So in order to have a separate context for each thread that the program is running I set up a Context - Thread mapping class as follows
public class ContextMap : IContextMap
{
private static IContextMap _contextMap;
private Dictionary<int, IArbContext2> ContextDict;
private static string DbName;
private ContextMap()
{
if (string.IsNullOrWhiteSpace(DbName))
throw new InvalidOperationException("Setup must be called before accessing ContextMap");
ContextDict = new Dictionary<int, IArbContext2>();
}
protected internal static void Setup(IContextMap map)
{
_contextMap = map;
}
public static void Setup(string dbName)
{
DbName = dbName;
}
public static IContextMap GetInstance()
{
return _contextMap ?? (_contextMap = new ContextMap());
}
public IArbContext2 GetOrCreateContext()
{
var threadId = Thread.CurrentThread.ManagedThreadId;
if(!ContextDict.ContainsKey(threadId))
ContextDict.Add(threadId,new ArbContext(DbName));
return ContextDict[threadId];
}
public void DestroyContext()
{
if (ContextDict.ContainsKey(Thread.CurrentThread.ManagedThreadId))
ContextDict.Remove(Thread.CurrentThread.ManagedThreadId);
}
Somehow the code is (very rarely but still happening) throwing a keynotfound exception in the GetOrCreateContext method. Is it possible for a thread to be sidetracked to a separate action (e.g. the overseeing thread forces it to do another action that causes the thread to call DestroyContext after it checked if the Dict had the key but before it returned it) and then to resume where it left off. I never specifically do this but I can't understand any other reason how this error is being thrown.
Thank You.
The problem here is that Dictionary is not thread-safe. There can be unexpected behaviour when multiple threads try to access it, even if they are all using unique keys, because creating or removing a key/value pair is not an atomic action.
The easiest fix would be to use a ConcurrentDictionary in its place for ContextDict
Answering your literal question, NOT attempting to solve your problem. (#BenAaronsom has already done that.)
No: You have a "race condition" when the result of some computation depends on the order in which two or more threads access the same variable. If there is only one thread running in the race, then no matter how many times you run it, the same thread will always win. If a single-threaded program gives a non-deterministic answer, then whatever the problem is, it's not a race condition.
Code Details:
// Singleton class CollectionObject
public class CollectionObject
{
private static CollectionObject instance = null;
// GetInstance() is not called from multiple threads
public static CollectionObject GetInstance()
{
if (CollectionObject.instance == null)
CollectionObject.instance = new CollectionObject();
return CollectionObject.instance;
}
// Dictionary object contains Service ID (int) as key and Service object as the value
// Dictionary is filled up during initiation, before the method call ReadServiceMatrix detailed underneath
public Dictionary<int, Service> serviceCollectionDictionary = new Dictionary<int,Service>();
public Service GetServiceByIDFromDictionary(int servID)
{
if (this.serviceCollectionDictionary.ContainsKey(servID))
return this.serviceCollectionDictionary[servID];
else
return null;
}
}
DataTable serviceMatrix = new DataTable();
// Fill serviceMatrix data table from the database
private int ReadServiceMatrix()
{
// Access the Singleton class object
CollectionObject collectionObject = CollectionObject.GetInstance();
// Parallel processing of the data table rows
Parallel.ForEach<DataRow>(serviceMatrix.AsEnumerable(), row =>
{
//Access Service ID from the Data table
string servIDStr = row["ServID"].ToString().Trim();
// Access other column details for each row of the data table
string currLocIDStr = row["CurrLocId"].ToString().Trim();
string CurrLocLoadFlagStr = row["CurrLocLoadFlag"].ToString().Trim();
string nextLocIDStr = row["NextLocId"].ToString().Trim();
string nextLocBreakFlagStr = row["NextLocBreakFlag"].ToString().Trim();
string seqStr = row["Seq"].ToString().Trim();
int servID = Int32.Parse(servIDStr);
int currLocID = Int32.Parse(currLocIDStr);
int nextLocID = Int32.Parse(nextLocIDStr);
bool nextLocBreakFlag = Int32.Parse(nextLocBreakFlagStr) > 0 ? true : false;
bool currLocBreakFlag = Int32.Parse(CurrLocLoadFlagStr) > 0 ? true : false;
int seq = Int32.Parse(seqStr);
// Method call leading to the issue (definition in Collection Object class)
// Fetch service object using the Service ID from the DB
Service service = collectionObject.GetServiceByIDFromDictionary(servID);
// Call a Service class method
service.InitLanes.Add(new Service.LaneNode(currLoc.SequentialID, currLocBreakFlag, nextLoc.SequentialID, nextLocBreakFlag, seq));
}
Issue that happens is:
In the code above for all the Service objects in the dictionary, the subsequent method call is not made, leading to issues in further processing. It has to o with fetching the Service object from the dictionary in parallel mode
The db an dictionary contains all the Ids /Service objects, but my understanding is when processing in Parallel mode for the Singleton class, few of the objects are skipped leading to the issue.
