WP7/8 changing InputScope dynamically after an event using C# - c#

I'm making an app for Windows Phone, I've been trying for ages to get the InputScope of the main text box to change when the orientation is changed to landscape (so that the keyboard takes up less space in landscape without the autocorrect bar), and back again.
I experimented with a second text box and hiding the others upon an orientation change, but this did not work neatly. :P
Try as I might I can't get this to work and can find no way to change the InputScope value after the OrientationChangedEvent argument, which has worked nicely in changing the position of the elements of the page around orientations.
I'm still fairly new to developing apps with C# and XAML, and I hope there's a nice easy way to set the InputScope of my text box that one of you awesome people could show me!
-EDIT : Here's the event handler, everything inside there works absolutely fine, but any way I try to add anything to do with InputScope does not work :(
private void MainPage_OrientationChanged(object sender, OrientationChangedEventArgs e)
{
if ((e.Orientation & PageOrientation.Portrait) == (PageOrientation.Portrait))
{
//Portrait
PlaceholderText.FontSize = 29.333;
PlaceholderText.Padding = new Thickness (0,0,0,0);
MainTweet.FontSize = 29.333;
MainTweet.Padding = new Thickness (12,8,12,8);
Counter.Margin = new Thickness (0,212,28,0);
}
else
{
//Landscape
PlaceholderText.FontSize = 23;
PlaceholderText.Padding = new Thickness (8,0,0,0);
MainTweet.FontSize = 22;
MainTweet.Padding = new Thickness (16,8,180,0);
Counter.Margin = new Thickness (0,-18,28,0);
}
}
MainTweet.Text is the textbox that the keyboard is focusing on by default, when the page is changed to landscape I'd love to be able to change this from the "Search" InputScope to another, probably "URL". The stuff currently in there rearranges elements on the page nicely when the orientation is changed, I appreciate it might not look that neat...

There are multiple "orientation" states in the enumeration - not just Portrait and Landscape. The following worked for me to change the scope (on Windows Phone 7.5 emulator):
if (e.Orientation == PageOrientation.Landscape
|| e.Orientation == PageOrientation.LandscapeRight
|| e.Orientation == PageOrientation.LandscapeLeft)
{
InputScope inputScope = new InputScope();
InputScopeName inputScopeName = new InputScopeName();
inputScopeName.NameValue= InputScopeNameValue.Url;
inputScope.Names.Add(inputScopeName);
textBox1.InputScope = inputScope;
}
So you'd drop that into your MainPage_OrientationChanged event handler.

