I have this code where it makes the form always on top, transparent and click through.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace HyperBox
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.TopMost = true; // make the form always on top
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; // hidden border
this.WindowState = FormWindowState.Maximized; // maximized
this.MinimizeBox = this.MaximizeBox = false; // not allowed to be minimized
this.MinimumSize = this.MaximumSize = this.Size; // not allowed to be resized
this.TransparencyKey = this.BackColor = Color.Red; // the color key to transparent, choose a color that you don't use
// Set the form click-through
int initialStyle = GetWindowLong(this.Handle, -20);
SetWindowLong(this.Handle, -20, initialStyle | 0x80000 | 0x20);
}
[System.Runtime.InteropServices.DllImport("user32.dll", SetLastError = true)]
static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[System.Runtime.InteropServices.DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[System.Runtime.InteropServices.DllImport("user32.dll")]
static extern bool SetLayeredWindowAttributes(IntPtr hwnd, uint crKey, byte bAlpha, uint dwFlags);
[System.Runtime.InteropServices.DllImport("user32.dll")]
static extern int SetParent(int hWndChild, int hWndNewParent);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr FindWindow(
[MarshalAs(UnmanagedType.LPTStr)] string lpClassName,
[MarshalAs(UnmanagedType.LPTStr)] string lpWindowName);
[DllImport("user32.dll")]
public static extern IntPtr SetParent(
IntPtr hWndChild, // handle to window
IntPtr hWndNewParent // new parent window
);
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
// draw what you want
e.Graphics.FillRectangle(Brushes.Red, new Rectangle((SystemInformation.WorkingArea.Width / 2) - 4, (SystemInformation.WorkingArea.Height / 2) - 20, 8, 40));
e.Graphics.FillRectangle(Brushes.Red, new Rectangle((SystemInformation.WorkingArea.Width / 2) - 20, (SystemInformation.WorkingArea.Height / 2) - 4, 40, 8));
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
IntPtr hwndf = this.Handle;
IntPtr hwndParent = FindWindow("chrome.exe", null);
SetParent(hwndf, hwndParent);
}
}
}
The problem is when I draw the graphics, it draws nothing. When the coordinates are around 100~ it works. But when it does the method above nothing happens. At all, not even a pixel. Could someone please explain why this is happening and or repost a fixed snippet, thank you. Layne
OnPaint is giving you a graphics object for your form, not the screen. You are filling rectangles based on the working area of the system, not the form. You will need to adjust your rectangle coordinates and position the form where you want your graphics to appear. A rectangle with a location of (0, 0) is the top-left corner of the form's client area. You should also be able to access that rectangle by calling ClientRectangle that is exposed on the base Form class.
Take a look at this question for drawing outside your form: Draw / Paint Outside Form
That should get you started in the right direction if you don't want to paint on your form, but it would probably be easier to reposition and resize your form as needed.
EDIT It would probably be wise to at least add a some sort of border while you debug your issue. This will help you see where the form is positioned and what monitor it is on. You can then check your numbers as you break point in OnPaint to make sure you are creating your rectangles correctly, however, making sure you are painting within the form's client area should fix your issue.
Related
I followed Huw Collingbourne program in creating a screen capture program with C#. However, I noticed a couple of weird items, and whether I use his created program or my modified program does the same. Specifically I created a program that opens a window that allows you to capture the area.
I think it has to do with sittings on my computer, but need to know how to anticipate and fix this if others are going to use my screen capture program!
If my display for windows 10 is set to 100% I get a little more than the selected window and if I set display to 125% text then I get a lot of the selected area. Leaving at default size I should be 555, 484 in size. but I capture much larger.
public partial class Form1 : Form
{
//https://learn.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-getwindowrect
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
private static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
private static extern bool GetWindowRect(IntPtr hWnd, ref Rectangle lpRect);
//ICON info
//https://learn.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-getcursorinfo
[DllImport("user32.dll")]
private static extern bool GetIconInfo(IntPtr hIcon, out ICONINFO piconinfo);
[DllImport("user32.dll")]
private static extern bool GetCursorInfo(out CURSORINFO pci);
public struct POINT
{
public Int32 x;
public Int32 y;
}
public struct ICONINFO
{
public bool fIcon;
public Int32 xHotspot;
public Int32 yHotspot;
public IntPtr hbmMask;
public IntPtr hbmColor;
}
public struct CURSORINFO
{
public Int32 cbSize;
public Int32 flags;
public IntPtr hCursor;
public Point ptScreenPos;
}
GrabRegionForm grabForm;
public void GrabRect(Rectangle rect)
{
int rectWidth = rect.Width - rect.Left;
int rectHeight = rect.Height - rect.Top;
Bitmap bm = new Bitmap(rectWidth, rectHeight);
Graphics g = Graphics.FromImage(bm);
g.CopyFromScreen(rect.Left, rect.Top, 0, 0, new Size(rectWidth, rectHeight));
DrawMousePointer(g, Cursor.Position.X - rect.Left, Cursor.Position.Y - rect.Top);
this.pb_screengrab.Image = bm;
Clipboard.SetImage(bm);
}
}
public partial class GrabRegionForm : Form
{
public Rectangle formRect;
private Form1 mainForm;
[DllImport("user32.dll")]
public static extern bool ReleaseCapture();
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
private void buttonOK_Click(object sender, EventArgs e)
{
formRect = new Rectangle(this.Left, this.Top, this.Left + this.Width, this.Top + this.Height);
this.Hide();
mainForm.GrabRect(formRect);
Close();
}
}
ScreenGrab with Display at 100%
ScreenGrab with Display at 125%
Area showing capture window
Area Actually Captured
IF using earlier than 4.7 and not windows 10 follow Jimi's examples and ensure you sign out and back into windows.
