Binding Click method in xaml - c#

In Windows 8, C# + xaml
i have some class
Class ABC
{
public string a {get; set;}
public void someMethod()
{
**some code, changing a**
}
}
and binding in xaml
<ListBox x:Name="playlistBox">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<TextBlock Text="{Binding a}"/>
<Button Name="removeAlbumBtn" Content="method" Click="**NEED BINDING TO SOMEMETHOD HERE**"/>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
So what i must type to call someMethod???

You need to handle the Click event through a handler method in the code behind of that xaml file. For example, if the xaml you show is in a MyControl.xaml. You'll have a method like the following in the MyControl.xaml.cs:
private void removeAlbumBtn_Click(object sender, RoutedEventArgs e)
{
var a = ((Button)sender).DataContext as ABC;
if(a != null)
a.someMethod();
}
And change the xaml to be:
<Button Name="removeAlbumBtn" Content="method" Click="removeAlbumBtn_Click"/>

You can do it using commands. But the amount of work you have to do is a bit more than just writing a method to bind it. This post on commands in WPF and Silverlight might help you in understanding and implementing commands: http://tsells.wordpress.com/2010/06/23/command-binding-with-wpf-and-silverlight-net-4-0-with-m-v-vm/
It will work on Windows 8 also, as it is a feature of XAML.

Related

How to display individual item names in a WPF ListBox using Data Binding?

In my WPF application, I have a ListBox in my main screen. I'm trying to use the MVVM pattern, so I have a ViewModel associated with the View. When I launch the application, my ViewModel gets initiated, and it reads in a bunch of DLLs I've placed in a directory. Each DLL contains a "Strategy" class, so when I read the DLLs, I retrieve these Strategy class objects and put them in a list (actually an ObservableCollection) which is a member of my ViewModel. I'm using this member list, named DllList, to populate the ListBox.
My ViewModel looks like the following (unnecessary bits removed for clarity):
public class ViewModelPDMain : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void RaisePropertyChanged(string propertyName) {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
public ViewModelPDMain() {
dllList = new ObservableCollection<Strategy>();
selectedStrategy = new Strategy();
}
private ObservableCollection<Strategy> dllList = null;
private Strategy selectedStrategy = null;
public ObservableCollection<Strategy> DllList
{
get { return dllList; }
set {
dllList = value;
RaisePropertyChanged("DllList");
}
}
public Strategy SelectedStrategy
{
get { return selectedStrategy; }
set {
selectedStrategy = value;
RaisePropertyChanged("SelectedStrategy");
}
}
}
Then in my main View, I bind it as follows.
<Window x:Class="PrisonersDilemma.Source.View.ViewPDMain"
xmlns:local="clr-namespace:PrisonersDilemma.Source.View"
DataContext="{Binding Source={StaticResource mainViewModelLocator}, Path=ViewModelPDMain}"
Title="Iterated Prisoner's Dilemma" Height="500" Width="800" MinHeight="500" MinWidth="800">
<Grid Name="gridMain">
...
<!-- More stuff here -->
...
<ListBox Name="listStrategies" SelectedIndex="0"
ItemsSource="{Binding DllList}" SelectedItem="{Binding SelectedStrategy}"
Grid.Column="0" Grid.Row="1" Grid.RowSpan="2"
Width="Auto" MinWidth="120"
Margin="3"
BorderBrush="LightGray" BorderThickness="1">
</ListBox>
...
<!-- More stuff here -->
...
</Grid>
</Window>
When I do this and run the application my list box looks like below which is expected.
The problem is when I try to display a property inside my Strategy objects. My Strategy class contains another class, named StratInfo, which in turn contains a string property, StrategyName. My requirement is to display this string value as listbox item values instead of what you can see above.
So I do the following in my View:
<Window x:Class="PrisonersDilemma.Source.View.ViewPDMain"
xmlns:local="clr-namespace:PrisonersDilemma.Source.View"
DataContext="{Binding Source={StaticResource mainViewModelLocator}, Path=ViewModelPDMain}"
Title="Iterated Prisoner's Dilemma" Height="500" Width="800" MinHeight="500" MinWidth="800">
<Grid Name="gridMain">
...
<!-- More Stuff Here -->
...
<ListBox Name="listStrategies" SelectedIndex="0"
ItemsSource="{Binding DllList}" SelectedItem="{Binding SelectedStrategy}"
Grid.Column="0" Grid.Row="1" Grid.RowSpan="2"
Width="Auto" MinWidth="120"
Margin="3"
BorderBrush="LightGray" BorderThickness="1">
<!-- Added Stuff -->
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Label Name="lblFirstName"
Content="{Binding SelectedStrategy.StratInfo.StrategyName, Mode=OneWay}"
Grid.Column="0"></Label>
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
...
<!-- More Stuff Here -->
...
</Grid>
</Window>
When I do this, I expect the list box items to contain a label, and it to display my StrategyName value. However, I get a listbox which contains 25 items (I have 25 DLLs), but all 25 items are empty.
Funny thing is, I tried to bind the SelectedStrategy.StratInfo.StrategyName to a text box Text property, and it worked. That is, when I click any empty listbox item, it displays the StrategyName in the text box. Please refer to the following figure. You can see that the listbox contains items but the content values aren't displayed. In addition, to the right, the Strategy Name text box is a text box where I have bound the SelectedStrategy.StratInfo.StrategyName and it displays the correct value on item select event.
I have done this exact same thing in a simpler project, and it works just fine. I can't figure out what I'm doing wrong here.
Any thoughts?
Your binding in the data template is incorrect. The data context within the data template is an item in the DllList which is of type Strategy. So your Label should be like so:
<Label Name="lblFirstName"
Content="{Binding StratInfo.StrategyName, Mode=OneWay}"
Grid.Column="0"/>

