I'm trying to design application in right manner, it should
Read invoice data from SQL Server (2 queries depending on type of
invoice: sales or purchase)
Process it (Acme may need less fields than SugarCorp and in different formatting)
Output txt or csv (that may change in future)
I found factory pattern helpful so prepeared a UML diagram according to my concern.
Each InvoiceFactoryProvider can generate PInvoice or SInvoice (specific to them). CreatePInvoice() and CreateSInvoice() should call load() and save() methods.
How to couple load() with SQLReader class to get each row as PInvoice object? And save() with my IDataWriter interface. Could you provide some example / advice?
Edit:
After reviewing examples of Bridge Pattern, as Atul suggested, I created a class diagram for this problem using it, which looks like this:
Invoice SQL queries may vary (application may load invoice data from different systems - PollosInvoice or StarInvoice) and how they are processed (different implementations).
In this case I decoupled abstraction - Invoice from its implementation - exporting invoice to certain software (AcmeExporter or SigmaExporter). AcmeExporter and SigmaExport will set their fields according to specification - date of transaction, payment method, invoice type etc. taken from Invoice's DataTable. ExportInvoice() will return DataTable with needed data. InvoiceExporter is also using two interfaces for encoding and file format.
What do you think about it? What kind of flaws / advantages does it have?
Currently it looks like you are using Abstract Factory design pattern for the creation of your products (invoices). But point to note is that your load and save method are inside product(invoice) so in that its always better to go with Bridge Design Pattern. Your product will use the implementation of Reader and Writer to load and save the records.
Note: You would be able to use AbstractFactory even with this design pattern.
It will looks something like below... (just an Analogy)
Related
I am writing a piece of software in c# .net 4.0 and am running into a wall in making sure that the code-base is extensible, re-usable and flexible in a particular area.
We have data coming into it that needs to be broken down in discrete organizational units. These units will need to be changed, sorted, deleted, and added to as the company grows.
No matter how we slice the data structure we keep running into a boat-load of conditional statements (upwards of 100 or so to start) that we are trying to avoid, allowing us to modify the OUs easily.
We are hoping to find an object-oriented method that would allow us to route the object to different workflows based on properties of that object without having to add switch statements every time.
So, for example, let's say I have an object called "Order" come into the system. This object has 'orderItems' inside of it. Each of those different kinds of 'orderItems' would need to fire a different function in the code to be handled appropriately. Each 'orderItem' has a different workflow. The conditional looks basically like this -
if(order.orderitem == 'photo')
{do this}
else if(order.orderitem == 'canvas')
{do this}
edit: Trying to clarify.
I'm not sure your question is very well defined, you need a lot more specifics here - a sample piece of data, sample piece of code, what have you tried...
No matter how we slice the data structure we keep running into a boat-load of conditional statements (upwards of 100 or so to start) that we are trying to avoid
This usually means you're trying to encode data in your code - just add a data field (or a few).
Chances are your ifs are linked to each other, it's hard to come up with 100 independent ifs - that would imply you have 100 independent branches for 100 independent data conditions. I haven't encountered such a thing in my career that really would require hard-coding 100 ifs.
Worst case scenario you can make an additional data field contain a config file or even a script of your choice. Either case - your data is incomplete if you need 100 ifs
With the update you've put in your question here's one simple approach, kind of low tech. You can do better with dependency injection and some configuration but that can get excessive too, so be careful:
public class OrderHandler{
public static Dictionary<string,OrderHandler> Handlers = new Dictionary<string,OrderHandler>(){
{"photo", new PhotoHandler()},
{"canvas", new CanvasHandler()},
};
public virtual void Handle(Order order){
var handler = handlers[order.OrderType];
handler.Handle(order);
}
}
public class PhotoHandler: OrderHandler{...}
public class CanvasHandler: OrderHandler{...}
What you could do is called - "Message Based Routing" or "Message Content Based" Routing - depending on how you implement it.
In short, instead of using conditional statements in your business logic, you should implement organizational units to look for the messages they are interested in.
