
EditButton.Content = "TEST!";
EditButton.Click += new System.Windows.RoutedEventHandler(Edit_Click);
Grid.Children.Add(EditButton);
// Location[1] += 17;
}
private void Edit_Click(object sender, RoutedEventArgs e)
{
throw new NotImplementedException();
}
XAML -
<Window x:Class="WpfApplication6.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid x:Name="Grid">
</Grid>
</Window>
It looks like you want to do this programmatically, but if you define it in XAML, you could set the button's Panel.ZIndex property to some high number to bring it to the front:
<Button Content="TEST!" Panel.ZIndex="1000" Height="20" Width="20" Cursor="Hand" Click="Edit_Click" />
Hope that helps somebody...

Programmatically created controls not rendering

As I was required to sort of mask input in a textbox, I decided to construct my own control to handle this.
One of many templates could be "Size {enter size} Colour {enter colour}" which I've broken down to create a series of controls. The custom control that extends StackPanel which I've named CustomTextBox generates the following from the constructor.
// Pseudo
Children = {
Label = { Content = "Size" },
TextBox = { Text = "enter size" },
Label = { Content = "Colour" },
TextBox = { Text = "enter colour" }
// .. and an arbitrary amount of more Labels and TextBoxes in no particular order
}
So far so good. But when I want it to render.. That's where my headache starts.
I've tried to add the controls to the Children property and Measure/Arrange on the parent, itself and all the Children. ActualHeight and ActualWidth do change to something other than 0, but they won't render/display/become visible whatsoever.
I've also tried to use an ItemsControl and add the controls to the ItemsSource property to no avail.
I've tried to predefine sizes on everything, colour the background red and all, but the elusive controls remain to be caught and tied to my screen.
There's got to be a huge "Oooh..." here that I just can't find. I refuse to believe that this can't be done. I mean, it's WPF. WPF is awesome.
Edit Updated to what I currently have that seems most likely to work - still doesn't though.
Whatever I do in the designer shows up, but nothing I do in the CustomTextBox makes any visible difference.
Edit
New headline that fits the problem better.
Also, I've found several examples of programmatically adding controls. Take this article for example. I fail to see the difference between my scenario and theirs, except that theirs work and the buttons are visible.
Update3
The mistake was to assume, that one can simply replace control in visual tree by assigning in codebehind a new control to it's name (specified in xaml)
Updated2
Your mistake was following. If you write
<TextBlock Name="tb" Text="tb"/>
and then in code you will do
tb = new TextBlock() { Text = "Test" };
then you will have a new textblock as a variable, and nothing in xaml will change. You either have to change existing control, or remove old control and add new.
I'm talking about your Headline, Subtext & Description. You don't change them
Updated:
Here is an example of dynamically creating controls by specifying input mask:
MainWindow.xaml
<Window x:Class="WpfApplication35.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" xmlns:local="clr-namespace:WpfApplication35">
<Grid>
<local:UserControl1 x:Name="myUserControl"/>
</Grid>
</Window>
MainWindow.cs
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
myUserControl.BuildControls("a {enter a} b {enter b1}{enter c2}");
}
}
UserControl1.xaml
<UserControl x:Class="WpfApplication35.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="30" d:DesignWidth="300">
<WrapPanel Name="root" Orientation="Horizontal"/>
</UserControl>
UserControl1.cs
public partial class UserControl1 : UserControl
{
public List<CustomField> Fields = new List<CustomField>();
public UserControl1()
{
InitializeComponent();
}
public UserControl1(string mask)
{
InitializeComponent();
BuildControls(mask);
}
public void BuildControls(string mask)
{
//Parsing Input
var fields = Regex.Split(mask, #"(.*?\}\s)");
foreach (var item in fields)
{
if (item != "")
{
int index = item.IndexOf('{');
string namestring = item.Substring(0, index).Trim();
var field = new CustomField() { Name = namestring };
string valuesstring = item.Substring(index, item.Length - index).Trim();
var values = valuesstring.Split(new char[] { '{', '}' }, StringSplitOptions.RemoveEmptyEntries);
foreach (var val in values)
{
var valuewrapper = new FieldValue() { Value = val };
field.Values.Add(valuewrapper);
}
Fields.Add(field);
}
}
foreach (var field in Fields)
{
var stackPanel = new StackPanel() { Orientation = Orientation.Horizontal };
var label = new Label() { Content = field.Name, Margin = new Thickness(4) };
stackPanel.Children.Add(label);
foreach (var item in field.Values)
{
var tb = new TextBox() { Margin = new Thickness(4), Width = 200 };
tb.SetBinding(TextBox.TextProperty, new Binding() { Path = new PropertyPath("Value"), Source = item, Mode = BindingMode.TwoWay });
stackPanel.Children.Add(tb);
}
root.Children.Add(stackPanel);
}
}
}
public class CustomField
{
public string Name { get; set; }
public List<FieldValue> Values = new List<FieldValue>();
}
public class FieldValue
{
public string Value { get; set; }
}
This way fields and values are gonna be represented by Fields collection in UserControl1. Values of fields are updated as user types something. But only one-way, i.e. user input updates corresponding Value property, but changing Value property at runtime will not affect corresponding textbox. To implement updating from Value to textbox you have to implement INotifyProperty interface
Obsolete
Since you've asked.
There are hundreds of possible implementations, depending on what are you trying to archieve, how do you want validation to be, do you want to use MVVM, do you want to use bindings etc. There are generally 2 approaches : creating usercontrol and creating custom control. First one suits you better I believe.
Create a usercontrol with following xaml:
<Grid Height="24">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Label Content="Size: " Grid.Column="0"/>
<TextBox Name="tbSize" Grid.Column="1"/>
<Label Content="Colour:" Grid.Column="2"/>
<TextBox Name="tbColour" Grid.Column="3"/>
</Grid>
In code-behind you can access TextBoxes by their name and do whatever you want to do.
You can use usercontrol in both xaml and codebehind.
In xaml:
Specify alias for namespace of your usercontrol (look at xmlns:local)
<Window x:Class="WpfApplication35.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525"
xmlns:local="clr-namespace:WpfApplication35">
<Grid>
<local:UserControl1/>
</Grid>
</Window>
In codebehind you can use it like this:
public MainWindow()
{
InitializeComponent();
var myUserControl = new UserControl1();
}
There is a lot to say and these are basic things, so check tutorials and ask questions.
P.S. If you are learning WPF it's mandatory to learn bindings.