In my understanding the service id passed and service object created is local to a thread, so there shouldn't be an issue that I am facing. This kind of issue is only possible, when for a given method call one thread replace service id value of another thread by its, thus both end up with Service object and few are thus skipped, which is strange in my view until and unless I do not understand the Multi threading in this case correctly
Currently I am able to run the same code in non threaded mode by using the foreach loop instead of Parallel.ForEach / Parallel.Invoke
Please review and let me know your view or any pointer that can help me resolve the issue
In my understanding the service id passed and service object created
is local to a thread
Your understanding is incorrect, if two threads request the same service id the two threads will be both working on the same singular object. If you wanted separate objects you would need to put some kind of new Service() call in GetServiceByIDFromDictionary instead of a dictionary of existing values.
Because multiple threads could be using the same service objects I think your problem lies from the fact that service.InitLanes.Add is likely not thread safe.
The easiest fix is to just lock on that single step
//...SNIP...
Service service = collectionObject.GetServiceByIDFromDictionary(servID);
// Call a Service class method, only let one thread do it for this specific service instance,
// other threads locking on other instances will not block, only other threads using the same instance will block
lock(service)
{
service.InitLanes.Add(new Service.LaneNode(currLoc.SequentialID, currLocBreakFlag, nextLoc.SequentialID, nextLocBreakFlag, seq));
}
}
This assumes that this Parallel.Foreach is the only location collectionObject.GetServiceByIDFromDictionary is used concurrently. If it is not, any other locations that could potentially be calling any methods on returned services must also lock on service.
However if Service is under your control and you can somehow modify service.InitLanes.Add to be thread safe (perhaps change InitLanes out with a thread safe collection from the System.Collections.Concurrent namespace) that would be a better solution than locking.
1.Implementing singleton always think about using of it in mulithreaded way. Always use multithreaded singleton pattern variant, one of them - lazy singleton. Use Lazy singleton using System.Lazy with appropriate LazyThreadSafeMode consturctor argument:
public class LazySingleton3
{
// static holder for instance, need to use lambda to enter code here
//construct since constructor private
private static readonly Lazy<LazySingleton3> _instance
= new Lazy<LazySingleton3>(() => new LazySingleton3(),
LazyThreadSafeMode.PublicationOnly);
// private to prevent direct instantiation.
private LazySingleton3()
{
}
// accessor for instance
public static LazySingleton3 Instance
{
get
{
return _instance.Value;
}
}
}
Read about it here
2.Use lock-ing of your service variable in parallel loop body
// Method call leading to the issue (definition in Collection Object class)
// Fetch service object using the Service ID from the DB
Service service = collectionObject.GetServiceByIDFromDictionary(servID);
lock (service)
{
// Call a Service class method
service.InitLanes.Add(new Service.LaneNode(currLoc.SequentialID,
currLocBreakFlag, nextLoc.SequentialID,
nextLocBreakFlag, seq));
}
3.Consider to use multithreading here. Using lock-ing code make your code not so perfomant as synchronous. So make sure you multithreaded/paralelised code gives you advantages
4.Use appropriate concurrent collections instead of reinventing wheel - System.Collections.Concurrent Namespace
Please let me know below method is thread safe or not. Please consider this method called in side Timers.timer tick event( which is a multithreaded environment).
public void GetMyInfo()
{
Test t= new Test();
string result= t.SendData();
if (result != "0")
{
MyInfo _omy = new MyInfo();
_omy.name="abc";
_omy.age="23";
t.sendMyInfo(_omy)
}
}
class MyInfo
{
string name{get;set;}
string age {get;set}
}
`
None of the code you presented will share data between different threads, so you should be good, assuming there are no thread safety issues in the relevant code that you did not post which includes the contents of Test(), Test.SendData, and Test.sendMyInfo.
Now on the other hand, did you also consider the process you are sending the data to? Will it cause problems if you have two threads sending data at the same time, or will your recipient handle that properly?
If the Test.SendData and Test.sendMyInfo methods are thread-safe, than the code you're presenting will itself be thread-safe. Otherwise no!
I'm designing a class that I wish to make readonly after a main thread is done configuring it, i.e. "freeze" it. Eric Lippert calls this popsicle immutability. After it is frozen, it can be accessed by multiple threads concurrently for reading.