For example:
Say your organization has following departments - "Plant Products", "Paper Products", "Utilities". Say there is only one place where the orders come in - Ordering (module).
here is a sample incoming message.
Party:"ABC Cop"
Department: "Plant Product"
Qty: 50
Product: "Some plan"
Publish out a message with this information. In the module that processes orders for "Plant Products" configure it such that it listens to a message that has "Department = Plant Products". This way, you push the onus on the department modules instead of on the main ordering module.
You can do this using NServiceBus, BizTalk, or any other ESB you might already have.
This is how you do in BizTalk and this is how you can do in NServiceBus
Have you considered sub-typing OrderItem?
public class PhotoOrderItem : OrderItem {}
public class CanvasOrderItem : OrderItem {}
Another option would be to use the Strategy pattern. Add an extra property to your OrderItem class definition for the OrderProcessStrategy and use a PhotoOrderStrategy/CanvasOrderStrategy to contain all of the different logic.
public class OrderItem{
public IOrderItemStrategy Strategy;
}
public interface IOrderItemStrategy{
public void Checkout();
public Control CheckoutStub{get;}
public bool PreCheckoutValidate();
}
public class PhotoOrderStrategy : IOrderItemStrategy{}
public class CanvasOrderStrategy : IOrderItemStrategy{}
Taking the specific example:
You could have some Evaluator that takes an order and iterates each line item. Instead of processing if logic raise events that carry in their event arguments the photo, canvas details.
Have a collection of objects 'Initiators' that define: 1)an handler that can process Evaluator messages, 2)a simple bool that can be set to indicate if they know what to do with something in the message, and 3)an Action or Process method which can perform or initiate the workflow. Design an interface to abstract these.
Issue the messages. Visit each Initiator, ask it if it can process the lineItem if it can tell it to do so. The processing is kicked off by the 'initiators' and they can call other workflows etc.
Name the pieces outlined above whatever best suits your domain. This should offer some flexibility. Problems may arise depending on concurrent processing requirements and workflow dependencies between the Initiators.
In general, without knowing a lot more detail, size of the project, workflows, use cases etc it is hard to comment.
Back story:
So I've been stuck on an architecture problem for the past couple of nights on a refactor I've been toying with. Nothing important, but it's been bothering me. It's actually an exercise in DRY, and an attempt to take it to such an extreme as the DAL architecture is completely DRY. It's a completely philosophical/theoretical exercise.
The code is based in part on one of #JohnMacIntyre's refactorings which I recently convinced him to blog about at http://whileicompile.wordpress.com/2010/08/24/my-clean-code-experience-no-1/. I've modified the code slightly, as I tend to, in order to take the code one level further - usually, just to see what extra mileage I can get out of a concept... anyway, my reasons are largely irrelevant.
Part of my data access layer is based on the following architecture:
abstract public class AppCommandBase : IDisposable { }
This contains basic stuff, like creation of a command object and cleanup after the AppCommand is disposed of. All of my command base objects derive from this.
abstract public class ReadCommandBase<T, ResultT> : AppCommandBase
This contains basic stuff that affects all read-commands - specifically in this case, reading data from tables and views. No editing, no updating, no saving.
abstract public class ReadItemCommandBase<T, FilterT> : ReadCommandBase<T, T> { }
This contains some more basic generic stuff - like definition of methods that will be required to read a single item from a table in the database, where the table name, key field name and field list names are defined as required abstract properties (to be defined by the derived class.
public class MyTableReadItemCommand : ReadItemCommandBase<MyTableClass, Int?> { }
This contains specific properties that define my table name, the list of fields from the table or view, the name of the key field, a method to parse the data out of the IDataReader row into my business object and a method that initiates the whole process.
Now, I also have this structure for my ReadList...
abstract public ReadListCommandBase<T> : ReadCommandBase<T, IEnumerable<T>> { }
public class MyTableReadListCommand : ReadListCommandBase<MyTableClass> { }
The difference being that the List classes contain properties that pertain to list generation (i.e. PageStart, PageSize, Sort and returns an IEnumerable) vs. return of a single DataObject (which just requires a filter that identifies a unique record).
