What API does VBoxManage.exe use? - c#

VBoxManage.exe is an Oracle VirtualBox companion utility, which allows to control VMs via command line. It can do numerous operations, including start/stop and screen capturing.
I am interested, which API it uses?
How can I capture VM screen or send keyboard or mouse commands there without this heavy commandline utility? Which language is better? Is is possible to access this API with Java?

One of the advantages to using an open source project is supposed to be that you can answer such questions by looking at the source.
VBoxManage is located in the source repository under /src/VBox/Frontends/VBoxManage. The code you're looking for is in VBoxManageControlVM.cpp under the condition if (!strcmp(a->argv[1], "screenshotpng")):
ComPtr<IDisplay> pDisplay;
CHECK_ERROR_BREAK(console, COMGETTER(Display)(pDisplay.asOutParam()));
ULONG width, height, bpp;
CHECK_ERROR_BREAK(pDisplay,
GetScreenResolution(displayIdx, &width, &height, &bpp));
com::SafeArray<BYTE> saScreenshot;
CHECK_ERROR_BREAK(pDisplay, TakeScreenShotPNGToArray(displayIdx,
width, height, ComSafeArrayAsOutParam(saScreenshot)));
RTFILE pngFile = NIL_RTFILE;
vrc = RTFileOpen(&pngFile, a->argv[2], RTFILE_O_OPEN_CREATE | RTFILE_O_WRITE |
RTFILE_O_TRUNCATE | RTFILE_O_DENY_ALL);
if (RT_FAILURE(vrc))
{
RTMsgError("Failed to create file '%s'. rc=%Rrc", a->argv[2], vrc);
rc = E_FAIL;
break;
}
vrc = RTFileWrite(pngFile, saScreenshot.raw(), saScreenshot.size(), NULL);
if (RT_FAILURE(vrc))
{
RTMsgError("Failed to write screenshot to file '%s'. rc=%Rrc",
a->argv[2], vrc);
rc = E_FAIL;
}
RTFileClose(pngFile);
So it's done via a COM API, and you can look at:
Is it possible to call a COM API from Java?
Googling for TakeScreenShotPNGToArray finds the display interface:
https://www.virtualbox.org/sdkref/interface_i_display.html
From there you can find the list of all the other things like mouse and keyboard:
https://www.virtualbox.org/sdkref/annotated.html

Related

Changing the current working directory of cmd (from a child process)

