C# WinForms Controls Rendering - c#

I have a WinForms application which uses four panels in one form to hold and show information, controls etc.. Those panels are hidden or shown depending on the button pressed on the form - I hope you get the idea :) The panels are transparent and the forms holds the background image.
Now to the problem - if the background of the form is an image the controls on a panel that changes it's state to shown need too much time too render - there is kind of a blink and you can see how the controls render one after another. Has anyone encountered this before?
ADDITIONAL INFO
the problem disappears when I fill the background with a solid color (not image!)
I already tried using different kinds of images (png, bmp, jpg, low res, small color palette etc. with no effect)
I really need the background image
I would really want to avoid converting to WPF - simply because I don't have too much time.
I will be grateful for any help.

add a panel on your form and Dock it to middle, Use your background image to this panel... and also try the following code
MainPanel.SuspendLayout();
panel1.Visible= true;
panel2.Visible= false;
MainPanel.ResumeLayout();

if your okay with win32 API,
solution 1)
[DllImport("user32.dll")]
public static extern bool LockWindowUpdate(IntPtr hWndLock);
on button click:
try
{
LockWindowUpdate(this.Handle);
//code here
}
finally
{
LockWindowUpdate(IntPtr.Zero);
}
solution 2) Use SendMessage() with WM_SETREDRAW (better one)
private const int WM_SETREDRAW = 0x000B;
private const int WM_USER = 0x400;
private const int EM_GETEVENTMASK = (WM_USER + 59);
private const int EM_SETEVENTMASK = (WM_USER + 69);
[DllImport("user32", CharSet = CharSet.Auto)]
private extern static IntPtr SendMessage(IntPtr hWnd, int msg, int wParam, IntPtr lParam);
IntPtr eventMask = IntPtr.Zero;
on button click:
try
{
// Stop redrawing:
SendMessage(panel1.Handle, WM_SETREDRAW, 0, IntPtr.Zero);
// Stop sending of events:
eventMask = SendMessage(panel1.Handle, EM_GETEVENTMASK, 0, IntPtr.Zero);
// code here
}
finally
{
// turn on events
SendMessage(panel1.Handle, EM_SETEVENTMASK, 0, eventMask);
// turn on redrawing
SendMessage(panel1.Handle, WM_SETREDRAW, 1, IntPtr.Zero);
}

Related

Is there a way to make a winforms window allways on bottom? [duplicate]