From Jimi https://stackoverflow.com/users/7444103/jimi
How to configure an app to run correctly on a machine with a high DPI setting How to configure an app to run correctly on a machine with a high DPI setting (e.g. 150%)?
From Jimi https://stackoverflow.com/users/7444103/jimi
Using SetWindowPos with multiple monitors Using SetWindowPos with multiple monitors
If I target my app for windows 10 Only it is incredibly simple now.
Microsoft made it even easier to change DPI settings with using 4.7 if using Windows 10.
https://learn.microsoft.com/en-us/dotnet/framework/winforms/high-dpi-support-in-windows-forms
Declare compatibility with Windows 10.
Then add the following to the app.manifest file in the XML under the commend for Windows 10 compatibility.
supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"
Enable per-monitor DPI awareness in the app.config file.
Windows Forms introduces a new element to support new features and customizations added starting with the .NET Framework 4.7. To take advantage of the new features that support high DPI, add the following to your application configuration file.
Go to the XML line for System.Windows.Forms.ApplicationConfigurationSection
add key="DpiAwareness" value="PerMonitorV2"
I have just started to learn C# and am trying to write a screensaver. My App.xaml.cs contains the following code for when the /p argument is used:
else if (arg1 == "/p")
{
if (e.Args[1] == null)
{
System.Windows.Forms.MessageBox.Show("Invalid or missing window handle.");
System.Windows.Application.Current.Shutdown();
}
IntPtr previewHandle = new IntPtr(long.Parse(e.Args[1]));
System.Windows.Application.Current.Run(new MainWindow(previewHandle));
}
Then in my MainWindow.xaml.cs, this construct handles the preview call:
public MainWindow(IntPtr previewHandle)
{
App.Current.Properties["isPreviewMode"] = true;
App.Current.Properties["previewHandle"] = previewHandle;
InitializeComponent();
}
After this, it crashes. In my MainWindow.xaml I have Loaded="MainWindow_Loaded".
In MainWindows.xaml.cs this is MainWindow_Loaded:
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
if ((bool)App.Current.Properties["isPreviewMode"])
{
IntPtr myHandle = new WindowInteropHelper(this).Handle;
SetParent(myHandle, (IntPtr)App.Current.Properties["previewHandle"]);
SetWindowLong(myHandle, -16, new IntPtr(GetWindowLong(myHandle, -16) | 0x40000000));
Rectangle ParentRect;
GetClientRect((IntPtr)App.Current.Properties["previewHandle"], out ParentRect);
this.Top = ParentRect.X;
this.Left = ParentRect.Y;
this.Height = ParentRect.Height;
this.Width = ParentRect.Width;
}
ssimage.Source = new BitmapImage(new Uri("pack://application:,,,/Resources/EmbeddedImage.PNG"));
}
[DllImport("user32.dll")]
static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
[DllImport("user32.dll", SetLastError = true)]
static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll")]
static extern bool GetClientRect(IntPtr hWnd, out Rectangle lpRect);
I have other code in the App.xaml.cs to handle changing the images on a timer and other code in MainWindow.xaml.cs to handle mouse movement, clicks and keypresses. Everything works fine when running the screensaver normally. It is just the preview that fails. What am I doing wrong?
To my knowledge, WPF does not allow you to retarget the window handle, so performing screensaver previews in WPF using your technique is impossible.
However, there is a workaround: if you configure WPF to render to a bitmap target (see RenderTargetBitmap), you could then blit that bitmap onto the desired destination window handle - but this would involve an unholy mix of GDI and WPF and probably have awful runtime performance; I doubt it would be worth the effort.
What I ended up doing was using the WPF windows to display when the screensaver runs normally in full screen with /s. I created a new regular windows form previewForm.cs with a picturebox to use for the preview. That works fine and there is no performance issues. I assume the picturebox is using GDI.