So I am trying to write a cd -like program that can be executed using cmd and after it exits the working directory of the calling cmd process should be changed.
Now before this post is flagged as a duplicate: I am aware of this and this question that were asked for pretty much this exact problem but using Linux instead of Windows as well as being pretty broad and unspecific, and I am aware that similar limitations apply to Windows as well (changing the working directory of my process will not change the parent’s working directory).
There is actually is a working solution to this for linux. However it is using gdb for this, and I would like to achieve this task using only built-in Windows utilities (WinAPI, dotNET, etc.).
What I have tried so far
I did manage to use Cheat Engine and the OpenProcess() / WriteProcessMemory() WinAPI funtions to successfully override cmd's working directory. However this solution feels sloppy and doesn't work well (or at least requires more work to be put into.)
My question
Is there a different (maybe simpler?) way on Windows to achieve this? Like a way to invoke/inject code to the cmd process to execute cd whatever\directory\I\want directly without overriding its memory? I have seen the CreateRemoteThread() functions however I didn't manage to find a way to put them to use.
FYI: I am mainly using C# but C/C++ solutions should help too as long as they are based on the native Microsoft libraries.
This post describes a Windows implementation of a function that launches a child process, creates pipes to stdin and stdout from which a command is sent, and a response is returned. Finally, once all response is captured the child process is terminated. If this sounds familiar it is similar in concept to Linux's popen() function with the exception that this implementation was specifically created to capture the response into a buffer of any command that returns one. (Also included is a variant for use when no-response is expected or needed.)
The full source can be adapted for use within a standalone executable, or as an API. (.dll) Either way, the resulting functions accept and process any command using standard Windows CMD syntax. The function cmd_rsp(...) returns the Windows response via stdout into a self-sizing buffer.
The exported prototypes are:
int __declspec(dllexport) cmd_rsp(const char *command, char **chunk, unsigned int size);
int __declspec(dllexport) cmd_no_rsp(const char *command);
A simple use case when capturing a response:
#include "cmd_rsp.h"
int main(void)
{
char *buf = {0};
buf = calloc(100, 1);//initialize to some initial size
if(!buf)return 0;
cmd_rsp("dir /s", &buf, 100);//buffer will grow to accommodate response as needed.
printf("%s", buf);
free(buf);
return 0;
}
A simple use case when response is not needed:
#include "cmd_rsp.h"
int main(void)
{
cmd_no_rsp("cd C:\\dir1\\dir2");
return 0;
}
A detailed description of purpose and usage is described in the link provided above. To illustrate, here are a few sample command inputs, each in this case change the working directory, then execute a command from that directory:
A command to change to sqlite directory, then execute a query:
cd c:\\tempExtract\\sqlite\\Tools\\sqlite-tools-win32-x86-3250300 && sqlite3.exe .\\extract.db \"select * from event, eventdata where eventType=38 and eventdata .eventid=event.eventid\
A command to change to teraterm directory, then execute a script:
"c:\\Program Files (x86)\\teraterm\" && ttpmacro c:\\DevPhys\\LPCR_2\\play\\Play.ttl
A command to change directory then execute a command to send multiple digital acquisition channel settings.
cd C:\\Dir1\\Dir2\\Dir3\\support\\Exes\\WriteDigChannel && .\\WriteDigChannel.exe P1_CH0 1 && .\\WriteDigChannel.exe P1_C H0 0 && .\\WriteDigChannel.exe P1_CH0 1
A recursive directory search from a specified location:
cd C:\\dir1\\dir2 && dir /s /b
I got it working. As was suggested SendInput finally did the trick.
I used a combination of WinAPI calls to GetForegroundWindow() / SetForegroundWindow() and the Windows Forms System.Windows.Forms.SendKeys.SendWait() Method to achieve what I wanted:
Upon calling my cd-wrapper program (sd.exe) and providing my custom target directory (~/ home) it generates the corresponding command along with the "Enter-Pressed-Event" to be sent to it's parent cmd process.
Here's the complete C# code:
if (args.Length != 1)
{
Console.WriteLine(Directory.GetCurrentDirectory());
return;
}
string targetDirectory = args[0];
string command = string.Empty;
if (targetDirectory.Equals("~"))
{
command = #"pushd C:\Users\fred\Desktop";
}
else if (!Directory.Exists(targetDirectory))
{
Console.WriteLine("I/O Error: No such file or directory.");
return;
}
else
{
command = #"cd " + targetDirectory;
}
Target target = Target.Create(Process.GetCurrentProcess().GetParentProcess());
target.SendKeys(command + "{ENTER}", true);
Note that I kind of started to write a complete Framework for this and similar problems alongside this project that contains all my different approaches to this question and the low level WinAPI calls as well as the Extension methods to get the parent process :D
As it would be a bit overkill to paste all of it's code in this answer, here's the GitHub. If I can find the time I'll go ahead and optimize the code, but for now this'll do. Hope this helps anyone encountering a similar problem :)
Edit:
An even "cleaner" way is to use dll injection to directly make cmd switch it's working directory. While it is a lot harder to get working it has the advantage of not littering the cmd command history as compared to the approach described above. In addition to that cmd seems to be aware of any changes to it's current working directory, so it automatically updates the prompt text. Once I have a fully working example, that allows to dynamically specify the target directory I will post it here :)