Some background
One of my current clients runs a chain of Internet points where customers an access the net through PC:s set up as "kiosks" (a custom-built application "locks" the computer until a user has signed in, and the running account is heavily restricted through the Windows group policy). Currently, each computer is running Windows XP and uses Active Desktop to display advertisements in the background. However, since my client has got problems with Active Desktop crashing on a daily basis (in addition to generally slowing down the computer) I have been asked to develop an application that replaces it.
The problem
I am trying to investigate whether it is possible to build a Windows forms application (using C#) that always stays in the background. The application should lie above the desktop (so that it covers any icons, files etc) but always behind all other running applications. I guess I'm really looking for a BottomMost property of the Form class (which doesn't exist, of course).
Any tips or pointers on how to achieve this would be highly appreciated.
This isn't directly supported by the .NET Form class, so you have two options:
1) Use the Win32 API SetWindowPos function.
pinvoke.net shows how to declare this for use in C#:
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
static readonly IntPtr HWND_BOTTOM = new IntPtr(1);
const UInt32 SWP_NOSIZE = 0x0001;
const UInt32 SWP_NOMOVE = 0x0002;
const UInt32 SWP_NOACTIVATE = 0x0010;
So in your code, call:
SetWindowPos(Handle, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
As you commented, this moves the form to the bottom of the z-order but doesn't keep it there. The only workaround I can see for this is to call SetWindowPos from the Form_Load and Form_Activate events. If your application is maximized and the user is unable to move or minimise the form then you might get away with this approach, but it's still something of a hack. Also the user might see a slight "flicker" if the form gets brought to the front of the z-order before the SetWindowPos call gets made.
2) subclass the form, override the WndProc function and intercept the WM_WINDOWPOSCHANGING Windows message, setting the SWP_NOZORDER flag (taken from this page).
I think the best way to do so is using the activated event handler and SendToBack method, like so:
private void Form1_Activated(object sender, EventArgs e)
{
this.SendToBack();
}
Set your window to be a child window of the desktop (the "Program Manager" or "progman" process). I've succeeded with this method in Windows XP (x86) and Windows Vista (x64).
I stumbled on this method while searching for a way to make a screensaver display as if it were wallpaper. It turns out, this is sort of built in to the system's .scr handler. You use screensaver.scr /p PID, where PID is the process id of another program to attach to. So write a program to find progman's handle, then invoke the .scr with that as the /p argument, and you have screensaver wallpaper!
The project I'm playing with now is desktop status display (shows the time, some tasks, mounted disks, etc), and it's built on Strawberry Perl and plain Win32 APIS (mainly the Win32::GUI and Win32::API modules), so the code is easy to port to or understand any dynamic language with similar Win32 API bindings or access to Windows' Scripting Host (eg, ActivePerl, Python, JScript, VBScript). Here's a relevant portion of the class that produces the window:
do { Win32::API->Import(#$_) or die "Win32::API can't import #$_ ($^E)" } for
[user32 => 'HWND FindWindow(LPCTSTR lpClassName, LPCTSTR lpWindowName)'],
[user32 => 'HWND SetParent(HWND hWndChild, HWND hWndNewParent)'],
sub __screen_x {
Win32::GUI::GetSystemMetrics(SM_CXSCREEN)
}
sub __screen_y {
Win32::GUI::GetSystemMetrics(SM_CYSCREEN)
}
sub _create_window { # create window that covers desktop
my $self = shift;
my $wnd = $$self{_wnd} = Win32::GUI::Window->new(
-width => __screen_x(), -left => 0,
-height => __screen_y(), -top => 0,
) or die "can't create window ($^E)";
$wnd->SetWindowLong(GWL_STYLE,
WS_VISIBLE
| WS_POPUP # popup: no caption or border
);
$wnd->SetWindowLong(GWL_EXSTYLE,
WS_EX_NOACTIVATE # noactivate: doesn't activate when clicked
| WS_EX_NOPARENTNOTIFY # noparentnotify: doesn't notify parent window when created or destroyed
| WS_EX_TOOLWINDOW # toolwindow: hide from taskbar
);
SetParent($$wnd{-handle}, # pin window to desktop (bottommost)
(FindWindow('Progman', 'Program Manager') or die "can't find desktop window ($^E)")
) or die "can't pin to desktop ($^E)";
Win32::GUI::DoEvents; # allow sizing and styling to take effect (otherwise DC bitmaps are the wrong size)
}
This program buffers output to prevent flickering, which you'll probably want to do as well. I create a DC (device context) and PaintDesktop to it (you could use any bitmap with only a couple more lines -- CreateCompatibleBitmap, read in a file, and select the bitmap's handle as a brush), then create a holding buffer to keep a clean copy of that background and a working buffer to assemble the pieces -- on each loop, copy in background, then draw lines and brush bitmaps and use TextOut -- which is then copied to the original DC, at which time it appears on screen.
Yes, function SetWindowPos with flag HWND_BOTTOM should help you. But, from my experience: even after calling SetWindowPos as result of some user operations your window may bring to front.
subclass the form, override the WndProc function and intercept the Windows message(s) that are responsible for moving it up the z-order when it gets activated.
Create a Panel that cover your form, but what ever you want on that Panel, then in the Panel's Click-Event write this.sendback .
I've managed to get rid of the flickering when using setwindowpos...
const UInt32 SWP_NOSIZE = 0x0001;
const UInt32 SWP_NOMOVE = 0x0002;
const UInt32 SWP_NOACTIVATE = 0x0010;
const UInt32 SWP_NOZORDER = 0x0004;
const int WM_ACTIVATEAPP = 0x001C;
const int WM_ACTIVATE = 0x0006;
const int WM_SETFOCUS = 0x0007;
static readonly IntPtr HWND_BOTTOM = new IntPtr(1);
const int WM_WINDOWPOSCHANGING = 0x0046;
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X,
int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr DeferWindowPos(IntPtr hWinPosInfo, IntPtr hWnd,
IntPtr hWndInsertAfter, int x, int y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr BeginDeferWindowPos(int nNumWindows);
[DllImport("user32.dll")]
static extern bool EndDeferWindowPos(IntPtr hWinPosInfo);
private void Window_Loaded(object sender, RoutedEventArgs e)
{
IntPtr hWnd = new WindowInteropHelper(this).Handle;
SetWindowPos(hWnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
IntPtr windowHandle = (new WindowInteropHelper(this)).Handle;
HwndSource src = HwndSource.FromHwnd(windowHandle);
src.AddHook(new HwndSourceHook(WndProc));
}
private IntPtr WndProc(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (msg == WM_SETFOCUS)
{
IntPtr hWnd = new WindowInteropHelper(this).Handle;
SetWindowPos(hWnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
handled = true;
}
return IntPtr.Zero;
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
IntPtr windowHandle = (new WindowInteropHelper(this)).Handle;
HwndSource src = HwndSource.FromHwnd(windowHandle);
src.RemoveHook(new HwndSourceHook(this.WndProc));
}

