Aggregating/Merging a number of concurrent dictionaries - c#

So I have a concurrent dictionary defined as such
ConcurrentDictionary<string, ConcurrentDictionary<string, ConcurrentDictionary<string, SomeObject>>>();
I know that seems a little convoluted but the structure is valid...
Now my problem is that I have say x number of instances of these dictionaries for x different sources and for statistical purposes they need to be merged/amalgamated/aggregated into one single dictionary of the same structure...
Anyone any ideas on the best approach? I know I could create a new dictionary of the same structure; loop through each of the dictionaries to be amalgamated and at each level checking the new dictionary for those keys etc and adding or updating based on the result of that determination...
But that seems slightly unwieldy to me... any LINQ geniuses out there that could lend a hand?
[Note - I just made one important edit - the output dictionary is of the exact same structure as the input dictionaries]

LINQ doesn't help here, as you don't want to query a collection but manipulate one.
As said in the comments above, using a ConcurrentDictionary<Tuple<string, string, string>, SomeObject> would simplify things a bit. You could do the following then:
using MyDict = ConcurrentDictionary<Tuple<string, string, string>, SomeObject>;
MyDict Merge(IEnumerable<MyDict> dicts)
{
MyDict result = new MyDict();
foreach (var dict in dicts)
{
foreach (var kvp in dict)
{
result.AddOrUpdate(
kvp.Key, // If the key does not exist, add the value;
kvp.Value, // otherwise, combine the two values.
(key, value) => Combine(value, kvp.Value)
);
}
}
return result;
}

Related

C# getting values from Dictionary<string, List<object>>

I have a question about how to get values from my Dictionary<string, List<object>>, I tried all examples which I found in google, but still can't get something readable value.....
so, here is the code:
List<object> listValues = new List<object>();
listValues.Add(risk);
listValues.Add(validFrom);
listValues.Add(effectiveDate);
Dictionary<string, List<object>> dic = new Dictionary<string, List<object>>();
dic.Add(nameOfInsuredObject, listValues);
foreach (object value in dic.Values)
{
System.Console.WriteLine(value);
}
I can get key from dictionary, but with getting value I am stucked now....
And here is the result of this code:
Key => testInsObj
Values => System.Collections.Generic.List`1[System.Object]
So can anyone help me with it? I am new in C#, so maybe this is easy questions for others....
It seems you are looking for writing values of the list this way:
foreach (var value in dic.Values)
{
value.ForEach(Console.WriteLine);
}
In fact each element of the Dictionary is <string, List<Object>>. So, when you want to write Value part of the pair to console, you need a for loop to write each element of the List<object>.
It is confusing for new C# users, how to access the dictionary.
When you do a foreach on the dictionary, you get a KeyValuePair<TKey, TValue>. Now this KeyValuePair<TKey, TValue>, has 2 properties KeyValuePair.Key and KeyValuePair.Value, representing the Key and Value stored in the dictionary.
Also, the Value in your case is a List<T>, which means doing a Console.WriteLine on it will not print the whole List<T> (as some people expect), but just some reference string. You will have to "loop" over the list to print individual elements. Needless to say, depending on what you want to do with the element in the List<T>, you can use LINQ or some other common C# idiom.
foreach (var value in dic) {
Console.WriteLine(value.Key);
foreach (var item in value.Value)
Console.WriteLine(item);
}