DirectX - Access denied when creating swap chain for CoreWindow

I'm currently trying to create a swapchain for a CoreWindow using the latest SharpDX as DirectX wrapper and UWP as project base framework.
The documentation on that is so sparse it's unbelievable. Nonetheless I could find a snippet which looked promising. Inititally I always got an E_INVALIDCALL error message. Now it's "only" E_ACCESSDENIED.
So far I've done this to set up the chain:
var description = new SwapChainDescription1
{
BufferCount = 2,
Flags = SwapChainFlags.None,
SampleDescription = new SampleDescription(1, 0),
SwapEffect = SwapEffect.FlipSequential,
Usage = Usage.RenderTargetOutput,
Width = 0,
Height = 0,
Scaling = Scaling.None,
Format = Format.B8G8R8A8_UNorm,
Stereo = false
};
CoreWindow window = CoreWindow.GetForCurrentThread();
if (window == null)
{
Logging.Error("Could not retrieve core window for swap chain.");
throw new Exception("Invalid core window.");
}
using (var device = _device.QueryInterface<SharpDX.DXGI.Device2>())
{
device.MaximumFrameLatency = 1;
using (Adapter adapter = device.Adapter)
{
using (ComObject coreWindow = new ComObject(window))
{
using (Factory2 factory = adapter.GetParent<Factory2>())
_swapChain = new SwapChain1(factory, _device, coreWindow, ref description);
}
}
}
The constructor of SwapChain1 throws the SharpDX exception:
SharpDX.Result.CheckError()
SharpDX.DXGI.Factory2.CreateSwapChainForCoreWindow(ComObject deviceRef, ComObject windowRef, SwapChainDescription1& descRef, Output restrictToOutputRef, SwapChain1 swapChainOut)
SharpDX.DXGI.SwapChain1..ctor(Factory2 factory, ComObject device, ComObject coreWindow, SwapChainDescription1& description, Output restrictToOutput)
RobInspect.Visualizer.Rendering.RenderingPanel.InitializeSizeDependentResources()
RobInspect.Visualizer.Rendering.RenderingPanel.InitializeDevice()
"HRESULT: [0x80070005], Module: [General], ApiCode: [E_ACCESSDENIED/General access denied error], Message: Access is denied.
"
Can anyone explain me why? "Access denied" is quite a broad statement and I'm not that experienced with DirectX's internals.
Further information: The code is executing on the main (UI) thread. So I guess I can exclude that the CoreWindow reference is inaccessible. Since this is first-time initialisation I also exclude the possibility of DirectX objects not being freed properly before creating the swap chain.
EDIT:
That's the code for creating the device. Whereas the flags are set to DeviceCreationFlags.BgraSuuport and DeviceCreationFlags.Debug. The levels are set to FeatureLevel.Level_11_1 down to FeatureLevel.Level_9_1.
using (var device = new Device(DriverType.Hardware, flags, levels))
{
_device = device.QueryInterface<Device1>();
_context = _device.ImmediateContext1;
}
The solution to this problem is that the terms WinRT Core and WinRT XAML are rather misleading. Since UWP is based on CoreWindow and both support and use them it's not clear where to use what.
DirectX exposes two methods for WinRT and one for Desktop. One being Factory2.CreateSwapChainForCoreWindow(...) and one Factory2.CreateSwapChainForComposition(...). The difference is that one takes the CoreWindow as parameter and one does not. And here's the trap I fell into.
Core stands for the design-scheme with which one only uses IFrameworkView and IFrameworkViewSource (see here for an example with SharpDX) whereas XAML stands for the traditional scheme where you have the Windows.UI.Xaml.Application class.
When using the Core-model you have to call the ...ForCoreWindow(...) method in order to create a swap chain. While using the XAML based approach you need a composition swap chain. I for myself already tried that, but failed because I forgot to enable (tip: do this if not already done) native debugging so the DirectX Debug Layer actually showed me essential information which could have saved me hours if not days of trial and error.
The issue here is that both composition and CoreWindow swap chains require special settings in the SwapChainDescription1. I'll leave you with the MSDN documentation. Moreover if native debugging and the debug layer is enabled, DirectX will tell you exactly what setting is invalid.