Related

Resizing and Collapsing label in winforms

first time poster, sorry if something isn't as it should be.
I'm new to Winforms and am trying to build a simple application that will display multiple features of an item (like Size, Composition, etc.). Each Characteristic has a Name, can have a Descritpion, and some can have sub-characteristics (having also a name and sometimes a descritpion).
I want to display them one under the other, with the Name of the feature on a blue background that span the whole width of the container, with the description underneath. The name will be (or have) a button (or similar) that when clicked collapse or expand the description. This must be created at run time because I don't know how many feature an object has until the user generate it.
The issues I'm running in are that either I can't span the blue background the whole width of the container (if using a FlowLayoutPanel), or I have some issue with the Description text being not the right size (either it wraps but is too big, or it doesn't wrap and then I can't see the whole text).
Some things are fixed, mainly the number of main sections (like Size, Composition, Weather, etc.), so I can prepare the skeleton before runtime.
The closest i've been to making it work gives this. This issue here is that the height of the Panel which the description label is embded in is fixed, and if I put in in Autosize, the text don't show (probably because the label is in Fill dock style). Just as information, this is what it looks like when collapsed (this is indeed what I'm looking for)
I know some library exists with collapsible panels, but I'd rather try to make it work without external libraries. Thanks in advance for any help !
This is the code that produces the results in the screenshots :
Panel SizeDescrPanel = new Panel();
SizeDescrPanel.Dock = DockStyle.Top;
//SizeDescrPanel.AutoSize = true;
SizeDescrPanel.AutoSizeMode = AutoSizeMode.GrowAndShrink;
SizeDescrPanel.BackColor = Color.Bisque;
SizePanel.Controls.Add(SizeDescrPanel);
Label SizeDescrLbl = new Label();
SizeDescrLbl.Text = Lorem;
SizeDescrLbl.AutoSize = false;
SizeDescrLbl.Dock = DockStyle.Fill;
SizeDescrLbl.BackColor = Color.BurlyWood;
SizeDescrPanel.Controls.Add(SizeDescrLbl);
/*using(Graphics g = CreateGraphics())
{
SizeF size = g.MeasureString(SizeDescrLbl.Text, SizeDescrLbl.Font, SizePanel.Width);
SizeDescrPanel.Height = (int) Math.Ceiling(size.Height);
}*/
Panel SizeNamePanel = new Panel();
SizeNamePanel.Dock = DockStyle.Top;
SizeNamePanel.BackColor = Color.Cyan;
SizeNamePanel.AutoSize = true;
SizePanel.Controls.Add(SizeNamePanel);
Button SizeNameBtn = new Button();
SizeNameBtn.Text = "<Size Name> ..." + SizeDescrLbl.Height;
SizeNameBtn.TextAlign = ContentAlignment.MiddleLeft;
SizeNameBtn.FlatStyle = FlatStyle.Flat;
SizeNameBtn.AutoSize = true;
SizeNamePanel.Controls.Add(SizeNameBtn);
SizeNameBtn.Click += delegate { HideShowPanel(SizeDescrPanel); };
It,s a test project, so later I'll put that in different methods. What isn't shown here :
I have a main panel set to Fill containing everything.
The text "SIZE" is a label set to Top
Under it is another Panel (SizePanel) that is set to Top and Autosize is at True. This is the Panel inside which I'm puttin my size name and my size description. If I had a subfeature, it would be included (ideally) inside descritpion with the same configuration (button expanding/collapsing the descritpion of the SubFeature)

C# Window From Autoselects Text

I have not dealt with WinForms for a long time.
Now I'm stuck with something trivial but cannot figure it out.
I have a Winform and when a Timer Tick happens I want to show a message in a new form message box:
frmMessage frmM = new frmMessage();
frmM.txtMessage.Text = ConfigurationSettings.AppSettings["Message"];
frmM.Show();
It works but the text in the textbox shows as selected(with a blue background).
I tried
txtMessage.SelectionLength = 0;
Did not help.
Also tried to set focus to a different control, did not help either.
for now, as a workaround, I will use a Label.
This is a consequence of the way TextBox Class is implemented. If a selection is not specifically set, all text will be selected when the control gets focus.
From TextBox.OnGotFocus:
Protected override void OnGotFocus(EventArgs e) {
base.OnGotFocus(e);
If (!selectionSet) {
// We get one shot at selecting when we first get focus. If we don't
// do it, we still want to act Like the selection was set.
selectionSet = true;
// If the user didn't provide a selection, force one in.
If (SelectionLength == 0 && Control.MouseButtons == MouseButtons.None) {
SelectAll();
}
}
Additionally due to the way the SelectionLength Property is implemented, setting that property to zero does not set the selectionSet` flag as it is already zero.
Instead, set the TextBox.SelectionStart Property immediately after setting the text as this will set that flag.
txtMessage.SelectionStart = 0;
However, your work-a-round of using a Label to display a message is much more appropriate than using an input control.
This is not the best answer but it works. You can try this
frmMessage frmM = new frmMessage();
frmM.txtMessage.Text = "";
frmM.txtMessage.AppendText(ConfigurationSettings.AppSettings["Message"]);
frmM.Show();

Drop Down Menu in c# (position and use)