My question is how to write this in a thread safe way that is realistically efficient, i.e. without trying to be unnecessarily clever.
Attempt 1:
public class Foobar
{
private Boolean _isFrozen;
public void Freeze() { _isFrozen = true; }
// Only intended to be called by main thread, so checks if class is frozen. If it is the operation is invalid.
public void WriteValue(Object val)
{
if (_isFrozen)
throw new InvalidOperationException();
// write ...
}
public Object ReadSomething()
{
return it;
}
}
Eric Lippert seems to suggest this would be OK in this post.
I know writes have release semantics, but as far as I understand this only pertains to ordering, and it doesn't necessarily mean that all threads will see the value immediately after the write. Can anyone confirm this? This would mean this solution is not thread safe (this may not be the only reason of course).
Attempt 2:
The above, but using Interlocked.Exchange to ensure the value is actually published:
public class Foobar
{
private Int32 _isFrozen;
public void Freeze() { Interlocked.Exchange(ref _isFrozen, 1); }
public void WriteValue(Object val)
{
if (_isFrozen == 1)
throw new InvalidOperationException();
// write ...
}
}
Advantage here would be that we ensure the value is published without suffering the overhead on every read. If none of the reads are moved before the write to _isFrozen as the Interlocked method uses a full memory barrier I would guess this is thread safe. However, who knows what the compiler will do (and according to section 3.10 of the C# spec that seems like quite a lot), so I don't know if this is threadsafe.
Attempt 3:
Also do the read using Interlocked.
public class Foobar
{
private Int32 _isFrozen;
public void Freeze() { Interlocked.Exchange(ref _isFrozen, 1); }
public void WriteValue(Object val)
{
if (Interlocked.CompareExchange(ref _isFrozen, 0, 0) == 1)
throw new InvalidOperationException();
// write ...
}
}
Definitely thread safe, but it seems a little wasteful to have to do the compare exchange for every read. I know this overhead is probably minimal, but I'm looking for a reasonably efficient method (although perhaps this is it).
Attempt 4:
Using volatile:
public class Foobar
{
private volatile Boolean _isFrozen;
public void Freeze() { _isFrozen = true; }
public void WriteValue(Object val)
{
if (_isFrozen)
throw new InvalidOperationException();
// write ...
}
}
But Joe Duffy declared "sayonara volatile", so I won't consider this a solution.
Attempt 5:
Lock everything, seems a bit overkill:
public class Foobar
{
private readonly Object _syncRoot = new Object();
private Boolean _isFrozen;
public void Freeze() { lock(_syncRoot) _isFrozen = true; }
public void WriteValue(Object val)
{
lock(_syncRoot) // as above we could include an attempt that reads *without* this lock
if (_isFrozen)
throw new InvalidOperationException();
// write ...
}
}
Also seems definitely thread safe, but has more overhead than using the Interlocked approach above, so I would favour attempt 3 over this one.
And then I can come up with at least some more (I'm sure there are many more):
Attempt 6: use Thread.VolatileWrite and Thread.VolatileRead, but these are supposedly a little on the heavy side.
Attempt 7: use Thread.MemoryBarrier, seems a little too internal.
Attempt 8: create an immutable copy - don't want to do this
Summarising:
which attempt would you use and why (or how would you do it if entirely different)? (i.e. what is the best way for publishing a value once that is then read concurrently, while being reasonably efficient without being overly "clever"?)
does .NET's memory model "release" semantics of writes imply that all other threads see updates (cache coherency etc.)? I generally don't want to think too much about this, but it's nice to have an understanding.
EDIT:
Perhaps my question wasn't clear, but I am looking in particular for reasons as to why the above attempts are good or bad. Note that I am talking here about a scenario of one single writer that writes then freezes before any concurrent reads. I believe attempt 1 is OK but I'd like to know exactly why (as I wonder if reads could be optimized away somehow, for example).
I care less about whether or not this is good design practice but more about the actual threading aspect of it.
Many thanks for the response the question received, but I have chosen to mark this as an answer myself because I feel that the answers given do not quite answer my question and I do not want to give the impression to anyone visiting the site that the marked answer is correct simply because it was automatically marked as such due to the bounty expiring.
Furthermore I do not think the answer with the highest number of votes was overwhelmingly voted for, not enough to mark it automatically as an answer.
I am still leaning to attempt #1 being correct, however, I would have liked some authoritative answers. I understand x86 has a strong model, but I don't want to (and shouldn't) code for a particular architecture, after all that's one of the nice things about .NET.
If you are in doubt about the answer, go for one of the locking approaches, perhaps with the optimizations shown here to avoid a lot of contention on the lock.
