I have a problem with calling a C DLL fom C#
The C function is (I don't have a c header or a good spec for this :( )
int knr12_read ( char *kn12, char *ik9, char *wok, char *wlc,
char *plz, char *ort, char *woz );
kn12 is a ref parameter
This is what I've tried in C#
[return: MarshalAs(UnmanagedType.U4)]
[DllImport("Knr12.dll", CallingConvention = CallingConvention.StdCall, EntryPoint = "knr12_read", CharSet = CharSet.Ansi)]
unsafe public static extern int knr12_read(out IntPtr buffer, string ik9, string wok, string wlc, string plz, string ort, string woz);
int knr = knr12_read(out pBuffer, knrTemp, "11111", "", "98529", "Suhl", "1");
string data = Marshal.PtrToStringAnsi(pBuffer);
The returning int is always right, how it should be, but I have problems with the ref parameter pBuffer...
Also the sting type for the other variables is working...
When I use a ref,I always get an AccessViolation error knr12_read().In case I use out I get a pointer,but the String is always empty which can't be.I even tried out String as ref for char* but I get an AccessViolation error on knr12_read().
Please guide.
StringBuilder is often a good type to use when P/Invoking to functions with string returning parameters:
static extern int knr12_read(StringBuilder kn12, ...)
You'll need to initialise the string builder before you call the function, something like:
StringBuilder outString = new StringBuilder(100);
You shouldn't need the 'unsafe', and unless the 'C' code holds onto the pointers for longer than the duration of the call, you shouldn't need to worry about pinning - the framework is doing that for you.
Here's a SO question which should help: Marshal "char *" in C#
Probably you have not pinned the buffer. here is the example of how to pin the buffer data.
GCHandle pinnedRawData = GCHandle.Alloc(rawData,
GCHandleType.Pinned);
Pinning the object makes sure that the pointer is valid cause .Net runtime can always reallocate the memory as and when it thinks fit.
Try it out and let me know if it helps you.
Related
Having the following code in C++:
nConId is Connection Identifier
pParName the parameter name
pSubName the subParameter Name (if any)
pValue_out a pointer to a char array of lenght FCL_PAR_VALUE_LENGH
nValueSize the real size of pValue_out vector (at least FCL_PAR_VALUE_LENGH)
extern "C" MY_API int ReadParameter(const ConnectionId_T nConId, const char* pParName,
const char *pSubName, char *pValue_out, const int nValueSize );
My try is:
[DllImport("mydll.dll", CharSet = CharSet.Ansi,CallingConvention=CallingConvention.Cdecl)]
public static extern int ReadParameter(ConnectionId_T pConId, IntPtr pParName,
ref IntPtr pSubName, ref IntPtr[] pValue_out, int nValueSize);
I'm using the following code to call that function:
# nConId is returned from another function and the his value is 0
public const int FCL_PAR_VALUE_LENGH = 128;
string param_string = "AUXF";
IntPtr pParName = (IntPtr)Marshal.StringToHGlobalAnsi(param_string);
string subparam_string = "T";
IntPtr pSubName = (IntPtr)Marshal.StringToHGlobalAnsi(subparam_string);
IntPtr[] aParValue = new IntPtr[FCL_PAR_VALUE_LENGH];
int returnedValue = ReadParameter(nConId, pParName, ref pSubName,
ref aParValue, FCL_PAR_VALUE_LENGH);
When I run the code I get an AccessViolationException, so I guess there's something wrong in my call.
Do I've my marshall wrong? What do I've to change in the code in order to get the good reponse?
PS: I also know that the call returns also something to aParValue.
You're working too hard with those char*s. It's perfectly legal (and encouraged) to marshal a System.String for input, and a StringBuilder for output.
[DllImport("mydll.dll", CharSet = CharSet.Ansi,CallingConvention=CallingConvention.Cdecl)]
public static extern int ReadParameter(
ConnectionId_T pConId,
string pParName,
string pSubName,
StringBuilder pValue_out,
int nValueSize);
usage
const int sbLength = 256; //use a domain relevant value
StringBuilder sb = new StringBuilder(sbLength + 1); //for null character, hard to say if you need it without seeing the C++ code, but easier to just add it than find out.
int result = ReadParameter(conId, "paramname", "paramsubname", sb, sbLength);
You haven't given any indication about the underlying type of ConnectionId_T so I'm assuming you've ruled that out as an issue.