For my project in school, I have to create a window and program that has a menu, and for the menu, I need to have a drop down menu.
The drop down menu works and all, however, I cannot seem to get it to go into the lower part of my window.
Here is my code:
var MenuWindow = new Form();
MenuWindow.Height = 300;
MenuWindow.Width = 300;
MenuWindow.Text = "Menu";
ToolBarButton Numbers = new ToolBarButton("Number of players");
ToolBar DropDownMenu = new ToolBar();
MenuItem menuItem1 = new MenuItem("1");
MenuItem menuItem2 = new MenuItem("2");
ContextMenu ContentsOfMenu = new ContextMenu(new MenuItem[] { menuItem1, menuItem2 });
DropDownMenu.Buttons.Add(Numbers);
Numbers.Style = ToolBarButtonStyle.DropDownButton;
Numbers.DropDownMenu = ContentsOfMenu;
DropDownMenu.Left = 95;
DropDownMenu.Top = 215;
DropDownMenu.Width = 100;
DropDownMenu.Height = 10;
MenuWindow.Controls.Add(DropDownMenu);
MenuWindow.Show();
As you can see I have tried to add the Height, Width, Left and Top coordinates. However, this has done no difference to where the position of this drop down menu.
I have used a ToolBar and a ToolStrip and the result is the same; I cannot move the position of the button/drop down menu.
Also if you have any suggestions on how to improve my code, please do as I am new to this part of c#.
The first thing to consider is that the name of your variable "DropDownMenu" is misleading. That variable is a ToolBar, not a drop down menu. When you're actually selecting from the drop down on your form, the control you are using is "Numbers". "Numbers" is really what should be called "DropDownMenu".
Given this, I suspect the reason you can't change the Top and Left properties of your toolbar is because it is in fact a toolbar. Toolbars just go at the extremes of their containers. It never makes sense to put them in the middle. It's odd that they even have this property, but I'm guessing that it's because they inherit from "Control". The rendering engine must simply ignore these properties. If you really must have this, take a look at Hans Passant's comment under your question.
I don't work too much with Windows Forms Controls, but I do recall that typically you're more likely to want "ComboBox" for this. And put the combo box straight on your form, bypassing any toolbars. Like this:
var label =
new Label() {
Text = "Players",
Top = 20,
Left = 20,
Width = 75
};
var combo =
new ComboBox() {
Left = label.Left + label.Width,
Top = label.Top,
Width = 150,
Height = 10
};
combo.Items.Add("1");
combo.Items.Add("2");
var MenuWindow =
new Form() {
Height = 100,
Width = 300,
Text = "Menu"
};
MenuWindow.Controls.Add(combo);
MenuWindow.Controls.Add(label);
MenuWindow.Show();
Also, since you're new, note the different style. It's not particularly better, but it's worth knowing about. Setting properties in this manner helps me block things together better. Also, it's generally okay to use the "var" keyword when it's painfully obvious what kind of variable you have. So, for instance, it is very clear that combo is a ComboBox. Consequently I just use "var". When it's even a little unclear, then write out the actual type.

How to stop WP7 ListBox auto scrolling clicked item into view?

I have an application that has a nice flyout animation when the users selects an item in the listbox. When the user clicks the back button, a flyin animation is used. You can see the example here:
I am using the same animation code as this sample. everything works fine until the clicked item is partially off the bottom or top of the screen. The flyout animation will happen properly but when the user returns to the list, the listbox auto scrolls the selected item up (or down) to be fully in view. The flyin animation however returns the text to the original (before auto scroll happened) location. You may need to download the working sample to fully see what I am on about.
The question I have is - is there a way to disable this auto-scroll action. The built in apps like messaging and email don't scroll a partially visible item into view when selected.
Thanks
I don't know how to disable auto-scroll action, but I have a quick fix for that code:
In class ItemFlyInAndOutAnimations
add a field
private FrameworkElement _element; //let's consider the line is 266
in public void ItemFlyIn() make changes:
public void ItemFlyIn()
{
if (_popupCanvas.Children.Count != 2)
return;
_popup.IsOpen = true;
_backgroundMask.Opacity = 0.0;
Image animatedImage = _popupCanvas.Children[1] as Image;
var sb = new Storyboard();
var rootFame = Application.Current.RootVisual as FrameworkElement; //new line
var targetElementPosition = _element.GetRelativePosition(rootFame); //new line
// animate the X position
var db = CreateDoubleAnimation(targetElementPosition.X - 100, targetElementPosition.X,
new SineEase(),
_targetElementClone, Canvas.LeftProperty, _flyInSpeed); //reference changed!
sb.Children.Add(db);
// animate the Y position
db = CreateDoubleAnimation(targetElementPosition.Y - 50, targetElementPosition.Y,
new SineEase(),
_targetElementClone, Canvas.TopProperty, _flyInSpeed); //reference changed!
sb.Children.Add(db);
//other code is the same
in public void ItemFlyOut(FrameworkElement element, Action action)
after this line
_targetElementPosition = element.GetRelativePosition(rootElement);
add this one:
_element = element;
What have I done:
In this code I save the reference to animated UI element and update it's position on back animation.
You'd better to test this code, but it seems to be ok.