How to keep border on a fixed form?

I want my Windows Forms form to keep the window border, while having no title bar and being non-resizable (fixed) (similarly to window previews, when one hovers mouse over button on the taskbar):
Setting ControlBox to false and Text to "" removes the title bar and keeps the border as I want to, but the border is visible only if the form is sizeable. When I set the FormBorderStyle to one of the Fixed* styles, the border disappears:
How may I achieve the described behavior?
You can pinvoke SetWindowsLong and adjust window styles:
// run in LINQpad
private const int GWL_STYLE = -16;
private const int WS_SIZEBOX = 0x040000;
[DllImport("user32.dll", SetLastError = true)]
private static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
void Main()
{
var form = new Form();
form.ControlBox = false;
form.FormBorderStyle = FormBorderStyle.FixedDialog;
form.Show();
SetWindowLong(form.Handle, GWL_STYLE, GetWindowLong(form.Handle, GWL_STYLE) | WS_SIZEBOX);
}
After that you would have to prevent resizing manually though.
I just played around with a project of mine and set FormBorderStyle to FixedSingle through the Design view, and the window seems to keep the border for Windows 8. I initially had text in the title, which was forcing the border to render. I removed the text and the border no longer rendered, so as a hacky solution I just input an empty string, by hitting backspace a few times. This made the border show up and remain fixed.

How do I create a fully transparent winform in C# that is interactive?