Problem:
I'm hating that I've got a bunch of properties in my MyTableReadListCommand class that are identical in my MyTableReadItemCommand class. I've thought about moving them to a helper class, but while that may centralize the member contents in one place, I'll still have identical members in each of the classes, that instead point to the helper class, which I still dislike.
My first thought was dual inheritance would solve this nicely, even though I agree that dual inheritance is usually a code smell - but it would solve this issue very elegantly. So, given that .NET doesn't support dual inheritance, where do I go from here?
Perhaps a different refactor would be more suitable... but I'm having trouble wrapping my head around how to sidestep this problem.
If anyone needs a full code base to see what I'm harping on about, I've got a prototype solution on my DropBox at http://dl.dropbox.com/u/3029830/Prototypes/Prototype%20-%20DAL%20Refactor.zip. The code in question is in the DataAccessLayer project.
P.S. This isn't part of an ongoing active project, it's more a refactor puzzle for my own amusement.
Thanks in advance folks, I appreciate it.
Separate the result processing from the data retrieval. Your inheritance hierarchy is already more than deep enough at ReadCommandBase.
Define an interface IDatabaseResultParser. Implement ItemDatabaseResultParser and ListDatabaseResultParser, both with a constructor parameter of type ReadCommandBase ( and maybe convert that to an interface too ).
When you call IDatabaseResultParser.Value() it executes the command, parses the results and returns a result of type T.
Your commands focus on retrieving the data from the database and returning them as tuples of some description ( actual Tuples or and array of arrays etc etc ), your parser focuses on converting the tuples into objects of whatever type you need. See NHibernates IResultTransformer for an idea of how this can work (and it's probably a better name than IDatabaseResultParser too).
Favor composition over inheritance.
Having looked at the sample I'll go even further...
Throw away AppCommandBase - it adds no value to your inheritance hierarchy as all it does is check that the connection is not null and open and creates a command.
Separate query building from query execution and result parsing - now you can greatly simplify the query execution implementation as it is either a read operation that returns an enumeration of tuples or a write operation that returns the number of rows affected.
Your query builder could all be wrapped up in one class to include paging / sorting / filtering, however it may be easier to build some form of limited structure around these so you can separate paging and sorting and filtering. If I was doing this I wouldn't bother building the queries, I would simply write the sql inside an object that allowed me to pass in some parameters ( effectively stored procedures in c# ).
So now you have IDatabaseQuery / IDatabaseCommand / IResultTransformer and almost no inheritance =)
I think the short answer is that, in a system where multiple inheritance has been outlawed "for your protection", strategy/delegation is the direct substitute. Yes, you still end up with some parallel structure, such as the property for the delegate object. But it is minimized as much as possible within the confines of the language.
But lets step back from the simple answer and take a wide view....
Another big alternative is to refactor the larger design structure such that you inherently avoid this situation where a given class consists of the composite of behaviors of multiple "sibling" or "cousin" classes above it in the inheritance tree. To put it more concisely, refactor to an inheritance chain rather than an inheritance tree. This is easier said than done. It usually requires abstracting very different pieces of functionality.
The challenge you'll have in taking this tack that I'm recommending is that you've already made a concession in your design: You're optimizing for different SQL in the "item" and "list" cases. Preserving this as is will get in your way no matter what, because you've given them equal billing, so they must by necessity be siblings. So I would say that your first step in trying to get out of this "local maximum" of design elegance would be to roll back that optimization and treat the single item as what it truly is: a special case of a list, with just one element. You can always try to re-introduce an optimization for single items again later. But wait till you've addressed the elegance issue that is vexing you at the moment.
But you have to acknowledge that any optimization for anything other than the elegance of your C# code is going to put a roadblock in the way of design elegance for the C# code. This trade-off, just like the "memory-space" conjugate of algorithm design, is fundamental to the very nature of programming.