Change the Textbox height?

How do I change the height of a textbox ?
Neither of the below work:
this.TextBox1.Size = new System.Drawing.Size(173, 100);
or
this.TextBox1.Size.Height = 100;
I wanted to be able to change the single line text box height to fit a font size on it without using multi-line if possible.
Go into yourForm.Designer.cs
Scroll down to your textbox. Example below is for textBox2 object.
Add this
this.textBox2.AutoSize = false;
and set its size to whatever you want
this.textBox2.Size = new System.Drawing.Size(142, 27);
Will work like a charm - without setting multiline to true, but only until you change any option in designer itself (you will have to set these 2 lines again).
I think, this method is still better than multilining. I had a textbox for nickname in my app and with multiline, people sometimes accidentially wrote their names twice, like Thomas\nThomas (you saw only one in actual textbox line). With this solution, text is simply hiding to the left after each char too long for width, so its much safer for users, to put inputs.
There are two ways to do this :
Set the textbox's "multiline" property to true, in this case you don't want to do it so;
Set a bigger font size to the textbox
I believe it is the only ways to do it; the bigger font size should automatically fit with the textbox
You can set the MinimumSize and/or the MaximumSize properties of the textbox. This does not affect the size immediately, but when you resize the textbox in the forms designer, the size will automatically be adjusted to satisfy the minimum/maximum size constraints. This works even when Multiline is set to false and does not depend on the font size.
Just found a great little trick to setting a custom height to a textbox.
In the designer view, set the minimumSize to whatever you desire, and then completely remove the size setting. This will cause the designer to update with the new minimum settings!
set the minimum size property
tb_01.MinimumSize = new Size(500, 300);
This is working for me.
Try the following :)
textBox1.Multiline = true;
textBox1.Height = 100;
textBox1.Width = 173;
Steps:
Set the textboxes to multiline
Change the height
Change the font size. (so it fit into the big textboxes)
Set the textboxes back to non-multiline
public partial class MyTextBox : TextBox
{
[DefaultValue(false)]
[Browsable(true)]
public override bool AutoSize
{
get
{
return base.AutoSize;
}
set
{
base.AutoSize = value;
}
}
public MyTextBox()
{
InitializeComponent();
this.AutoSize = false;
}
}
May be it´s a little late. But you can do this.
txtFoo.Multiline = true;
txtFoo.MinimumSize = new Size(someWith,someHeight);
I solved it that way.
AutoSize, Minimum, Maximum does not give flexibility. Use multiline and handle the enter key event and suppress the keypress. Works great.
textBox1.Multiline = true;
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
e.Handled = true;
e.SuppressKeyPress = true;
}
}
You can put it inside a panel that has the same back color with your desired height. This way has this advantage that the text box can center horizontally, which is not provided by other solutions.
You can make it even more natural by using the following methods
private void textBox1_Enter(object sender, EventArgs e)
{
panelTextBox.BorderStyle = BorderStyle.FixedSingle;
}
private void textBox1_Leave(object sender, EventArgs e)
{
panelTextBox.BorderStyle = BorderStyle.None;
}
The Simplest Way to do that
Right click on the TextBox.
Go to properties.
Set Multiline = True.
Now you will be able to resize the TextBox vertically as you wish.
for me, the best approach is remove border of the textbox, and place it inside a Panel, which can be customized as you like.
The following code added in your constructor after calling InitializeComponent() will make it possible to programmatically set your text box to the correct height without a) changing the Multiline property, b) having to hardcode a height, or c) mucking with the Designer-generated code. It still isn't necessarily as clean or nice as doing it in a custom control, but it's fairly simple and robust:
if (txtbox.BorderStyle == BorderStyle.None)
{
txtbox.BorderStyle = BorderStyle.FixedSingle;
var heightWithBorder = txtbox.ClientRectangle.Height;