Order Dictionary from Keys from another Dictionary

I have two dictionaries:
Dictionary<string, Tuple<T, T>> dict1
Dictionary<Enum, Tuple<string, DateTime, DateTime>> dict2
The string value in the first item in the tuple is sometimes equal to the key in the first dictionary. I would like to sort the second dictionary by the enum value and then sort the first dictionary based on the order that dict2 has. How would I be able to do that while retaining the other keys that might be in dict1? I'm able to get as far as sorting the dictionary.
var positions = new Dictionary<Enum, string>();
//This foreach loop can be simplified by a linq expression.
foreach (var position in dict2)
{
var isFound = dict1.Any(x => x.Key == position.Value.Item1.Value);
if (isFound)
{
clubPositions.Add(position.Key, position.Value.Item1.Value);
}
}
var sortedPositions = positions.OrderByDescending(x => x.Key);
You are looking for the SortedDictionary documented on MSDN here. You will need to instantiate them as such:
var dict1 = new SortedDictionary<string, Tuple<DateTime, DateTime>>();
var dict2 = new SortedDictionary<Enum, Tuple<string, DateTime, DateTime>>();
Once you have the sorted dictionaries instances you can use LINQ to map or filter or do whatever else is desired on them. When items are added to the dictionaries they are automatically sorted based on either the ICompare<T> for the given TKey (or the default IComparer if not explicitly provided).
One downside is the fact that this sorts based on the key alone, there is no concept of sorting based on values.
The way I understand the question is not to sort the first dictionary, but to be able to iterate its elements in order defined by the second dictionary keys. If that's correct, the following should do the trick:
var orderedKeys = new HashSet<string>(dict2.OrderBy(e => e.Key).Select(e => e.Value.Item1));
var orderedEntries = orderedKeys.Where(dict1.ContainsKey)
.Select(key => new KeyValuePair<string, Tuple<T, T>>(key, dict1[key]))
.Concat(dict1.Where(e => !orderedKeys.Contains(e.Key)));
Note that it will put the entries that has no corresponding key last in the order.
You can not sort dictionary as it uses hash algorithm for constant search.
A regular dictionary cannot be sorted. You could use a SortedDictionary, it exists for this exact purpose.

Convert dictionary with List to IEnumerable

I have a dictionary:
Dictionary<String, List<Foo>> test = new Dictionary<String, List<Foo>>();
I then populate this dictionary hence why I need the list so I can call Add(). My problem is the function needs to return:
Dictionary<String, IEnumerable<Foo>>
Is there any easy way to do this without doing the obvious and looping through my original dictionary and doing it manually?
return dictionary.ToDictionary(x => x.Key,x => x.Value.AsEnumerable())
It's more efficient and easier to use the List<Foo> to add things but add it to a Dictionary<String, IEnumerable<Foo>>. That's no problem since List<Foo> implements IEnumerable<Foo>, it's not even necessary to cast.
So something like this(pseudo code):
var test = new Dictionary<String, IEnumerable<Foo>>();
foreach(var x in something)
{
var list = new List<Foo>();
foreach(var y in x.SomeCollection)
list.Add(y.SomeProperty);
test.Add(x.KeyProperty, list); // works since List<T> is also an IEnumerable<T>
}
I tried this route as well, converting Dictionary<string, List<Foo>> to a ReadOnlyDictionary<string, IEnumerable<Foo>>. While I was trying to convert to a read-only dictionary, the whole purpose of converting a List to IEnumerable is to make a read only collection. The problem with the OP's approach is:
Dictionary<string, List<string>> errors = new Dictionary<string, List<string>>();
errors["foo"] = new List<string>() { "You can't do this" };
Dictionary<string, IEnumerable<string>> readOnlyErrors = // convert errors...
readOnlyErrors["foo"] = new List<string>() { "I'm not actually read-only!" };
The appearance of IEnumerable<Foo> makes you think this is read only and safe, when in fact it is not. After reading the question LINQ Convert Dictionary to Lookup a Lookup object is more appropriate, because it allows you to:
Associate one key with multiple values
You cannot overwrite a key with a new value
// This results in a compiler error
lookUp["foo"] = new List<Foo>() { ... };
The "multiple values" are already defined as IEnumerable<T>
You can still use the same outer and inner loop algorithm to extract individual values:
ILookup<string, string> lookup = // Convert to lookup
foreach (IGrouping<string, string> grouping in lookup)
{
Console.WriteLine(grouping.Key + ":");
foreach (string item in grouping)
{
Console.WriteLine(" item: " + item);
}
}
Convert Dictionary<string, List<Foo>> to ILookup<string, Foo>
It's a quick two-liner:
Dictionary<string, List<Foo>> foos = // Create and populate 'foos'
ILookup<string, Foo> lookup = foos.SelectMany(item => item.Value, Tuple.Create)
.ToLookup(p => p.Item1.Key, p => p.Item2);
Now you can use the same two-step loop as you would have with a Dictionary<string, IEnumerable<Foo>>:
foreach (IGrouping<string, Foo> grouping in lookup)
{
string key = grouping.Key;
foreach (Foo foo in grouping)
{
// Do stuff with key and foo
}
}
Source: LINQ Convert Dictionary to Lookup
Converting to another Dictionary with an IEnumerable value is like trying to stuff a square peg into a round hole. The more appropriate, and safe way (from an object-oriented standpoint) is to convert your read/write Dictionary to a Lookup. This gives you the true intended safety of an object that is read-only (except for the Foo items, which might not be immutable).
I would go so far as to say that most times when a ReadOnlyDictionary is used, you could use ILookup and get the same functionality.