How to refresh oxyplot plot when data changes

Oxyplot graphs 13 points which are derived from the 6 user input text boxes. The values in the text boxes are held in public variables in the MainWindow.xaml.cs class. The variables are updated when the user presses enter in the text box. How would I make the refresh button refresh the graph.
private void RefreshButton_Click(object sender, RoutedEventArgs e)
{
//Refresh The Graph
}
I think that this would be done using the
PlotModel.RefreshPlot()
method, but I am not sure how to implement it because of Oxyplot's poor documentation.
I just updated to a new version of OxyPlot via NuGet. I'm using OxyPlot.Wpf v20014.1.277.1 and I think you now need to call InvalidatePlot(bool updateData) on the PlotModel instead of RefreshPlot (which is no longer available). I tested this in my sample code and it worked as expected.
If you want to refresh the plot and update the data collections, you need to pass true to the call:
PlotModel.InvalidatePlot(true)
Give x:Name to OxyPlot instance in XAML:
<oxy:Plot x:Name="Plot1"/>
and on button click handler, refresh like this:
private void RefreshButton_Click(object sender, RoutedEventArgs e)
{
Plot1.RefreshPlot(true);
}
The cleanest way I've found to get "sort of" auto-update is reacting to CollectionChanged on the collection that is LineSeries' ItemsSource.
In ViewModel:
ObservableCollection<DataPoint> Data { get; set; }
= new ObservableCollection<DataPoint>();
public PlotModel PlotModel
{
get { return _plot_model; }
set
{
_plot_model = value;
RaisePropertyChanged(() => PlotModel);
}
}
PlotModel _plot_model;
// Inside constructor:
Data.CollectionChanged += (a, b) => PlotModel.InvalidatePlot(true);
In the current OxyPlot.Wpf (1.0.0-unstable1983) you have two options:
Bind the Series.ItemsSource property from XAML to a collection in your viewmodel and exchange the whole collection, when you need an update. This also allows for concurrent async updates with larger data sets.
Bind the Plot.InvalidateFlag property of type int to your viewmodel and increment whenever you need an update. I haven't tested this approach, though.
The following code illustrates both options (pick one). XAML:
<oxy:Plot InvalidateFlag="{Binding InvalidateFlag}">
<oxy:Plot.Series>
<oxy:LineSeries ItemsSource="{Binding DataSeries}" />
</oxy:Plot.Series>
</oxy:Plot>
Updates on the ViewModel:
private async Task UpdateAsync()
{
// TODO do some heavy computation here
List<DataPoint> data = await ...
// option 1: Trigger INotifyPropertyChanged on the ItemsSource.
// Concurrent access is ok here.
this.DataSeries = data; // switch data sets
// option 2: Update the data in place and trigger via flag
// Only one update at a time.
this.DataSeries.Clear();
data.ForEach(this.DataSeries.Add);
this.InvalidateFlag++;
}
After having the same question with the same issue, it would seem that the only working solution (at least to my point of view) is as followed :
PlotView.InvalidatePlot(true)
Doing so, after updating one or multple Series do refresh your PlotView.
The refresh rate depends on how often, or at which rate your serie(s) is/are updated.
Here is a code snippet (on Xamarin Android but should work anyway) :
PlotView resultsChart = FindViewById<PlotView>(Resource.Id.resultsChart);
PlotModel plotModel = new PlotModel
{
// set here main properties such as the legend, the title, etc. example :
Title = "My Awesome Real-Time Updated Chart",