How to get hdd transfer mode?

I need to get hdd transfer mode(dma or pio) and print it, you can find it in device manager(in red circle in the screenshot).
So I need to get the info in red circle from programm. I've tried to use wmi classes, but Win32_DiskDrive, Win32_IDEController and others dont't provide the information I need. The closest to the property window from device manager was Win32_IDEController, field Win32_IDEController["Name"] returns string ATA Channel 1.
Also I've found this https://msdn.microsoft.com/en-us/library/windows/hardware/ff550142(v=vs.85).aspx , but it use irb.h, that is part of ddk(wdk) and I've never used it before, so I don't even know how to use this function.
Now I'm learning the WDK) Any solution in any language will good, in project I'm using C#, but if the solution will be in another language I can write "DMA" or "PIO" to a file in this solution, execute it .exe from C# and read from file. OFC solution in C# will be appreciated more.
You can use autoit (https://www.autoitscript.com) to read it direct from the GUI.
Sample (be carefull with different Windows versions and different languages):
Run ("mmc c:\windows\system32\devmgmt.msc")
WinWaitActive ( "Device Manager" )
send("{tab}{down}{down}{down}{down}{down}{down}{down}{NUMPADADD}{down}!{enter}")
WinWaitActive ( "Primary IDE Channel Properties" )
send("^{tab}")
$drivemode = ControlGetText("Primary IDE Channel Properties", "", "Static4")
ControlClick("Primary IDE Channel Properties","Cancel","Button6")
WinKill ( "Device Manager" )
If you want to use Autoit in C#:
https://www.autoitscript.com/forum/topic/177167-using-autoitx-from-c-net/
You can use the AdapterUsesPio member from the STORAGE_ADAPTER_DESCRIPTOR structure. Here is a C++ example that demonstrates how to query a disk for it:
#include "stdafx.h"
int main()
{
wchar_t path[1024];
wsprintf(path, L"\\\\?\\C:"); // or L"\\\\.\\PhysicalDrive0"
// note we use 0, not GENERIC_READ to avoid the need for admin rights
// 0 is ok if you only need to query for characteristics
HANDLE device = CreateFile(path, 0, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, NULL, NULL);
if (device == INVALID_HANDLE_VALUE)
return 0;
STORAGE_PROPERTY_QUERY query = {};
query.PropertyId = StorageAdapterProperty;
query.QueryType = PropertyStandardQuery;
STORAGE_ADAPTER_DESCRIPTOR descriptor = {};
DWORD read;
if (!DeviceIoControl(device, IOCTL_STORAGE_QUERY_PROPERTY,
&query,
sizeof(query),
&descriptor,
sizeof(descriptor),
&read,
NULL
))
{
wprintf(L"DeviceIoControl error: %i\n", GetLastError());
}
else
{
wprintf(L"AdapterUsesPio: %i\n", descriptor.AdapterUsesPio);
}
CloseHandle(device);
return 0;
}