Maybe slightly off topic but just out of curiosity :) Why don't you use "real" immutability? e.g. making Freeze() return an immutable copy (without "write methods" or any other possibility to change the inner state) and using this copy instead of the original object. You could even go without changing the state and return a new copy (with the changed state) on each write operation instead (afaik the string class works this). "Real immutability" is inherently thread safe.
I vote for Attempt 5, use the lock(this) implementation.
This is the most reliable means of making this work. Reader/writer locks could be employed, but to very little gain. Just go with using a normal lock.
If necessary you could improve the 'frozen' performance by first checking _isFrozen and then locking:
void Freeze() { lock (this) _isFrozen = true; }
object ReadValue()
{
if (_isFrozen)
return Read();
else
lock (this) return Read();
}
void WriteValue(object value)
{
lock (this)
{
if (_isFrozen) throw new InvalidOperationException();
Write(value);
}
}
If you really create, fill and freeze the object before showing it to other threads, then you don't need anything special to deal with thread-safety (the strong memory model of .NET is already your guarantee), so the solution 1 is valid.
But, if you give the unfrozen object to another thread (or if you are simple creating your class without knowing how users will use it) then using the version the solution that returns a new fully immutable instance is probably better. In this case, the Mutable instance is like the StringBuilder and the immutable instance is like the string. If you need an extra guarantee, the mutable instance may check its creator thread and throw exceptions if it is used from any other thread (in all methods... to avoid possible partial reads).
Attempt 2 is thread safe on x86 and other processors that have a strong memory model, but how I would do it is to make thread safety the consumers problem because there is no way for you to efficiently do it within the consumed code. Consider:
if(!foo.frozen)
{
foo.apropery = "avalue";
}
the thread saftey of the frozen property and the guard code in apropery's setter doesn't really matter because even they are perfectly thread safe you still have a race condition. Instead I would write it like
lock(foo)
{
if(!foo.frozen)
{
foo.apropery = "avalue";
}
}
and have neither of the properties inherently thread safe.
#1 - reader not threadsafe - I believe problem would be in reader side, not writer (code not shown)
#2 - reader not threadsafe - same as #1
#3 - promising, read check can be optimized out for most cases (when CPU caches are in sync)
Attempt 3:
Also do the read using Interlocked.
public class Foobar {
private object _syncRoot = new object();
private int _isFrozen = 0; // perf compiler warning, but training code, so show defaults
// Why Exchange to 1 then throw away result. Best to just increment.
//public void Freeze() { Interlocked.Exchange(ref _isFrozen, 1); }
public void Freeze() { Interlocked.Increment(ref _isFrozen); }
public void WriteValue(Object val) {
// if this core can see _isFrozen then no special lock or sync needed
if (_isFrozen != 0)
throw new InvalidOperationException();
lock(_syncRoot) {
if (_isFrozen != 0)
throw new InvalidOperationException(); // the 'throw' is 100x-1000x more costly than the lock, just eat it
_val = val;
}
}
public object Read() {
// frozen is one-way, if one-way state has been published
// to my local CPU cache then just read _val.
// There are very strange corner cases when _isFrozen and _val fields are in
// different cache lines, but should be nearly impossible to hit unless
// dealing with very large structs (make it more likely to cross
// 4k cache line).
if (_isFrozen != 0)
return _val;
// else
lock(_syncRoot) { // _isFrozen is 0 here
if (_isFrozen != 0) // if _isFrozen is 1 here we just collided with writer using lock on other thread, or our CPU cache was out of sync and lock() forced the dirty cache line to be read from main memory
return _val;
throw new InvalidOperationException(); // throw is 100x-1000x more expensive than lock, eat the cost of lock
}
}
}
Joe Duffy's post about 'volatile is dead' is, I think, in the context of his next-gen CLR/OS architecture and for CLR on ARM. Those of us doing multi-core x64/x86 I think volatile is fine. If perf is the primary concern I suggest you measure the code above and compare it to volatile.
Unlike other folks posting answers I wouldn't jump straight to lock() if you have lots of readers (3 or more threads likely to read the same object at the same time). But in your sample you mix perf-sensitive question with exceptions when a collision happens, which doesn't make much sense. If you're using exceptions, then you can also use other higher-level constructs.
If you want complete safety but need to optimize for lots of concurrent readers change lock()/Monitor to ReaderWriterLockSlim.
.NET has new primitives to handle publishing values. Take a look at Rx. It can be very fast and lockless for some cases (I think they use optimizations similar to above).
If written multiple times but only one value is kept - in Rx that is "new ReplaySubject(bufferSize: 1)". If you try it you might be surprised how fast it. At the same time I applaud your attempt to learn this level of detail.