MSDN Reference
I'm trying to pass string from c++ to c#.
C++:
extern "C" __declspec(dllexport) void GetSurfaceName(wchar_t* o_name);
void GetSurfaceName(wchar_t* o_name)
{
swprintf(o_name, 20, L"Surface name");
}
C#:
[DllImport("SurfaceReader.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void GetSurfaceName(StringBuilder o_name);
StringBuilder name = new StringBuilder(20);
GetSurfaceName(name);
But only first symbol is passed: name[0] == 'S'. Other symbols are nulls. Could you tell me what is wrong here?
Thanks,
Zhenya
You forgot to tell the pinvoke marshaller that the function is using a Unicode string. The default is CharSet.Ansi, you'll need to use CharSet.Unicode explicitly. Fix:
[DllImport("SurfaceReader.dll",
CallingConvention = CallingConvention.Cdecl,
CharSet = CharSet.Unicode)]
private static extern void GetSurfaceName(StringBuilder o_name);
You'll get a single "S" now because the utf-16 encoded value for "S" looks like a C string with one character.
Do in general avoid magic numbers like "20". Just add an argument that say how long the string buffer is. That way you'll never corrupt the GC heap by accident. Pass the StringBuilder.Capacity. And give the function a return value that can indicate success so you also won't ignore a buffer that's too small.
I am not sure, but instead of using StringBuilder, I would pass from C# char (wchar) array to C++, fill it and then operate with this array in C#.
I have declared a DLL import in my C# program that looks like this:
[DllImport("C:\\c_keycode.dll", EntryPoint = "generateKeyCode",
CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr generateKeyCode(char[] serial, char[] option, char c_type);
It references the function generateKeyCode() inside of my DLL.
Here is the code that is causing an error (used breakpoints):
const char* generateKeyCode(char serial[],
char option[],
char c_type)
{
returnBufferString = "";
SHA1_CTX context;
int optionLength = 0;
#ifdef WIN32
unsigned char buffer[16384] = {0};
#else
unsigned char buffer[256] = {0};
#endif
//char output[80];
char keycode[OPTION_KEY_LENGTH+1] = "";
int digest_array_size = 10; //default value for digest array size
unsigned char digest[20] = {0};
char optx[24] = {0};
char c_type_upper;
// Combine serial # and Option or Version number
char str1[30] = {0};
int i;
int size = 0;
int pos = 0;
...
...
}
Basically, I imported this DLL so I could pass the function parameters and it could do its algorithm and simply return me a result. I used this marshaler function...
public static string genKeyCode_marshal(string serial, string option, char type)
{
return Marshal.PtrToStringAnsi(generateKeyCode(serial.ToCharArray(),
option.ToCharArray(), type));
}
...so I could make the call properly. Inside of my C++ header file, I have defined a string, as indicated is helpful in the answer to this question (it is the returnBufferString variable present at the top of the C/C++ function).
I make this function call several times as I use a NumericUpDown control to go from 1.0 to 9.9 in increments of 0.1 (each up or down accompanies another function call), and then back down again. However, every time I try to do this, the program hitches after a seemingly set number of function calls (stops at 1.9 on the way back down if I just go straight up and down, or earlier if I alternate up and down a bit).
Please note that it works and gives me the value I want, there are no discrepancies there.
I changed the buffer size to some smaller number (5012) and when I tried to run the program, on the first function call it threw the AccessViolationException. However, doubling the buffer size to twice (32768) the original had no effect in comparison to the original -- going straight up to 9.9 from 1.0 and down back again, it stops at 1.9 and throws the exception.
EDIT: Default is ANSI, so it is ANSI. No problems there. Is this a memory allocation issue??
I would suggest trying the following:
[DllImport("C:\\c_keycode.dll", EntryPoint = "generateKeyCode",
CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
static extern IntPtr generateKeyCode(string serial, string option, char c_type);
Note the new CharSet field of DllImport attribute.
Next idea is to use MarshalAs attribute explicitely:
[DllImport("C:\\c_keycode.dll", EntryPoint = "generateKeyCode",
CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Auto)]
static extern IntPtr generateKeyCode([MarshalAs(UnmanagedType.LPTStr)] string serial, [MarshalAs(UnmanagedType.LPTStr)] string option, char c_type);
I know this may be unsatisfactory, but once I removed the output redirection I was using to debug from within my C/C++ DLL, the problem stopped. Everything works now, so I guess that's essentially equivalent to answering my own question. Thanks to everyone for the replies.