How to Populate a ListPicker in Windows Phone 8.1 Silverlight without issues

this is my ListPicker on XAML :
<toolkit:ListPicker x:Name="CursoLista" Header="Curso" ItemsSource="{Binding}">
<toolkit:ListPicker.ItemTemplate>
<DataTemplate>
<StackPanel>
<toolkit:ListPickerItem Content="{Binding Curso}"/>
</StackPanel>
</DataTemplate>
</toolkit:ListPicker.ItemTemplate>
</toolkit:ListPicker>
And Cs File :
ObservableCollection<FgCurso> ObjCurso = new ObservableCollection<FgCurso>();
The FgCurso Class
class FgCurso
{
public String Curso { get; set; }
}
And the instanciate of class
public void ListaCurso()
{
ObjCurso.Add(new FgCurso { Curso = "AdministraĆ§Ć£o" });
ObjCurso.Add(new FgCurso { Curso = "CCO" });
}
CursoLista.ItemsSource = ObjCurso;
And works fine, the problem is, when i put more than 5 itens inside of ListPicker it doesn't work,i got ,
I don't know how to solve that issue!
When a ListPicker has more than 5 items, it will open in full screen mode. The FullModeItemTemplate also should be provided for the items to be displayed in correct format while in full mode.
<DataTemplate x:Key="FullModeTemplate">
<.../>
</DataTemplate>
<DataTemplate x:Key="NormalTemplate">
<.../>
</DataTemplate>
<ListPicker ItemTemplate="{StaticResource NormalTemplate}" FullModeItemTemplate="{StaticResource FullModeTemplate}" />
The ItemTemplate will be used when the ListPicker expands in the page and the FullModeItemTemplate will be used when it opens in full mode.

