I have a custom control that I want to style:
It is just a class that inherits from TextBox and another Interface, the interface only adds an extra property.
How can I apply a style to this custom control so that when the read only property is set, the background turns gray?
public class DionysusTextBox : TextBox, IDionysusControl
{
public DionysusTextBox()
{
SetStyle();
}
#region IDionysusControl Members
public bool KeepReadOnlyState
{
get { return (bool)GetValue(KeepReadOnlyStateProperty); }
set { SetValue(KeepReadOnlyStateProperty, value); }
}
// Using a DependencyProperty as the backing store for MyProperty. This enables animation, styling, binding, etc...
public static readonly DependencyProperty KeepReadOnlyStateProperty =
DependencyProperty.Register("KeepReadOnlyState", typeof(bool), typeof(DionysusTextBox), new UIPropertyMetadata(true));
#endregion
#region Style
Style styleListBoxItem = new Style(typeof(DionysusTextBox));
Trigger triggerReadonly = new Trigger { Property = DionysusTextBox.IsReadOnlyProperty, Value = true };
private void SetStyle()
{
triggerReadonly.Setters.Add(new Setter(DionysusTextBox.BackgroundProperty, Brushes.Black));
this.Triggers.Add(triggerReadonly);
}
#endregion
}
Above is the code for the entire class, the way I used the style seemed like the appropriate way but when I add this control to the designer I get the following error:
Triggers collection members must be of type EventTrigger.
Can anyone point me in the right direction?
You can redefine dependency properties' default behavior, and in particular, you can define PropertyChangedCallbacks:
public class DionysusTextBox : TextBox, IDionysusControl
{
static DionysusTextBox()
{
//For the IsReadOnly dependency property
IsReadOnlyProperty.OverrideMetadata(
//On the type DionysusTextBox
typeof(DionysusTextBox),
//Redefine default behavior
new FrameworkPropertyMetadata(
//Default value, can also omit this parameter
null,
//When IsReadOnly changed, this is executed
new PropertyChangedCallback(
(dpo, dpce) =>
{
//dpo hold the DionysusTextBox instance on which IsReachOnly changed
//dpce.NewValue hold the new value of IsReadOnly
//Run logic to set the background here, you are on the UI thread.
//Example of setting the BorderBrush from ARGB values:
var dioBox = dpo as DionysusTextBox;
//Should always be true, of course, it's just my OCD ;)
if (dioBox != null)
{
dioBox.BorderBrush =
ColorConverter.ConvertFromString("#FFDDDDDD") as Color?;
}
})));
//For the BorderBrush property
BorderBrushProperty.OverrideMetadata(
//On the type DionysusTextBox
typeof(DionysusTextBox),
//Redefine default behavior
new FrameworkPropertyMetadata(
//Default value
ColorConverter.ConvertFromString("#FFDDDDDD") as Color?));
}
public DionysusTextBox()
{
SetStyle();
}
}
Please be careful: UIPropertyMetadata != FrameworkPropertyMetadata
Related
When I set the value of IsClosed during runtime, OnIsClosedChanged() is called fine.
However, the Designer sets the value of the property but does not call the OnIsClosedChanged().
public static DependencyProperty IsClosedProperty = DependencyProperty.Register("IsClosed", typeof(bool), typeof(GroupBox), new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));
public bool IsClosed {
get {
return (bool)this.GetValue(IsClosedProperty);
}
set {
if ((bool)this.GetValue(IsClosedProperty) == value)
return;
this.SetValue(IsClosedProperty, value);
OnIsClosedChanged();
}
}
private void OnIsClosedChanged() {
_rowDefContent.Height = new GridLength((IsClosed ? 0 : 1), GridUnitType.Star);
}
Obviously IsClosed is not modified by the Designer and only IsClosedProperty receives the xaml change.
My question is: How can I run IsClosed after the value has been modified in the Designer. Or at least add some logic to the non-runtime changes.
You would have to register a PropertyChangedCallback with property metadata.
The reason is that dependency properties set in XAML or by bindings or some other source do not invoke the CLR wrapper (the setter method). The reason is explained in the XAML Loading and Dependency Properties article on MSDN:
For implementation reasons, it is computationally less expensive to
identify a property as a dependency property and access the property
system SetValue method to set it, rather than using the property
wrapper and its setter.
...