I need to call a function from a C api contained in a dll. Function prototype looks as follows....
int func( char* name, void* value );
where the contents of the pointer value can refer to any type dependent on the passed name. I an unsure how to set up the Dll inport to correctly marshall this void *. Ihave been experimenting with IntPtr which seems to work whe the value is an int but I cannot retrieve values correctly for floats etc.
I am trying to import the function like this...
[DllImport("dllname.dll", CharSet = CharSet.Ansi)]
public static extern int func( string name, ref IntPtr value );
pls note that value is an output. A pointer to a value of any type, i.e. the address in a global region of memory of a value of a known type (known to the caller). In a c prog the caller would then be expected to cast this void * to the desired type and dereference to get the actual value stored there. The answers given so far seem to be based around an assumption that the function will write the result to pointer location passed in. My fault as I haven't been too specific. Sorry. C# is not my bag, and I don't even know if IntPtr is the way to go here...
The best way to tackle this is to provide overloads of the function so everything is squeaky clean on the C# side. Like this:
[DllImport("dllname.dll", CharSet = CharSet.Ansi)]
public static extern int func(string name, out int value);
[DllImport("dllname.dll", CharSet = CharSet.Ansi)]
public static extern int func(string name, out float value);
// etc, one each for each type
[DllImport("dllname.dll", CharSet = CharSet.Ansi)]
public static extern int func( string name, IntPtr value );
...
// n - number of bytes which is enough to keep any type used by function
IntPtr ptr = Marshal.AllocHGlobal(n);
func(name, ptr);
// Use Marshal.ReadByte, Marshal.ReadInt32 ... or Marshal.Copy
// to copy from ptr filled by func to managed variable. For example:
byte b = Marshal.ReadByte(ptr);
Marshal.FreeHGlobal(IntPtr);
You do not need the ref - IntPtr is the way to pass void* to native code.
[DllImport("dllname.dll", CharSet = CharSet.Ansi)]
public static extern int func( string name, IntPtr value );
EDIT:
The C code can use the input to write to the required memory. The problem you face is for the managed code to know how much memory to allocate for each possible return value type. Then an appropriate sized block can be allocated using Marshal.AllocHGlobal or Marshal.AllocCoTaskMem, freed (according to which allocation method you use) use via FreeHGlobal or FreeCoTaskMem, once managed code is done with the output value.
See answer from #Alex Farber for an example.
Sometimes, it might be easier to use this approach.
Declaration:
[DllImport("dllname.dll", CharSet = CharSet.Ansi)]
public static extern int func([MarshalAs(UnmanagedType.LPTStr)] string name, [MarshalAs(UnmanagedType.AsAny)] object value);
Example usage to pass a value:
func("some string", (int)12);
func("some string", (double)12);
Example usage to pass a string:
func("some string", "test");
Example usage to pass a variable:
int value = 12;
func("some string", value);
I'm trying to use kernel32.dll's lstrcpy to get a string from a pointer in C#, but it isn't working. lstrlenA IS working, it gives me the length of the string, so I'm hitting the kernel32.dll at least. lstrcpy is working in the VB6 app I'm converting, so I know it CAN work, but I don't have a clue why it isn't here.
The string s never gets filled with the actual string, it just returns the initial padded string.
[DllImport("kernel32.dll", EntryPoint = "lstrlenA", CharSet = CharSet.Ansi)]
private static extern int lstrlen( int StringPointer );
[DllImport( "kernel32.dll",EntryPoint = "lstrcpyA", CharSet = CharSet.Ansi )]
private static extern int lstrcpy(string lpString1, int StringPointer );
private static string StringFromPointer(int pointer)
{
//.....Get the length of the LPSTR
int strLen = lstrlen(pointer);
//.....Allocate the NewString to the right size
string s = "";
for (int i = 0; i < strLen; i++)
s += " ";
//.....Copy the LPSTR to the VB string
lstrcpy(s, pointer);
return s;
}
I suspect that it might be something to do with managed strings being immutable, so that whenever you think you're changing it, you're actually creating a new string and change the reference to look at the new string instead.
I'm not sure how that works when you use windows API functions, but it's possible that during the call to lstrcpy a new string is created containing the text that the pointer points to, but because lstrcpy might not be aware of System.String, it doesn't handle it properly and so it doesn't change s to reference the new string.
I think that what you want to use is a Text.StringBuilder since that's not immutable.