This is my modified App.xaml.cs for handling the /p argument:
else if (arg1 == "/p")
{
if (e.Args[1] == null)
{
System.Windows.Forms.MessageBox.Show("Invalid or missing window handle.");
System.Windows.Application.Current.Shutdown();
}
IntPtr previewHandle = new IntPtr(long.Parse(e.Args[1]));
pw = new previewForm(previewHandle);
GetImages();
pw.Show();
}
and my previewForm.cs construct to handle the preview:
public previewForm(IntPtr previewHandle)
{
InitializeComponent();
IntPtr myHandle = this.Handle;
SetParent(myHandle, previewHandle);
SetWindowLong(myHandle, -16, new IntPtr(GetWindowLong(myHandle, -16) | 0x40000000));
Rectangle ParentRect;
GetClientRect(previewHandle, out ParentRect);
this.Size = ParentRect.Size;
this.pictureBox1.Size = ParentRect.Size;
this.Location = new Point(0, 0);
}
So I used a mix of a WPF form and a regular windows form to accomplish this. And the performance is fine. Only uses like 14-18MB of RAM and practically no CPU.
I want to get Screenshots of a possible hidden Window of another application that is using drawing via direct3d or opengl. I tryed a lot of ways to receive this windows content but only got black or transparent pictures. The closest i got was by using a DWM sample here
http://bartdesmet.net/blogs/bart/archive/2006/10/05/4495.aspx
this paints the window onto my c# form but i cant get the pixelcolors. If ill do a form.drawtobitmap the pixels drawn by dwm are missing.
So is their any way to use DWM to recive the capture into a image
or to get the image drawn onto my form?
To answer your question:
You can use GetPixel() Win32 function. But it's overkill in this situation.
Pinvoke GetPixel
MSDN GetPixel
The right way, is to get the device context and bit blit the content.
EDIT:
I've thrown together some code, by using PrintWindow. Seems to work quite well, even with media players. Note that GetWindowRect returns invalid rectangle for minimized Windows. But it's a decent start.
[StructLayout(LayoutKind.Sequential)]
public struct Rect
{
internal Rect(int left, int top, int right, int bottom)
{
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
public int Left;
public int Top;
public int Right;
public int Bottom;
}
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool PrintWindow(IntPtr hwnd, IntPtr hDC, uint nFlags);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetWindowRect(IntPtr hwnd, out Rect lpRect);
public void DumpWindow(IntPtr hwndSource, string filename)
{
Rect rc;
GetWindowRect(hwndSource, out rc);
var bmp = new Bitmap(rc.Right - rc.Left, rc.Bottom - rc.Top, PixelFormat.Format32bppArgb);
using (Graphics gBmp = Graphics.FromImage(bmp))
{
IntPtr hdcBmp = gBmp.GetHdc();
PrintWindow(hwndSource, hdcBmp, 0);
gBmp.ReleaseHdc(hdcBmp);
}
bmp.Save(filename);
}
Edit2:
And if you add a second button to DWM demo form, insert this:
private void button1_Click(object sender, EventArgs e)
{
var w = (Window)lstWindows.SelectedItem;
DumpWindow(w.Handle, "test.bmp");
Process.Start("test.bmp");
}
It still shows an empty image?
I would like a relatively hack-free way to do this, any ideas? For example, the following takes a screenshot that doesn't include the semi-transparent window:
Public Class Form1
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Shown
Text = "Opaque Window"
Dim win2 As New Form
win2.Opacity = 0.5
win2.Text = "Tranparent Window"
win2.Show()
win2.Top = Top + 50
win2.Left = Left() + 50
Dim bounds As Rectangle = System.Windows.Forms.Screen.GetBounds(Point.Empty)
Using bmp As Bitmap = New Bitmap(bounds.Width, bounds.Height)
Using g As Graphics = Graphics.FromImage(bmp)
g.CopyFromScreen(Point.Empty, Point.Empty, bounds.Size)
End Using
bmp.Save("c:\temp\scn.gif")
End Using
Process.Start(New Diagnostics.ProcessStartInfo("c:\temp\scn.gif") With {.UseShellExecute = True})
End Sub
End Class
Either my google-fu really sucks or this is not as easy as it sounds. I'm pretty sure why this is happening because of the way the video driver would have to separate the memory to make this work, but I don't care why it doesn't work, I just want to do it without...
* print-screen key hacks
* 3rd party software
* SDK functions are OK but I'll upvote every object owned by the user that can show me it in pure framework (Just kidding but it would be nice).
If This is the only way to do it, how to I do that in VB?
1M thanks.
Forms that have the TransparencyKey or Opacity property set are so-called layered windows. They are shown using the "overlay" feature of the video adapter. Which make them being able to have their transparency effects.