If you want to go lockless get over your distaste for Thread.MemoryBarrier(). It is extremely important. But it has the same gotchas as volatile as described by Joe Duffy - it was designed as a hint to the compiler & CPU to prevent reordering of memory reads (which take a long time in CPU terms, so they are aggressively reordered when there are no hints present). When this reordering is combined with CLR constructs like auto-inline of functions and you can see very surprising behavior at the memory & register level. MemoryBarrier() just disables those single-threaded memory access assumptions that CPU and CLR use most of the time.
Perhaps my question wasn't clear, but I am looking in particular for reasons as to why the above attempts are good or bad. Note that I am talking here about a scenario of one single writer that writes then freezes before any concurrent reads. I believe attempt 1 is OK but I'd like to know exactly why (as I wonder if reads could be optimized away somehow, for example). I care less about whether or not this is good design practice but more about the actual threading aspect of it.
Ok, now I better understand what you are doing and looking for in a response. Allow me to elaborate on my previous answer promoting the use of locks by first addressing each of your attempts.
Attempt 1:
The approach of using a simple class that has no synchronization primitives of any form is entirely viable in your example. Since the 'authoring' thread is the only thread having access to this class during it's mutating state this should be safe. If an only if another thread has the potential to access before the class is 'frozen' would you need to provide synchronization. Essentially, it's not possible for a thread to have a cache of something it has never seen.
Aside from a thread having a cached copy of the internal state of this list there is one other concurrency issue that you should be concerned with. You should consider write reordering by the authoring thread. You example solution doesn't have enough code for me to address this, but the process of handing this 'frozen' list to another thread is the heart of the issue. Are you using Interlocked.Exchange or writing to a volatile state?
I still advocate that is not the best approach simply because there is no guarantee that another thread has not seen the instance while it's mutating.
Attempt 2:
While attempt 2 should not be used. If you are using atomic writes to a member, one should also use atomic reads. I would never recommend one without the other as without both reads and writes being atomic you haven't gained anything. The correct application of atomic reads and writes is your 'Attempt 3'.
Attempt 3:
This will guarantee an exception is thrown if a thread has attempted to mutate an frozen list. However it makes no assertion that a read is only acceptable on a frozen instance. This, IMHO, is just as bad as accessing our _isFrozen variable with atomic and non-atomic accessors. If you are going to say that it's important to safeguard writes, then you should always safeguard reads. One without the other is just 'odd'.
Overlooking my own feeling towards writing code that gaurds writes but not reads this is an acceptable approach given your specific uses. I have one writer, I write, I freeze, then I make it available to readers. Under this scenario you code works correctly. You rely on the atomic operation on the set of _isFrozen to provide the required memory barrier prior to handing the class to another thread.
In a nutshell this approach works, but again if a thread has an instance that is not frozen it's going to break.
Attempt 4:
While at heart this is nearly the same as attempt 3 (given one writer) there is one big difference. In this example, if you check _isFrozen in the reader then every access will require a memory barrier. This is unnecessary overhead once the list is frozen.
Still this has the same issue as Attempt 3 in that no assertions are made about the state of _isFrozen during the read so the performance should be identical in your example usage.
Attempt 5:
As I said this is my preference given the modification to read as appears in my other answer.
Attempt 6:
Is essentially the same as #4.
Attempt 7:
You could solve your specific needs with a Thread.MemoryBarrier. Essentially using the code from Attempt 1, you create the instance, call Freeze(), add your Thread.MemoryBarrier, and then share the instance (or share it within a lock). This should work great, again only under your limited use case.
Attempt 8:
Without knowing more about this, I can't advise on the cost of the copy.
Summary
Again I prefer using a class that has some threading guarantee or none at all. Creating a class that is only 'partially' thread safe is, IMO, dangerous.
In the words of a famous jedi master:
Either do or do not there is no try.
The same goes for thread safety. The class should either be thread safe or not. Taking this approach you are left with either using my augmentation of Attempt 5, or using Attempt 7. Given the choice, I would never recommend #7.
So my recommendation stands firmly behind a completely thread-safe version. The performance cost between the two is so infinitesimally small it's almost non-existent. The reader threads will never hit the lock simply because of your usage scenario of having a single writer. Yet, if they do, proper behavior is still a certainty. Thus as your code changes over time and suddenly your instance is being shared prior to being frozen you don't wind up with race condition that crashes your program. Thread safe, or not, don't be half-in or you wind up with nasty surprise someday.
My preference is all classes shared by more than one thread are one of two types:
Completely immutable.
Completely Thread-safe.
Since a popsicle list is not immutable by design it does not fit #1. Therefore if you are going to share the object across threads it should fit #2.