I am trying to create a form in C# that is fully transparent, but will not allow clicks to go through it to the other windows below.
I have found two methods that were promising, but did not achieve the results I wanted.
The first is by setting the background color and transparency key to the same value. This gives me the transparent form, but clicking goes through.
this.BackColor = Color.Red;
this.TransparencyKey = Color.Red;
The other thing I tried is to set the opacity of the form to 1%. This creates the effects I wanted - almost. I get a 99% transparent form, but there is a slight color alteration to whatever is underneath the form. Since the app I am making is meant to be used in color-sensitive context (graphic design and such), even a tiny alteration of the colors is unacceptable. So I turn to you, dear SO. Can this be done?
I have found the solution, and I am sharing it with you guys as well.
The answer was quite simple: I set: this.TransparencyKey = Color.Lime;
And then I used a 1x1px Lime PNG as the background image. This also has the added benefit of not obscuring the form border and title bar. I will remove them later, but at the moment, it's useful to know where the form is located.
I found a solution to this completely by accident.
I wanted a click through transparent window and got it by using the answer in this SO question:
C# cursor highlighting/follower
That answer uses a transparency filter of LightGreen, but I thought that I might need to use that Color so I changed it to AliceBlue and click through stopped working. I switched back to LightGreen and it started working again.
Instead of trying to capture mouse actions on the transparent form, you can try just capturing mouse actions system-wide (clicks, moves) and handle them as you need.
This can be done in the following way (assuming the drawn-on form keeps maximized. If not, see the next paragraphs below):
Take screenshot of the current screen.
Create a form and use the screenshot as the background image.
Remove form title from the form, simply make it as a panel.
While the solution above solves what you want, you need to answer the question:
How will the user close the form he's drawing on?
If the form needs to be resized-moved - complicated version
However, if you want to resize this form (just noticed your edit with the new screenshots), then you need to cut the part of the taken screenshot and show it as the background of the form. But this goes farther then: you need to do it every time the form is resized or moved.
I personally would take the first (simpler) approach.
You can set hook to catch the mouse events.
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern bool UnhookWindowsHookEx(int idHook);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int CallNextHookEx(int idHook, int nCode, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential)]
public class MouseStruct
{
public Point pt;
public int hwnd;
public int wHitTestCode;
public int dwExtraInfo;
}
public delegate int HookProc(int nCode, IntPtr wParam, IntPtr lParam);
private int hHook;
public const int WH_MOUSE_LL = 14;
public static HookProc hProc;
public int SetHook()
{
hProc = new HookProc(MouseHookProc);
hHook = SetWindowsHookEx(WH_MOUSE_LL, hProc, IntPtr.Zero, 0);
return hHook;
}
public void UnHook()
{
UnhookWindowsHookEx(hHook);
}
//callback function, invoked when there is an mouse event
private int MouseHookProc(int nCode, IntPtr wParam, IntPtr lParam)
{
var MyMouseStruct = (MouseStruct)Marshal.PtrToStructure(lParam, typeof(MouseStruct));
if (nCode < 0)
{
return CallNextHookEx(hHook, nCode, wParam, lParam);
}
else
{
switch wParam{
case (IntPtr)513:
//click
//do whatever you want
case (IntPtr)512:
//move
case (IntPtr)514:
//release
default:
}
Cursor.Position = MyMouseStruct.pt;
//stop the event from passed to other windows.
return 1;
}
}
More details at MSDN.

How do I set the focus to the Desktop from within my C# application

Winforms App. .Net 3.5.
I need to set the focus from my C# application to the user's desktop (almost like simulating a mouse click on the desktop).
Can someone please show me how to do this with C#? I just want to set focus on the desktop so the focus is no longer on my application but I want to do this from within my application.
Edit: An answer below works by setting the focus to the desktop, but it minimizes all the open windows on the user's desktop.
Is there a way I can maybe set the focus to the next open window on the desktop instead? I just want to get the focus off of my application (without minimizing my application or hiding it). I just want to move focus to somewhere else. Maybe the desktop was not the best choice if it will minimize all the user's open windows/applications.
This should do it for you.
using System;
using System.Runtime.InteropServices;
namespace ConsoleApplication1 {
class Program {
[DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)]
static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", EntryPoint = "SendMessage", SetLastError = true)]
static extern IntPtr SendMessage(IntPtr hWnd, Int32 Msg, IntPtr wParam, IntPtr lParam);
const int WM_COMMAND = 0x111;
const int MIN_ALL = 419;
const int MIN_ALL_UNDO = 416;
static void Main(string[] args) {
IntPtr lHwnd = FindWindow("Shell_TrayWnd", null);
SendMessage(lHwnd, WM_COMMAND, (IntPtr)MIN_ALL, IntPtr.Zero);
System.Threading.Thread.Sleep(2000);
SendMessage(lHwnd, WM_COMMAND, (IntPtr)MIN_ALL_UNDO, IntPtr.Zero);
}
}
}
Get Next Window
I don't have a code example ready for these two but I'm going to give you the links to both. The first think you need to do is call GetWindow. After doing that you'll want to call SwitchToThisWindow passing in the pointer you received from GetWindow.
You can add this COM object in your project:
Microsoft Shell Controls And Automation
And then just call:
Shell32.ShellClass shell = new Shell32.ShellClass();
shell.MinimizeAll();
This will minimize all the windows and then focus the desktop. Otherwise, if you have your window non-full screen then you can simulate the mouse click using:
//This is a replacement for Cursor.Position in WinForms
[System.Runtime.InteropServices.DllImport("user32.dll")]
static extern bool SetCursorPos(int x, int y);
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
public const int MOUSEEVENTF_LEFTDOWN = 0x02;
public const int MOUSEEVENTF_LEFTUP = 0x04;
//This simulates a left mouse click
public static void LeftMouseClick(int xpos, int ypos)
{
SetCursorPos(xpos, ypos);
mouse_event(MOUSEEVENTF_LEFTDOWN, xpos, ypos, 0, 0);
mouse_event(MOUSEEVENTF_LEFTUP, xpos, ypos, 0, 0);
}
You can calculate coordinates by looking at your window startup location plus height/width and select a available space (that will be the desktop indeed).