How to get selected item from AutoSuggestBox in Windows Phone 8.1

In CS File "SelectedItem" is not working what is the alternative to "SelectedItem" for AutoSuggestBox in WP8.1
In XAML File:
<AutoSuggestBox x:Name="tblkpersonname" Width="380" Margin="0,-7,0,0" ItemsSource="{Binding}" TextChanged="tblkpersonname_TextChanged">
<AutoSuggestBox.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Name}"
Tag="{Binding PersonID}"/>
</DataTemplate>
</AutoSuggestBox.ItemTemplate>
</AutoSuggestBox>
In Cs File:
private void tblkpersonname_TextChanged(AutoSuggestBox sender, AutoSuggestBoxTextChangedEventArgs args)
{
try
{
if (tblkpersonname.SelectedItem != null)
{
tblkdes.Text = ((values)tblkpersonname.SelectedItem).Description;
persononlineimg.Source = new BitmapImage(new Uri(((values)tblkpersonname.SelectedItem).FlickrPersonImageUrl, UriKind.RelativeOrAbsolute));
}
}
catch (Exception ex)
{
Exceptions.SaveOrSendExceptions("Exception in tblkpersonname_SelectionChanged_1 Method In AddCast.cs file.", ex);
}
}
There's no "SelectedItem" in the AutoSuggestBox provided with Windows Phone 8.1 and neither there's one in the developer tools for Windows 10.
The AutoSuggestBox works like a regular TextBox, the only plus here's the possibility to have a panel/popup that show ups for giving suggestions based on the ItemsSource you passed.
Actually it only works if the ItemsSource is a collection of string, since the DisplayMemberPath doesn't work, at least for me.
So the only way to retrieve the "SelectedItem" you should use the Text property.
I know it's not actually the same, but the AutoSuggestBox it's not a ComboBox.
Xaml
xmlns:i="using:Microsoft.Xaml.Interactivity"
xmlns:core="using:Microsoft.Xaml.Interactions.Core"
<AutoSuggestBox
Text="{Binding EnteredAddress, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
ItemsSource="{Binding AddressAutoComplete}"
ItemTemplate="{StaticResource Autocomplete}"
TextMemberPath="name">
<i:Interaction.Behaviors>
<core:EventTriggerBehavior EventName="SuggestionChosen">
<core:InvokeCommandAction Command="{Binding TextSearchChangedCommand}" CommandParameter="{Binding this}">
</core:InvokeCommandAction>
</core:EventTriggerBehavior>
</i:Interaction.Behaviors>
ViewModel (Prism)
TextSearchChangedCommand = new DelegateCommand<Object>((Object) =>
{
method(Object);
});
public void method(Object adr)
{
AutoSuggestBoxSuggestionChosenEventArgs a = (AutoSuggestBoxSuggestionChosenEventArgs)adr;
Address selected = (Address)a.SelectedItem;
}
I spent a whole day to realize it:-)

How to emulate a console in WPF?

I'd like some tips-in-the-right-direction or even ready solutions to this problem and I'm pretty stuck (I'm just beginner/intermediate):
I'm trying to implement a SSH in my application. The SSH-backend works fine and such, but I'm stuck at the frontend. What WPF-Combination would present me with an adequate solution to emulate a console? Put aside a complete terminal-emulation, I'd be happy to simply readline/writeline into something that looks like a console :-)
My best approach yet was a 80x50 Grid of single characters resulting in 4000 single cells and that feels like a total overkill.
Another idea was to make a console-Appl. bound to a wpf-window in another project. But...is that even possible and how?
Given that you want to emulate a console, I'd do it like this. Note that you'd have to handle the commands and outputting the results yourself.
page.xaml
<Window x:Class="ConsoleEmulation.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" MinHeight="350" MinWidth="525" Height="350" Width="525">
<Grid>
<ScrollViewer Name="Scroller" Margin="0" Background="Black">
<StackPanel>
<ItemsControl ItemsSource="{Binding ConsoleOutput, Mode=OneWay}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Path=.}" Foreground="White" FontFamily="Consolas"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<TextBox Text="{Binding ConsoleInput, Mode=TwoWay}" Background="Black" Foreground="White" FontFamily="Consolas" Name="InputBlock" BorderBrush="{x:Null}" SelectionBrush="{x:Null}" />
</StackPanel>
</ScrollViewer>
</Grid>
</Window>
page.xaml.cs
public partial class MainWindow : Window
{
ConsoleContent dc = new ConsoleContent();
public MainWindow()
{
InitializeComponent();
DataContext = dc;
Loaded += MainWindow_Loaded;
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
InputBlock.KeyDown += InputBlock_KeyDown;
InputBlock.Focus();
}
void InputBlock_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
dc.ConsoleInput = InputBlock.Text;
dc.RunCommand();
InputBlock.Focus();
Scroller.ScrollToBottom();
}
}
}
public class ConsoleContent : INotifyPropertyChanged
{
string consoleInput = string.Empty;
ObservableCollection<string> consoleOutput = new ObservableCollection<string>() { "Console Emulation Sample..." };
public string ConsoleInput
{
get
{
return consoleInput;
}
set
{
consoleInput = value;
OnPropertyChanged("ConsoleInput");
}
}
public ObservableCollection<string> ConsoleOutput
{
get
{
return consoleOutput;
}
set
{
consoleOutput = value;
OnPropertyChanged("ConsoleOutput");
}
}
public void RunCommand()
{
ConsoleOutput.Add(ConsoleInput);
// do your stuff here.
ConsoleInput = String.Empty;
}
public event PropertyChangedEventHandler PropertyChanged;
void OnPropertyChanged(string propertyName)
{
if (null != PropertyChanged)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
Did you know that you can display a Console window from your application by using AllocConsole?
This is a simple way to create a "dual-mode" application can be a
console or windows forms application.
[DllImport("kernel32")]
static extern bool AllocConsole();
Or you can use this:
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<TextBlock Text="Console contents..." HorizontalAlignment="Stretch" VerticalAlignment="Stretch" x:Name="ConsoleTextBlock"/>
<DockPanel Grid.Row="1">
<TextBox/>
</DockPanel>
</Grid>
For better looks, replace the TextBlock with a ListBox and style the ItemTemplate accordingly.
I haven't done it myself, however it is one of my "I'll do it if I have time"-projects.
Thus I am still looking for an existing implementation :-P
Anyways some thoughts:
The applroach to use Visuals (i.e. Ellipses, Textblocks) is probably not a good Idea.
Just think of what has to happen if you want like 200x100 characters. Maybe even a backbuffer. Holding it all in memory + drawing it....it will be incredibly slow.
Therefore the better (or even right) approach is to "draw yourself". Since WPF is backbuffered and you don't want to display an arbitrary bitmap the most likly approach would be to create a new UserControl and override it's Paint-Method.
You ma prefer to derive from Control, but UserControl may have Content, so you can show something like a connection indicator icon inside.
Architecture-wise I'd suggest to create a dependecy property Buffer (ConsoleBuffer) that holds the console buffer-model. Another DP would hold the top-left positon Location (long). It determines where to start the display (while you have a look behind). The console model I would make a class that contains a char[] and a Color[] (one dimensional). Use line breaking and \n characters to make lines (because this is the character of a console). Then if you resize the control it will re-flow without the buffer needing to be re-allocated.
You can work with **ConsoleBuffer**s of different sizes (for a different number of look behind characters).
ConsoleBuffer.Write(string s) is your method to do stuff.
Maybe it is advisable to hold arrays of arrays char[][] to represent lines.... but that is up to finding out while programming.