Because the current WPF implementation of the XAML processor behavior
for property setting bypasses the wrappers entirely, you should not
put any additional logic into the set definitions of the wrapper for
your custom dependency property. If you put such logic in the set
definition, then the logic will not be executed when the property is
set in XAML rather than in code.
Your code should look like this:
public static readonly DependencyProperty IsClosedProperty =
DependencyProperty.Register(
"IsClosed", typeof(bool), typeof(GroupBox),
new FrameworkPropertyMetadata(false,
FrameworkPropertyMetadataOptions.AffectsRender,
(o, e) => ((GroupBox)o).OnIsClosedChanged()));
public bool IsClosed
{
get { return (bool)GetValue(IsClosedProperty); }
set { SetValue(IsClosedProperty, value); }
}
private void OnIsClosedChanged()
{
_rowDefContent.Height = new GridLength((IsClosed ? 0 : 1), GridUnitType.Star);
}
Found the answer myself now. ValidateValueCallback comes really close! (as Alex K has pointed out) But it is a static method and I don't get any reference to the instance which has been changed. The key is to use a PropertyChangedCallback in FrameworkPropertyMetadata which is also an argument passed to the Property.Register method.
See:
public static DependencyProperty IsClosedProperty = DependencyProperty.Register("IsClosed", typeof(bool), typeof(GroupBox), new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender, new PropertyChangedCallback(OnIsClosedChangedPCC)));
public bool IsClosed {
get {
return (bool)this.GetValue(IsClosedProperty);
}
set {
this.SetValue(IsClosedProperty, value);
OnIsClosedChanged();
}
}
private static void OnIsClosedChangedPCC(DependencyObject d, DependencyPropertyChangedEventArgs e) {
GroupBox current = (GroupBox)d;
current.IsClosed = current.IsClosed;
}
private void OnIsClosedChanged() {
_rowDefContent.Height = new GridLength((IsClosed ? 0 : 1), GridUnitType.Star);
}
That does now re-set the IsClosedValue which triggers the OnIsClosedChanged to run.
Thank's for your help guys!
I am new to binding. I have binded slider value to my control's property and my controls property get changed when I change the slider value.
Now, when I need to change the slider value by changing my property value, it does not work..
I modified the xaml from some internet source, but still not get the expected output.
can anyone help me out...
<Grid>
<cc:MyControl Name="mycntrl" ZoomPercentage="{Binding ElementName=slider,Path=Value, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"></cc:MyControl>
<Slider Name="slider" Margin="20,20,20,400" Minimum="100" Maximum="400"></Slider>
</Grid>
Updated:
My code behind for my ZoomPercentage dependency property is below
public double ZoomPercentage
{
get
{
return (double)GetValue(ZoomPercentageProperty);
}
set
{
SetValue(ZoomPercentageProperty, value);
}
}
My dependency registration
public static readonly DependencyProperty ZoomPercentageProperty = DependencyProperty.Register("ZoomPercentage", typeof(double), typeof(MyControl), new FrameworkPropertyMetadata(ZoomPercentagePropertyChanged));
public static void ZoomPercentagePropertyChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args)
{
if (args.OldValue != null)
{
if ((double)args.NewValue != (double)args.OldValue)
{
MyControl mycontrol = obj as MyControl;
mycontrol .ZoomTo((int)((double)args.NewValue));
}
}
}
Your ZoomPercentage property should be implemented as a Dependencyproperty
Something like this
public class MyControl:UserControl
{
public MyControl() : base() { }
public double ZoomPercentage
{
get { return (double)this.GetValue(ZoomPercentageProperty); }
set { this.SetValue(ZoomPercentageProperty, value); }
}
public static readonly DependencyProperty ZoomPercentageProperty = DependencyProperty.Register(
"ZoomPercentage", typeof(double), typeof(MyControl:),new PropertyMetadata(0));
}
read more here
If you want a data bound control in the UI to update after changes made in code then you have to do one of two things. One option is to correctly implement the INotifyPropertyChanged interface in the class that you declared your Value property.
The other is to declare your Value property as a DependencyProperty, although you should only really do this in the code behind of your Window or UserControl and opt for the first method if you are using a view model. The purpose of these two methods is for you to 'plug in' to WPF notification framework, so that your UI control will update. Please read the linked pages for more information.
