How to make precise clock in XNA? - c#

I am making an XNA game and it's time to make daytime system and for that I need some kind of clock. I tried to use GameTime.TotalGameTime.Milliseconds == 0 to add one second to the second counter of my custom clock class, but it turned out that GameTime doesn't always run through zero milliseconds. Using TimeSpan prevUpdate to compare to TotalGameTime.TotalSeconds doesn't give enough precision, and the time is noticeably slower than the real time somehow.
What XNA or .Net component can I use to base my clock on so that it doesn't cost too much resources or deviates noticeably from real time?

Use Stopwatch for high-precision timing (reference).
Use XNA's GameTime for rendering and frame-to-frame timing logic. XNA's timer does not match "wall clock" time exactly. It is able to drift in order to better line up with frame rendering, giving you smoother animation (this is behaviour is provided by the Game class). Over time it will deviate from real time slightly, but for most games this is not a problem.
Use DateTime for measuring longer time spans accurately (eg: minutes, hours).
Note that you shouldn't compare Milliseconds == 0, because you cannot know exactly when XNA will call your Update method, so you could have Milliseconds == 999 on one frame, and then Milliseconds == 15 the next - wrapping around and skipping past 0, so your condition never triggers.
So you need to determine when the timer crosses the threshold. There are many ways to do this. You could track a threshold (useful if you are tracking some "total" time), incrementing it after each trigger. Personally I prefer to accumulate time like so:
seconds += gameTime.ElapsedTime.TotalSeconds;
if(seconds > 1.0)
{
seconds -= 1.0;
DoSomething(); // Triggered each second
}

Related

Accelerated game time with TimeSpan in C#

I need to create an accelerated game time (presumably using a DispatcherTimer). I want 1 minute of 'real time' to equal 10 minutes of 'game time'.
Also, how would I set up gametime? Would this be a DateTime object? For example, let's say the game starts at 0600. Every 6 seconds I want the game time to increase by one minute.
How can I do this? Thanks!
GameTime is more likely to be a TimeSpan object which starts at zero and increments by as many seconds as you want by using its Add method. You would add 60 seconds to the TimeSpan object every time your "real world timer" registers a change of 6 seconds. Presumably you'd want to set your "real world timer" object up to notify you when each 6000ms has passed.

Timer trigger before interval

I have something like the following:
myTimer.Interval = 100;
myTimer.Start();
...
In my myTimer_Elapsed(...) function something like the following:
DateTime.Now.TimeOfDay.ToString("g") written to a file.
Getting this as result:
System Time Now: 13:20:00,2959841
System Time Now: 13:20:00,3467621
System Time Now: 13:20:00,3789866
System Time Now: 13:20:00,4033991
System Time Now: 13:20:00,4356236
System Time Now: 13:20:00,4619891
I was expecting results bigger than 0,1 seconds because there are more process, and I was trying to calculate that impact, but I'm frustated because I don't know how can be even possible to have times lower than 0,1 seconds
Thanks in advance
What kind of timer do you use? If it's the Windows.Forms.Timer, it has a very limited accuracy .
The Windows Forms Timer component is single-threaded, and is limited
to an accuracy of 55 milliseconds. If you require a multithreaded
timer with greater accuracy, use the Timer class in the System.Timers
namespace.
Quoted from here: Windows.Forms.Timer

C# - Time calculation not working with TimeSpan.FromTicks DateTime

I am trying to calculate a video framerate in a program. To do this I take
DateTime.Now
at the beginning of a stream, and then again after every frame whilst also incrementing a framecounter.
Then I calculate the FPS like so:
int fps = (int)(frames / (TimeSpan.FromTicks(CurrentTime.Ticks).Seconds - TimeSpan.FromTicks(StartTime.Ticks).Seconds));
The problem is that I occassionally get a negative number out, meaning the start time must be later than the current time. How can this be the case? Does anyone know anough about these functions to explain?
Seconds gives you the seconds part of the TimeSpan, not the total duration of the TimeSpan converted in seconds. This means that Seconds will never be greater than 60.
Use TotalSeconds instead
You should consider using StopWatch for such needs, It has much better precision
The datetime functions are probably not precise enough for your needs, you may want to look into performance counters instead. I think the StopWatch class is what your looking for. System.Diagnostics.StopWatch. that is using the QueryPerformanceFrequency and QueryPerformanceCounter functions for the timing.