Hopefully all this ranting further explains my reasoning :)
_syncRoot
Many people have noticed that I skipped the use of a _syncRoot on my locking implementation. While the reasons to use _syncRoot are valid they are not always necessary. In your example usage where you have a single writer the use of lock(this) should suffice nicely without adding another heap allocation for _syncRoot.
Is the thing constructed and written to, then permanently frozen and read multiple times?
Or do you freeze and unfreeze and refreeze it multiple times?
If it's the former, then perhaps the "is frozen" check should be in the reader method not the writer method (to prevent it reading before it's frozen).
Or, if it's the latter, then the use case you need to beware of is:
Main thread invokes the writer method, finds that it's not frozen, and therefore begins to write
Before the write has finished, someone tries to freeze the object and then reads from it, while the other (main) thread is still writing
In the latter case, Google shows a lot of results for multiple reader single writer which you might find interesting.
In general, each mutable object should have precisely one clearly-defined "owner"; shared objects should be immutable. Popsicles should not be accessible by multiple threads until after they are frozen.
Personally, I don't like forms of popsicle immunity with an exposed "freeze" method. I think a cleaner approach is to have AsMutable and AsImmutable methods (each of which would simply return the object unmodified when appropriate). Such an approach can allow for more robust promises about immutability. For example, if an "unshared mutable object" is being mutated while its AsImmutable member is being called (behavior which would be contrary to the object being "unshared"), the state of the data in the copy may be indeterminate, but whatever was returned would be immutable. By contrast, if one thread froze an object and then assumed it was immutable while another thread was writing to it, the "immutable" object could end up changing after it was frozen and its values were read.
Edit
Based on further description, I would suggest having code which writes to the object do so within a monitor lock, and having the freeze routine look something like:
public Thingie Freeze(void) // Returns the object in question
{
if (isFrozen) // Private field
return this;
else
return DoFreeze();
}
Thingie DoFreeze(void)
{
if (Monitor.TryEnter(whatever))
{
isFrozen = true;
return this;
}
else if (isFrozen)
return this;
else
throw new InvalidOperationException("Object in use by writer");
}
The Freeze method may be called any number of times by any number of threads; it should be short enough to be inlined (though I haven't profiled it), and should thus take almost no time to execute. If the first access of the object in any thread is via the Freeze method, that should guarantee proper visibility under any reasonable memory model (even if the thread didn't see the updates to the object performed by the thread which created and originally froze it, it would perform the TryEnter, which would guarantee a memory barrier, and after that failed it would notice that the object was frozen and return it.
If code which is going to write the object acquires the lock first, an attempt to write to a frozen object could deadlock. If one would rather have such code throw an exception, one use TryEnter and throw an exception if it can't get the lock.
The object used for locking should be something which is exclusively held by the object to be frozen. If the object to be frozen doesn't hold a purely-private reference to anything, one could either lock on this or create a private object purely for locking purposes. Note that it is safe to abandon 'entered' monitor locks without cleanup; the GC will simply forget about them, since if no references exist to a lock there's no way anybody will ever care (or could even ask) whether the lock was entered at the time it was abandoned.
I am not sure in terms of cost how the following approach will do, but it is a bit different. Only initially if there are multiple threads trying to write value simultaneously will they encounter locks. Once it is frozen all later calls will get the exception directly.
Attempt 9:
public class Foobar
{
private readonly Object _syncRoot = new Object();
private object _val;
private Boolean _isFrozen;
private Action<object> WriteValInternal;
public void Freeze() { _isFrozen = true; }
public Foobar()
{
WriteValInternal = BeforeFreeze;
}
private void BeforeFreeze(object val)
{
lock (_syncRoot)
{
if (_isFrozen == false)
{
//Write the values....
_val = val;
//...
//...
//...
//and then modify the write value function
WriteValInternal = AfterFreeze;
Freeze();
}
else
{
throw new InvalidOperationException();
}
}
}
private void AfterFreeze(object val)
{
throw new InvalidOperationException();
}
public void WriteValue(Object val)
{
WriteValInternal(val);
}
public Object ReadSomething()
{
return _val;
}
}
Have you checked out Lazy
http://msdn.microsoft.com/en-us/library/dd642331.aspx
which uses ThreadLocal
http://msdn.microsoft.com/en-us/library/dd642243.aspx
And actually looking further there is a Freezable class...