TitleHorizontalAlignment = TitleHorizontalAlignment.CenteredWithinPlotArea,
LegendTitle = "I am a Legend",
LegendOrientation = LegendOrientation.Horizontal,
LegendPlacement = LegendPlacement.Inside,
LegendPosition = LegendPosition.TopRight
// there are many other properties you can set here
}
// now let's define X and Y axis for the plot model
LinearAxis xAxis = new LinearAxis();
xAxis.Position = AxisPosition.Bottom;
xAxis.Title = "Time (hours)";
LinearAxis yAxis = new LinearAxis();
yAxis.Position = AxisPosition.Left;
yAxis.Title = "Values";
plotModel.Axes.Add(xAxis);
plotModel.Axes.Add(yAxis);
// Finally let's define a LineSerie
LineSeries lineSerie = new LineSeries
{
StrokeThickness = 2,
CanTrackerInterpolatePoints = false,
Title = "Value",
Smooth = false
};
plotModel.Series.Add(lineSerie);
resultsChart.Model = plotModel;
Now, whenever you need to add DataPoints to your LineSerie and to updated automatically the PlotView accordingly, just do as followed :
resultsChart.InvalidatePlot(true);
Doing so will automatically refresh your PlotView.
On a side note, the PlotView will also be updated when an event occurs such as a touch, a pinch to zoom, or any kind of UI-related events.
I hope I could help. I had trouble with this for a very long time.
Exists three alternatives how refresh plot (from OxyPlot documentation):
Change the Model property of the PlotView control
Call Invalidate on the PlotView control
Call Invalidate on the PlotModel
Another two years later... this solution works for me, because I have no oxyplot models and I´m missing some of the named functions from above.
code behind:
public partial class LineChart : UserControl
{
public LineChart()
{
InitializeComponent();
DataContext = this;
myChart.Title = "hier könnte Ihr Text stehen!";
this.Points = new List<DataPoint>();
randomPoints();
}
public IList<DataPoint> Points { get; private set; }
public void randomPoints()
{
Random rd = new Random();
String myText = "";
int anz = rd.Next(30, 60);
for (int i = 0; i < anz; i++)
myText += i + "," + rd.Next(0, 99) + ";";
myText = myText.Substring(0, myText.Length - 1);
String[] splitText = myText.Split(';');
for (int i = 0; i < splitText.Length; i++)
{
String[] tmp = splitText[i].Split(',');
Points.Add(new DataPoint(Double.Parse(tmp[0].Trim()), Double.Parse(tmp[1].Trim())));
}
while (Points.Count > anz)
Points.RemoveAt(0);
myChart.InvalidatePlot(true);
}
}
To update your data don't exchange the whole IList, rather add some new DataPoints to it and remove old ones at position 0.
XAML:
<UserControl x:Class="UxHMI.LineChart"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:UxHMI"
xmlns:oxy="http://oxyplot.org/wpf"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid x:Name="Container" Background="White">
<oxy:Plot x:Name="myChart" Title="{Binding Title}" FontFamily="Bosch Sans Medium" Foreground="#FF0C6596" FontSize="19" Canvas.Left="298" Canvas.Top="32" Background="AliceBlue" Margin="0,0,10,0">
<oxy:Plot.Series>
<oxy:LineSeries x:Name="ls" Background="White" ItemsSource="{Binding Points}" LineStyle="Solid" Color="ForestGreen" MarkerType="None" MarkerSize="5" MarkerFill="Black">
</oxy:LineSeries>
</oxy:Plot.Series>
</oxy:Plot>
<Button x:Name="button" Content="Random" HorizontalAlignment="Left" Margin="0,278,0,0" VerticalAlignment="Top" Width="75" Click="button_Click"/>
</Grid>
important are the x:Name="myChart" and ItemsSource="{Binding Points}"
I hope this is useful for someone out there

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