Creating dictionaries with pre-defined keys C#

I'm looking for a way to define a dictionary for reuse. ie. I can create the dictionary object without having to populate it with the values I want.
Here is what I have currently (note code not tested, just example)
public Dictionary<string, string> NewEntryDictionary()
{
Dictionary<string, string> dic = new Dictionary<string, string>();
// populate key value pair
foreach(string name in Enum.GetNames(typeof(Suits))
{
dic.Add(name, "");
}
return dic;
}
The end result should be a new dictionary object with a predefined set of keys.
But I want to avoid doing it this way.
It's not really clear whether you're concerned about the amount of code you've written, or the efficiency of it. From an efficiency perspective, it's fine - it's O(N), but that's hard to avoid if you're populating a dictionary with N entries.
You can definitely make the source code shorter though, using LINQ:
public Dictionary<string, string> NewEntryDictionary()
{
return Enum.GetNames(typeof(Suits)).ToDictionary(name => name, name => "");
}
That won't be any more efficient, of course... it's just shorter code.
If you do ONLY want to save values according to your enum, use
Dictionary<Suits,String> instead of Dictionary<String,String>
Everything else, Jon already said. Use LinQ for a bit more "fancy" look. But that does not do better performance

How to iterate over a dictionary?

I've seen a few different ways to iterate over a dictionary in C#. Is there a standard way?
foreach(KeyValuePair<string, string> entry in myDictionary)
{
// do something with entry.Value or entry.Key
}
If you are trying to use a generic Dictionary in C# like you would use an associative array in another language:
foreach(var item in myDictionary)
{
foo(item.Key);
bar(item.Value);
}
Or, if you only need to iterate over the collection of keys, use
foreach(var item in myDictionary.Keys)
{
foo(item);
}
And lastly, if you're only interested in the values:
foreach(var item in myDictionary.Values)
{
foo(item);
}
(Take note that the var keyword is an optional C# 3.0 and above feature, you could also use the exact type of your keys/values here)
In some cases you may need a counter that may be provided by for-loop implementation. For that, LINQ provides ElementAt which enables the following:
for (int index = 0; index < dictionary.Count; index++) {
var item = dictionary.ElementAt(index);
var itemKey = item.Key;
var itemValue = item.Value;
}
Depends on whether you're after the keys or the values...
From the MSDN Dictionary(TKey, TValue) Class description:
// When you use foreach to enumerate dictionary elements,
// the elements are retrieved as KeyValuePair objects.
Console.WriteLine();
foreach( KeyValuePair<string, string> kvp in openWith )
{
Console.WriteLine("Key = {0}, Value = {1}",
kvp.Key, kvp.Value);
}
// To get the values alone, use the Values property.
Dictionary<string, string>.ValueCollection valueColl =
openWith.Values;
// The elements of the ValueCollection are strongly typed
// with the type that was specified for dictionary values.
Console.WriteLine();
foreach( string s in valueColl )
{
Console.WriteLine("Value = {0}", s);
}
// To get the keys alone, use the Keys property.
Dictionary<string, string>.KeyCollection keyColl =
openWith.Keys;
// The elements of the KeyCollection are strongly typed
// with the type that was specified for dictionary keys.
Console.WriteLine();
foreach( string s in keyColl )
{
Console.WriteLine("Key = {0}", s);
}
Generally, asking for "the best way" without a specific context is like asking
what is the best color?
One the one hand, there are many colors and there's no best color. It depends on the need and often on taste, too.
On the other hand, there are many ways to iterate over a Dictionary in C# and there's no best way. It depends on the need and often on taste, too.
Most straightforward way
foreach (var kvp in items)
{
// key is kvp.Key
doStuff(kvp.Value)
}