I have this simple example in the ViewModel of a WPF application:
class VM_DiskPartition : DependencyObject
{
// (...) Other properties
public bool IsLowOnSpace
{
get { return (bool)GetValue(IsLowOnSpaceProperty); }
set { SetValue(IsLowOnSpaceProperty, value); }
}
public static readonly DependencyProperty IsLowOnSpaceProperty = DependencyProperty.Register("IsLowOnSpace", typeof(bool), typeof(VM_DiskPartition), new PropertyMetadata(false, OnLowOnSpaceChanged));
private static void OnLowOnSpaceChanged(DependencyObject d, DependencyPropertyChangedEventArgs args)
{
((VM_DiskPartition)d).CoerceValue(BgColorProperty);
}
public Brush BgColor
{
get { return (Brush)GetValue(BgColorProperty); }
set { SetValue(BgColorProperty, value); }
}
public static readonly DependencyProperty BgColorProperty = DependencyProperty.Register("BgColor", typeof(Brush), typeof(VM_DiskPartition), new PropertyMetadata(Brushes.Red, null, Coerce_BgColor));
private static object Coerce_BgColor(DependencyObject d, object baseValue)
{
return UIUtils.GetBgColor(((VM_DiskPartition)d).IsLowOnSpace);
}
}
I want the BgColor property to have its default value automatically set by its coercion function.
Is there a more elegant way to achieve this instead of calling CoerceValue(BgColorProperty) from the constructor?
The reason is that I may have many properties like this in the future and it doesn't look very clean to use a lot of CoerceValue() calls in the constructor.
Maybe it's better to use Converters in this scenario? I was trying to go without them and create new ViewModel properties instead.
You seem to be somewhat confused... the DependencyObject and DependencyProperty classes are UI classes. They don't belong in a view model. In view models, we use normal CLR properties and the INotifyPropertyChanged interface to handle property change notification. Therefore, there's no need to use them in a view model at all.
If you want to set a default value in a view model, you simply do this:
private int number = 5; // <-- default value
public int Number
{
get { return number; }
set { number = value; NotifyPropertyChanged("Number"); }
}
If you want property value coercion in a view model, you just do this:
public int Number
{
get { return number; }
set { number = Math.Max(0, value); NotifyPropertyChanged("Number"); }
}
UPDATE >>>
Looking again at your code, it occurs to me that it shouldn't be in a view model at all. It looks like it should be in the code behind of some UserControl. We put data in view models, not UI elements like Brushes. If you want to set a default value for a DependencyProperty, the correct way to do it is how you have shown us:
public static readonly DependencyProperty BgColorProperty =
DependencyProperty.Register("BgColor", typeof(Brush), typeof(VM_DiskPartition),
new PropertyMetadata(Brushes.Red/* <-- default value */, null, Coerce_BgColor));
Property coercion is for ensuring that a value stays within certain bounds like the example I gave above that ensures that the value will never be negative.
I created a custom controll in expression Blend and added a property. I found the property in Blend, but the option for create a databinding isn't available. What do I have to make that I can add databindings through Blend?
Code Property:
public string TileText
{
get { return this.labelTileText.Text; }
set { this.labelTileText.Text = value; }
}
If you want to enable databinding on a property of a custom control, you need to create a dependency property for that property.
The property:
public string TileText {
get { return this.labelTileText.Text; }
set { this.labelTileText.Text = value; }
}
Dependency property:
public static readonly DependencyProperty TileTextProperty = DependencyProperty.Register(
"TileText", typeof(String), typeof(ClassName), new UIPropertyMetadata("default value", callBack));
And then you should implement that callBack function that to be called whenever 'TileText' property is changed.
Consider this scenario, using MVVM:
On my ModelView, I have one property, of type "string", it does notify the change of properties through INotifyPropertyChanged.
In the view, there is (or not) one control, with a DependencyProperty "Notification" of a type which is not a string. That control may or may not change that property depending on facts that only the control knows (neither the ModelView or the View knows about those). That control might even be on other View which may or may not be on the current visual tree.
In the View, I need a bridge between that control's DependencyProperty and the ViewModel's property, so that changing the view property makes the control change its property, and changing the control's DependencyProperty makes the viewmodel's property change its value.
I've got it to work, but I don't think it's an elegant solution. I might be thinking fuzzy these days so I'm asking if there's something obvious that I might have missed.