Does Daylightsaving time cause DateTime calculations to become negative

We are currently rewritting the core of our services, basically we have scheduled tasks that can run on intervals, dates, specific times etc etc etc.
Currently we're wondering if daylightsaving might cause trouble for us, basically we calculate the next possible runtime, based on what days the task should execute and between what times, and what interval. We do this by taking the current time, and adding days/minutes/hours to this DateTime.
We then take this new run time and subtract DateTime.Now from this DateTime, leaving us with the timespan untill the next run.
How ever, what if the current time is 01:50 on a daylightsavings day, we add 20 minutes, which is our set interval, and end up with a time of 02:10, how ever since this is daylightsavinds, it's actually 01:10.
When i subtract the current time (01:50) from the 01:10 (which is actually 02:10) does this return a negative value which i need to work around or does this never ever return a negative value because DateTime is just a long underneath holding the proper information?
Basically, the following code, is the check needed or not?
//Get interval between nextrun and right now!
double interval = (NextRun - DateTime.Now).TotalMilliseconds;
//Check if interval is ever less or equal to 0, should never happen but maybe with daylight saving time?
if(interval <= 0)
{
//Set default value
interval = IntervalInMilliseconds;
}
We believe that this check isn't needed but our googling so far hasn't given us a definative answer.
Use DateTime.UtcNow instead of DateTime.Now EVERYWHERE
First of all, you can try it yourself as it will help you understand how it works.
Essentially, using your example above, if you have 20 minutes to a local time, it would be 2:10 and not 1:10 as the computation is done in local time. If you want to get 1:10, you need to convert local time to universal time, add 20 minutes and then convert back to local time.
If you want real elapsed time, then you have to convert time to universal time before computing time difference. Also, if you work in local time, you won't be able to differentiate ambiguous time when the clock goes back.

How to get timestamp of tick precision in .NET / C#?