If you need only the value (allows to call it item, more readable than kvp.Value).
foreach (var item in items.Values)
{
doStuff(item)
}
If you need a specific sort order
Generally, beginners are surprised about order of enumeration of a Dictionary.
LINQ provides a concise syntax that allows to specify order (and many other things), e.g.:
foreach (var kvp in items.OrderBy(kvp => kvp.Key))
{
// key is kvp.Key
doStuff(kvp.Value)
}
Again you might only need the value. LINQ also provides a concise solution to:
iterate directly on the value (allows to call it item, more readable than kvp.Value)
but sorted by the keys
Here it is:
foreach (var item in items.OrderBy(kvp => kvp.Key).Select(kvp => kvp.Value))
{
doStuff(item)
}
There are many more real-world use case you can do from these examples.
If you don't need a specific order, just stick to the "most straightforward way" (see above)!
C# 7.0 introduced Deconstructors and if you are using .NET Core 2.0+ Application, the struct KeyValuePair<> already include a Deconstruct() for you. So you can do:
var dic = new Dictionary<int, string>() { { 1, "One" }, { 2, "Two" }, { 3, "Three" } };
foreach (var (key, value) in dic) {
Console.WriteLine($"Item [{key}] = {value}");
}
//Or
foreach (var (_, value) in dic) {
Console.WriteLine($"Item [NO_ID] = {value}");
}
//Or
foreach ((int key, string value) in dic) {
Console.WriteLine($"Item [{key}] = {value}");
}
I would say foreach is the standard way, though it obviously depends on what you're looking for
foreach(var kvp in my_dictionary) {
...
}
Is that what you're looking for?
You can also try this on big dictionaries for multithreaded processing.
dictionary
.AsParallel()
.ForAll(pair =>
{
// Process pair.Key and pair.Value here
});
I appreciate this question has already had a lot of responses but I wanted to throw in a little research.
Iterating over a dictionary can be rather slow when compared with iterating over something like an array. In my tests an iteration over an array took 0.015003 seconds whereas an iteration over a dictionary (with the same number of elements) took 0.0365073 seconds that's 2.4 times as long! Although I have seen much bigger differences. For comparison a List was somewhere in between at 0.00215043 seconds.
However, that is like comparing apples and oranges. My point is that iterating over dictionaries is slow.
Dictionaries are optimised for lookups, so with that in mind I've created two methods. One simply does a foreach, the other iterates the keys then looks up.
public static string Normal(Dictionary<string, string> dictionary)
{
string value;
int count = 0;
foreach (var kvp in dictionary)
{
value = kvp.Value;
count++;
}
return "Normal";
}
This one loads the keys and iterates over them instead (I did also try pulling the keys into a string[] but the difference was negligible.
public static string Keys(Dictionary<string, string> dictionary)
{
string value;
int count = 0;
foreach (var key in dictionary.Keys)
{
value = dictionary[key];
count++;
}
return "Keys";
}
With this example the normal foreach test took 0.0310062 and the keys version took 0.2205441. Loading all the keys and iterating over all the lookups is clearly a LOT slower!
For a final test I've performed my iteration ten times to see if there are any benefits to using the keys here (by this point I was just curious):
Here's the RunTest method if that helps you visualise what's going on.
private static string RunTest<T>(T dictionary, Func<T, string> function)
{
DateTime start = DateTime.Now;
string name = null;
for (int i = 0; i < 10; i++)
{
name = function(dictionary);
}
DateTime end = DateTime.Now;
var duration = end.Subtract(start);
return string.Format("{0} took {1} seconds", name, duration.TotalSeconds);
}
Here the normal foreach run took 0.2820564 seconds (around ten times longer than a single iteration took - as you'd expect). The iteration over the keys took 2.2249449 seconds.
Edited To Add:
Reading some of the other answers made me question what would happen if I used Dictionary instead of Dictionary. In this example the array took 0.0120024 seconds, the list 0.0185037 seconds and the dictionary 0.0465093 seconds. It's reasonable to expect that the data type makes a difference on how much slower the dictionary is.
What are my Conclusions?
Avoid iterating over a dictionary if you can, they are substantially slower than iterating over an array with the same data in it.
If you do choose to iterate over a dictionary don't try to be too clever, although slower you could do a lot worse than using the standard foreach method.
As already pointed out on this answer, KeyValuePair<TKey, TValue> implements a Deconstruct method starting on .NET Core 2.0, .NET Standard 2.1 and .NET Framework 5.0 (preview).
With this, it's possible to iterate through a dictionary in a KeyValuePair agnostic way:
var dictionary = new Dictionary<int, string>();
// ...
foreach (var (key, value) in dictionary)
{
// ...
}
There are plenty of options. My personal favorite is by KeyValuePair
Dictionary<string, object> myDictionary = new Dictionary<string, object>();
// Populate your dictionary here
foreach (KeyValuePair<string,object> kvp in myDictionary)
{
// Do some interesting things
}
You can also use the Keys and Values Collections
With .NET Framework 4.7 one can use decomposition
var fruits = new Dictionary<string, int>();
...
foreach (var (fruit, number) in fruits)
{
Console.WriteLine(fruit + ": " + number);
}
To make this code work on lower C# versions, add System.ValueTuple NuGet package and write somewhere
public static class MyExtensions
{
public static void Deconstruct<T1, T2>(this KeyValuePair<T1, T2> tuple,
out T1 key, out T2 value)
{
key = tuple.Key;
value = tuple.Value;
}
}
As of C# 7, you can deconstruct objects into variables. I believe this to be the best way to iterate over a dictionary.
Example:
Create an extension method on KeyValuePair<TKey, TVal> that deconstructs it:
public static void Deconstruct<TKey, TVal>(this KeyValuePair<TKey, TVal> pair, out TKey key, out TVal value)
{
key = pair.Key;
value = pair.Value;
}
Iterate over any Dictionary<TKey, TVal> in the following manner
// Dictionary can be of any types, just using 'int' and 'string' as examples.
Dictionary<int, string> dict = new Dictionary<int, string>();
// Deconstructor gets called here.
foreach (var (key, value) in dict)
{
Console.WriteLine($"{key} : {value}");
}
foreach is fastest and if you only iterate over ___.Values, it is also faster
Using C# 7, add this extension method to any project of your solution:
public static class IDictionaryExtensions
{
public static IEnumerable<(TKey, TValue)> Tuples<TKey, TValue>(
this IDictionary<TKey, TValue> dict)
{
foreach (KeyValuePair<TKey, TValue> kvp in dict)
yield return (kvp.Key, kvp.Value);
}
}
And use this simple syntax
foreach (var(id, value) in dict.Tuples())
{
// your code using 'id' and 'value'
}
Or this one, if you prefer
foreach ((string id, object value) in dict.Tuples())
{
// your code using 'id' and 'value'
}
In place of the traditional
foreach (KeyValuePair<string, object> kvp in dict)
{
string id = kvp.Key;
object value = kvp.Value;
// your code using 'id' and 'value'
}
The extension method transforms the KeyValuePair of your IDictionary<TKey, TValue> into a strongly typed tuple, allowing you to use this new comfortable syntax.
It converts -just- the required dictionary entries to tuples, so it does NOT converts the whole dictionary to tuples, so there are no performance concerns related to that.
There is a only minor cost calling the extension method for creating a tuple in comparison with using the KeyValuePair directly, which should NOT be an issue if you are assigning the KeyValuePair's properties Key and Value to new loop variables anyway.
In practice, this new syntax suits very well for most cases, except for low-level ultra-high performance scenarios, where you still have the option to simply not use it on that specific spot.