The obvious way would be either having the ViewModel Property be a DependencyProperty (so it could be bound two ways), however that is not possible right now (plus, it'd break the MVVM pattern, adding view-specific implementations to the viewmodel).
The other obvious way would be binding the Control's DependencyProperty to the ViewModel's property: this works, but just for one view... several properties cannot (or, I don't know how to do it) be bound to the same DependencyProperty: when I set one binding, I lose the other.
Currently this is what I do:
public class BaseViewUserControl : UserControl
{
// Dependency property, bound to the view's property
public string AudioNotification
{
get { return (string)GetValue(AudioNotificationProperty); }
set { SetValue(AudioNotificationProperty, value); }
}
public static readonly DependencyProperty AudioNotificationProperty = DependencyProperty.Register("AudioNotification", typeof(string), typeof(BaseViewUserControl), new FrameworkPropertyMetadata("None", FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, OnAudioNotificationPropertyChanged));
// Dependency property, bound to the control's dependency property
public AudioNotificationType AudioNotificationToControl
{
get { return (AudioNotificationType)GetValue(AudioNotificationToControlProperty); }
set { SetValue(AudioNotificationToControlProperty, value); }
}
public static readonly DependencyProperty AudioNotificationToControlProperty = DependencyProperty.Register("AudioNotificationToControl", typeof(AudioNotificationType), typeof(BaseViewUserControl), new FrameworkPropertyMetadata(AudioNotificationType.None, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, null, OnAudioNotificationToControlCoerceValue));
// Converter
private static IValueConverter _audioNotificationTypeConverter;
private static IValueConverter AudioNotificationTypeConverter
{
get { return _audioNotificationTypeConverter ?? (_audioNotificationTypeConverter = new AudioNotificationConverter()); }
}
private Binding _audioNotificationBinding;
private bool PrepareAudioNotificationControlBinding()
{
if (_audioNotificationBinding != null) return true;
var b = this.FindVisualTreeRoot().TryFindChild<AudioNotification>();
if (b == null) return false;
_audioNotificationBinding = new Binding { Source = b, Mode = BindingMode.TwoWay, Path = new PropertyPath("Notification") };
SetBinding(AudioNotificationToControlProperty, _audioNotificationBinding);
return true;
}
private static void OnAudioNotificationPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e)
{
if (!(source is BaseViewUserControl)) return;
var src = (BaseViewUserControl)source;
if(src.PrepareAudioNotificationControlBinding())
{
var val = AudioNotificationTypeConverter.ConvertValue<AudioNotificationType>(e.NewValue);
src.AudioNotificationToControl = val;
}
}
private static object OnAudioNotificationToControlCoerceValue(DependencyObject source, object basevalue)
{
if (!(source is BaseViewUserControl)) return basevalue;
var src = (BaseViewUserControl)source;
var val = AudioNotificationTypeConverter.ConvertBackValue<string>(basevalue);
src.AudioNotification = val;
return basevalue;
}
public BaseViewUserControl()
{
var ab = new Binding { Path = new PropertyPath("AudibleNotification"), Mode = BindingMode.TwoWay };
SetBinding(AudibleNotificationProperty, ab);
}
}
NOTE: I'm using this for several things, not just for audio notification (that's an example only). Do not rely on the names to give a solution (if any), this needs to be quite generic. Also, any typos come from simplifying the code to the problem (I've removed much code and changed some property names for clarification).
As I said, it works... I just find it quite not-elegant and I'm sure there should be a better solution than this.
Any suggestions will be more than welcome.