http://msdn.microsoft.com/en-us/library/vstudio/ms602734(v=vs.100).aspx
you may achieve this using POST Sharp
take one interface
public interface IPseudoImmutable
{
bool IsFrozen { get; }
bool Freeze();
}
then derive your attribute from InstanceLevelAspect like this
/// <summary>
/// implement by divyang
/// </summary>
[Serializable]
[IntroduceInterface(typeof(IPseudoImmutable),
AncestorOverrideAction = InterfaceOverrideAction.Ignore, OverrideAction = InterfaceOverrideAction.Fail)]
public class PseudoImmutableAttribute : InstanceLevelAspect, IPseudoImmutable
{
private volatile bool isFrozen;
#region "IPseudoImmutable"
[IntroduceMember]
public bool IsFrozen
{
get
{
return this.isFrozen;
}
}
[IntroduceMember(IsVirtual = true, OverrideAction = MemberOverrideAction.Fail)]
public bool Freeze()
{
if (!this.isFrozen)
{
this.isFrozen = true;
}
return this.IsFrozen;
}
#endregion
[OnLocationSetValueAdvice]
[MulticastPointcut(Targets = MulticastTargets.Property | MulticastTargets.Field)]
public void OnValueChange(LocationInterceptionArgs args)
{
if (!this.IsFrozen)
{
args.ProceedSetValue();
}
}
}
public class ImmutableException : Exception
{
/// <summary>
/// The location name.
/// </summary>
private readonly string locationName;
/// <summary>
/// Initializes a new instance of the <see cref="ImmutableException"/> class.
/// </summary>
/// <param name="message">
/// The message.
/// </param>
public ImmutableException(string message)
: base(message)
{
}
public ImmutableException(string message, string locationName)
: base(message)
{
this.locationName = locationName;
}
public string LocationName
{
get
{
return this.locationName;
}
}
}
then apply in your class like this
[PseudoImmutableAttribute]
public class TestClass
{
public string MyString { get; set; }
public int MyInitval { get; set; }
}
then run it in multi thread
/// <summary>
/// The program.
/// </summary>
public class Program
{
/// <summary>
/// The main.
/// </summary>
/// <param name="args">
/// The args.
/// </param>
public static void Main(string[] args)
{
Console.Title = "Divyang Demo ";
var w = new Worker();
w.Run();
Console.ReadLine();
}
}
internal class Worker
{
private object SyncObject = new object();
public Worker()
{
var r = new Random();
this.ObjectOfMyTestClass = new MyTestClass { MyInitval = r.Next(500) };
}
public MyTestClass ObjectOfMyTestClass { get; set; }
public void Run()
{
Task readWork;
readWork = Task.Factory.StartNew(
action: () =>
{
for (;;)
{
Task.Delay(1000);
try
{
this.DoReadWork();
}
catch (Exception exception)
{
// Console.SetCursorPosition(80,80);
// Console.SetBufferSize(100,100);
Console.WriteLine("Read Exception : {0}", exception.Message);
}
}
// ReSharper disable FunctionNeverReturns
});
Task writeWork;
writeWork = Task.Factory.StartNew(
action: () =>
{
for (int i = 0; i < int.MaxValue; i++)
{
Task.Delay(1000);
try
{
this.DoWriteWork();
}
catch (Exception exception)
{
Console.SetCursorPosition(80, 80);
Console.SetBufferSize(100, 100);
Console.WriteLine("write Exception : {0}", exception.Message);
}
if (i == 5000)
{
((IPseudoImmutable)this.ObjectOfMyTestClass).Freeze();
}
}
});
Task.WaitAll();
}
/// <summary>
/// The do read work.
/// </summary>
public void DoReadWork()
{
// ThreadId where reading is done
var threadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
// printing on screen
lock (this.SyncObject)
{
Console.SetCursorPosition(0, 0);
Console.SetBufferSize(290, 290);
Console.WriteLine("\n");
Console.WriteLine("Read Start");
Console.WriteLine("Read => Thread Id: {0} ", threadId);
Console.WriteLine("Read => this.objectOfMyTestClass.MyInitval: {0} ", this.ObjectOfMyTestClass.MyInitval);
Console.WriteLine("Read => this.objectOfMyTestClass.MyString: {0} ", this.ObjectOfMyTestClass.MyString);
Console.WriteLine("Read End");
Console.WriteLine("\n");
}
}
/// <summary>
/// The do write work.