Progress Bar in Setup Application

I have created a custom action for my setup project and have successfully implemented a form that displays a progress bar for a download step in my install (I'm using a WebClient in my custom action code). So I have two questions that relate to each other.
Is there any way to show a download progress bar in the main setup window rather than creating a separate form that I display as I have done? I would prefer this.
If not, then what can I do to cause my form to display in front of the actual setup window when I call form.ShowDialog()? I've also called BringToFront() on it which doesn't work either. It's there, but it's always behind the main setup window. Seems there has to be some way to get the correct z-order.
Thanks for your help.
So I gave up on the idea of integrating the progress bar into the actual installer screen, but it's just plain ridiculous what it takes to get the Windows Form to display on top. I have to get a handle to the installer Window and send it to the background because bringing the progress bar window forward simply won't work. I've moved to Mac development now so coming back to this is just frustrating. I remember thinking C# .NET was pretty cool. It's got NOTHING on Cocoa/Objective-C.
It's infuriating having a method called BringToFront() that simply ignores you. Why do I have to drop down to Windows API code to do something as fundamental to a GUI as managing the the Z-Order? Z-Order? Seriously?
In case you're wondering, here's what I ended up doing (via google):
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
public static extern bool SetWindowPos(
IntPtr hWnd, // window handle
IntPtr hWndInsertAfter, // placement-order handle
int X, // horizontal position
int Y, // vertical position
int cx, // width
int cy, // height
uint uFlags); // window positioning flags
public const uint SWP_NOSIZE = 0x1;
public const uint SWP_NOMOVE = 0x2;
public const uint SWP_SHOWWINDOW = 0x40;
public const uint SWP_NOACTIVATE = 0x10;
[DllImport("user32.dll", EntryPoint = "GetWindow")]
public static extern IntPtr GetWindow(
IntPtr hWnd,
uint wCmd);
public const uint GW_HWNDFIRST = 0;
public const uint GW_HWNDLAST = 1;
public const uint GW_HWNDNEXT = 2;
public const uint GW_HWNDPREV = 3;
public static void ControlSendToBack(IntPtr control)
{
bool s = SetWindowPos(
control,
GetWindow(control, GW_HWNDLAST),
0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
}
I get a handle to the installer window and then call ControlSendToBack() on it. It works, but it sends it to the very back. I tried another method that would just send it back one position, but this wouldn't work either. Windows programming--as good as it was in 1995. Cool.
Another way of doing this is to use a BackgroundWorker. You let the Background Worker handle the downloading of the file so it doesn't prevent the UI being updated.
See this link on donnetperls

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