Update
Based on Julien's code, I made this Behavior, which does exactly what I wanted. I implemented it using Converter, but for clarity's sake, I ended up doing the conversion on the control itself and using strings to pass variables along (with an undocumented property in the control's if I still want to use the native data type)
public class BridgePropertyBinderBehavior : Behavior<DependencyObject>
{
public static BridgePropertyBinderBehavior PrepareBindingToControl(FrameworkElement sourceView, string viewModelPropertyPath, FrameworkElement targetControl, string controlPropertyPath)
{
var b = new BridgePropertyBinderBehavior();
BindingOperations.SetBinding(b, AProperty, new Binding(viewModelPropertyPath) { Source = sourceView.DataContext, Mode = BindingMode.TwoWay, BindsDirectlyToSource = true, UpdateSourceTrigger = UpdateSourceTrigger.PropertyChanged });
BindingOperations.SetBinding(b, BProperty, new Binding(controlPropertyPath) { Source = targetControl, Mode = BindingMode.TwoWay });
Interaction.GetBehaviors(sourceView).Add(b);
return b;
}
public object A { get { return GetValue(AProperty); } set { SetValue(AProperty, value); } }
public static readonly DependencyProperty AProperty = DependencyProperty.Register("A", typeof(object), typeof(BridgePropertyBinderBehavior), new FrameworkPropertyMetadata(null, (d, e) => ((BridgePropertyBinderBehavior)d).OnAChanged(e.NewValue)));
public object B { get { return GetValue(BProperty); } set { SetValue(BProperty, value); } }
public static readonly DependencyProperty BProperty = DependencyProperty.Register("B", typeof(object), typeof(BridgePropertyBinderBehavior), new FrameworkPropertyMetadata(null, (d, e) => ((BridgePropertyBinderBehavior)d).OnBChanged(e.NewValue)));
private void OnAChanged(object value) { B = value; }
private void OnBChanged(object value) { A = value; }
protected override Freezable CreateInstanceCore()
{
return new BridgePropertyBinderBehavior();
}
}
Which I use like this on my view:
var audioNotificationControl = this.FindVisualTreeRoot().TryFindChild<AudioNotification>();
BridgePropertyBinderBehavior.PrepareBindingToControl(this, "AudioNotification", audioNotificationControl, "Notification");
or
<AudioNotification x:Name="Control">
<ia:Interaction.Behaviors>
<BridgePropertyBinderBehavior
A="{Binding Path=Notification, ElementName=Control, Mode=TwoWay}"
B="{Binding Path=AudioNotification, Mode=TwoWay}" />
</ia:Interaction.Behaviors>
</AudioNotification>
I've accepted his answer since it's what got me on the right track, thanks
If I understand you correctly, you need to bind one DP to two sources, one as a source and the other as a target. I actually have a behavior to do that.
The principle of this behavior is quite simple: it uses two dependency properties and makes the data of one (In) flows into the other (Out). Bind In with a one way binding and Out with a one way to source binding and you're done.
public class BindingBehavior : Behavior<DependencyObject> {
public static readonly DependencyProperty InProperty = DependencyProperty.Register(
"In",
typeof(object),
typeof(BindingBehavior),
new FrameworkPropertyMetadata(null, (d, e) => ((BindingBehavior) d).OnInPropertyChanged(e.NewValue)));
public static readonly DependencyProperty OutProperty = DependencyProperty.Register(
"Out",
typeof(object),
typeof(BindingBehavior),
new FrameworkPropertyMetadata(null));
// Bind OneWay
public object In {
get { return GetValue(InProperty); }
set { SetValue(InProperty, value); }
}
// Bind OneWayToSource
public object Out {
get { return GetValue(OutProperty); }
set { SetValue(OutProperty, value); }
}
private void OnInPropertyChanged(object value) {
Out = value;
}
protected override Freezable CreateInstanceCore() {
return new BindingBehavior();
}
}
This behavior needs a reference to System.Windows.Interactivity from Blend SDK, which you might be familiar with.
Assuming you remove your string property and only keep a AudioNotificationType one named AudtioNotification, the usage should be similar to:
<YourView x:Name="View">
<YourControl x:Name="Control" AudioNotification="{Binding Notification, ElementName=View}>
<i:Interaction.Behaviors>
<BindingBehavior
In="{Binding AudioNotification, ElementName=Control, Mode=OneWay}"
Out="{Binding YourVmProperty, Mode=OneWayToSource, Converter=YourConverter}" />
</i:Interaction.Behaviors>
</YourControl>
</YourView>
You can place the behavior on any element being on the correct name scope for resolving element names and having the view model as the data context.
This looks like it might be a useful time to add a layer of abstraction. I know. Ick. But bear with me.
What if you had a bridge object that an abitrary number of things can bind to that handles the notifications on change. It doesn't even need to be that complex. Just something that implements INotifyPropertyChanged and then has a property (or properties) that release a notification on change. That way, your ViewModel, your View and your control can all bind to the same property on this bridge object and when one of those changes the bridge object's property, all the others will know that it's time to change as well. As long as all the objects are bound two-way, everything should synch just fine.
That's essentially what you've done on your BaseViewUserControl, but encapsulating the behavior in a separate object might provide you flexibility benefits.