Up until now I used DateTime.Now for getting timestamps, but I noticed that if you print DateTime.Now in a loop you will see that it increments in descrete jumps of approx. 15 ms. But for certain scenarios in my application I need to get the most accurate timestamp possible, preferably with tick (=100 ns) precision. Any ideas?
Update:
Apparently, StopWatch / QueryPerformanceCounter is the way to go, but it can only be used to measure time, so I was thinking about calling DateTime.Now when the application starts up and then just have StopWatch run and then just add the elapsed time from StopWatch to the initial value returned from DateTime.Now. At least that should give me accurate relative timestamps, right? What do you think about that (hack)?
NOTE:
StopWatch.ElapsedTicks is different from StopWatch.Elapsed.Ticks! I used the former assuming 1 tick = 100 ns, but in this case 1 tick = 1 / StopWatch.Frequency. So to get ticks equivalent to DateTime use StopWatch.Elapsed.Ticks. I just learned this the hard way.
NOTE 2:
Using the StopWatch approach, I noticed it gets out of sync with the real time. After about 10 hours, it was ahead by 5 seconds. So I guess one would have to resync it every X or so where X could be 1 hour, 30 min, 15 min, etc. I am not sure what the optimal timespan for resyncing would be since every resync will change the offset which can be up to 20 ms.
The value of the system clock that DateTime.Now reads is only updated every 15 ms or so (or 10 ms on some systems), which is why the times are quantized around those intervals. There is an additional quantization effect that results from the fact that your code is running in a multithreaded OS, and thus there are stretches where your application is not "alive" and is thus not measuring the real current time.
Since you're looking for an ultra-accurate time stamp value (as opposed to just timing an arbitrary duration), the Stopwatch class by itself will not do what you need. I think you would have to do this yourself with a sort of DateTime/Stopwatch hybrid. When your application starts, you would store the current DateTime.UtcNow value (i.e. the crude-resolution time when your application starts) and then also start a Stopwatch object, like this:
DateTime _starttime = DateTime.UtcNow;
Stopwatch _stopwatch = Stopwatch.StartNew();
Then, whenever you need a high-resolution DateTime value, you would get it like this:
DateTime highresDT = _starttime.AddTicks(_stopwatch.Elapsed.Ticks);
You also may want to periodically reset _starttime and _stopwatch, to keep the resulting time from getting too far out of sync with the system time (although I'm not sure this would actually happen, and it would take a long time to happen anyway).
Update: since it appears that Stopwatch does get out of sync with the system time (by as much as half a second per hour), I think it makes sense to reset the hybrid DateTime class based on the amount of time that passes between calls to check the time:
public class HiResDateTime
{
private static DateTime _startTime;
private static Stopwatch _stopWatch = null;
private static TimeSpan _maxIdle =
TimeSpan.FromSeconds(10);
public static DateTime UtcNow
{
get
{
if ((_stopWatch == null) ||
(_startTime.Add(_maxIdle) < DateTime.UtcNow))
{
Reset();
}
return _startTime.AddTicks(_stopWatch.Elapsed.Ticks);
}
}
private static void Reset()
{
_startTime = DateTime.UtcNow;
_stopWatch = Stopwatch.StartNew();
}
}
If you reset the hybrid timer at some regular interval (say every hour or something), you run the risk of setting the time back before the last read time, kind of like a miniature Daylight Savings Time problem.
To get a high-resolution tick-count, please, use the static Stopwatch.GetTimestamp()-method:
long tickCount = System.Diagnostics.Stopwatch.GetTimestamp();
DateTime highResDateTime = new DateTime(tickCount);
just take a look at the .NET Source Code:
public static long GetTimestamp() {
if(IsHighResolution) {
long timestamp = 0;
SafeNativeMethods.QueryPerformanceCounter(out timestamp);
return timestamp;
}
else {
return DateTime.UtcNow.Ticks;
}
}
Source Code here: http://referencesource.microsoft.com/#System/services/monitoring/system/diagnosticts/Stopwatch.cs,69c6c3137e12dab4
[The accepted answer does not appear to be thread safe, and by its own admission can go backwards in time causing duplicate timestamps, hence this alternative answer]
If what you really care about (per your comment) is in fact, a unique timestamp that is allocated in strict ascending order and which corresponds as closely as possible to the system time, you could try this alternative approach:
public class HiResDateTime
{
private static long lastTimeStamp = DateTime.UtcNow.Ticks;
public static long UtcNowTicks
{
get
{
long orig, newval;
do
{
orig = lastTimeStamp;
long now = DateTime.UtcNow.Ticks;
newval = Math.Max(now, orig + 1);
} while (Interlocked.CompareExchange
(ref lastTimeStamp, newval, orig) != orig);
return newval;
}
}
}
These suggestions all look too hard! If you're on Windows 8 or Server 2012 or higher, use GetSystemTimePreciseAsFileTime as follows:
[DllImport("Kernel32.dll", CallingConvention = CallingConvention.Winapi)]
static extern void GetSystemTimePreciseAsFileTime(out long filetime);
public DateTimeOffset GetNow()
{
long fileTime;
GetSystemTimePreciseAsFileTime(out fileTime);
return DateTimeOffset.FromFileTime(fileTime);
}
This has much, much better accuracy than DateTime.Now without any effort.
See MSDN for more info: http://msdn.microsoft.com/en-us/library/windows/desktop/hh706895(v=vs.85).aspx
It does return the most accurate date and time known to the operating system.
The operating system also provides higher resolution timing through QueryPerformanceCounter and QueryPerformanceFrequency (.NET Stopwatch class). These let you time an interval but do not give you date and time of day. You might argue that these would be able to give you a very accurate time and day, but I am not sure how badly they skew over a long interval.
1). If you need high resolution absolute accuracy: you can't use DateTime.Now
when it is based on a clock with a 15 ms interval (unless it
is possible "slide" the phase).
Instead, an external source of better resolution absolute
accuracy time (e.g. ntp), t1 below, could be combined with the high
resolution timer (StopWatch / QueryPerformanceCounter).
2). If you just need high resolution:
Sample DateTime.Now (t1) once together with a value from the
high resolution timer (StopWatch / QueryPerformanceCounter)
(tt0).
If the current value of the high resolution timer is tt then the
current time, t, is:
t = t1 + (tt - tt0)
3). An alternative could be to disentangle absolute time and
order of the financial events: one value for absolute time
(15 ms resolution, possibly off by several minutes) and one
value for the order (for example, incrementing a value by one each