How to mute the microphone c#

I wanted to know, what would the coding be if I wanted to toggle mute/unmute of my microphone. I am making a program that can run in the background and pickup a keypress event and toggle mute/unmute of the mic. Any help with any of that coding would be very helpful. I am pretty new to C#, and this is just a really simple program I wanted to make. That is all it does, is it will listen for keypress of the spacebar, even when the program is in the background, then when the spacebar is pressed it will mute/unmute the mic.
Thank you for any and all help!
For Windows Vista and newer, you can no longer use the Media Control Interface, Microsoft has a new Core Audio API that you must access to interface with audio hardware in these newer operating systems.
Ray Molenkamp wrote a nice managed wrapper for interfacing with the Core Audio API here:
Vista Core Audio API Master Volume Control
Since I needed to be able to mute the microphone from XP, Vista and Windows 7 I wrote a little Windows Microphone Mute Library which uses Ray's library on the newer operating systems and parts of Gustavo Franco's MixerNative library for Windows XP and older.
You can download the source of a whole application which has muting the microphone, selecting it as a recording device, etc.
http://www.codeguru.com/csharp/csharp/cs_graphics/sound/article.php/c10931/
you can use MCI (Media Control Interface) to access mics and change their volume system wise. Check the code below it should be setting volume to 0 for all system microphones. Code is in c; check pinvoke for details on how to translate this code to c#
#include "mmsystem.h"
...
void MuteAllMics()
{
HMIXER hmx;
mixerOpen(&hmx, 0, 0, 0, 0);
// Get the line info for the wave in destination line
MIXERLINE mxl;
mxl.cbStruct = sizeof(mxl);
mxl.dwComponentType = MIXERLINE_COMPONENTTYPE_DST_WAVEIN;
mixerGetLineInfo((HMIXEROBJ)hmx, &mxl, MIXER_GETLINEINFOF_COMPONENTTYPE);
// find the microphone source line connected to this wave in destination
DWORD cConnections = mxl.cConnections;
for (DWORD j=0; j<cConnections; j++)
{
mxl.dwSource = j;
mixerGetLineInfo((HMIXEROBJ)hmx, &mxl, MIXER_GETLINEINFOF_SOURCE);
if (MIXERLINE_COMPONENTTYPE_SRC_MICROPHONE == mxl.dwComponentType)
{
// Find a volume control, if any, of the microphone line
LPMIXERCONTROL pmxctrl = (LPMIXERCONTROL)malloc(sizeof MIXERCONTROL);
MIXERLINECONTROLS mxlctrl =
{
sizeof mxlctrl,
mxl.dwLineID,
MIXERCONTROL_CONTROLTYPE_VOLUME,
1,
sizeof MIXERCONTROL,
pmxctrl
};
if (!mixerGetLineControls((HMIXEROBJ) hmx, &mxlctrl, MIXER_GETLINECONTROLSF_ONEBYTYPE))
{
DWORD cChannels = mxl.cChannels;
if (MIXERCONTROL_CONTROLF_UNIFORM & pmxctrl->fdwControl)
cChannels = 1;
LPMIXERCONTROLDETAILS_UNSIGNED pUnsigned = (LPMIXERCONTROLDETAILS_UNSIGNED)
malloc(cChannels * sizeof MIXERCONTROLDETAILS_UNSIGNED);
MIXERCONTROLDETAILS mxcd =
{
sizeof(mxcd),
pmxctrl->dwControlID,
cChannels,
(HWND)0,
sizeof MIXERCONTROLDETAILS_UNSIGNED,
(LPVOID) pUnsigned
};
mixerGetControlDetails((HMIXEROBJ)hmx, &mxcd, MIXER_SETCONTROLDETAILSF_VALUE);
// Set the volume to the middle (for both channels as needed)
//pUnsigned[0].dwValue = pUnsigned[cChannels - 1].dwValue = (pmxctrl->Bounds.dwMinimum+pmxctrl->Bounds.dwMaximum)/2;
// Mute
pUnsigned[0].dwValue = pUnsigned[cChannels - 1].dwValue = 0;
mixerSetControlDetails((HMIXEROBJ)hmx, &mxcd, MIXER_SETCONTROLDETAILSF_VALUE);
free(pmxctrl);
free(pUnsigned);
}
else
{
free(pmxctrl);
}
}
}
mixerClose(hmx);
}
here you can find more code on this topic
hope this helps, regards
I have several microphones in win7 and class WindowsMicrophoneMuteLibrary.CoreAudioMicMute is incorrect in this case.
so I change the code and works great because now his cup Whistle all microphones and not just in the last recognized by win7.
I am attaching the new class to put in place.
http://www.developpez.net/forums/d1145354/dotnet/langages/csharp/couper-micro-sous-win7/

Is there a way to take a screenshot of the user's Windows desktop?