Check this out: MSDN Blog - New features in C# 7
Simplest form to iterate a dictionary:
foreach(var item in myDictionary)
{
Console.WriteLine(item.Key);
Console.WriteLine(item.Value);
}
I found this method in the documentation for the DictionaryBase class on MSDN:
foreach (DictionaryEntry de in myDictionary)
{
//Do some stuff with de.Value or de.Key
}
This was the only one I was able to get functioning correctly in a class that inherited from the DictionaryBase.
Sometimes if you only needs the values to be enumerated, use the dictionary's value collection:
foreach(var value in dictionary.Values)
{
// do something with entry.Value only
}
Reported by this post which states it is the fastest method:
http://alexpinsker.blogspot.hk/2010/02/c-fastest-way-to-iterate-over.html
I know this is a very old question, but I created some extension methods that might be useful:
public static void ForEach<T, U>(this Dictionary<T, U> d, Action<KeyValuePair<T, U>> a)
{
foreach (KeyValuePair<T, U> p in d) { a(p); }
}
public static void ForEach<T, U>(this Dictionary<T, U>.KeyCollection k, Action<T> a)
{
foreach (T t in k) { a(t); }
}
public static void ForEach<T, U>(this Dictionary<T, U>.ValueCollection v, Action<U> a)
{
foreach (U u in v) { a(u); }
}
This way I can write code like this:
myDictionary.ForEach(pair => Console.Write($"key: {pair.Key}, value: {pair.Value}"));
myDictionary.Keys.ForEach(key => Console.Write(key););
myDictionary.Values.ForEach(value => Console.Write(value););
If you want to use a for loop, you can do as below:
var keyList=new List<string>(dictionary.Keys);
for (int i = 0; i < keyList.Count; i++)
{
var key= keyList[i];
var value = dictionary[key];
}
I will take the advantage of .NET 4.0+ and provide an updated answer to the originally accepted one:
foreach(var entry in MyDic)
{
// do something with entry.Value or entry.Key
}
If say, you want to iterate over the values collection by default, I believe you can implement IEnumerable<>, Where T is the type of the values object in the dictionary, and "this" is a Dictionary.
public new IEnumerator<T> GetEnumerator()
{
return this.Values.GetEnumerator();
}
The standard way to iterate over a Dictionary, according to official documentation on MSDN is:
foreach (DictionaryEntry entry in myDictionary)
{
//Read entry.Key and entry.Value here
}
I wrote an extension to loop over a dictionary.
public static class DictionaryExtension
{
public static void ForEach<T1, T2>(this Dictionary<T1, T2> dictionary, Action<T1, T2> action) {
foreach(KeyValuePair<T1, T2> keyValue in dictionary) {
action(keyValue.Key, keyValue.Value);
}
}
}
Then you can call
myDictionary.ForEach((x,y) => Console.WriteLine(x + " - " + y));
Dictionary< TKey, TValue > It is a generic collection class in c# and it stores the data in the key value format.Key must be unique and it can not be null whereas value can be duplicate and null.As each item in the dictionary is treated as KeyValuePair< TKey, TValue > structure representing a key and its value. and hence we should take the element type KeyValuePair< TKey, TValue> during the iteration of element.Below is the example.
Dictionary<int, string> dict = new Dictionary<int, string>();
dict.Add(1,"One");
dict.Add(2,"Two");
dict.Add(3,"Three");
foreach (KeyValuePair<int, string> item in dict)
{
Console.WriteLine("Key: {0}, Value: {1}", item.Key, item.Value);
}
The best answer is of course: Think, if you could use a more appropriate data structure than a dictionary if you plan to iterate over it- as Vikas Gupta mentioned already in the (beginning of the) discussion under the question. But that discussion as this whole thread still lacks surprisingly good alternatives. One is:
SortedList<string, string> x = new SortedList<string, string>();
x.Add("key1", "value1");
x.Add("key2", "value2");
x["key3"] = "value3";
foreach( KeyValuePair<string, string> kvPair in x )
Console.WriteLine($"{kvPair.Key}, {kvPair.Value}");