time and store that). The start value for the order can be
based on some system global value or be derived from the
absolute time when the application starts.
This solution would be more robust as it is not dependent on
the underlying hardware implementation of the clocks/timers
(that may vary betweens systems).
This is too much work for something so simple. Just insert a DateTime in your database with the trade. Then to obtain trade order use your identity column which should be an incrementing value.
If you are inserting into multiple databases and trying to reconcile after the fact then you will be mis-calculating trade order due to any slight variance in your database times (even ns increments as you said)
To solve the multiple database issue you could expose a single service that each trade hits to get an order. The service could return a DateTime.UtcNow.Ticks and an incrementing trade number.
Even using one of the solutions above anyone conducting trades from a location on the network with more latency could possibly place trades first (real world), but they get entered in the wrong order due to latency. Because of this the trade must be considered placed at the database, not at users' consoles.
The 15 ms (actually it can be 15-25 ms) accuracy is based on the Windows 55 Hz/65 Hz timer resolution. This is also the basic TimeSlice period. Affected are Windows.Forms.Timer, Threading.Thread.Sleep, Threading.Timer, etc.
To get accurate intervals you should use the Stopwatch class. It will use high-resolution if available. Try the following statements to find out:
Console.WriteLine("H = {0}", System.Diagnostics.Stopwatch.IsHighResolution);
Console.WriteLine("F = {0}", System.Diagnostics.Stopwatch.Frequency);
Console.WriteLine("R = {0}", 1.0 /System.Diagnostics.Stopwatch.Frequency);
I get R=6E-08 sec, or 60 ns. It should suffice for your purpose.
I'd add the following regarding MusiGenesis Answer for the re-sync timing.
Meaning: What time should I use to re-sync ( the _maxIdle in MusiGenesis answer's)
You know that with this solution you are not perfectly accurate, thats why you re-sync.
But also what you implicitly want is the same thing as Ian Mercer solution's:
a unique timestamp that is allocated in strict ascending order
Therefore the amount of time between two re-sync ( _maxIdle Lets call it SyncTime) should be function of 4 things:
the DateTime.UtcNow resolution
the ratio of accuracy you want
the precision level you want
An estimation of the out-of-sync ratio of your machine
Obviously the first constraint on this variable would be :
out-of-sync ratio <= accuracy ratio
For example : I dont want my accuracy to be worst than 0.5s/hrs or 1ms/day etc... (in bad English: I dont want to be more wrong than 0.5s/hrs=12s/day).
So you cannot achieve a better accuracy than what the Stopwatch offer you on your PC. It depends on your out-of-sync ratio, which might not be constant.
Another constraint is the minimum time between two resync:
Synctime >= DateTime.UtcNow resolution
Here accuracy and precision are linked because if you using a high precision (for example to store in a DB) but a lower accuracy, You might break Ian Mercer statement that is the strict ascending order.
Note: It seems DateTime.UtcNow may have a bigger default Res than 15ms (1ms on my machine) Follow the link:
High accuracy DateTime.UtcNow
Let's take an example:
Imagine the out-of-sync ratio commented above.
After about 10 hours, it was ahead by 5 seconds.
Say I want a microsec precision. My timer res is 1ms (see above Note)
So point by point:
the DateTime.UtcNow resolution : 1ms
accuracy ratio >= out-of-sync ratio,
lets take the most accurate possible so : accuracy ratio = out-of-sync ratio
the precision level you want : 1 microsec
An estimation of the out-of-sync ratio of your machine : 0.5s/hour (this is also my accuracy)
If you reset every 10s, imagine your at 9.999s, 1ms before reset.
Here you make a call during this interval. The time your function will plot is ahead by : 0.5/3600*9.999s eq 1.39ms.
You would display a time of 10.000390sec. After UtcNow tick, if you make a call within the 390micro sec, your will have a number inferior to the previous one. Its worse if this out-of-sync ratio is random depending on CPU Load or other things.
Now let's say I put SyncTime at its minimum value > I resync every 1ms
Doing the same thinking would put me Ahead of time by 0.139 microsec < inferior to the precision I want. Therefore if I call the function at 9.999 ms, so 1microsec before reset I will plot 9.999. And just after I will plot 10.000. I will have a good order.
So here the other constraint is : accuracy-ratio x SyncTime < precision level , lets say to be sure because number can be rounded up that accuracy-ratio x SyncTime < precision level/2 is good.
The issue is resolved.
So a Quick recap would be :
Retrieve your timer resolution.
Compute an estimate of the out-of-sync ratio.
accuracy ratio >= out-of-sync ratio estimate , Best accuracy = out-of-sync ratio
Choose your Precision Level considering the following:
timer-resolution <= SyncTime <= PrecisionLevel/(2*accuracy-ratio)
The best Precision you can achieve is timer-resolution*2*out-of-sync ratio
For the above ratio (0.5/hr) the correct SyncTime would be 3.6ms, so rounded down to 3ms.
With the above ratio and the timer resolution of 1ms. If you want a one-tick Precision level (0.1microsec), you need an out-of-sync ratio of no more than : 180ms/hour.
In its last answer to its own answer MusiGenesis state:
#Hermann: I've been running a similar test for the last two hours (without the reset correction), and the Stopwatch-based timer is only running about 400 ms ahead after 2 hours, so the skew itself appears to be variable (but still pretty severe). I'm pretty surprised that the skew is this bad; I guess this is why Stopwatch is in System.Diagnostics. – MusiGenesis
So the Stopwatch accuracy is close to 200ms/hour, almost our 180ms/hour. Is there any link to why our number and this number are so close ? Dont know. But this accuracy is enough for us to achieve Tick-Precision
The Best PrecisionLevel: For the example above it is 0.27 microsec.
However what happen if I call it multiple times between 9.999ms and the re-sync.
2 calls to the function could end-up with the same TimeStamp being returned the time would be 9.999 for both (as I dont see more precision). To circumvent this, you cannot touch the precision level because it is Linked to SyncTime by the above relation. So you should implement Ian Mercer solution's for those case.
Please don't hesitate to comment my answer.
If need the timestamp to perform benchmarks use StopWatch which has much better precision than DateTime.Now.
I think this is the best way to solve this issue:
long timestamp = DateTimeOffset.Now.ToUnixTimeMilliseconds();

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