As is mentioned by Kirk, this is the delegation pattern. When I do this, I usually construct an interface that is implemented by the delegator and the delegated class. This reduces the perceived code smell, at least for me.
I think the simple answer is... Since .NET doesn't support Multiple Inheritence, there is always going to be some repetition when creating objects of a similar type. .NET simply does not give you the tools to re-use some classes in a way that would facilitate perfect DRY.
The not-so-simple answer is that you could use code generation tools, instrumentation, code dom, and other techniques to inject the objects you want into the classes you want. It still creates duplication in memory, but it would simplify the source code (at the cost of added complexity in your code injection framework).
This may seem unsatisfying like the other solutions, however if you think about it, that's really what languages that support MI are doing behind the scenes, hooking up delegation systems that you can't see in source code.
The question comes down to, how much effort are you willing to put into making your source code simple. Think about that, it's rather profound.
I haven't looked deeply at your scenario, but I have some thoughs on the dual-hierarchy problem in C#. To share code in a dual-hierarchy, we need a different construct in the language: either a mixin, a trait (pdf) (C# research -pdf) or a role (as in perl 6). C# makes it very easy to share code with inheritance (which is not the right operator for code-reuse), and very laborious to share code via composition (you know, you have to write all that delegation code by hand).
There are ways to get a kind of mixin in C#, but it's not ideal.
The Oxygene (download) language (an Object Pascal for .NET) also has an interesting feature for interface delegation that can be used to create all that delegating code for you.
Small design question here. I'm trying to develop a calculation app in C#. I have a class, let's call it InputRecord, which holds 100s of fields (multi dimensional arrays) This InputRecordclass will be used in a number of CalculationEngines. Each CalculcationEngine can make changes to a number of fields in the InputRecord. These changes are steps needed for it's calculation.
Now I don't want the local changes made to the InputRecord to be used in other CalculcationEngine's classes.
The first solution that comes to mind is using a struct: these are value types. However I'd like to use inheritance: each CalculationEngine needs a few fields only relevant to that engine: it's has it's own InputRecord, based on BaseInputRecord.
Can anyone point me to a design that will help me accomplish this?
If you really have a lot of data, using structs or common cloning techniques may not be very space-efficient (e.g. it would use much memory).
Sounds like a design where you need to have a "master store" and a "diff store", just analogous to a RDBMS you have data files and transactions.
Basically, you need to keep a list of the changes performed per calculation engine, and use the master values for items which aren't affected by any changes.
The elegant solution would be to not change the inputrecord. That would allow sharing (and parallel processing).
If that is not an option you will have to Clone the data. Give each derived class a constructor that takes the base Input as a parameter.
You can declare a Clone() method on your BaseInputRecord, then pass a copy to each CalculationEngine.
I've read about it, I understand it's basic function--I'd like to know an example of a common, real-life use for this pattern.
For reference, I work mostly with business applications, web and windows, using the Microsoft stack.
Think of an Itinerary builder. There are lots of things you can add to you Itinerary like hotels, rental cars, airline flights and the cardinality of each is 0 to *. Alice might have a car and hotel while Bob might have two flights, no car and three hotels.
It would be very hard to create an concrete factory or even an abstract factory to spit out an Itinerary. What you need is a factory where you can have different steps, certain steps happen, others don't and generally produce very different types of objects as a result of the creation process.
In general, you should start with factory and go to builder only if you need higher grain control over the process.
Also, there is a good description, code examples and UML at Data & Object Factory.
Key use cases:
When the end result is immutable, but
doing it all with a constructor would
be too complicated
When I want to partially build
something and reuse that partially
built thing, but customize it at
the end each time
When you start with the factory pattern, but the thing being built by
the factory has too many permutations
In summary, builder keeps your constructors simple, yet permits immutability.