Why it could be argued a code smell of iterating over a dictionary (e.g. by foreach(KeyValuePair<,>) ?
A basic principle of Clean Coding:
"Express intent!"
Robert C. Martin writes in "Clean Code": "Choosing names that reveal intent". Obviously naming alone is too weak. "Express (reveal) intent with every coding decision" expresses it better.
A related principle is "Principle of least surprise" (=Principle of Least Astonishment).
Why this is related to iterating over a dictionary? Choosing a dictionary expresses the intent of choosing a data structure which was made for primarily finding data by key. Nowadays there are so much alternatives in .NET, if you want to iterate through key/value pairs that you could choose something else.
Moreover: If you iterate over something, you have to reveal something about how the items are (to be) ordered and expected to be ordered!
Although the known implementations of Dictionary sort the key collection in the order of the items added-
AFAIK, Dictionary has no assured specification about ordering (has it?).
But what are the alternatives?
TLDR:
SortedList: If your collection is not getting too large, a simple solution would be to use SortedList<,> which gives you also full indexing of key/value pairs.
Microsoft has a long article about mentioning and explaining fitting collections:
Keyed collection
To mention the most important: KeyedCollection<,> and SortedDictionary<,> .
SortedDictionary<,> is a bit faster than SortedList for only inserting if it gets large, but lacks indexing and is needed only if O(log n) for inserting is preferenced over other operations. If you really need O(1) for inserting and accept slower iterating in exchange, you have to stay with simple Dictionary<,>.
Obviously there is no data structure which is the fastest for every possible operation..
Additionally there is ImmutableSortedDictionary<,>.
And if one data structure is not exactly what you need, then derivate from Dictionary<,> or even from the new ConcurrentDictionary<,> and add explicit iteration/sorting functions!
var dictionary = new Dictionary<string, int>
{
{ "Key", 12 }
};
var aggregateObjectCollection = dictionary.Select(
entry => new AggregateObject(entry.Key, entry.Value));
Just wanted to add my 2 cent, as the most answers relate to foreach-loop.
Please, take a look at the following code:
Dictionary<String, Double> myProductPrices = new Dictionary<String, Double>();
//Add some entries to the dictionary
myProductPrices.ToList().ForEach(kvP =>
{
kvP.Value *= 1.15;
Console.Writeline(String.Format("Product '{0}' has a new price: {1} $", kvp.Key, kvP.Value));
});
Altought this adds a additional call of '.ToList()', there might be a slight performance-improvement (as pointed out here foreach vs someList.Foreach(){}),
espacially when working with large Dictionaries and running in parallel is no option / won't have an effect at all.
Also, please note that you wont be able to assign values to the 'Value' property inside a foreach-loop. On the other hand, you will be able to manipulate the 'Key' as well, possibly getting you into trouble at runtime.
When you just want to "read" Keys and Values, you might also use IEnumerable.Select().
var newProductPrices = myProductPrices.Select(kvp => new { Name = kvp.Key, Price = kvp.Value * 1.15 } );
in addition to the highest ranking posts where there is a discussion between using
foreach(KeyValuePair<string, string> entry in myDictionary)
{
// do something with entry.Value or entry.Key
}
or
foreach(var entry in myDictionary)
{
// do something with entry.Value or entry.Key
}
most complete is the following because you can see the dictionary type from the initialization, kvp is KeyValuePair
var myDictionary = new Dictionary<string, string>(x);//fill dictionary with x
foreach(var kvp in myDictionary)//iterate over dictionary
{
// do something with kvp.Value or kvp.Key
}

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