Capturing them requires turning on the CopyPixelOperation.CaptureBlt option in the CopyFromScreen overload that accepts the CopyPixelOperation argument.
Unfortunately, this overload has a critical bug that prevents this from working. It doesn't validate the value properly. Still not fixed in .NET 4.0. There is no other good fix but fall back to using P/Invoke to make the screen shot. Here's an example:
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace WindowsApplication1 {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e) {
Size sz = Screen.PrimaryScreen.Bounds.Size;
IntPtr hDesk = GetDesktopWindow();
IntPtr hSrce = GetWindowDC(hDesk);
IntPtr hDest = CreateCompatibleDC(hSrce);
IntPtr hBmp = CreateCompatibleBitmap(hSrce, sz.Width, sz.Height);
IntPtr hOldBmp = SelectObject(hDest, hBmp);
bool b = BitBlt(hDest, 0, 0, sz.Width, sz.Height, hSrce, 0, 0, CopyPixelOperation.SourceCopy | CopyPixelOperation.CaptureBlt);
Bitmap bmp = Bitmap.FromHbitmap(hBmp);
SelectObject(hDest, hOldBmp);
DeleteObject(hBmp);
DeleteDC(hDest);
ReleaseDC(hDesk, hSrce);
bmp.Save(#"c:\temp\test.png");
bmp.Dispose();
}
// P/Invoke declarations
[DllImport("gdi32.dll")]
static extern bool BitBlt(IntPtr hdcDest, int xDest, int yDest, int
wDest, int hDest, IntPtr hdcSource, int xSrc, int ySrc, CopyPixelOperation rop);
[DllImport("user32.dll")]
static extern bool ReleaseDC(IntPtr hWnd, IntPtr hDc);
[DllImport("gdi32.dll")]
static extern IntPtr DeleteDC(IntPtr hDc);
[DllImport("gdi32.dll")]
static extern IntPtr DeleteObject(IntPtr hDc);
[DllImport("gdi32.dll")]
static extern IntPtr CreateCompatibleBitmap(IntPtr hdc, int nWidth, int nHeight);
[DllImport("gdi32.dll")]
static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("gdi32.dll")]
static extern IntPtr SelectObject(IntPtr hdc, IntPtr bmp);
[DllImport("user32.dll")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
public static extern IntPtr GetWindowDC(IntPtr ptr);
}
}
Fwiw, a later Windows version provided a workaround for this bug. Not exactly sure which, I think it was Win7 SP1. The BitBlt() function will now do what you want if you pass only the CopyPixelOperation.CaptureBlt option. But of course that workaround wasn't applied retro-actively to earlier Windows versions so you can't really depend on it.
Could someone provide an example for drawing graphics without using Windows Forms? I have an app that doesn't have a console window or Windows form, but i need to draw some basic graphics (lines and rectangles etc.)
Hope that makes sense.
This should give you a good start:
[TestFixture]
public class DesktopDrawingTests {
private const int DCX_WINDOW = 0x00000001;
private const int DCX_CACHE = 0x00000002;
private const int DCX_LOCKWINDOWUPDATE = 0x00000400;
[DllImport("user32.dll")]
private static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
private static extern IntPtr GetDCEx(IntPtr hwnd, IntPtr hrgn, uint flags);
[Test]
public void TestDrawingOnDesktop() {
IntPtr hdc = GetDCEx(GetDesktopWindow(),
IntPtr.Zero,
DCX_WINDOW | DCX_CACHE | DCX_LOCKWINDOWUPDATE);
using (Graphics g = Graphics.FromHdc(hdc)) {
g.FillEllipse(Brushes.Red, 0, 0, 400, 400);
}
}
}
Something like this?
using System.Drawing;
Bitmap bmp = new Bitmap(200, 100);
Graphics g = Graphics.FromImage(bmp);
g.DrawLine(Pens.Black, 10, 10, 180, 80);
The question is a little unfocused. Specifically - where do you want to draw the lines and rectangles? Generally speaking, you need a drawing surface, usually provided by a windows form.
Where does the need to avoid windows forms come from?
Are you using another kind of window?
For a windows form you could use code similar to this:
namespace WindowsFormsApplication1 {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
protected override void OnPaint(PaintEventArgs e) {
base.OnPaint(e);
e.Graphics.DrawLine(new Pen(Color.DarkGreen), 1,1, 3, 20 );
e.Graphics.DrawRectangle(new Pen(Color.Black), 10, 10, 20, 32 );
}
}
}
You can generally do this with any object that lets you get a handle for a "Graphics" object (like a printer).
Right, the way i've done it is with a windows form, but make the background transparent, and then get rid of all the borders...
Thanks for the replys anyway..
J