I want to provide the user with a scaled-down screenshot of their desktop in my application.
Is there a way to take a screenshot of the current user's Windows desktop?
I'm writing in C#, but if there's a better solution in another language, I'm open to it.
To clarify, I need a screenshot of the Windows Desktop - that's the wallpaper and icons only; no applications or anything that's got focus.
You're looking for Graphics.CopyFromScreen. Create a new Bitmap of the right size and pass the Bitmap's Graphics object screen coordinates of the region to copy.
There's also an article describing how to programmatically take snapshots.
Response to edit: I misunderstood what you meant by "desktop". If you want to take a picture of the desktop, you'll have to:
Minimize all windows using the Win32API (send a MIN_ALL message) first
Take the snapshot
Then undo the minimize all (send a MIN_ALL_UNDO message).
A better way to do this would be not to disturb the other windows, but to copy the image directly from the desktop window. GetDesktopWindow in User32 will return a handle to the desktop. Once you have the window handle, get it's device context and copy the image to a new Bitmap.
There's an excellent example on CodeProject of how to copy the image from it. Look for the sample code about getting and creating the device context in the "Capturing the window content" section.
I get the impression that you are shooting for taking a picture of the actual desktop (with wallpaper and icons), and nothing else.
1) Call ToggleDesktop() in Shell32 using COM
2) Use Graphics.CopyFromScreen to copy the current desktop area
3) Call ToggleDesktop() to restore previous desktop state
Edit: Yes, calling MinimizeAll() is belligerent.
Here's an updated version that I whipped together:
/// <summary>
/// Minimizes all running applications and captures desktop as image
/// Note: Requires reference to "Microsoft Shell Controls and Automation"
/// </summary>
/// <returns>Image of desktop</returns>
private Image CaptureDesktopImage() {
//May want to play around with the delay.
TimeSpan ToggleDesktopDelay = new TimeSpan(0, 0, 0, 0, 150);
Shell32.ShellClass ShellReference = null;
Bitmap WorkingImage = null;
Graphics WorkingGraphics = null;
Rectangle TargetArea = Screen.PrimaryScreen.WorkingArea;
Image ReturnImage = null;
try
{
ShellReference = new Shell32.ShellClass();
ShellReference.ToggleDesktop();
System.Threading.Thread.Sleep(ToggleDesktopDelay);
WorkingImage = new Bitmap(TargetArea.Width,
TargetArea.Height);
WorkingGraphics = Graphics.FromImage(WorkingImage);
WorkingGraphics.CopyFromScreen(TargetArea.X, TargetArea.X, 0, 0, TargetArea.Size);
System.Threading.Thread.Sleep(ToggleDesktopDelay);
ShellReference.ToggleDesktop();
ReturnImage = (Image)WorkingImage.Clone();
}
catch
{
System.Diagnostics.Debugger.Break();
//...
}
finally
{
WorkingGraphics.Dispose();
WorkingImage.Dispose();
}
return ReturnImage;
}
Adjust to taste for multiple monitor scenarios (although it sounds like this should work just fine for your application).
You might look at using GetDesktopWindow through p/invoke, then get the device context and take your snapshot. There is a very detailed tutorial here. It might be better than perturbing the existing windows.
You can always catch screenshot on windows startup before applications run
or use other desktop by using desktop switching. Take a look here:
http://www.codeproject.com/Articles/7666/Desktop-Switching
Switch to other desktop, take picture and remember you dont need to show it just create it "DESKTOP"
All former answers are completely wrong (minimizing apps is absurd)
Simply use SHW api : one line of code (the desktop bitmap being cached, the api simply blits it to your HDC...)

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