WPF: Update Listbox automatically C#

I have two WPF windows developed using the surface SDK, one that is a data entry form, and the second dispays the data in a listbox. The listbox displays the data perfectly but when I add a new record using the data entry form, the listbox is not updated until I reopen the window. Is there a way to automatically update the listbox through binding or something?
This is the listbox code:
<s:SurfaceListBox Height="673" Margin="0,26,0,31" Name="surfaceListBox1" ItemsSource="{Binding Path={}}" Width="490">
<s:SurfaceListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<Label Width="80" FontSize="8" Content="{Binding Path=item1}"></Label>
<Label Width="80" FontSize="8" Content="{Binding Path=item2}"></Label>
<Label Width="210" FontSize="8" Content="{Binding Path=item3}"></Label>
<Label Width="80" FontSize="8" Content="{Binding Path=item4}"></Label>
<Label Width="60" FontSize="8" Content="{Binding Path=item5, Converter={StaticResource booleanconverter}}"></Label>
</StackPanel>
</DataTemplate>
</s:SurfaceListBox.ItemTemplate>
</s:SurfaceListBox>
I am using Visual C# 2008 and the code to fill the listbox is:
private SHIPS_LOGDataSet ShipData = new SHIPS_LOGDataSet();
private SHIPS_LOGDataSetTableAdapters.MAINTableAdapter taMain = new SHIPS_LOGDataSetTableAdapters.MAINTableAdapter();
private SHIPS_LOGDataSetTableAdapters.TableAdapterManager taManager = new ShipsLogSurface.SHIPS_LOGDataSetTableAdapters.TableAdapterManager();
private void SurfaceWindow_Loaded(object sender, RoutedEventArgs e)
{
this.taMain.Fill(this.ShipData.MAIN);
this.DataContext = from MAIN in this.ShipData.MAIN orderby MAIN.MESSAGE_ID descending select MAIN;
}
The only table in my database is called MAIN.
I'm guessing I might have to use a collection view or similar but don't know how to implement that. Any ideas would be much appreciated. Thanks
INotifyPropertyChanged is an interface which you should implement in your data class (ShipData?). The properties in your data class should look as follows:
private string _myField;
public string MyField {
get { return _myField; }
set { _myField = value; onPropertyChanged(this, "MyField"); }
}
So whenever something in your data class changes (i.e. add/delete/update), it will fire the OnPropertyChanged event.
Your List or ObservableCollection that you use to populate the list listens to this OnPropertyChanged event and will update itself whenever the event is fired.
Try to do it with INotifyPropertyChanged.
surfaceListBox1.Items.Refresh();

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