txtbox.BorderStyle = BorderStyle.None;
txtbox.AutoSize = false;
txtbox.Height = heightWithBorder;
}
I decided to make it cleaner and easier to use by putting it in a static class and make it an extension method on TextBox:
public static class TextBoxExtensions
{
public static void CorrectHeight(this TextBox txtbox)
{
if (txtbox.BorderStyle == BorderStyle.None)
{
txtbox.BorderStyle = BorderStyle.FixedSingle;
var heightWithBorder = txtbox.ClientRectangle.Height;
txtbox.BorderStyle = BorderStyle.None;
txtbox.AutoSize = false;
txtbox.Height = heightWithBorder;
}
}
}
Some of you were close but changing designer code like that is annoying because you always have to go back and change it again.
The original OP was likely using an older version of .net because version 4 autosizes the textbox height to fit the font, but does not size comboboxes and textboxes the same which is a completely different problem but drew me here.
This is the problem I faced when placing textboxes next to comboboxes on a form. This is a bit irritating because who wants two controls side-by-side with different heights? Or different fonts to force heights? Step it up Microsoft, this should be simple!
I'm using .net framework 4 in VS2012 and the following was the simplest solution for me.
In the form load event (or anywhere as long as fired after InitializeComponent): textbox.AutoSize = false Then set the height to whatever you want. For me I wanted my text boxes and combo boxes to be the same height so textbox.height = combobox.height did the trick for me.
Notes:
1) The designer will not be affected so it will require you to start your project to see the end result, so there may be some trial and error.
2) Align the tops of your comboboxes and textboxes if you want them to be aligned properly after the resize because the textboxes will grow down.
This is what worked nicely for me since all I wanted to do was set the height of the textbox. The property is Read-Only and the property is in the Unit class so you can't just set it. So I just created a new Unit and the constructor lets me set the height, then set the textbox to that unit instead.
Unit height = txtTextBox.Height;
double oldHeight = height.Value;
double newHeight = height.Value + 20; //Added 20 pixels
Unit newHeightUnit = new Unit(newHeight);
txtTextBox.Height = newHeightUnit;
You can make multiline : false and then just change the text size on the text box then the height will automatically increment
you can also change you can also change MinimumSize
So after having the same issue with not being able to adjust height in text box, Width adjustment is fine but height never adjusted with the above suggestions (at least for me), I was finally able to take make it happen. As mentioned above, the issue appeared to be centered around a default font size setting in my text box and the behavior of the text box auto sizing around it. The default font size was tiny. Hence why trying to force the height or even turn off autosizing failed to fix the issue for me.
Set the Font properties to the size of your liking and then height change will kick in around the FONT size, automatically. You can still manually set your text box width. Below is snippet I added that worked for me.
$textBox = New-Object System.Windows.Forms.TextBox
$textBox.Location = New-Object System.Drawing.Point(60,300)
$textBox.Size = New-Object System.Drawing.Size(600,80)
$textBox.Font = New-Object System.Drawing.Font("Times New Roman",18,[System.Drawing.FontStyle]::Regular)
$textBox.Form.Font = $textbox.Font
Please note the Height value in '$textBox.Size = New-Object System.Drawing.Size(600,80)' is being ignored and the FONT size is actually controlling the height of the text box by autosizing around that font size.
All you have to do is enable the multiline in the properties window, put the size you want in that same window and then in your .cs after the InitializeComponent put txtexample.Multiline = false; and so the multiline is not enabled but the size of the txt is as you put it.
InitializeComponent();
txtEmail.Multiline = false;
txtPassword.Multiline = false;
I think this should work.
TextBox1.Height = 100;

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