/// </summary>
public void DoWriteWork()
{
// ThreadId where reading is done
var threadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
// random number generator
var r = new Random();
var count = r.Next(15);
// new value for Int property
var tempInt = r.Next(5000);
this.ObjectOfMyTestClass.MyInitval = tempInt;
// new value for string Property
var tempString = "Randome" + r.Next(500).ToString(CultureInfo.InvariantCulture);
this.ObjectOfMyTestClass.MyString = tempString;
// printing on screen
lock (this.SyncObject)
{
Console.SetBufferSize(290, 290);
Console.SetCursorPosition(125, 25);
Console.WriteLine("\n");
Console.WriteLine("Write Start");
Console.WriteLine("Write => Thread Id: {0} ", threadId);
Console.WriteLine("Write => this.objectOfMyTestClass.MyInitval: {0} and New Value :{1} ", this.ObjectOfMyTestClass.MyInitval, tempInt);
Console.WriteLine("Write => this.objectOfMyTestClass.MyString: {0} and New Value :{1} ", this.ObjectOfMyTestClass.MyString, tempString);
Console.WriteLine("Write End");
Console.WriteLine("\n");
}
}
}
but still it will allow you to change property like array ,list . but if you apply more login in that then it may work for all type of property and field
I'd do something like this, inspired by C++ movable types. Just remember not to access the object after Freeze/Thaw.
Of course, you can add a _data != null check/throw if you want to be clear about why the user gets an NRE if accessing after thaw/freeze.
public class Data
{
public string _foo;
public int _bar;
}
public class Mutable
{
private Data _data = new Data();
public Mutable() {}
public string Foo { get => _data._foo; set => _data._foo = value; }
public int Bar { get => _data._bar; set => _data._bar = value; }
public Frozen Freeze()
{
var f = new Frozen(_data);
_data = null;
return f;
}
}
public class Frozen
{
private Data _data;
public Frozen(Data data) => _data = data;
public string Foo => _data._foo;
public int Bar => _data._bar;
public Mutable Thaw()
{
var m = new Mutable(_data);
_data = null;
return m;
}
}
I have a number of static List's in my application, which are used to store data from my database and are used when looking up information:
public static IList<string> Names;
I also have some methods to refresh this data from the database:
public static void GetNames()
{
SQLEngine sql = new SQLEngine(ConnectionString);
lock (Names)
{
Names = sql.GetDataTable("SELECT * FROM Names").ToList<string>();
}
}
I initially didnt have the lock() in place, however i noticed very occasionally, the requesting thread couldnt find the information in the list. Now, I am assuming that if the requesting thread tries to access the Names list, it cant until it has been fully updated.
Is this the correct methodology and usage of the lock() statement?
As a sidenote, i noticed on MSDN that one shouldnt use lock() on public variables. Could someone please elaborate in my particular scenario?
lock is only useful if all places intended to be synchronized also apply the lock. So every time you access Names you would be required to lock. At the moment, that only stops 2 threads swapping Names at the same time, which frankly isn't a problem here anyway, as reference swaps are atomic anyway.
Another problem; presumably Names starts off null? You can't lock a null. Equally, you shouldn't lock on something that may change reference. If you want to synchronize, a common approach is something like:
// do not use for your scenario - see below
private static readonly object lockObj = new object();
then lock(lockObj) instead of your data.
With regards to not locking things that are visible externally; yes. That is because some other code could randomly choose to lock on it, which could cause unexpected blocking, and quite possibly deadlocks.
The other big risk is that some of your code obtains the names, and then does a sort/add/remove/clear/etc - anything that mutates the data. Personally, I would be using a read-only list here. In fact, with a read-only list, all you have is a reference swap; since that is atomic, you don't need any locking:
public static IList<string> Names { get; private set; }
public static void UpdateNames() {
List<string> tmp = SomeSqlQuery();
Names = tmp.AsReadOnly();
}
And finally: public fields are very very rarely a good idea. Hence the property above. This will be inlined by the JIT, so it is not a penalty.
No, it's not correct since anyone can use the Names property directly.
public class SomeClass
{
private List<string> _names;
private object _namesLock = new object();
public IEnumerable<string> Names
{
get
{
if (_names == null)
{
lock (_namesLock )
{
if (_names == null)
_names = GetNames();
}
}
return _names;
}
}
public void UpdateNames()
{
lock (_namesLock)
GetNames();
}
private void GetNames()
{
SQLEngine sql = new SQLEngine(ConnectionString);
_names = sql.GetDataTable("SELECT * FROM Names").ToList<string>();
}
}
Try to avoid static methods. At least use a singleton.
The check, lock, check is faster than a lock, check since the write will only occur once.
Assigning a property on usage is called lazy loading.
The _namesLock is required since you can't lock on null.
From the oode you have shown, the first time GetNames() is called the Names property is null. I don't known what a lock on a null object would do. I would add a variable to lock on.
static object namesLock = new object();
Then in GetNames()
lock (namesLock)
{
if (Names == null)
Names = ...;
}
We do the if test inside of the lock() to stop race conditions. I'm assuming that the caller of GetNames() also does the same test.