You said C#, but here's a trivial Java example:
StringBuilder sb = new StringBuilder();
sb.append("Hello");
sb.append(" ");
sb.append("World!");
System.out.println(sb.toString());
As opposed to:
String msg = "";
msg += "Hello";
msg += " ";
msg += "World!";
System.out.println(msg);
EDIT: You will see in my comments that I may have rushed into answering this question, and confused myself in the process. I will go ahead and edit this to work with the Abstract Factory, as I think I originally intended, but please note that this is mainly for reference, not necessarily as a response to the original question.
The most common example I've seen described deals with how GUI components are built.
For example, if you were designing a form for your application, whose GUI components could take on multiple representations (perhaps based on which platform you were running on), you would design an abstract factory to handle the creation of those components.
In order to add new controls to the form, the code might look something like this:
public MyForm ()
{
GuiFactory factory = new Win32Factory ();
Button btn = factory.CreateButton ();
btn.Text = "Go!"
btn.Location = new Point (15, 50);
this.Controls.Add (btn);
}
This satisfies the Abstract Factory pattern because you can create different instances of the factory object to create different representations of your created objects without changing the client code (this is a rudimentary example, but I think normally you wouldn't create the Win32Factory using new, it would be acquired via some other abstraction).
A common example that we used to see all the time was a "sysgen" of an operating system. you had a process that selected all the modules you needed, configured them, and returned a bootable image that had been customized.
One use case that I've encountered is when having multiple data sources. The particular case involved a cache and a database. The majority of the data was pulled from cache, or not. The second loader looked at the data to see whether or not it was loaded from the cache. It would query the database to finish populating the data.
Sometimes it can be helpful to think of non-software related example of design patterns in order to understand them.
I have a system I am working on now that uses a builder to create an order. The order is a class composed of several other classes. My builder creates and validates the associated classes, and if all are valid it then creates an instance of the order class. This way I can be sure that I never have an instance of an order that is missing data.
I am attempting to have a ReportHandler service to handle report creation. Reports can have multiple, differing number of parameters that could be set. In the system currently there are several different methods of creating reports (MS reporting services, html reports, etc) and the way the data is generated for each report is different. I am trying to consolidate everything into ActiveReports. I can't alter the system and change the parameters, so in some cases I will essentially get a where clause to generate the results, and in another case I will get key/value pairs that I must use to generate the results. I thought about using the factory pattern, but because of the different number of query filters this won't work.
I would love to have a single ReportHandler that would take my varied inputs and spit out report. At this point I'm not seeing any other way than to use a big switch statement to handle each report based on the reportName. Any suggestions how I could solve this better?
From your description, if you're looking for a pattern that matches better than Factory, try Strategy:
Strategy Pattern
Your context could be a custom class which encapsulates and abstracts the different report inputs (you could use the AbstractFactory pattern for this part)
Your strategy could implement any number of different query filters or additional logic needed. And if you ever need to change the system in the future, you can switch between report tools by simply creating a new strategy.
Hope that helps!
In addition to the strategy pattern, you can also create one adaptor for each of your underlying solutions. Then use strategy to vary them. I've built similar with each report solution being supported by what I called engines, In addition to the variable report solution we have variable storage solution as well - output can be stored in SQL server or file system.
I would suggest using a container then initializing it with the correct engine, e.g.:
public class ReportContainer{
public ReportContainer ( IReportEngine reportEngine, IStorageEngine storage, IDeliveryEngine delivery...)
}
}
/// In your service layer you resolve which engines to use
// Either with a bunch of if statements / Factory / config ...
IReportEngine rptEngine = EngineFactory.GetEngine<IReportEngine>( pass in some values)
IStorageEngine stgEngine = EngineFactory.GetEngine<IStorageEngien>(pass in some values)
IDeliverEngine delEngine = EngineFactory.GetEngine<IDeliverEngine>(pass in some values)
ReportContainer currentContext = new ReportContainer (rptEngine, stgEngine,delEngine);
then ReportContainer delegates work to the dependent engines...
We had a similar problem and went with the concept of "connectors" that are interfaces between the main report generator application and the different report engines. By doing this, we were able to create a "universal report server" application. You should check it out at www.versareports.com.